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Beckoncall

World-Weaver and servant to the most-holy PC
Supporter
The wheel has turned...

The cycles of creation see gods start close to their creation and very involved with the world, but as time goes on gods grow in power and vision and knowledge and most importantly DISTANCE from the worlds they create... eventually, they ascend into beings or forms not even known by the gods themselves, and leave a power vacuum in creation for new "pretender gods" to step into. This is an age where creatures and godlings from previous creations, dormant or imprisoned, or great people or beings throughout the world -- can vie to attain godhood in their own right.

Maybe the protagonists are entity imprisoned from a previous creation or dormant for ages, or suddenly or intentionally realize themselves as a "Pretender God" and must experiment or find their new powers and most importantly seek a following for belief in the pretender is what actually gives a true godling dominion. Clashing with other pretenders perhaps or allying them to be a part of your future pantheon.

...Now it is the start of a new era, for NEW gods.


Choose the form you walk among mortals as, and choose your monstrous or glorious true form. Band with other pretender gods and attempt to rise to power and become a new pantheon. Face rival pretenders and vie with them for the faith and fear of the populace, secure elements and environments important to your domain to grow your power.


You are a GOD! However in a world of pretender gods can you rise to prominence and rule over all, banishing your rivals until the next age the wheel turns -- or are you another idol to be cast down in the struggle for dominion? FORGE YOUR DESTINY!


This game will use the forums for keeping track of gods and important events/resource management but will also have a strong real-time adventuring component on discord. There will be free-form use of dice (for combat, fate, and fortune), but no experience with dice systems is necessary to play.


STARTING MECHANICS:

Here are some elements to think about for creating a character -- though I will work with each player to design a hopefully interesting and balanced cast of characters for the game. Game will be HIGH FANTASY with possible nation building elements (conquering/developing realms, growing population of faithful, acquiring wealth, etc.)

The process of creating a god is very personal, and will be unique to each player... but here are some steps in common to expect:


1. YOUR MORTAL FORM: This is usually a mage or other being of great power, your avatar or manifestation that is not your god-form. Until you have numerous believers and/or are surrounded by your elements/domains you have power over -- manifesting yourself as in your awesome godform can be dangerous, difficult, or even impossible. Your mortal form is the form in which you walk the world normally amidst nonbelievers. Mortal forms typically project a base Dominion of (1) -- Dominion is to be explained below.(edited)



2. YOUR TRUEFORM: This is usually a Giant humanoid or Monsterous beast (or a combination of the two!) that is the true form your godly mantle takes when belief or elements of your domain/control are close at hand. (for example a god of fire could manifest in a place of great heat or flames even without the support of belief, or a god of nature could manifest in a forest without support of belief, but belief is what truly makes a god and their trueform powerful. Trueforms Typically project a base Dominion of (2-3) -- Dominion is to be explained below.(edited)


3. DOMINION - The is the measurement of (holy/unholy) power you can call upon at any given time. gods need belief to survive, and the power of faith in them and the power they can call upon manifests itself as DOMINION. Gods in lands without their element/domains or believers will have weak dominion, the more followers and domain/element you govern around you the higher your dominion can become. A godlings dominion can be as low as -10 (strong faith in other gods, little in yours) to +10 (Strong belief in your god(s) little in others) -- Gods are truly mighty where their dominion is the strongest, and weakest, (even as weak as mere mortals!) where belief in them and the elements they control are distant.


4. YOUR MONUMENT: This is usually a great statue, fountain, pillar, monolith, or even great blocks of unworked stone. Pretenders lucky/influential enough to have a monument (or to get followers to build such a wonder) rise beyond the power of mere pretender gods and can return to existence even if killed/banished by reforming at their monument. Monuments typically project a base dominion of 4-5 -- and when there is much faith in them their magical powers, as well as power to resist destruction, it truly great. Monuments that do not that much faith instilled in them are considerably easier to destroy. Monuments are usually Sessile (cannot move) and are therefore something to protect or construct in the bosom of where you have the most elemental/domain and faith in your god. (most characters either will not start with a monument or their monument will be small, remote, and possibly vulnerable.)

More information to come and we will use this channel for people to post their characters (or create/migrate a particular place for them)
 
I the Black Widower in mortal form, a magical researcher of great skill. My trueform is The Lord of the Summer Plague, a Titan of the widower perfected, who claims dominion over the summer heat, with the heat come drought and famine, disease and pestilence. In my hand is the sickle of pestilence, that brings death and disease to my enemies. My mortal dominion is 1, my trueform dominion is 3. My domains are Heat and Disease. My spheres are Fire 3/Death 4/Blood 3. My faithful could be anyone, but in the shadows I are sought or fated to have the worship of the serpent men, my secret cult.
 
"The Ephemeral" is an angelic being, a divine messenger or servant stranded in the physical world since the disappearance of the previous pantokrator. Winged and Radiant with divine light, they will don the yoke of godhood for the people of the world, leading them on the path he's meant for them. The being is surrounded by a powerful aura of splendor given them by their former master... You are a combat mage, and your forms in battle are also the physical components of your spells, every feint a gesture, every strike, a potential casting. Armor does not turn the winds of magic from you. (Combat caster) You have spirit sight - making it possible to see into the spirit realm and see the true essence of beings. The mere dark is no veil to you, and you can see the invisible, if you truly look for it. The Ephemeral can Fly, on great angelic wings in it's trueform. It is resistant to fire and lightning, and non-magical weapons have a difficult time harming it. In addition to this shield from harm is the aura of splendor - this being is truly magnificent and few would dare to strike at this beauty and power. One's will and morale are the only abatement to the awe you are wreathed in. Change and order are your domains. Progress is change in order manifest. You are an accomplished magical researcher. You have the spheres of fire (1) and air (2) and astral (1). The dominion of your mortal form is 2, the dominion of your trueform is 2 - as such, you begin with a small cult of devoted followers (20) who know you for what you truly are. You wield a burning flambeau, that is a herald to the light of your ideals.
 
Marius Sanguinus - The Bloody Emperor

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History
Marius Sanguinus was the founder and ruler of one of the largest empires in ages past. His power was absolute after having conquered one nation after another and forging them together into the Marian Empire. Those close to him grew concerned with their Emperor's apparent ambition and power, more so the strange interest he had in the studies of Blood Magic. In time, fear got the better of his closest advisors and servants which lead to a conspiracy against Marius. During then thirtieth year of the Marian Empire's foundation on the holiday of its foundation, the Imperial Council gathered with the Emperor after discussing in secret concern over the fact their master seemed unaging and unbowed by the passing of time.

The conspirators set upon the stunned Emperor, too shocked by the betrayal of what he had considered his closest friends to fight back. They stabbed him repeatedly, leaving him gasping for breath as mages were summoned and the injured Marius was sealed within a sarcophagus of black marble. This was then seal in the Desert of Bones, buried beneath the oasis palace Marius was known to frequent and where his laboratories were discovered along with the remains of prisoners. The horror of this discovery and the source of his personal vitality and power revealed, leaving Marius to forever be known in history as the Bloody Emperor.

The Marian Empire collapsed without its master. The ten councilors each seizing control of lands to reign over for themselves. The great order set in place by Marius Sanguinus was destroyed, leaving warring nations and feuding dynasties in its wake. It has only been with the passage of untold centuries and the fading of old powers that the seals upon the sarcophagus have broken. Marius Sanguinus has emerged, determined to rise again and grow beyond the power of mere mortality.

Nature
The titan of death and rebirth is a giant of divine heritage, he claims dominion over the courses of death, life, and rebirth, He wears upon his head a calathos of poison red ivies. Your powers are "Strength of the Spring" and it is in the spring that you are strongest and your powers are fullest. You are a god of plenty and can create food and water to feed half an army or more. You are an accomplished magical researcher with skills in earth, death and nature and BLOOD. Mighty are your blows with the weapons of men. Your mortal dominion is 1, your trueform dominion is 3.

Your dominions are 1 of growth, and 1 of death.

Your spheres are 1 earth, 1 death, 1 nature, and 4 blood.
 
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your mortal form is that of a warrior so you may walk among men. Your trueform is a dragon -- an ancient reptile of tremendous physical and magical power. Born before the history of time, the dragons were percieved as threats to the world and imprisoned by the previous Pantokrator millennia ago. This Dragon is enormous, Scaly and winged capable of breathing fire. Dragons are closely attuned to the magic that brought them into life and thus focus mainly on that one magic path -- at least typically. The physical bodies of dragons are not well suited for spell casting, reducing their magical skill in other arts than fire in true form. For this and various other reasons dragons tend to adopt human forms, but when truly injured revert to their greater dragon form. Your mortal form dominion is 1. Your trueform dominion is 2. You are a fair magical researcher. You have a fire magic ability of 2 and bone magic ability of 1. In trueform you fight with bite, claw, tail, and dragonffire. Here are your powers: You are terrifying to behold, and resistant to fire. You can shapechange from dragon to human form. You can fly in your trueform. You and your followers know the secrets of the stones -- and can survive in mountains and wastelands unimpeded. (Waste and Mountain Survival). Your mortal form can wear any magical equipment but your trueform can only use miscellaneous magical items and headgear. Your comfort and ability to remain in your trueform is subject to exposure to your elements, domains, and the faithful. Your domains are heat, death and destruction -- You are most powerful when surrounded in ruin or flames. You are empowered, gain strength where things are laid waste and you bring death and collapse with you wherever you make your home. Your domains are Heat, Death, and Destruction.
 
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The Neferet of Many Names is a giant of divine heritage. She was once the wife of a previous Pantokrator, and was given knowledge of all names and the deeper arcana. When her husband was slain and dismembered in a rebellion of lesser gods, she gathered his body parts and returned him to life. However, his death meant that he was for eternity banished to the Underworld. The rebellious pretenders imprisoned her and a new Pantokrator came to rule. With the disappearance of the Pantokrator her prison weakens and she of Many Names is once more worshiped as Mistress of Magic and Lady of this World. Your Mortal dominion is 1 and your trueform dominion is 3.
Now here are your powers...
You are tied to magical power, and in your domain magic grows more powerful, and you grow more powerful in turn. In the presence of magic you are stronger and emboldened, even when it is wielded as a weapon against you. You are an adept magical researcher and an Inspiring one as well, making those faithful or heeding of you better studies and more wise. You and your followers know the secrets of the desert -- and know how to live there in peace where others wither and starve. (Waste and Desert Survival) -- in your trueform, your multicolored cloak becomes your shimmering wings. you have 1 in all the spheres but blood: Fire1/water1/air1/earth1/astral1/nature1/bone1 as you know their names, and need not steal to find knowledge.
Your domains are Magic, Healing and Knowledge. Magic grows in your domain and drain or lack of magic harms you. You are empowered where things are mended and made right, wherever the fight is taken against suffering and disease, you thrive. Knowledge is just more names to collect, and wherever there is learning or open minds your heart opens.
 
Menares of the Hearth

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Menares, eldest of the cyclops, hopes to use his newfound freedom from the Age of Man's vanished Pantokrator to ascend as the beloved deity of the hardworking everyman of the land that looks upon their works with pride. Though he will never be quite able to banish from his memory the creation cycles he spent slaving over the volcanic forge that imprisoned him, he has emerged into the light of day a far kinder gentler soul despite the torment he was subjected to. Hesitant to believe that he could finally depart when his shackles began to weaken, and in the absence of the ceaseless orders that once defined his miserable existence, Menares took it upon himself to create a mighty diamond studded mithril kanabō christened Oenta in dedication to his first wife to defend himself and the innocent from the evils of the world he knew were out there if his sudden emancipation proved to be something more than yet another cruel dream.

Choosing to leave his cell behind when the morning came with the angel Orphilius, the former herald of the Pantokrator that had informed Menares of his liberty, the cyclops then broke free of his shackles, assuming a mortal form of a wounded one eyed man so as to avoid being ostracized by society for the wrongdoings of his uncivilized kin. Though without a flock of black sheep all his own to shepherd for now, he happily contents himself assisting strangers, rescuing animals, and removing the obstacles to the flourishing of nature, knowing that if his rise is meant to be it is only a matter of time before his friends recognize him as a messiah worth following. Strong, dextrous (especially in his natural four armed state), and possessing a likeable fatherly demeanor, he believes his skills as a maker of things will, one way or another, earn him a deserved seat on the coming pantheon of deities.

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Magic


Earth

• • • •

Fire



Air



Nature



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Assets

500 Footsoldiers
2,000 Horselords
Unofficial governorship and faith of the walled city of Faran (13,600 with eleven wealth invested into it), faranwork (steelmaking), healer orphanage, cathedral, blacksmith guildhall, ruby cogwork foundry, alchemical factory, modernized iron mines (III), copper mines (III), shrine garden, grand marketplatz, two wealth.

Presence in the kingdom's capital of Troban (650 with two wealth invested into it), poorhouse.

(Rail)roads to Maladh Almaerifa, Troban, Mark, Dhara, and Arcosephale (four wealth).

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Inventory
Diamond studded mithril kanabō engraved as Oenta, woolen peasant garb, satchel full of craftman's tools.

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Expenses
Three chunks of divine diamond, observatory lenses, observatory marble, gold wrought stone towers, 19 wealth units, chest of rubies, chest of amber, amulet of life (to jiwon), blacksilver breastplate (to jiwon), demon blood, lost ten thousand civilians.

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Adventures

Mannikin Mayhem or Every Word is Kindling
That One Time in the Lich Pyramid
That One Time in the OTHER Lich Pyramid
All Dogs Are Good or Perils of Beak and Talon
Mr. Hanzel's Art of the Deal or Troban Trouble
The Quest Where Everybody Walked Away
No Light and the Striven Dwarves
Your Seer Didn't Foresee This
The Ballad of Menares or Thumb Twiddling

Pantheon Delving in the Mines of Faran
Trading Routes or The Spice Must Flow
Island Raising for a Scurvy Dog
Bullied by a One Eyed Iron King

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The Eldest Cyclops is the first of his kin. Once taught the secrets of metalcrafting and baking by the Telkhines he was spared but shackled beneath a great volcano when the Pantokrator rose to power and shattered Telkinis and cast it into the sea. For ages he was forced to forge artifacts for his master, but with the disappearance of the Pantokrator his shackles are weakening and the godly smith is now forging weapons to be used against pretending gods. Of powers, you have crafted more weapons and armor than most nations have risen and fell to use. You are always producing additional arms and armor, and your followers will be better equipped because of this. You are a master smith, and the items you forge will always have a bonus associated with their creation. You are resistant to fire and heat, and you and your followers know the secrets of stone -- subsisting happily in the mountains where others would die (Mountain Survival.) You are a modest researcher of magic and have the magical spheres of fire 1, air 1, earth 4, and nature 1 to command. Your Mortal form appears as a fit yet weathered adult man of unusual height in modest peasant garb who carries himself regally with a warm paternal countenance radiating from him. His true form is a muscled four armed cyclops with exceptionally dextrous hands and fingers, strong and endurant. Your strength is tremendous with weapons both improvised and forged by your own hand. Your mortal dominion is 1. Your trueform dominion is 2. Your domains are Family, Community, and Industry -- and it is from these things you draw your power, in the absence thereof your might hollows.
 
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The Astral Serpent
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The Astral Serpent is an ancient being from the dawn of time. Night befalls the world when this Ancient Serpent appears as its large body covers the light of the sun. Its scales were able to mirror the rivers of time and reflected the past, present, and future and it were seen as stars back in the ancient times by the beings of the mortal world and was the source of astrology until it was grievously wounded by the previous Pantokrator and its scales plucked and placed in the skies to act as ‘artificial stars’ to bring light to the dark night in its absence. Mortal beings in ancient times were proficient in astrology and were widely praised and respected by the public until they fell from their grace due to the disappearance of the Astral Serpent and the stars in the night sky lost their powers. Since that battle, the Ancient Serpent was patiently hiding to heal, waiting for a chance to emerge back into the world and retake its rightful place as the true stars in the night. It is said that the mortal form of this ancient being is a powerful oracle. A being who is able to gaze into the rivers of time and see the fate of mortals.[/div]

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The mortal form of this pretender god is that of a powerful oracle. In it's trueform Night befalls the world when this serpent appears as its body covers the light of the sun. Its scales were considered as stars back in ancient times until it was grievously wounded by the previous pantokrator and its scales plucked and placed in the skies to act as 'artificial stars'. Since that battle, it was patiently hiding to heal, waiting for a chance to emerge back into the world and retake its rightful place as the true stars in the night. The mortal dominion of this pretender is 2. The trueform dominion of this pretender is 2. You are a master of reptiles and amphibians, and non-sentient animals of this type can be called to swarm at your command. (this does not extend to thinking lizardmen, or such) Coming from the darkness of the deep skies, you spread the dark wherever you will it... like smoke, light dies at your breath. You know the secrets of the poison tree -- and you and your followers can survive in the swamps where others might die. (Swamp Survival) - amphibious, you can exist comfortably under the sea as on land, and even can make your home in the void. You are extremely poison resistant, and space has earned you a resistance against the cold. You strike terror into the hearts of those that cannot summon the will or faith to confront you. You are a modest researcher of magic. You begin with the sphere of astral 6 as your magical power. Your venomous jaws drip a poison from beyond the veil. Your tail sweep is destructive when swung from the skies. With sufficient faith in your trueform, you can fly and even travel the void.


You presently have a cult of 20 followers of the oracle, only the high priest knows your true form. You also can generate wealth (and potentially following) soothsaying and performing actions as a seer. Your domains are Darkness and Time. You are most comfortable in the darkness or at night and your domain slowly darkens with your power. Old and constant things give you power through the domain of time, but speed and rapid change also bolster your dominion. Time becomes elastic where your faith holds power, moving slower or faster at your will.
[/div]
 
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Alcaeus of Melitene
Elemental Powers: Fire 1, Air 1, Water 1, Earth 1, and Astral 7
Dominions: Order, Growth, Battle
The history of humanity has its written pages and its unwritten volumes, its flashes of vision and faith and its unending voids of darkness and despair. It is no stranger to saints and sages, captains and kings, it has seen glory and valiance stem from the lowly serf and has found corruption and deceit festering in the hearts of the noblest of men. In all this men's gods have been with them, upon whose feet they deem it fit to prostrate themselves, to declare their fallibility and seek divine retribution. Rarely does a time come when the common man shakes off the tattered garments of his commonness in the ecstasy of self discovery, the discovery of the divinity within him. The story of Alcaeus, the hero of Melitene is one of such a man, a story that the pages of history forgot but one that finds purchase in the hearts and minds of men.
That a street urchin, orphaned at birth, would someday become the greatest of our people is perhaps quite unimaginable but the truth often is. Some say it was the Great Sage of Argurii that granted Alcaeus his ability when he took the decrepit boy into his care, but instruction can do little if not well received. Bred with a singular purpose, to slay those who seek submission be they beastly or divine, to barge into their halls and break their icons, to bring them to heel so that all may know that mankind will henceforth bow to none. In these efforts, Alcaeus has come to posses a number of trinkets; the skull of a Manticore to be used as a great helm, a cuirass made from a Chimera slain in the fields of Hellias and a spear that burns red hot, dubbed by the populace, "The spear of many colors". The Sage granted to Alcaeus another great boon, the gift of an education, not just in the base aspects of battle but of philosophy, mathematics and engineering. Imparting onto him a lust for knowledge and the will to bequeath it to others. Alcaeus was not without magical ability either having mastered the art of spellbreaking and dispelling as well as turning of the winds of magic. The word of his glories only grow, leading many disciples to flock toward the warrior lodge at Mons Elbrus where the valiant train by day and night, serving as vanguards in the ascendancy of man.
 
Rex, the Lion God
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Born in the age of beasts (6th age) the golden lion represents an earlier era, when monsters and giants roamed the world. The golden lion is a huge (dragon sized) lion with a golden pelt that protects it's head from harm (head invulnerable 10), It is believed to be the progenitor of the Kithaironic Lions, the most powerful and majestic cats in the wild of the 17th age. The monster ravaged the land of men and brought destruction and strife until the previous pantokrator rose to power and imprisoned the beast for eternity. Now with the pantokrator gone the lion is once more free to roam the bountiful lands of men. Mortal dominion 1, trueform dominion 2. Powers are fire 2 / astral 6 / nature 2. It has fear (5), Darkvision (50), and supply bonus (10). It has the domain of The Wild. Golden Lion's mortal form is the Bouda Father. The bouda father is the embodiment of the First Lion. He is a werelion of great magical might. he usually appears as a witch doctor dressed in rags of lion skin. As the embodiment of Golden Lion. He has stealth that puts great rogues to shame. mortal form has "Stealthy" (40)​
 

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