Amelia White
Probably lost
Name: Zelda Emberson
Nicknames: N/A
Meaning behind name: Dark battle, or Blessed; Happy
Appearance:
Appearance pt. 2: Zelda stands at about 5'5 and weights approximately 121 lbs. Her eyes are cloudy and grey. She also carries around a wooden staff with her at all times.
Gender: Female
Sexual Orientation: Heterosexual
Race: Human
Age: 19
Grade: 13
Aura scale: City
Name of power: Seismic Sense
Setbacks of power:
- Anything not standing on solid surface evades detection
- Loose matter, such as sand, may distort perception
Drawbacks of power:
- Zelda can only use her aura non-stop for just under 4 hours, before it tires her out and dulls her senses.
- It takes about a half an hour of rest for her to regain her senses, but, depending on what situation she used her aura in, it can take up to 3 hours for her cells to regenerate enough for aura usage.
- When Zelda is drained because of over using her aura, she succumbs to flu like symptoms. Fever, chills, headaches, and occasionally she might vomit.
Description of power: The user is able to pick up even the slightest vibrations through physical contact with the ground, enabling them to perceive their surroundings as precisely as normal sight. Users are able to sense the structure and materials of solid substances, including the presence of caves, material changes, structural weaknesses, etc.
Personality: For her age and her disability, Zelda is pretty tough. She's not super open about her life or her feelings, but she's not anti-social. In fact, she makes friends pretty easily, it just takes her a while to really trust people. On the inside, she is frail and soft. At times, for people who are good at reading others, that softness shows.
Likes:
- Waking up early
- Fuzzy things
- Animals
- Perfumes
- Close combat
Dislikes:
- Others complaining about their vision
- Arrogance and ignorance
- Most sports, or at least any sport that involves throwing something
- Planes and flying
- Sand and deep water
Bio: Born blind, Zelda didn't have the greatest childhood. It wasn't terrible, but it wasn't all that. Fearing that she'd be picked on due to her disability, her mother home-schooled Zelda until she was about 12. A month or so after her 12th birthday, Zelda's father admitted her to the Guardian Academy. Zelda did have a lot of potential, but wasn't seen as much of a promising fighter because of her lack of vision. Although, over time, Zelda developed into a skilled fighter with close combat being a strength. It took some time to unlock her Aura, even still she has some ways to go, but unlocking a piece of it helped with her development. It gave her the ability to sense the vibrations in the ground, giving her a clear layout of her surroundings in her mind.
Habits:
- Every so often she will hit her wooden staff on the ground to retouch with what's around her if no one is moving. For that split second, she uses her aura, but she usually saves her energy for combat situations.
- She doesn't look up when she speaks.
- Zelda
- When she meets someone new, she likes to feel them out. She runs her hands along the persons face and maybe their shoulders.
Extra:
- She hates feeling out of control, it's almost a phobia.
- Zelda's hearing is slightly better than those who can see, due to her body trying to make up for the lost sense. She can easily recognize voices in a room.
Nicknames: N/A
Meaning behind name: Dark battle, or Blessed; Happy
Appearance:
Appearance pt. 2: Zelda stands at about 5'5 and weights approximately 121 lbs. Her eyes are cloudy and grey. She also carries around a wooden staff with her at all times.
Gender: Female
Sexual Orientation: Heterosexual
Race: Human
Age: 19
Grade: 13
Aura scale: City
Name of power: Seismic Sense
Setbacks of power:
- Anything not standing on solid surface evades detection
- Loose matter, such as sand, may distort perception
Drawbacks of power:
- Zelda can only use her aura non-stop for just under 4 hours, before it tires her out and dulls her senses.
- It takes about a half an hour of rest for her to regain her senses, but, depending on what situation she used her aura in, it can take up to 3 hours for her cells to regenerate enough for aura usage.
- When Zelda is drained because of over using her aura, she succumbs to flu like symptoms. Fever, chills, headaches, and occasionally she might vomit.
Description of power: The user is able to pick up even the slightest vibrations through physical contact with the ground, enabling them to perceive their surroundings as precisely as normal sight. Users are able to sense the structure and materials of solid substances, including the presence of caves, material changes, structural weaknesses, etc.
Personality: For her age and her disability, Zelda is pretty tough. She's not super open about her life or her feelings, but she's not anti-social. In fact, she makes friends pretty easily, it just takes her a while to really trust people. On the inside, she is frail and soft. At times, for people who are good at reading others, that softness shows.
Likes:
- Waking up early
- Fuzzy things
- Animals
- Perfumes
- Close combat
Dislikes:
- Others complaining about their vision
- Arrogance and ignorance
- Most sports, or at least any sport that involves throwing something
- Planes and flying
- Sand and deep water
Bio: Born blind, Zelda didn't have the greatest childhood. It wasn't terrible, but it wasn't all that. Fearing that she'd be picked on due to her disability, her mother home-schooled Zelda until she was about 12. A month or so after her 12th birthday, Zelda's father admitted her to the Guardian Academy. Zelda did have a lot of potential, but wasn't seen as much of a promising fighter because of her lack of vision. Although, over time, Zelda developed into a skilled fighter with close combat being a strength. It took some time to unlock her Aura, even still she has some ways to go, but unlocking a piece of it helped with her development. It gave her the ability to sense the vibrations in the ground, giving her a clear layout of her surroundings in her mind.
Habits:
- Every so often she will hit her wooden staff on the ground to retouch with what's around her if no one is moving. For that split second, she uses her aura, but she usually saves her energy for combat situations.
- She doesn't look up when she speaks.
- Zelda
- When she meets someone new, she likes to feel them out. She runs her hands along the persons face and maybe their shoulders.
Extra:
- She hates feeling out of control, it's almost a phobia.
- Zelda's hearing is slightly better than those who can see, due to her body trying to make up for the lost sense. She can easily recognize voices in a room.
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