Noble Born -> Savant -> Chosen by Destiny (Xenophile) -> Dark Voyage -> Prestige -> Rogue Trader
Stats:
WS: 45
BS: 30
Str: 30
T: 22
Agi: 35
Int: 45
Per: 30
Wp: 35
Fel: 58
Wounds: 7
Fate Points: 3
Insanity: 1
Corruption: 1
Skills:
Charm Basic
Command Basic
Commerce Basic
Common Lore (Imperial) Basic
Evaluate Basic
Fobidden Lore (Archeotech) Basic
Literacy Trained
Logic Basic
Scholastic Lore (Astromancy) Basic
Speak Language (High Gothic) Trained
Speak Language (Low Gothic) Trained
Speak Language (Traders Cant) Basic
Talents & Traits:
Air of Authority
Melee Weapon Training (Universal)
Peer (Nobility)
Peer(Adeptus Mechanicus)
Pistol Weapon Training (Universal)
Renowned Warrant
Talented (Commerce)
Etiquette: +10 Interacting with HIgh Authority and In formal situations.
Xenophile: (+10) To Fel tests with Aliens, -5 WP dealing with Alien artifacts and Psychic powers.
Equipment:
Common Craftsmanship Plasma Pistol, Best Craftsmanship Mono-Sword, Void Suit, Fine Clothing, Micro-Bead, Xeno-Pelt Cloak, best-Craftsmanship Enforcer Light Carapace, Bionic Arm.
In order Wounds 1d5=3, Insanity 1d5=1, Corruption 1d5=1, Fate Points 1d10 (1-3) 2 (4-9) 3 (10) 4 (1d10=7)
Wounds 1d5
Insanity 1d5
Corruption 1d5
Toughtness 1d5
Fate Points 1d10 (1-3) 2 (4-9) 3 (10) 4
Stats:
WS: 45
BS: 30
Str: 30
T: 22
Agi: 35
Int: 45
Per: 30
Wp: 35
Fel: 58
Wounds: 7
Fate Points: 3
Insanity: 1
Corruption: 1
Skills:
Charm Basic
Command Basic
Commerce Basic
Common Lore (Imperial) Basic
Evaluate Basic
Fobidden Lore (Archeotech) Basic
Literacy Trained
Logic Basic
Scholastic Lore (Astromancy) Basic
Speak Language (High Gothic) Trained
Speak Language (Low Gothic) Trained
Speak Language (Traders Cant) Basic
Talents & Traits:
Air of Authority
Melee Weapon Training (Universal)
Peer (Nobility)
Peer(Adeptus Mechanicus)
Pistol Weapon Training (Universal)
Renowned Warrant
Talented (Commerce)
Etiquette: +10 Interacting with HIgh Authority and In formal situations.
Xenophile: (+10) To Fel tests with Aliens, -5 WP dealing with Alien artifacts and Psychic powers.
Equipment:
Common Craftsmanship Plasma Pistol, Best Craftsmanship Mono-Sword, Void Suit, Fine Clothing, Micro-Bead, Xeno-Pelt Cloak, best-Craftsmanship Enforcer Light Carapace, Bionic Arm.
In order Wounds 1d5=3, Insanity 1d5=1, Corruption 1d5=1, Fate Points 1d10 (1-3) 2 (4-9) 3 (10) 4 (1d10=7)
Wounds 1d5
Insanity 1d5
Corruption 1d5
Toughtness 1d5
Fate Points 1d10 (1-3) 2 (4-9) 3 (10) 4