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XCOM 2 RP (1x1) (IGNORE POST COUNT)

Lord Bradorian

Naughtius Maximus
PLEASE DO NOT ATTEMPT TO PARTICIPATE IN THIS ROLE PLAY IF YOU HAVE NO KNOWLEDGE OF NOR ARE WILLING TO OBTAIN KNOWLEDGE OF THE XCOM FRANCHISE AS A WHOLE


You can either control the Advent Coalition or the dozens of Resistances around the world, including XCOM. 


As the Resistance, you are /NOT/ limited to controlling the actions of the remnants of XCOM whom are aboard the Avenger, however you can deploy them as a super squad. You can have a main character, such as a member of XCOM, who will be deployed likely often and repetitively, however your character is very likely to become a casualty, as this will not play out as the game does with five XCOM operatives efficiently wiping out two dozen Advent soldiers without a scratch and calling it a day. The resistance will be severely understaffed and outnumbered, and as the Resistance you will truly have to utilize all the aspects of the lesser opponent in irregular warfare. You will suffer casualties and Advent will become more ruthless as you continue in success. 


As the Advent Coalition, you will need to attempt to maintain control over humanity as the Resistance launches a rebellion against your troops. Put down riots, attack Resistance bases, investigate and discover whom is a member of the Resistance in a specific area or city and assassinate them in cold blood, or arrest and execute them. It is up to you how you will attempt to keep control of Earth. The Advent version of XCOM will be a fictional organization called the Company of Elders' Best, or CoEB. The CoEB is the elite of the elite for the Advent Coalition and their mission is to specifically act against armed and dangerous Resistance members who are deemed unfit for the regular Advent forces to handle. So, it is likely that CoEB and XCOM forces will meet on the battlefield in this role play very often. It's likely that both characters of each side will be within the special forces, weather it be CoEB or XCOM, of both sides.


How the RP will work is, the Resistance will then take a turn in performing actions, and then the Advent will take a turn. When the Advent or Resistance takes an action that causes combat to occur, a state of combat will take place where both sides take turns performing tactical actions against one another and, just like in real XCOM, dice and/or RNG will be used to determine outcomes of these tactical actions. That's one way. The other way is that they both agree to simply auto-simulate a battle with one dice roll with factors such as training, numbers, and other factors to tilt the dice in favor of one side.


Any questions?
 

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