Ebondusk

Carl

Not A Llama...
Character Sheet Template:


Name:


Age:


Gender:


Status in Eos: Already a member, new blood, veteran, ... ?


Appearance: (Description or picture, preferrably non-anime)


Relevant Skills and Proficiency: If any


Relevant Magic and Proficiency: If any


Weaponry/Items: If any


Biography:


History:


Misc: Anything you want to add that doesn't go in any of the above sections.


~~


Looking forward to reading all your Character Sheets ^^


PS: I'm playing as Dmitri Voss, Sophia is the leader of Eos and is an NPC. (See Ebondusk's OP for reference)
 

ddl.jpg


Dmitri Voss


Age:
29


Gender:
Male


Status in Eos:
Veteran member



  • Relevant Skills and Proficiency:


Subterfuge (minor) Able to silver tongue his way out of punishment, conceil his true motive or hide information from uninvited eyes, the latter being disguised through cryptic words and phrases. Not exactly proficient at it, but it's a minor addition to, and consequence of, being a snitch.


Manipulation (major) Dmitri is very proficient in manipulating and molding people into doing what he wants, or having them saying what he wishes to hear. This skill has been primarily been inspired and cultivated by his mentor, without really understanding why the old man paid so much attention to this particular skill, even to this day.


Intelligence (mediocre) Monkey does as monkey sees; Most of Dmitri's current know-how is based on how his father felt about & understood certain subjects. Combined with Dmitri's own hands-on streetsmarts it makes for a fairly well-rounded intellectual backpack, but by no means is he a scholar or anything of the sort.


Tactics (minor) A sidebranch of Intelligence, Dmitir is occasionally assisting Sophia in coming up with effective guerilla wartactics; Al though that assistance often feels like being schooled by her, in the art, rather than actually being of any help.


Gladius (mediocre) He can swing the shortsword better than someone who has been fed by a silver spoon, but those are rare in Ebondusk anyway. In reality, it's rare to see Dmitri challenge or face someone in a head-to-head battle.

  • Relevant Magic and Proficiency:


Hypnotism (major) Not your typical form of Hypnotism, the elder provided Dmitri with the ability to invoke emotions and thoughts cloaked in the target's own voice, this magic requires a lot of careful many-faceted considerations, as the slightest hint of being mindwarped often results in complete disaster and failure. This magic has been honed to the point where Dmitri is able to influence a couple of targets nigh-simultaneously, which exponentially increases the difficulty and odds of getting caught; So far he has never attempted to hypnotise more than 2 people at the same time. Lastly, Dmitri's able to put a voluntary, or when the target's alone and forced into submission/is defenseless, person into a Trance. Dangerous and harmful to the psyche, but effective in altering a person's thoughts to the extreme, or delve up secrets and information; Rarely used.

  • Weaponry/Items:


Gladius

  • Biography:


Dmitri learned to take only the things that were truly worth it, to heart. That attitude saves him unnecessary grief, distress and all those other negative emotions. Al though it does have the side effect of making him the type that laughs away most worries and problems, even of others, which in turn got him in a fight more than once. Either way, that's him in a nutshell during the laid back times, which have been sparse, far and few inbetween since he joined Eos. But even so, the sensation he gets from doing something that matters, to him and others, dedicating his life to it...Rather than wasting away his days getting pissdrunk and in barfights, robbing the rich, poor and crippled for his own sake, he now has something that makes him feel the way he felt way in the past. It makes him feel like a child persueing his greatest ambition, you could say that's a selfish reason to fight for the cause, but we're all a little selfish. Some just have the guts to admit it to themselves.


Nowadays, he spends his time working for Eos whilst maintaining his position as an information broker for The Dead Eyes. Basicly, he's a snitch for them...But that's only the outer shell of it all of course, because all it is to him is a crack in their defense, one that he can slide his crowbar in and wrench it open enough 'till it all collapses. His skills in Hypnotism and Manipulation come quite in handy whenever he needs to weasle his way out of accusations or sneak into the hearts, and minds, of the poor sods who will become his next stepping stone to a greater tomorrow.

  • History:


Born and raised in a fairly decent family of shop tennants in the Western district of Ebondusk, all was going decent enough for young Dmitri, up to the moment where there was a food shortage for months and a meal became so scarce that even the ruling faction couldn't keep the angry mob in check. The shop rented by the Voss family had to be defended from an onslaught of starving folk who were ready to bash anyone's head in and trample over them on the cobbleheaded streets without a second thought, as long as they got their stomachs filled. Of course Dmitri and his parents had to retreat, their shop was trashed and raided down to the last sunflower seed. They say misfortune never strikes only once, apparently they're right as The Dead Eyes came by their home, no more than a week after the raid. Demanding their usual fee for being in their territory and having their 'protection'. Needless to say Dmitri's father was unable to pay anything and lashed out with his tongue about The Dead Eyes' so-called protection. The result was one scared little orphan, running for his life, being forced to live a life he wasn't accustomed to. However, everything changed unsuspectedly for the better, the moment he tried to homejack an elderly man who had just moved into the area.


The old man, upon confronting the young burglar, acted very odd; Offering Dmitri a place at his dining table instead of being spooked, angered or any other normal reaction...And what made matters much stranger, was that the table was already set for two. Even though there had been no sightings of anyone coming even near the place during the days Dmitri had staked out the house. Dmitri was stumped, ending up at the table whilst eating and conversing with the man in the most awkward sense of the word. He didn't even knew why he was there anymore, how he had stooped so low and what he was doing..A wave of emotions overtook him and he started balling like a baby, asking for forgiveness from the Deities and the man who had shown him such kindness. The man, in turn, was touched by this and ended up giving Dmitri an important choice to make...Stray away from the path he was taking and walk alongside the man on a road that would lead to a place uncharted, or give in to the fear of the new and unknown, remaining on the path of self-destruction.


As it turned out, Dmitri decided to give up his indecent life and was ready to go back to living a normal life; It never became normal...The elderly man revealed himself to be a wanted man, a former scholar and member of an organization from outside Ebondusk. He showed Dmitri a life, a world, far greater than he could have ever imagined; His many lectures, stories and teachings were all beyond surreal to the young Dmitri; Who absorbed it all like a giant sponge. In due time, Dmitri became like a son to the man; And the man became like a father to him. But fairytales never last, and neither did this one. Fortunately, in a way, it had lasted long enough for Dmitri to have grown into a man with a strong will, mind and heart. The man had made a Soul Oath with Dmitri, basicly an unbreakable arcane pact between them, that when the day came where Dmitri had the choice to either die for the man, or live for the man, he would choose to live for him!


That day came soon after the Oath was sealed, as if the man had anticipated it. A large group of The Dead Eyes approached their home, what was even worse was that all three of the leaders were leading the group; An unseen occurance up 'till that day. The savage nature and combat prowess of those 3 was legendary, seeing them all lined up and armed to the teeth was enough to drive back entire batallions. Yet Dmitri, even then, was far more afraid of the elderly man seated near him; Calm as a gentle breeze even in the face of those 3, leading a small army of grunts even. Dmitri could feel the cold sweat glide slowly down his back as he suddenly realized there was so much he didn't know about the man, to make The Dead Eyes come out in full force for only him...Spoke more about the old man's power than any tall tale could have ever done.


The elder grabbed his walking cane and pushed himself up, out of his couch and shot one glance out of the window before the spoke: "Remember the Oath! It's time to go, boy." Dmitri's face contorted, every fiber in his body wanted to stay, his heart was pumping and his bones grating to fight the movements his body was making, leaving the man behind to face his fate alone...As Dmitri was about to leave the house through the backdoor, he couldn't even turn his face anymore, disgraced by tears and enraged veins throbbing; All the could shout out was "Give'm
hell; Father!" before the magic won and he started running unvoluntarily throughout the city to live.


Eventually he returned home, long after dark, to find the house completely destroyed. Not a brick had remained on top of another, it was gone, again. The life as he had known, had been destroyed yet again. The only difference was that he was no longer a little boy; He was going to live, as he had sworn, grow stronger, grow wiser...And change this godforsaken place with his own mettle! Sophia came across Dmitri, as he was rebuilding the house, brick by brick. For some reason she gave him the same feeling the old man had done; A feeling of kindness, power and secrecy. The world she spoke off, the world she wanted to build and the world she wanted to crush, overlapped with his own; Eventually Dmitri joined her and Eos, starting a guerilla war, a revolution, a cause!
 
Last edited by a moderator:
4612c56132dc99f3806f00f95c0f4be5_zpsopxdmy5a.jpg



Name: Gwendolen "Gwen" du Theil


Age: 25


Gender: Female


Status in Eos: Already a member—“joined” a few short months prior.


Appearance: At only 1.63m and 62.6kgs, Gwen has a lot of attitude in not a lot of real estate. Pretty may be a stretch, but she is agreeable enough. Maybe if she took a few extra minutes out of her day to brush through the knotty blonde mess she calls hair, instead of leaving it in a tangle of braids all the time and don some more flattering, feminine clothing, she could pass as being pretty. Between the sandy blonde colour of her hair, her pale olive skintone, and bags under her eyes from her aversion to sleep, Gwen often has a washed-out, tired look to her, though her eyes, arguably one of her better features, are the most lovely shade of eggshell blue. She's thin, but well put-together with a certain strength in her physique. Her hands and forearms, often singed from working with her blacksmithing forge and the dirt caked underneath her fingernails shows she knows hard-work. Her choice of attire compliments were choice of work: tunics made from leather, linen, and chain-link, coarse linen breeches, and well-loved leather lace boots, all in variety of Earth tones. She is also known for wearing her full grain leather blacksmithing apron from time to time, though it really doesn't do her figure any favours. Even with the boyish attitude and style of dress, there is something incredibly feminine about her-- perhaps in the gentle sloping of her face, her high cheek bones, or the way she occasionally wears a few pieces of jewellery like its some kind of secret.





Relevant Skills and Proficiency:

  • Blacksmithing – High proficiency—Gwen is a blacksmith by trade, having learned the craft from her Father, who was a highly revered metal crafter. While her main area of expertise is in weapon crafting: swords, arrow heads, and armour, she has also been called upon to make household objects like farm equipment, nails, horseshoes, and jewellery. Her tools have also been put to use for amputating limbs in the direst circumstances, though she is a far cry from a steady-handed surgeon.
  • Equestrian – Medium proficiency—With a little bit of finesse and effort, Gwen can break and train war horses, though it has always been more of a hobby than an actual career path.
  • Intelligence – Medium proficiency— Gwen is more book-smart than street-smart, and would be the type of person to readily walk into a trap without thinking about it. However, her textbook-like way of thinking was what allowed her to become so skilled in smithing.
  • Gladiator – Low proficiency—While a bit sloppy and awkward, Gwen can handle herself decently enough in combat to survive; however, in an era defined by war, she prefers to stay behind the scenes laundering a profit by supplying goods to soldiers as opposed to fighting herself.
  • Manipulation – Low proficiency—Gwen has a knack for lying. Her lies may not be fantastical, obscene whoppers, but she is brazen and, above all, convincing. Her manipulative ways only extend so far however, and she can’t lie in the presence of anyone she fears or respects.


Relevant Magic and Proficiency: None


Weaponry/Items:

  • Arming sword – Her primary combat weapon.
  • Blacksmithing equipment – Anvil, Tongs, Handheld bellow, Fuller, Punches, Axe, etc.


Biography: Gwendolen has a knack for two things: tinkering and getting herself out of sticky situations. Born a girl to a father who wanted nothing more than a son, Gwen always had her heads up in the clouds and a lackadaisical, unfeminine nature. She is the type who absolutely loves to say “I told you so!” and will never pass up a chance to prove someone wrong. She’s a headstrong, diplomatic type who prefers to talk things out rather than resorting to physical violence, though she is not above combat. She’s prideful to a fault, though her immense sense of self-esteem has driven her to constantly push her abilities in blacksmithing. She rarely bothers meddling in the affairs of others unless its an opportunity to prove someone wrong or gain a profit, and prefers to keep out of things that do not concern her. While sarcastic, she is also quite serious, always ready for whatever situation may crop up, within logical limits. She cannot stand idiots, daredevils, or self-proclaimed “badasses.” As can be expected, her bedside manner is not one for emotional, meek, or otherwise sensitive folk, but she will happily work for those who are willing to take her attitude and give some back. She can be a bit stubborn and set in her ways at times, but makes a great friend to those she trusts. Overall, Gwen tends to be mildly selfish, but rarely gets wrapped up in the “big picture.”





History: Gwendolen was born in early Spring in the far Eastern corner of Ebondusk as the youngest of four and, subsequently, the only of the du Theil children to survive into adulthood. By the time she was born to Mary and Thaddeus du Theil, her two eldest siblings had already perished—victims to disease in their infancy. This left the two youngest children: Wallace, a three-year-old boy, and Gwendolen, the newborn. Unfortunately, the family of four was quickly dwindled to three only two weeks after Gwendolen’s birth following an unfortunate carriage accident that left Wallace severely paralysed and later deceased. Her siblings’ deaths changed the course of Gwendolen’s life forever; driven by grief and the deep-seated desire for a male heir to his blacksmithing business, but unable to yield any further children, father Thaddeus raised his only living child, a shy, soft-spoke blonde girl, as a boy. Every morning following her seventh birthday, he’d take her to his blacksmithing shoppe, hand in hand, and show her how to work the tools. As a well-respected blacksmith, the du Theil family business was always busy, allowing for Gwen to be raised in a relative life of luxury. Her childhood was an idyllic one: days spent learning her father’s trade while sitting on his knee, nights spent cosily in her mother’s arms, and a belly that was never left for a want of food.


Gwen’s life changed as she got older, as lives often do. By fifteen, the Utopian childhood she had once known was beginning to fall apart under the first glimpses of adulthood. Between her mother’s ailing health and the sudden societal expectation that she abandon her blacksmithing roots for something more feminine, Gwen was sent away to live with her Uncle, his wife, and their three young children in the heart of Ebondusk city. Her uncle, a man by the name of Sterling, was paid by her father to house and educate her. Gwen spent many hours alongside her Uncle Sterling’s wife, learning how to be a proper housewife. She learned to both read and write, cooking, cleaning, and how to properly care for a future husband and children. Gwen was a bright, but inattentive student, to her aunt’s teachings and no amount of lecturing or scolding seemed to break the hoyden spirit her father had instilled in her from such a young age.



Her lessons on womanhood continued during the days, but during early evening, Gwen would explore the town. Putting her blacksmith skills to good use, she would venture into local brothels and pubs and offer to fix broken equipment, patch damaged swords, or fashion jewellery, all for a small fee. Her underground smithing business proved to be more lucrative than she had first anticipated, and after only two short years of starting it, Gwen was seventeen and wealthy enough to move out of her Uncle’s home and rent her own shoppe under her own name. While the idea of a woman owning a business was not completely under-heard of, the idea seemed preposterous to many and she heard many doubts—particularly from men.



Determined and undeterred, Gwen started her blacksmithing business in a small shoppe with a single billow, two hammers, and a cracked anvil. The shoppe opened, officially, on her eighteenth birthday right smack-dab in the centre of The Dead Eyes’ territory. Since the opening of the blacksmith shoppe, Gwen has diligently paid her fees and taxes to The Dead Eyes, who demand payment for continuing to allow her to conduct business in
their territory. Annoyed by the constant taxation, but not brave enough to do anything about it herself, Gwen ventured off and met with a new, underground resistance movement she had heard about through the grapevine: Eos. While Gwen offered the small group her services free of charge, her motives were mostly selfish. If she could help Eos win the war against the other fractions, primarily against The Dead Eyes, she could continue her business without having to pay the crippling taxes. Of course, Gwen seemed to have bitten off more than she could chew, and everyday she finds herself more wrapped up in the Eos’ movement. If The Dead Eyes were ever to find out about her business deal with Eos, they would surely come after her and her business with a vengeance. Gwen is quickly approaching a fork in the road: does she swallow her selfishness and stick with Eos, which would ultimately result in her losing her shoppe or cut her ties with Eos and exist under the thumb of The Dead Eyes rules and taxations for the foreseeable future?





Misc: Gwen is the owner of an older, off-grey warhorse named Hadrian. While others have tried to convince her to find a younger, more regal steed, Gwen seems quite dedicated to Hadrian and dotes on him as if he were her child. Hadrian is incredibly steadfast and isn’t the type of animal to blink an eye at any situation; he just seems to plod along happily with Gwen, totting her where ever she would like to go without a fuss or argument in sight.
 
Last edited by a moderator:



  • Name


    Darrow Andromedus


    Age


    25


    Gender


    Male


    Status in Eos


    New Blood


 
<p><a href="<fileStore.core_Attachment>/monthly_2015_03/57a8c1eff2494_Sheris_40.jpg.543bf05de917152305ef970f96e0d528.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="46641" src="<fileStore.core_Attachment>/monthly_2015_03/57a8c1eff2494_Sheris_40.jpg.543bf05de917152305ef970f96e0d528.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> Name: Sheris MacGuinness


Age: 24


Gender: Female


Status in Eos: New (1 year)


Appearance: (See Photo) Sheris is of medium height, standing at 5' 8" and has a stout, muscular frame which weighs in around 140#. She has straight, blonde hair that falls just past her shoulders and dark, emerald eyes which are brimmed with confidence and certainty.


Relevant Skills and Proficiency: Stealth (high), two-weapon fighting (medium)


Relevant Magic and Proficiency: Illusionary Magic (low, but improving) -- Sheris uses this talent to create illusory shadows or audible glamors to distract people, making them think that for a moment they saw or heard something. In this manner, she is able to increase her odds at remaining undetected while being stealthy


Weaponry/Items: katana and wakizashi


Biography/History (I combined these as they were pretty much the same thing):


Sheris is the eldest of three daughters born to Henry and Evalyn MacGuinness. The family has always lived in the western quarter of Ebondusk where Henry works as a laborer for a local stonemason. Evalyn used to help tend bar at the Lucky Dagger tavern until Sheris was born. Now, the mother of three is a home-maker and doting mother to her three daughters.


Sheris is a constant rebel of the three daughters which is the cause of continual strife and argument with her parents and siblings. At eighteen, her father arranged for Sheris to be married in the hope of taming the girl. Sheris refused and fled the family home only to find refuge with the Dead Eyes who found much use for her talents in stealth and for a time they found profit in each others talents and schemes. The freedom of movement around Ebondusk was a welcome relief for Sheris who constantly felt constrained and boxed in by her parents strict upbringing. Her rebellious nature made Sheris quite ruthless and uncaring for anyone other than herself and she was quite willing to use whomever and whatever necessary to get what she wanted.


Five years passed in this way with Sheris moving her allegiance from one group to the next within the very loose organization of the Dead Eyes. Oft times, her special talents were sought out by other factions within the Dead Eyes and Sheris was only too willing to flaunt her abilities with no regard for the consequences.


But all of her efforts weren't really improving her life. Sure, Sheris was free to do as she wished, but after five years of selfless plundering of disadvantaged citizens, Sheris found her life to be unfulfilled and without real purpose or direction. It was during this time that she encountered some members of Eos and learned of their goal to dismantle the current ruling bodies of Ebondusk to make a better future for themselves and everyone else in the city.


Although Sheris still maintained her selfishness, she wasn't ignorant to the reality that a better future for Ebondusk would spell a better future for her as well. She severed her ties with the Dead Eyes, joined Eos and found a knack for a new talent, illusionary magic, that she hadn't known before. With study, Sheris is learning how to use illusions to help mask her stealthy escapades but so far it is only a work in progress.


Misc: Sheris' sisters: Brittany (age 17) and Samantha (16)

 

Attachments

  • Sheris_40%.jpg
    Sheris_40%.jpg
    23.5 KB · Views: 71
Last edited by a moderator:
Warrek Shaed
  • Warrek_zpsz2wt9atn.jpg
    Name: Warrek Shaed


    Age: 28


    Gender: Male


    Appearance: Built with a frame that is both agile and flexible, Warrek peaks at the average height of five feet and nine inches, weighing roughly 150 pounds. Not an overly tenacious breed of man, Warrek’s fighting prowess is garnered more from athleticism and acrobatic feats that are seldom found in most men. His head is adorned with luscious, dirty blonde locks, and his eyes are quite peculiar. The color of his irises alter with various lighting. In a cool light spectrum, they appear a bluish-gray. In a neutral light, their hue is a striking blue, which might qualify as his true eye color. Finally, in warm light, they seem to be nearly green. Warrek’s anatomy is quite muscled, since he regularly works to perfect the body type required to perform the athletic feats he uses in his combat style. The bridge of his nose is off-set from the multitude of breaks it has endured, and his well-structured jawline tends to carry a five o’clock shadow most of the time, which can become a light beard that hugs his jawline and wraps about his lips if not properly groomed.


    Weaponry/Items: Warrek carries three weapons in total. The first of the trio is his falcata, his primary weapon. Sheathed in a scabbard tied to the left side of his waist for easy retrieval by his right (dominant) hand, the weapon is 24.5 inches long, hilt and all. The blade of the falcata is forged from steel, while the hilt is crafted from durable, dried wood and embellished with brass plating. The second weapon is his white-pommeled dagger with the steel blade, sheathed at the right side of his waist. The dagger is 14.5 inches long and has a straight crossguard and blade point (unlike the falcata) that allows it to pierce rather than slash. Warrek’s third weapon is a wooden shortbow paired with a leather-bound quiver of arrows. He usually keeps the bow wrapped about his frame, with the flax string of the bow crossing his chest diagonally, along with various buckled straps that keep the quiver in place.





 
Last edited by a moderator:
@Mordecai :


- The phrase in the beginning of your Appearance description 'A lot of attitude in not a lot of real estate' amused me, after the time it took me to understand the meaning of it hah.


- Nothing remotely major, but 'Scandinavian' might need editting as I'd like to steer clear of words that refer to our reality all too much. Considering this is a Fantasy RP and all. ^^


- I like the medieval flavor of having a high fatality rate amongst young infant, as morbid as it may sound; It goes well with the style of city I wanted Ebondusk to feel like. A sense of realism in posts are a personal favorite of mine.


Conclusion: Interesting & fun to read, well made CS. Feel free to post whenever you can & want. ^^


--


@Atom :


- Excellent member status, I was worried nobody would opt for being New Blood in Eos.


- Neat CS style/lay-out.


- Ouff, almost missed the History sub-section of Personal, my bad! The history is interesting to read and also fits the cold, brutal feeling of Ebondusk that I had in mind. Leaving the corpses of enemies and even civilians behind to rot.


- I'd like a bit more information regarding your character's current concept though, is he back to being a ruthless warrior that's able to hold a sword and fight? Or a broken shell of a man? Personality & (current) concept -wise, I'd love some more details.


- Lastly, the Personality & History tab clash a bit with eachother (In Personality, you write that he was a merciless mercenary, while in History you type that he was unlike his merciless brethren, not ruthless.)


Conclusion:


The content and character is fun to read and has hooks to work with IC for character development and such, over-all well done! I have to say over-all, as there are quite a few errors and typos in the CS which occasionally makes it less fun to read than it could be. Reviewing the post before submitting it, would solve this issue easily though, so you're welcome to post in Ebondusk whenever you want & can! :)


--


@Kharmin :


- Please elaborate a bit on your Illusionary Magic in regards to your proficiency in it, since you were right on suggesting that it's otherwise a bit too vague and could use minor, short 'descriptions'.


- I like the History/Biography, it also holds quite a few hooks to work with IC, development and plotwise.


- The weapon choice is fairly unique in this setting, but not an issue and it can even be used to incorporate stories from cities and regions beyond Ebondusk.


Conclusion:


Interesting and well written CS, feel free to post whenever you can/want in Ebondusk! ^^


--


@Ire :


- The Fanciest CS lay-out and style award goes to you hah.


- The CS is well written and there are definitely hooks to work with IC, with that history and family, it'd be a shame not to have your character's brother pop up and say hi. ^^


- The magic chosen is interesting and has its uses, but the drawback described that your character might faint, is not really necessary and might even make the magic unuseable in most situations, imho. I'd personally change it to have some sort of other limitation or whiplash; Examples could be that your character, after using it or using for a prolonged amount of time, temporarily acquires tunnelvision, making only the center of his sight really work. This could be explained as overexposure to the magic causing him to Focus too strongly, blinding out most of his normal vision to focus solely on what's directly centered in front of him? Just an idea, feel free to leave it as it is, or modify it in another way.


Conclusion: Well writen and fancy shmancy CS, feel free to post whenever you can/want. ^^


--


Final Notes:


Everyone's good to go and I'm definitely looking forward to roleplay with you all!


@The Empress of Ice : You can still post your CS if you want, but the RP has started, as of now. If you post your CS, please shoot me a PM so I can review it and get back to you asap. ^^


Cheers!


PS: If anyone has any issues with my notes and such, don't hesitate to PM me. ^^
 



Mayce A.












  • nadav-kander_rosamund-pike-2.jpeg


    Full Name: Ashley Seraphine Mayce Arkham





    "Call me Mayce... Cocky, ain't cha? Add an A if ya feel that fancy."


    Age: 43


    "I am twenty... Alright, I'm twenty-one. You caught me! Happy now?"


    Gender: Female


    "I got boobs, don't I?"


    Status in Eos: Veteran


    "Old May, Old May, waitin' for the destruction of the black birds!"


    Appearance: Natural blonde, currently with stripes of grey {both natural and... not so natural.} Few light scars on her arms, hands, legs etc. Distinctive one runs across her left hip to her mid-thigh, nearly 10-15+ years old. Straight teeth, somewhat small nose that has obviously been broken before. She has a slim, lithe body, with strong, lean legs and soft muscle contour.


    She wears simple clothing, men's clothing, but still simple. Never seen in a dress, she takes it upon herself to make her own leather pants and soft linen shirts, complemented with a vest of vivid colour.











@Carl
 
Last edited by a moderator:
@The Empress of Ice :


Very neat CS, funny and well written, nothing badly to remark other than it's fooglie! ^.^


I jest, very well done...Only thing to edit, is the languages you know; Please don't use Russian as a term, I know we type in English in the RP...But I'd rather not have many terms that relate to reality :)


Conclusion: You're more than good to go, post, post, post, post !!! :P
 
Carl said:
@Kharmin :
- Please elaborate a bit on your Illusionary Magic in regards to your proficiency in it, since you were right on suggesting that it's otherwise a bit too vague and could use minor, short 'descriptions'.


- I like the History/Biography, it also holds quite a few hooks to work with IC, development and plotwise.


- The weapon choice is fairly unique in this setting, but not an issue and it can even be used to incorporate stories from cities and regions beyond Ebondusk.


Conclusion:


Interesting and well written CS, feel free to post whenever you can/want in Ebondusk! ^^
Amended CS to add detail to Sheris' illusionary magic. It's not all powerful as I think you'll see; more like very minor parlor tricks to aid in her stealth. The katana/wakizashi combination as her weaponry just adds to her mystique ... at least that was the intention. :)
 

Users who are viewing this thread

Back
Top