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Fantasy Zorro's Heroes: CS

OOC
Here
Lore
Here
Other
Here

Heavenchi

✧"a wondering mind."✧
Roleplay Availability
Roleplay Type(s)
When it comes down to character creation, the sky's the limit. From a knight fulfilling their duty to their kingdom to a journalist trying to make a name for themselves. Anything goes for the most part. Your characters may be nobles or of high rank, simply ask me and I can inform you how it could be integrated into the lore. Anyhow, have fun and don't be afraid to ask questions. I cant wait to see your masterpiece! ♡ Below, the bare minimum is listed. Okay, I'm done. Enjoy~.

Full Name

*Nickname(s)/Alias

*Title(s)

Age(16+)

Appearance
( "Realistic" art or Anime )

Weapon/Armor/Gear

Abilities

Personality

Strengths

Weaknesses

Biography
(4+ sentences)

Patron
(Deity)

Extra

___________________________________________________________

Slayer Ranking System
Gold ➤ "Humanity's Divine Pinnacle"
NPC ➔ Odette, "The Golden Slayer" Mer

SIlver ➤ "Masters of the Blade"
OC ➔ Kito, "The Wolf Slayer" Beserker
OC ➔ Alluvia, "Hand of Amity" Fae

Bronze ➤ "True Slayers"
OC - Alberic, "The Firebringer of Felona Hill" Enchanted

Metal ➤ "Adventurers"
OC ➔ "Avel" "The Sky's Beloved" Angel
OC ➔ Alvis "The Monk"
OC ➔ Halcyon, (Black Sniper) Beserker

Stone ➤ "Newbies"
OC ➔ Eden
 
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Full Name
Kito Flaz'in Burgundy
Nickname(s)/Alias
Ki ~ Close friends and peers only
K.T ~ Friends and well known acquaintances
Captain Flaz'in ~ Slayers & Knights and anyone who knows of her former position.
Title(s)
Lady Burgundy - Most common title, formal.
Barren's Favorite - Well known title of hers, informal.
Wolf Slayer - Official title, given by the Council of Zorro.
Red Coin Chaser - Slur used by those who dislike the Barren Guild.
Age(16+)
Twenty-Eight
Her birthday is August 12th
Appearance
( "Realistic" art or Anime )

6D4E37AB-3E74-4873-BE9D-883A4CD524E2.jpeg
Weapon/Armor/Gear
Sword depicted in the picture above
Arm and Leg armor depicted in the picture above
Fiery Lenses and white beads depicted in the picture above
Abilities
Supernatural Strength
Control and Summoning of Fire
Supernatural Durability

SPECIAL MOVES
Blazing Decree ⇾ This is when Kito lights the blade of her sword afire before swinging it down with inhuman force on the neck or head of an enemy.
It's typically, nine times out of ten, a fatal blow.

Ember ⇾ The weakest move in Kito's arson, Ember allows Kito to start a miniature fire with her mind. It requires immense concentration because the flames don't start from her.


Broil ⇾This is Kito's second strongest move. By placing her palm on an opponent, Kito releases a relentless amount of suffocating heat into the creature's body. It gives the effect of an internal fire, causing the monster in most cases to fall in agony, unable to stand. If she can prolong contact she can cook the creature from the inside out.

AAH! ⇾ The move that saved her life, "AAH!" is Kito's trump card. By screaming, Kito releases a torrent of heat from her body as she becomes consumed by rage and/or fear. This move increases her strength three times over, allowing her to utterly decimate her opponents. In this state, Kito's body seems feverish, unnaturally hot and her eyes glow the color of the lenses she sports. The downside is, once used Kito is powerless for several days until she recovers from the fever this move brings on. It literally burns her out.

Barrage ⇾ This move allows Kito to send multiple fireballs at a target. They're weak but they can cause an opponent to back down. However, thick fur or armor can nullify this attack.

Fire Wall ⇾ This is Kito's one and only defense mechanism. It's a skill her father taught her in cases where she didn't have support. It allows her to block opponents from coming any closer to her. However, armored opponents can bypass with little to no effort.
Personality
Graceful, strong-willed, beautiful, and powerful. These four descriptors sum up the woman that Kito is quite nicely. Kito's a bit blunt, aloof, and a tad bit intimating. Due to the fact that she's a high noble, she's well versed in social etiquette. However, it's by no means her strong suit. As a result, in any social interaction, she's usually short and somewhat uncomfortable.In short, Kito is a quiet, protective, strong-willed, warrior who's at her best in battle, not in a ballroom.
Strengths
* Swordsmanship
* Abnormal Agility and Flexibility
* Master of her Pyrokinesis
Weaknesses
Bad Eyesight
➸ The Wolf Slayer has myopia, she's unable to see things from far away.
This is why she always has her lenses on. She tends to take them off to get a solid look at things up close though.
Can't use "basic" magic ➸ Healing, alchemy, charms, and hexes.
The ability to do any of it alludes the great Slayer.
Can't Swim ➸ The Noble of the Blade can do many things: horse ride, climb a mountain, and run. She just can't swim. As a result, the strong "Wolf Slayer" will be as useful as a Stone Slayer in the event of a water residing monster. Kito is actually terribly afraid of water due to it being such a prominent weakness of hers. It'll throw her out of character real quick.
Bad Social Skills ➸ Kito is very awkward. She knows what she should say, she just doesn't.
Biography
(4+ sentences)

Kito is the daughter of Burma and Vector Burgundy, heads of the Burgundy House, owners of the Barren Guild. This noble family is infamous for the mercenaries and slayers they provide. So it was no surprise that after Barren came down and kissed her on the forehead, bestowing her with Berserker abilities, she became a prominent fighter. At the age of thirteen, Kito went to the Crumbling Mountain and killed her first monster. Unfortunately, Kito was not the oldest, but in fact, had an older brother. This meant the title of "Master" of the Barren Guild would go to him along with the title "Head" of the Burgundy House. Wanting to find her purpose, Kito left home and joined the Zorro army, quickly becoming a captain, and earning the respect of her peers and leaders. Unfortunately, on what was supposed to be a simple patrol around the border, quickly became a massacre as Kito and her crew were attacked by a pack of monster wolves. Due to her previous experience with monsters, she was able to survive. The same couldn't be said for her comrades. After this ordeal, a now nineteen-year-old Kito returned to the Barren Guild and became a slayer for her family, a new title in tow, "Wolf Slayer". Driven by bitterness, Kito vowed to eradicate any monster that could pose a threat. Here she is now, twenty-eight and on a mission to clear a section of the Engulfing Forest.

Side Detail: When Kito was five, Barren descended from the skies to bless her. Oddly enough, he didn't display supreme power in the presence of the little girl but rather, fatherly authority. Kito had been drowned in information on her family's patron so when he came to her, she was overflowing with glee. Without a moment's hesitation, the little girl jumped into her Patron's arms ignorant with youth. This brought a smile to the God's face and with a small sigh, he kissed her forehead, allowing the future slayer to rest on his chest. Slowly, the God walked the girl into her family's estate Kito still in his embrace. The guards, butlers, and maids were left speechless falling to their knees in awe. Kito's mother and father were left in shock at the scene, but Barren paid them no mind. He continued to roam the estate, a now sleeping Kito still in tow before he reached her bedroom. Ever so carefully did the God lie the young noble into bed before . . . vanishing. When Kito arose she felt warm, strong, and safe. She'd been blessed.
(Deity)
Barren, God of Strength & Battle
⥥ This is how he appeared before her ⥥
e779178022c5a7f1ef5eac7483dc9d7e.jpg
It should be noted, Kito loves her patron. She always does her best to honor her God.
The woman never misses a chance to display her God's abilities in battle.

Extra
EXTREMELY rich ➸ Being born into a High Noble family, money has never been a worry for Vector's "princess". Fortunately, money didn't make Kito vain, just comfortable. She never took more than she needed and only splurged on what she believed to be essentials. i.e ➣ food, shelter, armor, and weaponry.
Connections with nobility ➸ Once again, her noble upbringing allowed to meet many aristocrats, primarily those from Zorro but she's been introduced to Dessero tribe heads and Peseten Nobles as well.
Her legs are stronger than her arms ➸ Kito possess the strength of eight men in her fist while she has the force of fifteen in her legs. It should be said Kito's true strength has yet to be measured when her Berserker blood begins to boil.​
 
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{Full Name}
"Alluvia Neldem at your service"

{Nickname(s)/Alias}
"Call me Alum or Nel if its to complex"

{Title(s)}
"Priest of the North"
"Hand of amity"


{Age}
25

andy-lamarca-final-small.jpg
{Weapon/Armor/Gear}
Armor-
  • Blessed cloak of concord: A magical cloak blessed at the waterfalls of Ada in the far north. Many priest of the high chapels wear these blessed cloaks but some who become slayers are known to instead wear ones blessed not by the clear waters, but the green flames from the goddess herself after the death of a monster. Known to grant its wearer protection from deadly attacks that would otherwise be lethal or life ending. But once its use is expended, Nel would need to preform a ritual that would bless the cloak once again and give its magical properties once more but said ritual requires 20 minutes to complete.
  • Cerebrate belt of beast: A belt crafted from silk from deadly blue-sky spiders and the golden ichor from nugget caterpillars, this belt is known to cause wildlife to feel either safe or fear from those nearby its wearer, depending what its wilder decides. Many druids wear these belts to prevent animals attacking visitors or from them getting hurt by causing them to run in fear, this is especially true with druids trying to protect wildlife and such making them cower away from hunters.
Weapons-
  • Staff of the north chapels: A large gold adorn steel staff holding what seems to be a blue candle on its top, engulfed in green flames and never seems to wink away or die out. Any priest or cleric from the north wield these staffs, used from healing the injured, blessing or ceremonies; no priest not has one in there hands. Its a symbol of Ada, holy green flames connected both with nature and the order of how nature should be. Used to channel magic with extreme ease and as well slightly enhance healing spells or potions when prayers are done before hand.
  • Common long bow: A large thick red wood long bow, her second weapon of choice if need be
Gear-
  • Essene of Adar: A common grey dust used by many believers of Adar, Known to light green flames with incredible ease with just the chant of specific prayers. Used in many ceremonies,blessing,etc that are directed to Adar specifically.
  • Common survival equipment: Rations of food, lantern, rope,etc. Any small niche needed to survive in the outdoor for long time.
  • Religiosity adorns: Small pieces that represent her Deity Ada, from holy symbols and medallions.
  • Scriptures of the fang: A rather medium book containing details of many known and common monsters, but if any of exotic, rare or unique creatures but space to be cataloged.

{Abilities}
-Passives
  • Visit from Ada: Being a Fae, Nel can not just form the earth beneath her feet at will but control it and manipulate it with ease, her reflexes are enhance and ease her travel across both the untamed nature and the long flat planes.
  • Empathy of the nature: Wildlife tend to not hurt or fear her, usually letting her close or pass by without any disturbance and manage even communication with animals. She compels herself as one with nature and promise to hurt none in it unless the order is told to be so. This as well allows her to, in way, manipulate plant life and wildlife but not at the same degree as she can with the earth.

-Abilities
  • Healing hand: Nel can extend her hand or staff to heal the wounded, from minor illnesses to gravius injuries, she can cure many infliction but of course with time if its serious. This ability gets stronger if before, prayers are done to Ada before lending a hand.
  • Plates of Unity: Nel can cast a spell on to another slayer Only, Causing magical transparent plates to appear on them as armor without weighted down. The plates are capable of protecting from most amount of damage, granting the hunter, as if wearing, steel plated armor. Do to its magical property, magic and elemental attacks should be less effective against the slayer. Once the Plates have been shattered by a attack, they would emit a bright flash of light and repel the attack a short distance, similar to Nel's robe.
  • Ward of protection: Nel is capable of creating a magical wall wherever she desires close to her, any magical,ranged or elemental attack that comes in contact with the barrier is stopped in its tracks but the barrier can take so much before it breaks. The wall can take many forms from dome shape, ecliptic, circular,etc as long its cast close to Nel or around.
  • Infliction of Ada: Touching a willing slayers weapon, Nel would chant, blessing the weapon as it ignites in green flames. Attacks done with the weapon would inflict the attacked green flames weakening the area struck, allowing previous hard to attack or unaffected areas to be damageable for a short period.
  • Ground of seer: Nel would impale her staff on to the ground beneath her, making knee high grass bloom immediately in a short radius. Any and all slayers in the circle would feel invigorated,new sense of might and allow them to continue fighting. As well those who stay in the circle would slowly heal all none lethal wounds at a snail pace allowing to at least stay in the fight. Once removed the ground of seer would vanish, without the staff spells,healing,etc would be slower or less effective.
  • Binds of Ada: Nel closes her eyes and begins to chant as the staff is impaled in the ground, the staff would begin to ignite fully in green flames and soon massive vines would erupt fro the ground and try and ensnare its target. Once the vines wrap around there target Nel would need to hold the staff tightly as the vines harden turning as stone. This ability can only be maintained for exactly one minute, after that the vines would weaken slowly and die away. This can only be cast once every 24 hours.
  • Blessing of Ada: Nel would chant holy words as small petal of a red flower would land on each slayer being blessed by Ada for a short period. Those blessed feel nature on there side, while on natural terrain such as Forrest,plains and swamp, any blessed will automatically know how to traverse natural terrain with no difficulty, allowing faster travel and less difficulty while fighting or traversing terrain in general. This gives fighting any Forrest monster or creature a equal advantage in the terrain.

{Personality}
Nel is patient and extremely friendly, always wishing the best for many and all with her. She always has the distinct feeling that things can always be better, be optimistic and always keep a high spirit for things. Always asking if people are OK, if they are feeling alright and so on so forth for the well being of the rest. But when it comes to her Patron, she wishes not to be distracted in any way possible unless its a emergency especially in middle of prayers of giving monsters the proper burial needed. But over all else, perfection and order is the most important rule in her mind, from a child she has been in the influence of the northern religions and such became as such with order.

{Strengths}
+Knowledge of many religious text and rituals
+Extensive knowledge of wildlife and flora
+Large knowledge of monsters

{Weaknesses}
- Inability for close combat
- Unable to use any martial or other weapon besides her staff and bow
- Physically unprepared

{Biography}
Born between the religious family she was born in and the heavy influence of the deep chapels of Ada, Nel was born in a environment dedicated only and mostly to her god Ada. As a child Nel was not present inside her household but in the "Chapel of river" near her home town, the chapel she both, in a way, grew up in and learn tradition and ways of the families and those who follow the goddess of nature. Once after ceremonial practice of blessing newly wed couples, she was called by the head priest who told her she has shown great aptitude to Ada and such, at the age of 6 was visited by Ada herself while kneeling in front of the altar while the goddess placed a flower placed on her head, a beautiful white rose with thousand thorns. A symbol of becoming a Fae.

As years pass Nel became proficient, memorized every lecture, scripture and religious text she was tasked with; Learned every ceremony and blessing that the followers of Ada would preform from marriage and new born children. But one thing she has not learn is the ritual of "The safe passing" done to slain monsters be it long gone or just slain. Every being comes and goes, every being is born only to die at one point, but the followers of Ada know this true as its natures selection who comes and goes, a natural order of things but monsters have grown a reputation of beings of evil, shadows of nectar veil and agony but the North chapels are known to not bless, but offer these beast safe passage to the afterlife as they believe they don't deserve such of the hatred they have, this is there natural way of life as we have our own as well. Nel has seen some slayers just kill monsters and laugh and choke in there own victory and pride not thinking of the creature itself and such, she wished to make a change and reluctantly joined the slayers of the north. Learning to preform the ritual, learn to cast many spells used to both help slayers and make monsters death much faster instead of a struggle. She wishes to give these "Beast" The safe passage they deserve and show respect to them, Nel docent care why its hunted down but only wishes to let its pain be free and quick. Now she wanders in many concentrated hunting grounds purifying long dead and recently slayed monsters, joining hunts to help both sides in there respective way.


{Patron}
Ada the goddess of nature.

{Extra}
-Nel has a rather "Addiction" Towards flora, living and walking among nature has made her rather apprehended to find exotic flora with her goal being to find the infamous "Prehnite bloom" a beautiful crystallized green flower known to form near monster nest.
-Nel has a large collection of different stones back at her home north, she only brought small collection of gemstones for both admiration and religious use.
 
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{Full Name}
"Alluvia Neldem at your service"

{Nickname(s)/Alias}
"Call me Alum or Nel if its to complex"

{Title(s)}
"Priest of the North"
"Hand of amity"


{Age}
25

andy-lamarca-final-small.jpg
{Weapon/Armor/Gear}
Armor-
  • Blessed cloak of concord: A magical cloak blessed at the waterfalls of Ada in the far north. Many priest of the high chapels wear these blessed cloaks but some who become slayers are known to instead wear ones blessed not by the clear waters, but the green flames from the goddess herself after the death of a monster. Known to grant its wearer protection from deadly attacks once every 14 minute, completely nullifying a attack that would otherwise kill its wearer. When the cloak is struck, a bright flash of light flashes and repels the attacker back little distance as the cloak loses its white coloration and dulls down, slowly becoming the beautiful stainless white when the time passes.
  • Cerebrate belt of beast: A belt crafted from silk from deadly blue-sky spiders and the golden ichor from nugget caterpillars, this belt is known to cause wildlife to feel either safe or fear from those nearby its wearer, depending what its wilder decides. Many druids wear these belts to prevent animals attacking visitors or from them getting hurt by causing them to run in fear, this is especially true with druids trying to protect wildlife and such making them cower away from hunters.
Weapons-
  • Staff of the north chapels: A large gold adorn steel staff holding what seems to be a blue candle on its top, engulfed in green flames and never seems to wink away or die out. Any priest or cleric from the north wield these staffs, used from healing the injured, blessing or ceremonies; no priest not has one in there hands. Its a symbol of Ada, holy green flames connected both with nature and the order of how nature should be. Used to channel magic with extreme ease and as well slightly enhance healing spells or potions when prayers are done before hand. Capable of casting short small bolts of flames to attack or self protection, this its a basic way of attacking NOT ability.
  • Common long bow: A large thick red wood long bow, her second weapon of choice if need be
Gear-
  • Essene of Adar: A common grey dust used by many believers of Adar, Known to light green flames with incredible ease with just the chant of specific prayers. Used in many ceremonies,blessing,etc that are directed to Adar specifically.
  • Common survival equipment: Rations of food, lantern, rope,etc. Any small niche needed to survive in the outdoor for long time.
  • Religiosity adorns: Small pieces that represent her Deity Ada, from holy symbols and medallions.
  • Scriptures of the fang: A rather medium book containing details of many known and common monsters, but if any of exotic, rare or unique creatures but space to be cataloged.

{Abilities}
-Passives
  • Visit from Ada: Being a Fae, Nel can not just form the earth beneath her feet at will but control it and manipulate it with ease, her reflexes are enhance and ease her travel across both the untamed nature and the long flat planes.
  • Empathy of the nature: Wildlife tend to not hurt or fear her, usually letting her close or pass by without any disturbance and manage even communication with animals. She compels herself as one with nature and promise to hurt none in it unless the order is told to be so. This as well allows her to, in way, manipulate plant life and wildlife but not at the same degree as she can with the earth.

-Abilities
  • Healing hand: Nel can extend her hand or staff to heal the wounded, from minor illnesses to gravius injuries, she can cure many infliction but of course with time if its serius. This ability gets stronger if before, prayers are done to Ada to lend a hand.
  • Thorns of Unity: Nel can cast a spell on to another slayer Only, Causing them to grow small magical thorns around there armor. If a monster strikes the slayer, the monster would be afflicted and injured. The damage done depends on how powerful the hit was. This is ONLY applied to melee attacks, not range and as well monsters only no other being.
  • Ward of protection: Nel is capable of creating a magical wall wherever she desires close to her, any magical,ranged or elemental attack that comes in contact with the barrier is stopped in its tracks but the barrier can take so much before it breaks
  • Blade of Ada: Touching a willing slayers weapon, Nel would chant, blessing the weapon as it ignites in green flames, Causing a burning sensation on to those attacked with it and allowing to damage hard-to-hurt targets such examples from: Hard carapace, reinforced hide, metallic skin,etc. It allows previously undamaged beings to be hurt for a short period of time.
  • Flames of seer: Nel fires from her staff green bolts of fire towards targets, doing slight damage but as well causing the area hit to be vulnerable for other attacks from other slayers. Causing more wounds and infliction easier.
  • Curse of Ada: Nel closes her eyes and begins to chant, after the chant is complete, massive magical thorn prickled vines would erupt from the ground beneath, trying to ensnare the monster in place while at the same time doing painful damage as the thorns dig in its flesh. This ability can only be used once a day.

{Personality}
Nel is patient and extremely friendly, always wishing the best for many and all with her. She always has the distinct feeling that things can always be better, be optimistic and always keep a high spirit for things. Always asking if people are OK, if they are feeling alright and so on so forth for the well being of the rest. But when it comes to her Patron, she wishes not to be distracted in any way possible unless its a emergency especially in middle of prayers of giving monsters the proper burial needed. But over all else, perfection and order is the most important rule in her mind, from a child she has been in the influence of the northern religions and such became as such with order.

{Strengths}
+Knowledge of many religious text and rituals
+Extensive knowledge of wildlife and flora
+Large knowledge of monsters

{Weaknesses}
- Inability for close combat
- Unable to use any martial or other weapon besides her staff and bow
- Physically unprepared

{Biography}
Born between the religious family she was born in and the heavy influence of the deep chapels of Ada, Nel was born in a environment dedicated only and mostly to her god Ada. As a child Nel was not present inside her household but in the "Chapel of river" near her home town, the chapel she both, in a way, grew up in and learn tradition and ways of the families and those who follow the goddess of nature. Once after ceremonial practice of blessing newly wed couples, she was called by the head priest who told her she has shown great aptitude to Ada and such, at the age of 6 was visited by Ada herself while kneeling in front of the altar while the goddess placed a flower placed on her head, a beautiful white rose with thousand thorns. A symbol of becoming a Fae.

As years pass Nel became proficient, memorized every lecture, scripture and religious text she was tasked with; Learned every ceremony and blessing that the followers of Ada would preform from marriage and new born children. But one thing she has not learn is the ritual of "The safe passing" done to slain monsters be it long gone or just slain. Every being comes and goes, every being is born only to die at one point, but the followers of Ada know this true as its natures selection who comes and goes, a natural order of things but monsters have grown a reputation of beings of evil, shadows of nectar veil and agony but the North chapels are known to not bless, but offer these beast safe passage to the afterlife as they believe they don't deserve such of the hatred they have, this is there natural way of life as we have our own as well. Nel has seen some slayers just kill monsters and laugh and choke in there own victory and pride not thinking of the creature itself and such, she wished to make a change and reluctantly joined the slayers of the north. Learning to preform the ritual, learn to cast many spells used to both help slayers and make monsters death much faster instead of a struggle. She wishes to give these "Beast" The safe passage they deserve and show respect to them, Nel docent care why its hunted down but only wishes to let its pain be free and quick. Now she wanders in many concentrated hunting grounds purifying long dead and recently slayed monsters, joining hunts to help both sides in there respective way.

{Patron}
Ada the goddess of nature.
Accepted. ♡ I look forward to seeing this Priestess in action.
 
  • [div class=containerA]
    [div class=tagA]NAME:[/div]Alvis Favian Rainier

    [div class=tagA]NICKNAME:[/div]Alvi, Faba
    [div class=img]
    Left-Mouse-full-1632153.jpg
    [/div]
    [div class=tagA]TITLE:[/div]The Monk

    [div class=tagA]AGE:[/div]28
    [/div][div class="containerB"]

    [div class="tagB onebtn"]
    one#
    Means
    [/div]

    [div class="tagB twobtn"]
    two#
    Nature
    [/div]

    [div class="tagB threebtn"]
    three#
    Story
    [/div]

    [div class="containerC"][div class="stab onetab"]


    [div class=tagC]Abilities

    - Alvis' affinity with his god grants him a certain intuitive knowledge about people, places and things
    - His training with the Ameliorate priesthood gives him resistance to darkness and fear
    - Having access to his light in dark places means he can project it out with the proper conduit
    - He has knowledge and skills in basic and minor healing, though nothing extraordinary
    - He has knowledge of nature, land, religion, rites, practices, customs, and several languages

    [div class=tagC]Gear

    - The traditional robe of the Natlumin priesthood, complete with Ameliorate pin and cord
    - Notebook, parchment, vellum, pen, ink, charcoal, paints, etc. to draw, write and record
    - Small enchanted flute designed to calm and appease (works on humans and beasts alike)
    - Enchanted talisman gifted by his parents, designed to protect from danger and light in darkness
    - Small crafted dagger, enchanted to stay unnaturally sharp, in similarly enchanted sheath
    - Double-strapped leather pack, containing stores, supplies and basic travel necessities
    - Carved wooden staff, used mostly as a walking stick but which can also be a weapon or conduit[/div][/div][/div][div class="stab twotab"]


    [div class=tagC]Personality

    Alvis' main character trait is his curiosity and insatiable appetite for knowledge. This single-minded pursuit of one goal can make him a little oblivious to people's feelings, possible issues, or a bigger picture/priority, but overall he's a good person and well-meaning soul. He's guilty of the usual scholarly sins: not paying attention to things outside of his current area of focus, being a little detached or insensitive, becoming clumsy or problematic, being physically unfit and rather useless in a fight... He does make up for it in his overall usefulness and ingenuity though- not to mention his generosity. He abhors secrets and is always completely honest with everyone (which can be a bit of a double-edged sword), and is usually willing to help those in need.

    [div class=tagC]Strengths

    - His practically encyclopedic knowledge of his world, its history, its peoples, its creatures...
    - His musical aptitude, which comes in handy when facing belligerent men or beasts
    - His light talisman, which is an incredible boon (and potential game-changer) at times
    - His knowledge of practices, cultures, customs, religion, and rites throughout the land

    [div class=tagC]Weaknesses[/div]
    - His physical fitness (or lack thereof)
    - His combat skills (or lack thereof)
    - His tendency to distraction
    - His lack of awareness[/div][/div][/div][div class="stab threetab"]


    [div class=tagC]History

    Alvis is the only son of Xelcen and Arose Rainier, the current heads of the Guild of the Ameliorate. His parents are famous throughout Zorro and even some of the lands beyond, their skill and wisdom known far and wide. They raised him to be caring and curious, encouraging him to pursue his interests and find his own path. He did so fairly quickly, realizing he had far more of an affinity for scholarly pursuits than religious ones and focusing on expanding his knowledge rather than his healing powers (which weren't that strong anyway). He became one of the most learned scholars in the Great Natlumin Library, having devoured virtually every tome in there before age eighteen. He then turned outwards, ordering books from further counties or far-off monasteries, and eventually traveling across Zorro in order to pursue these elusive texts himself. Through his travels, he became strongly acquainted with members of the Krafti Guild, learning more about crafting, potions and alchemy and making friends among their ranks- he was even given one of their pins, to mark him as an honorary member of the Guild. Eventually, he came to desire the acquisition of his own knowledge, to contribute to the vast stores already in the world's possession and, with his parents' blessing, set out to join a party of adventurers that would soon be making a dangerous trek into the land of monsters.

    [div class=tagC]Patron

    Imani, God of Wisdom (true followers of Imani gain access to levels of knowledge others don't have)

    [div class=tagC]Extra[/div]
    Alvis has a decided weakness for sweets, and can be easily seduced/bribed/distracted with a pastry or other baked good.
    He also has a fondness for simple conversation and relaxed afternoon teas, which most agree don't belong on an adventure.
    He becomes caring an emotional around children, animals, and other obvious suffering, but often feels helpless to assist.[/div][/div][/div][/div][/div] [class=containerA] margin-left: 340px; width: 630px; height: 162px; border: 4px solid #000000; background-color: #b39ddb; text-align: center; font-size: 12px; color: #a93226; font: Karla; [/class] [class=tagA] margin-left: 68px; width: 80px; border: 3px solid #000000; background-color: #f5cba7; text-align: center; font-size: 12px; font-weight: bold; color: #a93226; font: Karla; [/class] [class=img] margin-left: -10px; width: 170px; height: 100px; border: 4px solid #000000; [/class] [class=containerB] margin-left: 340px; width: 630px; height: 400px; border-left: 4px solid #000000; border-right: 4px solid #000000; border-bottom: 4px solid #000000; background-color: #b39ddb; [/class] [class name=tagB] width: 80px; border: 3px solid #000000; background-color: #f5cba7; text-align: center; font-size: 10px; font-weight: bold; color: #a93226; [/class] [class name=tagB state=hover] transform: scale(1.1); transition: .7s all ease-in-out; [/class] [class name=tagBcurr] width: 80px; border: 3px solid #000000; background-color: #b39ddb; text-align: center; font-size: 10px; font-weight: bold; color: #a93226; transition: all .8s ease-in-out; [/class] [class name=stab] display: block; [/class] [script class=tagB version=2] (hide "stab") [/script] [script class=tagB version=2 on=click] (= currenttab (index (split (getText) "#") 0 )) (hide "stab") (show (+ currenttab "tab")) (removeClass "tagBcurr" "tagB") (addClass "tagBcurr" (+ currenttab "btn")) [/script] [class name=containerC] margin-left: 50px; width: 520px; height: 300px; border: 4px solid #000000; background-color: #f5cba7; text-align: justify; font-size: 10px; front-family: Karla; color: #a93226; [/class] [class=tagC] margin-left: 20px; width: 80px; border: 3px solid #000000; text-align: center; font-size: 10px; font-weight: bold; color: #a93226; [/class]
 
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  • c04d40a625f1e16791fe46c571240664.jpgFull Name
    Edelaine Seahaven​

    Nickname(s)/Alias
    Eden (Nickname)​

    Title(s)
    The Dawnbreaker (Self-appointed Title)​

    Age
    18​

    Patron
    Myera​

 
[div class=containerA]
[div class=tagA]NAME:[/div]Alvis Favian Rainier

[div class=tagA]NICKNAME:[/div]Alvi, Faba
[div class=img]
Left-Mouse-full-1632153.jpg
[/div]
[div class=tagA]TITLE:[/div]The Monk

[div class=tagA]AGE:[/div]28
[/div][div class="containerB"]

[div class="tagB onebtn"]
one#
Means
[/div]

[div class="tagB twobtn"]
two#
Nature
[/div]

[div class="tagB threebtn"]
three#
Story
[/div]

[div class="containerC"][div class="stab onetab"]


[div class=tagC]Abilities

- Alvis' affinity with his god grants him a certain intuitive knowledge about people, places and things
- His training with the Ameliorate priesthood gives him resistance to darkness and fear
- Having access to his light in dark places means he can project it out with the proper conduit
- He has knowledge and skills in basic and minor healing, though nothing extraordinary
- He has knowledge of nature, land, religion, rites, practices, customs, and several languages

[div class=tagC]Gear

- The traditional robe of the Natlumin priesthood, complete with Ameliorate pin and cord
- Notebook, parchment, vellum, pen, ink, charcoal, paints, etc. to draw, write and record
- Small enchanted flute designed to calm and appease (works on humans and beasts alike)
- Enchanted talisman gifted by his parents, designed to protect from danger and light in darkness
- Small crafted dagger, enchanted to stay unnaturally sharp, in similarly enchanted sheath
- Double-strapped leather pack, containing stores, supplies and basic travel necessities
- Carved wooden staff, used mostly as a walking stick but which can also be a weapon or conduit[/div][/div][/div][div class="stab twotab"]


[div class=tagC]Personality

Alvis' main character trait is his curiosity and insatiable appetite for knowledge. This single-minded pursuit of one goal can make him a little oblivious to people's feelings, possible issues, or a bigger picture/priority, but overall he's a good person and well-meaning soul. He's guilty of the usual scholarly sins: not paying attention to things outside of his current area of focus, being a little detached or insensitive, becoming clumsy or problematic, being physically unfit and rather useless in a fight... He does make up for it in his overall usefulness and ingenuity though- not to mention his generosity. He abhors secrets and is always completely honest with everyone, which can be a bit of a double-edged sword, and is usually willing to help those in need.

[div class=tagC]Strengths

- His practically encyclopedic knowledge of his world, its history, its peoples, its creatures...
- His musical aptitude, which comes in handy when facing belligerent men or beasts
- His light talisman, which is an incredible boon (and potential game-changer) at times
- His knowledge of practices, cultures, customs, religion, and rites throughout the land

[div class=tagC]Weaknesses[/div]
- His physical fitness (or lack thereof)
- His combat skills (or lack thereof)
- His tendency to distraction
- His lack of awareness[/div][/div][/div][div class="stab threetab"]


[div class=tagC]History

Alvis is the only son of Xelcen and Arose Rainier, the current heads of the Guild of the Ameliorate. His parents are famous throughout Zorro and even some of the lands beyond, their skill and wisdom known far and wide. They raised him to be caring and curious, encouraging him to pursue his interests and find his own path. He did so fairly quickly, realizing he had far more of an affinity for scholarly pursuits than religious ones and focusing on expanding his knowledge rather than his healing powers (which weren't that strong anyway). He became one of the most learned scholars in the Great Natlumin Library, having devoured virtually every tome in there before age eighteen. He then turned outwards, ordering books from further counties or far-off monasteries, and eventually traveling Zorra himself to pursue these elusive texts himself. Eventually, he came to desire the acquisition of his own knowledge, to contribute to the vast stores already in the world's possession and, with his parents' blessing, set out to join a party of adventurers that would soon be making a dangerous trek into the land of monsters.

[div class=tagC]Patron

Imani, God of Wisdom (true followers of Imani gain access to levels of knowledge others don't have)

[div class=tagC]Extra[/div]
Alvis has a decided weakness for sweets, and can be easily seduced/bribed/distracted with a pastry or other baked good.
He also has a fondness for simple conversation and relaxed afternoon teas, which most agree don't belong on an adventure.
He becomes caring an emotional around children, animals, and other obvious suffering, but often feels helpless to assist.[/div][/div][/div][/div][/div] [class=containerA] margin-left: 340px; width: 630px; height: 162px; border: 4px solid #000000; background-color: #b39ddb; text-align: center; font-size: 12px; color: #a93226; font: Karla; [/class] [class=tagA] margin-left: 68px; width: 80px; border: 3px solid #000000; background-color: #f5cba7; text-align: center; font-size: 12px; font-weight: bold; color: #a93226; font: Karla; [/class] [class=img] margin-left: -10px; width: 170px; height: 100px; border: 4px solid #000000; [/class] [class=containerB] margin-left: 340px; width: 630px; height: 400px; border-left: 4px solid #000000; border-right: 4px solid #000000; border-bottom: 4px solid #000000; background-color: #b39ddb; [/class] [class name=tagB] width: 80px; border: 3px solid #000000; background-color: #f5cba7; text-align: center; font-size: 10px; font-weight: bold; color: #a93226; [/class] [class name=tagB state=hover] transform: scale(1.1); transition: .7s all ease-in-out; [/class] [class name=tagBcurr] width: 80px; border: 3px solid #000000; background-color: #b39ddb; text-align: center; font-size: 10px; font-weight: bold; color: #a93226; transition: all .8s ease-in-out; [/class] [class name=stab] display: block; [/class] [script class=tagB version=2] (hide "stab") [/script] [script class=tagB version=2 on=click] (= currenttab (index (split (getText) "#") 0 )) (hide "stab") (show (+ currenttab "tab")) (removeClass "tagBcurr" "tagB") (addClass "tagBcurr" (+ currenttab "btn")) [/script] [class name=containerC] margin-left: 50px; width: 520px; height: 300px; border: 4px solid #000000; background-color: #f5cba7; text-align: justify; font-size: 10px; front-family: Karla; color: #a93226; [/class] [class=tagC] margin-left: 20px; width: 80px; border: 3px solid #000000; text-align: center; font-size: 10px; font-weight: bold; color: #a93226; [/class]
Accepted, can't wait to see your OC in action~
 
  • View attachment 661415Full Name
    Edelaine Seahaven​

    Nickname(s)/Alias
    Eden (Nickname)​

    Title(s)
    The Dawnbreaker (Self-appointed Title)​

    Age
    18​

    Patron
    Myera​

This. Will. Be. Fun. Accepted~.
 
  • 3mZmdPO.jpg
    basic information
    name // avel theophilius eirwen (?)
    titles // scion of light, the sky’s beloved
    gender // male
    age // twenty-six (26)
    patron // myera


    appearance
    An altruistic visage challenged by eyes that gleam with an austere light—his face is not quite innocently cherubic but disarmingly gentle nonetheless. Possessing ivory skin painted with a rosy glow left untouched by nature’s pestilence, Avel impresses upon others the image of a naive juvenile. Framing his delicate countenance is downy hair colored a warm white with subtle undertones of a creamy alabaster. Tied but left to trail carelessly down his shoulder, it only further denotes the sense that he is but another sheltered noble. However, the melancholy frequently etched within his gaze serves as a testament to the twenty-six years that have passed by those watchful eyes.

    Though he possesses not the intimidation of a strapping giant, the arms which peek out from his sleeves attest to careful training and a well-balanced figure: too stocky and his wings would be put to naught; too lean and his hard-fought goals would flee out of reach. He also caters to the side of convenience as opposed to the superfluous preferences of most higher nobles. Most often seen in relatively plain clothing dyed in formal colors, namely those of greys and dark blues, his style is simplistic but neat. At the same time, much to his mother’s disdain, half of his wardrobe consists of duplicates of the Myera Guild’s Special Operative Uniform which he wears religiously.

    On the other hand, his most notable feature lies in his silver eyes which glow in differing shades. Even when ignorant of the dangerous glint that may occasionally flicker through them, they continue to stand out as an outlier. Then, to more curious eyes, are the feathers entwined in his hair. Blending in with his locks, they are assumed to be mere accessories. Yet their positioning and similar texture cannot help but lead to speculations as to whether they are actual appendages, as unlikely as it is. The discoloration of their right eyes along with the feathers adorning their hair is, in fact, a trademark trait of the Eirwen’s, making their members easy figures to recognize.


    personality
    “Count the stars and you’ll know how much I love you. During the day, I mean.”

    A noble man. A foolish man. Currently, he stands on the middle ground between the child he once was and the man he is required to be. Though an individual reserved in nature, he suppresses his desire to live simply and struggles with the true colors hidden behind his cheerful facade versus the Myera Guild’s strength which he believes that he must become. To lie means to hurt, yet to protect, he must lie. As such, his regrets run parallel to his sense of duty. Nevertheless, he is a cunning actor who walks unhesitatingly onto that paradoxical stage.

    Outsiders view him as a bright persona whose gaze is without a quaver of hesitation. With a perceptive eye, polite (yet not overly stiff) mannerisms, and an inherent benevolence, he is seen as an outstanding noble. At the same time, he is never without a smile playing on his lips. Like a naive child, a hint of mischief laces his gentle decorum, and he is not above the sarcastic jests found commonly in speech considered inappropriate for one of his standing. On the other hand, his confident bearing and well-planned actions allows his comrades to trust him both on and off the battlefield.

    In truth, he is a child who wallows in his insecurities. Ruled by a fear of imposing his selfishness on others, “Avel” strives to walk down that path alone. To him, his confident mask is already a sordid lie, and it is unbecoming to drag others into the cesspool that lies underneath. Unlike the will he has inherited, he would rather support his allies as a side character rather than as the head of an entire family, which now exists as a possibility that was shattered the moment he took up his current name. A troubled past further causes him to question whether his actions are correct, represented only by the morose expression that occasionally paints his visage.
 
Last edited:
  • 3mZmdPO.jpg
    basic information
    name // avel theophilius eirwen (?)
    titles // scion of light, the sky’s beloved
    gender // male
    age // twenty-six (26)
    patron // myera


    appearance
    An altruistic visage challenged by eyes that gleam with an austere light—his face is not quite innocently cherubic but disarmingly gentle nonetheless. Possessing ivory skin painted with a rosy glow left untouched by nature’s pestilence, Avel impresses upon others the image of a naive juvenile. Framing his delicate countenance is downy hair colored a warm white with subtle undertones of a creamy alabaster. Tied but left to trail carelessly down his shoulder, it only further denotes the sense that he is but another sheltered noble. However, the melancholy frequently etched within his gaze serves as a testament to the twenty-six years that have passed by those watchful eyes.

    Though he possesses not the intimidation of a strapping giant, the arms which peek out from his sleeves attest to careful training and a well-balanced figure: too stocky and his wings would be put to naught; too lean and his hard-fought goals would flee out of reach. He also caters to the side of convenience as opposed to the superfluous preferences of most higher nobles. Most often seen in relatively plain clothing dyed in formal colors, namely those of greys and dark blues, his style is simplistic but neat. At the same time, much to his mother’s disdain, half of his wardrobe consists of duplicates of the Myera Guild’s Special Operative Uniform which he wears religiously.

    On the other hand, his most notable feature lies in his silver eyes which glow in differing shades. Even when ignorant of the dangerous glint that may occasionally flicker through them, they continue to stand out as an outlier. Then, to more curious eyes, are the feathers entwined in his hair. Blending in with his locks, they are assumed to be mere accessories. Yet their positioning and similar texture cannot help but lead to speculations as to whether they are actual appendages, as unlikely as it is. The discoloration of their right eyes along with the feathers adorning their hair is, in fact, a trademark trait of the Eirwen’s, making their members easy figures to recognize.


    personality
    “Count the stars and you’ll know how much I love you. During the day, I mean.”

    A noble man. A foolish man. Currently, he stands on the middle ground between the child he once was and the man he is required to be. Though an individual reserved in nature, he suppresses his desire to live simply and struggles with the true colors hidden behind his cheerful facade versus the Myera Guild’s strength which he believes that he must become. To lie means to hurt, yet to protect, he must lie. As such, his regrets run parallel to his sense of duty. Nevertheless, he is a cunning actor who walks unhesitatingly onto that paradoxical stage.

    Outsiders view him as a bright persona whose gaze is without a quaver of hesitation. With a perceptive eye, polite (yet not overly stiff) mannerisms, and an inherent benevolence, he is seen as an outstanding noble. At the same time, he is never without a smile playing on his lips. Like a naive child, a hint of mischief laces his gentle decorum, and he is not above the sarcastic jests found commonly in speech considered inappropriate for one of his standing. On the other hand, his confident bearing and well-planned actions allows his comrades to trust him both on and off the battlefield.

    In truth, he is a child who wallows in his insecurities. Ruled by a fear of imposing his selfishness on others, “Avel” strives to walk down that path alone. To him, his confident mask is already a sordid lie, and it is unbecoming to drag others into the cesspool that lies underneath. Unlike the will he has inherited, he would rather support his allies as a side character rather than as the head of an entire family, which now exists as a possibility that was shattered the moment he took up his current name. A troubled past further causes him to question whether his actions are correct, represented only by the morose expression that occasionally paints his visage.
Such tragedy, and beautiful storytelling. I can't wait to see him in action. Accepted.
 

  • I like... red.
    Name: Halcyon Rake

    Aliases: Sion, Tragic

    Title: Black Sniper

    Gender: Male

    Age: 23

    Slayer Rank: Metal

    Patron: Barren



    Personality:
    "I like... red."

    Capricious, unreasonable, and overall hard to figure, that's how the people of Zorro like to appraise Halcyon. True, his morals are monomaniacal, his enmities all the more venomous. Whatever he decides are the principles that guide him. No one else can influence that. While it may make him difficult, it also makes him easy with the right approach - that means playing games and scheming against him requires either utmost confidence or foolishness.

    Ever since he took on a slayer position, Halcyon had preferred mingling with lower rankers, especially normals, lacking any semblance of a competent warrior. During jobs, he also seldom takes advantage of his berserker gifts unless absolutely necessary. While local mercenaries know that negotiating with him can end emptyhanded, drinking and gambling are completely different matters. There is a reason for the name Tragic: money leaving like dust in the wind. Though he never had much concern for riches in the first place. Instead, when things get rowdy, Halcyon has no problem being sleazy and shameless.

    But a man needs some source of income. Every so often, Halcyon dons his black-masked persona. Reticent and a loner, he doesn't speak much in this form, coming and vanishing as he needs. Missions are always soloed, and his weapon of choice is recognized to be a large rifle. Halcyon's reason for secrecy is to ward off unwanted fame, and that acting in the shadows provides other uses.

    There's lastly another side to Halcyon, of which he's not mindful of, and it's how much he enjoys slaughtering: to dye the world red. Whether it's that, or if he's unwilling to acknowledge it, this compulsion marks the first change of heart.

 
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OVERALL, you're accepted. Though, I need a few things changed. (Blame Nano Nano I don't typically read gear.)
Being his first contact with the magical arts, they were mostly related to performance tricks and stage illusions, such as manipulating shadows and light. Although there were more depths to these arts, he didn't learn them in time
Can you make his illusion magic, solely shadowish? Like he can make it appear that things are in the shadow, and he can really fudge some people up at night or in a dark room illusion wise? The light magic of his sounds a bit angelic~. Sorry hun.
Black Mask: It was formed when Barren refined the chaos essence of an entire monster horde, thus taking the appearance of dark metal.
Black Mask, yes and no. It can keep its abilities, just not it's lore. Can it be from Barren? Yes. That creation method. No. The Gods are the embodiment of their respective titles in energy form. Chaos is a deity in itself in that retrospect so no, Barren would not be refining it. However, he could drip some of his Godly blood on a metal mask, bestowing it with the abilities you wrote for it.
When Halcyon turned to face the monsters, none entered his sight. There were only the two berserker corpses laid neatly side by side. When he looked up to search for Barren, a mask fell into his hands.
^ Yes. Yes. Yes. ^ <3
 

  • View attachment 662564
    Name: Halcyon Rake

    Aliases: Sion, Tragic

    Title: Black Sniper

    Gender: Male

    Age: 23

    Slayer Rank: Metal

    Patron: Barren



    Personality:
    "I like... red."

    Capricious, unreasonable, and overall hard to figure, that's how the people of Zorro like to appraise Halcyon. True, his morals are monomaniacal, his enmities all the more venomous. Whatever he decides are the principles that guide him. No one else can influence that. While it may make him difficult, it also makes him easy with the right approach - that means playing games and scheming against him requires either utmost confidence or foolishness.

    Ever since he took on a slayer position, Halcyon had preferred mingling with lower rankers, especially normals, lacking any semblance of a competent warrior. During jobs, he also seldom takes advantage of his berserker gifts unless absolutely necessary. While local mercenaries know that negotiating with him can end emptyhanded, drinking and gambling are completely different matters. There is a reason for the name Tragic: money leaving like dust in the wind. Though he never had much concern for riches in the first place. Instead, when things get rowdy, Halcyon has no problem being sleazy and shameless.

    But a man needs some source of income. Every so often, Halcyon dons his black-masked persona. Reticent and a loner, he doesn't speak much in this form, coming and vanishing as he needs. Missions are always soloed, and his weapon of choice is recognized to be a large rifle. Halcyon's reason for secrecy is to ward off unwanted fame, and that acting in the shadows provides other uses.

    There's lastly another side to Halcyon, of which he's not mindful of, and it's how much he enjoys slaughtering: to dye the world red. Whether it's that, or if he's unwilling to acknowledge it, this compulsion marks the first change of heart.

When I think of your OC's image of Barren i think supreme authority and strength. Like, completely supernatural.
c69a967604ee9d721f5c0faafe63f779.jpg
 
Caped nerd.jpg
Alberic Oakland


Name: Alberic Oakland
Nicknames/Aliases: Oak, Alby
Titles: The Firebringer of Felona Hill
Age: 25
Profession: Artificer/Alchemist
Rank: Bronze
Patron God: Drow - God of Spells and Potions

At first glance Alberic really doesn't look like much. Not many would see him for one of the most talented artificers in the guild, though he would quickly deny it. Alberic is scatter-brained and bumbling but genuinely good-hearted. It's only when you speak to him do you begin to realize how bright he is, and consequently, how useful.



  • Attire:
    Alberic's clothes are made very carefully from flame-retardant materials, the most valuable piece being his cloak, crafted entirely from salamander skin and completely heat-resistant. This isn't for monsters, it is to shield him from his more aggressive potions and contraptions and mostly, it is to protect him from his many experiments.
    He has very little in the way of armour, a leather vest under his clothes will protect against the fangs and claws of smaller monsters, and perhaps a dagger, but nothing else.

    Alberic has a wide range of potions and mechanical devices that he can use against most opponents. He is a distance fighter and relies on staying away from the center of combat.

    Potions:
    fire potion.jpgice potion.jpggreen potion.jpg
    - Firebomb: Contained in glass flasks these are extremely delicate and Alberic doesn't usually carry them around unless he knows they'll be used. It's a risk. When the flask is broken the contained liquid spreads out over a 12ft area and covers everything within range in a four second inferno, enough to set fur coats on fire and cause serious burns to targets.
    - Freezebomb: This potion also has a 12ft area and can freeze anything up to 6ft off the ground, enough to stop a 200lb monster, unless it has a cold-tolerant trait.
    - Flashbomb: This vial, when broken creates a massive flash which may blind and confuse it's target and allow the user to escape a bad situation.
    - Acid vial: This potion can eat through most organic substances, as well as metal. It takes much longer to eat through metal.
    - Sleep and paralysis powders: A fine dust that can be used to treat bolts or caltrops

    - Other assorted powders and elixirs: Alberic has a number of smaller vials that contain a variety of elixirs and powders that can inflict various affects: One powder causes severe itching, another creates an artificial attraction for a short period of time, a third is simply an ink that glows in the dark. Many of these Alberic is still work-shopping though and may not work right every time. He won't say no to a guinea pig though.


    crossbow gauntlet.jpg
    Weapons:

    - Crossbow gauntlet: This gauntlet fires small, hollow bolts that can be filled with specific poisons or elixirs. The bolt can also be fixed to create a short, stabbing point for close-quarter combat. Alberic is working on turning this into a self-projecting grappling hook, but he hasn't quite perfected the mechanism yet.
    - Caltrops: Small, four-point spikes that can be tipped with poisons and scattered on the ground to affect whatever creature steps on them. They can also injure feet and hinder mobility to hem creatures in and limit their movement.
    - Artificer tools: Vials, beakers, a small flame device, pipettes, measuring spoons, anything Alberic needs to create more of his precious elixirs and fix his devices.
    - Potions bag: a bag that contains pouches and holders for all his many concoctions. He is extremely protective of it as a few of the vials contain highly explosive material. Alberic has been blown up more than once because of people messing with his bag.

 

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Full Name- Hikaru Mizota; ひかる みぞた
(Only people close to her know her real name. Others refer to her as her nickname.)

*Nickname(s)/Alias- Pheonix (Intentionally spelt incorrectly)

*Title(s)- N/A

Age(16+)- 18

Appearance
( "Realistic" art or Anime )
Hikaru normally has the lower half of her face covered, but when she doesn't, she has a softer, youthful appearance, contrasting her hard personality. She has long black hair, going down about to her bottom, and pale blue eyes. Under her right eye, she bears a small X shaped scar. This she uses as a warning of her previous encounters with monsters. Her height is about 5'4". Short, yet incredibly agile. She normally wears semi-armor, consisting of a chest plate, arm and leg guards, and sometimes, a helmet. All of this armor is black with accents of blue. She wears a cloth over the lower half of her face as a personal preference. She rarely shows her face to anyone.
Tumblr_static_anime_girl_with_black_hair_and_blue_eyes-1920x1080.jpg

Weapon/Armor/Gear-
As described in her appearance, she wears semi-armor, consisting of a chest plate, arm and leg guards, and sometimes, a helmet. All of this armor is black with accents of blue. As for weapons, she carries a dagger, hidden in her armor, a sword on her hip, along with a bag of small rations. She sometimes carries a bow and arrow set when she can get her hands on them.

Abilities-
Magic-
Classic Mer Abilities. Can control water and breath in it.
Physical- Really agile, has the ability to sneak without a sound.

Personality- She has a really independent personality, due to living on her own for most of her life. She doesn't like to work with anyone because they always get in her way. She works alone and never asks for help unless its life or death. It is a challenge to get along with her. She tries to stay as distant away from anyone as possible emotionally because she blames herself for her parents' deaths.

Strengths- Skilled with a sword/Bow and arrow. Really agile.

Weaknesses- Huelin. Getting along with people. Getting emotionally attached to someone she's been through something traumatic with. Endurance running. Accidentally damaging town property. Sleeping during inappropriate times. Ignoring people.

Biography-
(4+ sentences)

Hikaru is a bit of an a**hole if you must put it bluntly. She doesn't like anyone new. She hides herself from everyone else and goes on one straight path. Once she on a mission, there is no stopping her. Hikaru is tough to get to emotionally unless you've mutually helped her out of a deadly situation, and if you break that trust, there's no getting it back. Hikaru also has a habit of falling asleep at the worst times possible. She's not doing it on purpose, she's just sleepy!

Patron
(Deity)

Server of Noah.

Extra-
Orphaned at the age of 4. Every friend she had, died the same way.




AHHH! Finally finished!!! I hope it's alright. I worked so hard! (Even posted it in the wrong thread xD)​
 
Full Name- Hikaru Mizota; ひかる みぞた
(Only people close to her know her real name. Others refer to her as her nickname.)

*Nickname(s)/Alias- Pheonix (Intentionally spelt incorrectly)

*Title(s)- N/A

Age(16+)- 18

Appearance
( "Realistic" art or Anime )
Hikaru normally has the lower half of her face covered, but when she doesn't, she has a softer, youthful appearance, contrasting her hard personality. She has long black hair, going down about to her bottom, and pale blue eyes. Under her right eye, she bears a small X shaped scar. This she uses as a warning of her previous encounters with monsters. Her height is about 5'4". Short, yet incredibly agile. She normally wears semi-armor, consisting of a chest plate, arm and leg guards, and sometimes, a helmet. All of this armor is black with accents of blue. She wears a cloth over the lower half of her face as a personal preference. She rarely shows her face to anyone.
Tumblr_static_anime_girl_with_black_hair_and_blue_eyes-1920x1080.jpg

Weapon/Armor/Gear-
As described in her appearance, she wears semi-armor, consisting of a chest plate, arm and leg guards, and sometimes, a helmet. All of this armor is black with accents of blue. As for weapons, she carries a dagger, hidden in her armor, a sword on her hip, along with a bag of small rations. She sometimes carries a bow and arrow set when she can get her hands on them.

Abilities-
Magic-
Classic Mer Abilities. Can control water and breath in it.
Physical- Really agile, has the ability to sneak without a sound.

Personality- She has a really independent personality, due to living on her own for most of her life. She doesn't like to work with anyone because they always get in her way. She works alone and never asks for help unless its life or death. It is a challenge to get along with her. She tries to stay as distant away from anyone as possible emotionally because she blames herself for her parents' deaths.

Strengths- Skilled with a sword/Bow and arrow. Really agile.

Weaknesses- Huelin. Getting along with people. Getting emotionally attached to someone she's been through something traumatic with. Endurance running. Accidentally damaging town property. Sleeping during inappropriate times. Ignoring people.

Biography-
(4+ sentences)

Hikaru is a bit of an a**hole if you must put it bluntly. She doesn't like anyone new. She hides herself from everyone else and goes on one straight path. Once she on a mission, there is no stopping her. Hikaru is tough to get to emotionally unless you've mutually helped her out of a deadly situation, and if you break that trust, there's no getting it back. Hikaru also has a habit of falling asleep at the worst times possible. She's not doing it on purpose, she's just sleepy!

Patron
(Deity)

Server of Noah.

Extra-
Orphaned at the age of 4. Every friend she had, died the same way.




AHHH! Finally finished!!! I hope it's alright. I worked so hard! (Even posted it in the wrong thread xD)​
Accepted~ <3
 
Alberic Oakland


Name: Alberic Oakland
Nicknames/Aliases: Oak, Alby
Titles: The Firebringer of Felona Hill
Age: 27
Profession: Artificer/Alchemist
Rank: Bronze
Patron God: Drow - God of Spells and Potions

At first glance Alberic really doesn't look like much. Not many would see him for one of the most talented artificers in the guild, though he would quickly deny it. Alberic is scatter-brained and bumbling but genuinely good-hearted. It's only when you speak to him do you begin to realize how bright he is, and consequently, how useful.



  • Attire:
    Alberic's clothes are made very carefully from flame-retardant materials, the most valuable piece being his cloak, crafted entirely from salamander skin and completely heat-resistant. This isn't for monsters, it is to shield him from his more aggressive potions and contraptions and mostly, it is to protect him from his many experiments.
    He has very little in the way of armour, a leather vest under his clothes will protect against the fangs and claws of smaller monsters, and perhaps a dagger, but nothing else.

    Alberic has a wide range of potions and mechanical devices that he can use against most opponents. He is a distance fighter and relies on staying away from the center of combat.

    Potions:
    View attachment 662842View attachment 662843View attachment 662844
    - Firebomb: Contained in glass flasks these are extremely delicate and Alberic doesn't usually carry them around unless he knows they'll be used. It's a risk. When the flask is broken the contained liquid spreads out over a 12ft area and covers everything within range in a four second inferno, enough to set fur coats on fire and cause serious burns to targets.
    - Freezebomb: This potion also has a 12ft area and can freeze anything up to 6ft off the ground, enough to stop a 200lb monster, unless it has a cold-tolerant trait.
    - Flashbomb: This vial, when broken creates a massive flash which may blind and confuse it's target and allow the user to escape a bad situation.
    - Acid vial: This potion can eat through most organic substances, as well as metal. It takes much longer to eat through metal.
    - Sleep and paralysis powders: A fine dust that can be used to treat bolts or caltrops

    - Other assorted powders and elixirs: Alberic has a number of smaller vials that contain a variety of elixirs and powders that can inflict various affects: One powder causes severe itching, another creates an artificial attraction for a short period of time, a third is simply an ink that glows in the dark. Many of these Alberic is still work-shopping though and may not work right every time. He won't say no to a guinea pig though.


    Weapons:

    - Crossbow gauntlet: This gauntlet fires small, hollow bolts that can be filled with specific poisons or elixirs. The bolt can also be fixed to create a short, stabbing point for close-quarter combat. Alberic is working on turning this into a self-projecting grappling hook, but he hasn't quite perfected the mechanism yet.
    - Caltrops: Small, four-point spikes that can be tipped with poisons and scattered on the ground to affect whatever creature steps on them. They can also injure feet and hinder mobility to hem creatures in and limit their movement.
    - Artificer tools: Vials, beakers, a small flame device, pipettes, measuring spoons, anything Alberic needs to create more of his precious elixirs and fix his devices.
    - Potions bag: a bag that contains pouches and holders for all his many concoctions. He is extremely protective of it as a few of the vials contain highly explosive material. Alberic has been blown up more than once because of people messing with his bag.

I love the little back story, he's adorable <3 He's accepted, can't wait for his help <3 A C C E P T E D
 
Alberic Oakland


Name: Alberic Oakland
Nicknames/Aliases: Oak, Alby
Titles: The Firebringer of Felona Hill
Age: 27
Profession: Artificer/Alchemist
Rank: Bronze
Patron God: Drow - God of Spells and Potions

At first glance Alberic really doesn't look like much. Not many would see him for one of the most talented artificers in the guild, though he would quickly deny it. Alberic is scatter-brained and bumbling but genuinely good-hearted. It's only when you speak to him do you begin to realize how bright he is, and consequently, how useful.



  • Attire:
    Alberic's clothes are made very carefully from flame-retardant materials, the most valuable piece being his cloak, crafted entirely from salamander skin and completely heat-resistant. This isn't for monsters, it is to shield him from his more aggressive potions and contraptions and mostly, it is to protect him from his many experiments.
    He has very little in the way of armour, a leather vest under his clothes will protect against the fangs and claws of smaller monsters, and perhaps a dagger, but nothing else.

    Alberic has a wide range of potions and mechanical devices that he can use against most opponents. He is a distance fighter and relies on staying away from the center of combat.

    Potions:
    View attachment 662842View attachment 662843View attachment 662844
    - Firebomb: Contained in glass flasks these are extremely delicate and Alberic doesn't usually carry them around unless he knows they'll be used. It's a risk. When the flask is broken the contained liquid spreads out over a 12ft area and covers everything within range in a four second inferno, enough to set fur coats on fire and cause serious burns to targets.
    - Freezebomb: This potion also has a 12ft area and can freeze anything up to 6ft off the ground, enough to stop a 200lb monster, unless it has a cold-tolerant trait.
    - Flashbomb: This vial, when broken creates a massive flash which may blind and confuse it's target and allow the user to escape a bad situation.
    - Acid vial: This potion can eat through most organic substances, as well as metal. It takes much longer to eat through metal.
    - Sleep and paralysis powders: A fine dust that can be used to treat bolts or caltrops

    - Other assorted powders and elixirs: Alberic has a number of smaller vials that contain a variety of elixirs and powders that can inflict various affects: One powder causes severe itching, another creates an artificial attraction for a short period of time, a third is simply an ink that glows in the dark. Many of these Alberic is still work-shopping though and may not work right every time. He won't say no to a guinea pig though.


    Weapons:

    - Crossbow gauntlet: This gauntlet fires small, hollow bolts that can be filled with specific poisons or elixirs. The bolt can also be fixed to create a short, stabbing point for close-quarter combat. Alberic is working on turning this into a self-projecting grappling hook, but he hasn't quite perfected the mechanism yet.
    - Caltrops: Small, four-point spikes that can be tipped with poisons and scattered on the ground to affect whatever creature steps on them. They can also injure feet and hinder mobility to hem creatures in and limit their movement.
    - Artificer tools: Vials, beakers, a small flame device, pipettes, measuring spoons, anything Alberic needs to create more of his precious elixirs and fix his devices.
    - Potions bag: a bag that contains pouches and holders for all his many concoctions. He is extremely protective of it as a few of the vials contain highly explosive material. Alberic has been blown up more than once because of people messing with his bag.

This wasn't made canon yet, but I want to still offer it to you, it doesn't add much, but it's something.

Drow, God of Spells and Potions
Enchanted: resistance to and affinity for magic
+ Twisted magic detecting capabilities
 
This wasn't made canon yet, but I want to still offer it to you, it doesn't add much, but it's something.

Drow, God of Spells and Potions
Enchanted: resistance to and affinity for magic
+ Twisted magic detecting capabilities
Oh I am so adding this. It'll let him be more of a nerdy dork without getting himself killed XD
 
name : Gwynne The Black Bird Creme


Gender: Male


Age : 23


Appearance: Dark skin tone, black hair, and bright amber eyes. Earring on left side with piercings to the left eyebrow


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OFQMvEvs1GOnvjzqbwgWoonBYzoYA6p4XMHXX3DZtDWvjFpKW0c9ljJFlTchXFxIb5ohfZUpKBHG3uFgCHbspXcR0qcvYU7wUBPUuG8NddocQQYtp9UGMQmdC6W3IqxJ0TYg4Ka4


Length: 5’5


Personality :A sarcastically witty strategist with tendencies to go his own way in terms of ideas and plans. He’s also a philosophical thinker, hiding behind a humorous and playful style. A lot of menacing rage hidden within.


Strengths: Charming, Negotiative, Acrobatic, and cunning, a little manipulative


Weakness: No sense of direction, prone to get lost in thoughts and wander off, can become violently menacing on rare occasions (Like a calm before the storm)


Weapons and expertise: gauntlet that enhances strength and has poisonous sharp tips

Abilities: Natural resistance to poisons and affinity towards plants

Patron- Blessed By Venom


Biography: The proud and noble son of Altair and Alana Creme and adopted as a child into the house after he was found at sea, Gwynne grew up surrounded from every side by rumors of his original upbringing. feeling unnatural in his habitat, he tried relentlessly to be prideful in his position as a noble heir to the house, yet an almost distant memory pulls at him violently. He often finds himself staring out into the ocean waters, longing for a life that he holds so familiar yet so far away.Who was he in life? His purpose? These were all questions that plagued gwynne, but still, he had the duty of nobility. There was no time to discover what more was beyond his surface.
Accepted, nice drawings by the way. You can hop on in, but I'd wait a minute. People are transferring their OCs into a new setting. (Public Training Grounds)
 
Full Name
Abenthy Fizban Creme
*Nickname(s)/Alias
Ben
*Title(s)
Heir to the Creme House
Age(16+)
26
Appearance
1579830703490.png
Weapon/Armor/Gear

He wears very light chain-mail underneath his cloak for protection, though he prefers to stay away from a fight if he can help it. However, for someone that would rather stand back in a fight he carries a large assortment of weapons.
He has a large Bastard Sword with his family insignia, as well as veins running through it that he can put various poisons inside. This is his preferred weapon, though he does look a little strange when he goes into battle (due to his age and look)
He has a crossbow that he generally doesn't use, though if he must he can fire poisoned arrows at his opponents. He personally thinks they are a coward's weapon, but he is smart enough to know that his morals won't mean anything if he's dead.
Abilities
He has a natural resistance to poisons and has an almost perfect grasp of plants and herbs. Being a very well learned man, many would simply chalk his abilities with plants and his extraordinary habit of tasting his experiments to being intelligent and lucky, but anyone who knew who he was would know it was a gift given to him by his Patron God, Venom. He is extremely knowledgeable in every field of science and mathematics, and reasonably well versed in other subjects. For many years he has traveled to various universities and has tried to learn as much as he could, devouring knowledge and wisdom wherever he could get it. His Chemistry talents are unmatched, and he is a fair hand at alchemy when he wishes.
Personality
Many would expect the sole heir to the Creme house and fortune to have a sinister personality, but Ben is far from an expectation. He is wild, laughs easy, and never exorcises his wit at the expense of others. He is a bad liar (much to his father's annoyance), and is very trusting. He used to be extremely paranoid as a child, but after learning he has natural abilities of resistance, he became more and more relaxed (almost to a point of foolishness).
Strengths
His Chemist skills are unmatched, and even though he seems to have a knack for turning even antidotes into poisons, he can brew almost anything in a matter of minutes (depending on the dosage). He has used his god-given abilities to make himself an excellent woodsman and a talented man of the road-much to his family's displeasure. He can fight decently well, and with his vast knowledge of the arts and sciences he is like a walking textbook. His insatiable curiosity for knowledge has also encouraged him to learn the noble art of lock picking.
Weaknesses
He has gotten to a point where he is a bit too trusting. He is no fool, but he doesn't see the obvious depict or malice in most people. He is a bit older than most which affects him when on long treks, and he has an unfortunate habit of mixing food with his chemistry or alchemy projects. His disregard for rules can also land him in trouble when he is caught.
Bio:
Abenthy grew up with a lot of rules. He was told where to sit, where to stand, and what to say. He was told how to live, what he was going to do, and how he was going to do it. At age 12 Abenthy grew sick of the rules and expectations of his family and ran away, not caring what his family would think. His little escape only lasted 4 days, but it taught him a very important lessons: Rules are never absolute. He could get away with breaking rules without much consequence, as he was an only child and his parents seemed to be unable to conceive another child. If his parents did ever manage to conceive another child, there is no doubt that child would get everything-but with Ben as the only heir, his family's hands are a bit tied.
Ben left again when he was 16 to go to the Great University of the land so that he could continue his education on...well everything. There was no book that would be unopened, no door that would be closed. Within the next 5 years Ben tried to learn everything there was to know, finding that he had a talent for Chemistry (just as his family had done).
He returned home when he was 22 and began to work his way into the family, learning their ways of life and what he had to do to run the house. This lasted for about 2 years before he decided that he was going to leave once again to live a life on the road, and that he would return when his family needed him. Despite their obvious annoyance, there wasn't much they could do to stop him, so he left. He now travels the road living off the money he makes as an Chemist, eyebrows usually burned off from various accidents in his craft.

Patron
(Venom)

 
Last edited:
Full Name: Cassandra Maris

Nickname(s)/Alias: Cass (Never Cassie)

Titles: Attendant to the heir of the Crème house

Age: 25

Appearance:
Cassandra.png

Weapon/Armor/Gear
Due to her smaller frame, Cassandra’s weapon of choice is a pair of twin short swords. Simple but devastatingly sharp. She dons a simple leather bodice and matching wraps on her forearms and calves. While they don’t protect her much against powerful attacks and sharp blades, they do grant her more mobility and speed than weightier armory. Cassandra also carries around a flask filled with the water from Crystal lake which she is saves for the direst of situations.

Abilities:
As with all Mer, Cassandra has the ability to manipulate water and breath in it.

Personality:
While Ben is over trusting, Cassandra falls on the opposite end of the spectrum and can be extremely cynical and distrusting of everything. Together with her sharp wit and excessive use of sarcasm, she can come across as hostile and a little intimidating the first time you meet her. This is mostly a defense mechanism and under her stoic and impassive exterior, Cassandra is actually quite kind and nurturing. She is determined and once she has set her mind to something there is little that can stop her from accomplishing it. She is also fiercely loyal to those that have managed to gain her trust.

Strengths:
+ Extremely agile and fast in water
+ Swordsmanship
+ Great strategist

Weaknesses:
- Physical strength
- Small talk and all things related to socializing

Biography:
Cassandra grew up in extreme poverty and at the age of 10 her parents sold her to the Creme House into a life of servitude out of desperation. Because of this, she became extremely cynical and carries a deep resentment for her birth parents. She is also extremely protective of children who she deems as having negligent parents.
Engaged to play the role of attendant to the heir, she was initially afraid and extremely wary of Ben. She soon warmed up to him though, once she found out he didn't share the traits and ideals of his family. Cassandra has never officially enrolled in a school and everything she has learned was taught to her by Ben. Growing up, they would spend all their time together either studying in the library or practicing sword fighting. Naturally, she followed him when he went to university and again when he decided to leave his family and travel the road. Partially because she was certain that if she didn't, Ben's gullibility would get him killed.

Patron (Deity): Noah​
 

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