rambler
The Travelling Storyteller
This is my second attempt at such a roleplay - the first time around was not too positive due to an array of unrealistic characters being submitted that did not fit the world of the game. Additionally, I was partially at fault for not speaking up back then, yet now I intend to be more firm with who gets accepted. To aid me in this, I have a few requirements in place that will eventually determine whether a personage gets a role or not. Thank you in advance for heeding my words!
- Number of Participants - there are 8 open spots for characters, which coincide with the number of "abilities" available for players to choose from. The amount of roleplayers will not exceed this predetermined count. Furthermore, the rule of "first come, first serve" doesn't hold any weight here. More than one individual can claim the same skill, in which case the one with the better CS gets the spot.
- Characters per Player - every roleplayer gets only one character, who possesses one particular ability out of the 8 given. You cannot have multiple skills.
- Teamwork - after all 8 roles are filled, roleplayers will be able to team up, forming 4 units, each made up of 2 investigators. You can select a partner based on my recommendations in the descriptions of the abilities (seeing as the point is for the two of you to work off of each other well), or you can follow your own judgement. If later you feel like you've made a wrong choice, after the end of every case there will be the option to rearrange teams.
- Creativity - unadulterated creative freedom is what I value most, so go wild when creating your character. Any race, sexuality, gender, nationality, etc. are encouraged and more than welcome. In turn, you must by all means be respectful towards your fellow roleplayers and their choices regarding their character's identity. Of course, said identity should fit into the universe of the roleplay.
- Balance - each ability has its positive and negative side. You might notice that in the descriptions for these "powers" I've stated my opinion as to what these abovementioned virtues and vices might be, yet you need not agree with me. Basically, you are completely free to change some details regarding your ability of choice, yet make sure to keep it balanced.
- Realism - one of the main issues with my previous roleplay of this kind was that some characters were outright "psychopaths" (done very poorly and offensively...), borderline murderers (that preyed on animals...), ex- or current hit-men, and, frankly, I will not tolerate such personages, since they make nosense! You are more than welcome to submit someone with a traumatic past, a mental disorder, a weird personality, unpopular or controversial opinions, etc. Also, antisocial disorders are more common than we think (and much less dangerous...), yet in all of these cases PORTRAY THEM RIGHT. Also, go easy on the angst and edge...
Bellow you will find the character sheet for the roleplay. It has to be filled out and submitted by the 31st of August, after which it will be evaluated and accepted or rejected. In both cases you'll get a PM to let you know.
BASICS
Name:
Nicknames:
Date of Birth: (including their age in numbers: they must be above 18)
Birth Place:
Gender:
Sexuality:
OUTSIDE
Appearance: (give a detailed description and include a picture to represent them)
Notable Features: (the first thing(s) others notice in them)
INSIDE
Personality: (give a detailed description of how they act)
Peculiarities: (odd things about them)
Likes:
Dislikes:
BIO
Background: (give a detailed biography)
Personal Philosophies: (what they believe in, their morale)
EXTRA
(here goes anything additional you would like to add, like character quote, theme, etc.)
This "Alastor" agency is build up on its employees' spectacular abilities in solving crimes. Thus, every characters shall be granted a specific and highly specialized ability. The accepted characters and their corresponding power shall be put up here on the 1st of September.
- Complete Empathy - Irene Tremain ( cavaliar )
- Blissful Dissociation - Mariana Llewelyn ( avira )
- Psychological Manipulation - Ezra Rousseau ( Achillea )
- Associative Thinking - Victoria Fairbrook ( Wolf Wolf )
- Photographic Memory - Abigail Hallark ( Chanticleer )
- Hawk Vision - Eugeine Frasier ( sidekicker )
- Obsessive Persistence - Esterella Hill ( Xed )
- Motor Intelligence - Raymond Chadling ( Defenestrator )
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Complete Empathy
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Complete Empathy is the ability to fully empathize with another person, placing oneself in their shoes. An individual with this skill would be able to understand the people involved in a case - the witness(es), the victim(s), the perpetrator(s) - through observing various clues presented before them. They would be able to reconstruct a crime in their mind due to an overactive imagination, and then piece together a psychological profile of the criminal at large - their likely background, gender, race, mindset, incentive, etc. The downside to this skill is that excessive empathy can be a disorder - an individual possessing it, if pushed over their limits, might lose their sense of identity and instead start envisioning themselves as insane, or as the malefactor they are tracking down. This person might not have a high threshold for gore or pain, would be overly sympathetic and more easily manipulated.
Best Partner Abilities: Blissful Dissociation and Hawk Vision
Worst Partner Abilities: Psychological Manipulation and Obsessive Persistence
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Blissful Dissociation
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Blissful Dissociation is the ability to disconnect from a traumatic situation so as to not bear its consequences. An individual with this skill would be able to separate their morbid work routine from their everyday life, as a result leading the latter unobstructed by the prior. They would be able to withstand shocking displays of violence and death without experiencing nausea or other unpleasant effects, hence receiving an unbiased and clear-headed opinion of a crime scene while additionally having the capacity to delve into its most controversial leads. The downside to this skill is the fact that it requires apathy above what's socially acceptable. If one loses control of their dissociation they can easily come off as unfriendly or asocial, in the worst cases even as antisocial or a sociopath. Such an individual might be quite unpopular, having been deemed unnerving. They would have an easier time working with the dead rather than the living.
Best Partner Abilities: Complete Empathy and Psychological Manipulation
Worst Partner Abilities: Obsessive Persistence and Motor Intelligence
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Psychological Manipulation
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Psychological Manipulation is the ability to charm and influence people, hence persuading them with ease. An individual with this skill would be able to integrate themselves into social circles through mimicking the members of said groups. Furthermore, this person would be able to coax others into following their whim due to understanding social dynamics - their specialty is shaping the hierarchy of a community without being burdened by sympathy. They would be a master of disguise with an affinity for the human psyche. The downside to this skill is that a manipulator is often conceited, which would prevent them from forming normal human relations. They might possess a superiority complex, which would lead them to toying with the weak and defenseless out of vanity or insecurity, whilst at the same time viewing those with intelligence equal to theirs as competition in fear of being found out.
Best Partner Abilities: Blissful Dissociation and Motor Intelligence
Worst Partner Abilities: Complete Empathy and Associative Thinking
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Associative Thinking
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Associative Thinking is the ability to find relations between different concepts, in turn linking them. An individual with this skill would be able to use logic and reasoning to organize clues into a cohesive system. As a result, they would be able to drawn definitive parallels between at first glance unrelated object or events, hence constructing a complete picture of a crime. They might also foretell the sequence of future events after considering various probabilities, and discovering the most likely outcome. The downside to this skill is the fact that association can sometimes go in a wrong direction - a person with this way of thinking would be prone to making connections where there are none out of sophistry or being fed false information by a third party. They would abide by the laws of logic solely, as a result coming off as dull or stubborn, and might be intolerant towards opinions different than theirs.
Best Partner Abilities: Photographic Memory and Obsessive Persistence
Worst Partner Abilities: Psychological Manipulation and Hawk Vision
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Photographic Memory
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Photographic Memory is the ability to retain and recall with great detail large amounts of visual information. An individual with this skill would be able to compartmentalize in their mind events and scenes as vivid images that can later be brought to the consciousness's surface and inspected in their preserved state. They would be able to remember an array of things - indoor and outdoor spaces, noises, sounds, temperatures, weather conditions, faces, etc. - precisely as they were at the time of being initially observed. The downside to this skill is that it can overload a person's memory. An individual that is unable to forget might try to escape from their brain through daydreaming, as a result becoming absent-minded, often at the most inappropriate of times. On the other hand, they might be unwilling to view crime scenes or to be active in general out of a need to avoid useless memorizing.
Best Partner Abilities: Associative Thinking and Obsessive Persistence
Worst Partner Abilities: Hawk Vision and Motor Intelligence -
Hawk Vision
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Hawk Vision is the ability to spot even minor clues, as well as to possess immense precision and meticulousness. An individual with this skill would be able to perceive overlooked hints and leads, owing to their sharp eye and equally sharp mind. They would be a gifted "blood hound" that leaves nothing unturned and sets an investigation on the right track. More than anything, their job would be to pick things clean after everyone else, thought they would also have a knack for firearms due to good eyesight and a steady hand. The downside to this skill is that a person possessing it is likely to be unhealthily obsessed with perfection - their thoroughness might result in them searching for a missing link that isn't there in the first place. Furthermore, this individual might suffer from compulsive habits and ticks that would put pressure on their everyday life, thus they would find solace in being a workaholic.
Best Partner Abilities: Complete Empathy and Motor Intelligence
Worst Partner Abilities: Associative Thinking and Photographic Memory
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Obsessive Persistence
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Obsessive Persistence is the ability to devote oneself to a particular goal and use all resources to reach it. An individual with this skill would be able to focus all their energy into a single task, which they are willing to do everything to see through. They would be a "jack of all trades", who is average in all areas, but truly shines with their devotion, relentless courage, and ability to do research on their subject of interest since they know where to look for answers. They might be good to assume a leadership role and organize others' work. The downside to this ability is that it makes a person single-minded. An individual with an obsession for a case would easily, yet unknowingly, neglect their outside duties, their loved ones, and possibly themselves - their health, appearance, and reputation. Eventually after a manhunt for a criminal comes to a close, they might discover they have no personal life to come back to.
Best Partner Abilities: Associative Thinking and Photographic Memory
Worst Partner Abilities: Complete Empathy and Blissful Dissociation -
Motor Intelligence
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Motor Intelligence is the ability to hone one's physical capabilities, as a result having superior reflexes. An individual with this skill would be able to train their body to do various martial arts and other styles of fighting, additionally having an easier time wielding weaponry. Above all, they would be agile and flexible, able to think on their feet and react in the best way possible to an emergency. Chases and take-downs might be their specialty, though their mind wouldn't fall far behind their body - they would be a tactician and interrogator. The downside to this ability is that it might lead to harmful spontaneity - charging head first alone, making impulsive and aggressive decisions, starting fights, being naively brave and cocky, various irrational behaviors. Furthermore, a person that recognizes this intelligence in themselves might become resentful towards those that do not posses it, viewing them as lesser.
Best Partner Abilities: Psychological Manipulation and Hawk Vision
Worst Partner Abilities: Blissful Dissociation and Photographic Memory
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