• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Nation Building Zorvania: CS

Blitzer

Elder Member
Character Sheet

Name:

Age:

Title:

Race:

Wealth(poor-very wealthy):

Appearance(description or image, either works):

Personality:

Backstory:

Equipment(Remeber to take into account the wealth) :

Motivation(What is their goal as leader):


Band Sheet

Army (Mercenary group, pirates, kingdom army.):


Composition(200 men for mercenary groups, 500 men for kingdoms max, I may have you change the composition. For a warband this would be the troops and and their specifics, for a caravan this would be the traders, their equipment and wagons, and a caravan gaurd, for a thieves' guild this would be their members, so on for any type of group):

Capital (headquarters of the group or kingdom)

Nature of Kingdom (for kingdoms only, what do you manufacture or produce, any specialties?)

Retainer/NPC

Retainer’s name and description: (Do you have an NPC you want for your kingdom, a major lord who has troops, or closely nit mercenary group to yours? Here they go)

Retainer’s party: (These are his guards/army that can be called upon to assist you are take the fight somewhere else. Of course, you can personally supplement his forces (or her :wink: )
 
CHARACTER SHEET

Name: Ezekiel Forrester

Age: 25

Title: The Lion of Westwood, The Elfbane

Race: Human

Wealth: Above Average

Appearance:
72c1e84650693c7877b301f992411f7b--dark-anime-guys-dark-anime-art.jpg

Personality: Ezekiel is a pretty quiet dude. He enjoys doing boring stuff like reading a book is total silence or staring off into space whilst lost in his thoughts. He has a pretty complex moral system, though. He would protect a village against a horde of Orcs but would never choose to engage them unprovoked. He doesn't believe in senseless violence and killing, evident in his group rarely taking Assassination missions. Ezekiel would only kill or beat you into a bloody pulp if you ever mess with his group or his little sister.

Backstory: Ezekiel's life before leading a mercenary group was boring and didn't have a lot of tragedies involved. He was just a regular dude living with his parents and two younger siblings. He was trained to fight with a sword and a knife by his father, a former knight from some kingdom that Ezekiel never bothered to learn about. He would help out his neighbors in exchange for some kind of reward (food, toys, a little "action", etc.)

When he was 18, Ezekiel signed up to become a knight in the kingdom of Obscal. There, he breezed through their training like it was nothing. He showed a unique fierceness like no other on the battlefield. He would be nicknamed "The Lion of Westwood" and "The Elfbane" for holding down a fortress in Westwood against a large group of Elves which resulted in a lot of dead Elves.

When he was 21, Ezekiel grew tired of the Obscalian Army and their way of enforcing the law. He was forced to do countless awful things to the folks of Obscal and the villages nearby. Ezekiel resigned from the army and created his own mercenary group, "The Hunters". They worked on defending the oppressed and knocking some sense into douchebags all over the land.

Equipment: A sword that he used since his time in the Obscalian Army
1433871967183.jpg

Motivation: To protect those who can't do so themselves. Super cliche, I know.

BAND SHEET

Army: Mercenary Group


Composition: 200 Men; each equipped with a standard iron sword, iron shield, and iron dagger. The Hunters are allowed to use whatever weapons they're comfortable with so some people have lances, bow and arrows, warhammers, axes, and other cool weapons.

Capital: The Citadel; a large building built in the northern forests.

RETAINER/NPC SHEET

Name: Michael Bennett

Description: Michael is Ezekiel's closest friend. They've known each other since their time in the Obscalian Army.

Retainer’s party: The Hounds; the most skilled fighters in the Hunters. Composed of eight men and women, including Michael, himself.
 
Last edited:
*Character Profile*
Name:
_Arthur I Of Redonia_

Age:
45

Title:
King of the Redonians
Great Leader Of The Redanian Guard

Race:
Human
Caucasian

Wealth(poor-very wealthy):
Very wealthy

Appearance(description or image, either works):
See image below (I don't know how the image system works here)

Personality:
Kind man but takes risks which makes him less favourable by his family

Backstory:
_Being the child of Ghatoslav I Of Redonia and Theresa XVI of Redonia, Arthur grew up in a sphere isolated from the outside civilians. Of course, his presence was known but he didn't have too much contact with the outside world._

_During his teen years, he was going trough military training for military service and to command his forces during his reign. This training would go on to his twentieth. After that, he began walking more freely and began to talk more with outsiders of course, he would still be accompanied by guards._

_When he was 35, His father died of natural causes and his mother died when he was 36. In these years, he wasn't ready for the throne but was needed to make his country stable. Once he was king, he hired a few advisors to give him ideas to rule the country etc._

_When he was 45, he met a sweet girl from a clan inside the country. Her name was [unspeakable tribal name] but was quickly given the name Mariana I Of Redonia to make it easier once married. They got two children. Two boys the oldest is 5 and is named Arthur II and the other one is 2 named Gathoslav II._

Equipment(Remeber to take into account the wealth) :
Battle equipment:
Long sword
Regular knight armour
Iron shield
Collection of small knifes
3 horses

Normal equipment:
Collection of knifes
2 horses
Long sword (sometimes)
Short sword
Battle axe or used to cut wood

Motivation:
_Arthur wants to expand the population, lands and military of the kingdom trough a collection of expeditions around its territory._


*Kingdom Profile:*
_*Kindom Of Redonia*_
Army:
Kingdom army


Composition:
500:
65 knights
95 Cannon operators
240 normal infantry equipped with swords and shields

Capital:
Mercklenburg

Nature of Kingdom:
_The kingdom has an large possession of iron and gold mines which is used to make weapons, tools, coins and other stuff. Wood is also a large factor which helps in fires for cooking, lighting, shipbuilding, houses etc. The kingdom is self sufficient and barely has outside relations._

-I'll check the map one more time before I tell my location.-
 

Attachments

  • IMG_6781.PNG
    IMG_6781.PNG
    14.9 KB · Views: 4
  • IMG_9607.JPG
    IMG_9607.JPG
    149.8 KB · Views: 4
Character Sheet

Name: Chifon Hordus

Age: 30

Title: King of the Centaur Human alliance

Race: Half Centaur, half human

Wealth: Wealthy

Appearance: touch.jpg

The only thing about him, is he has massive strength from his centaur side and his legs are abnormally large and powerful, allowing him to keep up with a sprinting horse for a time and have inhumane endurance.

Personality: He is a torn individual between duty and what he wishes to do. NOt only that, he is torn between his human and Centauric blood. It is what he revolves around, never fully accepted while being accepted for his deeds. Nevertheless, he holds himself to each on of his tasks despite whatever misgivings he has and is willing to sacrifice himself for his clans. He is more than just a king, he is a sacrifice to his nation. Honour, at his his sort of honour is what he lives by no matter what.

Backstory: Born to the former king of the Centaurs and queen of a human tribe up North, his life was never easy. His death was highly thought for by imperial agents fearing the potential of uprising. However, once the old king died, the agents slowly gave up on him, and soon, at the tender age of 11, he was the symbol that led to the uprising of the Centaurs and humans hand in hand. His father and mother officially got married and bound their clans together tightly. Growing up as a prince was not easy for him. Centaurs had high standards for their nobility, and he was no exception. Chifon was forces to spar hard with Centaurs without the natural advantage that the Centaurs had, their own bodies. This pushed his body and skill to the limit making him a terrfying force as the first prince. Eventually when his father dies unexpectedly, his mother handed him the rule at the age of 27. Soon he was beset by the worries of rising Orcs and disgruntled renegade dwarfs.

He can use magic as all with his bloodline but only has studied basic magic and cancellation magic to defend from it. All of his brothers have that basis.

Equipment: His armor is made of ancient Centauric technology warding off most blows and arrows more effectively than any plate armor. His sword, silence, can cut through nearly anything made of the same forge as his armor. For his mount, he purchased a fine horse 1/4 centaur (Don't ask how that happened don't even think about it).

Motivation: He is motivated to be a sacrifice to his people.


Band Sheet

Army: Kingdom army


Composition: 150 knightly centaurs heavily armored with lances along with a human riding astride them. One half of the humans mounted behind them carry long weapons and the other half are skilled horse archers.
100 lightly armored Centaurs
100 mounted archers

Capital: Chrion

Nature of Kingdom: The Centaur part is more nomadic and strays around a lot producing and hunting various goods which bring in a decent profit. They are more known for their skilfful manufactury of exquisite armor (especially lighter variants like mail). They also make some clothing and bead and that. The human side is much more interested in the mining that can be done in the rocky grounds and the basic farming of the tundra like area. They also engage in some wood cutting of the short trees that grow in the area.

Retainer/NPC

Retainer’s name and description: Chicon Hordus

Chifon's younger brother and direct head of the Centaurs with his more centaur like body.

Retainer’s party: 100 hard riding Centaurs set to protect the front line.

Retainer/NPC

Retainer’s name and description: Ciron Hordus

Chifon's other younger brother

Retainer’s party: 200 militia set to defend the homeland.

Retainer

Retainer's name: Cicilia Hordus

Description; The main mage of the Hordus family, she overseas internal affairs along with her magic studies and her prodigious wisdom.
 
Last edited:

  • j8slW1a315wXYKYLzNI-MnqBnxdfWAAeXt-RxnW3MAE2SPYnHcSsuQqN34eou-aayfUCH33xCGN3DplyrpaQzbKG-XclWHUIwxJ7XTKVGFzdcdopCk--MGjtt9SLEOwRe30HCA8U


    Name: Fera Night blossom.
    Age: Uprooted for 23 years.
    Title: Garden keeper.
    Race: Walking Sprout.
    Wealth: Moderate - below average wealth.

    Appearance: One of the more human looking Walking sprouts, she keeps herself well trimmed and appears in a number of purple gowns and outfits to match her purple flowers. Her torso is a region of soft pollen and is only exposed when spreading said pollen to produce more of her kind.

    Personality:
    Slow to anger, quick to smile. She has a calm and collected personality and rarely boils over unless the buds are harmed. Often she has to remove the crawling weeds from the fields to protect her children, causing her to be of a more rough but still gentle nature. Her mantle of responsibility


    Backstory:
    As with many of the walking sprouts, Fera was disturbed by the great imbalance of Zorvania as the empire entered its dying moments. Sol’s military might was unrivaled and why many felt his presence to be oppressive and tyrannical, the walking sprouts found peace and had entered what was to be known as the great wilt.
    However as he grew sickly the peace and fear that ruled over the peoples began to fade and his son was promised the throne. His son slowly inherited the burdens of his father and the very ground beneath them felt his gentle touch failing to keep the roots where they belonged. The people of Hakyoto were startled by the urban legends rising from the soil in fear.

    The walking sprouts shared with them the fears and the very pain they felt in the earth beneath. Like that, the people of Hakyoto prepared themselves for the worst. These mystical floral beings were known only to appear when their sacred fields and hanging forests were in danger. Which they soon would be.
    After the death of emperor Sol, the rest of the walking sprouts rose. His death was quite literally felt throughout his realm. For some it was a deep disturbance and for others it was a prime opportunity to take the realm for themselves. Far off nations invested in the in fighting but Hakyoto would remain steadfast and protect themselves from any aggressor.

    Fera was nothing more than a garden keeper. She helped raise the other walking sprouts and often shared pollen with her fellow keepers to keep the gardens full at most times. The walking sprout population increased and the human population remained stable. For a time, despite the external chaos, the land was peaceful.
    However as the orcs rose in numbers and bravery, their sacred woods would be desecrated. Anger filled the walking sprouts and many of their best warriors went to repel these despicable foes. The corpses of the orcs were stripped, their meat being fed to both the humans and the walking sprouts, their skin being turned to leather for the humans, and their pelvic bones becoming glaives with a jutting spike. The rest of their bones were used for a number of different things including fertiliser to make the newer generations stronger.

    While the walking sprouts fought alongside the humans more frequently, the supply for their population grew. Fera was placed in charge of the walking sprouts due to her stability and constant attendance in the fields. As a direct result, she was seen as a more desirable partner and many of the current walking sprouts have a direct relation to her.

    Equipment:
    • Armour: No armour worth of mentioning, Fera invested all of her wealth into garden tending and purple gowns. If she were to wear armour it would be of a hardened bark nature as is traditional to the walking sprout culture however young it may outwardly appear to be.

    • Weaponry: Though not the best weapons, she’ll use her gardening tools if needed to protect her and the buds. A sickle and pitchfork will be her most likely used weapons unless she has time to prepare a ceremonial glaive relating to her people’s traditional fighting values. The glaive itself is crafted of bone and treated in such a way to reduce the risk of shatter, though the weapon itself still breaks with enough force.
    Motivation:
    To protect the buds and blossoms of her kind, and the non-sprouts who share the town. There is no racial identity to her that breeds hate or segregation. The humans and the sprouts share the land with each other and share the common interest in preserving the special grounds from being defiled by other more destructive groups.
 
Last edited:
Name: Ingit pet
Age: 26
Title: "The King Of Rats" (self proclaimed)
Race: Ratfolk
Wealth: wealthy
Appearance:
rats king.jpg
Personality: Ingit is very self indulgent and narcissistic in nature, wearing a red frock coat and his own crown just so people know how important he is, after all he is the king of rats. Despite this he does care about those close to him as well as his friends this is also due to the Ratfolks communal nature.

Backstory: Ingit was the tallest of his litter when he was born and was one of the most intelligent, quickly becoming a trader in the Ratfolk caravans and he made a name for himself as a silver tongued and charismatic trader, this lead him to amass a large amount of money and other items this allowed him to buy swordsmanship lessons and many of his other high valued trinkets. Of course since he has become incredibly famous he announced himself to be "The King Of Rats" of course Ratfolk have never had a proper civilization so no one has really attempted to usurp him or even just object to his "right" as king.

He mainly spends his time either in the groups warrens with his son or on the move with his caravan. They always avoid conflict if they can but will defend themselves if attacked, Ratfolk by their nature are nimble and stealthy albeit physically weak.

Equipment : While he can use his claws in close combat he also like his small sword "Silver Tongue"
small sword.jpg
Motivation: Make money and avoid conflict

Band Sheet

Army: Trading caravan
Composition: 60 , traders and guards
Capital: None, they are always moving, only setting up warrens for a short time however they frequent the midlands of Zorkia

Retainer/NPC

Retainer’s name and description: Immic pet, Ingits son
rat kings kid.jpg
Retainer’s party: Ingit is never far from his son and has paid a handsome fee for well trained Ratfolk guards to always keep an eye on him.
 
Last edited:
Name: Iphica Eme Gozesin.

Age: 19.

Title: Matriarch of the Eme Clan.

Race: Sokyss. The ivory-skinned Sokyss are a race of nepotistic matriarchal albinos, wherein females are typically taller, stronger, and more socially dominant than their comparatively submissive male counterparts. While nearly identical to humans in body structure, the natural affinities and overall appearance of Sokyss closely mirror that of the Elven races, which has led to numerous deadly misidentifications over the centuries since their discovery in the Northern Wastes of Zorvania. Elven and Sokyss attributes notably diverge however when it comes to eyesight and endurance. Blessed with the gift of natural nightvision without the usual curse of hypersensitivity to daylight, Sokyss are said to have a particularly intense gaze that can be physically harmful (but rarely lethally so) to a variety of nocturnal and otherworldly races and creatures. Additionally, their time in the wasteland has caused most poisons to have little to no actual effect on their health, a double edged sword, as this also includes many traditional medicines. It should be noted that their time spent in Zorvania has made for a powerful immune system and the ability to consume normally inedible foodstuffs and non-purified water without any sort of risk. Lastly, Sokyss have a legendary libido and stamina uncommon amongst other races, although luckily for the humans and orcs of the northern wastes their numbers have been kept in check by the Sokyss' high rates of infant mortality, a fact that they as a race attempt to correct by achieving a greater and more stable access to food and medicine for their people.

Wealth: Poor.

Appearance:

image.jpeg
(Iphica posing in ceremonial plate armor and wielding a dueling sword in the traditional green of the eme clan)

Personality: Presenting a calm stoic demeanor to her clan mates and outsiders, she internally possesses an immense curiosity and compassion for all races.

Backstory: Iphica was found as an infant by the eme clan's former matriarch in a mountain crevice located within the central northern wastes, abandoned by her birth clan, she was readily adopted into the matriarch's own to help replenish the eme clan's numbers following a series of violent skirmishes of the clan with the many orcish tribes infesting the region. Taking an interest in the outside world, she ceaselessly practiced her archery and swordsmanship skills during her childhood that would prove necessary to survive the trials of the fascinating and diverse landscapes she became enamored with. Last year the eme clan once more suffered heavy losses in battle with orc tribes that also killed the former matriarch and her female heirs, allowing Iphica to assume the title of matriarch without contest. Since then, she has led her people to victory over the orcs that inhabit her homeland, eventually forging an uneasy peace for the region through military conquest while less successfully attempting to master the use of magic expected of a Sokyss matriarch.

Equipment: Recurve bow. Twin backswords. Wastrel duster.

Motivation: Survival.

>>*<<

Clan: 80.

Composition: Fifteen veteran emeian rangers equipped with recurve bows, twin backswords, and wastrel dusters. Four emeian rangers equipped with recurve bows, twin backswords, and wastrel dusters. Thirty-nine clan brothers. Five elders. Eleven clan sisters.

Capital: Eme. Central Northern Wastes.
 
Last edited:
Name: Iphica Eme Gozesin.

Age: 19.

Title: Matriarch of the Eme Clan.

Race: Sokyss. The ivory-skinned Sokyss are a race of nepotistic matriarchal albinos, wherein females are typically taller, stronger, and more socially dominant than their comparatively submissive male counterparts. While nearly identical to humans in body structure, the natural affinities and overall appearance of Sokyss closely mirror that of the Elven races, which has led to numerous deadly misidentifications over the centuries since their discovery in the Northern Wastes of Zorvania. Elven and Sokyss attributes notably diverge however when it comes to eyesight and endurance. Blessed with the gift of natural nightvision without the usual curse of hypersensitivity to daylight, Sokyss are said to have a particularly intense gaze that can be physically harmful (but rarely lethally so) to a variety of nocturnal and otherworldly races and creatures. Additionally, their time in the wasteland has caused most poisons to have little to no actual effect on their health, a double edged sword, as this also includes many traditional medicines. Finally it should be noted that their time spent in Zorvania has made for a powerful immune system and the ability to consume normally inedible foodstuffs and non-purified water without any sort of risk. Finally, Sokyss have a legendary libido and stamina uncommon amongst other races, although luckily for the humans and orcs of the northern wastes their numbers have been kept in check by the Sokyss' high rates of infant mortality, a fact that they as a race attempt to correct by achieving a greater and more stable access to food and medicine for their people.

Wealth: Poor.

Appearance:

View attachment 347105
(Iphica posing in ceremonial plate armor and wielding a dueling sword in the traditional green of the eme clan)

Personality: Presenting a calm stoic demeanor to her clan mates and outsiders, internally she possesses an immense curiosity and compassion for all races.

Backstory: Iphica was found as an infant by the eme clan's former matriarch in a mountain crevice located within the central northern wastes, abandoned by her birth clan, she was readily adopted into the matriarch's own to help replenish the eme clan's numbers following a series of violent skirmishes of the clan with the many orcish tribes infesting the region. Taking an interest in the outside world, she ceaselessly practiced her archery and swordsmanship skills during her childhood that would prove necessary to survive the trials of the fascinating and diverse landscapes she became enamored with. Last year the eme clan once more suffered heavy losses in battle with orc tribes that also killed the former matriarch and her female heirs, allowing Iphica to assume the title of matriarch without contest. Since then, she has led her people to victory over the orcs that inhabit her homeland, eventually forging an uneasy peace for the region through military conquest while less successfully attempting to master the use of magic expected of a Sokyss matriarch.

Equipment: Recurve bow. Twin backswords. Wastrel duster.

Motivation: Survival.

>>*<<

Clan: 80.

Composition: Twenty veteran emeian rangers equipped with recurve bows, twin backswords, and wastrel dusters. Five emeian rangers equipped with recurve bows, twin backswords, and wastrel dusters. Thirty-nine clan brothers. Five elders. Eleven clan sisters.

Capital: Eme. Central Northern Wastes.

Accepted :)
 
Name: Irisfil Von Reichenau

Age: 34

Title: The War Maiden Of Rondo

Race: Human

Wealth: Wealthy - Youngest Daughter of nobles Irisfil was not as wealthy nor as business savvy as her siblings but she knew how to save her wealth not that she knew what to do with it when she accumulated it all while fighting.

Appearance:
wallhaven-363136.jpg
6172ea9673315fcd9fff20c7cf5d1210--fantasy-girl-anime-manga.jpg
b5157e2a6564d744234d649625bd0da2.jpg

Personality: Headstrong and Envious Irisfil had almost been short tempered and tomboyish, this nature was of course frowned upon in the kingdom but was dismissed cause of her stature in the courts and in family ties. Being a noble she is of course Narcissistic and stubborn in her beliefs, she was further indoctrinated into this idea when all the kingdoms in her island fell while Danseig was still afloat. She has a rather cordial opinion of the former empire on one hand it fell meaning it was weak, and on the other hand it allowed other kingdoms to prosper. Other than the battlefield Irisfil finds just about everything else boring even though she has had extensive lectures on how to rule over a kingdom and/or a small village. She is a war maiden made for war, she lives and breathes war, and that is what she strives for.

When she fights she leaves little room for her opponent(s) to move and track her attacks constantly moving, relentlessly attacking to wear them down. Although if she is either in a hurry or in a prolonged fight she may use her magic to swiftly take care of them. Irisfil is particularly harsh on inhuman opponents, she almost always aims to kill them rather than take prisoners, she treats them like trash and savage animals while she treats human prisoners far more fairly maybe even a quick death. Every non human will be slaves or livestock their deaths practically mean nothing to her.

Backstory: Third Daughter of the King of the Kingdom of Danseig former vassal of the old empire. Irisfil was always envious of her siblings as they came unto the limelight while she was put on the back seat, Her sisters were all much more beautiful than she was and they had the smarts to weave their way around the courts. Her brothers were strong and strategic geniuses (compared to her) and they always had a commanding presence fit for a leader. While she did inherit some of these traits she was quickly forgotten as she wasn't talented as much as them, so instead she decided to be the best fighter of the kingdom. So at the young age of 11 she started training, While her mother and father opposed this her siblings were all in for it as it would remove her from competition from the courts, well it will lower her influence anyway. She knew that she was at a disadvantage as a woman so she went to the head wizard to learn body enhancement magics, making her faster and stronger for certain periods (i guess making her a battlemage)

Irisfil's first taste of war and where most of her experiences will take in is at Fort Jag which was being constantly assaulted by Non-humans after the empire collapsed, The kingdom of Danseig did not allow any free non-humans and after the empire collapsed most of the east kingdoms fell into ruin and bankruptcy. Due to this the non-humans (especially orcs) saw that Danseig was still alive and wanted to migrate there, however they declined thus starting the long years of war where invading hordes of orcs and other non-human creatures attempted to overrun Fort Jag or attempted to cross mountains. This is where Irisfil fits into the history.

After a year of almost constant attack Fort Jag and its defenders were battered and tired and Irisfil and her relief army were sent to it to enforce the fort. By this time she has had about 10 years of training and was accompanied by senior veterans who were tasked of keeping her safe first and defending the fort second. When her party got there they were still being attacked using calvary shock tactics the party of a few hundred knights routed the thousands of inhuman filth and freed the wounded defenders. There Irisfil stayed and defended the fort with the occasional raiding enemy villages and slaughtering the enemy for 7 years, in those seven years she met her rival. A large Orc War Chief who killed many of her retainers in the battle of Azazel River where two large forces of inhuman hordes from north and south were regrouping to assault fort jag, her elder brother used her and her force as the vanguard of the kingdoms army, however the bulk of the army had run into trouble with skirmishers slowing them down leaving Irisfil and her small amount of knights to fend off the horde and the warchief. Hours passed by until the warchief found out who was in charge and went directly for her she defeated him but her entire compliment of knights were all dead(keeping her alive) by the time the army came, passing out once the army showed up she was as you can imagine pissed off but kept those feelings aside.

However After that bloody battle the king of Danseig, her father brokered a peace treaty with the enemy. This had set Irisfil off it was the prime time for a counter attack and he had made peace with them?! This had ment everything that she had done thus far was for nothing, her knights, the soldiers at fort jag.. She complained for days to her father and her siblings but she was once again turned down. the people were getting tired of war they said, This war was draining the kingdoms fiances they said, you are being too naive they said. In the end she was treated like she always was ever since she was born, so then and there infront of the court and her family she declared that she was leaving the island and vowed revenge for her fallen. This of course played into her siblings plans now that a major rival for the throne had left. Irisfil took her most skilled and trusted subjects(most if not all surviving ones were from the fort) and left for the mainland where she planed to build a new kingdom there. However she had to start off small.

Equipment:

5d385f64e353879293118aa19113ec18.jpg
- Full plate armor she uses it to deflect enemy attacks grab enemy weapons and uses it as a blunt weapon. it is impervious to arrows and thrown weapons and very resistant to other forms of attack other than blunt. There is Mail Armor behind the plate and behind that is padded armor.
12c0ef11fb07e1796391fba244334716--fantasy-weapons-armour.jpg
- A two-handed longsword thats mostly her backup weapon than anything else she sheaths it on her hip, she uses it in closer encounters or if her Halberd is lost in the battle or if it is simply better to use it. it is her second favorite weapon as well as her most effective weapon upon the battlefield.
Odin_FFXI_Gungnir_Art.jpg
Her favorite weapon is a Halberd, it is her favorite simply because its easy to use and it is extremely versatile, easily used to ward off cavalry. She uses it occasionally with a shield but mostly without it.
Heavy_Knights.jpg
Danseig kingdom's horses are stronger and hardier than your average mainland horse, due to years of pulling heavy carts and being used as basically pack mules these horses are slightly larger but have a much stronger back and leg muscles. the heavy armor that Knights put on them are simply blankets to them. however this does lead to them being much heavier making it problem transporting them overseas and small bridges

Fantasy Shield WIP 4.jpg
The aegis shield was made by a very old dwarven slave it is made of a unknown material making it nigh indestructible the slit in the middle allows Irisfil to see while blocking as well as catching enemy blades ripping their weapons out of their hands.

Motivation: To one day conquer all kingdoms and putting them under her flag

Band Sheet

Army: SellSwords Elite Heavy infantry/Shock Cavalry


Composition: 75 Knights all armed with what they feel most effective and comfortable with. protected by full plate armor. She only recruits and replenishes her knights from danseig or a proven men-at-arms.
30 of these knights were equipped with a Medium Crossbow which can easily pierce mail armor.
As infantry these knights serve as breakthrough heavy infantry and field commanders, their heavy armor allows them to plow through spear walls and cause chaos upon the enemy lines.

20 men at arms. These are simple foot soldiers who are currently working as overglorified camp guards, they use a traditional halberd instead of something like the Clarent and they have a arming sword as their secondary. They wear a mix of mail and padded armor with only the chest, head and hips as plate. they're also skilled with the crossbow. The small amount is only because Irisfil isnt popular with the common soldier and she will either have to import them from danseig or recruit from the human populus of the mainland. They are extremely versitile and make up as the all-purpose infantry
7e9527d9e895ea2202a8b213d01de0d0.jpg

(number throughout the IC) Slaves. inhuman slaves that serve as cannon fodder these are usually armed with cheap spears and daggers, occasionally with a shortbow. Their families are kept in camp incase they attempt to rebel.


Capital: Formerly Fort Jag but now Camp Iria in the mainland
Capturek.PNG
Nature of Kingdom: The kingdom of Danseig produces Iron/Steel due to the Sho'Mountains along with a strong agricultural sector. Most of its wealth is due to the mountains.
Capture.PNG

Retainer/NPC

Retainer’s name and description:
aa58195b52211519614fe99564830940--female-character-concept-fantasy-character-design.jpg
Camila is a skilled battlemage like Irisfil she can enhance her physical capabilities however unlike Irisfil she knows very destructive magic, this destructive magic is classified as Siege weapons large knighting strikes and explosive concussions. She can only used these abilities twice a day however and would need to rest to regain these powerful abilities. Outside the large abilities she knows lower tier magics her favorite being water blades where she needs a source of water to control small bits of water and fly them at the enemy cutting up soft targets
water_knight_by_jasontn-da0kvm3.jpg
Ornate plate armor and a bastard sword

Retainer’s party: 30 other knights


Her theme!
 
Last edited:
Name : Sigismund

Age : Unknown

Title : The Sigillite, Lightbringer

Race : ‘Human’

Wealth : Quite wealthy.

Appearance :
WbA933iB39Ft0cBrQkGDjiOB5ELdQxRHVJdrSULQQvvfmGiYU0QVvciTGZYdnCQzPbH10yXG_jlmgoStnTB034CMDQ2rgw9S97kIoq-DxhY5e5kCDdzJUijtIUYNL4phuah62m76

Description:
He stands before you, Sigismund a towering giant measuring up to two meters in height, he holds a perfect straight posture. An aura of an inspiring presence befalls you yet a deep fear awakens in the most buried and darkest pit of your now violently beating heart. His every vocal action a vicious command so spirited it brings your soul to its knees. Scars decorate his charred yet pale face. The part of which can be seen that is; under the face cover that no living man has yet seen. His eyes glow a dark grey with a vicious fire inside that would be much more noticeable if most people had the courage to stare him in the eye.


Personality : Sigismund rarely speaks, his voice a monotone, deep and chilling tone. He sees no purpose in wasting words that need not be spoken; The best example to be given of his persona. He does not take kindly to insolence or non believers and he will do all in his power to ensure things go his way.


Backstory : A dark past filled with suffering and a childhood that should be forgotten, when Sigismund reached the near end of his teenage years the glorious Emperor’s army freed him from the shackles that bound him, physically and metaphorically. He had been a slave all his life, he sought nothing but freedom but a single glance into the eyes of the Emperor Sol for but for half a second foresaw the many ambitions in this man's heart awaken. He wanted more than freedom. He wanted his life back, he wanted control, over land, people, other people's freedom… Hope had been restored in his destroyed soul, yet… The flame burning in his eyes being described as insidious is a vast understatement. Through toil and sheer determination, Sigismund rose up through the common people, a beacon of the Emperor. He thus began a cult in the name of Sol.

He promised he would do anything to help our glorious emperor if any peril befell him. Sigismund sought to even eliminate the threat of death from the possible ways that the emperor would leave this world and began to dedicated decades of his life studying various scriptures and empowering himself. When he failed to prevent the death of the emperor, he was locked away in the Varro Vault in the southern hills with no food or water, cursed for an eternity by angry former followers with his five most loyal subjects. In time, he would be freed and return to make good on his promise.


Equipment :

Armour:

His body is shrouded in a dark plate with a dark violet finish adorned with a complementary violet robe well endowed with various sigils and a lit candle carved into his chestpiece. His mouth is covered with a dark plate mask, he never removes it much like his armour it seems as though it's fused to its body. However this probably is not true.

Weapon:

He wields a ‘walking stick’ as his weapon.


Motivation : To prepare for the coming of another emperor, one way… Or another.

Army : A vast cult dedicated to the old Emperor.

Composition:

184 Cultists wearing anything from chainmail to peasants tunics, the Violet Progenium welcomes all.

(1d(?)) more cultists depending on the situation and location.

5 Violet Heralds.

Capital :

Various Crypts and Ancient Vaults in the Southern Hills on the mainland.

Retainer/NPC:

The Five Violet Heralds.

Various Cultists I plan to use for perspective.


Retainer’s name(s) and description:

The Five Violet Heralds:

Stolz

Faultier

Gier

Neird

Zorn


The heralds seem almost identical, their appearance being that of a man, with a slouching posture standing at around 1.93 metres tall when standing up straight or 1.87 when relaxed. They are a silent group who answer only to Sigismund. They wear a violet robe littered with sigils and various inscriptions. Their faces are not visible as they wear a dark steel sallet helmet adorned with a candle carved into the forehead. They carry with them a candle that has extremely potent magical capability(Only capable of being used once at a time, however) and a old standard long halberd. The Heralds lead the armies of cultists under the candle-lit banner of Sigismund.


The Candles:

With the simple appearance of a candle, these magical tools can fool many. They possess the capability of turning an entire battlefield dead silent when the candles are lit. This counts for both sides, not one can open their mouths until the flame is extinguished. Moments after a candle is extinguished, the battlefield will briefly be covered in a glowing bright light followed by a slow chant. By their code, the Violet Progenium is not allowed to attack anyone when the candles are lit, doing so would result in a very painful death. When the fighting is over, the light that once glowed above the battlefield will light up again, revealing it was not what it seemed. Screams and wails of the dead smash the silence of the now inherently quiet and bloody battlefield, the bodies of the dead cultists rise up into shambling husks of their former selves along with any of the enemy killed as a result of the prior conflict.

HE STANDS BEFORE YOU. (1:00-1:45).
 
Name : Sigismund

Age : Unknown

Title : The Sigillite, Lightbringer

Race : ‘Human’

Wealth : Quite wealthy.

Appearance :
WbA933iB39Ft0cBrQkGDjiOB5ELdQxRHVJdrSULQQvvfmGiYU0QVvciTGZYdnCQzPbH10yXG_jlmgoStnTB034CMDQ2rgw9S97kIoq-DxhY5e5kCDdzJUijtIUYNL4phuah62m76

Description:
He stands before you, Sigismund a towering giant measuring up to two meters in height, he holds a perfect straight posture. An aura of an inspiring presence befalls you yet a deep fear awakens in the most buried and darkest pit of your now violently beating heart. His every vocal action a vicious command so spirited it brings your soul to its knees. Scars decorate his charred yet pale face. The part of which can be seen that is; under the face cover that no living man has yet seen. His eyes glow a dark grey with a vicious fire inside that would be much more noticeable if most people had the courage to stare him in the eye.


Personality : Sigismund rarely speaks, his voice a monotone, deep and chilling tone. He sees no purpose in wasting words that need not be spoken; The best example to be given of his persona. He does not take kindly to insolence or non believers and he will do all in his power to ensure things go his way.


Backstory : A dark past filled with suffering and a childhood that should be forgotten, when Sigismund reached the near end of his teenage years the glorious Emperor’s army freed him from the shackles that bound him, physically and metaphorically. He had been a slave all his life, he sought nothing but freedom but a single glance into the eyes of the Emperor Sol for but for half a second foresaw the many ambitions in this man's heart awaken. He wanted more than freedom. He wanted his life back, he wanted control, over land, people, other people's freedom… Hope had been restored in his destroyed soul, yet… The flame burning in his eyes being described as insidious is a vast understatement. Through toil and sheer determination, Sigismund rose up through the common people, a beacon of the Emperor. He thus began a cult in the name of Sol.

He promised he would do anything to help our glorious emperor if any peril befell him. Sigismund sought to even eliminate the threat of death from the possible ways that the emperor would leave this world and began to dedicated decades of his life studying various scriptures and empowering himself. When he failed to prevent the death of the emperor, he was locked away in the Varro Vault in the southern hills with no food or water, cursed for an eternity by angry former followers with his five most loyal subjects. In time, he would be freed and return to make good on his promise.


Equipment :

Armour:

His body is shrouded in a dark plate with a dark violet finish adorned with a complementary violet robe well endowed with various sigils and a lit candle carved into his chestpiece. His mouth is covered with a dark plate mask, he never removes it much like his armour it seems as though it's fused to its body. However this probably is not true.

Weapon:

He wields a ‘walking stick’ as his weapon.


Motivation : To prepare for the coming of another emperor, one way… Or another.

Army : A vast cult dedicated to the old Emperor.

Composition:

184 Cultists wearing anything from chainmail to peasants tunics, the Violet Progenium welcomes all.

(1d(?)) more cultists depending on the situation and location.

5 Violet Heralds.

Capital :

Various Crypts and Ancient Vaults in the Southern Hills on the mainland.

Retainer/NPC:

The Five Violet Heralds.

Various Cultists I plan to use for perspective.


Retainer’s name(s) and description:

The Five Violet Heralds:

Stolz

Faultier

Gier

Neird

Zorn


The heralds seem almost identical, their appearance being that of a man, with a slouching posture standing at around 1.93 metres tall when standing up straight or 1.87 when relaxed. They are a silent group who answer only to Sigismund. They wear a violet robe littered with sigils and various inscriptions. Their faces are not visible as they wear a dark steel sallet helmet adorned with a candle carved into the forehead. They carry with them a candle that has extremely potent magical capability(Only capable of being used once at a time, however) and a old standard long halberd. The Heralds lead the armies of cultists under the candle-lit banner of Sigismund.


The Candles:

With the simple appearance of a candle, these magical tools can fool many. They possess the capability of turning an entire battlefield dead silent when the candles are lit. This counts for both sides, not one can open their mouths until the flame is extinguished. Moments after a candle is extinguished, the battlefield will briefly be covered in a glowing bright light followed by a slow chant. By their code, the Violet Progenium is not allowed to attack anyone when the candles are lit, doing so would result in a very painful death. When the fighting is over, the light that once glowed above the battlefield will light up again, revealing it was not what it seemed. Screams and wails of the dead smash the silence of the now inherently quiet and bloody battlefield, the bodies of the dead cultists rise up into shambling husks of their former selves along with any of the enemy killed as a result of the prior conflict.

HE STANDS BEFORE YOU. (1:00-1:45).


Accept. :)
 

  • tco_WJiE29M2RvdKfdDWbrnLLLTP25Fz-bWH2VWThs0gVqo_4MwcKt3YGlIUkHP_zUcRqcD29byjEZ2Yyp3OHNPZnrHB5EOxOPYRVWYZu4YXN7PtUhBHBP9jPEzfoIHNlAdNRnE3

    Name: Nephala K’tsjorda.
    Age: 18.
    Title: Harbinger.
    Race: Arachnid Morphus - One of the many mountain spider colonies, the Arachnid Morphus are known for their human upper halves and were, for the most part, the reason that the Arachnid Colossus weren’t hunted into extinction. They’re capable of speaking the tongue of humans and communing with their arachnid cousins.
    Wealth: Poor.

    Appearance: Known only for her voice by those outside the great migration, she is obviously a member of the Arachnid Morphus possessing a very pale humanoid torso and facial structure. She often wears very little in regards of clothing but covers herself in the silk of each tribe to prove she is their salvation.

    Personality: Not so much arrogant as commanding, Nephala is a force to be reckoned with. She utilised the great horse famine to her advantage and has rallied most of the mountain arachnids to her cause. She’s no fool and her cunning is one of her strongest traits. She demands eggs be laid at every town they pass through and sack to ensure their tribes are never truly defeated if they encounter the ancient emperor she’s heard so much about from her ancestors.

    Backstory: Born after the death of emperor Sol, she was told stories of his bravery and fighting prowess. They were left in the dark about his death and never had the idea of him even being sick crossed their collective minds. However Nephala was different. She didn’t think a man could live for three hundred years.
    Eventually, aged nine, she discovered that the emperor was dead. This didn’t phase her and her secret predictions encouraged her self confidence as it proved she was right. What didn’t help her though was the irregular horse migration patterns. Many of the tribe began to theorise what was happening to the horses and it often fell upon some sort of punishment involving the web spinner being unhappy.
    The tribe was void of a holy woman and so, she was forced into the position of oracle for her tribe as the great web spinner was currently unable to be spoken to. When she first heard the song of the web spinner she was so entranced by the beauty of her voice that she too began to sing the sacred song.

    The members of her tribe were amazed by her beauty and the more she sang, the greater she was seen. Her voice grew louder and her tune never faltered nor did it fail. This perfect harmony with the web spinner was enough to cause oracles of the other Arachnid Morphus tribes to grow violent. They had glimpses of the song and could replicate certain parts but never the whole thing. They both challenged her to a battle of faith which is much like a normal battle except in the name of the web spinner.
    After defeating the first one, Nephala ate the fallen oracle’s heart and turned to the second. The second surrendered and begged for forgiveness in the presence of the clear oracle. Nephala had no mercy for the oracle and gave her a worse treatment. The oracle was trapped in the caves and used to feed Nephala’s children. Of course, once her thorax and abdomen were eaten through while she screamed in pain, Nephala took her heart and consumed it.
    For some reason she couldn’t understand, her song was now stronger than ever. It was as though eating the hearts of the oracles gave her this power. The title of harbinger stuck and all tribes of Arachnid Morphus in the region bent the knee and became subservient to her tribe’s wishes.

    But even with these new members, the horses didn’t return. In fact, they vanished. The large arachnid cousins hunted them into extinction. They still hungered but no longer did they have the horses to satisfy their hunger. They turned their attention onto the boars and mountain goats who were the primary food source for the smaller breeds.
    With the goats and boars being hunted en masse, the smaller breeds had to turn to small foods and so forth until the smallest arachnids had nothing to eat. Faced with starvation or suicide, many of the tiny arachnids went hostile and began attacking the larger breeds. The northern mountains erupted in arachnid civil disputes between warring species and tribes.

    These fights lasted a full year before Nephala could muster a song loud enough to draw the attention of every arachnid. The web spinner’s song was sacred to all of them and when she appeared to be the web spinner herself, they all listened to her demands.
    She told them that the web spinner had told her that the horses weren’t gone but instead had moved. That if they head south they would find the horses and bigger meals. She promised them all new foods and new shelter and for most of the arachnids that was enough to persuade them. Though there was one species that wasn’t convinced. The Pigmy Araneae. They were slow to turn but once they did, they lead the charge from the mountains.

    When they left the mountain, they countered a town. In this town there was a man with immense power and a beard that danced on the ground. He claimed himself the guardian of the mountains and his fellow soldiers were the gate through which one must cross. These men rode on horses and as soon as they saw that, all of her claims appeared to be true.
    The battle lasted twenty two minutes and resulted in the town being torn apart while the old man watched. He fought the harbinger but, in the end, his magic was no match. She twisted his limbs in ungodly ways and brought him to her. And, like the false oracles of old, she ate his heart. His power surged through her veins and his knowledge became hers. She knew of the elemental magics, of the island and of the cultures on it. These cultures all relied on horses which meant they all had horses.

    Equipment:
    • Armour: She wears the silks of every tribe over her body. In terms of protection it isn’t much but she uses it to communicate with her people telepathically to ensure the most effective battlefield coordination she can muster. Additionally she has natural hard plating on her body with jutting spikes from her legs.

    • Weaponry: Being a magic user and half spider, she abstains from weapons. She prefers the song and her own claws or fangs. If ever she were to use a weapon it’d be something simple to learn and quick to strike with such as a spear or sword.

    Motivation: To find the horses and correct their damaged ecosystem. After the unnatural horse migrations for the internal war efforts of duchies and baronies, the arachnids were tremendously damaged. No matter where they have to relocate to, Nephala will save her people and ensure that they don’t starve again.
 
Character Sheet

Name: Liu Yuzhang

Age: 125

Title: Imperial Regent of the Gilded Throne and Commander of the Cities of the grander race. Descendent of the Emperor and wielder of the Gilded Knife.

Race: Elven

Wealth(poor-very wealthy): Exceedingly Wealthy

Appearance(description or image, either works):
75064ed701a7231e8ea4c1ebf9026b1f.jpg



Personality: In a word, Decadent. He expects what he wants to be given to him and spares nothing to have it be done. Willing to risk everything to acheive it. Despite this he always seems friendly and, often, caring. Showing a persona of a gracious host.

Backstory: Born the Son of Imperial Regent Liu Cho. He was barely a child in the eyes of their people at 35 years old when the Human Emperor brought his father to his knees and made a puppet of his people. He was educated to believe that working with this grand empire, playing the loyal servant, would be the only way to maintain their independence and standard of living. He watched as his father relinquished control of their army, redirected Taxes to the new 'throne' and provided their palace with luxuries befitting the Regents of the Gilded Thrones, descents of the Golden Imperial Emperor Liu Zhang himself. He was taught to be the statesman. In return for his life, luxuries a plenty in the Palace, he was told to bow to short-lived and be the generous host. Advisors flocked around him, ensuring he maintain the balance. Ensuring his keep their new lord strong. Advisors he no doubt arranged himself. When his father died he was told endless lies about maintaining the peace. Told the Empire would end the succession of the Gilded Regents of Liu Zhang and end the grander race. When he saw the empire begin to fall, straining under the new, weak, leader. The advisors held sway, their mouths moving with the last remnants of the imperials coffers as they started to run dry. After sending his army to its doom in defence of the coastal ties that held the trade routes open he began to see the folly of his ways and how deep the lies he was told truly ran. No more would he be a puppet.

Equipment(Remember to take into account the wealth) : One of his most valued possessions of the Blade of Liu Zhang, also known as the Gilded Knife. He also had many other ancestral heirlooms and holdings.

Motivation(What is their goal as leader): To restore the Empire of Khaleon to its formed Glory.


Band Sheet

Army (Mercenary group, pirates, kingdom army.): Kingdom Army/Royal or City Guard


Composition(200 men for mercenary groups, 500 men for kingdoms max, I may have you change the composition. For a warband this would be the troops and and their specifics, for a caravan this would be the traders, their equipment and wagons, and a caravan guard, for a thieves' guild this would be their members, so on for any type of group):
2 Imperial Arms (the Left and the Right). Equipped with a quarterstaff that had a blade at each end. A small shield and wearing light, flowing robes. They are both users of magic and each have a dominant hand corrosponding to whether they are the left of right Arm of the Regent.
10 Imperial Guard. Equipped with Polearms, wallsheilds and swords, all ornate, beautiful and extremely finely crafted.
40 Imperial Protectors, similarly equipped to the Guard but with slightly less glitz and glamour.
100 Rangers. Equipped with bows, hunting and throwing knives and quivers, designed to allow movement without losing arrows. They are equipped in mottled cloaks that allow them to blend into woodland and grassland with ease
100 Protectors of Khaleon. Armed with either Swords or Axes and holding a shield, dressed in plate mail
200 Armed Militia. Using what weapons they happen to own, sometimes swords, often scythes and the like.


Capital: Khaleon

Nature of Kingdom: Generally trading in finely crafted goods and luxuries. High priced, decadent items. In the times of the old empire they secured their position of limited independance by providing such luxuries to the throne.

Retainer/NPC

Retainer’s name and description: Commander Lu Xi. Her role is two fold, primarily that of the defence of the Imperial Regent and then that of the defence of the City and its people.

Retainer’s party: She commands 250 City guards, who are armed with standard issue swords and shields. lightly armoured in gambeson

Retainer/NPC

Retainer’s name and description: Admiral Wang Ping

Retainer’s party: He Commands 3 Imperial Ships, 5 Armed Barges and about 15 smaller but thicker hulled Ramboats, all from the Floating fortress that is 'The Square of Khaleon' The troops under his commander number around 200, with about 140 being sailors and 60 dedicated soldiers who are armed similar to the City Guard and generally work on the Ramboats, The Sailors have basic bows so that they can 'rain fire' upon the enemy. The Square of Khaleon has a trebuchet on it and a watch tower at each corner. It has three levels, the middle level on level with the top of the surrounding wall and the top level almost a watch tower of itself, decadently arranged for luxury life, the lower levels are to house the Imperial army should they even mobilise to war.
 
Last edited:
Name: Ivan silyee

Age: 24

Title: The Lord of Terrible

Race: Human

Wealth(poor-very wealthy): Great wealth .

Appearance(description or image, either works):
09hannibal650.jpg


Personality: One does not get the name of terrible by being kind or love. He find enjoy killing and dead . With rumor of cannibalism . Yet he enjoy sharing his wealth with others. Lastly
he loves music. Thus he likes his alone time .

Backstory: His parents are the trader of the Scandinavian island, Selling slaves ,wood and livestocks to the Other island nations. Ivan was thought to be the heir to his family's business , however due to his sea sickness. He have no choice but to join the army.
When the civil war started , Ivan at fourteen years old join the war as a calvaryman with with fourteen other men whose leadership skills were very impressive as he managed to use his limited men to safe a trapped prince in the war.
The nation made Ivan a member of a secret cult called the seven snakes . Which aims to rule the Whole Of other nation by puppeting rulers and weaken each nation in hopes of enriching themselves. With the pratice of drinking their foe's blood to take over their souls and knowledge.
At twenty two years old , Ivan led a the smallest yet most Fear army
The Sixty Six Demons.
Due to the heavy losses the island suffered from the civil war. The royal family have no choices but to allow warlords to run free
Ivan control the wide plains as it provide the training ground for his feared calvary divisions


Equipment

A 2.5 meter long lance
95mlp.jpg


A Turkish sabra which said to be cursed which is quite truth given the numbers of people. Ivan used to kill that it kinda of truth
turkish_kilij_by_odinblades.jpg


Crossbow used to take out highly valued target .Like General or taking out watch tower guards.
beatrice-large.jpg


For armor ;
a full metal plate for his men with black cloak with as camouflage with additional thick silk underwear to prevent arrows or bullet stuck in the flesh.
His horses receive armor that are pieces of metal plates forces together.
plus all have their eyes covered to prevent fear in charging to cannon fire areas
History_Heavy_Calvary_Middle_Ages_40441_SF_HD_1104x622-16x9.jpg



Motivation: To expand his power as Lord of Sloniberg. To start taking over his Island enemies and using their ships to attack other Island.

Band Sheet

Mercenary group
The Sixty Six Demons
Basic and Amour cavalry

Fourth Four Ghosts ( Natalya 's army)
archer Cavarly

Twenty Two Bears ( Boris)
Heavy Cavarly
( There are no mage in Ivan army just fear."

Composition
All the men in the Army were cavalrymen as Their role was support for any main army that Ivan asked them to fight.
With the night being their ally along with fear .
They raid the enemy's camp causing massive damage on the enemy's supplies and breaking the spirit .should any city provide support !
only birds survives with the corpses of all human are high up on stakes in the walls

Capital
The port city of Sloniberg


Retainer/NPC

Retainer’s name Natalya
and description: She was Ivan's Sister and a very prefect cavalry archers ,she lead her band of female hit and run squad launching fire arrows towards the enemy's camps and suppies lines
6e64d1971479530d6ce11555cd9e236c.jpg


Retainer’s name Boris
and description He was a friend from childhood with the strength of bull
He lead his own heavy Calvary which uses Buffaloes instead of horses .
Siege Rams are used to bring down the doors of the enemies stronghold
allowing the rest of the calvary to rush in and kill.
8aa21664b53f1209600f71b3e83cb5ef.jpg
 
Last edited:
Name: Ivan silyee

Age: 24

Title: The Lord of Terrible

Race: Human

Wealth(poor-very wealthy): Great wealth .

Appearance(description or image, either works):
https://s.yimg.com/fz/api/res/1.2/p...om/images/2007/02/08/movies/09hannibal650.jpg


Personality: One does not get the name of terrible by being kind or love. He find enjoy killing and dead . With rumor of cannibalism . Yet he enjoy sharing his wealth with others. Lastly
he loves music. Thus he likes his alone time .

Backstory: His parents are the trader of the east. Selling slaves , spices and sugar to the european nations. When a war started , Ivan at fourteen years old join the war as a calvaryman with with fourteen other men whose leadershipskills were very impressive as he managed to use his limited men to safe a trapped prince in the war.
The nation made Ivan a member of a secert cult called the seven snakes . Which aims to rule the Whole Of Europe by puppeting rulers and weaken each nation in hopes of enriching themselves. With the pratice of drinking their foe's blood to take over their souls and knowledge

. At twenty two , Ivan led a the smallest yet most Fear army

The Sixty Six Demons.



Equipment

A 2.5 meter long lance

A turkish sabra which said to be cursed which is quite truth given the numbers of people. Ivan used to kill
that it kinda of truth

Three barrel rifle.

Motivation: As he unable to take the role of his father . Ivan turn to fight as a Mercenary


Band Sheet

Army (Mercenary group, pirates, kingdom army.):


Composition(200 men for mercenary groups, 500 men for kingdoms max, I may have you change the composition. For a warband this would be the troops and and their specifics, for a caravan this would be the traders, their equipment and wagons, and a caravan gaurd, for a thieves' guild this would be their members, so on for any type of group):

Capital (headquarters of the group or kingdom)



Retainer/NPC

Retainer’s name and description: (Do you have an NPC you want for your kingdom, a major lord who has troops, or closely nit mercenary group to yours? Here they go)

Retainer’s party: (These are his guards/army that can be called upon to assist you are take the fight somewhere else. Of course, you can personally supplement his forces (or her :wink: )

I dont think your going to get far with a 'three barrelled rifle'
Also check out here to get more context and understanding
Zorvania: Lore and OOC
 
Last edited:
Name: Iaz'eldith
Age: 300
Title: "The great visionary"
Race: Illithid
Wealth: Average
Appearance:
Mind_flayer_-_5E.jpg
Personality: Iaz'eldith is a cruel and sinister creature, looking down on every race that's not his own however his hatred for the existence of others does not make him stupid, he is cunning and manipulative always attempting to make his way into the minds of his foes either with his psionic powers or his tentacles. However he is protective of his "family" and cabal, Hes also shown to have a sort of fondness towards races he finds amusing, keeping them as "pets"

Backstory: Iaz'eldith was born in an unknown place, in truth the homeland of the Illithids is unknown. It is believed that the Illithids exist for two primary things, gaining knowledge and reproduction, a doctrine that these sentient's take very seriously. So its assumed that Iaz'eldith is following the pursuit of knowledge of any kind, be it in books or what he can tear from the minds of his victims.And the land of Zorvania is sure to be full of intelligent individuals who's brains must be full of knowledge. So Iaz'eldith must continue his quest for knowledge and insight.

Equipment : Iaz'eldith primarily uses his psionic powers to crush his foes whether its breaking their minds with the sheer intensity of his own mind or concentrating hard enough to crush them with telekinetic force

Motivation: Gain any sort of knowledge

Band Sheet

Army: Cabal

Composition:
Total of 30
10 Illithid scouts
20 thralls of many races

Capital: Mostly a cave hidden in the southern hills

Retainer/NPC

Retainer’s name and description: Yidigr'mu, Iaz'eldiths most trusted scout. Hes a skilled archer who is also used as a spy.
illithid scout.png
Retainer’s party: He prefers to travel alone however he does also work with his other nine scouts
 
Name: Tali

Age: unknown

Title: Slime queen

Race: slime

Wealth(poor-very wealthy): poor

Appearance(description or image, either works):
GooGirlKira_zpsbqhoplq0.jpg

Personality: curious, happy, childlike, and determined best describe her.

Backstory: Tali s the first and only success of a very powerful wizard on a remote island who for some reason was trying to enhance slimes. the island was infested with them so maybe he just wanted to make them useful. the point is through his powerful arcane and forbidden rituals he managed to produce a slime that could think, sadly this cost him his life.

Tali after cleaning up the mess of her maker found others were not as smart as her but if she let them absorb a small portion of herself they would giant intelligence and her mystic nature. Still the island was far to small for a group of intelligent slimes to inhabit, well they couldn't do so for very long without running into serious issues, thus it was decided that they should leave and find a new place to live.

Thus it was weeks latter the ship holding the 50 slimes from the island crashed into a beach and they decided to make their new home there, however there was just one issue a village was near by and had claimed the beach already. Said village was having orc troubles, not that Tali knew that but when a group of orcs came out of the woods to attack the new comers because they were there, a fight ensued. Slimes were not used to fighting but the orcs were not used to fighting this new much stronger breed of slime and soon they were devoured.

The villagers grateful for their, very odd savoir rewarded them as heroes deserved with coin. after talking with the village elder at length and much to his annoyance she learned of money, mercenaries, kingdoms, and that she shouldn't sit on couches. After this meeting she decided that her people would work for money to buy land to make a kingdom all their own where they could live.

Equipment(Remeber to take into account the wealth) : none well no war gear she has scavenged some stuff here and there

Motivation(What is their goal as leader): to find a land for her people


Army (Mercenary group, pirates, kingdom army.): The slime kingdom


Composition:

2 mage slime, those with a extreme talent for magic at least compared to the naturally magical slimes.

198: Slime soldiers: they fight armored in counjured armor and with summoned ethereal weapons.

Capital: None

Nature of Kingdom : Looking for their kingdom
 
Name: Ivan silyee

Age: 24

Title: The Lord of Terrible

Race: Human

Wealth(poor-very wealthy): Great wealth .

Appearance(description or image, either works):
09hannibal650.jpg


Personality: One does not get the name of terrible by being kind or love. He find enjoy killing and dead . With rumor of cannibalism . Yet he enjoy sharing his wealth with others. Lastly
he loves music. Thus he likes his alone time .

Backstory: His parents are the trader of the Scandinavian island, Selling slaves ,wood and livestocks to the Other island nations. Ivan was thought to be the heir to his family's business , however due to his sea sickness. He have no choice but to join the army.
When the civil war started , Ivan at fourteen years old join the war as a calvaryman with with fourteen other men whose leadership skills were very impressive as he managed to use his limited men to safe a trapped prince in the war.
The nation made Ivan a member of a secret cult called the seven snakes . Which aims to rule the Whole Of other nation by puppeting rulers and weaken each nation in hopes of enriching themselves. With the pratice of drinking their foe's blood to take over their souls and knowledge.
At twenty two years old , Ivan led a the smallest yet most Fear army
The Sixty Six Demons.
Due to the heavy losses the island suffered from the civil war. The royal family have no choices but to allow warlords to run free
Ivan control the wide plains as it provide the training ground for his feared calvary divisions


Equipment

A 2.5 meter long lance
95mlp.jpg


A Turkish sabra which said to be cursed which is quite truth given the numbers of people. Ivan used to kill that it kinda of truth
turkish_kilij_by_odinblades.jpg


Crossbow used to take out highly valued target .Like General or taking out watch tower guards.
beatrice-large.jpg


For armor ;
a full metal plate for his men with black cloak with as camouflage with additional thick silk underwear to prevent arrows or bullet stuck in the flesh.
His horses receive armor that are pieces of metal plates forces together.
plus all have their eyes covered to prevent fear in charging to cannon fire areas
History_Heavy_Calvary_Middle_Ages_40441_SF_HD_1104x622-16x9.jpg



Motivation: To expand his power as Lord of Sloniberg. To start taking over his Island enemies and using their ships to attack other Island.

Band Sheet

Mercenary group
The Sixty Six Demons
Basic and Amour cavalry

Fourth Four Ghosts ( Natalya 's army)
archer Cavarly

Twenty Two Bears ( Boris)
Heavy Cavarly
( There are no mage in Ivan army just fear."

Composition
All the men in the Army were cavalrymen as Their role was support for any main army that Ivan asked them to fight.
With the night being their ally along with fear .
They raid the enemy's camp causing massive damage on the enemy's supplies and breaking the spirit .should any city provide support !
only birds survives with the corpses of all human are high up on stakes in the walls

Capital
The port city of Sloniberg


Retainer/NPC

Retainer’s name Natalya
and description: She was Ivan's Sister and a very prefect cavalry archers ,she lead her band of female hit and run squad launching fire arrows towards the enemy's camps and suppies lines
6e64d1971479530d6ce11555cd9e236c.jpg


Retainer’s name Boris
and description He was a friend from childhood with the strength of bull
He lead his own heavy Calvary which uses Buffaloes instead of horses .
Siege Rams are used to bring down the doors of the enemies stronghold
allowing the rest of the calvary to rush in and kill.
8aa21664b53f1209600f71b3e83cb5ef.jpg
Accepted. Welcome aboard.
 
Name: Cordoba Wargrave

Age: 5 (advanced aging, appears 25)

Title: Caravan leader

Race: Wisp. Wisps are a race of short life spanned, short statured little creatures, created by a sorcerer and used as servants and slaves of a kingdom long forgotten. After such a kindom's collapse, the creatures where set free to inhabit the world around them, forming various different workers unions and assassin groups, but this detachment formed a caravan.

Wealth(poor-very wealthy): somewhere between poor and mediocre wealth (this applies to his caravan as well.

Appearance: as with most of his people, his skin is a stoic black and his eyes bulbous white (think the little people in limbo). He generally wears whatever he can find, but due to the generally cool climate, he and his people wear large, warm Parkas and thick pants, topped off with some fur moccasins, most of the materials for which are spawned from the massive white buffalo like creatures they use to cart around all their stuff.

Personality: rendered mute ages ago, his young son Zeebo usually follows him around and speaks for him. He's a generally kind man, trying his best to strengthen the bonds between the kingdoms with trade before war tears them apart.

Backstory:

equipment: he is armed with a short dagger, made from shiny, and very sharp, jade, as well as a worn out old crossbow and a quiver of bolts.

Motivation: as stated before, he generally wants to establish peace between the sensible races before war, be it from a rogue nation or the growing ork populations, destroys them.


Band Sheet

Army: Caravan guard (mercenary size)


Composition: around 30 men and women. They specialize mainly in long ranged and guerilla warfare, using strong crossbows and poisoned or flaming bolts to destroy their enemies from afar.

Capital: the wooden lodge of Lazerous, on a small, fridgid island.

Nature of Kingdom: the wisps are natural born crafters and traders, making pretty fine ships and carts and such, if that counts.

Retainer/NPC

Retainer’s name and description: Zeebo Wargrave.

Retainer’s party: 5 well armored and well trained men, each armed with long, curves swords and small, single handed crossbows.
 
Last edited:
Name: Cordoba Wargrave

Age: 5 (advanced aging, appears 25)

Title: Caravan leader

Race: Wisp. Wisps are a race of short life spanned, short statured little creatures, created by a sorcerer and used as servants and slaves of a kingdom long forgotten. After such a kindom's collapse, the creatures where set free to inhabit the world around them, forming various different workers unions and assassin groups, but this detachment formed a caravan.

Wealth(poor-very wealthy): somewhere between poor and mediocre wealth (this applies to his caravan as well.

Appearance: as with most of his people, his skin is a stoic black and his eyes bulbous white (think the little people in limbo). He generally wears whatever he can find, but due to the generally cool climate, he and his people wear large, warm Parkas and thick pants, topped off with some fur moccasins, most of the materials for which are spawned from the massive white buffalo like creatures they use to cart around all their stuff.

Personality: rendered mute ages ago, his young son Zeebo usually follows him around and speaks for him. He's a generally kind man, trying his best to strengthen the bonds between the kingdoms with trade before war tears them apart.

Backstory:

equipment: he is armed with a short dagger, made from shiny, and very sharp, jade, as well as a worn out old crossbow and a quiver of bolts.

Motivation: as stated before, he generally wants to establish peace between the sensible races before war, be it from a rogue nation or the growing ork populations, destroys them.


Band Sheet

Army: Caravan guard (mercenary size)


Composition: 200 men and women. They specialize mainly in long ranged and guerilla warfare, using strong crossbows and poisoned or flaming bolts to destroy their enemies from afar.

Capital: the wooden lodge of Lazerous, on a small, frigid island on the southern coast of the European island.

Nature of Kingdom: the wisps are natural born crafters and traders, making pretty fine ships and carts and such, if that counts.

Retainer/NPC

Retainer’s name and description: Zeebo Wargrave.

Retainer’s party: 30 armored and well trained men, each armed with long, curves swords and small, single handed crossbows.
 
Your party is too large for a poor caravan. Your support group for a caravan should be around 30.
 

Users who are viewing this thread

Back
Top