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Realistic or Modern Young Avengers: Character Sheet

Other
Here

fin

"all i do is finesse, man."



THE YOUNG AVENGERS












BASICS.

Full Name:

Alias(es):

Species: (Human, Kree, Inhuman, etc.)

Gender:

Affiliation:
(Nova Corps, Asgard, Stark Industries, etc.)

Age: (15-21.)


Sexuality:

Face Claim:


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APPEARANCE.

General Appearance — (Realistic images of your fc should be somewhere on the cs. General appearance is a written description of your character's looks. Include height, weight, hair, eye colour, skin tone, etc.)

Body Modifications:

Distinguishing Features:


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PERSONALITY.

General Personality: (2+ Paragraphs)

Likes:

Dislikes:

Vices:

Virtues:



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BIOGRAPHY.

History:

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MISCELLANEOUS.

Power: (Name, and description. You can divide this into applications, or just a paragraph. The more scientific it sounds, the cooler. This can be built upon ic, so don't fret too much here.)

Skills: (Nothing over-the-top crazy, but some unique skills would help in a variety of scenarios.)

Equipment: (Any paraphernalia unique to your character. You can include personal vehicles, weapons, armour, charms, etc.)

GM's Note: I know this code might be outdated, but eh, I love it. Just wanted to mention that you can add more to your cs, and personalize it as well. BBcode is also more than welcome so you're not limited to this display.








coded by natasha.
 
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peter b. parker


the notorious spider-man



SPIDER-MAN. CROOK. BROKEN. AUNT MAY. MR. STARK I DONT FEEL SO GOOD.SPIDER-MAN. CROOK. BROKEN. AUNT MAY. MR. STARK I DONT FEEL SO GOOD.SPIDER-MAN. CROOK. BROKEN. AUNT MAY. MR. STARK I DONT FEEL SO GOOD.SPIDER-MAN. CROOK. BROKEN. AUNT MAY. MR. STARK I DONT FEEL SO GOOD.SPIDER-MAN. CROOK. BROKEN. AUNT MAY. MR. STARK I DONT FEEL SO GOOD.SPIDER-MAN. CROOK. BROKEN. AUNT MAY. MR. STARK I DONT FEEL SO GOOD.SPIDER-MAN. CROOK. BROKEN. AUNT MAY. MR. STARK I DONT FEEL SO GOOD.
















  • Full Name: Peter Benjamin Parker.

    Aliases: Spider-Man.

    Age: 19 (August 10, 2001.)

    Species: Human.

    Gender: Male.

    Affiliation: Midtown School of Sciences and Technology (formerly).
    Stark Industries (formerly).
    Avengers (formerly).

    Sexuality: Heterosexual.

    Face Claim: Tom Holland.

    Peter Benjamin Parker was born in Queens, New York City on August 1, 2001. Since his childhood, the young Parker was raised by his loving aunt May Parker, and Uncle Ben Parker, the latter of whom is deceased.

    Growing up, Peter had always been a fan of technology and sciences. In 2010, he'd visited the Stark Expo, amassing a number of toys, helmets, and Iron Man figurines (his longtime idol). It was during said Expo that Ivan Vanko launched an attack using Hammer Drones, which prompted the host, Tony Stark, to defend the civilians. Till' now, Peter remembers raising his Iron Man gauntlet in defiance to one of the drones, and the voice of Tony Stark behind him blasting the machine away. The instant struck him, and from then on he wanted to protect others like Stark had protected him. He'd go on to grow his knowledge in hopes of one day reaching the level of Stark.

    In his teens, Peter attended Midtown High on a scholarship into the sciences and technology program. It was at Midtown that he acquainted his longtime bestfriend, Ned Leeds, crushed on Michelle Jones and and Liz Toomes, and started a rivalry with Flash Thompson. On a trip to Oscorp in his freshman year, Parker was bitten by a radioactive spider and acquired superhuman powers. Resolving to use his powers to help those in need, Peter learned to hone his abilities, and developed his own synthetic webbing and web-shooters to use when battling criminals as the masked hero, Spider-Man. Following viral YouTube videos, and the disposal of crooks, Parker eventually got the attention of Tony Stark. He became his protege of sorts since then.

    In the following several years, Parker fought half of the Avengers, put away the Shocker, faced off with the Vulture, went to space, and got snapped out of existence... Only to return five years later in an epic face off against a purple, wrinkle-chinned mad Titan. If life after meeting Tony (his idol nonetheless) wasn't crazy, he lost the mentor that'd taken a chance on him in the Battle of the Earth. And less than a year later, he'd loose the secret part of his identity as Spider-Man following the battle against Mysterio in Europe.

    Parker went into a panic following the incident. His identity was up on every New York tabloid, his phone was ringing with constant messages, and Aunt May was home alone. Without anything remotely close to a plan, Peter rushed home to find his aunt. He told her he'd be leaving her, that he needed time to sort out the mess he'd made, and that he'd be back home soon. No matter what, don't trust anyone. And that's what Peter himself did. Closed off, with nobody to go to, Parker infiltrated the abandoned Stark Tower where he'd been quietly living since. He's kept tabs on Quentin Beck, and refuses to believe that Mysterio is dead. It could be another ploy after all. Likewise, he's kept a board up with constant updates on aunt May.

    Parker has grown grizzly, and unhealthy.



..................................................WEB HEAD


SPIDER-MAN


code by low fidelity.
 
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FAMILY. RUN LIKE A GIRL. KITTY. BRONX'S FINEST.FAMILY. RUN LIKE A GIRL. KITTY. BRONX'S FINEST.FAMILY. RUN LIKE A GIRL. KITTY. BRONX'S FINEST.FAMILY. RUN LIKE A GIRL. KITTY. BRONX'S FINEST.FAMILY. RUN LIKE A GIRL. KITTY. BRONX'S FINEST.FAMILY. RUN LIKE A GIRL. KITTY. BRONX'S FINEST.FAMILY. RUN LIKE A GIRL. KITTY. BRONX'S FINEST.FAMILY. RUN LIKE A GIRL. KITTY. BRONX'S FINEST.FAMILY. RUN LIKE A GIRL. KITTY. BRONX'S FINEST.FAMILY. RUN LIKE A GIRL. KITTY. BRONX'S FINEST.FAMILY. RUN LIKE A GIRL. KITTY. BRONX'S FINEST.FAMILY. RUN LIKE A GIRL. KITTY. BRONX'S FINEST.FAMILY. RUN LIKE A GIRL. KITTY. BRONX'S FINEST.FAMILY. RUN LIKE A GIRL. KITTY. BRONX'S FINEST.FAMILY. RUN LIKE A GIRL. KITTY. BRONX'S FINEST.FAMILY. RUN LIKE A GIRL. KITTY. BRONX'S FINEST.
















  • Full Name: Angela Isabelle del Toro.

    Nickname(s): Angie, Kitty.

    Alias(es): White Tiger.

    Species: Enchanted Human (by the White Tiger Amulet).

    Gender: Female.

    Affiliation: Bronx, New York (base of vigilantism),
    Daredevil, Luke Cage, Jessica Jones, Iron Fist (prior run-ins),
    Midtown High (enrolled).

    Age: 16 (November 14 2007).

    Sexuality: Bisexual.

    Face Claim: Amanda Arcuri.

    Angela del Toro is a Bronx-born native. She was raised by her parents, Awilda and Nestor del Toro. Growing up, Angela was the eldest of three children, and with her parents working various jobs to make ends meet, she took to being the protector of her brothers. Angela filled the void of parental love by showering her own love unto her family, and pulled herself many different ways to keep her little brothers happy, as well as maintain a social life of her own.

    While her parents had always tried their best to create a nurturing environment in their home, things began to turn sour around Angela's 11th birthday. Her mother, Angela del Toro accused her husband of cheating. It wouldn't have been a surprise to Angela either, who noticed the sudden disappearances of her father in the middle of the night, along with mysterious phone calls he took when he didn't think she could hear. The bickering, and fighting at home only pushed Angela out of the home, where she found athletics to be a safe haven. More specifically, dancing and cheerleading. She excelled in both, but could never quite reach her potential as she struggled with maintaining her home life as well.

    It was during the snap that everything changed for Angela. One night, she'd decided to stay up and wait for her father to leave, anxious to find out what he was truly up to. She snuck out of the small apartment they lived in, and followed Nestor onto the roof. It was then that he brought out a glowing, beige amulet, shaped in the form of a tiger. Whisps of green energy enveloped her father, and beneath the energy, she could see his attire shifting from his pajamas, to a striped, skintight suit. The transformation was nearing Nestor's neck when suddenly, her father began to fade quite literally out of existence. All that was left in his absence was the amulet he once held.

    Angela, confused and distraught, fled the scene, and hoped to wake up the next day with everything normal. But nothing was normal, not anymore. Her brothers didn't wake her up with the sound of their squabbles, and her mother wasn't shouting down at her father's throat. Instead, she heard sobbing coming from her mother's room, and when she'd asked what happened, she was told her two younger brothers disappeared too. Angela raced up onto the apartment roof, and like it'd been the other night, the tiger amulet sat on the cold concrete. She swiped it, and returned to give a shoulder for her mother to cry on.

    Only months later, Angela's mother took her own life. Found floating down the docks. She was taken to live with her grandpa, Nestor the first, who was comforting and gentle. Nestor asked about the amulet, which Angela showed the old man. Though he'd given her her own time to mourn, Nestor eventually showed Angela the true meaning over the White Tiger Amulet, a family heirloom passed down from generation to generation. He told her of his own day, and then taught her to use the charm's gifts. At the age of 15, with inspiration from the Spider-Man, and the Devil of Hell's Kitchen, Angela took to the streets to fight crime under his grandfather's guidance.

    Her family eventually phased back into existence, but facing her father and returning the amulet-- meeting her baby brothers who'd never remember her-- Angela couldn't fathom. She stayed with her grandfather rather than returning home, and found refuge in fighting crime. Eventually, she stumbled upon the note from Spider-Man on her way home from school, a letter scrawled in pen. With permission from her grandfather, she'd be able to join whatever rag-tag team the webslinger had planned.


..................................................RUN LIKE A GIRL


ANGELA


code by low fidelity.
 
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BASICS.
Full Name:

Gwendolyn "Gwen" Faust
Alias(es):
Iron Bull
Katie Holmes, Romona Lee, Mani McLaughlin
Species:
Mutant
Gender:
Female
Affiliation:
- Xavier's School for Gifted Children/X-Men (Formerly)
- The Brotherhood/Magneto (Formerly)
- Midtown High (Currently)
- Hell's Kitchen (Currently)
Age:
19
Sexuality:
Bi-Sexual/Demi-Romantic
Face Claim:
Elizabeth Giles
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APPEARANCE.
General Appearance —

Standing at 5'3" and weighing, but not looking like she does, 536lbs, it would be easy to brush Gwen off at first. Despite an intimidating aura and love of dark clothing (almost always falling under some type of alt style), her stature and feminine features undermine it a bit. She has an hourglass figure, thicker thighs, and a little chub, Gwen often uses people underestimating her thanks to her appearance as an advantage. She has dark hair, and green-gray eyes, and a permanent "resting bitch face."
Body Modifications:
- Both of her ears are double pierced
- She had a labret piercing (a stud under her bottom lip)
- Gwen has a large crow tattoo, that's sitting on a skull with a few things in its beak on her thigh
Distinguishing Features:
- Her body mods
- Three long, jagged scars that start jut under her chin and end at her collarbone (left side)
- Her hands are always either slightly bruised, cut up, or covered in bandages
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PERSONALITY.
General Personality:
(2+ Paragraphs)
Gwen like everyone on earth, is more than meets the eye. First appearance may give the impression of a cold-hearted, intense individual that isn't safe to approach. And in a way, you would be right. Gwen is some one you shouldn't be too quick to mess with. She's usually calm and a fairly level headed when it comes to confrontation. Observing before deciding if she wants to strike or not. There are a few types of people, bigots mostly, that are fight on sight for her though. Her calm and collected disposition though means that even in normal conversation with other people, she tends to be quiet and reserved. Listening to what other people have to say before giving her own input. This will persist when she's used to you and more willing to talk, but you're able to learn more about her. While her past is a secret, Gwen likes to talk about her hobbies and her work...even if it isn't strictly leave. And she actually really likes listening other people talk about their hobbies and interests.

But that's not all there is to. Gwen is secretive for a reason. She doesn't like talking about her past, she would much rather ignore it. And personal questions beyond what she's already shared (unless it's just asking for more detail) will go ignored. Loud people who don't know when to stop talking, bigots, and arrogant assholes quickly push her buttons to the point of snapping and possibly a physical altercation. She's a violent person sometimes, even to, unfortunately, the people who don't deserve that kind of anger from her. It can take a while for her to calm down, and Gwen is able to hold grudges for a long time. But her anger isn't the highlight here. Gwen absolutely hates herself. Incidents like that, or when she accidentally scared someone reminds her that she's a bad person. She doesn't hate mutants, but at the same time, she wishes she wasn't one. Gwen can't help it, she wants to change but it's not a process she can start until she's living some form of normal life. Gwen also lets her other emotions, her vulnerability hide and bubble up until she reacts a breaking point in the form of either a break down or massive panic attack. Which she keeps to herself, and that only starts the cycle all over again.
Likes:
~ Coffee
~ Spicy Food
~ Little Debbie Snack Cakes
~ Rainy/Cold weather
~ Most types of music
~ Naps
~ Black Clothing
~ Swishy skirts and fishnets
~ Colossus and Wolverine
Dislikes:
x Bigots
x Energy Drinks
x Confederate Flags
x Cops who think people like her are role models
x Cops in general
x Skirts that lay right in the middle of your knee, it's either below or above, not right in the middle
x Cockroaches
x Eggplant
Vices:
- Paranoid: While she's not exactly worried about someone coming after her, though Gwen is aware that is always a possibility, her paranoia comes out as the inability to fully trust anything. She has back up plans for her backup always has some sort of weapon on her, and her hideouts are constantly moving. This also means that she doesn't trust anyone completely, even her friends and people who have gained her loyalty.
- Self Loathing: Mommy and Daddy issues, a past involved verbal abuse and physical traumas on top of a mental disorder, Gwen was doomed from the start. It's quiet self-hate though, Gwen keeping her issues to herself the best she can. Though some things you can't ignore. She has a tendency to through herself into harmful situations or will suddenly act a little more recklessly than normal if she's having a particularly rough time.
- Angry: Angry at the world, herself, other people, it's always bubbling under the surface. It's not hard to set her off, and hard to calm her down. She holds a grudge for years, and while she does her best to keep from lashing out at people who don't deserve it, it's hard to keep her temper under control all the time.
- Borderline Sociopath: Gwen suffers from BPD, borderline personality disorder. Her self-loathing and self-destructive habits are negativity affected by this, as well as her anger. Gwen also struggles to empathize with other people but is able to recognize that her own feelings are not always the most important thing in the world. Breaking her trust or slighting her often doesn't end well, but as it's a slightly milder case, Gwen is able to follow societal norms easier than some other people with BPD or true sociopaths.
- Extremely Secretive: Gwen does not share secrets about herself or others. To the point that she's willing to die or let someone else die in order to keep those secrets. Which means she's a great person to tell.
Virtues:
- Compassionate: Empathy and compassion are different things. So while Gwen struggles with empathy, she's a very compassionate person. She's more driven to help people rather than try to understand the exact way they're feeling. So she might not be able to understand why you're upset or angry, but she'll give you an outlet.
- Open-Minded: Gwen doesn't care what your deal is, so long as you aren't a bigot, racist, or sexist. She has and will punch a nazi.
- Hardworking: While Gwen is often viewed as laid back or just mad, she's actually a very hardworking person. Whether it's making sure someone she's been hired to take care of or sees a that doesn't get away from her wrath, or just making sure a meal or game goes perfectly, Gwen often puts in 100%.
- Loyal (When you earn it): Her loyalty is hard to earn but when you have it, there aren't many things Gwen is unwilling to do for you. Once you lose it though, Gwen is your worst enemy. Her rule about keeping secrets goes out of the window.
- Intelligent: While not a genius, Gwen has knowledge of a wide variety of topics that often lend themselves to be useful. It's easy for her to solve puzzles and come up with quick solutions. And she has a good grasp of tactical situations.
- Strong intuition: She may not be in touch with her or other people's emotions, but Gwen is able to pick up on, for lack of a better word, your vibes. It's easy for her to tell if someone is worth trusting or not, and she always trusts her gut. If she's telling you not to do something alone, or to go somewhere, it's best to listen.
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BIOGRAPHY.
History:
Gwen was born in the big apple but lived upstate in a nice little neighborhood with her parents. They both had nice well paying jobs, a comfortable house, and for the first few years, she was well taken care of. Gwen didn't want for anything, even when her younger fraternal twin sisters were born. Sure things changed a little, but it wasn't too bad. She was ignored a little more, but that just meant she spent more time outside and with the neighbor kids. But that's how the first tragedy happened. Gwen and her friends were playing outside when she and the next-door boy got hit by a speeding car. She wasn't sure how it happened, but the moment her body connected with that car, something happened. Her skin turned to metal. Gwen still felt her bones crack, but she, unlike the neighbor boy, was still alive. It was something she couldn't understand, something she couldn't explain. It was hard for a five-year-old to recount that kind of trauma anyway, especially when they ended up in the kind of pain that Gwen had. One of her legs was broken in three different places, her ribs were severely bruised, and she suffered a massive concussion. But that wasn't the strangest thing. When she was given an x-ray, they couldn't see her bones. Figuring it was just an error, the doctors spent a while adjusting the machine until they finally found a low energy setting that worked. They couldn't believe what they were seeing. Her entire musculature system was made of metal.

That only meant one thing. Gwen was a mutant, something that horrified her parents. Things changed a lot after that revelation. When they brought her home after that short stint in the hospital, Gwen noticed things had changed. Her room was moved from upstairs to the small guest bedroom on the first floor. A lot of her toys seemed to be missing, separated between her baby sisters, and her parents just started a gong weird. For the first little bit of her healing, they were pretty much the same. But as she started gaining her strength back, and was able to walk around more on her own, Gwen noticed her parents had pretty much stopped talking to her. When they did, they were requests for chores or telling her to do this or that. Any odd occurrence in the house was always her fault, not of her sisters who were by now, mischievous toddlers. Gwen couldn't do anything right and they made sure she knew it.

That new attitude from her parents caused a shift in Gwen, something that was evident school and to the people who still considered her a friend. She got quiet, reserved, the girl who once stood for herself and her friends, the bright and bubbly kid who loved interacting in class was just...down. Defeated. Gwen looked sad all the time and lacked a way to actually communicate why. She was scared of disappointing her parents even more than she already did, and so Gwen just put up with it. A grin and deal with it situation. For two years she did, until one day some other student found out about her situation. Of course, kids like that can't keep a secret. It quickly spread through her school what she was, and her teacher's attitude changed as well. So did her friends. After just a day or two, nobody wanted to really be around her. It was hard, but nothing she wasn't used to.

One day toward the end of second grade, Gwen was cornered by some of the other kids. They said he was a monster, dirty, not really human. And then they started showing rocks at her. Of course, their aim was pretty bad but a few managed to nick her. And Gwen had had enough, she charged at the ring leader, punching him once, and broke his jaw. The other kids ran to get a teacher. Gwen ran off the school grounds. What was the point of sticking around? What was the point of going home? Gwen knew it wouldn't end well for her, so she just ran. It sparked an amber alert, one that was quickly resolved when a beat cop picked her up outside of a McDonalds. He took her home to worried parents, although that was certainly a show. As soon as the cops left, Gwen was yelled at, berated, informed she was being expelled, and sent to her room for an extended amount of time. But that didn't last forever.

Her parents were given an offer, one they glad took just to be rid of her, Gwen was sent off to a school for gifted children. It was here she met Xavier and learned the true purpose of the school. All the staff and other students were mutants like her. So you would expect her situation to improve. It did, but at the same time...that school should probably have a therapist on sight. Gwen didn't adjust as well as anyone hoped. They found thag di to the nature of her mutation, they had to be careful when training since she could have easily hurt everyone she sparred with. There were only two who weren't entirely weary of her were Colossus and Wolverine. Because of this fact, they were the ones who took over her training for the years she was in the school's care. They trained her, she got a decent education, but something happened when she was around 12 years old. She was watching the news with Storm and some of the other kids. There were some protests going on over the recent mistreatment of some mutant kids. And at the front of those protests were her parents and little sisters.

Turns out that her sisters were mutants too, except not the same degree as she was. Instead of metal skin and strength, they could manipulate plants. One sister could manipulate flowers, ferns, and trees. The other could manipulate vegetables and fruits. They were there to prove that mutants weren't all dangerous. Which was obviously a great message but Gwen didn't understand. She hadn't heard from any of them for years, ever since she came to Xavier's. Gwen was understandably upset and during a few moments of blind rage she wasn't aware she was capable of, Gwen accidentally hurt two of the other students who were just trying to calm her down. As much as everyone there tried to help her adjust, Gwen was considered a lost cause. She knew that's what was going on and so, Gwen found a way to leave. Not that Xavier could stop her anyway.

She was down in Hell's Kitchen, waiting for a bus to try and go home, wondering if her parents would take her back when an old man approached her. He sat next to her, they chatted for a few minutes, and he introduced himself as Eric Magnus Lehnsherr. Gwen knew who he was, Magneto. Something that made her uneasy at first, but after talking to him a little more he made her an offer. Spend one night with him an his associates, and make a choice. Stay with them or get a ride where ever she wanted to go. Gwen, with nowhere else to go, accepted. She went with him, and met a few members of the brotherhood. And decided to stay. For the next two years she spent her time with them, Eric essentially taking her under his wing as we kind of after figure. And honestly, he was probably the best one she's ever had. Even though what she was doing was technically illegal. One day though, she was walking back to their hideout when something weird started happening.

People were disappearing. Turning to dust as they went on with their daily lives, it was a terrifying thing to witness at 14. She ran the rest of the way home, just as Magento started to fade away. He promised that they would be back but...Gwen didn't know what to do. For the first day or two she just stayed in the hideout before finally making a decision. She packed up everything she needed, and made a trip upstate to visit her parents last known address. Gwen knew they still lived there but...nobody was home. All of them were gone.

So Gwen made her way back down into Nes York, and like a lot of the confused kids, spent a few days in some makeshift home. They all learned what happened, some space guy named Thanos did something that caused most of the world to disappear. At least, that's what it seemed like. New York was so quiet now, it was weird. And during that quiet, the people who remained started to act up. More than usual. Things like food and aid were scarce. Well, not scarce, but hard to get to. Which meant that some people used thag to their advantage. More criminals came to light since there was a sharp decrease in the number of cops and heroes running around. They preyed on the kids left behind. And Gwen decided to do something.

She took on the mantle of Iron Bull, totally inspired by the video game but we won't judge her for that, and for the past 6 years, Gwen has been policing the streets. Using her power for morally good but legally questionable deeds. She managed to enroll in an online high school while doing this, fighting math by day, and keeping criminals in track by night. Gwen even started taking requests, tasks varying from getting and delivering some medicine to taking out men who shouldn't be able to walk free. Gwen would liberate people being taken advantage of, and made sure that a collection of criminals (who were all aware she knew exactly where they lived). Even after the confusion of everyone who disappeared coming back she continued.

But...Gwen didn't expect Eric to enroll her in a real high school for her senior year. What. A. Drag.
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MISCELLANEOUS.
Power:
- WOMAN OF STEEL -
Metal Muscles: This is why, if you ever asked her to go swimming, Gwen would very quickly decline. Also why picking her up is pretty hard unless you can lift about 500 pounds. All of her muscles, while still acting like normal muscles, are steel. Which in turn, gives her a lot more strength than it looks like she has. She's easily able to hold her own with someone who had super strength but can still be overpowered. But that does mean she's stronger than other normal humans. Those in peak condition could hold their own with her, but given the chance, she could overpower them. This doesn't mean all fights are an immediate win favoring her, as while she had decent training, she's still lacking in practical applications...as it's rude to use an advanced technique against normal people. Her bones, by the way, are still plenty breakable. They are not steel and while they have adapted to handle her weight, they still break.

Steel Skin: Those metal muscles aren't around all the time. Gwen has to choose between strength and being bulletproof. The steel from her muscles will seep out through her pores and cover her, making her a perfect little wrecking ball. While no enhanced strength, it's still pretty easy to just beat her way through something or someone while she's basically a giant brass knuckle. (Colossus from X-Men and her were pretty close thanks to this) Though she's still not totally invincible, large-caliber rounds can crack her steel skin. Heat based weapons, if hot enough to melt steel, can severely harm her in both forms given she's reliant on the steel to...you know, actually move. Still can't swim in this form. Outside of it, she still has normal durability, so if she doesn't reinforce herself before doing something stupid, expect her to get hurt.

- Gwen has decent control over her power, though given it's nature that isn't an extremely difficult task. It is hard for her to pull punches on occasions it's needed, and often finds herself accidentally hurting people more than intended. The transformation between having enhanced strength to the immense durability is not painless nor is it instant. It requires a decent amount of concentration and at least ten seconds depending on what she's changing. A full body shift takes a lot longer than just shifting her arm. And she loses her enhanced strength once the shift is complete. Which means she can only have one or the other at any given time.

- Gwen can't swim, metal detectors hate her, she can never use an elevator with other people, and chlorine is detrimental. In her normal form of steel muscles, any exposure to chlorine causes extremely itchy and painful hives. While having metal skin, it causes patches of rust and complicates her breathing. Upon shifting back to her standard form, she'll have the hives and burns. Normally they go away, but Gwen hates them.
Application 1:
Gwen can hit things really hard in her standard form. Breaking down walls, doors, cars, etc comes very easily. She can, as mentioned earlier, go toe to toe with true super strength gifted entities and give everyone else a hard time. She can also throw things, you know, standard enhanced strength thing
Application 2:
Her secondary ability makes her a great shield, able to stop blades and most bullets with her skin alone. It feels weird, and the shift back and forth is painful. She can also still bust through some material when like this, and her hands won't even get messed up!
Application 3:
Standard form she can resist some normally fatal gunshots and stab wounds given what her muscles are made of. Being composed the way she Is, means that those types of wounds are slowed, and easier for her to ignore and work past to continue the fight or help others who need it more.
Application 4:
While it doesn't feel great, in her secondary form she is a lightning rod. She can absorb electrical energy and then shock people with it if she touches them within a few seconds. It means that if someone tases her when she's like this, it won't work. It does not apply to standard form.

Skills:
- Hand To Hand Combat: Gwen has been trained in a few different martial art styles, but she had combined them all into her own. Given the nature of her power, this was what she trained with the most, so while she is not an expert just get, Gwen can hold her own against most people even if she ends up losing overall.
- Survival Basics: Gwen knows how to survive in both the wild and in the streets of New York. She knows how to make temporary shelters, fire, how to find food and water, and she's also aware of how to make things our of plants (such as fibers) though Gwen isn't good at that. Her cord aid knowledge comes from this training as well.
- Firearm Training: Something she was trained with after leaving Xavier's school, and the skill she picked up on the quickest. Gwen knows the basics of many different firearms and is strong enough to handle all of them. Pistols, Assault rifles, and shotguns are the ones she uses given their availability. Though she's not a master, Gwen is a pretty good shot.
- Intimidation/Torture: Something else she learned after leaving Xavier's, Gwen was able to refine her naturally intimidating aura and knowledge of anatomy into effective intimidation tactics and torture methods. Paired with her strength, it would be wise to stay on her good side.
- Cooking: After living in a large house with younger kids, and then with a bunch of people who didn't cook, Gwen has taught herself how to. And, surprisingly, she's actually really good. Gwen can use ingredients from corner stores or Dollar Tree and make a great meal, which means despite the fact she's living in hiding, Gwen isn't surviving on shitty food.
- Videogames: Some of her favorite activities are videogame related. Before she left, Gwen would play with the other students at Xavier's school. And now that she's left, Gwen sends time at arcades. Avid games like herself can track up to 7 different movements, unlike others who don't game which can only track five. Her hand-eye combination is also pretty good thanks to this.
- Investigative Skills: Her vigilante profession requires a certain level of indicative skill that allows her to find out if a job is really worth it or not. On top of that, Gwen uses these skills to blackmail and find targets, as well as keeping an eye on the few people under her thumb. And she uses these skills to also find blackmail material.
- Knowledge of anatomy: It's basic knowledge mostly used for patching herself up, or when she's on the giving end of immense pain.
- Forensic Knowledge: She knows how forensic processes and crime scene analysis works. Which gives her an advantage when collecting evidence or avoiding the cops. She knows what countermeasures to take and how to obstruct evidence.

Equipment:
- Costume:
Limited funds and a need to not stand out lead Gwen to making her own costume for her vigilante business. The basics; black cargo pants, sturdy combat boots, a half-face mask, and padded fingerless gloves. All of which she can replace easily. Her upper body when wearing her vigilante get-up is covered in one of two variations. During warmer weather, she wears a sleeves athletic hoodie and a sports bra. During cooler or cold weather, she wears a t-shirt, a red windbreaker, and a worn leather jacket.
- Weapons: Gwen is in no way a traditional hero. So, she carries a taser, a 9mm standard issue police pistol (though her's is untraceable), and some brass knuckles. On top of that, she has a combat knife she keeps in her boot and a few weapons (such as an AR) at her hideout.
- Practical Gear: When carrying out her vigilante business, Gwen carried a backpack with a few extra pieces of gear. A lockpicking set, binoculars, gloves with fingers, some basic first aid supplies, cash, a disposable cell, a notebook with her targets in it (though it's obviously in code), a rebreather in case she has to go underwater, a durable camera, and a small unassuming device that sends a distress signal to The Brotherhood.
- Extra: The equipment here and under practical really, is stuff she always carries with her. But this isn't necessarily physical gear. Gwen has plenty of criminal contacts ranging from small-time thugs and informants to gang bosses. She also has a few fake identities, with matching driver's licenses and passports. She also has a few cosmetic disguises, such as contacts and hair dye on standby for if her identity is compromised.
 
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Full Name: James Edward Luntz

Nickname: "Big Jim" or "Jim"

Species: Ogre

Gender: Male

Affiliation: Blackstone Mining Company, the Luntz family

Sexuality: Heterosexual

Age: 18 (in senior year)

Appearance: A fairly well built young man, until he was transformed. Large, green, tough, still has characteristic mustache and longer hair. All his wardrobe consists of flannel shirts, jeans, work shirts, work jackets.

James before transformation
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James Post Transformation (except with ogre features, ogre axe, and a mustache instead of a beard)
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James Post-Transformation Armored (except with mustache and longer hair)
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Miner uniform worn (bigger outfit for jim now)
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James' Father Richard
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Body Modification: currently 7 foot 1 ogre with green skin, damage resistant skin (can still be shot but go through lots of bullets), pointed ears, two large teeth sticking up in the front

Biography

Born in a small mining town in Western pennsylvania, James Luntz was born to a coal mining family going back generations. His father, Richard Luntz, was a fairly stable and happy family man, who alongside his wife Emily Luntz, strove to raise James as best they could. They always strove to instill in him values of hard work, morals, and responsibility. Nonetheless, the world was changing. Slowly but surely superheroes and their technology began proliferating around James and his family. The advent of newer and cleaner sources of energy began hurting the profits of the mine causing James' father and mother fight about money regularly. However, they always mended their relationship and recognized the stress the situation had on them. Despite this though, the family was honestly very concerned about the changes in the world.

Tragedy would strike the family when James was 10 years old. Caught in a car crash, James' mother, would pass away leaving behind Richard and James. Richard was devastated by his wife's death and withdrew heavily from social interactions and becoming much more quiet and alone. However, he saw James as the true legacy of his wife and tried desperately to help him make the most of himself in terms of grades and time spent with him, though his social isolation often extended to James as well. Nonetheless, James was always included with his father in his work, which became his life and weekly trips to Mass in honor of Emily Luntz.

The next two years passed in a blur with James seeking to work hard in school as well as taking care of his father, as James took to helping with cooking and cleaning around the home. It was however, a great shock when, at the age of twelve, the snap erased millions of Americans from existence. For James and his father, who were just truly beginning to pass the recovery phase of leaving behind their mother and wife respectively, the attack as a great shock. Thankfully, they were used to relying on each other to meet their social needs and so avoided much of the hurt of loosing loved ones.

Despite this, the disappearance of half of Americans saw fit to devastate the heartland of America. Half of farmers, half of manufacturing, just gone. Not to mention the loss of half of the US population, meant that an energy market built to accommodate double the energy needs sat empty and unused. Suddenly, instead of just coal mines shutting down, farms, factories, mines, and businesses across town and Pennsylvania were shutting down.

Indeed, for the next five years, it was a severe fight for survival as the population of Pennsylvania reworked entire sectors of the economy. However, even with the hard work of the government both state and federal, the mines in town were closing, one by one. Slowly but surely, the only mine left in town was the Blackstone Mine, where Richard and James (now 16) worked. With the loss of so much money, the local union was much more willing to allow James to work the mine at 16 at half a wage. It was during a particularly slow shift that James made an astounding discovery.

After drilling in a particularly dry area, he hit upon an old stone box, later to be understood to be a casket, whereby he found large bones, a large amount of gold, a letter (ironically in English), and an axe. Picking up the letter, he began to read....

"The tribe has fled. The dwarves have chased us across the nine realms, the realm is truly there's now. Only I remain. I lay down with my ax and what little loot I have left. May whoever finds this take mercy on our graves.

-Warchief Barlog the Ogre"

After reading the letter, he felt something strange beckoning him towards the ax. As he touched it, he felt a warmth envelope him and James was transformed. Instead, of the gangly five foot ten 16 year old, he became a seven foot four green ogre. After informing his supervisor, and a truly days long discussion amongst the townspeople and union, a decision was made. If the government got wind of this, they would come down hard to secure the area and shut down the last mine, effectively condemning the entire town to poverty. Instead, they decided to hide the secret of James' transformation and allow the mine to continue to operate.

Over the process of the next few days, a number of ogre graves were discovered each with bones and gold in each though no weapons or letters. Deciding to use the gold for a good use, James' gathered all the gold together and melted it down into bars which were used to fund the continued operation of the mine during the lean times until, one year later, the populations of the earth were restored. Quickly, what was once a faltering world economy, became a relative boom time, as farms, businesses, and even some mines were reopened to feed and power the needs of so many returning citizens.

Thankfully, the town had changed little during the time of the disappearance so the people were able to be reintegrated back into society relatively well. Indeed, James attended a special Christmas mass in celebration for the return of so many people to the town. Of course, he still received a few odd looks but many watched in gratitude at the hulking green giant that had saved their town from complete annihilation during those times.

With the renewed income from the returned citizens as well as the influx of gold, Blackstone Mining Company has bought all the old shuttered mines and is using the profits from them to build a large amount of steel mills in the town and region to power a new boom time that has swept a newly recovered world economy yearning to rebuild. The leadership at the company has recognized the limited feasibility of coal and is hoping to get in on the ground floor of other investments to help workers and union members across the region to have another source of work after the death of the mines. So far, the town is prospering as one of the chief mills will be built on top of a few old warehouse districts that housed coal waiting to be transported with the hopes of opening next year.

Personality
Shy: Seen as a hero of the town for allowing the town to survive long enough to get the people back, James is often heralded as a hero. But, he hates it. He was always the kid in the back who hated public speaking and he still is that kid. To this day, he often avoids all the attention and tries to avoid the people who try to idolize him. This also means that from a young age he has not pursued girls or many friends leaving him with only a few close friends.

Respectful: James has always been very respectful of others, often calling people sir or ma'am. This is mostly a product of the training of his father and mother who both instilled in him a respect for all peoples. However, this also means he dislikes derogatory humor and sarcasm designed to belittle. Often a target of such humor himself, he dislikes sarcasm and can miss subtlety in humor and discussion. But, he tries to respect everybody and will generally keep quiet about his dislikes.

Honorable: James dislikes stealth and backstabbing actions, preferring a straight confrontation and giving people a fair shot. Nonetheless, James recognizes that many times stealth is a smart option to take as evil doesn't give anyone the benefit of the doubt, but James will always dislike such things and prefer to confront problems head on. James will not want to be part of a stealth plan and dislikes sneaking and lying to infiltrate. However, this also means that James won't spill secrets or go out of his way to know yours. He prefers to let others tell him things and then to keep secrets when spoken.

Compassion: James has also seen firsthand the plight of many people and has come to have great compassion for the little man, as well as his community as a whole. He feels that others should be given the benefit of the doubt and helped to overcome whatever their problems. This also means that if you don't come off as mocking, no matter what your problem, James is willing to be there for you. During his time helping the town, many people opened up to him with there problems leaving James with an imprint of helping others by listening and caring.

History Buff: Despite being forced to melt the ogre gold, it was not done in haste. James has a large habit of reading lots of earth history and hated the idea of melting priceless artifacts for money. Indeed, James took many days thinking of what to do ultimately sacrificing the historical artifacts for their material wealth to save his community. However, before doing so, he took numerous photos of each item from every angle and framing the letter to preserve its integrity. One of his goals is to one day, figure out the history of the ogres and indeed other alien races that exist in space.

Pious: Seeking comfort in the church from a young age, James has always been a particularly dedicated Catholic. Seeing the world changing with the arrival of mythical legends of yore like Thor and Loki, James has begun to imagine that other mythical beasts of ancient texts could be real. In particular, he believes that it is possible that angels or other divine beings are out there amongst the stars and has a dream of one day meeting them.

Calm: After putting down the amount of emotional fights that have broken out amongst some of the more unstable members of the town after the return of so many, James has become quiet comfortable staying calm in tense situations and speaking calmly to resolve tension. From his experience seeing so much hurt and pain, he has also gained an optimistic attitude seeing as whatever problem that arises is unlikely to be as bad as the disappearance and so doesn't stress much about the future.

Quiet: Alongside his ability to stay calm, James has developed a quiet demeanor rarely talking uneededly and even when speaking, speaking fairly softly. This also means that he doesn't express his opinion much or takes a back seat to more forceful leaders, a result of constant meetings with older and louder union leaders. He is also much more likely to face a problem himself than try to seek help and dislikes speaking of his feelings with those he doesn't see as close friends or family.

Determined: After seeing the economic devastation of his town, James is determined to fight crime and help others going above and beyond in this regard. Particularly, he is very conscious of spending and has lived extremely frugally during this time to save money in the event of any mishap. He is also determined to learn more about his powers and his abilities and has taken to reading old historical axe fighting guides and training in parking lots.

Smart: Despite his appearance, James can be quite smart, though it can take him awhile to first understand something. Nonetheless, he retains information well and can rapidly process and apply information to intense situations. He also happens to have an excellent grasp on earth history and, more recently, ancient mythology and medieval battle tactics. He is very good at planning things in advance and accounting for many variables in plans to see possible outcomes. He also has realized the limitations of his size and has sought out gear and physical training to grow into a better hero and hopes to continue growing in the knowledge of how to be a good hero.

Studious: What James lacks in quick understanding he makes up for in hard work, though it takes him longer to learn new concepts, he works extra hard to keep up and excel at his studies. This has trained James to spend hours studying to learn what it takes others half the time to learn but James is determined to excel. Before transforming, James dreamed of going to the University of Notre Dame to get a better paying job to support his father. Now, he is content to work hard to prosper in the new economy being created in the town.

Frank Grenwich
-Age 55
-The manager in charge when James was transformed, Frank has often gone out of his way to protect James and sees James as a surrogate son. He is fiercely protective and can be combative but generally likes his work and tries to protect and help the people who work under him. James gravitated towards him as he was the first to show understanding and care for James post transformation. They often eat lunch together.
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Bill Hammond
-Age 18
-Having grown up with James, Bill became good friends with James after his mom died. Bill was always much more of a nerd than James though much more preferring pop culture that James doesn't often understand. Despite this, they can often be seen studying together with Bill trying to explain some concept to James or eating lunch with their manager Frank as they both work the same mine together.
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Likes: Traditional American food, diner food, country music, Christmas, Mass, Christmas Mass, peace and quiet, drinking sweet tea, watching the Pittsburgh Steelers, hard work, a good chair, history

Dislikes: trends, ostentatious wealth, city slickers, frivolity, dwarves, Baltimore ravens, rapid talking, crowds, freeloaders, lawyers, dark magic and daemonic magic (instinctively as he hasn't encountered them before)

Vices: Can miss stealth or subtlety, takes a while for him to understand something but can remember it easily once he gets it, slow to change, dislikes flamboyant or sarcastic people, dislikes talking about feelings, loner, feels isolated from community due to physical changes though is thankful for the acceptance and agreement of protection

Virtues: Compassionate, very respectful (always calls people sir or ma'am), enjoys straight discussion, history buff

Power
Damage Resistant Skin
-can sustain great damage before fraying, bullets hurt but it takes many to take down an ogre.

Enhanced Strength
-Extensive strength even when not wielding the ax.

Enhanced Durability
-Much more durable than a baseline human in fights, well above average.

Enhanced Speed
-can move quickly in battle though obviously not superspeed. Above humans certainly.

Enhanced Reflexes/Agility
-James can quickly react in battle to block, dodge, or move more smoothly than ordinary humans though not extremely so. well above average.

Unknown to James

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Angelic Power (Light Magic) Affinity
-Unknown to James, James is the only ogre in history who has ever had a light magic affinity. Light magic or angelic power focuses on healing, fighting dark magic, and fighting dark creations. This power feeds off the justice and righteousness of James' cause emboldening James to become stronger the more righteous the cause. Stemming from the angel precursors, light magic is most often associated with the light elves who reside on Afflheim who themselves were taught light magic by the angels before they left for who knows where?

Though unknown, light magic also grants James a number of possible abilities from the basic like holy light (the ability to bring light), beacon of light (the ability to uplift and encourage allies), healing (heal minor wounds on yourself and others with a bit of power), and other powers to more extreme abilities like repentance (the ability to cause an enemy to be knocked out in holy fear), weapon of justice (boost in cutting power of the axe), consecration (cleanse an item, small area, or person of daemonic influence/dark magic), and other powers.

-Note-Dr. Strange may have more information on light magic, as well as the Asguardians, or the light elves.

Daemon (Dark Magic) Resistance
-With angelic power, James is extremely resistant to dark magic and dark magic and daemon influences. Indeed, he has a small boost in fighting dark magic and those of daemonic taint.

Mental Resistance
-Due to his light magic affinity, he has somewhat of a resistance to mental or psychological influences with his mind being fortified by the Light. Though not sufficient to keep out those of massive mental training or skill, he will detect intrusions to begin a concentrated resistance.


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Axe Information
-Imbued in the axe in a runic spell which states "That this axe shall ensure the preservation of the ogre people." This axe used this spell that turned James into an ogre. As an ogre, James power's are separate from the axe though the axe is a highly crafted and fine war weapon. The axe also is an excellent conduit for magic of any kind making it ideal for martial magical attacks.

Angels
Little is known about the Angels beyond their actions millennia and their unfrequent appearances since. Long ago, the angels were tasked with defending mortal realms from daemonic forces from other dimensions. After driving back horde after horde, they eventually won, but at great cost. No one knows quite what happened but it is said that slowly but surely, there were a great deal fewer angels than had begun with. Thankfully, the remained numerous though depleted. Sometime, after defeating particular horde of daemonic and extra-dimmensional forces, they began teaching other races light magic, most notably the light elves and partially the dwarves. After a time, they were more and more rarely seen and now have been gone for millennia. Only stories and whispers are still told of their fierce battle prowess and many relics of there's remain to be found.

Ogres
Originally a tribe of mindless beasts living in squalor in the mines of Nidavellier, they eventually came into conflict with the dwarves. Their race was extremely predatory by nature with young being trained from birth to fight. They also employed shamanistic magics that while limited, enhanced their battle rage and prowess. However, eventually, with the advent of the dwarves learning more and more advanced smithing techniques, learning the secrets of magical forging, the ogres were pushed further and further back until they were forced to flee. Sadly many ogres died in the process with only a few surviving but it is possible that outside of the discovery James made other ogre graves and artifacts remain.

Light Elves
Hailing from the realm of Alfheim, the Light Elves are the spiritual successors to the Angels in power and disposition. After the Angels left behind the other races, the Light elves began venerating their magic and potential in art and spirituality building many monuments to their protectors who they believe continue to guard and hold back the daemonic and dark dimensional forces threatening mortal plains. They also carry on the teaching and use of light magic, being the sole defenders against dark magic users. Long ago, sometime after the Angels disappearance, the light elves sought to create an inter realm order of light magic users of all races to guard against the corrupting influence of dark magic. This Order of Paladins was created with this purpose. However, the group was betrayed by the dark elves who delved into the uses of dark magic for their own benefit and killed many Paladins. Nonetheless, they were eventually thought exterminated but not before drawing more than a few paladins to their side. For this shame, the name of Paladin was wiped from the annals of history and the light elves deemed that other races, with only a few minor exceptions, would not be taught the power of light magic, lest it be corrupted and fall to become dark magic. For this reason, light elves have retreated from society of the nine realms keeping to themselves.

Dark Elves
Originally light elves, the dark elves, after becoming knowledgable of dark magic through fighting it as paladins, grew curious of the daemonic powers and desired such powers for themselves. To this end, they rebelled against the Paladins seeking to claim that knowledge and attract other dark magic practitioners. Sadly this revolt was put down and they were driven from mortal plains into dark dimensions. They would try to rise again with other leaders. However, by this time, the Asguardians had risen to dominance over the nine realms and led the fight to drive back the now mad dark elves. Of course, one of Thor's most notable fights is to drive back the dark elves from their attack during the Conversion.

Dwarves
One of the two founding races of the realm of Nidavellier, they grew from strength to strength as their powers of magic and forging combined to create great weapons of war powerful enough to split the heavens and render enemies asunder. They would use this power to drive the ogres from their home realm creating a unified and peaceful realm in which they could live and thrive growing their magical forging techniques year on year. Nonetheless, they were wiped out by Thanos with the only remaining dwarf alive being Eitri.

Paladins
The Order of the Paladins were a group of warriors in ages long past entrusted with holy relics to fight daemonic creatures. Never being large in number due to the requirement of having light magic affinity (which is rare amongst all races), the Paladins nonetheless defended the nine realms against dark and daemonic forces for a time. However, they were betrayed by the dark elves and after numerous betrayals it was decided that the Order would be wiped from the history books and that the light elves would no longer freely teach other races of light magic. Nonetheless, former paladins had taken their knowledge and done what they could to pass it down to their own races in the hopes of resisting dark forces themselves and that one day light magic could rise again to fight the forces of dark magic.

It should be noted that this message was changed as subsequent generations took over the knowledge of light magic. For the Asguardians and Dwarves, light magic simply became another set of magic used in either war or in the forging of goods. Other races lost their propensity for light magic slowly but surely as time moved on with few humans having the affinity for the art and even fewer in the other realms. In earth, light magic died steadily as less and less had the affinity as time went on, a few artifacts have been created by notable practictioners but most ability has seemingly died. One of the last main users is the Sorcerer Supreme though even he only practices light magic as a tool amongst many so has not personally reached the highest points of the arts preferring other types of magic. There are a few light mages left but very few and no one who applies light magic to martial combat in the form of the paladins.

Skills

Ax-Fighting
-After gripping the ax, James was able to fight at a reasonable level with the axe. James is quite certain that if he faced a more experienced opponent he would loose, but its a good start for future learning. James has tried to read some historical books on axe fighting and practiced some of the moves in empty parking lots with mixed results.

High school level education

High knowledge of earth history

Sizable knowledge of earth mythology

Sizable knowledge of medieval battle tactics (particularly axe wielding)

Cooking

Equipment

Ogre War Ax
-glowed when first picked up, has a wooden handle with many runes? carved on it. handle wrapped in leather for grip.

Partial Plate Armor made from industrial steal
-a mixture of football pads, metal from old cars and leather belts, the suit helps James when situations require more defenses.

Old second hand truck
-bought by his dad on his sixteenth birthday and carefully maintained since, James drives it to work and school, and back.

Clothes

Phone
-its somewhat modern but definitely seen better days

Money
-James has 15,000 dollars saved up from his wages and from a little gold that he kept to himself.

Simplified Goals:
1. Protect people, serve his community. Maybe get some training/ some equipment or something. Keep living life morally, help his dad out with the mine.
2. Learn more about powers. James doesn't know what they are or how they work only what he's trial and errored on himself.
3. Learn more about the ogres and where they came from. Obviously they had a past, a language, a past to discover, learn about, really be on the forefront of history. James wants to learn more about this history and maybe, one day, write a really cool book others read about it.
4. Learn more about the otherworlders. Now that other worlds and races have been discovered the potential for learning there histories is immense. This is more of a pipe dream as James never expects to leave his hometown but he daydreams about interviewing and writing about other races.
5. Make money. James never wants to have his family or his community worry about money. If that means appropriating villains gear and loot, abusing his power to take crazy manual labor jobs, or just penny pinching, James wants cash to help his dad and his town.​

 
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  • Earth Z.jpg
    October 13th, 3115

    SO CALLED 'MIRACLE CURE' BECOMES HELLISH DISASTER
    Exactly two years ago, on Friday, the 13th of October in the year 3113, the scientists released their so called 'miracle cure', at first everyone who was outside seemed to pass out for no apparent reason, those inside seemed safe from it, until the people who passed out started changing into something else, when they stood up they were no longer human, it seemed, after a few moments, that these people had becomes zombies, as they were attacking others and actually eating them. People fled the city in masses, leaving their homes, sometimes family and friends behind, the scientists responsible have no idea what went wrong and up until half a year ago they were researching a way to counteract the virus, sadly enough their facility was overrun with zombies, there were no survivors and it seemed that any hope of a cure is lost.

    The remaining survivors have scattered across the globe, some spend their lives traveling and fighting, other have gone underground, but everyone who is alive has been registered to our survival system, there are several registered people missing, including:
    Raymond Greyhorn
    Angelique Knight
    Drake Knight
    Alexandria Knight
    Howard Stark
    Anthony Stark
    Brooke Williams
    Neo Heaton
    Phil Coulson
 
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Erik Foster Thorson




  • Full Name
    Erik Foster Thorson

    Age
    18 (aged up due to effects of the Aether)

    Gender
    Cisgendered Male

    Race
    Half-Asgardian/Half-Midgardian

    Affiliation:
    New Asgard; S.H.I.E.L.D.; The Defenders

    Sexuality
    Heterosexual

    DoB
    Unknown but it is believed to be sometime during the Autumn of 2013; matter of chronological age is controversial at best

    PoB
    Born in Asgard; Resides in New York City

    Height/Weight
    6'5"/190lbs

    Body Type
    Athletic; Muscular-leaning

    Hair/Eye Color
    Dark brown/Hazel

    Style
    When Erik is not studded in his Asgardian armor, he can be seen wearing a myriad of red and blue hooded sweatshirts and jeans. He has a rather urban style and wears it with pride. He also, like his father, does have the tendency to go shirtless from time to time.

    Face Claim
    Jacob Elordi


Unstoppable
The Score



coded by weldherwings.
 
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  • IMG_20200930_230325.jpg BASIC INFORMATION
    Full name: Clarissa Milani-Barton
    Nickname: Cliff
    Codename: Carnie (a reference to her years spent growing up in the circus among the self named 'carnie folk')
    Unofficial codename: (Kid) Hawkeye
    Species: Human (100%, we've checked, multiple times)
    Gender: Female
    Affiliations: Tiboldt's Circus (formerly)
    SHIELD (currently, albiet reluctantly)
    Midway High (student)
    New York School of medicine (student)
    Red Cross Ambulance (volunteer)
    Age: 19
    Sexuality: Gay
    Face claim: Shaliene Woodley
    Father: Clinton Francis Barton 'Hawkeye' (current status: unknown, MIA presumed dead, but still unconfirmed)
    Mother: Andrea Milani (deceased)
    Siblings: N/A
    Other relatives: Barney Barton 'Trickshot/Hawkeye' (paternal uncle) (current status: active)
    Next of Kin: Barney Barton
    Current address: An apartment located in the block Clint Barton owns
    Other associated addresses/properties: A small houseboat named 'The Osprey' that has been converted into a 'crash pad'

    Note: Following Clint Barton's disappearance after the events that lead to the undoing Thanos' Snap (more specifically the death Natasha Romanov) Clarissa has been taken in the care of her uncle Barney Barton who has taken on the role as her legal guardian.

ALL INFORMATION IN THIS FILE IS STRICTLY CONFIDENTIAL AND SHOULD ONLY BE VIEWED BY THOSE WITH LEVEL 7 CLEARANCE OR ABOVE
 
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timotheechalamet.pngBASICS.Full Name: Alexander Finley
Nicknames: "Alex"
Alias(es): None
Species: Mutant
Gender: Male
Affiliation: N/A
Age: 17
Sexuality: Straight

Face Claim: Timothée Chalamet
APPEARANCE.General Appearance —
Height: 5' 10
Weight: 155 lbs.
Hair: Long, wavy, brown
Eye color: Blue-ish green
Skin tone: Fair
Build: Tall, scrawny

Clothing: Alex often wears plain clothing. Looser hoodies in simple colors, cargo pants, and black high-top Converse All-Stars are his go-to's. He is most comfortable wearing this type of clothing. He also has large, circular prescription glasses.

grayhoodie.pngcargoandconverse.png1601441853471.png
Body Modifications: None
Distinguishing Features: Alex has a scar on his left palm from a childhood accident.

PERSONALITY.General Personality: Alexander is the playful type. Many times lacking a serious attitude, he likes to joke and tease others. He likes to try to keep things light-hearted and fun. Kind and optimistic, his strongest qualities are patience and empathy. Alex is truly a glass half-full person. He'd likely be the guy to try to fill the glass up until it overflowed, too. Towards strangers, he often gives the benefit of the doubt and tries to see good in everyone. Despite the presence of powerful evil in the world, Alex's posture is to keep his chin up and look forward. In conversation, he is an excellent listener. On the other hand, he is less assertive than most. He will work harder to circumvent problems, even if approaching them head-on is the best way to do it.

Although comfortable in social settings, he also keeps to himself, often internalizing pressures from self-doubts and over-thinking. He hates conflict/confrontation and tries to keep bonds together (taking it very personally when he fails). When things get ugly, he often takes much of the blame upon himself and gets severely discouraged by any responsibility he may have had in whatever event happened to go downhill. Alexander is always in deep thought and this new discovery of his powers has proven both exciting and overwhelming. He also has a fear of separating from close friends.

Likes: Exploring/hiking, music, coffee, running, Reese's Cups, the summer season, careful planning

Dislikes: Conflict, pushy or conceited personalities, gossip, cold water, vegetables, the winter season, spontaneity,

Vices: His biggest issue is self-doubt. Although he never speaks of it or even sometimes acknowledges it, Alexander is crippled by feelings of thinking he isn't enough- not strong, not smart, not fast enough for the goals he's set for himself, even if they are unrealistically high. Alexander sometimes is envious of others and what they might have, ranging from looks and influence to money and materialistic possessions. Since it is quite easy to manipulate small things like dice and cards, he sometimes gambles/makes street bets and obtains positive outcomes (while feeling guilty every time). Because he is still learning to gauge his powers, he can over-exert himself trying to accomplish a physical task and become extremely fatigued when not careful. He can also become very critical of others but he is hardest on himself.

Virtues: Alexander excels at being a team player. He tries to work with everyone on his side, even if at first they are difficult to work with. Strong and resilient, Alex is capable of sacrificing much time and energy to ensure achieving a common goal.

BIOGRAPHY.History: Born in a small hospital, Alexander grew up in Philadelphia, PA to parents Kenneth and Eliza Finley who already had his older brother, Julian. Their father was away on military assignment for much of their childhood and their mother managed a small deli called "Kenny's" named after her husband. When Alex started high school, Julian joined the Army and subsequently left Eliza and the deli, in Alex's care. Alex continued to go to school, working at the deli after his classes. He didn't realize it, but he had started to become lonely. When he wasn't in school, working, or with friends, much of his time went towards reading in isolation and wondering about his father and brother's whereabouts and condition.

When his father Kenneth returned, the relationship he had with his son Alex had already become very strained. Even as they started to live together again, there was a certain disconnect that Alex could not really find a way to dissolve. He understands the concept of leaving and he does see that on his father's side, many sacrifices were made. Sadly, Alex still would rather stay in his room than interact with his father and he hasn't explored why.

After his first week of high school, there was a night when Alex was chased by a couple of high-school bullies through a construction site for a large company. When they almost cornered him at the top, Alex discovered he had psionic abilities that allowed him to jump to the ground unhurt. This was the beginning of his abilities manifesting. Eventually, Alex figured out how to control his powers better, even learning to levitate small objects.

MISCELLANEOUS.Power: Telekinesis - Alex possesses the power to use his mind to move, manipulate, and control objects. This includes pushing, lifting, throwing, etc. To affect an object, he must extend his hand towards it and then concentrate. Since this is a newly discovered ability, his power and control are considered beginner-level. However, with much practice, he could become better and learn more advanced skills . He comfortably lifts and moves chairs, books, small electronics etc. The largest object he has ever influenced was a pick-up truck which left him exhausted. He is also able to use his powers to help him do more physical tasks such as running faster and jumping higher, rivaling some of the best athletes in the world.

Skills:

Current:
Spatial Awareness - Alex is very good at knowing where things are in relation to his body. Because of this, he is able to levitate and move things through the air and around him with ease. He can do this with objects that are very close to him, even if a larger object blocks his line of sight of the focused object. He also has great hand-eye coordination.

Polyglot - Fascinated by languages, Alex underwent many years of study and eventually learned how to understand, speak, and write in multiple languages.

Learned:

Equipment: A thin chain necklace with a small, flat pendant modeled after the "knight" piece in chess.
 
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Lie awake in bed at night And think about your life Do you want to be different? Try to let go of the truth The battles of your youth Cause this is just a game It's a beautiful lie It's a perfect denial Such a beautiful lie to believe in So beautiful, beautiful, it makes me It's time to forget about the past To wash away what happened last Hide behind an empty face Don't ask too much just say Cause this is just a game It's a beautiful lie It's a perfect denial Such a beautiful lie to believe in So beautiful, beautiful, it makes me Oh! Everyone's looking at me I'm running around in circles A quiet desperation's Building higher I've got to remember this is just a game
















  • Full Name: Darric Elliott Summers.

    Age: Twenty-One. December 21st, 1999.

    Zodiac: Sagittarius-Capricorn Cusp.

    Face Claim: Dacre Montgomery.

    Species: Mutant.

    Gender: Cis Male.

    Affiliation: Xavier's School for Gifted Youngsters- currently associated.

    Age: 21.

    Sexuality: Homosexual.

..................................................blind//fires


BURNED

code by low fidelity.
 
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  • ......"who the hell...



    ........are you?"
    name
    Maude Marlowe.

    alias
    None yet.

    sometimes referred to as
    Maude has been called "The Copycat" in local news articles both in Brockton, and in New York, only a handful of times.

    species
    Mutant.

    age
    18 years old.

    gender
    Female.

    sexuality
    Bisexual.

    affiliation
    Ms. Larsson's Orphanage (formerly)
    Gillian Grisham's Foster Home (formerly)
    Maddox Marlowe (currently).

    face claim
    Kawennáhere Devery Jacobs.

    theme song
    Maud Gone - Car Seat Headrest.



maude marlowe

code by low fidelity.
 
Last edited:











  • ......"teenage



    .......wastoid!"
    name
    Maddox Marlowe.

    alias
    None yet.

    nickname
    Most people call him Mads.

    species
    Mutant.

    age
    18 years old.

    gender
    Male.

    sexuality
    Questioning.

    affiliation
    Ms. Larsson's Orphanage (formerly)
    Gillian Grisham's Foster Home (formerly)
    Maude Marlowe (currently).
    Amelia Wick (currently).

    face claim
    Mark McKenna.

    theme song
    SELF - The Youngins.



maddox marlowe

code by low fidelity.
 
Last edited:



















Basics

Persona

Backstory

Extra



Name: Nadia Alexandrovna Markov

Alias: none

Species: Mutant

Gender: Female

Affiliation: N/A

Age: 17

Sexuality: Heterosexual

Face Claim: Holland Roden

General Appearance: Nadia stands at 5'3 and her figure is lean. Her little frame weighs 117lbs and she was always considered rather tiny. Her originally blonde hair turned red after her mutant gene was triggered and now she is sporting fiery red locks. She usually wears it braided around her head or it simply falls on her back in soft natural waves. Big round hazel brown eyes are the dominant feature on her face and they indeed are the window to her soul. Nadia doesn't need to speak sometimes as her eyes will usually say everything for her. To those who can read them. Her skin is pale, face only gets a bit of color when she uses her powers or when she is upset, then her cheeks turn crimson red and eyes sparkle, shooting daggers.

Body Modifications: matching tattoo of fire and ice with her brother, pierced ears

Distinguishing Features: big doe eyes; contagious laughter (if she laughs)

General Personality Many would describe Nadia as a difficult person. But it all stems from her being isolated from social contact for most of her life. Her only interactions were with Felix or the Hydra agents. She can be quite talkative when she warms to people but it takes a lot of time as she has great difficulties to trust people. Nadia is one of the most loyal people you meet but you need to deserve it. For her brother, she would die as she considers him her only real family, the only person who knows her. She is confident and knows she can handle a lot, believes in her skills and her powers only add to that. Nadia’s sense for justice is high since she was held locked up against her will and later even abused for the first fifteen years of her life.

However, that sometimes leads her to being impulsive. Helping others has become her mission and she does not hesitate to put her life on the line to save others. Her captivity has left a deep scratch on her persona and not only she has a hard time trusting people, Nadia cannot really tolerate any touch. Or rather, she doesn’t like other people to touch her, especially all of a sudden. Her reflexes are on spot and no matter how good the intentions are, a random hand on her shoulder can end up broken. In the crowds, she can be socially awkward since she has no idea how to interact with people and usually says the wrong thing, that’s why she sticks around Felix a lot.

Virtues: loyal - fair - honest - confident - curious - tenacious

Vices: impulsive - touchy - socially awkward - harsh - vindictive - distrustful

Likes: strawberries; Felix; books; camomile tea; sweet pastries; puppies; being among people as she is not feeling alone then

Dislikes: quiet places; white color; oatmeal; storms; authorities; yelling; being invisible

Backstory:
When Seraphina Markov found out she was pregnant, she and her husband Aleksander couldn’t have been happier. And then they found out they were expecting twins which sent them both over the moon. They were young and all this was very new to them but since they both always wanted kids. Twins were definitely going to be much more challenging but the family was important to both of them. They prepared the nursery, painted it in colors to match both a boy and a girl and step by step, they furnished it with everything babies needed. Seraphina’s pregnancy went without problems and everything seemed to be going smoothly.

It wasn’t until later when the real drama started to unfold. Both babies were strong and healthy and placed in their baby cribs. Seraphina was recovering quickly and Aleksander was there with her every day, bringing her flowers and candy, checking up on the babies every time he could, until he couldn’t anymore. That was when the panic broke out.

The babies disappeared. They were kidnapped by Dr. Ivan Petrov who was determined on conducting his own private experiment and he needed a healthy pair of twins for that. The fact that he managed to get both genders was even greater success for him. And so, the Markov twins were basically raised in the Russian HYDRA research facility without anyone knowing where they were. Naturally, Seraphina and Aleksander were broken. They never stopped searching for their children, not even after years. But it all seemed to be in vain.

Unlike many other human experiment projects led by Hydra, they were not brainwashed. They were raised, educated and trained with their own free will (other than being detained). Ivan believed subjects who acted on their own individual feelings had higher capabilities than those stripped from the ability to act on their own. Not all was bad; they ate well, they learned about the world and most importantly they had each other. Still they were always aware of the fact that this was not their home, this was not where they were supposed to be.

It was after twelve years that the SHIELD rescue mission occurred. The children were always together, standing side by side, never getting away from each other unless they absolutely had to. However, during the rescue, Petrov grabbed Nadia and ran away, meaning to return for Felix as well. He never had that chance so he escaped with what he had. Nadia fought and screamed and cried but it was all in vain. Not even her powers helped her because of the prevention choker Ivan had her and Felix wear. It suppressed their abilities while wearing it.

Petrov fled to Germany where Nadia was suddenly surrounded by many other people. She seemed to be accused of everything that happened and the research conducted on her became even harsher. It was not only her and Ivan anymore but a few other scientists and several HYDRA officers, trying to push the girl to her limits. Most of the time, she was dragged back to her cell, exhausted beyond limit. And for three more years, she had to endure this pain and all kinds of abuse.

Until one day. It was three days after she turned fifteen when SHIELD came again. Whatever the reason was, Nadia was never happier. Though she did like to think they were trying to find her. Shortly after, she was reunited with her parents and Felix, whom she couldn’t stop hugging. He grew up nicely in those three years, got taller and his facial features became much more attractive. Nadia was beyond happy to see him again. It was the meeting with parents that was awkward since she had no real bond with the people. But she tried. She tried hard and having Felix around helped. Those three years on her own left the trace on her persona so it was hard for Nadia to trust people but with a little help, she slowly but surely started to get used to a life outside of the HYDRA facility.

Power: Fire Balls
Fire Absorption and Utilization - Nadia absorbs the fire and even uses it to enhance her own strength. It can also restore her energy if drained
Heat Manipulation - she can create, shape and manipulate heat by increasing the kinetic energy of atoms. That causes things become hotter and Nadia is the one to determine the degree, whether it's just a subjective feeling of warmth or absolute hotness
Pyrokinetic Flight - includes flying, gliding or levitating through the air (destroys her clothes)
Incineration - she can destroy an entire object or person with extreme heat but it's extremely energy consuming

Skills: Nadia is not the best one but in her captivity, she learned basics of a few kinds of martial arts. her tiny stature enables her to handle even difficult gymnastic stunts and makes her agility level that much greater.

She is also a master of disguise, another part of her training in the research facility. Nadia can blend in the crowd in any situations. With that also goes her ability to lie like the best of them. She can convince anyone about anything if she feels that's what is necessary.

Equipment: golden zippo she carries in her pocket all the time, though she doesn't need an external source of fire to activate her power, she likes to have it as a little token and sometimes for theatrics








Name: Nadia Alexandrovna Markov
Alias: none
Species: Mutant
Gender: Male
Affiliation: N/A
Age: 17
Sexuality: Heterosexual
Face claim: Holland Roden
General Appearance:
Nadia stands at 5'3 and her figure is lean. Her little frame weighs 117lbs and she was always considered rather tiny. Her originally blonde hair turned red after her mutant gene was triggered and now she is sporting fiery red locks. She usually wears it braided around her head or it simply falls on her back in soft natural waves. Big round hazel brown eyes are the dominant feature on her face and they indeed are the window to her soul. Nadia doesn't need to speak sometimes as her eyes will usually say everything for her. To those who can read them. Her skin is pale, face only gets a bit of color when she uses her powers or when she is upset, then her cheeks turn crimson red and eyes sparkle, shooting daggers.
Body Modification: matching tattoo of fire and ice with her brother, pierced ears
Distinguishing features: big doe eyes; contagious laughter (if she laughs)


Personality:
Many would describe Nadia as a difficult person. But it all stems from her being isolated from social contact for most of her life. Her only interactions were with Felix or the Hydra agents. She can be quite talkative when she warms to people but it takes a lot of time as she has great difficulties to trust people. Nadia is one of the most loyal people you meet but you need to deserve it. For her brother, she would die as she considers him her only real family, the only person who knows her. She is confident and knows she can handle a lot, believes in her skills and her powers only add to that. Nadia’s sense for justice is high since she was held locked up against her will and later even abused for the first fifteen years of her life.

However, that sometimes leads her to being impulsive. Helping others has become her mission and she does not hesitate to put her life on the line to save others. Her captivity has left a deep scratch on her persona and not only she has a hard time trusting people, Nadia cannot really tolerate any touch. Or rather, she doesn’t like other people to touch her, especially all of a sudden. Her reflexes are on spot and no matter how good the intentions are, a random hand on her shoulder can end up broken. In the crowds, she can be socially awkward since she has no idea how to interact with people and usually says the wrong thing, that’s why she sticks around Felix a lot.

Virtues: loyal - fair - honest - confident - curious - tenacious

Vices: impulsive - touchy - socially awkward - harsh - vindictive - distrustful

Likes: strawberries; Felix; books; camomile tea; sweet pastries; puppies; being among people as she is not feeling alone then

Dislikes: quiet places; white color; oatmeal; storms; authorities; yelling; being invisible


Backstory:
When Seraphina Markov found out she was pregnant, she and her husband Aleksander couldn’t have been happier. And then they found out they were expecting twins which sent them both over the moon. They were young and all this was very new to them but since they both always wanted kids. Twins were definitely going to be much more challenging but the family was important to both of them. They prepared the nursery, painted it in colors to match both a boy and a girl and step by step, they furnished it with everything babies needed. Seraphina’s pregnancy went without problems and everything seemed to be going smoothly.

It wasn’t until later when the real drama started to unfold. Both babies were strong and healthy and placed in their baby cribs. Seraphina was recovering quickly and Aleksander was there with her every day, bringing her flowers and candy, checking up on the babies every time he could, until he couldn’t anymore. That was when the panic broke out.

The babies disappeared. They were kidnapped by Dr. Ivan Petrov who was determined on conducting his own private experiment and he needed a healthy pair of twins for that. The fact that he managed to get both genders was even greater success for him. And so, the Markov twins were basically raised in the Russian HYDRA research facility without anyone knowing where they were. Naturally, Seraphina and Aleksander were broken. They never stopped searching for their children, not even after years. But it all seemed to be in vain.

Unlike many other human experiment projects led by Hydra, they were not brainwashed. They were raised, educated and trained with their own free will (other than being detained). Ivan believed subjects who acted on their own individual feelings had higher capabilities than those stripped from the ability to act on their own. Not all was bad; they ate well, they learned about the world and most importantly they had each other. Still they were always aware of the fact that this was not their home, this was not where they were supposed to be.

It was after twelve years that the SHIELD rescue mission occurred. The children were always together, standing side by side, never getting away from each other unless they absolutely had to. However, during the rescue, Petrov grabbed Nadia and ran away, meaning to return for Felix as well. He never had that chance so he escaped with what he had. Nadia fought and screamed and cried but it was all in vain. Not even her powers helped her because of the prevention choker Ivan had her and Felix wear. It suppressed their abilities while wearing it.

Petrov fled to Germany where Nadia was suddenly surrounded by many other people. She seemed to be accused of everything that happened and the research conducted on her became even harsher. It was not only her and Ivan anymore but a few other scientists and several HYDRA officers, trying to push the girl to her limits. Most of the time, she was dragged back to her cell, exhausted beyond limit. And for three more years, she had to endure this pain and all kinds of abuse.

Until one day. It was three days after she turned fifteen when SHIELD came again. Whatever the reason was, Nadia was never happier. Though she did like to think they were trying to find her. Shortly after, she was reunited with her parents and Felix, whom she couldn’t stop hugging. He grew up nicely in those three years, got taller and his facial features became much more attractive. Nadia was beyond happy to see him again. It was the meeting with parents that was awkward since she had no real bond with the people. But she tried. She tried hard and having Felix around helped. Those three years on her own left the trace on her persona so it was hard for Nadia to trust people but with a little help, she slowly but surely started to get used to a life outside of the HYDRA facility.


Powers:
Fire Balls
Fire Absorption and Utilization - Nadia absorbs the fire and even uses it to enhance her own strength. It can also restore her energy if drained
Heat Manipulation - she can create, shape and manipulate heat by increasing the kinetic energy of atoms. That causes things become hotter and Nadia is the one to determine the degree, whether it's just a subjective feeling of warmth or absolute hotness
Pyrokinetic Flight - includes flying, gliding or levitating through the air (destroys her clothes)
Incineration - she can destroy an entire object or person with extreme heat but it's extremely energy consuming

Skills:
Nadia is not the best one but in her captivity, she learned basics of a few kinds of martial arts. her tiny stature enables her to handle even difficult gymnastic stunts and makes her agility level that much greater.

She is also a master of disguise, another part of her training in the research facility. Nadia can blend in the crowd in any situations. With that also goes her ability to lie like the best of them. She can convince anyone about anything if she feels that's what is necessary.

Equipment:
golden zippo she carries in her pocket all the time, though she doesn't need an external source of fire to activate her power, she likes to have it as a little token and sometimes for theatrics
code by Stardust Galaxy
 
Last edited:



















Basics

Persona

Backstory

Extra



Name: Felix "Zima" Markov

Nicknames: Zima

Alias: TBD

Species: Mutant

Gender: Male

Affiliation: N/A

Age: 17

P.O.B: Russia

Sexuality: Anyone good looking. (Pansexual)

Face claim: Maxence Danet-Fauvel

Height: 1.81 m

Weight: 83 kg

Hair: Light chestnut brown

Eyes: Icy blue

Skin: Pale

Mods: Has a matching tattoo with his sister and pierced lobes.

Style: Wears whatever he feels like, is sometime more fashion conscious than other times. Prefers practical and casual clothes. He feels cold all the time, and doesn't necessarily dress for the weather. Can be found wearing big jackets during scorching summers and shorts during freezing winters.

Personality: Felix is a lot more stable now than he once was. Traces of him being unpredictable, reckless and having issues with anger still linger, but his more social, outgoing and silly side mask over this. He has no problem being in or in front of a crowd, or being around others in general. Despite his overly social behaviours, he has very few people he consider close. His mates are just mates, and before anyone have a chance of getting close to him, they either piss him off or he scares them away.

Growing up with Nadia has made them extremely close and Felix has a tendency to look out for her and make sure she's fine. That's not to say he will involve himself immediately if she's in trouble, she can handle herself and he will only help if asked. While Nadia has a "hero complex" and wants to help people in need, Felix' approach is different. He prefers to stop the bad guys before people are in need.

Virtues:
Extroverted - Felix is extremely extroverted, he can chat with any stranger and enjoys big crowds
Energetic - He normally comes of as a person with a lot of energy, though it's obvious to see he's more of an evening person than morning person.
People reader - In most cases, Felix is good at reading the room and how people around him. He can easily tell if there is awkward tension or if someone is sad. If he cares about this is another matter.
Open minded - This mostly comes down to him not caring that much about others. Unless you're actually a villain and/or has done anything against Felix or Nadia, he will give you another chance. Trivial things like gender, sexuality or race is not something that bothers him (Which also means that the concept of "not hitting a woman" is non-existent in his mind)
Easy going - He's quite easy to talk to and hang out with, he very rarely talks about deep personal things, so most conversations with him are chill and casual.

Vices:
Short fuse - Felix is normally a pretty chill person, but still if he is having a bad day, it takes very little to get on his nerves. This will either be met with violence or unavoidable coldness.
Not trusting - The only person he trust is Nadia, nothing more nothing less. Trusting someone else is not on his agenda; what is the point?
Unpredictable - Sometimes his actions can be quite random without any explanation. An idea he said was bad the day before could become a very appealing idea the next day.
Insomnia - Felix and sleep are not good friends. Sometimes he doesn't sleep at all, sometimes he sleep for a couple of hours, sometimes he sleep for a whole day.
One track mind - When Felix has a mission/goal, he will keep on working until it is finished.
Cold - Felix is cold both in the physical and mental way. His whole body always feels like he's just taken an ice bath. His personality is also rather cold. Thought he puts on a show and acts like an outgoing and kind person, he does in reality not care much for others around him.
Likes: Smokes, social events, cats, sports, video games, spicy foods, tea, plushies, sex

Dislikes: Being locked in, being in the dark, the smell of vanilla, fizzy drinks, reptiles, feeling cold

Extra:

Backstory:
When Seraphina Markov found out she was pregnant, she and her husband Aleksander couldn’t have been happier. And then they found out they were expecting twins which sent them both over the moon. They were young and all this was very new to them but since they both always wanted kids. Twins were definitely going to be much more challenging but the family was important to both of them. They prepared the nursery, painted it in colors to match both a boy and a girl and step by step, they furnished it with everything babies needed. Seraphina’s pregnancy went without problems and everything seemed to be going smoothly.

It wasn’t until later when the real drama started to unfold. Both babies were strong and healthy and placed in their baby cribs. Seraphina was recovering quickly and Aleksander was there with her every day, bringing her flowers and candy, checking up on the babies every time he could, until he couldn’t anymore. That was when the panic broke out.

The babies disappeared. They were kidnapped by Dr. Ivan Petrov who was determined on conducting his own private experiment and he needed a healthy pair of twins for that. The fact that he managed to get both genders was even greater success for him. And so, the Markov twins were basically raised in the Russian HYDRA research facility without anyone knowing where they were. Naturally, Seraphina and Aleksander were broken. They never stopped searching for their children, not even after years. But it all seemed to be in vain.

Unlike many other human experiment projects led by Hydra, they were not brainwashed. They were raised, educated and trained with their own free will (other than being detained). Ivan believed subjects who acted on their own individual feelings had higher capabilities than those stripped from the ability to act on their own. Not all was bad; they ate well, they learned about the world and most importantly they had each other. Still they were always aware of the fact that this was not their home, this was not where they were supposed to be.

It was after twelve years in captivity that the SHIELD rescue mission occurred. The children were always together, standing side by side, never getting away from each other unless they absolutely had to. However, during the rescue, Petrov grabbed Nadia and ran away, meaning to return for Felix as well. He never had that chance so he escaped with what he had. Felix realised quickly that they had been separated, and while the SHIELD agents meant only to help him, he fought against them as well as he could, refusing to leave alone. A power prevention choker used by the siblings prevented his resistance from succeeding.

After months of assessing Felix, SHIELD allowed him to move in with his parents. Seraphina and Aleksander were shocked, but beyond happy to get their child back. They tried their best with Felix. They didn't know much about him; but they loved and missed him since the day he was born. Felix however felt differently, these two people who cried at the sight of him was nothing more than strangers. The start of living a "free" life was difficult, occasional visits from the SHIELD agents that still hadn't found his sister agitated him, his obsession with finding Nadia lead to long nights and days scouring the forests after sneaking out. School was not much better, he started slowly, going in once or twice a week but he had no interests in being there or around others. His short temper and spontaneous tendencies got him into a lot of trouble.

It wasn't until a year had passed since Felix was rescued, and with no new clues to his sister's whereabouts that his parents made him a deal; he would try school fulltime, would talk to his peers and in return they would drive him around and help his search after school. Felix obeyed and over the next year he found out that school wasn't that bad, hanging out with others could be fun and not everyone was a threat. He became somewhat popular at school, and slowly but surely his obsession with finding Nadia became more healthy. His sleep was still not perfect, but he had regulated times for going out searching, he made sure to not push himself too much and he spent times on "normal" teenage activities.

When it was getting closer to the twins' 15th birthday, Felix had lost hope on ever being reunited with his other half. He felt ashamed to admit it, but he felt the last hints of hope disappear day by day. It was at this point he started sympathising more with their parents; this must have been how they felt for twelve whole years, while he had only felt it for three and it was draining him.

Three days after his 15th, Felix got the news that Nadia had been found and she was returning home. As one would expect, Felix was filled with join, as the part of him that had been missing for so long was finally coming back. However a sense of dread also filled him; who would he be now? In captivity with Nadia he had done everything he could to make his dear sister smile and laugh. After losing her he become someone else, more distant, still making others laugh, but only as a distraction for himself; a past time, he couldn't care less about whether people were actually happy or not.

Getting Nadia back was a reunion that made Felix feel whole again, but he couldn't help wonder what had happened those years. She had grown up nicely, she was shorter than him now and she looked more defeated now than she had before.
Over the next few months, their parents decided to move them to America, to give them all a new start. Felix didn't leave his sister's side, he was there at all times helping her adjust to their new life, no matter what.


Powers: Cryokinesis.
Felix has the ability to instantly decrease the temperature in the water, humidity or water vapor around him until it is frozen. With great concentration and work he can change the form/shape of his ice and control it at will. Being trained to use this power at the HYDRA facility, he has a quite good control over his powers and know multiple ways of using it in battle. However, there are many things he has yet to learn, and his unwillingness to use his powers have put a stop to his progress. If Felix uses his powers too much, it can affect his body fluids and he can start to freeze himself from the inside. This is normally solved by a hot drink and/or him controlling his powers enough to retract it.

Skills:
Hand to hand battle - While Felix' martial skills can't be compared to people who have trained their whole life, he has the skills to handle himself against basic thugs. He often prefers to punch over using his powers.

Stealth - Perhaps Felix' greatest combat skill is his ability to combine his powers and his terrain to detain the target before they even have the chance to fight back.

Languages - Felix speaks Russian, English, German and French. The two first he learned in captivity, the other two at school due to his interests in other languages. He is currently learning Spanish in his spare time.

He can play the drums, used to be a part of a band with some friends, but after moving to America they were forced to split.

Equipment:
Felix doesn't really have any particular "equipment" other than a pocket knife he carries around at all times and likes fidgeting with.





code by Stardust Galaxy



Name: Felix "Zima" Markov
Nicknames: Zima
Alias: TBD
Species: Mutant
Gender: Male
Affiliation: N/A
Age: 17
P.O.B: Russia
Sexuality: Bisexual
Face claim: Maxence Danet-Fauvel
Height: 1.81 m
Weight: 83 kg
Hair: Light chestnut brown
Eyes: Icy blue
Skin: Pale
Mods: Has a matching tattoo with his sister and pierced lobes.
Style: Wears whatever he feels like, is sometime more fashion conscious than other times. Prefers practical and casual clothes. He feels cold all the time, and doesn't necessarily dress for the weather. Can be found wearing big jackets during scorching summers and shorts during freezing winters.


Personality: Felix is a lot more stable now than he once was. Traces of him being unpredictable, reckless and having issues with anger still linger, but his more social, outgoing and silly side mask over this. He has no problem being in or in front of a crowd, or being around others in general. Despite his overly social behaviours, he has very few people he consider close. His mates are just mates, and before anyone have a chance of getting close to him, they either piss him off or he scares them away.

Growing up with Nadia has made them extremely close and Felix has a tendency to look out for her and make sure she's fine. That's not to say he will involve himself immediately if she's in trouble, she can handle herself and he will only help if asked. While Nadia has a "hero complex" and wants to help people in need, Felix' approach is different. He prefers to stop the bad guys before people are in need.

Virtues:
Extroverted - Felix is extremely extroverted, he can chat with any stranger and enjoys big crowds
Energetic - He normally comes of as a person with a lot of energy, though it's obvious to see he's more of an evening person than morning person.
People reader - In most cases, Felix is good at reading the room and how people around him. He can easily tell if there is awkward tension or if someone is sad. If he cares about this is another matter.
Open minded - This mostly comes down to him not caring that much about others. Unless you're actually a villain and/or has done anything against Felix or Nadia, he will give you another chance. Trivial things like gender, sexuality or race is not something that bothers him (Which also means that the concept of "not hitting a woman" is non-existent in his mind)
Easy going - He's quite easy to talk to and hang out with, he very rarely talks about deep personal things, so most conversations with him are chill and casual.

Vices:
Short fuse - Felix is normally a pretty chill person, but still if he is having a bad day, it takes very little to get on his nerves. This will either be met with violence or unavoidable coldness.
Not trusting - The only person he trust is Nadia, nothing more nothing less. Trusting someone else is not on his agenda; what is the point?
Unpredictable - Sometimes his actions can be quite random without any explanation. An idea he said was bad the day before could become a very appealing idea the next day.
Insomnia - Felix and sleep are not good friends. Sometimes he doesn't sleep at all, sometimes he sleep for a couple of hours, sometimes he sleep for a whole day.
One track mind - When Felix has a mission/goal, he will keep on working until it is finished.
Cold - Felix is cold both in the physical and mental way. His whole body always feels like he's just taken an ice bath. His personality is also rather cold. Thought he puts on a show and acts like an outgoing and kind person, he does in reality not care much for others around him.
Likes: Smokes, social events, cats, sports, video games, spicy foods, tea, plushies,

Dislikes: Being locked in, being in the dark, the smell of vanilla, fizzy drinks, reptiles, feeling cold


Backstory:
When Seraphina Markov found out she was pregnant, she and her husband Aleksander couldn’t have been happier. And then they found out they were expecting twins which sent them both over the moon. They were young and all this was very new to them but since they both always wanted kids. Twins were definitely going to be much more challenging but the family was important to both of them. They prepared the nursery, painted it in colors to match both a boy and a girl and step by step, they furnished it with everything babies needed. Seraphina’s pregnancy went without problems and everything seemed to be going smoothly.

It wasn’t until later when the real drama started to unfold. Both babies were strong and healthy and placed in their baby cribs. Seraphina was recovering quickly and Aleksander was there with her every day, bringing her flowers and candy, checking up on the babies every time he could, until he couldn’t anymore. That was when the panic broke out.

The babies disappeared. They were kidnapped by Dr. Ivan Petrov who was determined on conducting his own private experiment and he needed a healthy pair of twins for that. The fact that he managed to get both genders was even greater success for him. And so, the Markov twins were basically raised in the Russian HYDRA research facility without anyone knowing where they were. Naturally, Seraphina and Aleksander were broken. They never stopped searching for their children, not even after years. But it all seemed to be in vain.

Unlike many other human experiment projects led by Hydra, they were not brainwashed. They were raised, educated and trained with their own free will (other than being detained). Ivan believed subjects who acted on their own individual feelings had higher capabilities than those stripped from the ability to act on their own. Not all was bad; they ate well, they learned about the world and most importantly they had each other. Still they were always aware of the fact that this was not their home, this was not where they were supposed to be.

It was after twelve years in captivity that the SHIELD rescue mission occurred. The children were always together, standing side by side, never getting away from each other unless they absolutely had to. However, during the rescue, Petrov grabbed Nadia and ran away, meaning to return for Felix as well. He never had that chance so he escaped with what he had. Felix realised quickly that they had been separated, and while the SHIELD agents meant only to help him, he fought against them as well as he could, refusing to leave alone. A power prevention choker used by the siblings prevented his resistance from succeeding.

After months of assessing Felix, SHIELD allowed him to move in with his parents. Seraphina and Aleksander were shocked, but beyond happy to get their child back. They tried their best with Felix. They didn't know much about him; but they loved and missed him since the day he was born. Felix however felt differently, these two people who cried at the sight of him was nothing more than strangers. The start of living a "free" life was difficult, occasional visits from the SHIELD agents that still hadn't found his sister agitated him, his obsession with finding Nadia lead to long nights and days scouring the forests after sneaking out. School was not much better, he started slowly, going in once or twice a week but he had no interests in being there or around others. His short temper and spontaneous tendencies got him into a lot of trouble.

It wasn't until a year had passed since Felix was rescued, and with no new clues to his sister's whereabouts that his parents made him a deal; he would try school fulltime, would talk to his peers and in return they would drive him around and help his search after school. Felix obeyed and over the next year he found out that school wasn't that bad, hanging out with others could be fun and not everyone was a threat. He became somewhat popular at school, and slowly but surely his obsession with finding Nadia became more healthy. His sleep was still not perfect, but he had regulated times for going out searching, he made sure to not push himself too much and he spent times on "normal" teenage activities.

When it was getting closer to the twins' 15th birthday, Felix had lost hope on ever being reunited with his other half. He felt ashamed to admit it, but he felt the last hints of hope disappear day by day. It was at this point he started sympathising more with their parents; this must have been how they felt for twelve whole years, while he had only felt it for three and it was draining him.

Three days after his 15th, Felix got the news that Nadia had been found and she was returning home. As one would expect, Felix was filled with join, as the part of him that had been missing for so long was finally coming back. However a sense of dread also filled him; who would he be now? In captivity with Nadia he had done everything he could to make his dear sister smile and laugh. After losing her he become someone else, more distant, still making others laugh, but only as a distraction for himself; a past time, he couldn't care less about whether people were actually happy or not.

Getting Nadia back was a reunion that made Felix feel whole again, but he couldn't help wonder what had happened those years. She had grown up nicely, she was shorter than him now and she looked more defeated now than she had before.
Over the next few months, their parents decided to move them to America, to give them all a new start. Felix didn't leave his sister's side, he was there at all times helping her adjust to their new life, no matter what.


Powers: Cryokinesis.
Felix has the ability to instantly decrease the temperature in the water, humidity or water vapor around him until it is frozen. With great concentration and work he can change the form/shape of his ice and control it at will. Being trained to use this power at the HYDRA facility, he has a quite good control over his powers and know multiple ways of using it in battle. However, there are many things he has yet to learn, and his unwillingness to use his powers have put a stop to his progress. If Felix uses his powers too much, it can affect his body fluids and he can start to freeze himself from the inside. This is normally solved by a hot drink and/or him controlling his powers enough to retract it.

Skills:
Hand to hand battle - While Felix' martial skills can't be compared to people who have trained their whole life, he has the skills to handle himself against basic thugs. He often prefers to punch over using his powers.

Stealth - Perhaps Felix' greatest combat skill is his ability to combine his powers and his terrain to detain the target before they even have the chance to fight back.

Languages - Felix speaks Russian, English, German and French. The two first he learned in captivity, the other two at school due to his interests in other languages. He is currently learning Spanish in his spare time.

He can play the drums, used to be a part of a band with some friends, but after moving to America they were forced to split.

Equipment:
Felix doesn't really have any particular "equipment" other than a pocket knife he carries around at all times and likes fidgeting with.
 
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giphy.gif
BASICS
Full Name:

Michelle Jones
Alias(es):
MJ
Species:
Human
Gender:
Female
Affiliation:
- Peter Parker/Spider-Man (Currently)
- The New Avengers (Currently)
- Midtown High (Currently)
- The Daily Bugle (Currently)
Age:
19
Sexuality:
Bi
Face Claim:
Zendaya
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APPEARANCE.
General Appearance —

MJ is a mixed girl who stands at 5'7" and weighs around 130 pounds with a lithe but not super skinny figure. Her skin is light brown, her hair is soft and curly, and she has brown eyes. MJ always dresses pretty comfortably, sneakers, jeans, and t-shirts, but dressing up everyone once in a while isn't too difficult for her.
Body Modifications:
- Both of her ears are pierced
- She has a few scars on her hands and one on her forehead from Europe
Distinguishing Features:
- None really
──────────────────
source.gif
PERSONALITY
General Personality:
(2+ Paragraphs)

Likes:
- Caffeine in any form
- Cream Cheese Danishes
- Action Movies
- Peter
- Helping others out whenever she can
- Her family
- History (Her favorite subject in school)
Dislikes:
- Europe
- That fuck-head Beck
- Flyings bugs
- Overly-sweet and chocolate social-media desserts
- Entitled People
- Anyone who actually thinks Peter is guilty
Vices:
- Sarcastic: Getting a straight answer from MJ is easy, because she doesn't go out of her way to be sarcastic or hold the truth from you. But when the opportunity arises to be sarcastic, she will take it. Or it will just slip out unintentionally because she can't help it.
- Spiteful: If you want MJ to do something, tell her she can't. If you do want her to do something...just ask nicely? Spite drives a lot of what MJ does and will do for herself and sometimes the sake of others.
- Reckless: Despite her intelligence, MJ will boldly run into dangerous situations in order to help when needed. She does tend to make the smarter of reckless decisions, which means outcomes are often better than what they could have been, but MJ just can't sit off to the side.
- Lethargic: Some people say lazy, some people say slow. Procrastination may be a better word actually. MJ just works at her own pace, which means while she will and can complete tasks and jobs at a deadline, she will often leave it to the last minute. Unless she sees it as important and fixates on it.
- Tense: MJ finds herself stress about many things all the time. Peter. Work. What she does fkr the school. Peter again. It's a lot and she's very tense. But it's okay. It's good. This is why she knits.
Virtues:
- Hardworking
- Loyal
- Kind
- Caring
- Intelligent
- Strong-Willed
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original.gif
BIOGRAPHY.
History:

──────────────────
MISCELLANEOUS
.
Power:
None. MJ is just a normal person.
Skills:
- Knitting: A hobby she picked up at her mother's suggestion shortly after Peter's identify was revealed. She's not bad, and able to.make a few different things but she doesn't have the most time in the work to actually sit down and knit. She will however, make you a scarf if you ask nice enough.
- Photography
- Investigation
- Melee Combat
- Chemistry/Biology
- Blending in
- Deception: While most od the time not intentional, MJ is good at leading others on and making them believe things that just aren't the truth. She's an easy person to believe who also happens to be good at lying on the spot.
Equipment:
MJ carries around a notepad and pen, a digital camera, her real phone and a taser made to look like a phone. Plus something that lets her talk to Peter no matter where in the city she is.
 
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Avengers Priority Identification



latest


Somehow the answer for all this lies in the glasses I was wearing!
Hal Chandler

MV5BZGYyN2I4YmQtNGMyOS00MWIwLWJjYzctZjU5NDFhMTI5NDc1XkEyXkFqcGdeQXVyNTE0NzY4NTM@._V1_SY1000_CR0,0,666,1000_AL_.jpg
BASICS

Full Name: Hal Chandler

Alias(es): 3-D Man

Species: Human

Gender: Male

Affiliation: S.H.I.E.L.D, Skrull Survivors

Age: 19

Sexuality: Straight

Face Claim: Asa Butterfield



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APPEARANCE

Height:
6' 2" (1.88 m)

Weight: 200 lbs (90.72 kg)

Eye Colour: Brown

Hair Colour: Blonde

Body Modifications: N/A

Distinguishing Features: As the 3-D Man, he is bald and has green and red skin, split evenly and oppositely down the middle of his body

Style: Hal's style is something like what you would imagine someone in the 50's would wear like bowling shirts or button down shirts with dark slacks and a pair of saddle shoes.

──────────────────

PERSONALITY

General Personality:


Hal Chandler can come off as strange to those who don't know him. He's independent, hating the pity of others toward his broken body, and is out to prove he doesn't need anyone’s help which leads him to speak harshly to others or act defensively. But he will defend those he cares about even putting his own life at risk. His only non-adversarial relationship was with Chuck, with whom he shared fraternal love but also envy.

The 3-D Man has a personality mostly based on Chuck’s. He’s energetic, enthusiastic, a born winner and one of the greatest pilots of his time (although forever behind Ben Grimm, a well renowned test pilot). He’s very direct, as patriotic as can be expected, and impatient when tackling problems. However, the 3-D Man also has the intuitive, analytical, observant nature of Hal. It is unclear whether the 3-D Man consider himself a full person or a gestalt but he sometimes talks about Chuck and Hal as if they were separate from himself.

Likes: His independence, Hanging out with his brother, Cheese burgers, Marlon Brando, Quiz Shows

Dislikes: Being pitied, Being babied, Jump Scares

Vices: Ill tempered (at times), Envious, Solemn

Virtues: Faithful, Selfless, Smart,


3D-Man-Marvel-Comics-Chandler-1.jpg
──────────────────
BIOGRAPHY


History:

Charles and Hal Chandler grew up in Los Angeles with Charles attending college at La Brea University as their star quarterback and Hal, a few years younger attending Highland High. Leading them to an undefeated season, Charles turned down his opportunity to go pro, following his dream to be a pilot. Such dreams were impossible for Hal who suffered from a rare disease known as acute flaccid myelitis (AFM), a Polio like disease, making his muscles weak and forcing him to walk with a crutch. But Hal was always faithful to his brother, always there to cheer "Chuck" on as he recognised his dream and became a pilot, watching him from their secret spot in the Mojave Desert as he flew.

Showing great promise S.H.I.E.L.D selected Chuck to fly the XF-13, a low orbit rocket plane, to transport Skrull refugees and supplies to nearby Skrull ships in the upper atmosphere, lead to Earth by messages sent from Captain Marvel or S.H.I.E.L.D themselves. This allowed Chuck to form friendships with some of the Skrulls as well introduce them to his brother, as Chuck was never one to keep secrets from Hal.

It was on such a mission while on a Skrull ship, that The Snap occurred, Chuck was forced to watch in horror as Skrulls began to disappear around him and turn to dust. Worried for Hal, Chuck ran to the XF-13 docked within the ship and flew to his brother, who was waiting in their secret spot as always, determined to keep him safe. Crashing down hard in his haste, Chuck was relieved to see his brother, who was oblivious to what had just transpired. Hal, worried by the crash, rushed his brothers side as Chuck did the same. It was in that instance that Hal's face twisted in fear, as his brother's had only minutes earlier, as the same thing that Chuck witnessed now happened to him. Fortunately, or unfortunately, Hal could not see his brother disintegrate before his eyes as the XF-13 exploded behind him, blasting Hal backwards. Picking himself off the ground Hal instinctively reached for his glasses, only to discover the impossible.....

In the belief that his brother had perished, Hal returned to Los Angeles to check on their parents, who were thankfully alright. He informed them about his brother and they became distraught having lost the son they always doted on. That night, Hal looked over the image of a man, now imprinted into the lens of his glasses, one image red and the other green. Hal figured out that the images on the lenses of his glasses belonged to none other than that of his brother Chuck, and that they were imprinted there when he vanished in that burst of light. Hal instinctively knew what to do, the relationship with his brother guiding him on, a bond known only by a small few like the brotherhood of grizzled veterans soldiers or pack of wolves in the wild. Putting on the pair of glasses and concentrating on the two images while focusing on a flat surface, Hal triggered a dimensional transfer that returned Chuck to this reality but left Hal in a trance-like state. However Chuck came back changed.

While still apparently human, the radiation had bonded his space suit to his body or more accurately.....the suit was his body. His new body was coloured and mismatched into shades of red and green on two halves of him. Sensing newly born powers, Chuck leapt from Hal's bedroom window, discovering that his physical abilities had been tripled as a result of his new transformation, outrunning a nearby car and leaping a three story building. These came in handy in his early adventures as the newly dubbed 3-D Man, saving a elderly professor from a motorcycle gang using extra-terrestrially enhanced motorcycles and stopping a mind controlled riot during a rock concert, as well as a gathering of spies. He also fought the supervillian known as the Cold Warrior, a scientist who could control absolute zero and didn't like Russia's perceived growing influence in the world. But the 3-D Man could only remain on earth for 3 hours at a time having to return to his brother and the the doorway to the 2-D dimension within Hal's glasses. When Chuck returned to the alternate dimension of the glasses, Hal could then regain control of his body and emerge from his trance. In later adventures he discovered he was very sensitive to the presence of Skrulls, no matter what shape they shifted into.


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MISCELLANEOUS

Powers:
The 3-D Man has an
Enhanced Physiology as when Chuck Chandler leaves the 2-D dimension of the glasses and enters the real world as the 3-D Man, he possesses three times three times the strength, speed and sensory acuity of a human in his peak.

  • Enhanced Strength: The 3-D Man's physical strength is triple that of the peak of human potential, allowing him to punch a grown man through a brick wall, tear the hood of a car as well as shatter dense chunks of ice.
  • Enhanced Speed: Chandler can move at triple the speed of the absolute finest human athlete, being capable of running at a sustained 70 mph, able to run a mile in 1. 2 minutes. His speed in the water is much the same, being compared to a speed boat by onlookers.
  • Enhanced Durability: Chuck's durability is amplified to three times the highest human potential making him very durable. This has allowed him to survive many forms of extensive punishment that would injure an ordinary man. He can also resist great temperature extremes, having his arm frozen to absolute zero and the ice shattered without breaking his arm.
  • Enhanced Agility: The 3-D Man's agility is also tripled allowing him to leap a three story building and dodge blows with uncanny speed however the 3-D Man lacks the experience to perform complicated maneuverers and rooftop acrobatics.
  • Enhanced Senses: Chandler's senses are also triple that of a normal man able to see and hear things at much greater distances. He can also raise his voice to three times that of a normal person, easily being able to be heard over loudspeakers as well as to stop people in the tracks with the sheer volume of his voice.
  • Extra Sensory Perception: The 3-D Man can detect Skrulls no matter what form they take as well as instinctively know when he must return to Hal.

Skills:
  • (Chuck) Expert Pilot, Exceptional Football Player, Good hand-to-hand combatant.
  • (Hal) Experienced Researcher

Equipment:
  • 3-D Man Glasses: Imprinted with the the last images of Charles Chandler and the doorway to the 2-D Dimension that the 3-D Man now inhabits.
  • Crutch: A simple crutch that helps Hal get around.

 
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Henry McCoy
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The chemical processes are complete. The metamorphosis is -- irreversible! How could I have been such a fool? HOW?
Henry McCoy


Theme




Full Name:
Henry Philip McCoy

Alias(es):
(The) Beast

Species:
Human

Gender:
Male

Affiliation:
Brand Corporation (formerly)

Age:
21 (March 11, 1998)

Sexuality:
Heterosexual

Face Claim:
Nicholas Hoult

Height:
5' 11" (1.80 m)

Weight:
402 lbs (182.34 kg)

Hair:
Grey; formerly brown

Eye colour:
Amber, formerly blue

Distinguishing Features:

  • Covered with grey fur
  • Pointed ears
  • Vertical pupils
  • Fang-like teeth
  • Unusually large hands and feet (shoe size: 20)
General Personality:
Despite his great intellect, Henry McCoy is a man ruled by his emotions. When it comes to those he cares for, Henry will always think with his heart rather than his head and trust them above all else, a fact that has been exploited in the past.

One of McCoy's most driving forces has always been his ego. He constantly feels the need to prove his own worth and this often leads him to act rashly. It's what caused him to use the serum on himself in the first place and the same thing that prevents him from asking for help in reversing his condition. The mental and physical strain of keeping up appearances has caused Henry to have a volatile temper and he will often take his frustrations out on those unfortunate enough to be near him.


Despite his contempt for his new appearance, McCoy feels more comfortable and confident as the Beast then he ever did as Henry McCoy, although he would never openly admit it. He relishes in the freedom and power that the Beast affords him. He will throw himself headfirst into any confrontation and will always keep fighting long after others would run. However, when engaging his foes, it is an almost constant battle for dominance between Henry and the Beast. If entirely overwhelmed by his emotions, McCoy's rational mind will retreat inwards and the full savage instincts of the Beast will come to the fore.

Likes:
Reading, hamburgers, solitude, the night, the heat of battle, running free

Dislikes:
Mirrors, large bodies of water, being interrupted in his work, wearing his disguise for extended periods of time

Vices:

Egotistical, volatile, bloodthirsty, self-loathing, animalistic, rash, stubborn

Virtues:
Courageous, determined, intelligent, open minded, studious

History:

In his youth, Henry proved to be highly intelligent and very inquisitive young boy, focusing on studying and enhancing his education. As a result he developed a large vocabulary at a very young age and his curiosity of all things often got him into trouble. In elementary school, McCoy earned the ire of his principal as well as the grounds keeper due to the fact that he frequently disassembled any mechanical object he could get his hands on. Although he meant well and managed to fix things, it was much to the frustration of school administrators. In his teens, Henry attended Bard College where he excelled in his academic studies and played for the school football team.

Upon graduating, McCoy got a job as a genetic researcher at the Brand Corporation, a subsidiary of the Roxxon Corporation. There he made quick impressions with the company. However he earned the ire of his co-worker Carl Maddicks who demanded that he stay out of his way. Henry was also smitten by employee, Linda Donaldson, who seemingly was interested in him as well. Unknown to McCoy was that both worked for the HYDRA and Linda was only pretending to be interested in him in order to try and steal company secrets.


During his experiments, Henry discovered the chemical catalyst that triggered mutations. When rushing to tell his superiors about his discovery, he overheard Maddicks making plans to steal top secret government documents. Realising that he couldn't stop Maddicks as himself, McCoy took the hormone extract in order to increase his power and disguise his appearance. The serum caused fur to grow over his entire body, enlarged his canine teeth and increased his agility, endurance, speed, and strength, to superhuman levels as well as enhanced his senses but also affected his personality making him less verbose and prone to anger and acts of savagery.

While he did stop the robbery, by remaining too long in this altered state, Henry learnt that he could not reverse the mutation and was stuck in his beast like form forever. Furious, he attempted to exact revenge on Dr. Maddicks, but stopped short of strangling him and fled into the night. While nobody was looking, Linda seemingly slew Carl for failing HYDRA.

Over the night, McCoy read various books on make-up and masks and, after he stole the necessary equipment from a store, created a latex mask and gloves that resembled his own face and human hands, so that he could pass as plain Henry McCoy while wearing clothes. The only problem was that, due to the long hours of work, his body had adapted to the strain and he now had a gorilla’s posture. With straps and bands around his body, Henry forced himself to stand upright like a man again and, the next day, he went to work as if nothing happened.


However, he soon found himself facing more problems. For example, although their relationship grew, he could not allow to get intimate with Linda, who would have discovered the truth of his disguise. Other complications arose when Tony Stark visited the Brand Corporation, as part of his research into potential new fields to expand Stark Industries. Piqued with curiosity over the supposed beast lurking around, Tony returned to Brand in his alter-ego of Iron Man. When he found the Beast, Henry attacked him and the two fought it out until McCoy, feeling the Beast's instincts getting the better off him, fled to avoid the situation escalating even further. Sensing the tormented soul within the creature, Stark decided to pursue the issue no further and simply left. Matters became even worse for Henry when the continued Beast sightings at the Brand Corporation attracted the attention of S.H.I.E.L.D. who stationed a group of agents there to investigate. Despite the odds stacking up against him, McCoy managed to avoid being found out, be it barely.

During HYDRA's hunt for enhanced individuals, Linda arranged for the Beast’s capture by HYDRA, who, around that time, were attempting to create superpowered operatives of their own. McCoy and many others were held captive at the Arctic HYDRA Research Facility for many weeks, until S.H.I.E.L.D. attacked the facility, freeing all those imprisoned. No longer able to return to the Brand Corporation, Henry went off the grid.

Subsequently, McCoy was one of the trillions of victims in the Snap until he was resurrected five years later, due to the actions of the Avengers in defeating Thanos.

Power:
Artificially Enhanced Physiology
: Henry McCoy injected himself with a serum designed to act as a catalyst for activating latent mutations and underwent radical, physical changes in the process. He grew grey fur over his entire body, his muscles expanded, his ears became larger and pointed, claws sprouted, his canine teeth became larger, resembling fangs and he developed various superhuman abilities.

  • Superhuman Strength: After his mutation into a grey simian form, his strength was increased to the point where he can now lift about 2 tons, which is sufficient for him to smash through a four inch oaken door with a single punch and to tie a three inch solid steel bar into a knot. His strength also extends to the muscles in his legs, allowing him to leap a height of 14 feet high and 22 feet in a standing broad jump.
  • Superhuman Speed: Beast can run and move at speeds that are slightly beyond the natural physical limits of the finest human athlete, despite his abnormal size. He can run at speeds up to 40 mph for short distances, particularly if he runs on all fours. It also allows Beast to attack opponents before they can react and pull their trigger fingers and keep up with opponents who can move at low-level superhuman speeds.
  • Superhuman Stamina: Beast's highly advanced musculature produces fewer fatigue toxins during physical activity than that of an ordinary human. He can exert himself at peak capacity for several hours before the build up of fatigue toxins in his blood begins to impair him.
  • Superhuman Durability: Beast's bodily tissues are harder and more resistant to certain types of injuries than the bodies of normal humans. His physiology can withstand great impact forces, though he can be injured by many types of conventional weapons such as standard firearms and bladed weapons. However, he can withstand physical impacts, such as falling from several stories by landing on his feet without suffering any broken bones or sprains.
  • Superhuman Agility: Beast's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete. While in his simian form, he has the agility of a great ape combined with the acrobatic prowess of an Olympic level gymnast. He can walk a tightrope or a slack rope as easily as most people can walk on a sidewalk. He can also walk on his hands for many hours, or perform a complicated sequence of gymnastic stunts such as flips, rolls, and springs. He can easily match or surpass any Olympic record in gymnastics.
  • Superhuman Reflexes: Beast's reflexes are similarly enhanced and are on levels beyond the natural physical limits of the finest human athlete. He can react at low-level superhuman speeds, granting him the reaction time to evade gunfire or even catch smaller missile mid-air with his feet. His reflexes are a partial reason why the Beast is able to be so agile and fast, despite the abnormal bulk of his ape-like form.
  • Superhuman Dexterity: He can perform many tasks with his feet as easily as a human could do with his hands. His manual and pedal dexterity are so great that he can write using both hands at once or tie knots in rope with his toes.
  • Regenerative Healing Factor: Beast's accelerated metabolism enables him to repair damaged or destroyed tissues and organs at a rate which far exceeds that of any normal human. For instance, he can recover from penetrating wounds (like bullets) to his body within a matter of seconds. However, it is unclear if he can regenerate destroyed organs or severed limbs.
  • Superhuman Senses: Beast possesses enhanced, acute senses that are comparable to those of certain animals, enabling him to see and hear distant objects more clearly than a normal human, and identify and track someone purely by scent over open terrain.
  • Razor-Sharp Fangs: Beast possesses elongated canines that he can use, if he chooses to do so, as effective weapons in close-quarter combat situations.
  • Wall Crawling: Beast is able to climb up vertical surfaces by wedging his fingers and toes into the smallest cracks and applying a vice-like grip on them.
Skills:
  • Genius-Level Intellect: A renowned biochemist, Henry McCoy's greatest asset is his keen scientific mind. He possesses extraordinary expertise in genetics, biochemistry, electronics and has extensive knowledge of a variety of other scientific fields. He has an eidetic memory and it shows in his ability to recall complex mathematical or chemical formula with little to no research. He can additionally remember and quote historical text, literature, or even comic strip quotes from memory.
  • Multilingual: He is fluent in several languages including English, German, French, Latin, Italian, Spanish, Japanese, Arabic, and Russian.
  • Artist: Since his mutation, Henry has studied extensively on the subject of make up and prosthetics and can create lifelike replicas of a subjects face and hands that can stand up even to close scrutiny for short periods of time.

Equipment:
  • Latex Mask and Gloves: In order to conceal his new beastly appearance, McCoy created a latex mask and gloves that resembled his own face and human hands, so that he could pass as normal while wearing clothes.
  • Leather Harness: McCoy wears a harness to correct his posture when trying to pass as normal.
Theme:


 
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  • adrik rurik
    Rik
    Ru
    Alias: Warlock
    21
    male
    Bisexual
    asgardian
    new asgard
    Masters of the Mystic Arts





























    visage + powers

    height: 6’
    weight: 220lbs
    hair color: Brown
    eye color: Green
    build: Muscular
    body modifications: a few tattoos here and there
    style:
    fc: Cody Christian
    Powers: X X X
    Sorcerer (Rank: Disciple)

    Adrick is a rather proficient spell caster, partially due to his Asgardian heritage. But he also trains under Dr. Strange. Adrik has developed a number of applications for his magic, even created a few minor spells to help here and there, but nothing major.

    Adrik, although proficient, still struggles with his magic. Since his foundation is in Asgardian magic which is slightly different than the magic on Earth, there is a volatility to it. Asgardian magic is more like tapping into the natural flow of magic in the world to alter it with small and easy to learn spells. Mystic Arts magic is more studied and controlled, with sometimes complex spells and rituals, that rely on drawing power from the different dimensions.

    Elemental Magic: This is by far Adrik’s strongest magic. He finds it easiest to pull from the magic that is present in the natural world. Most of the spells Adrik knows are variations of the same spell with a different elemental magic as its basis.

    His magic very much reliant on his state of mind, stronger when he's angry, but harder to control, weaker when he is calm, but easier to control, and so on. His struggle has been learning to find the power behind his magic but also keeping it in control.

    Adrik knows:
    Telekinesis: Able to lift and move small to medium size object with his magic, the bigger the object the more energy the spell requires. He is also only able to lift inanimate objects with this particular spell.
    Shields: can create arcane barriers around himself and others, but only for a limited amount of time, he can also cast the spell to encase his
    Portals: Can create portals to basically anywhere as long as he has been there before.
    Cleaning/Repairing: Can use his magic to clean and repair objects. The bigger the object the more effort it takes to clean it.
    Bolts: Adrik can use his magic to fire an arcane blast of energy, the more effort he puts into the bolt the stronger it is.
    Whip: Adrik can create a long whip of energy, more often than not, the whip is made from fire or water, as they are the easiest to manipulate. He’s been working on conjuring whips of air and earth, but elemental earth magic is often rigid and hard to minipulate, while air is too volatile to hold together.

    Asgardian Physiology:

    Due to being an Asgardian, Adrik has enhanced speed, strength, durability, and healing factor. Although the extent of this enhanced physiology is far less than other Asgardians, which may be related to his affinity for magic.

    Skills:
    Martial Arts: As a part of his training with the Master of Mystic arts Adrik was taught martial arts in case magic and spells couldn’t fully protect him. Although not a master in martial arts, he was quick to pick it up. His training is specifically in Jujitsu, with some training in Krav Maga, learned during his time in New York.

    Combat Training: since he grew up in Asgard, Adrick was trained to fight with swords and other various forms of weaponry. He wasn’t fully attached to the idea and only did it to appease his father, but he learned enough to fight if he needed it. While not fully attached to the idea, Adrik, spent 8 year training with different tutors, and thus his ability to pick up a weapon to defend himself with is much easier.

    Intellect: due to his training with the Master’s of Mystic Arts, Adrik has learned to look at the world in a different light, taught to never expected the same outcome twice. Adrik also spends a lot of time thinking, internally debating the different scenarios, analyzing why certain things happened and how to recreate something.






    Adrik Rurik




coded by hanthesunbeam
hidden scroll in the center
 
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Avengers Priority Identification





I.... I shouldn't have survived that...…. Should I?
Jillian Woods

No, my love ….. You should not. But now is not the time. We shall speak more of this later.
Anthony Druid

310

BASICS

Full Name: Jillian Marie Woods

Alias(es): Shadowoman, Sepulchre (later)

Species: Human

Gender: Female

Affiliation: Doctor Strange

Age: 18 (physically, chronologically mid 40's)

Sexuality: Straight

Face Claim: Samantha Cope

──────────────────

APPEARANCE
Height
: 5' 9" (1.75 m)

Weight: 140 lbs (63.5 kg)

Eye Colour: Green

Hair Colour: Black

Body Modifications: N/A

Distinguishing Features: Jillian wears a small gold key around her neck, one of the many presents her love gave to her and now merely a keepsake.


Style: When she was with Anthony, she wore new age/ gothic style dresses, the kind of clothes you imagine a sorcerer or a mystic would wear but nowadays she wears more casual comfortable clothes like sloppy sweaters, short t-shirts and jeans.

──────────────────

PERSONALITY

General Personality:


Jillian has an odd social “curse” making her feel bitter and hunger for affection and friendship. Still, she has her dignity and will not usually come across as needy. A lifetime of subtle ostracism made her feel a bit off. She also developed a problem with authority as her "curse" resulted in her often getting singled out by folks in charge as the black sheep.

Her long alienation and daddy issues has made her a sucker for emotional manipulation. Romantic predators can often sense this. She spends a fair bit of time prowling for guys in single bars, and while her attractiveness brings success her overall track record consists of one-night stands or one-week wonders. This might be one of the major reasons she so quickly and wholeheartedly fell in love with Anthony Druid, her long time love.

During her early days as Doctor Druid's lover/ apprentice Jillian's personality was totally different. She was enthusiastic, somewhat flippant, confident and light-hearted although this was all an attempt at hiding her lack of experience and acumen and not a very good one either. That Jillian didn’t quite know what she was doing was very visible but her love for the druid made her continue on regardless.

Jillian also drinks heavily, especially when she’s stressed or afraid – and socially. This may be a side effect of spending too much time in bars, or maybe a way to cope with her weird life and the knowledge that she is on some level a demonic undead shadow thing now.

Likes: The Occult, Dumb men, Wine, Atomic Street

Dislikes: Her mother, Anthony Druid, The Superhero Scene, Endangering of innocents.

Vices:
Despairing, Opportunistic, Unlucky

Virtues: Good team player, Smart, Considerate

99022-1884-shadowoman.jpg
──────────────────
BIOGRAPHY

History:

Jillian Woods had an unremarkable life, marred by poverty and difficulties in establishing lasting links with people. As a child she had more imaginary friends (named Annandale and Tennyson) than real ones. Her father left with another woman, leaving her mother to struggle with constant financial problems. Woods drifted away from home as she hated the sort of men her mother was dating, only really getting on with one of the "flakes" her mother was dating who had given her New Age items such as tarot cards and crystals. Woods felt a connection with these and developed an interest in the occult.

She had a long string of short-lived minimum-wage jobs, usually getting fired for disagreeing with her manager. However she did qualify for financial aids to go to college, and enrolled at the University of San Francisco. Her student life was mostly spent partying, drinking and chasing men. This changed when Dr. Anthony Druid came to the USF to give a lecture on the ancient Druids and Celts, with Jillian attending due to her occult interest and she was instantly smitten with the man. Throughout the class looks were exchanged between the two and so Jillian stayed after class to talk with him.

It was there that Anthony explained to her that they were the reincarnation of a couple. In their previous lives as an English noblewoman (Druid) and a wandering Celtic alchemist (Woods), they had shared a romance during the reign of King Arthur. The alchemist was found and slain by the brethren of the Englishwoman, but swore with his dying breath he would find his love again in another life. With such strong feelings for the man, as well as her own issues and her interest in the occult, Jillian believed him. Soon, Woods and Druid started a relationship, her above-average intelligence allowing her to graduate the semester even with her earlier student lifestyle, and she came to live in his mansion at Bleecker Street, in the heart of Greenwich Village, New York City.

Buying her clothes and gifts and even confiding in her that he was the Sorcerer Supreme, trained by the Ancient One, Jillian insisted on accompanying her new love during some of his outings though her lover was concerned about the risks. His worries would prove correct, as while recovering the artefact known as "The Bride of Slorioth" together, she tripped a mystical ward and was attacked by a demon. When Jillian awoke, Druid told her that he had repelled the demon in the nick of time and the attack had somehow given her shadow powers.

This all changed one day when a strange man appeared before her. Thinking it was her love at first, Jillian approached him but as he readied a defensive stance, his arms hovering in the air and hands glowing, she knew this wasn't him and took on her own shadowy form. Before she could attack, she was restrained by some sort of spell and the man began to question her asking what she was doing here. Angry, Jillian screamed at the man that this was her home and she should be the one questioning him.

The man's brow furrowed and his voice became more gentle, asking her to explain, as he summoned chairs from across the room, placing Jillian in her bindings in one as he took the other. So Jillian did, with another, more portly, man bringing them tea as she told him her story. Once she was finished, the man introduced himself as Doctor Stephen Strange, the current Sorcerer Supreme, and her love had been his predecessor decades ago. He explained to the young girl that her lover had lied to her about saving her life, instead she had become a shade, her soul bound to her own shadow in Druids attempt to save her using "The Bride of Slorioth", which Strange had been examining only minutes earlier. So technically she was no longer human or even alive.

Jillian was stunned by all this, as the sorcerer continued on saying that throughout their conversation he had been using his Eye of Agamotto to determine if she had been telling the truth, and finding that her mind had been tampered with, he had been slowly restoring her memories as they talked. Soon she began to remember huge chunks of time disappearing with seasons passing in days and Anthony looking older while she remained the same. She even remembered surviving a near fatal experience where she should have died and when she ask her love about it, he merely waved it off. Or more precisely she had been waved away and placed within the small statuette she had been found in just now.

Her surprise turned to anger and Jillian exploded out of her bindings and no attempt by the Sorcerer Supreme to bind her again could stop her as she took on her full shadowy form, black tendrils whipping around the room. Doctor Strange tried his best to contain the damage as he attempted to reason with her, his words eventually reaching her and Jillian slowly calmed down. Promising not to fail her like his predecessor or abuse her trust like most people before him, Jillian turned back to her human form. Making arrangements for her to stay at the Sanctum, Woods refused, not willing to trust Strange just yet. He let her go then but, feeling a sense of responsibility towards her, promised he would help her if she ever needed it.

The two have operated together, alongside others, on several occasions, secretly defending the world from mystical threats but Jillian has never stuck around long, ever reluctant to help, preferring instead to live her own life now.

──────────────────

MISCELLANEOUS

Powers:


As a result of Doctor Druids attempt to save her, Shadowoman can assume a shadow form allowing here to tap into the ebony energy of the Darkforce Dimension as a conduit as well as manipulate it.

Darkforce Channeling: Jillian can channel Darkforce in to a variety of ways such as creating a field of darkness in her general vicinity. This darkness is a null perception zone meaning there is no sound or light rendering anyone within it practically blind and deaf. It is unknown how much of this darkness can be summoned at once and there appears to be no limit to the length of time Woods can maintain the darkness. She can also use it to expand her own shadow form to become a much larger, amorphous volume of Darkforce. Another stunt is to “compress shadow into a minute pocket of non-being [which would] effect a trans-temporal null-space” or, in less scientific terms, diffuse Darkforce into the body of a creature such as an undead or construct, to reinforce them. However that requires Woods’ full concentration and she’ll usually ’ride‘ as an intangible shadow within the creature she’s feeding when she does that.

Darkforce Intangibility: In her Shadow form, Jillian is intangible, allowing her to pass through solid matter and disappear into nearby shadows. The Darkforce she becomes is apparently unaffected by gravity allowing Woods to fly. However, Woods can turn into a living, breathing woman whenever she wants and for as long as she wants. She seems to have a normal body working in all the usual ways when she does.

Darkforce Constructs: Shadowoman can project the Darkforce into simple mentally controlled forms such as claws, blades and giant hands. She could form objects with a maximum density of 175 pounds per cubic inch and resistance to concussive forces of up to 320 pounds per square inch (500 pounds of TNT at 20 feet). She can form objects with a maximum volume of approximately 750 cubic feet, sufficient to encompass ten human beings comfortably. These objects are solid and well defined while she consciously wills them to be. Woods can also project a beam of solid force, capable of impacting an object with sufficient power to rupture 3-inch solid hard carbon steel or tip over an average, loaded railroad boxcar (15 tons).

Skills:

  • Woods seems to be a competent occultist. picking up her most of her skills from Dr. Druid when they were together. She can do research, enchantments, scrying, find and use artefacts, etc. though this often is slow investigation and research work.
  • Her semi undead nature always give Jillian an invulnerability of sorts able to survive things that would be lethal to others, though these circumstances often leave her dazed.

Equipment:

The Shadow Key: A small gold key that can open keyhole shaped portals to other dimensions



 
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Rieg Davan
coollogo-com-260431666.png

These hands... these cursed hands hold in them power beyond life and death.
Rieg Davan


Theme




Full Name:
Rieg Davan

Alias(es):
Powerhouse

Species:
Syfon

Gender:
Male

Affiliation:

  • Nova Empire
  • Nova Corp (formerly)
Age:
19 (October 02, 2000)

Sexuality:
Heterosexual

Face Claim:
Alex Saxon

Height:
6' 3" (1.91 m)

Weight:
265 lbs (120.2 kg)

Hair:
Brown

Eye colour:
Blue

Distinguishing Features:
N/A

General Personality:

Before his amnesia, Davan was a loyal servant of the Nova Empire, devoted to Xandar and willing to lay down his life in its defence.

Whilst working alongside the Condor,
he was always very recalcitrant in committing crimes and fighting. However, he simply couldn’t bring himself to betray his “benefactor” as he felt indebted to him for saving his life and taking him in. That was true no matter how much he wanted to cut ties or disapproved with his criminal activities.

Despite this, Rieg was often prone to small acts of rebellion if he felt the Condor's actions were especially deplorable.


Likes:
Being outdoors, mountaineering, travelling, scenic views, being alone

Dislikes:
Fighting, being badgered, museums, mummies, hospitals

Vices:
Self-deprecating, sullen, emotional, impetuous, reticent

Virtues:
Modest, cautious,
dutifulness, non violent, sympathetic

History:
Rieg Davan is a member of the Syfon, one of the countless races that make up the Nova Empire. As a Syfon he underwent special training in the Syfon Warrior division of the Nova Corps on the planet Xandar, becoming one of the division's most adept operatives.


At some point, the Nova Corp received information that Xandar was about to be invaded and Davan was sent to scout out the threat and report back. As it turned out, the invading fleet belonged to Thanos who had come to Xandar to retrieve the Power Stone. Before he could report back his findings, Rieg's craft was detected by Thanos and his fleet opened fire upon it. Davan managed to survive the assault and escape but his craft was severely damaged.

With the controls completely unresponsive and power running dangerously low, Rieg had little choice but to enter suspended animation and pray he survived. Davan floated through space for years until at last he was caught in the gravity of planet Earth and his ship plunged into one of its oceans.

A brilliant criminal mastermind known as the Condor eventually came across the ship floating on the waters surface and towed it back to shore. When Rieg awoke his memory was gone, allowing the Condor to befriend and manipulate him to his own nefarious ends. Though he hated working for him, Davan felt he owed the man for saving his life.

The Condor gave Rieg the name Powerhouse, and took every opportunity to remind the young man how he had saved his life, given him a home, helped him understand his powers and so on, making Rieg his reluctant ally. The situation changed when the Condor clashed against a more powerful rival, leading to him and Davan being separated. Finally free from the Condor,
Rieg began attempting to build a new life for himself.

Power:

Syfon Physiology: As a Syfon, Davan possesses superhuman attributes inherent to his species, such as increased strength, durability and the ability to siphon energy.
  • Superhuman Strength: Davan is physically stronger than most species able to lift (press) 1 ton naturally. When siphoning energy he can temporarily enhance his physical strength fiftyfold allowing him to lift (press) up to 50 tons.
  • Superhuman Durability: Davan's bodily tissues are harder and more resistant to great impact forces than the bodies of other species.
  • Enhanced Agility: Davan's agility, balance, and bodily coordination are superior to that of some other species.
  • Energy Absorption: Davan can siphon the energies of any energy source, including living beings, by touching them.
    • Energy Blasts: Davan can use the siphoned energy to create powerful energy blasts.
    • Power Disruption: Davan can create a psionic link with an opponent with whom he is in physical contact so as to control his opponents use of their power.
Skills:
  • Expert Combatant: As a Syfon Warrior, Davan is a formidable combatant. He utilises a fighting style, reminiscent of wrestling, that specialises in grappling opponents allowing him to use his powers to drain their strength to fuel his own and making it harder for them to break free.
  • Skilled Pilot: Before his amnesia, Davan was able to pilot a Nova Corps Star Blaster and presumably other Nova Corps spacecraft.

Equipment:
  • Syfon Warrior Uniform: Davan wears a standard issue Syfon Warrior uniform/flight suit comprised of unidentified materials that are highly resistant to damage, heat and cold including the extremes of outer space.
Theme:


 
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Jethro.gif

BASIC
Full Name
Jethro Holmes
Alias(es)
Emrys
Species
Warlock
Gender
Male
Affiliation
None
Age
15
Sexuality
Straight
Face Claim
Colin Morgan


APPEARANCE
General Appearance

Jethro is a bit on the shorter side(he hasn't had his growth spurt yet, he has messy black hair, the brightest blue eyes that show emotions very well(they turn darker when he's sad, lighter when he's happy). His is extremely pale due to the lack of sunlight. He usually wears dark clothes and sunglasses
Body Modifications
A huge black dragon tattoo on his back and a white dragon tattoo covering the length of his right arm and shoulder.
Distinguishing Features
His eyes glow gold when he uses magic, his cheekbones, enough said there.

PERSONALITY
General Personality

Jethro, since his fathers disappears has been neglected by his remaining family, due to this he lacks the needed social skill to actually communicate properly, but he is a great teammate and he'll never leave you behind if he can still safe you. He will try to start a conversation, but mostly he'll just stay quiet, which he doesn't mind, but it could cause some trouble with the others. Also there's a good chance you will see him with a book in his hand sitting curled up on a couch or chair.

He is kind though and will often offer a shoulder to cry on, but he has is bad days, when he wakes up from a nightmare about seeing his parents disappear in front of him and just look distant for the rest of the day if no one helps him snap out of it. He can be quite serious and has the tendency to refuse to just give up, unless the odd are extremely against them, but you usually have to drag him away, he doesn't like leaving work unfinished.
Likes
His magic, spending time with his parents, the dark, flying, dragon
Dislikes
His other family, people who think they can order people around, losing his parents again
Vices
He suffers from nightmares and can walk around dazed from time to time without actual reason, he also doesn't know when to give up and if the situation calls for it protect someone else
Virtues
He's sympathetic, although can't really show it, but will always offer a shoulder to cry on if you need it, he's also pretty observant and is likely to pick up on it if someone's feeling horrible, which doesn't mean he will say something about it, he will just keep an eye on that person and hope they resolve it before stepping in.

BIOGRAPHY
History

Jethro honestly doesn't remember much of his early childhood, he lived with his parents his whole life and got along well with the others from his family, until his magic started showing at the age of 3, they started to shun him, calling him a freak, of course, it didn't help he was actually adopted, making him an even bigger outside then he already was. So he started to shut himself indoors, often spending time with his dads, Benedict and Giles Holmes. When he was 9 Thanos happened while he was in the park with his parents and he watched them turn to dust one by one, often counting it a victory he could still hug one of them. He went to his other family in Miami, but they shut the door in his face, so he returned to NY to live in his house, since they had bought the house he didn't risk being evicted.
Jethro Holmes.gif
Five years later the building is in ruins and it'd probably be a safety hazard living there, Jethro had taken to the streets, stealing when he had no choice. He was at home when the blip happened and everyone returned, he didn't realize this of course, being shut in his dark house, he wasn't really paying attention to anything besides his book until he heard the front door open, no one knew where he lived. Upon looking up he just froze completely, there, in the ruined living room are his fathers, looking exactly the same as they did 5 years ago. For the first time in 5 years he starts crying and he gets over to them as quickly as possible, hugging them both tightly, not really hearing their comforting words, they're home and he's safe in their arms and that'd all that mattered at that moment.

MISCELLANEOUS
Power

Magic, although the options are nearly limitless he can pass out from magic overuse and using an extreme amount at once can put him in a recharging coma, so there are several rules for using magic like he does which are as followed:

To create a life, a life must be given
Casting spells drains the users energy, the harder the spell and the longer it holds the more energy it'll cost
Multitasking is possible, but only really doable for the strongest warlocks/witches/sorcerers
Elemental spells like fire, water, earth and wind are generally harder and cost more energy

Skills
Close combat - Magic can't always save you if your opponent gets to close
Medieval combat art - Archery and sword fighting are his specialty
Stealth - Years of sneaking around has made Jethro extremely stealthy and silence

Equipment
Dual blades - his primary weapon
Small crossbow - Secondary weapon
Costume - He has it in a pocket dimension to easily change into it
Phone - He never goes anywhere without it
Snake necklace - He got it from his dad when he was four, it's his most valuable possession
Magic book - A present from Strange when he started showing his magic

e3be9a760b8a4431b923f7cf4c0c557e.jpg
THEME SONG
 
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