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Realistic or Modern xavier's school for gifted youngsters: cs

OOC
Here
Other
Here

fin

"all i do is finesse, man."












xavier's school
































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♡coded by uxie♡








CEREBRO DIRECTORY


Basics

Full Name:

Nickname(s):

Age:

Gender:

Nationality:

Place of Birth:

Club(s):

Sexuality:

Theme Music:


Physical Description:

Hair:

Eyes:

Height:

Weight:

Distinguishing Features:

Description:



Personality

Overall Description:

Likes:

Dislikes:

Fears:

Quirks:

Strengths:

Weaknesses:



Background

History:

Powers:

Skills:

Symbols / Items of Significance:​

 
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xavier's school





















































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♡coded by uxie♡














CEREBRO DIRECTORY


Basics

Full Name:

Scott Christopher Summers.

Nickname(s):

Cyclops (a campus nickname that Scott detests).

Age:

22.

Gender:

Male.

Nationality:

American.

Place of Birth:

Anchorage, Alaska.

Club(s):

Student Council, Football, X-Men.

Sexuality:

Heterosexual.

Theme Music:

TBD.


Physical Description

Hair:

Dark brown.

Eyes:

Typically adorned with ruby-quartz glasses. Naturally dark brown.

Distinguishing Features:

Ruby-quartz glasses.

Height:
6'4.

Weight:
210 lbs.

Description:
Scott Summers is a tall, athletic man with short, dark brown hair and sharp, angular features. His piercing eyes are hidden behind ruby-quartz glasses or a visor, a necessity to contain the powerful optic blasts that constantly emit from his eyes. His posture is often rigid and military-like, reflecting his disciplined nature. He has a strong, lean build, a result of years of intense physical training. His face, though often serious, carries the weight of his past, with a hint of sadness that occasionally breaks through his otherwise stoic demeanour.


Personality

Overall Description:

Scott Summers is deeply complex, shaped by tragedy, responsibility, and an innate sense of duty. At his core, he is disciplined, driven, and unwavering in his commitment to doing what’s right, even when it means sacrificing his happiness or comfort. His childhood trauma, especially the accidental death of his mother when his powers first manifested, has made him emotionally guarded and reluctant to form deep attachments. He is often seen as serious, stoic, and at times, distant, using his strict self-control to keep his immense power in check and protect those around him. Scott is a man who internalizes much of his pain and struggles with self-doubt, but his natural leadership emerges from his ability to keep pushing forward in the face of overwhelming obstacles.

Despite his often cold exterior, Scott is fiercely protective of those he loves. His leadership of the X-Men, while sometimes divisive, is rooted in his desire to create a world where mutants are accepted and can live without fear. He views himself as a soldier in a war for mutantkind, and while this can make him seem inflexible or authoritarian, his choices are always made with the well-being of others in mind. His unwavering loyalty to his team, especially to the mutants he sees as his family, often puts him in situations where he must reconcile the line between right and wrong, personal desires and the greater good. His internal struggle with his powers, particularly his fear of becoming a destructive force, fuels his need for control, but it also isolates him, making him a leader who often feels alone in his decisions.

Scott’s personality is defined by this constant tension between his public duty as a leader and the private pain he carries. He is a man haunted by mistakes, yet driven by the hope that he can redeem himself and build a better future for mutants and humanity alike. His relationship with his powers is one of acceptance and regret. While he has learned to control them, he remains wary of their potential for destruction. This duality makes Scott a compelling, flawed leader—one who may never see himself as a hero, but who will fight to the end for the ideals he believes in.


Likes:

Strategy Games: Scott enjoys games that require tactical thinking, like chess or risk. They help him sharpen his decision-making skills and think ahead, even outside the battlefield.

Training and Physical Activity: Scott values staying in top physical shape, not only for combat but as a way to clear his mind and keep control over his powers.

Leadership Development: He has a quiet passion for reading leadership books or studying great leaders, as he’s always trying to improve his skills in guiding others.

Quiet Moments: Despite his intense focus on his role, Scott enjoys quiet, reflective moments, especially when he can unwind and briefly escape the pressure of leadership.

Nature: When he gets the chance, Scott enjoys hiking or being outdoors, finding peace in the natural world away from the chaos of mutant life and his responsibilities.

Smooth Jazz and Classical Music: Though he’s not one to talk about it, Scott listens to a lot of smooth jazz and classical music when he’s alone. It helps him clear his head after stressful days.

Learning New Languages: He enjoys learning bits of foreign languages, as it helps him feel more connected to people from different cultures and backgrounds.

Dislikes:

Irresponsibility: Scott has little patience for those who act without considering the consequences, especially when lives are at stake.

Mutant Hate Groups: He has an intense disdain for groups that promote anti-mutant sentiment, seeing them as a direct threat to the future of his people.

Being Underestimated: Scott despises when others doubt his abilities or leadership, especially given his struggles to prove himself after his past.
Lack of Discipline: Disorganization or laziness is a huge pet peeve for him. He believes discipline is the foundation of everything, especially in a team.
Sentimental Displays: While Scott is deeply emotional, he dislikes overly sentimental gestures, preferring to show his feelings through actions rather than words or displays of affection.

Quirks:

Over-Prepares for Meetings: Scott likes to be meticulously prepared, to the point where he might overthink or over-prepare for something as simple as a team briefing, bringing stacks of papers or notes he might never use.

Has a Hidden Sweet Tooth: Despite his disciplined exterior, Scott has a soft spot for sweets, particularly chocolate and baked goods. He’ll often sneak a candy bar or pastry when he thinks no one’s looking.

Keeps Notes on His Team: Scott has a habit of writing down small observations about the team members in a notebook. It’s a way for him to keep track of their progress, strengths, and potential weaknesses—though he rarely shares these notes with anyone.

Says "Sir" or "Ma'am" Without Thinking: Out of habit, Scott will refer to older or authority figures with formal titles like "Sir" or "Ma'am" even in casual conversations, showing the ingrained respect for hierarchy and structure he grew up with.

Habit of Standing at Attention: When Scott enters a room or is waiting, he sometimes stands rigidly straight, even if it's an informal situation. He doesn’t even notice it, but it’s a reflex from the strict military atmosphere

Checks His Surroundings Constantly: Growing up with military values, Scott has developed a habit of mentally assessing his surroundings for potential threats or exits. He often finds himself evaluating the layout of a room or potential risks without realizing it.

Fears:

Scott fears losing control over his powers, especially after accidentally killing his mother in the crash. He constantly worries that if he loses his grip, someone he cares about could be hurt or killed by his own hand.

He also fears failing his team and mutantkind. The weight of leadership and the responsibility of protecting the school and its students is always on his mind, and he feels that every mistake could cost more lives.

Finally, he fears becoming too hardened or detached from his humanity. As he grows into his role, Scott worries that the endless battles and responsibility will make him lose the ability to empathize with others, turning him into someone he never wanted to be.

Strengths:

Resilient, Disciplined, Loyal, Strategic Thinker, Protective

Weaknesses:

Emotionally Guarded, Stubborn, Guilt-Ridden, Overly Self-Sacrificing, Perfectionist, Reluctance to Delegate


Background

History:

Scott Summers was born to Christopher Summers, a decorated Air Force officer, and his wife, Katherine "Kate" Summers, a loving and nurturing woman. The Summers family lived a relatively quiet life in Alaska until Scott’s younger brother, Alex, was born. The family had its struggles—Chris Summers was often away on deployments, and Kate, though loving and attentive, worked long hours to make ends meet.

From a young age, Scott was highly sensitive, aware of his family’s dynamics in a way children usually aren’t. He was an introverted kid, quiet and serious, often feeling the weight of being the "responsible" older brother. But Scott was never truly prepared for the moment his life would be irrevocably changed.

When Scott was about 11, the Summers family was on board a plane, returning from a vacation. The plane, a small private jet piloted by his father, was forced into an emergency crash landing due to severe turbulence and mechanical failure. As the plane plummeted towards the ground, Scott's latent mutant abilities activated for the first time.

It happened in an instant, and it was uncontrollable. His optic blasts—powerful, destructive beams of energy—shot from his eyes, an unconscious defense mechanism to the terrifying moment of the crash. His powers went haywire, blasting through the plane’s hull and causing more chaos. It was this burst of energy that caused the jet to crash more violently than it would have otherwise.

When the dust settled, Scott regained consciousness to a nightmare.

His father, Christopher, was severely injured, and his mother—Kate—was dead. She had been struck by one of the beams Scott had accidentally fired in his panic, her life snuffed out in an instant. The guilt weighed on Scott like a ton of bricks. He had caused the death of the one person who had loved him unconditionally. The trauma from this event would haunt him forever.

His father survived, but the relationship between them was forever fractured. Christopher never forgave Scott for what happened, whether consciously or subconsciously. He became distant, cold, and often angry at his son, never once acknowledging the deep self-loathing Scott carried with him. The guilt festered for years, shaping Scott into someone who would never forgive himself, even if others could.

Scott was sent to live with his aunt and uncle after the crash, as his father couldn’t cope with raising him anymore. His brother, Alex, had been sent to a different foster home, as the Summers family tried to recover from the tragedy. Scott, now a young teen, was alone in a world that made no sense to him. His powers—still uncontrollable—terrified him. At school, his classmates treated him like an outsider. He learned quickly that his "curse" could never be shared with anyone.

By the time he was 12, Scott had developed an almost obsessive control over himself. He avoided all forms of social interaction, choosing to hide in his mind and his books. He was determined to never lose control again, but it didn’t change the fact that he was a deeply lonely, isolated young man.

This isolation is what led him to Charles Xavier.

Charles Xavier had been keeping an eye on Scott ever since his powers first manifested. Xavier, already a well-established telepath and leader of the emerging mutant community, saw in Scott not just raw power, but a potential for growth and leadership. Xavier reached out to Scott when he was 14, offering him a place at the Xavier Institute for Gifted Youngsters.

Scott was reluctant at first, still burdened with his guilt over his mother’s death and unsure of how to live among others like him. But after some time and persuasion, he agreed to come. The Institute was a safe place for mutants, a place where he could learn to control his powers, even if he was still unsure of who he really was.

Under Xavier’s guidance, Scott began to refine his abilities. He trained rigorously, pushing himself to the brink to ensure that he would never again lose control. But the emotional scars of his past, particularly his role in his mother's death, always hovered over him. He worked twice as hard as anyone else, constantly seeking perfection to atone for a sin he didn’t believe could ever be forgiven.

Despite his stoic and seemingly cold exterior, Scott struggled with feelings of inadequacy and guilt. He pushed others away, not out of malice, but out of fear that he might hurt them, too. He was a man marked by his past, forever holding back because he was terrified of becoming the monster he feared he was.

It was at the age of 17 that Scott's true leadership potential began to emerge. Xavier, sensing his internal struggle, began to place more trust in him, guiding him to take on more responsibilities within the school and the emerging X-Men team. Scott wasn't ready for this role, but Xavier saw something in him that others didn’t—a quiet resolve, a deep sense of duty, and the unshakable will to protect those he cared for.

His leadership was pragmatic, cautious, but effective. It was during missions that he earned the trust of his fellow X-Men, although outside of them he struggled with being aloof and alone.

Powers:

His X-Gene allows him to emit powerful, concussive blasts of energy from his eyes, capable of causing immense damage to objects, structures, and enemies. These blasts are uncontrollable without his special ruby-quartz visor or glasses, as they are constantly active and triggered by the slightest shift in his emotional state. The energy emitted is highly destructive, and the longer Scott focuses, the more concentrated and potent the blasts become. He can adjust the force and range to suit the situation, from small, precise bursts to massive shockwaves capable of leveling buildings. Over time, Scott has learned to harness his power with great precision, using it for tactical advantage, though it still takes immense mental focus to control.

However, his powers come with several drawbacks. First and foremost is the lack of control—without his visor or glasses, Scott risks unleashing uncontrollable blasts that could harm those around him or even himself. Additionally, prolonged use can lead to physical exhaustion and strain, making it difficult to keep up his precision under pressure. His powers also require constant mental focus, and any lapse in concentration or heightened emotional state could result in disastrous consequences. Despite his mastery over them, Scott's powers represent a constant, looming reminder of the fine line between hero and danger.


Skills:

Leadership: Despite his internal struggles and self-doubt, Scott is an effective and natural leader. He is capable of making tough decisions under pressure, and his ability to maintain order in chaotic situations makes him invaluable to the X-Men.

Hand-to-Hand Combat: While his primary abilities lie in his optic blasts, Scott has received extensive training in hand-to-hand combat. His combat skills are honed through years of training with the X-Men, making him a capable fighter even without his powers.

Marksmanship and Precision: His powers require him to be precise, and Scott’s sharp aim translates well into traditional weapons. He has excellent hand-eye coordination and could potentially excel in marksmanship if needed.

Problem Solving: Scott’s mind is analytical and solution-oriented, enabling him to approach problems logically. Whether in combat or in everyday life, he’s capable of quickly evaluating situations and determining the best course of action.

Symbols / Items of Significance:

Visor (or Ruby Quartz Glasses): Perhaps the most iconic of Scott's possessions, his ruby quartz visor or glasses are essential for controlling his optic blasts. They act as a vital tool for both his safety and the safety of others, allowing him to suppress his uncontrollable powers and navigate the world without accidentally harming anyone.​



 
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CEREBRO DIRECTORY


Basics
Full Name:
Prince Olumide Bashenga of the Panther Tribe.

Nickname(s):
Lu, Black Panther (in relation to the party, not his future grandson).

Age:
20.

Gender:
Male.

Nationality:
Wakandan-Nigerian.

Place of Birth:
Wakanda, Africa.

Club(s):
Brotherhood.

Sexuality:
Heteroflexible..

Theme Music:
SDP - Travis Scott.


Physical Description

Overall Description:​
Lu’s appearance is disarming, danger wrapped in elegance. Lean and wiry, his body moves like liquid shadow, built for slipping through cracks rather than standing tall. His skin is dark and smooth, with glints of gold in certain lights—echoes of the herb that changed his life. His hair is an untamed cloud of tight coils. His eyes are amber—unsettling, curious, always calculating.

Tattooed across his back are marks of illness, survival, and rebirth: a phoenix formed from panther claws, sickly vines being burned away, the crescent eyes of Bast. The Black Panther Party symbol stretches across his ribs, a reminder of rebellion, of choosing power on his own terms. He dresses like a scavenger prince—mixing sleek Wakandan techwear with scraps of stolen flair, vintage street style, and hand-sewn accessories from travels he was never supposed to take.

Personality
Overall Description:​
Lu Bashenga lives like he was given a second chance… because he was. Born frail and frequently bedridden, Lu spent his childhood under the shadow of death, which gave him a sharp appreciation for life’s fleeting beauty. Now that he’s healthy, he moves like wind through cracks in a wall—fast, clever, and impossible to pin down. He’s slippery in all the ways that make you watch your pockets and your heart.

He doesn’t fight like a warrior. He fights like a whisper, a grin in the dark, a quick flick of the wrist followed by silence. Lu is smart, too smart, and often bored. He uses charm like a blade, always ready with a quip, a grin, or a smirk that makes you forget he’s already three steps ahead. He is disobedient by nature, allergic to orders and schedules, and forever drawn to mischief.

Though he resists the title of "Prince," the weight of his lineage never fully leaves him. There’s a quiet nobility to how he protects those he cares about, like a thief who only steals from tyrants. He’s a contradiction: shadow and flame, soft hands and sharp tongue, reverent of ancient spirits but disrespectful of living tradition.

Likes:​

Adventure

Fashion

Competition

Jokes and Humor

Casual Relationships

Stealing things he doesn’t need

Art (especially graffiti and sculpture)

Maps and hidden passages

Wordplay and puzzles

The thrill before a heist
Dislikes:​

Long speeches

Royal court etiquette

Anyone calling him “Your Highness” unironically

Being confined, observed, or underestimated

Bureaucrats

Losing control of Baiyara


Fears:
Being Trapped Again: He spent too much of his early life confined to sickbeds and palace walls. Freedom is sacred—and losing it terrifies him.

Losing Baiyara: If the jaguar dies, so does something essential within him. The bond is deeper than magic—it’s identity.

Being Used as a Symbol: Lu fears being reduced to a puppet prince or a mutant token in someone else's campaign.

Being Powerless Again: After years of weakness, his powers are a lifeline. The thought of losing them makes his chest tighten.


Quirks:​
Constantly fiddles with small stolen objects (rings, coins, tech gadgets)

Talks to Baiyara under his breath like she’s always nearby (which she often is)

Keeps detailed journals full of sketches, plans, and sarcastic commentary

Sleeps in strange places: on the roof, under tables, anywhere but his own bed

Collects keys from every place he’s snuck into

Speaks with a melodic Wakandan-Nigerian accent, thickened when irritated or mocking others. He code-switches easily but doesn’t always want to.

Strengths:
Witty and Strategic, Agile and Stealthy, Cunning Manipulator of People and Systems, Loyal (but selectively)

Weaknesses:
Reckless Curiosity, Avoidant of Emotional Intimacy, Disdain for Authority, Prone to disappearing during crises



Background / History:
Lu was born weak. His lungs often failed him, and his immune system barely fought back. For years, he lived more in the care of healers and ancestors than among other children. The only thing that kept him company was his imagination and the jaguar spirit that began appearing in dreams. Like a prisoner peering through the confines of isolation, Lu dreamt of freedoms that escaped his fingertips; the ability to glide and relate with others like a gazelle or a panther.

When he was 12, close to death, the heart-shaped herb was administered in a last-ditch effort. It healed him, but more than that, it awakened his latent mutant gene. The bond with Baiyara became real, physical, and immediate. Bast had chosen him but not as a king. As something else entirely. What was once a pet became a bond, one that passed anything the Wakandans could comprehend.

When he finally gained strength, Lu didn’t want to sit on thrones. He wanted the world. He rebelled against every rule, skipped diplomacy lectures to scale rooftops, vanished for days at a time with forged passes and empty pockets. He was brilliant but he made trouble wherever he went. His dream was to become a Dora Milaje, but tradition forbade it, so he trained in secret.

Eventually, a major scandal at the diplomatic academy—one redacted from all documents—led to his quiet expulsion. His family, ashamed but unsure what to do, agreed to send him to Xavier’s. Not as a punishment, but as a second chance.

Powers
Mystic Bond with Baiyara
Lu’s connection to Baiyara is the result of his unique X-gene and the heart-shaped herb reacting in harmony. Baiyara is his mystical twin spirit, an enormous black jaguar chosen by Bast herself. The two share an emotional and psychic tether—more soulmates than companions. Baiyara is no ordinary jaguar. Baiyara is a 7-foot tall black jaguar and the most fierce partner of Lu. The two are capable of mental communication, sensing, and feeling the other’s needs.

  • Consciousness Transfer: Lu can fully project his mind into Baiyara, allowing him to see, hear, and fight through the jaguar’s body. While in this state, his human form enters a deep meditative trance, vulnerable to attack but surrounded by a soft aura of protective energy. If Baiyara is injured, Lu feels it. If Baiyara dies, a part of Lu would die too.

  • Enhanced Physicality: Thanks to the heart-shaped herb, Lu exhibits enhanced reflexes, balance, strength, and agility. He moves more like a predator than a man—quick, graceful, and deadly in silence.

  • Spiritual Tracking: Lu can sense spiritual disturbances, echoing ancestral unrest or magical imbalances. He isn't a sorcerer, but the spirit realm speaks softly through him.

Skills
Stealth & Infiltration:
Lu is a master of sneaking into places he shouldn’t be. Combined with his agility and magical senses, he’s a natural infiltrator.


Thievery & Sleight of Hand:
Whether it’s a lock, a pocket, or a security grid, Lu knows how to bypass it with elegance and sarcasm.


Mystical Knowledge:
Taught by the spiritual women of Wakanda, Lu understands sacred rituals and protective enchantments, though he uses them more like a rogue mage than a priest.


Cartography & Navigation:
Lu has a near-photographic memory for paths, buildings, and spiritual "maps" of the world. He creates detailed maps of every place he’s lived or snuck into.


Symbols / Items of Significance:

Wakandan Healing Herb: A small vial containing a potent healing herb from Wakanda that can enhance his healing abilities or help soothe Baiyara’s physical pain. It represents both his spiritual and physical ties to his homeland and his readiness to heal or assist others when necessary.

Vibranium Shortsword: A vibranium short sword is an essential part of his inventory. This weapon is as sleek and efficient as it is deadly, forged from the finest vibranium to ensure both strength and agility. The short sword is perfectly balanced for quick, precise strikes, making it ideal for close combat. It is lined with runes and African detailing.​




 
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Remy LeBeau
















#Student




#GAMBIT










♡coded by uxie♡







CEREBRO DIRECTORY


Basics

Full Name:
Remy Étienne LeBeau

Nickname(s): Gambit, Le Diable Blanc (“The White Devil”)

Age: 21

Gender: He/Him

Place of Birth: New Orleans, Louisiana, USA

Club(s): X-Men, Event Planning Committee, Drama Club

Sexuality: Bisexual (fluid with his sexuality)

Theme Music: Wicked Games


Physical Description:

Hair:
Tousled dark brown hair, always a little messy.

Eyes: Striking red-on-black, sharp and unreadable.

Height: Around 6'0", with a lean, athletic build.

Weight: Approximately 190 lbs

Distinguishing Features:

Description:
Remy moves through the world as a satin whisper, caressing ears, loose limbs and a smile that rivals a bottled storm, volatile energy contained behind a vexatious smile. His hair is a tangle of oak brown waves, flopping over his forehead, tousled, free, wild at the discretion of fingers and hazardous wind. His eyes are something more uncommon, brown, but with a tint of red, gleaming coals flickered into a withering flame. Dormant and passive, a band that balances itself on the spectrum of scarlet and crimson. But when Remy is active, the flames turn from a teasing drawl to hellfire unleashed, a fire that scorches through the remains of the milky sclera and ashes his eyes. His title of “white devil” is derived from that visage alone, a myth, a tale, a legend embedded into the addled prayers and pleas.

Personality

Overall Description:


Remy is a boy who is riddled with contradictions, smooth and streetwise, reckless and calculating, loyal, but with a flair of independence that blazes from his brown irises. From the moment he was born, Remy survived and endured, with a radiating aura that compelled people and damned them. Never in between. Yet there is still a lazy charm to him, through the casual flick of his head, the lazy grin that slides over his face, and the quiet confidence pronounced in every finger twitch. But beneath the candour of humour and wiles, there is still a searing streak from within him from the time he was on the streets, contending with cruelty and masked indifference. Remy pushes himself into the role of “forced clown” to hide his misery and, at times, his viewpoints. His talent for deception makes him dangerous to himself and others, a difficult ally who is never upfront. Remy counts his tricks and delivers them. Honesty and connections are something he doesn’t truly understand— only benefits and cons. The gambit at the centre of motivation.

Remy values freedom above all else; if you tell him he has to do something, he’ll find a hundred ways to avoid it and come up with a version of convoluted plots to delay it. Authority rolls off him like rain on a slick street, mixing with the deluge of rebellion and defence. He thrives in the spaces where rules are vacant, murky possibilities and shady potential. He’s tasted freedom since he was a child, a taste where the open air and sky were his home. It’s hard for him to slip into a box, a category, a role, but he concedes when the risk is greater than the reward.

Likes:
  • Playing cards and games of chance
  • Cajun food
  • Flirting and casual romance
  • New Orleans nightlife
  • Jazz and blues music
  • Knife Tricks
  • Winning
  • Improbable Odds

Dislikes:
  • Authority figures
  • Betrayal
  • Feeling caged or controlled
  • Formality and rigid rules
  • Cold, sterile environments
  • Disconnected emotions

Fears:
  • Being rejected for who he truly is
  • Losing control of his powers
  • Hurting people he cares about
  • Being alone (truly alone, beyond the crowds and noise)

Quirks:
  • He is always shuffling or flipping a deck of cards when nervous
  • Uses French phrases ("mon ami," "chérie," "petite") casually
  • Prefers rooftops to streets; feels safer above crowds
  • He feels more at ease when playing chance games
  • A habit of wandering fingers (checking out the scope and score of potential valuables)

Strengths:
  • Escape Artist
  • Adaptable strategist (especially in chaotic situations)
  • Persuasive and Charming
  • Agile fighter
  • Unflinching loyalty to those who bypass his walls

Weaknesses:
  • Deep-seated guilt
  • Tendency to run when emotionally cornered or overwhelmed
  • Impulsive risk-taking behaviour and reckless
  • Struggles with complete honesty
  • Harmony of working in a team or partnership (another variation of struggling to trust)

Background

Remy Étienne LeBeau was born under a cursed coin, in the sweltering heart of New Orleans and born from the seams of someone else’s misfortune. Or how the story goes. A little babe grown with glowing red eyes, touched by a world unknown, and forever doomed to the stories that circled him. He was abandoned at birth, left on the steps of someone else’s woes, a church (the irony), a devil to the blessed grounds of gods’ most staunch devout. Le Diable Blanc— followed him in the months, no nun would touch him, no priest would vouch for him, and revered volunteers held him with just the barest scrap of affection. The white devil didn’t deserve the love from god, just the scorn and hypocrisy. Yet Remy was thankful he didn’t remember this period of his life, a baby is spared in ignorance and naivety. But fate twisted him again, he was stolen under the cover of darkness from the hospital where he was housed. The devil works wonders, and Remy was a bundled-up wonder to an organisation that would use him. Under the broken and tattered wing of skirting the law, the Thieves' guild took him, manipulating favours and extorting the world at large for a quick coin. Traditions and blood debts were the fundamental roots, and Remy was another apple on the tree, nourished under a steady routine of training and accessing his powers to hone himself into a brilliant boy. The guild raised Remy as one of their own, teaching him, instructing him, survival and hunger, intermixed with a loving touch that would also backhand him. He was a boy who moved through smoke, picked pockets with a magician’s flair and with a smile that courted trouble at the door. It was his life. Yet lurking in the wings, the corners, the whispers that stuck to his ass more vehemently than a scorned shopkeeper. Jean-Luc LeBeau was another turning point. Remy thought himself quick enough, addled with instincts and a sharp tongue. But he was woefully unmatched and disgraced with a single hand that latched around his wrist. Remy expected the worst— the screams, the violence, the protests and names. But a small smile was his response, and Remy became someone’s son in a mere moment.

A meagre moment that started his life, he wasn’t just an apple bobbing on the tree, waiting to be plucked. He swelled into a different role, one with family attached, and Remy, for the first time, saw something of worth in his reflection. He wouldn’t admit that, though, but Remy was grateful.

In his teens, Remy’s natural affliction for peril and danger, fraught with a cocky teen who wanted to prove himself between the lines of the most powerful elite. People swooned, rivals plotted, and the guilds whispered of a prophecy that hung as a charm in the window of his life, there, eternal, with an influence that dared him. Power breeds conflict, and young infatuation propagates discord. He wouldn’t call it a first love, but Bella Donna Boudreaux was something close, familiar as a brush of fingertips and hearty laughter shared in shadowed corners. Enemies that turned friends. Smiles transformed into wonder, sparked under a canopy of secret meetings and a resonance that coined them as twin spirits. Both belonged to guilds, expectations, people who loomed and stipulations that loomed longer.

As a part of a peace pact between the Thieves’ Guild and their rivals, a marriage was arranged between him and Bella Donna. Remy thought that a small blessing at the time— someone he knew, someone who darted between the shadows and understood the secrecy that came with belonging to a guild. It was content. A word that Remy assigned to the first years of his life. Yet happiness can be tainted. Julien Boudreaux objected to the arrangement, calling Remy unfit and someone who wasn’t worthy of the mantle of husband. Remy was the devil, the rumour, the prophecy, and that was enough to cite a challenge. Remy killed Julien in self-defence was excommunicated for his efforts, but the devil is more convenient than the truth. Fragile peace was erected soon after, both guilds condemned him to banishment, and if Remy ever returned, his life was forfeit. He couldn’t decide if Jean-Luc LeBeau was a coward or a man doing everything he could to protect his son. Remy didn’t know the answer, only that he was now alone in the world that had forsaken him once. Remy— now titling himself as Gambit found a job via a commission, old contacts who wanted to use his skills. A diary of all things, to be retrieved from Weapon X Facility in Canada. Remy avoided detection at the last possible minute, discovered, but chaos was the bread and butter of a man who had survived death twice. It disgusted him, the experiments, the fragility that came with being a mutant and the exploitation he hadn’t quite realised from his youth. Remy burned the diary, preferring to forget what he saw and wanted to grow somewhere safe. Xavier’s school was the perfect environment for that. Yet old ghosts are persistent, and Remy is doubtful he can grow.


Powers: Remy possesses molecular acceleration, which allows him to convert the potential energy stored in an object and render that into kinetic energy. He can charge those items with explosive force and impact, releasing the energy with a concussive blast. Smaller items are easier to charge, allowing for quick charge time, where his namesake comes into it: gambit. Cards of chance, coins of opportunity, and chips of devastation. He can charge larger objects, but that comes with a duration, and Remy needs to “wait” longer to charge items of significant substance or weight. He can. The results are typically more deadly, and Remy prefers to avoid such lethal impact, sticking to a range that’s helpful and useful.

  • Dissolution: Remy is still tapping into the natural energy that is found within an object and item, but with more finesse, he can pull that energy apart, without the explosion. It’s an easier method— dissolving the object into particles, dust on his impulsive sleeve and peace that comes with naturally breaking something down. It takes more time, control and patience to separate the energy and to break it apart.

Skills:

Infiltration & Thievery

  • Remy was raised in the confines of the Thieves guild in New Orleans, an elite organisation that prided itself on stealth, misdirection and subterfuge. Remy experienced his hardships, trained from a young age to detect, infiltrate and recognise key defences in dismantling systems and how to evade them. It’s given him a clear edge in situations of agility and control, blending in with his environment and when to assume a role. It’s one of his stronger skills, suitable for stealth operations and missions that require an unassuming hand.

Expert Card-Thrower

  • A muscle memory that he established from the repetition of comfort and distraction. Remy has become more than just an expert; he’s a master at throwing cards, dealing them, aiming and throwing them into the air, backed up by parlour tricks and antics. It’s something he started from a young age in the hope of comforting himself, harnessing his power and testing his limits. Cards were the only thing that Remy was drawn to and could use excessively — now that’s become his signature, a pack of cards is always tucked inside his uniform.

Multilingual (Primarily English and French)

  • Remy grew up speaking French and Cajun French, blending into his unique dialect and an exegesis on swearing (he will deny it, though), reflects both his cultural heritage and character, bridged together at the centre of English. Remy will never claim he’s a master at languages, but he can flitter between the two, adopting words and assimilating sentences together.

Symbols / Items of Significance:

  • Deck of playing cards: Always carries a deck, symbolic of his powers and his love of risk
  • Bo Staff: Primary weapon in close combat, his first instinct to use when needing a longer or more balanced weapon
  • Brown Trench Coat: Signature clothing piece; represents his ties to his wandering, outsider identity and detached sense of worth.
  • Guild Ring: (Sometimes depicted) representing his Thieves Guild heritage, slotted onto his right index finger

 
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Kurt Wagner // "Nightcrawler"
















#Student




#mark eydelshteyn










♡coded by uxie♡










scroll








scroll


























K. Wagner



Student







full name

Kurt Szardos Wagner






nicknames

• Nightcrawler — feels indifferent about that one
• Bluey — referred to by younger students
• Elf / Demon — a harmful nickname that makes him feel like a monster
• Blau Nachtschatten — from his circus days






age

Eighteen






Gender

Male






Place of Birth

Bavaria, Germany






Nationality

German






Sexuality

Gay — not publicly known






Club(s)

Kurt is an active member in Faith & Philosophy Club, as well as the Gymnastics team. He sometimes attends Bird Watching club meetings—if he's feeling social






Alignment

Student

































Foreigner's God


Hozier




















01.



visage

















height

5'10"






weight

163 lbs.






build

Lean Mesomorph






hair

Kurt’s hair is a deep, rich blue that matches the tone of his skin almost seamlessly, though at the roots, near his scalp, the strands fade into an inky black. It's slightly tousled and wavy, falling messily over his forehead and curling around the tips of his pointed ears, giving him a scruffy, boyish look he never quite manages to style with effort.






eyes

Kurt’s eyes are narrow and upturned, giving him a naturally feline, watchful look. His sclera are a soft, milky white, like pale mist. His irises glow with a deep golden yellow, while his round pupils are a sharper, piercing lemon-yellow, gleaming in certain lights like slivers of molten gold.






skin

Kurt’s skin is a deep, muted blue, rich like storm clouds before it rains. Up close, it's not smooth like human skin — it’s faintly velvety, almost like the soft coat of a panther. In some lights, subtle shadows ripple along his muscles, giving him an even more otherworldly visage. His roots — where skin meets hair — darken into an inky black, blending naturally into his darker hairline. Kurt’s skin isn’t just blue — it’s etched with faint, swirling patterns, like the brushstrokes of some forgotten deity. The markings glow softly with a violet-like color, most seen when his emotions stir. They trail down his neck, his arms, and across his back in winding, sinuous designs, like a map of dark stars.






distinct. features

His ears are long and sharply pointed, reminiscent of something elvish, and his pronounced canines lend a subtle, beast-like edge to his otherwise soft expressions. While he has five fingers like a human, each is tipped with obsidian-hued nails like claws. His feet, however, remain distinctly inhuman—three prehensile toes ending in curved talons that make wearing shoes nearly impossible. Extending from his lower back is a prehensile tail stretching three feet and seven inches, capable of grasping and balancing with remarkable dexterity. His movements are quiet, almost predatory in their grace, and when perched or crouched, he looks like something caught between an angel and a demon.






face claim

Mark Eydelshteyn























02.



psyche









"Kurt Wagner presents as a deeply principled and emotionally sensitive adolescent, whose external mutations are matched by a complex and often painful inner world. At the core of Kurt’s personality lies a profound devotion to his faith — not out of performative ritual, but as a stabilizing compass in the face of moral ambiguity and internal conflict. His Catholic beliefs shape the majority of his thought processes and behavior, though they also create a source of distress, particularly in relation to his identity as both a mutant and a gay young man. His struggle to reconcile these facets of himself is ongoing and remains one of his primary emotional burdens.

Kurt is inherently kind and empathetic, often serving as a quiet source of comfort for other students. However, his self-image is markedly low. He demonstrates a tendency toward self-denial and guilt, often withholding emotional needs and minimizing his own pain for the sake of others. He presents as a “gentle soul,” yet behind his soft demeanor is an individual who has internalized a deep sense of alienation — both from others and from himself.

Despite this, Kurt demonstrates clear potential as a moral anchor among his peers. His desire to protect and nurture is genuine, and he exhibits strong emotional intelligence, albeit underdeveloped due to the isolation he has experienced. He is an introvert by nature, prone to solitude and self-reflection, but not by preference — it stems more from shame and fear of rejection than a lack of desire for connection.

Of note is Kurt’s volatile relationship with anger. While not outwardly aggressive, he harbors a deep reservoir of repressed rage. He fears his own potential for harm, especially given his heritage as the son of Azazel — a figure he believes embodies evil. This legacy is a significant psychological weight, feeding into his fear that violence is an inescapable part of his identity. When overwhelmed, Kurt retreats into ritualistic behaviors — prayer, repetition, cleansing routines — as a means of asserting control and seeking absolution.

Kurt is also an aesthete in the purest sense. He seeks beauty in people, art, spirituality, and morality — often idealizing goodness in a way that can leave him disappointed by reality. Nevertheless, this yearning fuels his resilience. He clings to hope even when he doesn’t believe he deserves it.

It is my belief that with appropriate support, Kurt will not only come to accept his full identity, but may serve as an emotional cornerstone for others. His empathy, moral clarity, and desire for goodness are not liabilities — they are his greatest strengths. However, he must be guided carefully. His shame must be gently unraveled. His rituals respected. His anger acknowledged. And above all, his capacity for love — of self and others — must be nurtured with patience.

He may be part-demon but he is, quite possibly, one of the most human students I've ever had."
Professor Charles Xavier






strengths

(+)Principled - Guided by a strong internal moral code, even when it's inconvenient or unpopular.

(+)Quietly Charismatic - His sincerity and softness draw in those who feel like outsiders too.

(+)Resilient - Finds strength in ritual and belief, persevering through intense self-doubt.






weaknesses

(-)Self-Loathing - Carries deep-rooted shame over his appearance, heritage, and desires. - When Cullen doesn’t want to talk about something, such as work or a secret he’s holding, he diverts attention to something else or avoids the topic entirely.

(-)Isolated - Keeps others at a distance despite craving closeness.

(-)Repressed Rage - Bottles up anger until it bursts out in sudden, misplaced intensity.






likes

Cold Drinks, Apricot jam, Vellichor, Stained glass art, especially in churches, Bootleg concert posters






dislikes

Greasy food, Being photographed, Football (he finds it too violent), Malls/Public places, Neon colors






quirks

Talks to God under his breath - during stressful moments, almost like he's muttering prayers or apologies no one else hears.

Flicks his tail - His tail moves expressively, twitching when he's nervous or irritated, and curling tightly when he feels safe.

Hums German lullabies - When alone, he quietly hums folk tunes or lullabies from his childhood, especially ones he remembers from the circus.

Collects small religious tokens - Wears or hides tiny saint medals, rosary beads, or crosses in his clothing or room, treating them like charms or anchors.

Speaks with a German accent - Even when Kurt isn't speaking German, he still has a very noticeable accent.






fears

Losing his faith - His belief system is the scaffolding of his life; he's scared of what happens if it crumbles.

Rejection - For being a mutant, for being gay, for looking like a "demon," for his faith—he's terrified of being unaccepted and unloved.

Fire - Especially uncontrolled fire, tied to memories of trauma, fear, or even his demonic lineage.


















03.



Abilities









powers and abilities

† Teleportation - Kurt’s mutant ability grants him the power of teleportation, allowing him to vanish and reappear across great distances in a burst of sulfurous smoke and a sharp bamf—the audible snap of air imploding to fill the space he leaves behind. This isn’t a simple jump from point A to B; Kurt briefly enters the Brimstone Dimension, a shadowy, oppressive realm that lies beneath reality. Though the trip takes less than a second, he’s begun to feel something watching him in those split-moments between spaces.

Instinctively guided by a subconscious directional sense—almost like a built-in compass—Kurt can pinpoint locations with impressive accuracy. Still, he avoids blind teleports unless absolutely necessary, fearing the risk of reappearing inside a solid object. His jumps are easiest along magnetic field lines (north-south), and more taxing across east-west distances or upwards. He retains momentum when he ports—meaning he can't use it to break a fall—but has learned how to manipulate jumps to offset inertia when needed. Originally limited to short distances, Kurt’s powers have grown stronger through practice and stress. Under optimal conditions, he can jump several miles, and with intense focus or psionic assistance (like mental coordinates), even continent-spanning teleports have become possible. However, carrying passengers weakens him, often leaving both him and his cargo disoriented. In close combat, he can teleport in rapid succession, disorienting foes and striking from impossible angles—a tactic that, when overused, leaves him shaken and light-headed.

Still, the power is not without risk. Lately, his jumps have begun to burn a little more than they used to. The air chills after he reappears. And sometimes… he doesn’t remember the in-between.

† Night Vision - His luminous, golden eyes aren’t just for show. Kurt can see clearly in near-total darkness, navigating shadowed environments with perfect clarity. Where others stumble blind, he steps surely and without hesitation, often acting as the group's eyes in underground or low-light missions.

† Enhanced Hearing - Kurt's ears are subtly pointed and adapted for heightened auditory sensitivity. He can detect sounds far beyond the normal human range, including the subtle rustling of footsteps, whispered conversations from a distance, and shifts in air pressure that signal movement. This ability is especially useful in low-visibility environments or when he's relying on stealth, helping him anticipate danger or locate others with precision—even when hidden.

† Prehensile Tail - Kurt's prehensile tail is a powerful and versatile limb, capable of lifting his own body weight, wielding objects or weapons in combat, and delivering precise, whip-like strikes with remarkable speed and control. Inherited from his demonic father Azazel, Kurt's tail is more than just physical—it carries a faint trace of infernal energy, allowing him to deliver a short-range bioelectric shock upon direct contact. This paralyzing jolt can temporarily disrupt a target’s nervous system, causing brief paralysis or disorientation, and serves as an effective non-lethal option during stealth or close-quarters engagements. Though incredibly useful, the ability is taxing if overused, often leaving the tail numb or Kurt fatigued. Still, when used sparingly and with precision, it makes his already unorthodox fighting style even more unpredictable and formidable.

† Superhuman Agility - Due to Kurt's elastic and uniquely contoured skeletal structure, his balance and coordination exceed what’s physically possible for ordinary humans and some mutants. He's been seen moving at uncanny speed and control—flipping, rebounding, and spinning through the air as if gravity were a polite suggestion. Narrow ledges, collapsing platforms, or mid-air combat poses no real challenge to him.

† Superhuman Reflexes - His reaction time is honed to a hair-trigger edge, something that was a huge stunt he would perform in the circus. Kurt can dodge bullets—if he sees the shooter. He can react to a punch before it's fully thrown, or redirect an attack with the ease of someone who’s always a half-second ahead. Paired with his agility, his reflexes make him frustratingly difficult to pin down in a fight.

† Demonic Durability - Kurt possesses a level of superhuman durability inherited from his father, Azazel, allowing him to withstand physical trauma that would incapacitate an ordinary human. His muscles, skin, and bones are denser yet flexible, making him more resistant to blunt force, falls, and environmental extremes like intense heat or cold. While not invulnerable, Kurt recovers from minor injuries faster than average and can endure greater punishment in combat, giving him the edge in high-impact encounters or prolonged battles.

† Camouflage - Kurt has demonstrated limited abilities to blend into shadows, both as a result of his dark blue skin and his connection to the light-bending attributes of the dimension through which he teleports. This is also seems to explain why he constantly appears in shadow, even in direct light.






skills

Expert Knife Thrower – Trained as part of a circus act, Kurt can throw blades with pinpoint accuracy, whether in performance or combat. His instincts allow him to adjust mid-motion for moving targets.

Acrobat – His agility, flexibility, and spatial awareness are at peak levels, allowing him to perform incredible aerial feats, flips, and contortionist maneuvers with grace and precision.

† Multilingual - Fluent in German (native) and English, and conversational in French and Romani due to circus exposure and Margali's teachings.

† Theatrical Performer - Having grown up in the spotlight, he is skilled in stagecraft, showmanship, costuming, and sleight of hand.

† Animal Handling - Grew up around trained circus animals and knows how to calm, train, or interact with various creatures.






inventory

> Rosary beads (worn around his wrist)
> St. Michael pendant (worn around his neck)
> Throwing knife set (kept in a leather roll)
> Sketchbook (filled with drawings and notes)
> A couple earrings on his left ear (two studs, one industrial bar)


















04.



gallery


































05.



history









Backstory

A recounting of events by Moira MacTaggert:
"Kurt Wagner was born under strange and ominous circumstances in the Bavarian Alps, the secret child of Raven Darkhölme—better known as Mystique—and Azazel, a being who was not just mutant, but demonic in origin. Azazel was a being of ancient, infernal power, sealed away for centuries after he lost a battle with a Lord of Hell. Azazel's appearances walking on Earth are through trickery and possession. Mystique, seeking power and protection during a dangerous period in her life, struck a desperate, murky pact with him—what she got instead was a pregnancy cursed by prophecy. When Kurt was born, his blue skin, fanged teeth, glowing yellow eyes, and prehensile tail marked him as something beyond mutant. Mystique hid with him for nearly a year, moving between safehouses and shadows, increasingly paranoid that Azazel would come to claim their child of darkness. Her love, real but rightfully questioned, was warped by fear. Eventually, feeling hunted and unsure if she could protect—or control—what her son might become, she placed him in the care of Margali Szardos, a Romani sorceress and performer with a traveling circus. Mystique vanished without a word following the abandonment of Kurt, leaving him without a token or fully developed memory of her.

As Kurt matured, so did the fracture within him. His teleportation—once fluid and effortless—became volatile. He would reappear coughing smoke, with scorched footprints on the floor and frost forming on nearby mirrors. Sometimes he returned trembling, unsure of where he had been or how long he was gone. The scent of brimstone and scorched air would fill the space he returned to. He spoke of a shadowed place between jumps: not just empty space, but something alive. Watching. Waiting.

The visions came next—first in sleep, then mid-performance. Audiences thought it part of the act when he dropped to his knees mid-leap, whispering in languages he didn't know, or when his eyes rolled back and flames danced across the stage. The Szardos family, equal parts frightened and protective, called on a traveling priest to conduct an exorcism, believing perhaps his soul was in danger. The attempt nearly destroyed the chapel. Every crucifix twisted, the air turned to ash, and the priest was left trembling and mute for days.

Word spread quickly: the demon-child had finally lost control. One of the circus strongmen, trying to restrain him during a fit, was burned along the arms by some unseen force. Townspeople began to turn. Whispers turned to threats. Margali knew then that no charm, spell, or folk rite would be enough. Desperate and heartbroken, she wrote to Charles Xavier—a name from her distant past, someone she had once debated in philosophical circles long before either of them had become who they were now. She told him everything. She asked him not to save a mutant, but a boy. A boy who was kind, lost, and afraid that the devil who sired him might one day finish what he started.

And Charles came.

Now, at Xavier’s Institute, Kurt is an outsider among outsiders. He clings to prayer and scripture, keeps his distance from most peers, and rarely speaks of his past. He hopes Xavier can help him make peace with what he is—and what he might become. Deep down, he fears his father’s blood will claim him. But he also dreams of love, of belonging, and of finding a purpose greater than the shadows cast by his heritage."


















06.



extras

















relationships

Azazel | Father :
Kurt’s relationship with his father, Azazel, is defined by absence, fear, and a desperate need for separation. Though they share blood, Kurt views Azazel more as a curse than a parent—a demonic shadow that haunts him. He refuses to acknowledge Azazel as his father, believing that embracing such a connection would taint what little good he’s fighting to protect in himself. Deep down, though, there is a lingering ache—a question of whether he's doomed to become the thing he fears most.

Mystique | Mother:
Kurt’s feelings toward his mother, Mystique, are tangled in grief and longing. He knows she kept him for nearly a year before leaving him with Madame Szardos, and those hazy memories of early warmth have become a quiet ache. He doesn’t hate her—but the abandonment lingers. Part of him believes she gave him up to protect him; another part wonders if she ever looked back. Mystique is both a ghost and a mirror—someone he fears becoming, yet aches to understand.



















♡coded by uxie♡
 
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Rachel Summers
































#Student








#Sophia Lillis




















♡coded by uxie♡







CEREBRO DIRECTORY


Basics

Full Name: Rachel Anne Summers

Nickname(s): Ray, Red, Baby Phoenix, Askani

Age: 18

Gender: Female

Place of Birth: Manchester, New York of 1996

Club(s): Photography club, adventure club, therapy support group, manga club.

Sexuality: bisexual

Theme Music: The Key - Jim Yosef, Rory Hope


Physical Description:

Hair: Red

Eyes: Blue

Height: 5'3.5"

Weight: 120

Distinguishing Features:
Tattooing around her face looking somewhat like tiger striping.
Patches all over her body that look like metal has been fused to her body. The patterns seem like organic growth rather than surgical. While solid to the touch, it seems to flex with Rachel's movements as easily as her flesh. Major patches include a major portions of the front and back of her torso, her right should down to around her elbow, and left arm up to about mid bicep.

Description: Rachel is on the shorter side with a wiry build. While malnourished when she originally arrived, she has gotten to a healthy weight, plus some extra pounds from patches of metal that seems to be fused to her flesh. Her pale skin is dotted with freckles, though aren't noticeable on her face due to the stripe markings that go around her face. Her red hair is kept short with some natural curls giving it some volume, and bangs that usually cover part of her forehead.
She usually dresses in sleeveless or tank top shirts, accompanied by a button down shirt or cardigan that is either worn for protect against cold and/or sun, or tied around her waist. She usually wears full length pants or overalls, with a sensible pair of tennis shoes.



Personality

Overall Description: Rachel bears a heavy weight of her past, which could still be the future the world is heading towards. She still struggles with guilt for what she was forced to do, despite being told it wasn't her fault. It has also left her somewhat prejudiced against humans, though she tries to fight against that. Since escaping her timeline, she has been able to get a taste for a more normal life, rejuvenating her to an extent. Life is precious and not to be wasted, so she makes the most of the peaceful times she currently has. While more serious and practicle than others her age, she is capable of having fun and even being silly. But when the danger comes back, she will be ready to protect her family and friends with everything she has, no matter the cost.

Likes: Fresh fruit, justice, photography, exploring, movie nights, and manga.

Dislikes: Unapproved touching, discrimination against mutants, being controlled, crowds, and smoothies.

Fears: Being controlled again, seeing the world burn again, not figuring out her purpose.

Quirks: Will often naturally use her powers to become impreceptible to direct obervation when stressed, causing her to being marked absent in class a few times. Those who know her well know to use there peripheral vision and reflections to find her.
Chews on the strap for her pendant when nervous.

Strengths: indomitable, resilient, loyal, compassionate, asseretive, organized, and creative.

Weaknesses: Vengeful, distrustful of humans, stubborn, impulsive at times, confidence issues, and pessimistic.



Background

History:
Born in 1996 to the X-Men Scott Summers and Jean Grey, Rachel grew up at the X-Mansion with many of the other X-Men acting as aunts and uncles for the young girl. While she grew up in a nurturing environment, the outside world grew increasingly ugly. Anti-Mutant sentiment grew steadily over the years, egged on by humans such as Robert Kelly and William Striker. Despite the X-Men's efforts to show the world the good mutants could do, humanity seemed determined to hate and fear them. Rachel was about 12 when the Sentinel program was approved, and the mass production of mutant hunting robots begun. While some mutants tried to build public support against the Sentinels, most were forced into hiding. Things turned even further for the worse after integration of techno organic alien technology led to the ability to turn living being into Sentinels as well as the highly adaptable Nimrod model Sentinels.

It was just after Rachel's 14th birthday when the Sentinels hit the Mutant Sanctuary Professor X had made. Many mutants and X-Men, including Rachel's parents, were killed in the attack. Rachel and other kids were captured to be experimented on. Some were used as fodder to test new Sentinels, others were modified for use against other mutants. Rachel implants put in her brain to turn her into a Hound unit, a living Cerbro able to sense and track other mutants on the ground. Most of this time is hazy in her memory. But she can clearly remember the fears and final moments of the mutants she hunted down for the Sentinels. She doesn't really remember when the Sentinels started calling themselves Phalanx and turned on the humans too, converting some and killing those who showed indicators of siring more mutants.

After about two years of being a Hound, Rachel was put on the trail of one of the last remaining X-Men. The part of her that was still whole tried to fight back, but the tech in her head kept her in line. But things went sideways when her hunting group was ambushed by a larger group of X-Men. While others dealt with the combat units, one used her phasing powers to disrupt Rachel's implants, causing her to fall unconscious. When Rachel awoke, she was in an underground bunker. The mutant Forge had fitted her with a device that suppressed the programing from her implants, giving her back her mind and will. After a tearful reunion with her remaining X-Men family, she was nursed back to health to help in the fight against the Phalanx Sentinels. Though her powers were still just what the implants allowed, she helped maintain gear with Forge and find other mutants in hiding to get them somewhere safe.

Shortly after her liberation, Rachel started hearing rumors of an ancient mutant that could destroy the Phalanx and make a paradise for mutants. While the X-Men were skeptical, more and more mutants seemed to flock to this hope, as the Akkaba cult grew. Unable to ignore this, Rachel and other X-Men began investigating this ancient mutant. Long forgotten tombs and hieroglyphs shed light on this powerful mutant, but also spoke of a genocidal monster who sought to cull the weak and unworthy. The X-Men rushed to Egypt to stop the ritual that would awaken the monster, but they were too late. En Sabah Nur, the Apocalypse, had been awoken.

The war between the Phalanx and Apocalypse was not a war of survival. It was a war of mutual annihilation. The remaining mutants and humans were culled, either by the Phalanx or Apocalypse finding them wanting. Those who still fought for Xavier's dream were dwindling in number. It was the loss of Rachel's Aunt Kate that triggered the flames. Her lost telekinesis sparked back to life with renewed vigor in a fiery form as friend and foe alike spoke in fear of the Pheonix. It was a boone, but one that came far to late to rekindle hope. Rachel joined the X-Men in one last stand, protecting a shuttle launch to get some survivors off world and maybe a life among the starts. One by one they fell, until Rachel remained. She was prepared to meet her end, but that wasn't what another planned.

Rachel was later surprised that she was alive and in the care of an old cyborg. He had saved her life and permanently netralized Rachel's implants with something he referred to as the TO virus, a byproduct of things like the Phalanx. While Rachel frightened by the sound of virus, the cyborg explaned her embers of the Pheonix would keep her safe. Indentifying himself as Cable, he told her that while this world was lost, it could be undone. He had been trying to reshape the future, but his attempts thus far seemed to only change the means, not the end point. He was going to try again, but he needed her help. He would send her back in time before things turned irreparably for the worse. While she tried to press him for details, he was a tight lipped bastard. The only instructions he gave were to stick with the X-Men and act as her parents taught her. Things would be different, but when the time came, she would know what to do. While still uncertain, something in the old man's remaining organic eye made her say yes. After regain some strength, Rachel was brought to a makeshift portal Cable had built. He gave her some rations, and a pendent of red crystal with a flame bird etched inside. He bid farewell to her, calling her "Askani" before pushing her through.

It has been about 6 months since Rachel arrived in 1989. She had been found wandering the grounds of the X-Mansion and nursed back to health. While she gave her real name by accident, she kept tight lipped about who she was and where she came from. She also began noticing...differences. People who should be with the X-Men weren't. People who wouldn't meet and join the X-Men for years were now wandering the halls of the Mansion. At least, according to how she remembed things going. Had Cable already changed things? And why was she here? Though these questions haunted her, Rachel learned to enjoy the time she had now, living in a world not doomed. Not yet. Though she would enjoy some peace at Xavior's School for Gifted Youngsters, she knew she had to prepare for whatever the future held...

Powers:​
  • Telepathic Awareness- While born with considerable telepathic abilities, they were artificially dampened by the Phalanx Sentinels with implants. She was left with access to what made her a more effective tracker.​
    • She can perceive the presence of others and read some of their thoughts. She can communicate with others, though this can be blocked with a properly trained mind. She can only go so far into the minds of others and can't go digging for anything in particular. She is incapable of mental attacks or any form of mind control. She does still have considerable mental defenses, making it hard for other telepaths to invade her mind.​
    • She can cloak her presence from others. While most effective at masking her mental signature from other psionicly powered individuals, she can make herself harder to perceive by people in general. She can keep herself from being directly observed, though can't keep people from noticing her non-directly, like catching her out out of the corner of their eye and the like. This has no effect on mechanical forms of surveillance and senses.​
    • Limited psychometry, allowing her to detect traces of a person's presence and emotions on objects and people.​
  • Telekinetic Sheath- While Rachel's telekinetic abilities were completely suppressed by the Sentinel implants, she has managed to regain certain abilities, with a little help from a friend friend of her mother's. She can now generate telekinetic fields that take the form of flames that don't produce heat. She can use this field to protect herself like a force field, augment her physical abilities, create concussive blasts, flight, and make telekinetic constructs she must keep hold of to keep around. While she is practicing on extending the range and complexity of the telekinetic constructs, it's still a work in progress.
    The Telekinetic sheath cannot be used subtly like more traditional telekinesis can and has to originate from Rachel herself. She can use the field to "feel out" objects she touches, such as being able to tell the individual pieces of a puzzle box or a bomb.
    She does seem to have some limits as to how small something is for her to grab it with the sheath. Something the size of a penny might be difficult to pickup due to mental "fat fingers".​
  • TO Infection- Rachel has been infected by a techno-organic virus. While part of it seems to originate from the Phalanx Sentinel implants that were used to control her, there seems to be a dominate part that seems even more advanced. It acts as a virus, overriding cells and turning them into metallic tissue. Parts of Rachel have already been converted. It doesn't seem to be actively spreading, only appearing to consume more of her to heal woulds, giving her a form of healing factor, but with a major downside.​

Skills: Wolverine supervised self defense training, skilled mechanic, stealth, survival training, battle tactics, tracking, use of her powers.

Symbols / Items of Significance: Red crystal with a firebird etched inside.​

 
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lorna dane ✶





















































#student












#maddie philips





































♡coded by uxie♡
















  • POLARIS
    the north star.


01.
02.
03.
04.
05.
code by birth of venus.
-->
 
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david alleyne
















# prodigy




# mukasa kakonge










♡coded by uxie♡





CEREBRO DIRECTORY


Basics

Full Name:
-David Alleyne-

Nickname(s):
-Brain boy, Brainiac-

Age:
-Twenty-

Gender:
-Cis-Male-

Nationality:
-American, Krakoan-

Place of Birth:
-Hyde Park, Chicago, Illinois-

Club(s):
-Academic Decathlon, Engineering, Chess-

Sexuality:
-Openly Bisexual-

Theme Music:


Physical Description:

Hair:
-Dark brown tapered fade-

Eyes:
-Brown-

Height:
-6'1"-

Weight:
-187lbs-

Distinguishing Features:
-Pierced ears-

Description:



Personality

Overall Description:

Likes:

Dislikes:

Fears:

Quirks:

Strengths:

Weaknesses:



Background

History:

Powers:

Skills:

Symbols / Items of Significance:​

 
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Emma Frost
































character








sheet




















♡coded by uxie♡








CEREBRO DIRECTORY



Basics
Full Name: Emma Grace Frost

Nickname(s): White Queen, Ems, Emmy, Ice Princess

Age: 21

Gender: Female

Nationality: American

Place of Birth: Boston, Massachusetts

Club(s): Student Council, Hellfire, Business,

Sexuality: Heterosexual

Theme Music:


Physical Description:

Hair: Brunette Ash Blonde (Dyed)

Eyes: Blue

Height: 5' 10"

Weight: Base: [REDACTED] Diamond Form [READACTED]

Distinguishing Features: Expensive luxury clothing, White Outfits, Immaculate Appearance

Description:
Emma Frost is an attractive blonde with dark blue eyes who is very conscious about her looks. Thus, she is always seen clad in expensive, classic-style clothing, mostly in white colors. Her style is very similar to traditional English high-society clothing of the 18-19th century.

While in her diamond form, she appears to have a glass-like skin, an effect that extends to her make-up, eyes and hair as well.

Also, being something of an exhibitionist, she often wears white clothing showing lots of skin. An example is a white cotton lingerie set complete with leg step-ups. She may be one of the only characters in the X-Universe who routinely buys her combat uniforms at upscale lingerie shops. 

Personality

Overall Description​
Emma Frost displays a very superficial and material-centered personality. She places a great deal of emphasis on her outward appearance and the material wealth she acquires. Her various goals and pursuits are often tied to the acquisition and maintenance of her looks and wealth. Such pursuits result in a persona that is driven, controlled, and focused. It isn’t enough for Emma to merely be good at her pursuits. She strives to master them as a means of setting herself apart. This in part drives the arrogant and coarse nature of her personality. It is indicative of a persona that is heavily motivated by hedonistic tendencies. However, this aspect of Emma’s persona is only part of her mentality. Were the circumstances of her life different, that personality would be much more prominent. But a number of those circumstances have resulted in traits that balance this superficial materialism with a strong sense of selfless dedication and a capacity for altruism.

Emma’s persona is largely influenced by two significant circumstances. The first is the influence of her family. The Frost family and the environment they came from embodies an extremes of the wealthy upper class. Her family inherited most of their money and either sought to earn more or exploit it. Many of Emma’s siblings followed this legacy. For a time, Emma did as well. But being ill-equipped both physically and mentally to compete with her sisters put her in a position to be somewhat jaded by this world. This uncertainty would later be the key to the second circumstance that influenced her, namely the X-men. They offered her a way out of the world created by her family and the Inner Circle. Because of those uncertainties, Emma took that chance and came to learn a different way of reaching her goals. Along the way, many of these goals had to be re-assessed. It caused her to become more repulsed by the world she came from, instilling in her a desire to both rise above them and ensure others don’t follow a similar path.

Given the extremes of Emma’s circumstances and the lengths she’s had to go to in order to balance them, she is often forced to maintain strong control over her emotions and her mind. This in part is what helps her manage her telepathy. It also manifests in her diamond hard shell, which allows her to stop feeling too much when she’s overwhelmed. Because of what she had to escape with her family and the Inner Circle, Emma maintains strong control over her faculties. She’s not prone to being influenced, manipulated, or bullied. This creates a very tough mindset and one that allows her to confront the challenges thrust before her better than most could in her position.
Likes:
  • Extravagant Displays​
  • Gourmet Dining​
  • Expensive Clothing​
  • Fur​
  • Children​
  • Strategy and Mind Games​
  • Beauty Routines​
  • Expanding Interests​
  • Sharks​
  • Cats​
Dislikes:
  • Manipulation and Control​
  • Family​
  • Loss of Control​
  • Injustice and Inequality​
  • Authority Challenges​
  • Betrayal​
Fears:
  • Loss of Control​
  • Helplessness​
  • Guilt​
Quirks:
  • Unusual Sleeping Positions​
  • Heels regardless of activity​
  • Sleeps in Diamond Form​
  • Terrible at Laundry​
Strengths:
  • Perfectionist​
  • Determined​
  • Loyal​
  • Adaptable​
  • Convincing​
  • Self-Aware​
  • Snark​
Weaknesses:
  • Household Chores​
  • Ego​
  • Inferiority Superiority Complex​
  • Amorality​
  • Vindictive​
  • Narcissistic​
  • Jealousy​
  • Cynical​
  • Manipulative​
Background

History:
Emma Grace Frost was born into a world of wealth and privilege that was often balanced with deceit and indulgence. The youngest of four children between Winston and Hazel Frost, she came into a family that had a history of greed and decadence. The origins of the Frost family fortune is not well-known, but it is believed to go back to the early 19th century. Over a number of successive generations, it has fluctuated. Emma Frost was born at a time when that wealth had declined from the billions to the hundreds of millions and she was motivated at a young age to build it back up.

As she grew up in this privlidged world, Emma Frost watched how this motivation manifested in her siblings. Her oldest sister, Adrienne, inherited great beauty that she often took advantage of. As early as age 15, she was exploiting men and women sexually for personal gain and was not shy about it. Her other sister, Cordelia, inherited great intelligence. She used her intellect in the same way Adrienne used her body, skipping several grades and learning quickly how to manage large sums of money. Her brother, Christian, responded differently to the motivation. Like Adrienne, he had a taste for decadence. But unlike her, he rarely did it for personal gain. For Emma, witnessing the excesses of her siblings helped set the tone for her own excesses.

As a child, she was somewhat reserved and often a mere observer. Watching her father make multi-million dollar deals and watching her siblings immerse themselves in the privileges of their world, she became hardened to the decadence. However, at an early age the consequences of such decadence struck early. Her mother, Hazel, was a heavy drinker who had grown distant from her husband and her family over the years. This was likely due to her husband’s many affairs and mistresses, which were well known. She had her own affairs, but eventually favored drinking to the point where she developed liver disease. Hazel eventually died when Emma was only eight-years-old. While much of her family handled it in a callous manner, Emma was deeply effected by this and it influenced her as she established herself in the Frost family.

Whatever emotional impact Emma may have incurred by her mother’s death was set aside as she drowned herself in study. She attended a prestigious private school along with Christian. In her studies, she attempted to match her sisters in learning business and finance. However, she often was overshadowed by Cordelia’s brilliance and Adrienne’s willingness to use her body to get ahead. This created increasing resentment as she grew up, leading Emma to become more distant and hostile towards her siblings. At around this time, however, her family began facing serious problems both financially and personally.

It started when Christian came out as gay to his family. He had been expelled from school for engaging in a relationship with one of his male teachers. It led to various arguments that led Emma to develop serious headaches, which she later determined were signs of her telepathy manifesting due to the stress. While Christian was later kicked out of the house, a much greater stress emerged when it was uncovered that nearly the entire Frost fortune had been lost. Winston Frost, unbeknown to his family, had invested their money in a risky venture that turned out to be a fraud. The loss was so great that he ended up taking his own life, shooting himself in the head with a shotgun. This was especially harsh on Emma because she unwittingly witnessed it. In doing so, the stress caused her telepathy to manifest.

Their father’s suicide and the loss of the family fortune had profound effect on the Frost family. While Emma was forced to deal with impact, her siblings focused on regaining what wealth they could. It became a scramble of sorts, essentially turning against one another. In order to get Emma out of the way, Cordelia had her committed to a mental hospital. Already traumatized and struggling to control her telepathy, Emma was essentially cast out. However, in doing so she was put into a position to break from her family entirely and rebuild her life on her terms.

Now motivated by her family’s treachery, Emma used the time in the mental hospital to re-focus her mind and control her powers. By the time she was 16, she was skilled enough to escape. Now armed with this power, she used a series of family contacts to establish herself in New York City. While there, she crossed paths with Christian. By this point, he was hardcore drug user and HIV positive. There was plenty of bitterness between them, but Christian clearly needed help. Rather than give it to him, Emma made the fateful decision to use her powers to attack him and take what money he had to rebuild her own fortune. This action would be the first of many in her pursuit of wealth.

For the next few years, Emma used the money she took from Christian and her telepathy to engage in extortion and blackmail. Being underage, she engaged in numerous sexual relationships that put powerful men in compromising positions. She exploited those position to their full effect. But her activities didn’t go unnoticed. Eventually, her actions drew the attention of a mysterious group known as the Inner Circle. This group reached out to Emma and led her down a new path that led to even greater deviance.

Not much is known about the Inner Circle, but they are known to wield a great deal of power and wealth. It was far beyond anything the Frost family had acquired and being so driven, Emma embraced the opportunity. It began when she was approached by a man who called himself the Black King. He trained her and taught her the ways of the Inner Circle. This first involved Emma going through a vast array of cosmetic surgery that included breast implants, skin treatments, hair removal, and face-lifts to enhance her appearance to ideal proportions.

The next step involved her becoming a stripper and sex worker at the Hellfire Club, a high end strip club that was frequented by New York’s wealthy elite. Part of this process involved her training both physically and mentally to be skilled both in terms of sex and telepathy. She is believed to have been trained in these various talents by a mysterious woman who called herself the Black Queen. It is not known what this training entailed, but Emma appeared to master it and even developed a new power in the process that allowed her to form a diamond hard shell. This is what gave her the stage name White Queen and by all accounts, she was very skilled at her job. Using both her powers and her body, she extracted secrets from men and women alike. She also frequently indulged in the Inner Circle’s decadent ceremonies, which put her on the fast track to join their ranks. However, this path was interrupted when she met up with the X-men.

During a meeting of wealthy families in New York, Emma attempted to seduce Charles Xavier. She failed, but Xavier managed to overpower her telepathic talents and uncover her role with the Inner Circle. Rather than fight her, he offered to help her. He believed that there was good in her that the Inner Circle hadn’t realized. At first, Emma scoffed at the notion. But Xavier remained in constant contact with her after the incident. His influence would affect her profoundly because shortly after, she was approached by the Black King. He offered her a chance to become his Queen. He revealed himself to be Sebastian Shaw, a very wealthy man with a very devious history. He also prepared a final test of sorts. It’s not clear what this test entailed, but in the end Emma refused Shaw’s offer. Outraged, he attempted to punish her for her defiance. Emma tried to run and would have been captured, but Charles Xavier sensed her distress and the X-men rescued her.

She was left jaded, disgusted with herself for what she almost became. Once again rejected from the decadent world of wealth and indulgence, Emma accepted Xavier’s offer to build a new life with the X-men.

Powers:
  • Telepathy​
    • Psionic Shield​
      • Psionic Shields Removal​
    • Telepathic and Mind Cloaking​
    • Illusions​
    • Absorb Information​
    • Download Information​
    • Astral Projection​
    • Power Negation​
    • Pain Inducement​
    • Heal Mental Trauma​
    • Intuitive Multilingualism​
    • Mind Control​
    • Mind Link​
    • Paralysis​
    • Mental Sedation​
    • Mind Alteration​
    • Memory Erasure​
    • Telepathic Detection​
    • Telepathic Tracking​
    • Psionic Blasts​
    • Psionic Lightning​
    • Telekinesis​
  • Organic Diamond Form​
Skills:
  • Expert Technician​
  • Defense Training​
  • Master Astral Combatant​
  • Pilot​
  • Business Acumen​
  • Administration​
  • Manipulation and Persuasion​
  • Psychology​
  • Dancing​
Symbols / Items of Significance: Money

 
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  • pietro maximoff

    quicksilver
    • i. Basics
      name
      pietro django maximoff

      nickname
      quicksilver

      age
      24

      gender
      male

      sexuality
      bisexual

      role
      student, member of the brotherhood

      birthday
      february 10

    code by opaline

 
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Wanda Maximoff // "Witch"
















#Student




#Bruna Marquezine










♡coded by uxie♡












scroll








scroll


























W. Maxim.



Student







full name

Wanda Dragana Maximoff






nicknames

• Ana — a nickname from her childhood
• Witch — students' name for her
• Scarlet — based on the visual display of her abilities






age

Twenty-four






Gender

Female






Place of Birth

Novi Pazar, Serbia






Nationality

Romanian






Sexuality

Heterosexual






Club(s)

Wanda is an active member in Art, Film, and the (elusive) Midnight club. Her brother, Pietro, has been encouraging her to consider the Brotherhood recently, though.






Alignment

Student

































Therefore I am the Witch


Billie x Lana




















01.



visage

















height

5'07"






weight

132 lbs.






build

Mesomorph






hair

Wanda’s hair is long, thick, and falls in soft, cascading waves like smoke curling through candlelight. It’s a deep, black cherry hue under most light, but glimmers with shades of red when the sun or moon catches it just right. There’s a slight natural wave to it, giving her a romantic, almost otherworldly softness, like she just stepped out of a dream… or a nightmare. Sometimes she wears it loose, falling over her shoulders like a shroud, or with a few delicate braids. On darker days, she may pull it back with a velvet ribbon, or let it hang in front of her face, hiding her expressions like a veil.






eyes

Wanda’s eyes are deep-set and dark, a rich garnet brown that looks almost black in the shadows—but when her emotions stir or her powers flare, they shift. Subtle threads of crimson flicker within her irises like burning embers beneath the surface. They have an old-soul quality, like she’s seen lifetimes of suffering, wonder, and things no teenager should ever understand. When her abilities surge, her pupils dilate slightly, her eyes gleam with a red glow.






distinct. features

In certain lighting—especially moonlight or candlelight—there’s a subtle shadow around Wanda’s head, a halo of fluttering black and red mist that dances just at the edge of perception. You can’t quite look at it directly, but it lingers in her silhouette like something sacred and sorrowful, making her seem haunted, holy, and cursed all at once. When her power surges or her emotions overwhelm her, thin trails of crimson magic weep from her tear ducts, vanishing moments later like blood tears never meant to be seen. It’s rare, but when it happens, it feels as though she’s mourning for the world itself. Her fingertips, always stained black as if dipped in ash or ink, remain untouched by time or scrubbing—an indelible reminder that her hands were never meant for anything ordinary.






face claim

Bruna Marquezine























02.



psyche









"Wanda Maximoff is one of the more enigmatic students to walk these halls—not because she hides, but because she reveals herself in a way that feels... otherworldly. There is a strange poetry in her presence: when she speaks, it’s with deliberate care, as though her words carry weight beyond language. Students are drawn to her almost magnetically. Not out of popularity or performance, but because she makes people feel seen—especially those who tend to slip through the cracks.

While her aesthetic leans dark—black velvet, kohl eyes, silver jewelry heavy with symbols—she does not wear it to ward others off. Quite the opposite: she seems to embody sorrow and softness in equal measure, as if to remind others that vulnerability is not weakness, but power. She does not isolate, nor does she cling. Wanda has the rare ability to exist with people and apart from them, comfortable in silence yet present in chaos.

Her empathy runs deep—so deep, in fact, that I sometimes worry she feels too much. She reads emotion instinctively, responds with eerie precision, and often intervenes before others realize they need comforting. She has an old soul, and a heavy one, though she carries it with grace. Her humor is quiet and quick, laced with irony and the occasional unsettling truth, but never cruel. In group settings, she listens more than she speaks, yet when she does, the room shifts—like everyone leans forward without knowing why.

I’ve watched her form bonds with the lonely, the strange, the overlooked. Her friendships are fiercely loyal, even ritualistic. She brings mixtapes wrapped in ribbon, draws sigils on the backs of hands, and speaks about fate as if it’s something she’s tried to outrun. She is fascinated by the idea of choice in a world that insists on destiny. Perhaps it’s because she herself teeters on that line—chaos and control, softness and power, dream and nightmare.

She is not one to follow rules blindly, but she is not a rebel without purpose. She simply lives by a different rhythm—one I suspect was shaped long before she ever arrived here. I cannot say whether she was born for this world or one adjacent to it. But in either case, she has a place here. And those who meet her rarely forget her."
Professor Charles Xavier






strengths

(+)Intuitive - She rarely acts impulsively, but when she does, it’s with eerie accuracy.

(+)Protective - She has a deeply rooted sense of care for the people she cares about.

(+)Mysterious - Not keen on showing all of her cards at once, even if you're close to her. Keeping things close to the chest gives her control.






weaknesses

(-)Volatile – Her emotions run deep and raw; when pushed too far, they erupt in ways she can’t always control—beautiful, dangerous, and unpredictable.

(-)Fearful – Beneath her strength lies a quiet dread that she’s destined to destroy more than she protects, a fear that sometimes keeps her from reaching her full potential.

(-)Stubborn – Once her mind is set, it’s near impossible to sway her—she clings to her beliefs like armor, even when they hurt her more than help.






likes

Doing tarot readings, Sitcoms, Chicken paprikash, Early Grey tea, Mazzy Star, Works of Anne Sexton and Sylvia Plath






dislikes

Loud thoughts, Pop music, Polished looks, War, Fairy tale stories, Coffee






quirks

Sleeps with a stone from Wundagore under her pillow - Believes it wards off bad dreams and nightmares.

Only writes in red or black ink - She likes the way it looks.

Disassociates - Sometimes she stares off as if something else is in the room.

Refuses to keep pictures - To her, they aren’t mementos but anchors to pain she’d rather not revisit.

Speaks with a Romanian accent - Though she’s moved often, the time she spent in the region shaped her voice, and the cadence still lingers in her speech.






fears

Losing Pietro - Her brother has been a pillar of security and love and losing him would be the straw that breaks the camel's back.

Being used - As a weapon, a symbol, a pawn—she fears becoming a tool for someone else's cause again.

Her own reflection - On her worst days, mirrors make her uneasy. She doesn’t always trust what she sees looking back.


















03.



Abilities









powers and abilities

✴︎ Probability Manipulation - Wanda has the innate ability to influence the likelihood of events, turning chance into a weapon or a shield. At will—or sometimes instinctively—she can make the improbable possible: a bullet veers off course, a power fails to activate, a lock jams at just the right moment. Her powers don’t cause direct damage; they tilt the scales, making accidents happen or miracles occur. To outsiders, it looks like luck or coincidence, but the pattern becomes undeniable in her presence.

✴︎ Telepathy - Wanda Maximoff’s psychic abilities remain one of the more unsettling and least understood at Xavier’s School. Officially categorized as advanced mental manipulation, her power allows her to project her consciousness—and, disturbingly, the consciousness of others—into surreal mental landscapes that reflect memories, fears, or suppressed emotions. Within these mindscapes, Wanda can subtly alter what a person sees or feels, sometimes soothing them, sometimes unraveling them. It isn’t always intentional; proximity alone can sometimes trigger shared dreams or unearthed memories. She has been observed inducing sleep with minimal effort and entering the astral plane in moments of unconsciousness, where she remains mysteriously active. Most unnerving is her ability to weave incredibly convincing illusions within the minds of others, making them experience events that never happened, or disguising herself and others with seamless mental overlays. While this suite of abilities is attributed to an unusual mutation—possibly a rare form of probability-based telepathy—some faculty quietly suspect there’s something more ancient, more arcane, at work beneath the surface. For now, it remains unspoken.

✴︎ Telekinesis - Wanda is capable of displacing or disrupting the position of inanimate objects from a distance. She can suspend or launch heavy items—trucks, furniture, even structural beams—as if with telekinesis, though her control appears more rooted in altering forces than moving objects directly. In combat, she's been seen binding even physically formidable opponents with invisible force, as though locking down probability itself to prevent their motion. Over time, she has also demonstrated limited flight—more levitation at first, often used during deep meditation or heightened emotional states. But under pressure, she can suspend herself midair and fight fluidly while hovering, though she still claims it is not something she has full control over. Whether these phenomena are extensions of her mutation or something deeper—something more esoteric—remains a topic of quiet debate among the more experienced members of the staff. Wanda herself either doesn't know, or refuses to answer.

✴︎ Energy Manipulation - Wanda’s abilities have begun to evolve beyond probability shifts into something more forceful—raw, visible energy that manifests through instinct and emotion. She can release bursts of crackling red power, often referred to as “hex bolts,” capable of knocking enemies back or destroying small objects in her path. In moments of stress or focus, she’s managed to throw up invisible walls that act like force fields, shielding herself or others from harm. Though she doesn’t fully understand how it works, this energy can also shape itself into temporary constructs—things like a whip, a dagger, or a glowing barrier. These creations are unstable and often flicker out within seconds, but they show a strange, intuitive control over forces she hasn’t been taught to explain. Some instructors wonder if Wanda’s mutation is still unfolding—if what she calls “energy” is actually something deeper, maybe even magical—but for now, it’s categorized as advanced energy manipulation tied to her emotional state.

✴︎ Witch Sight - Wanda’s connection to the supernatural seems to extend beyond her control of energy—there’s something about her that lets her sense disturbances in the world around her, like she can feel when magic or otherworldly forces are in play. She calls it her witch’s sight, and while she doesn’t fully understand it, it’s led to her seeing things others can’t. She’s been able to track people or events from far away, almost like she’s projecting her senses over vast distances. Wanda has also picked up on things that are supposed to be invisible—spirits, psychic presences, and even creatures that seem to exist outside normal perception. Sometimes it’s a flash of an image or a strange feeling, but there’s no denying it: something about her mind can pierce the veil between worlds. She’s had strange dreams, too—visions of future events or people in danger, though they’re not always clear. She’s cautious about these dreams, never sure if they’re warning her about something real or just her mind playing tricks. But when they happen, it’s hard to ignore them, and Wanda feels an eerie sense of responsibility in them.






skills

✴︎ Swimmer – She's an exceptional swimmer and has even displayed some advanced combat moves while in the water.

✴︎ Occult Knowledge – She has a deep understanding of the occult, mystical symbols, and ancient rituals.

✴︎ Multilingual - Fluent in Romani, English, and Serbian.

✴︎ Escape Artist - Wanda can use her powers to create distractions or manipulate environments to escape danger.

✴︎ Dancing - Wanda has proven herself capable of doing one of the traditional dances of her childhood in front of many people.

✴︎ Meditation and Yoga - Wanda uses meditation and yoga to calm her mind and better channel her mystical energy.






inventory

> Romani tarot cards (a little worn, but she uses them often)
> Stash of herbs and crystals (items she uses in rituals)
> Vintage locket (it was her mother's)
> Rings and earrings


















04.



gallery


































05.



history









Backstory

A recounting of events by Ororo Monroe:
"Born in the war-shadowed hills of Serbia alongside her twin brother, Pietro, Wanda Maximoff's earliest memories were not ones of comfort. Her parents, quiet people with fearful eyes, kept the twins’ existence low to the ground. No one ever told them why, but Wanda always felt the tension—like the world had already decided what they would become. After the death of their parents under uncertain and hushed circumstances, the twins were sent to live with an aunt and uncle in Tunisia. Life there was warmer, quieter, but still not safe. The village they lived near carried old-world beliefs that clung to whispers and superstition. Mutants weren’t something to be pitied or helped—they were things to be feared. Monsters, even.

Around the time she turned thirteen, Wanda began to feel a strange pressure in her head and chest, as though time bent strangely around her thoughts. Small things happened—lightbulbs would pop when she was angry, cards would always land the way she needed them to, people would trip for no reason when she was scared. Pietro would tease her for it, but never cruelly. He didn’t understand her abilities, but he didn’t seem to fear them either. He was always by her side. Always fast enough to catch her when the world around her shifted the wrong way.

Then the hermit came. He appeared one evening outside the village. No name. No past. Just a man cloaked in dust and shadow, claiming to be a wandering scholar of the old ways. He took an unsettling interest in the twins, especially Wanda. He told stories of the mountain—Wundagore—and the power that slumbered beneath it. He said she was chosen, born with a thread of chaos running through her blood. A vessel. A means to bring something ancient back into the world.

Before they understood what was happening, the twins were taken—brought to Wundagore and subjected to dark rituals under the guise of “unlocking potential.” The hermit was a follower of Chthon, an ancient being—from our gathered intelligence and understanding of the region's myths—that fed on chaos and magic. He believed Wanda's mutation was a sign of her compatibility with the Elder God’s power, a key to bridging the mortal and the arcane.

Wanda remembers flashes. Sigils drawn in blood. Her hands crackling with energy she couldn't stop. The feeling that her mind was being split into pieces. But before the final ritual could be completed, Pietro—fueled by instinct and desperation—intervened. He broke them out. They ran. And they didn’t look back.

When they returned home, nothing was the same. Rumors had spread. The villagers whispered about the cursed children in the hills. One night, while Wanda and Pietro were away scavenging for food, a man from the village set their home on fire. Their aunt and uncle died in the flames. Wanda never cried in front of Pietro. She didn’t think she could afford to.

They left that same night with nothing but a bag of stolen supplies and the memory of fire on their backs. They drifted for over a year across Tunisia, surviving on instinct and luck. Pietro hardened—he was angry, impatient, and quick to throw himself between his sister and danger. Wanda, by contrast, became more withdrawn. She studied the strange things she felt, tried to meditate, to understand the rhythm of her power. But deep down, a fear clung to her: that something had been left behind in that mountain. Or worse—something had come back with her.

I first met Wanda and Pietro on the edge of a scorched settlement outside Leova. The sun was merciless that day, and the wind carried sand like knives. I found them crouched near a broken pump, hands raw from trying to pry the last drops of water from rusted pipes. They were starving. Tired. Still feral enough to run when I approached, but not fast enough to escape me.

They didn’t know who I was—just another stranger they thought might hurt them. But I didn’t raise my voice. I didn’t chase. I simply offered them food and shade. Pietro stood in front of her like a shield, shaking with the effort of it. Wanda… Wanda didn’t speak at first. She just stared at me, eyes too old for her face. Eyes that had seen something ancient.

I knew what they were before they even told me. I could feel it in the air around them—like the wind itself hesitated near her. Pietro’s power hummed under his skin, always ready to bolt. But Wanda? She was quiet chaos. The kind that doesn’t need to shout to be dangerous. I offered them a way out. A place they could go—a school tucked far away from the fire and fear. A place where they wouldn't be punished for what they are. I told them about Charles. About what we were building.

Wanda didn’t believe in healing. Not then. I don’t think she believed in safety either. But Pietro… Pietro looked at her like he still believed in her. And that was enough. They came with me.

At the school, Wanda doesn’t speak much. She keeps to the corners of rooms like she’s trying to make herself smaller, as if shrinking will keep the chaos in. But I see her. Sitting in the gardens before sunrise, legs crossed, eyes closed, breathing like the world depends on it. And maybe it does. She’s learned to focus through meditation—through grounding practices I taught her and others she found on her own. But even now, I feel the energy coil around her when she’s overwhelmed. It warps the air. Warps reality.

She’s kind. Protective. Especially of Pietro. She’d burn down the world to keep him safe. But some nights I see her wandering the halls like she’s haunted. Like there’s still something calling to her from that mountain—something whispering in her voice.

She’s powerful. Terrifyingly so. But she’s still a girl, too. A girl who never got the chance to just be Wanda. And sometimes I wonder, when she looks in the mirror… does she still know who that is?"


















06.



extras

















relationships

Pietro | Brother :
Wanda and Pietro share an unbreakable bond forged by loss, survival, and shared mutation; she is fiercely protective of him, and he is her anchor—the one person who sees her not as dangerous, but as his sister first.



















♡coded by uxie♡
 
Last edited:
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jean grey
// the perfect host
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    age.
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Last edited:






charlotte powell
















# ANGEL/ARCHANGEL




# sophie thatcher










♡coded by uxie♡

CEREBRO DIRECTORY


Basics

Full Name: Charlotte Evelyn Powell

Nickname(s): Charlie, Angel, Archangel

Age: 19

Gender: Female (she/her)

Place of Birth: Long Island, NY

Club(s): X-Men, unofficial NA club president

Sexuality: Bisexual

Theme Music: kiss off - violent femmes



Physical Description
Hair: A shock of bleached platinum blonde, often with dark brown roots showing if she hasn't done her hair recently.

Eyes: A stormy mix between green and blue.

Height: 5'4

Weight: about 150 lbs. (the wings are pretty heavy)

Distinguishing Features: Her most noticeable trait is her wings, which stand at 16 feet from tip to tip. Their coloring is almost identical to a gyrfalcon's – mostly white with grayish black markings.

Face Claim: Sophie Thatcher

Description: Charlie is mostly lean, wiry muscle and a bad attitude topped with bleach-fried hair and heavy eyeliner. You'd think someone who spends so much time in the sky would be more tan, but her skin is almost ghastly pale, so bruises stick out like a sore thumb, and her knees are always bruised. Freckles are speckled across the bridge of her nose and her shoulders. Her eyes look more green or blue depending on her surroundings, and she moves with a surprising nonchalant ease considering the set of rather large wings on her back. Often, they'll give away her mood before she even says anything, much like a cat's tail.


Personality

Overall Description: Her time at Xavier's has allowed Charlie's personality to blossom, for better or for worse. The lack of a proper parental figure growing up has made her rebellious and desperate for attention, something she quickly found could be remedied by sex, drugs, and becoming a hero. She's not perfect by any means, and often chastised for not taking her role seriously enough, but damn is she a hard worker. Desperation will do that to someone, and Charlie is desperate for approval. Desperate to stand above the rest and be someone her father would be terrified of, but also impressed by. Sure, it feels good to know her powers aren't an abomination and she can actually help people, save people with them, but she'd be lying if she said the reputation has nothing to do with it.

She's arrogant at best, a downright asshole at worst, but she means well. Charlie wants to be good, do good, not for the status of it all. But it's addictive like the fancy cigarettes she smokes. The praise, the awed looks, the murmurings of envy as she passes by in the hallway. Letting people in isn't an option, lest they'd see how selfish her motivations are, how weak she is, how desperate she is, how it's all just an image she puts out. An image of nonchalance, of effortless perfection. So they see what she wants them to see: an angel.

Likes:
  • expensive cigarettes
  • flirting
  • being right
  • sex, drugs, fancy booze
  • cats & birds
  • loud music
  • sleeping in
  • flying at night
  • laughter
  • showing off

Dislikes:
  • authority
  • bigots
  • being controlled
  • breaches of privacy
  • cheap booze
  • the color pink
  • loud, angry men
  • pop music
  • big emotions
  • bird nicknames

Fears:
  • small rooms with no windows
  • falling – as if her wings would suddenly stop working
  • her father
  • telepaths, to an extent

Quirks:
  • whenever she's praised for doing an exceptional job at something, she can't help but preen a little.
  • her wings often betray her emotions, ruffling up when she's proud of herself or squeezing tight to her body when she feels insecure.
  • she'll try almost anything once, especially if it's of the substance variety.


Strengths:
  • outspoken, especially in the face of injustice
  • quick-witted & charming
  • compassionate, especially with mutants with physical mutations
  • ambitious, sometimes to a fault. she rarely backs down from a fight.
  • empathetic. though she's not good at talking about her feelings, she never wants anyone to feel alone.

Weaknesses:
  • impulsive, despite having good intentions
  • as a result, she can be reckless. this is something the x-men are trying to train out of her.
  • defensive, when someone makes her feel cornered
  • addictive & at times hedonistic
  • emotionally reserved


Background

TW: self-mutilation/harm

History: As the only daughter of a multimillionaire, Charlie should've been set up for life. She wanted for nothing, except her father's praise and attention, for a majority of her childhood. Most of her time was spent playing with the most expensive toys or outside on the roof of her father's penthouse when she managed to sneak away, watching the birds float in the air and the clouds drift in front of the sun. Back then, she used to draw more, whether it was the shape of the clouds or something she saw in one of her favorite comic books. Her father had always called it a frivolous hobby, so she eventually dropped it. Charlie's mother was barely in the picture. Her parents had divorced when she was very young, and her father won the custody battle – which shocked no one, since her mom had married him for the money anyway – meaning her mom could fly in and out of her life as she pleased. They were never close like Charlie was with her father, if you could call it that.

Her X-gene manifested during puberty. One moment she was talking about training bras with the other private school girls, the next she was shaving down the wings growing out of her back with a cheese grater. Desperate to keep it from her father, she made it a routine. Wake up, go to school, and then soccer practice, clip her wings. They started to grow back even faster as she got older, making the habit harder to maintain. One day, when she was fifteen and had taken particularly long in the bathroom, subsequently making herself late for school, the nanny, Ms. Ruth, came in to check on her, only to be confronted by a horrific scene. It looked like an entire flock of chickens had been murdered right there in the bathroom. Ms. Ruth had screamed, and Charlie had cowered in the corner, covering her body with her arms and pleading with the woman to not tell her father. She, of course, did, and then came the threats, screaming matches, and nights spent locked in her room where he'd had the windows barred to keep her from getting any smart ideas. No daughter of his would be a freak of nature. Charlie began failing her classes or simply not going to school to begin with, while her father would force her into surgeries, experiments, or anything he could get her into that could solve the problem. Except they'd keep coming back. It became very clear after the fifth time going under the knife that her wings weren't going anywhere, much to her father's disappointment. He became cold to her, making her wish he'd yell or scream or something, but instead it was like she'd died and he'd already mourned the loss.

Leaving had felt like a dream. One of the maids had left the door unlocked after putting her laundry away one evening, and Charlie had slipped out without thinking. Shaky hands had pried open one of the living room windows late that night, her father fast asleep as she leapt and flapped helplessly, a fledgling pushed out of the nest, catching flight just before she could hit the concrete. Charlie was 16 then, and with no way to hide her mutation anymore, took to vigilantism. An angel saving someone from a burning building? The smoke inhalation was making them see things. A girl with wings beating up a jewel thief? No one would believe a criminal. When she wasn't throwing herself in the line of fire, she was stuffing her wings into a trench coat and sleeping in homeless shelters. Her roots had grown out then, until she'd heard of Xavier's.

They'd taken her in without a second thought, and the trench coat was left in the back of her closet, forgotten. Her wings had never been bigger and healthier, or stronger. It was easy to fall into old habits and pick up new ones, like smoking and blowing people off but training her ass off in front of the faculty just so they'd tell her they were impressed with her hard work. That was something her father had never done. It got addictive, so much so that she got herself recruited into the X-Men. Nowadays, when she isn't getting stoned, going to parties, or blasting out her eardrums with her Walkman, she's showing up late to missions and training with the other X-Men, doing anything she can just to get an extra glance thrown her way.

Powers:

⪢ Wings & Flight
Her X-gene has caused her to develop bird-like feathered wings, with her wingspan reaching about 16 feet. These extraordinarily strong wings grant her the ability to fly and are extremely flexible, allowing her to fold them against her back so tightly that she can almost fit into normal clothes. Almost. The strength of her wings could allow her to easily break limbs.​
⪢ Hollow Bones
Also similar to a bird, Charlie's bones are hollow, allowing her to withstand excessive force, such as extreme winds, without breaking a bone.​
⪢ Aerial Adaptation
Due to being built for aerial flight, Charlie's reflexes, speed, strength, agility, flexibility, endurance, coordination, eyesight, and hearing are stronger than that of a human. Her eyes can withstand high-speed winds, she can breathe easily at extremely high altitudes, and she can endure frigid temperatures much longer than a human could.​

Skills:
  • Art
    Despite having dropped the hobby years ago, Charlie's very talented with a sketchbook and a pencil, able to draw things with almost perfect recollection from memory alone.
  • Hand-to-Hand Combat
    Training at Xavier's has made her skilled, where before she was scrappy and ruthless.
  • Procrastination
    How she's managed to be in the X-Men and still do well in classes is still a mystery.

Symbols / Items of Significance:
  • Her Walkman, gifted to her by one of her professors in her first year at the school.

 
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Kirika Yashida
































#X-Men








#Honey Badger




















♡coded by uxie♡




CEREBRO DIRECTORY


Basics

Full Name: Kirika Yashida

Aliases: Kiri Howlett, Laura Kinney, Gabrielle Logan

Nickname(s): Kiri, X-23, Honey Badger

Age: 20

Gender: Female

Nationality: Japanese

Place of Birth: Yokohama, Japan

Club(s): Manga club, X-Men, cooking co-op, equestrian, and Martial Arts Club

Sexuality: Heterosexual

Theme Music:



Physical Description:

Hair: Black

Eyes: brown

Height: 5'2"

Weight: 125 lbs

Distinguishing Features: Slightly longer canine teeth.

Description: A young woman of mixed Japanese/Canadian heritage. She is a little under average height, with an athletic build with defined muscles. Her black hair is kept long, and often unkempt. Her general style is mostly practical clothes, preferring t-shirts, leggings, and knee length skirts. Her more formal wear conform to Japanese style and standards. Alternates between open toed sandals and combat boots.



Personality

Overall Description: Kiri is a free spirit who struggles with the strict nature of her upbringing. She would much rather travel the world and go on adventures rather than learn how to lead the Yashida clan, but understands the importance of that responsibility. She likes her independence and has a rebellious streak, though this can be overcome by those who have earned her trust. The brutal nature of both her parents' lives have left her a little number to violence, allowing her to employ it when necessary without a second thought. She adheres to her dad's code of only escalating to deadly force if the other guy does. When it comes to interacting with people, Kiri tends to have a live and let live policy. She doesn't care where you're from or what you look like. Don't mess with her and she won't mess with you. She's inherited her dad's temper, which mostly gets set off by people picking on those weaker than themselves.

Likes: Tea, cigarettes, cowboy hats, westerns, learning new recipes, joy riding, camping, and underdogs.

Dislikes: Insults about her mixed heritage, ice tea, disrespect for her parents, piercings and tattoos not lasting on her, guns, swimming, and bubble gum.

Fears: Falling short of her legacy, not finding her father, drowning.

Quirks:
Will pop her claws out periodically to "keep the lanes open."
Mutters curses under her breath in French, because her mother doesn't know it.
Smokes to cover up other unpleasent scents, especially in cities.


Strengths: Confident, resourceful, loyal, easy going, driven, observant, protective, and honorable.

Weaknesses: Reckless, ruthless, temper, rebellious, blunt, and secretive.



Background

History:
The nature of a person isn't wholly defined by their lineage, but it damn sure leaves a mark. For Kirika Yashida, the legacy from both her parents has been equal parts guiding light and crushing weight. Mariko Yashida, leader of the Yashida clan, working tirelessly to redeem the clan after her father plunged it into crime and corruption, while also seeking to protect the people of Japan as the hero Sunfire. James Howlett, the Wolverine, an over 140 year old mutant whose bloody path around the world always seems to lead him to where someone needs him. They reportedly met when James was hired to be Mariko's body guard after her father's death. 6 months of being on the run from the Hand and Mariko's half brother made their relationship deepen into something more. The exact nature of Mariko and James' relationship began was meant to be closely guarded secret, the surprise daughter they got out of it spoiled that.

Because of Mariko's responsibilities and need to appear strong on her own, she and James split, leading to a split upbringing for Kiri. For most of the year, she lived in Tokyo with her mother. Taught by tutors, she was being groomed to be her mother's heir, though that never set right with Kiri. She was taught how to interact in high society and read people, a trick made easier by her enhanced senses. The classical education she got might have bored her to tears, but she got it down. The only part of her mother's instructions Kiri liked was the combat training. With ancient enemies like the Hand dogging the Yashida Clan, Mariko was determined Kiri would never be caught unprepared. Kiri took to the training quite naturally, preferring her claws to any weapon, but still enjoying bladed weapons. At the completion of this training, Mariko gifted Kiri with a specially forged naginata to symbolize her pride and love in her daughter.

For a few months out of the year, and whenever Mariko needed Kiri out of harms way due to clan business, Kiri spent with her father. While James tried to give her a stable environment in a Canadian Rockies cabin, his life proved too chaotic and his daughter too eager to be a part of that. Whether it was working with the likes of the CIA, favors for old friends, or even just because he damn well felt like it, father and daughter would travel the world on many adventures. What fight training she has was further honed by James, even expanding it to firearms training, though both of them didn't much care for them. Whether it was James and Kiri Howlett, Jim and Gabby Logan, or even just Logan and Laura, the duo became known in certain circles as unholy terrors. Next to the Wolverine, Kiri was the Honey Badger. Smaller, sweeter, and she don't give a fuck.

About a year and a half ago, Kiri was told this would be the last adventure with her father as she would need to take a more active role in Clan Yashida leadership and begin specialized training for joining the official Japanese super hero team, Big Hero Six. Kiri hated it, but both her parents were adamant. James tried to comfort her as they went on a mission to investigate some disappearances of mutants in Canada, though she wasn't having it. They were still arguing when the ambush was sprung and they were gassed into unconsciousness. Kiri spent the next few months in isolation, desparate to find out where her dad was. Her only contact with anyone was at the end, when a cold voice spoke to her through an intercomm. He welcomed her to the Weapon X program, giving her the designation X-23. She was gassed again and packaged to be moved to another facility when the place she was being held was hit by X-Men faculty. She along with several other mutants were saved, but there was no sign of her father.

Kiri arrived at the X-Mansion to find Professor X and her mother talking. An argument between mother and daughter broke out, Mariko wanting her to come home where it was safe, and Kiri wanting to keep looking for her father. The Professor offered a compromise; Kiri would enroll in his school where she would not only have protection, but would be able to complete her education and gain valuable experience as part of a team. This would also allow her to aid his X-Men in further investigations of the disappearance of mutants in North America, including her father. After some consideration, Mariko and Kiri agreed. Choosing the name "Honey Badger", Kiri joined the X-Men, eager to not only find her father, but unleash a little hell on those who deserve it.

Powers:
>Healing Factor
>Enhanced Senses
>Superhuman Agility
>Superhuman Reflexes
>Superhuman Stamina
>Retractable Bone Claws: Two come out between her knuckles on each hand, and one from between the toes on each foot.
>Resistance to Heat and Fire
>"Hot Claws": Can cause her claws to glow with extreme heat.

Skills: Expert in multiple martial arts, expert in bladed weapon training, expert in firearms, stealth, espionage, driving, piloting, multilingual (fluent in English, Japanese, and Mandarin. Passable in French and Spanish. Working on Urdu)

Symbols / Items of Significance:
One of her dad's WW2 dog tags.
A naginata given to her by her mother.
A wakizashi she took from her uncle in battle.
A pair of goggles usually paired with some form of face mask for combat situations.


 
Last edited:












Fredrick Dukes
































Student








Ethan Suplee




















♡coded by uxie♡








CEREBRO DIRECTORY


Basics

Full Name:
Frederick “Fred” J. Dukes

Nickname(s):
“Blob” (an insult he pretends doesn’t sting), “Big Fred,” “Duke” to close friends

Age:
25

Gender:
Male

Nationality:
American

Place of Birth:
Lubbock, Texas – dust-bowl flatlands and funnel-cloud skies

Club(s):
Powerlifting Club (unofficial, meets in the garage-gym at midnight), Cooking Co-Op (he bribes the kitchen staff with pies), Dungeon Crawlers Tabletop Group

Sexuality:
N/A

Theme Music:


Physical Description:

Hair:
Sandy blond, shaved high on the sides, permanently sweat-matted under a faded Mets cap

Eyes:
Pale blue, surprisingly gentle when he thinks no one’s looking

Height:
6' 4" (and still stretching)

Weight:
~430 lb of stubborn mass – bulk that looks like fat until you watch him dead-lift a Buick chassis in auto-shop

Distinguishing Features:
A latticework of pink stretch-marks across shoulders and biceps
Burn scar the size of a quarter on right forearm (county-fair fryer accident)

Description:
Fred moves like a low-orbit moon – slow, inescapable gravity. His clothes are all custom-stitched by Hank McCoy: reinforced seams, Kevlar-threaded hoodies, heavy denim overalls. He carries the faint smell of fryer oil and cassette-tape plastic.



Personality

Overall Description:
Fred is equal parts defensive humor and unspoken tenderness. Years of playground ridicule forged a shell of crude jokes (“yeah, I’m the size of a Buick – at least I got airbags, right?”) but underneath he’s the guy who sneaks leftovers to the kid who missed dinner. Fiercely loyal, slow to trust. Keeps anger bottled until it erupts – then nothing short of a telepath can talk him down.

Likes:
Southern barbecue, pro-wrestling pay-per-views, Bowie ballads at 2 a.m., sliding puzzle cubes, feeding stray cats behind the boiler house

Dislikes:
Tight doorways, diet talk, mirrors taller than his shoulders, elitists who call themselves “homo superior,” being pitied

Fears:
That Xavier’s dream is a fairy tale; that he’ll never be loved without conditions; enclosed spaces he can’t force open

Quirks:
Quotes wrestling promos under his breath when nervous; keeps a grease-stained recipe book taped inside his algebra binder

Strengths:
Unshakeable physical presence, pain tolerance off the charts, cooks a perfect peach cobbler, remembers every kindness ever shown to him

Weaknesses:
Self-esteem brittle as sugar-glass, over-eats when anxious, telekinesis can still budge him if it hits his insecurities first, struggles with fine motor control (keyboards hate him)


Background

History:
Born to a short-order cook and a truck-stop waitress, Fred grew up on Tex-Mex scraps and late-night radio. His mutation surfaced at thirteen when a bullies’ prank – pushing him off the bleachers – left the bleachers bent and the bullies concussed while Fred didn’t bruise. The town called him a freak; a traveling carnival recruited him as “The Unmovable Boy.”

Three sweltering summers on the carnival circuit taught Fred every flavor of humiliation—grease-paint jeers, popcorn thrown like confetti, and the awful hush that falls when a crowd realizes the “freak” can hear every word. By seventeen he had grown past four hundred pounds and could bench-press the tilt-a-whirl support struts for fun; the barker called it part of the show, but Fred knew slavery when he felt the chains.

The turning point came on a rain-slick night outside Shreveport in ’88. A pair of local deputies showed up after closing, half-drunk on courage and rumors about a “mutie strongman.” They baited Fred, poking him with batons, joking about how much prize money they’d collect if they hauled him down to parish lock-up for “testing.” Fred let their words ricochet until one deputy prodded his mother’s pie-wagon and tipped the fryer. Instinct flared—Fred simply planted his feet. The deputies’ cruiser, still idling, jerked forward and crumpled its bumper against his calves like tin foil. No one was hurt, but the spectacle drew a crowd of gawkers and cameras; within hours, every AM station from Baton Rouge to Dallas was running the story of the “Boy Wall.”

Charles Xavier happened to be driving north from New Orleans after lobbying against a proposed Mutant Registration sub-committee. He heard the late-night broadcast, felt the spike of fear and defiance ripple through the psychic ether, and detoured to the carnival at dawn. Where others saw a sideshow attraction or a potential weapon, Xavier saw a teenager hugging himself inside a ripped tarp, terrified he’d broken the world just by standing still.

He bought Fred breakfast—three plates of biscuits and a quiet conversation no one else could overhear. Xavier didn’t promise miracles; he promised choice. By nightfall, the “Unmovable Boy” banner was in a trash fire behind the midway, and Fred Dukes was in the back seat of a rattling station wagon headed for Westchester, clutching a scholarship packet that smelled faintly of syrup and printer ink.

He kept the carnival token anyway. A reminder of the day the crowd stopped laughing and the man in the tweed jacket called him student instead of monster.

Powers:​

  • Immense Mass & Density – Body tissues possess hyper-molecular cohesion. Attempts to shove or lift him meet near-infinite inertia; anchored feet can dent concrete.
  • Superhuman Strength – Easily in the 10-ton range and climbing; adrenaline spikes push it higher.
  • Impact Absorption – Kinetic energy dissipates through layered fat-muscle matrix; bullets flatten, falls crater the ground instead of his bones.
  • Localized Gravitic Pull (in development) – When centered and calm, can subtly increase his personal gravitational field, drawing objects or opponents closer – a talent Xavier insists he learn to moderate.
Skills:
Blue-ribbon pit-master; amateur mechanical savant (can field-strip and reassemble a Harley clutch blindfolded); varsity-level grappler; surprising ear for pitch – he sings Creedence Clearwater revival songs in perfect key when he thinks the rec room is empty.

Symbols / Items of Significance:​
  • Lucky Carnival Token – Tarnished brass coin from the “Whirl-O-Rama,” worry-smooth in his palm.
  • Reinforced Denim Jacket – Covered in tour patches (Metallica, N.W.A., ZZ Top) – armor and identity stitched together.
  • Custom Walkman – Gutted and rebuilt to survive the Danger Room; mixtape labeled “Songs for When the Weight Won’t Budge.”
 












Mistral L'Etranger
































Codename:








Lovecraft




















♡coded by uxie♡








CEREBRO DIRECTORY



Basics
Full Name: Mistral L'Etranger

Nickname(s): Missy, Lovecraft, Gump (Disliked)

Age: 20

Gender: Female

Nationality: Canadian

Place of Birth: Montreal, Quebec

Club(s): Swimming, Equestrian, Shop, Survival, Gardening, Sewing

Sexuality: Bisexual

Theme Music:



Physical Description:

Hair: Brunette

Eyes: Green

Height: 6' 6"

Weight: 360lbs

Distinguishing Features: Amazonian Physique, Pronounced Muscles

Description:
A formidable giant of hulking muscle, they stand towering with a thick-set frame far above their peers at over six and a half feet. Despite this, they hold a relatively innocent and youthful face that contrasts heavily with their physique, yet still holding heavy curves. A river of blonde hair flowing downwards to their lower back with a tendency to curl off in random directions despite efforts taken to neaten such. Bright azure eyes stare out from a bespeckled face with an ever-present soft smile. Holds a penchant for either baggy clothing or clothing with large amounts of stretch, often tailored from bought materials/fashioned or entirely custom-made. Fondness for soft colours, sweaters and cute designs.

Personality

Overall Description​
High energy and motivated to a fault, she often heads into situations with failure the furthest thing from her mind. A paradox to those who know her well, she puts her all into everything yet comes across as lackadaisical, relentless working but seeming lazy, devoted yet uncaring, Insightful yet thoughtless. Loving to make a show of things and talk (oh the talking), she rarely goes for the subtle approach at least regarding her entrances often making people wonder if she ever has an actual plan, her tactics on the other hand are deceptively subtle to the point and indirect on times. Nevertheless, she has the preference for being spontaneous and adapting to the situation, though it does come off as carefree and not taking the situations seriously at times regardless of the truth of the matter. She is prideful and always seemingly putting on a show herself merely due to the enjoyment of it that others can receive, though also perhaps the sheer attention plays a part too.

Likes:
  • Outdoors​
  • Hunting​
  • Animals​
  • Diving​
  • Meats​
  • Creative Crafts​
  • Minatare Painting​
  • Nature Documentaries​
Dislikes:
  • Criticism​
  • Disapproval​
  • Isolation​
  • Salads​
  • Silence​
  • Enclosed Spaces​
Fears:
  • Autophobia​
  • Claustrophobia​
  • Dementophobia.​
Quirks:
Strengths:
  • Positive Optimist​
  • Practical​
  • Unconventional​
Weaknesses:
  • Blunt

Background

History:
Mistral L'Étranger was raised around the rural areas just outside Quebec Canada as part of a large family commune. It would quickly become apparent however that Mistral was not a normal child, believed to be special needs and there appetite aside she would quickly tower above siblings several years her senior and displayed an inhuman strength. This was first realized following an accident that had her adoptive mother's leg pinned beneath a fallen tree, throwing it clear of the field to free her. Not wanting her to be taken advantage of and knowing the dangers in the world for those among the superhuman community, her father would take it upon herself to ensure she was properly prepared for what could happen in the future, though there was perhaps also the concern at learning to control her strength safely to prevent mishaps.

Powers:
  • Non-Euclidean Biology:​
    • Mistrals would often simplify her power when explaining it as "I'm an Many Angled Onion that's bigger on the Inside" as the full explanation is often difficult for many to wrap their head around. Her body extends out into a 4th dimension of space with a spacial warping effect, essentially manifesting as her body becoming structured as countless layers, doubling in density, healing rate and durability with each successive layer with a central core that essentially projects its mass into physical space. This also means her actual mass does not correlate with the exact mass in real space on the surface. Each layer can be approximated as 5 μm real space but doubling in actuality with each successive layer, with her body continuing to grow inwards over time and that distance reducing. In application, this gives Mistral an obscene amount of physical strength and durability, as well as interfering with attacks, equipment and powers which rely on distance and total mass that target or pass through her. This naturally has made actual medical scans and the like of her body distorted to the point of uselessness. They can use this strength to perform a variety of unnatural feats from raw power, but often overlooked is her bodies strange composition also extends to her brain. Due to the nature of her biology several alterations are present to allow for functions such as blood flow and nervous system signals to function. Over time Mistral has learned to weaken the spacial warping effect to various degrees for short durations allowing her to alter her relative size in real space.
  • Self-Supremacy​
    • Mistral has learned to use her body with extreme precision and accuracy, achieving full control of her own physiognomy. This allows her to control her muscles, body and movements with high efficiency to achieve otherwise unnatural techniques in martial applications as well as provide resistance to external manipulations of her body. This also allows her to speed up her body's natural healing preventing scarring with an injury that would take days or weeks instead taking hours. With focus this has also allowed her to create additional organs or alterations to her body, however due to the sheer amount of mass required to be altered given her biology, this can take a considerable amount of time depending on the depth of the change. Surface level alterations being far quicker than internal ones. The first use of this power was a restructuring of her own nervous system and brain in order to compensate for the distance signals are required to travel, resulting in additional sub-brains allowing for independent action. This was necessary due to the initial activation of her X-Gene resulted in her displaying a substantial reduction in her mental processing and reactions to the point.​
Skills:
  • Homesteading​
  • Riding​
  • Farming​
  • Hockey​
  • Engineering​
  • Welding​
  • Diving​
  • Wrestling​
  • Defendeo​
  • Savate​
  • Bilingual (English and French​
Symbols / Items of Significance:
  • Beaten Hockey Stick with steel repair plates.
  • Hockey Shirt Collection.
  • Old Worn Steel Ring
 
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CEREBRO DIRECTORY


Basics

Full Name:

Madelyn Jennifer Pryor

Nickname(s):

Maddy, Lyn, Anodyne (codename), Goblin Queen (by Sym)

Age:

21

Gender:

Female

Nationality:

American

Place of Birth:

Oakland, California

Club(s):

Astronomy Club, Faith and Philosophy Club, Computer Club

Sexuality:

Heterosexual

Theme Music:




Physical Description

Hair:

Red

Eyes:

Green

Distinguishing Features:
Scapula scars

Height:
5'6

Weight:
110 lbs

Description:
Maddy has the kind of appearance that blends soft femininity with quiet endurance. Slender but strong, she carries herself like someone who doesn’t need to make noise to be noticed. Her gaze is calm but observant, like she’s always watching for signs others miss. She favours simple, practical clothing in dark or earthy colours: jeans, boots, oversized coats, worn leather gloves etc.

Personality

Overall Description:

Maddy is strong, self-reliant, and shaped by survival. Her emotional endurance is matched by a deadpan wit and a quiet romanticism that few see at first glance. Though reserved, she feels things deeply. She’s loyal to a fault, a ride-or-die friend and a quietly protective force. Her faith is quiet but sincere, not rigid or dogmatic. She believes in good and evil because she’s seen both within herself.


Likes:

- Daisies
- Folk rock
- Sunsets
- Flying
- Stargazing
- Cats

Dislikes:

- Seafood
- Surprises
- Being alone
-Being manipulated
-Being pitied
-Being mistaken for someone else

Quirks:

-Prays for protection whenever she uses her powers

Fears:

-Being stripped of her identity
-Losing control of her powers
-Being abandoned by those she cares for

Strengths:

Resilient, dedicated, self-reliant

Weaknesses:

Headstrong, insecure, fiery


Background

History:

Madelyn Pryor had always dreamed of flying; soaring through the skies, to the stars, even beyond. At the age of 6 she finally got her chance when her parents booked a family trip on a long-haul passenger flight to Australia. It was meant to be a journey of joy but it ended in tragedy. High above the Pacific, the plane carrying over 400 souls was caught in the grip of an unexpected systems malfunction. The plane went down just over San Francisco, killing everyone, except her.

Maddy was found half-buried in the wreckage, the only living soul in a field of fire and twisted steel. No one could explain it. Her body was broken, her pulse faint, yet she clung to life. She was taken to a San Francisco hospital where she remained in a coma until she awoke several months later. Over the next two years, she remained under observation and intense rehabilitation. Though she had no family left, she was well loved by the doctors, nurses, and therapists who looked after her, so much so they were sorry to see her go when she was finally ready to leave.

With no next of kin, she was placed in St. Florian's Orphanage, run by a small, devout order of Catholic nuns. The nuns interpreted her survival and awakening as divine providence. Raising her with care and faith, but also deep moral structure, she grew up hearing about sin and salvation, heaven and hell. The word "sin" was spoken often and gravely, especially when the children misbehaved. Maddy misheard it early on as “Sym” and childishly imagined sin, not as an action, but as a dark creature that followed people around, whispering, waiting, an idea that would take root in her subconscious like a seed.

Despite everything that had happened, her love for flight remained unshaken. She devoured every book she could find on the subject and when she exhausted the orphanage's small library, she taught herself to repair the institution’s broken-down computer so she could explore further online.

Her mutant gift ignited around age fifteen. It started when she accidentally brushed against an elderly blind man on the street. A sudden surge of flame engulfed them both; not hot, not destructive, but radiant. The man fell to his knees, weeping, for he could see again. Word spread quickly. The sisters, stunned and awed, saw their belief that she had been chosen by God affirmed and encouraged her to heal others.

Maddy cured a few more, a man in chronic pain, a veteran with PTSD, a girl with haphephobia but with each miracle left her feeling darker inside. A gnawing, hollow presence began to bloom inside her, and her dreams turned dark: a barren desert, a golden pavilion, and a shape at the centre; a demon ringed by goblins, calling itself Sym.

It wasn’t long before her existence reached the radar of Prof. Charles Xavier. He told her that her “healing flame” wasn’t just a blessing but a part of who she was. He explained that she was a mutant and he could teach her how to master her powers. Fearing the darkness growing inside her, Maddy accepted his invitation, not just for herself, but for the people she might one day protect... or harm.

Powers:
Maddy can generate supernatural, non-destructive flames that cleanse fatigue, illness, injury, and even certain mental afflictions. Unlike conventional fire, her flames do not burn in the traditional sense; they illuminate, envelop, and purify. The sensation is often described by those she heals as warm, radiant, and strangely calming. When she activates her power, both her and the target are engulfed in golden flames and the ailment is "burned" away.

However, Maddy's powers do come with significant drawbacks. Healing is not instantaneous; minor injuries take seconds but deeper conditions can require minutes of strenuous effort. She also cannot heal herself directly and cannot bring back the dead.

Worst of all though, every time she takes pain from someone else, it doesn't disappear, it enters her. This accumulates as a negative counterbalance inside her known as the Goblin Force, personified as a demonic figure she calls Sym, surrounded by cruel, sniggering goblins. Every time she helps someone, the Goblin Force grows in strength and number, the pain or affliction manifesting as a new goblin within her subconscious. If Maddy were to give in completely, the Goblin Force could reshape her healing into a corrupting inferno that draws forth the physical and mental evils in others, transforming them into demon-like creatures.

Skills:

- Natural affinity for computers and technology
- Skilled pilot

Symbols / Items of Significance:

- A silver cross necklace gifted to her by Sister Luke, the head nun of St. Florian's.
- A red brooch​


 
























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CEREBRO DIRECTORY


Basics

Full Name:

Emilio Garra

Nickname(s):

Fireplug, Huroncito, Claws, Badger, El Garra (codename)

Age:

19

Gender:

Male

Nationality:

Terria Verdian

Place of Birth:

El Jardìn del Rey, Tierra Verde

Club(s):

Horticulture Club, Faith and Philosophy Club, Comic Book Club

Sexuality:

Bisexual

Theme Music:




Physical Description

Hair:
Black

Eyes:
Blue

Distinguishing Features:
- Faded surgical scars along arms, torso and legs
-Hands bear faint puckered scar tissue near the knuckles

Height:
5'5

Weight:
235 lbs

Description:
Emilio Garra looks like a soldier forged in a lab and hardened in a war. His compact, brutal physique speaks of relentless training and trauma. He carries himself with soldierly discipline and primal tension. Shirtless, his body bears the legacy of both natural toughness and surgical violation. He looks like someone who has survived things most people couldn't imagine and hasn’t forgotten any of it.

Personality

Overall Description:
A former idealist turned survivor, Emilio is a conflicted young man, torn between the role he was created to play and the person he wants to become. Loyal but wary, proud but haunted, he fights for ideals even though he’s been used as a symbol of oppression. He is introspective, observant, and surprisingly gentle when unthreatened but under stress, he reverts to feral survival instincts. He’s trying to relearn how to live without being a weapon.


Likes:

- Working with his hands
- Latin music
- Being in nature
- Long runs
- Animals

Dislikes:

- Cold weather
- Being ordered around
- People touching him without warning
- Labs and other clinical environments
- Social events

Quirks:

- Sleeps on the floor with his back to the wall
- Prefers to cook his own meals
- Only really feels calm when working with soil or wood

Fears:

- What his parents must think of him
- Being used again
- His own rage
- That his scars, both mental and physical, make him unlovable

Strengths:

Tenacious, disciplined, cautious, kind-hearted, loyal

Weaknesses:

Self-loathing, idealistic, volatile, solitary, distrustful


Background

History:

Emilio Garra was born on a small farm in the highlands of the South American nation, Tierra Verde. His family were simple farmers and so he grew up working the fields but always dreamed of more. Hoping to escape the hard life of a peasant, he lied about his age and enlisted in the army at 14.

Despite being younger and shorter than most recruits, Emilio excelled. Unbeknownst to him, his latent mutant abilities made him faster, stronger, and more resilient than any of his comrades. He took on the most dangerous missions without hesitation and quickly established himself as a standout soldier, earning the nickname "Huroncito" for his ability to infiltrate and destroy rebel dens.

By the time he was 16, Emilio was one of dozens of individuals being quietly tracked by Dr. Nikolaus Geist, a war criminal and scientist now operating in Tierra Verde under the protection of President Felix Guillermo Caridad.

Inspired by stories of the World War II hero, Captain America, Caridad hoped to create his own super soldier; a living symbol of Tierra Verde’s strength. When Emilio was approached by government officials, under the guise of a new national defence initiative, to participate in Caridad's super soldier program, he eagerly signed up.

The program began with a series of increasingly experimental drugs and chemical serums. While most of the soldiers died, some survived the trials but were left warped both physically and mentally, unfit to serve in any public capacity. Only Emilio survived without any visible or psychological deterioration, his superhuman constitution fighting off the drugs more adverse side-effects.

Believing they had found the ideal candidate, Geist moved to final phase of the experiments. He reinforced Emilio's bones and muscles with metal and grafted a subdermal armoured mesh to make him more durable. To top things off, Geist also surgically implanted retractable claws into Emilo's forearms in a grim nod to his surname which meant claw.

When the transformation was complete, Emilio was no longer a man. He was El Garra, the state's ultimate enforcer.

Draped in the colours of the Tierra Verdean flag, El Garra was paraded as a national icon. Propaganda showed him toppling rebel strongholds, capturing insurgent leaders, protecting the people but the reality was darker.

The “rebels” were often villagers and farmers opposing land seizures, native tribespeople or rivals to Caridad’s power. Emilio followed orders, telling himself it was for the good of Tierra Verde, but found himself becoming increasingly disillusioned with Caridad’s regime.

Then President Caridad was assassinated in a coordinated rebel strike and the regime collapsed almost overnight.

Though publicly anti-imperialist, Caridad had long relied on covert American support to stay in power. The CIA, seeing him as a useful bulwark against leftist revolution, had embedded advisors, handlers, and scientific assets in his government. One of those "assets" was none other than Dr. Geist.

Officially, Geist didn’t exist. Unofficially, he was the CIA’s secret hand in developing enhanced operatives in proxy states, testing morally objectional techniques and experiments without risking American lives or oversight.

The CIA moved quickly to recover all relevant materials; data, tech, and personnel. Geist was recalled but refused to leave without “his creation” so the U.S. offered Emilio asylum, both to contain him and possibly to study him for their Sentinel program.

However, Professor Charles Xavier caught wind of what the CIA was doing through his contact and ally within the organization, Fred Duncan. Realizing that Emilio was not merely a science experiment, but a mutant, and one who had never been offered the chance to understand what that meant, Xavier intervened.

With Duncan’s help, Xavier wiped the minds of all U.S. officials involved in his relocation and scrubbed Emilio's name from every database. Afterwards, Xavier offered Emilio refuge at the Xavier Institute. He accepted, not because he fully trusted Xavier, or understood the world of mutants, but because he had little other choice.

Powers:

Mutant Powers
- Superhuman Ferocity:
Emilio possesses a heightened “predator-state” mindset; his brain instinctively analyses threats and weak points while suppressing emotions like hesitation or mercy. He can compartmentalize pain, guilt, and empathy in combat. Under extreme stress or injury, he can enter a berserker-like state, where reason slips away and he becomes a brutally efficient, almost animalistic killer. These episodes are difficult to stop and leave him mentally and physically drained afterward.

-Superhuman Constitution
Emilio's bones, skin, and muscles are naturally more tougher and resistant to harm or injury. Any injuries he might incur also recover at an accelerated rate; minor injuries can heal in minutes, major ones in hours/days. However, he cannot regenerate missing limbs, major organs or from decapitation. He is also highly resistant to poisons, disease, and fatigue.

Cybernetic Enhancements
Following Geist's experiments, Emilio's muscles were laced with synthetic fibres for enhanced strength and his entire skeleton was reinforced with an experimental steel alloy. He also has a layer of titanium coated plastic mesh underneath his skin, for further protection. He has three razor-sharp steel claws housed in each forearm, released through ports near his knuckles and controlled via a neural implant in his brain, which can cut through most materials

Skills:

- Expert in close-quarters combat and military strategy
- Skilled tracker, scout and survivalist
- Proficient with firearms and other weapons
- Speaks Spanish and English

Symbols / Items of Significance:

- His original El Garra costume hidden away in a locked chest.
- A box of letters he has written addressed to his parents but not sent.
- An El Tigre magazine, a collection of short stories featuring the eponymous Latin American pulp hero.​


 
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ROBERT DRAKE
IS...
AKA ────── BOBBY
AGE ────── 19 YRS.
GENDER ────── M.
SEXUALITY ────── HETEROFLEXIBLE.
NATIONALITY ────── CANADIAN-AMERICAN.
PLACE OF BIRTH ────── KINGSVILLE, ONTARIO.
CLUBS ────── TBA.
APPEARANCE. ────── Bobby looks (and on some level, knows) he belongs on the cover of a retro sports magazine, denim jacket round his lean frame, tape wrapped around hockey handle calloused fingers, and skinny jeans for days. He walks as though he’s still skating, all loose-hipped but still balanced, quick to pivot or charge at the first sign of trouble. There’s an undeniable boyishness to him that is positively infectious; you can always count on him to be laughing first and loudly, flirting shamelessly, and dodging sincerity as good as he scores slapshots. His hair’s a tousled mess of chestnut waves, the kind of perfect dishevelment that looks unintentional but clearly isn’t. When it’s damp with sweat, it curls just behind his ears and leaves a dark halo, a perfect contrast to his eyes, which are ice-clear and mischievously scanning the room like he’s looking for either a joke or a way out, and usually finds both. He's got shoulders that spell out how he’s taken more than a few checks into the glass and expressions that range from perpetually being on the edge of a smirk to puppy dog eyes and a pout that'll convince just about anybody that he's up to no good, for the good of the X-Men! HAIR. Thick, feathered chestnut brown hair that is always a little unruly, and always falling into his eyes at the worst (or best) of times EYES. Pale blue-grey HEIGHT. 5'10" WEIGHT. 165 lbs DISTINGUISHING FEATURES. • medium-sized scar at the edge of his left brow from a puck to the face • dimpled smile that always comes off as part cocky, part charming, part crooked
PERSONALITY. ────── Bobby Drake is the kind of boy who makes you laugh before you realize he’s bleeding; all crooked smiles and bad jokes, the life of the party and the room until it’s empty. He’s got a talent for warmth that borders on misdirection, the kind of easy magnetism that draws people in without them realizing why, the kind of light that always seems just on the verge of flickering out. But beneath all the teasing and the theatrics, anyone paying attention can tell he’s compensating for something darker, quieter, colder. But good luck getting him to admit to it; Bobby handles deflection like he handles a puck, always weaving through questions and concern with the same practiced grace he once brought to the rink. He’s all momentum, part magician, part mischief, part hockey player in a breakaway rush: look here, at the joke, at the prank, at the wise-cracking Canadian who never misses a chance to mess with you. And he wants to be good for people; God, he wants to be, tries to be, thinks he used to be. But deep down, in the place he never lets anyone near, he’s terrified that night turned him into something else entirely. And so he keeps his shoulders loose, keeps the jokes coming, keeps the hallway snowball fights and the ice-chilled soda cans and the charm, because if he slows down, if he ever stops being on the move, he’s not sure what might catch up to him. LIKES. The burn in his legs after a long skate; pranks so elaborate they take weeks to plan; the way the world looks after the perfect untouched amount of snow; when people laugh without hesitation; rollerblading down empty halls; black coffee, heavy on the sugar; getting away with something he shouldn't have; sneezing so hard icicles come out his nose DISLIKES. Accidentally freezing the ink inside his schoolpens; coffee going cold within minutes (sometimes even while he’s still pouring it); having to defrost the inside of his own window to see out of it; when he touches people and makes them shiver; that second between a joke and a laugh when he wonders if it’ll land; when people say “it wasn’t your fault” like it’s supposed to fix anything QUIRKS. Can tape a hockey stick perfectly in under 30 seconds; keeps a cracked puck from his first tournament win in his bedside drawer; sleeps with his socks on; always knocks twice before opening a door, even when it’s already open; never finishes his coffee (always leaves one sip behind); sleeps curled tight, one hand tucked near his mouth FEARS. Losing control of his powers, of his temper, of himself; becoming what his father always feared: not enough; someone finding out what really happened on the bus; hurting people he cares about; being left behind when everyone else figures out how to be okay
BACKSTORY. ────── His father used to joke that Bobby was born with hockey skates on his feet, and in a small, blink-and-you’ll-miss-it town like Kingsville, Ontario, that kind of joke had a way of turning into gospel. From the moment he took his first staggering glide across the frozen pond behind their weather-bitten house, his father, who was a former semi-pro who never quite made it out of the farm leagues and never quite forgave the world for it, looked down at his son and called him his little Iceman, because even then, it was clear Bobby wasn’t just good on the ice. He was something else entirely. And from that moment on, the pressure never really let up. And at first, neither did he. If there was one thing everyone could agree on when it came to Bobby and his style, it is that he is an absolute speeddemon on the ice; the kind of fast that turned heads and twisted ankles so bad that by the time he was ten, he was skating clean circles around kids two, three years older than him. By thirteen, he was pulling MVP titles and on his way to becoming the kind of player whose stat lines made grown men double-check the roster, whose name started popping up in conversations that earned him every proud shoulder slap his father could manage on the good days, at least, when he wasn’t halfway into a bottle and calling Bobby soft for missing a shot or skating wide. Of course, talent earned respect on the bench and applause from the crowd but behind the scenes in sweat-slicked locker rooms, it earned him jealousy too. Because at the end of the day, he was still the prepubescent Peewee kid skating with the big boys in Triple-A, the one with braces on his teeth and skates too new to scuff, the MVP who still needed his mom to drive him to practice, the one who made all his older teammates look slow and made enemies out of teammates who didn’t like being shown up by someone too young to shave. Still, Bobby learned fast how to laugh it off, how to take bait and a hit without flinching, how to duck the teasing and square his shoulders, how to roll with the punches and keep his chin up, and most importantly, how to let it sting without letting it show. Or at least he tried not to. Then, finally at fifteen, came the junior leagues. This was a leap into a whole different world; the hits came harder, the boys were bigger, the stakes higher, and the ice less forgiving. Gone were the familiar tournament halls and the warm cheers of Kingsville parents huddled in their parkas with thermoses of weak coffee; now, it was long road trips through frozen province road and across the Denver River bridge. But puberty finally came knocking, so Bobby was getting taller too; stronger, faster if you could believe it. What you probably couldn't believe was the idea that bit by bit, Bobby was starting to feel cold. Sounds ironic, doesn’t it? A hockey kid feeling cold. But this wasn’t the kind you shake off with an extra layer or a long shower after practice, no, this was something else entirely. Bobby was finding that it clung to him in ways he couldn’t sweat out or outskate, no matter how hard he pushed. Even when his legs burned and his chest heaved and sweat slicked down his back, the cold stayed and little by little, it began to bleed into his game. His fingers ached even through thick gloves, his breath fogged up the inside of his helmet faster than anyone else’s, his grip slipped so all his passes slipped and shots lost their precision. His water bottles froze alongside his timing, all faltering because his body couldn't focus on nothing but the freeze. And the worst part was, who could he explain it to? Not to his teammates, who figured he was just choking up; not to his coaches, who started benching him more and more; and especially not to his father, whose voice grew harder, colder, louder with every game that ended without a win. But the part that gnawed at him deepest was this: he couldn’t explain it to himself, either. Because how do you admit the thing that makes you great might also be the thing that's starting to break you? The turning point came on the ride home from a narrow, bitter win. Bobby had played poorly, again. He knew it; everyone knew it. And even though the scoreboard said otherwise, he sat near the back of the bus, as though he would finally find some sort of warmth from the cold that had been blooming in his body since the night before, ever since the fight with his dad that had dragged on for hours. As always, it had started with stats and ended with screaming. His father had been halfway into a bottle, pacing the kitchen while Bobby stood in the doorway still in his practice gear, not even blinking when the yelling hit that pitch. "You're wasting it, Bobby. Wasting me. The NHL doesn't give a damn about fast feet if your hands can’t stop fucking shaking on the ice!" Now, on the bus, he couldn't stop replaying it, the slow-motion misery of it, each insult hitting harder in memory than it had in the moment. And with every thought, with every breath, the cold inside him grew heavier. He pressed his forehead against the window, eyes closed, trying to breathe it down, but the pane began to ice over where his skin met glass, the frost webbing out in slow, delicate veins. And before he knew it, somewhere beneath his feet, ice began to sprout outward and suddenly... The wheels seized.
ONE YEAR LATER. He is one of the first recruits at the Xavier School for Gifted Youngsters; he wears the X-Man uniform with pride even though he still struggles grasping the full breadth of what it means, rollerblades down the halls, pulls too many pranks for anyone's good, and flashes that crooked grin that makes the trouble go away and the teachers shake their heads in fond frustration instead. Just like in hockey locker rooms, Bobby plays the part of the class clown with cold hands to boot that can chill your drink with a flick of his wrist if you ask nicely, whose jokes come fast and easy and whose charm skates past anyone as easily as he does on ice, like he was born to glide through life without ever touching the ground too hard; the kind of boy who acts like nothing sticks, and like nothing ever has - especially not the consequences. But they do, don’t they? He doesn’t talk about what happened that night. Not to the other students, who’ve all got ghosts of their own and don’t need another one sliding in beside them; not to the teachers, who worry with their incessant looks and measured words but never push too hard; not even to Charles, who knows more than his parents ever would, than even he ever would most days. But at night, Bobby still wakes up with his shirt soaking to his back and the echo of ice cracking in his ears; he wakes up cold, colder than he should be, even for him, and he doesn’t scream, doesn’t move, just lies there, frozen, staring at the ceiling like it might split open and swallow him whole; because deep down, in the place he never lets even himself look at too long, he still sees it. The frost on the windows, the shimmer on the road, the way the bus tilted - and every time he tells himself it wasn’t his fault, that he didn’t mean for it to happen, that no one could ever really prove it anyway, there’s still that one voice, faint and sharp, curled at the edge of his thoughts like a blade in the snow: It's all your fault.
POWERS ────── Bobby can generate and manipulate ice, lowering temperatures rapidly in his environment and forming ice structures directly from surrounding moisture. His cryogenesis is largely instinctual, tied as much to his emotional state as to conscious control and while he’s learned to weaponize it with some precision, it still responds to fear, anger, and guilt before logic ever gets a chance. He can freeze surfaces, solidify air particles into mist or snow, form protective shields, project blasts of ice related structures, and form ice armor, coat his skin in frost to regulate temperature or survive extreme climates. What he can’t do yet is shut it off entirely.
SKILLS ────── high-speed ice skating; high-speed sprinting; stickhandling; puck control; situational improvisation; team player; high athleticism; spatial awareness; fast-twitch reaction speed; fast talker
SIGNIFICANT ITEMS ────── fractured tournament puck from the last game he played; old Kingsville junior hockey team hoodie; all his hockey gear really, but most especially his cracked hockey helmet salvaged from the bus wreck
Code by Nano
 
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CEREBRO DIRECTORY


Basics

Full Name: Anna Marie Bayard

Nickname(s): Anne, 'Rogue', Annie-Marie

Age: 20

Gender: Female

Nationality: American (American South)

Place of Birth: Laurel, Mississippi, USA

Club(s): TBD

Sexuality: Bisexual

Theme Music: I Blame Myself - Sky Ferreira


Physical Description:

Hair: Sort of between a chestnut brown and a soft auburn

Eyes: Cornflower blue

Height: Five foot five

Weight: One hundred twenty five lbs

Distinguishing Features: Seemingly beginning to 'grey' at the root near the front of her hairline-- to an almost embarrassing degree in some lights. Anna always has a pair of gloves on her, each comfortably suited per the weather for the day (thinner or thicker, but always completely covering of the digits).

Description: Confidence is lacking in the young Bayard, partially linked to a growing insecurity made worse by the beginning of startling abilities. Her posture curves her into a mouldable, inconspicuous thing as is preferred; hands always taut at her side, or folded into her arms, or stuck into a pocket or clasped in heightened anxiety at the base of her neck. Bright eyes and enviable smile are the only sort of encouragement to a person, and to Anna, that she is more than just space to be taken up (or worse, a threat to the nearest person in touching proximity). Her round cheeks and sloped nose make her smile seem even wider, paired by a sometimes garish southern drawl that sort of uplifts what few words she has to say into something at least, a little, charming. There is a festering need to be cheery, to be good, to be better that is carefully knitted between fearful, fluttering lungs. It shows in her clothing: always bright, playing as much as possible into whatever exciting new trend catches her eye.



Personality

Overall Description: There is goodness in Anna-Marie, one that has existed since birth. Despite unstable circumstances leading to further instability, any rebellious streak is one that has come after little though; a mere, impulsive need to be rid of the stressors in her life. Flighty, perhaps, made worse by a sense of aloofness that comes with wanting to distance herself from those around her. She used to be more bubbly and becoming when she was younger, captivating to be around, but that has since been chipped away into something harder. Not mean, per say, nor rude: just abrupt, sometimes asocial, and more often than not suffering from foot-in-mouth eloquence. Letting loose means being loud, which means boundaries are dropped, which means risks are the difference between making a friend and firmly pushing those chances away by brushing skin; a hand, or a shoulder. Briefest touches are torture, yearning and wanting but knowing better than to indulge. The most platonic, even, of mere company being kept at all times to a few good inches of space.

It is enough to cripple someone so formerly sociable, but it is not enough to kill the spirit. Not yet, at least. Anna-Marie is, otherwise, highly emotional and guides herself by her heart. The brain comes last, a sort of failsafe when things are going too well. It's easier to self sabotage, to retreat, than to try and brave the uncomfortable reality of her blossoming abilities. It is a prison, but the cage bars are wide enough to try and wiggle free.

She is also, by nature of the internal hypocrisy of wanting to connect and being fearful of doing so, a pathological liar. It comes across in small blips, a lie here or there to inflate oneself or to avoid people or a commitment. Clubs are half baked plans and friendships are fabricated on lies, usually.

Likes: Rock music, Fashion magazines/gossip pop culture magazines, jean jackets, arcade games, biscuits & sweet tea

Dislikes: Group projects, long hours committed to one thing, rendezvous, coffee, being cooped up, affectionate/clingy people

Fears: Forming attachments, Killing someone, Failure, Achieving something

Quirks: Nail biting, Flighty commitments, Wishywashy on matters/opinions, Pathological lying

Strengths: Making excuses, Perceptive, 'Reading' people (tuned in to emotions, words, etc)

Weaknesses: Self-protective, Bleeding heart, Afraid of water, Socially anxious



Background

History: Anna-Marie's family would, only upon the awakening of her abilities, reveal themselves to be her adoptive parents. She had two siblings, normal by all accounts, and was the youngest; always out of place, always too rough during playtime and isolated from the age gap. It felt, for the longest time, that her existence was a mistake: made almost worse, and yet somewhat more valid, to know that they had gone out of their way to adopt her. They'd wanted a daughter, two rowdy sons being exhausting enough for Mrs. Bayard, though they had no idea what they'd brought into their home. Adopted from infancy, she had no memories of her former family or who they were, only the feeling of not belonging throughout the first nine years of her life. There was no huge moment that brought about the trigger of her x-gene, and no giant revelation either; just a slow, progressive exhaustion that spread through the family. Physical contact resulted in, at first, just small amounts of breathlessness or fatigue-- resulting in cranky siblings and irritable parents. Eventually Anna-Marie began to realize that something was wrong when she began to understand the flitting memories she was extracting from her family were exactly that: their memories. She'd been prone to vivid dreams as a child, believing these memory 'bursts' to just be deja vu type moments (more often than not, she was in these memories).

It was when she was ten, fighting with one of her brothers, that her powers showed their dark side. They were locked in combat, as expected of younger kids, but as Anna-Marie was being pinned by her brother she suddenly found the strength to push him back, and eventually overcome him. Feeling retribution from a life spent being bullied and teased by her brothers, as any young child would feel, she held her brother down for long enough until he finally passed out. But she hadn't been choking him, hadn't been doing anything wrong-- but he fell into a coma that night after going into hypoxic shock. He didn't wake up for school the next morning, although he was alive, but barely so. Anna-Marie was afraid that she'd hit him too hard, or maybe she had choked him out. She was only ten, it didn't make sense, but her other brother seemed fit to make her believe that was the reality and manipulate her own memories. When the initial brother who had fallen into a coma finally woke, he also perpetuated the idea that Anna-Marie had harmed him. Being young, vulnerable, she succumbed to the false memories. Believing herself responsible for hurting her sibling, she retreated inwards.

Her family, in turn, began to trust her less. Anna-Marie's next near fatal encounter with her abilities came at age 12, kissing a boy behind the playground equipment at school: that left him passed out, and he started shouting for help by the time he woke up a few short moments later. Anna-Marie begged him to be quiet, placing a hand over his mouth, and was violently presented with a plethora of images and feelings from the boy's memory. That was when she, even at a young age, knew that they weren't just dreams or deja vu. Getting help she made up a lie that he'd fallen and hit his head, and then made a promise to herself to figure out what was wrong. But he never woke up from that coma. She'd find out that they pulled the plug about six months later.

Always having been a smart girl, despite everything and the challenges that she faced socializing with others, Anna-Marie's maturity showed when she expressed to her parents that she had these strange encounters, and that she hadn't meant to hurt anyone, but she had and there was something different about it. Her parents, although refusing to admit that their adopted daughter was a mutant by any means. Conservative beliefs in Mississippi meant that they'd rather assume the worst than the worst, and they were convinced that Anna-Marie was shaping up to be a violent delinquent. They were harsher on her, keeping her locked up most of the time and far from anybody in the family. Visits were brief within her own home, and for a while it began to feel like prison. Maybe they were just fed up with her, not wanting to abandon their kid but not wanting to have her around either. They were afraid of her, afraid of being touched, and they gave Anna-Marie gloves anytime she left her bedroom. They supervised her outings, homeschooled her, did whatever they had to to keep her from harming anyone else.

And it was suffocating. It was debilitating on the psyche of a young girl, and by the time she was 14 she'd suffered two years of forced solitude and had had enough. Able to escape on the improbable chance that the bedroom door was foolishly left unlocked, Anna-Marie ran. She had only a small bag with her, some petty belongings and birthday money she'd never spent from years ago. It wasn't much, and hitch-hiking out of town had been a risk in itself. She'd learned to keep to herself, avoiding danger by lashing out physically and knowing that she could hurt anyone who tried. This in itself was a painful existence, and she was lucky enough to not have to use her abilities on anyone. Training was impossible, as she was constantly on the move and living on scraps.

Eventually she found herself at a group home for trouble youth, and after playing on the soft hearts of the facilitator, was able to get a bed there. It wasn't much, and she had no documentation to certify her existence, but it was a roof over her head and food in her belly. She wanted to socialize with the other kids, knowing that they were probably as troubled as her-- but much of Anna-Marie's origins were still a mystery to her, powers included, and she feared hurting anyone else. Her acts of rebellion came as a way to associate with these kids without really getting closed. She joined in on car races in junkyards, shoplifting and other acts of delinquency. It was fun, but the guilt festered.

Anna-Marie left again, hitch-hiking as far as she could go. She hadn't meant to make her way to Xavier's, but something had drawn her there. It's been a couple of years now, though 'Rogue' is still unsure what exactly her abilities are-- just that she doesn't know how to control without hurting people. It's left her a bit behind in classes, as well as making up for years of schooling that were neglected while being a runaway.

Powers: Beta Absorption-- not yet a power utilized to any full capacity, this 'beta' form of absorption functions simply as extraction of memories, abilities and energy through physical contact. The abilities of the person being touched that are extracted are only what is currently active, nothing latent or passive (whatever they are doing presently, or what is most forefront in their skill wheelhouse). The memories are always mere snippets or fragments, often clouded by emotion or inherent bias that is expected from perception and experience, with no control yet on what exactly they picture. And, lastly, the energy is mere breaths (so far, at least). Exhaustion, only slightly, like being winded after sprinting. Longer durations of contact will result in stronger absorption, often to the primarily negative experience of the person being touched. For Rogue, that which is absorbed (for shorter periods) will eventually dissipate and the new skills/memories/extra energy expunged. Longer periods of contact become psychically damaging, as the resolve has not yet developed to be able to accommodate new memories or the influx of energy/abilities.

Skills: Stamina, Roller-blading (balance and coordination), Making mix-tapes, Dexterous

Symbols / Items of Significance: Rogue really has no items she keeps for sentimentality-- but it is known that she has a locket on her person, though she doesn't say where it is from or who it belonged to. It's a small silver chain with a circular pendant on it, the clasp of which always stays clamped shut.

She has become accustomed to always keeping a pair of gloves on her, no matter where she is. In a bag, in a coat pocket, whatever-- as long as she's wearing gloves all the time, she feels a little more comfortable interacting with people.​

 
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amelia quinn archer
// Backlash
  • "I trust the people here' bout as far as I can throw'em, but better the devil you do than the devil you don't"
    — amelia archer, freelance ass-kicker
    name.
    amelia quinn archer.
    nicknames.
    mimi, quinn, backlash, "That bitch with the attitude".
    age.
    twenty-one.
    gender.
    cis female.
    sexuality.
    straight.
    nationality.
    american.
    ethnicity.
    german, scottish & irish.
    occupation.
    freelancer & musician.
    role.
    part-time x-man, student.
    faceclaim.
    eliza dushku.
    visage.
    Amelia exhibits the mysterious qualities of a beautiful, yet tough-looking girl whose presence turns heads with little to no effort. Her dark brown hair, flows in loose waves, sometimes pulled back softly, or covered up with a beanie. Her piercing dark brown eyes stare intensely as if absorbing and dissecting people before they speak. She has a slender and fit, and carries herself with a quiet self-assured confidence. Complimenting her strong appearance - her style is an effortless mash of tough cockiness and cool. Torn jeans, scuffed leather, and steel-toed Doc Martens.
    height //
    165.10 cm.
    weight //
    115 lbs.
    hair.
    eyes.
    skin.
    lips.
    garbage. //
    stupid girl. //
    "Don't believe in fear. Don't believe in faith. Don't believe in anything. That you can't break"
    basics
pro
file.
psy
che.
back
story.
rela
tions.
gall
ery.
style
book.
play
list.
|
 
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YUNUEN.



















SOY UN REY , CAMPEÓN ! —




TALOKANIL.








♡coded by uxie♡




CEREBRO DIRECTORY . . .


Basics —

Full Name: Yunuen Marin Reyes.
Nickname(s): Neno, by his mom and close friends.
Age: 20 years old.
Gender: Cis male.
Nationality: Mexican-American
Place of Birth: Somewhere off the coast of the Yucatán Peninsula...
Club(s): Student Council, swim club.
Sexuality: Who's asking?
Theme Music: BOOKER T - BAD BUNNY

Physical Description —

Hair: Jet black and curly, perpetually looking as if he were fresh from a swim. Curls down his neck but he doesn't let it get too long.
Eyes: Flat, dark brown.
Height: 5'9".
Weight: 200 lbs.
Distinguishing Features: Mole on the back of his neck, freckled, scarred knuckles.
Description: A fish out of water, average heighted yet with a boxer's build that betrays his skill in the water, Yunuen is a dark haired and tan young man freckled from days in the sun with the windswept look to show for it. He's a guy of casual grace, lighter on his feet than you would expect, as if he were not built for the gravity the rest of the world is acquainted with.
Face Claim: Xolo Maridueña

Personality —

Overall Description: Yunuen is hard to read at first - a young man raised with strict manners and discipline, he's a stern-faced athlete who holds open doors for professors and works out methodically, as if his life depends on it. The reliance on routine, so out-of-sorts in a chaotically new and strange place as New York state, is what gives him comfort and keeps him keen. He's always hungry, in all senses of the word; since his arrival to the school he has fought an uphill battle in focusing on academics, but is always seen seeking out help and applying himself, as if allergic to any shame. That brick wall mentality keeps him distant from the rest, for now. Upon further scrutiny, it seems he has a constant itch under his skin to move, to throw himself into the world and break free somehow. Raised under a constant watchful eye and weighing the solemn knowledge of being a secret alongside it all, the school's stress has only pushed him further to his breaking point.
Likes: Warm weather, free time between classes for a swim, mathematics, being out in nature, boating.
Dislikes: Literature classes, laziness, seafood, running laps, dry weather, early mornings.
Fears: Above all, the fear of disappointment weighs heavily for Yunuen. He is constantly torn between indecision, to live up to impossible expectation
Quirks: Flightiness - Yunuen was raised on the outskirts of a coastal town that barely broke a population of 1,000, and is used to having his own space to run, to be alone and make ways to pass the time, or swim on his own terms. Xavier's is the exact opposite of what he's used to, and so at times its typical to find Yunuen has disappeared off somewhere to decompress and get away from the noise. He also has a heavy Hispanic accent, being raised in Mexico for most of his youth until arriving to America in his teens.
Strengths: Steadfast, loyal, committed, principled.
Weaknesses: Narrow minded, unsociable, stubborn, relentless.

Background —

History: Yunuen was a boy acquainted with solitude, raised in the tiny coastal town of Telchac Puerto by a mother tasked with the impossible, and the world descending into turmoil. He did not question it in the early years - the sea was a reliable companion, the salty bite of the air his only sustenance. Yet as he grew, so did the questions. The story was murmured to him in the dead of night, between the lulls of the waves and snores of his slumbering cousins. The moonlight was their safety blanket, the preserved moments of honesty from his mother as he grew up, faster than she could ever anticipate. In her youth, she explained, there had been a bustling fishing vessel that left their little port town monthly and in her bluster to leave home, she signed up for the money. But it was as if their excursion was cursed when that same night a horrible storm overtook their ship and cracked it open with the ferocity of a god's wrath. It possessed a power she shivered to have witnessed, she explained, thrown into the cold waters and left adrift to die. As she sank, a curious glowing blue, life slipping away, and then - immaculate conception.

His mother describes it as a period of emptiness - a few weeks gone by, and soon it was as if the ocean deposited her home, found and dragged from the shores of their hometown as his aunts cried over the miracle. When Yunuen came into the world, nobody questioned it, too stunned to even explain her safe return back to the land of the living, but the years grew weary as she desperately tried to contain his hunger for life. It was curious, the ease in which his mother Marisol could understand that he was a mutant, that something was quite off about her miracle of a son. Though his curls were innocent, tooth-happy and toddling with excitement, he was already capable of so much more. His ability to swim underwater for hours at a time, the absurd displays of strength as he gained confidence. With it came a mountain of questions. There were bits and morsels of explanation, of expectation that he was meant to meet - the standards of royalty, of eventually returning to something that might once be his and his alone, but his father would expect much of him. That alone kept him focused and keen, and Yunuen has fought for the attention of his father since then.

The recruitment to Xavier's was unexpected, but his mother couldn't keep him sequestered to southern Mexico for much longer into his teens. The times were changing, and her choice to relocate them was mainly as a means of survival - at the very least, the school would be better equipped to understand his challenges. They relocated to New York by the time he was fifteen, and arrived to Xavier's as a student at 19 years old.
Powers: Talokanil Physiology: Yunuen's mutation and Talokanil descendancy give him many advantages - he is able to breathe both on land and in water through a form of diffusion which allows him to "breathe" through his skin. The more he is exposed to water, the stronger he becomes, but there are harsh downsides to this as well and his energy is not limitless.
Superhuman Strength: Yunuen is a powerhouse, built like a boxer and hits just as hard. He's got superhuman strength and agility that's only strengthened by his exposure to water - the sea is his domain.
Aquatic Telepathy: A minor ability, but when focused he is able to communicate with marine life to assist him, and enjoys riding on the backs of whales.
Skills: Stealth: In the water, Yunuen is a threat to behold, agile and quiet as the devil. Throw him on land and though he may he fast, he'll be much more cumbersome.
Symbols / Items of Significance: A shark's tooth necklace always found around his neck, inset with a small vibranium bead, his only tie to his true home and a gift from his father himself.










JULIE.



















THANK THE LORD FOR




SMALL MERCIES.








♡coded by uxie♡



CEREBRO DIRECTORY . . .

Basics —

Full Name: Juliana Merced.
Nickname(s): Julie or Jules from family and friends.
Alias: Araña
Age: 19 years old.
Gender: Cis female.
Ethnicity: Mixed; a true Nuyorican, with a mixed New York native mom and Puerto Rican father.
Place of Birth: Washington Heights, New York City, USA.
Club(s): Gymnastics.
Sexuality: Baby bi bi bi.
Theme Music: Blasphemous Rumors - Depeche Mode

Physical Description —

Hair: Box dyed shiny ink black, long tendrils hanging down to her mid-back when not styled and definitely damaged from over-styling. She usually keeps it styled teased up and spiked for her day to day looks.
Eyes: Light warm brown.
Height: 5'3"
Weight: 165 lbs.
Distinguishing Features: Spiked hair, heavy black eye makeup at all times, a mole on her left side jaw, plenty of face and ear piercings.
Description: Julie's a rocket, an unstoppable moving force in a short gymnast's body, all endless energy and
Face Claim: TBA

Personality —

Overall Description: A true bat out of hell, Juliana is a no-breaks, always moving, always doing something-kind of gal. Though her aloof outer exterior remains cool even in the face of the toughest situations, she's the type to always need something to occupy her attention and keep her moving. Born and raised in a break-neck speed city like NYC, the kid's got a mouth and can use it too, always ready with a quick quip and a bite to her bark. Maybe the makeup and deadly glares help hold up her outer walls; the protective layers try to guard a girl who wears her heart on her sleeve, who criticizes herself to death but still tutors incoming freshman for their academy's STEM program, and extends a hand to those who need it. The oldest sibling of three, Julia has never known a life without responsibility, and with it creates a gap between her and the rest of the world that she fears she'll never know how to cross. Accepting a new life at Xavier's has helped her begin the process, at the very least.
Likes: Chemistry, biosciences, gymnastics, chess club, arachnids and different types of critters, taxidermy, goth and heavy metal music, mall haunts, watching the sunrise from the tops of buildings, proving her own arguments correctly.
Dislikes:
Fears: .
Quirks: .
Strengths: .
Weaknesses: .

Background —

History:.
Powers: Spider Physiology:
Skills: Stealth: here
Symbols / Items of Significance: here


 
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franklin richards.
































character








sheet




















♡coded by uxie♡








CEREBRO DIRECTORY


Basics

full name: franklin benjamin richards.

nickname(s): tattletale - val's childhood nickname for franklin. called him that once during a campus visit; the younger students still haven't dropped it.

mini-storm - an affectionate nickname from his childhood, when he was a fair bit more rambunctious– and, well, an almost-perfect clone of his mother.

age: eighteen.

gender: cis-male.

nationality: american.

place of birth: new york city, new york, usa.

club(s): tba.

sexuality: questioning– he's leaning towards panromantic right now, though he's sure he's somewhere on the ace spectrum.

theme music: cycle - derivakat, netrum

Physical Description:

hair: plain-jane dirty blonde, cut short into something franklin doesn't have to worry too much about. he's thought about dyeing it black before. uncle johnny says he should; says there's too many blondes in the family, anyways.

eyes: blue, to a bit of an unsettling degree. like those newborns with the eyes that haven't gotten a chance to go dark yet.

height: five-foot-six. val's an inch taller than him. she won't let him forget it.

weight: 120 lbs.

distinguishing features: a brown, coffee-colored birthmark vaguely shaped like a meteorite on the back of his neck. whiteish scars up and down his arms from failed creations over the years– they're more concerning to those who don't know him.

description: franklin looks– well, normal. no special markings or flashy eyes, just a bright smile on a face that seems to sweet and plain to be much of anything beyond ordinary. he's a tad bit small for his age, something that makes him rather self-conscious, with no notable muscle definition or tone. he's easy to pass over in a crowd, even when standing beside the rest of his family– especially then, sometimes. people tend to overlook just some mutie kid when there are actual heroes beside them.



Personality

overall description: franklin, when you first meet him, seems milquetoast. friendly, agreeable, the kind of guy you'd wave to in the hallway and not think twice about it. he's genial, but almost to the point of it being... fake. he struggles with failure– a lot. he gets extremely defensive when confronted with his shortcomings, and though he isn't often confrontational, he goes for the throat when it comes to insults. he just wants to prove that he's worth something. in his family, that means being the best. so it's hard for him to not be able to meet that standard– even in a school for the extraordinary.

likes:

following orders - listen, it's not like franklin's a sheep. but he likes being able to sit back and let someone more qualified take charge, to not have to worry about people looking up to him, setting impossible expectations. to not be the fall guy when everything goes to shit.

quiet - there are times where the world just needs to shut up and let him think.

gatorade - specifically the blue kind.

dislikes:

space - fuck, man, it's just overwhelming; both what it represents, and just the sheer scale of it.

clutter - franklin goes absolutely insane if anything in his space is messy, decorative or otherwise. he has exactly one [1] poster, a neat rack of vinyls, and few stacked notebooks gracing his dorm room– anything more and he'd probably lose his marbles.

little kids - he tolerates them. he doesn't necessarily find them annoying, but they're always either brutally honest or stupidly reverent, with no in-between.

fears:

disappointing people - franklin loathes expectations thrust upon him– because of his parents, because of his powers. because, ultimately, he wants to live up to everyone's great expectations. he wants to make people proud. so when he can't? that's the scariest thing of all.

losing his empathy - his family's full of pragmatists– they don't need another one. the day he puts an abstract 'greater good' above a veritable human life is the day he's lost himself.

poking the bear - there's something franklin can't quite place about.... well, everything regarding himself. he fears that if he starts questioning things a little too hard, it'll all come crumbling down around him.

quirks: chewing whatever writing utensil he's currently holding. leaving a drink unattended for hours, until someone brings it up and he chugs it immediately. soldering without ppe, lung damage is for losers anyways. plugging simple equations into a calculator anyways, just in case, because what if he forgot what 2 + 2 was?

strengths: observant. fairly decent at telling when someone's lying to him. okay mediator. can pick up random skills pretty quickly– jack of all trades, master of none.

weaknesses: major inferiority complex. gets very defensive over stupid things. has trouble seeing the forest for the trees. has a tendency to see the world in shades of black and white.



Background

history:
chapter i.

franklin wasn't born a mutant.

no, really, it's true– neither of his parents carried the x-gene, nor did it skip a generation. it just turned out whatever cosmic bullshittery had given richards, grimm, and the storms their power was genetic. at least, to an extent. franklin benjamin richards, named after his godfather and grandfather on his mother's side, was born on august fourteenth, nineteen seventy-four to one reed richards and susan storm, of the by now-infamous fantastic four. his twin, valeria, was born not twelve minutes later, all sass to his quiet contemplation, but undoubtedly siblings nonetheless.

ah, the seventies. the decade of disco, star wars, and watergate. the tailend of the decade provided the backdrop for a young franklin's existence, the darling baby boy of the first superhero family of the united states. his early life was characterized by paparazzi following his baby carriage and an ever-rotating cast of babysitters as his parents went out to solve extraplanetary threats, almost always returning home just in time for a bedtime story. franklin wouldn't learn until later about the government prodding and the many, many attempted abductions and monetary offers his parents had received for the twins. the richards were firm– the two were children, not science experiments.

years passed, decades changed, and the twins grew. valeria inherited their father's brilliant mind, even surpassing him at an early age, the baxter building lab becoming her preferred home. franklin, on the other hand, was average, at least by comparison. well, it was hard to be completely average when your father was one of the most brilliant men alive, and your mother was a well-established academic to boot, but he wasn't any sort of revolutionary genius. but... he wasn't normal.

there were far too many incidents to call him that.

things would pop in and out of existence with franklin's tantrums. sudden energy bursts would cause things to go flinging across the room. and, at least according to reed, his psionic potential was off the charts. if it was up to him, franklin would probably be hooked up to a myriad of machines for most of his day, but susan nipped that in the bud real quick.

still, it didn't change what happened when anti-mutant protestors stormed into the baxter building the day after reed refused to endorse a mutant registration act. when grown men and women screamed at franklin and his sister, calling them freaks, saying they were just as bad as them.

when franklin leveled the toy gun, the one from his cowboy halloween costume, it wasn't meant to be a threat. he just wanted to protect his sister.

he didn't mean to shoot them. he swears.

he's sorry.

he promises...

chapter ii.

franklin richards learned, very quickly, that having powers sucks.

he could barely wander through his home without worrying he'd accidentally start making things float like a two-bit poltergeist. episodes of things shifting became more frequent. franklin didn't like his dad's idea of planting psionic dampeners in his brain, but what else was he supposed to do? so, for at least some part of his childhood, franklin was relatively normal.

he was twelve when he started having the dreams.

he was on the roof of the baxter building, with an older guy, maybe late twenties, with a stony expression and sharp words. they'd train, for lack of a better word, unleashing mind-shattering abilities only to reign them back in, honing wild, raw potential into something tamed.

the dreams felt real, sure. he could feel the wind whipping at his hair and the rain biting through his thin pajamas, but he chalked that up to lucid dreaming. the sleepwalking that started around the same time? total coincidence. because, really, it wasn't like he was unknowingly sneaking out every night, to train powers he didn't even really have anymore with some random guy that knew an unnerving amount about franklin, based on his constant snide remarks about current interests franklin hadn't shared or thinly-veiled insults towards his father. totally. that would be crazy.

school, homework, bed, dream-train. that was franklin's life for most of his teenage years, and though dream-training sometimes left him sore in the morning... well, weirder things happened in new york. and his trainer, whoever the dude was, was... decent. snippy, yeah. quick to frustrate, for sure. but when franklin did succeed in reading the guy's mind or spinning a mini solar system in the palm of his hand, the guy was... proud. a softness that franklin had seen so often from reed towards valeria, now mirrored back at him from this subconscious parental figure. damn, he was screwed in the head.

but there came a point to where franklin couldn't write them off as 'just dreams' anymore. when one night, several blocks from the baxter building, an explosion suddenly rang through manhattan, lighting the night sky up orange-red. franklin had argued with his dream mentor, insisting that, dream or not, franklin had to try and intervene. because, screw it, he was a hero. but, despite the odd look the older man had given him, franklin had been talked down to stay on the roof. to let the others handle it. he was a hero, sure, but he didn't have time for street-level affairs. his powers were far greater– his destiny was far greater.

franklin woke up the next morning, and he wanted to go right back up to the roof and jump off.

because it hadn't been a dream. none of it had. the building really did explode, the result of a poorly-placed gas line and a stray bullet. people had died, and franklin could've saved them, but he didn't, he'd let that asshole stranger convince him that they weren't worth it, that they were beneath him.

so the next night, franklin didn't go to sleep. he marched right up to the roof of the baxter building, meeting the stranger as lucid as he'd ever been. he'd asked the question that had been gnawing at him since he was twelve, but that had never felt relevant until right at that moment.

"who the fuck are you?"

franklin had mentally prepared himself for a lot of things. government agent, one of doom's co-conspirators, something that made sense.

he didn't expect the man to tell franklin that he was him.

the explanation went mostly over franklin's head, tales of galactuses and negative zones and a whole bunch of bullshit that didn't stop franklin from wondering how, how, he was meant to end up as... this in the future. someone who saw lives as means to an end. someone who didn't care. and as much as future-franklin tried to convince current-franklin that this was for the greater good, that his powers growing meant he could save entire universes in the future, franklin couldn't help but think; this man is not a hero.

i can't end up like him. i won't.


so, driven by the disgust towards his own future counterpart and the incessant desire to just be normal he'd felt since he was six, franklin did the one thing he could think of, the one thing that would make this stress, this responsibility, go away.

he took everything. everything. his memories, his training, his powers, and shoved them in a mental box, fortified deep within his brain behind a thousand walls that nobody could break through. not all of them– leave behind a little. a mutant. they'd always called him that anyways, so that's what he would be. he'd still be a freak, but at least he'd have a community. build in a killswitch, a failsafe, something to unlock that power and training in the event of something catastrophic, something he couldn't handle on his own. in case of emergency, break franklin.

he wouldn't have to deal with the expectations, or the timebomb of his powers, or the apathetic mirror of a future him.

lock, key, seal it up, throw it away.

and with that, franklin was someone else entirely.

chapter iii.

franklin richards is a normal kid.

well, he's a mutant, sure, but he's not, like, blue. he goes to school and strip mall arcades and blockbuster to rent shitty horror movies. his parents might be superheroes, his sister might be a genius, but him? he's painfully average.

he tried to fight that simple reality at first. he threw himself into inventing, like his father, like his sister, determined to make something of himself. but as smart as he was, he wasn't richards smart. he wasn't a prodigy. and, when he believed his creations were doomed to fail, they tended to... well... fail. thanks, not-so-superpowers.

it wasn't some big, pivotal moment that made franklin realize he needed to get away. just years of always being second best, of never finding exactly his thing, of those pitying looks from his mom and analyzing looks from his dad that said i know something you don't.

so, a month after he graduated, he dipped. he was a richards, right? he'd survive the taxi ride to westchester county. and here, enrolled in xavier's school, he felt... great, believe it or not. no need to hide his mutation, to share his connection to the fantastic four, to be the best– even if he still tries. because if he's gonna eventually join the x-men, he has to be the best. but for now, he's better than he's ever been.

and if his subconscious had somehow been pushing him towards the school? well, that was for him to know and the telepaths to find out.

powers:

belief-dependent reality warping - franklin is capable of subconsciously warping reality in relation to his own pre-existing notions. an unloaded gun he assumes is loaded suddenly has bullets; a drink he thinks is spiked intoxicates him, whether it has booze or not; a punch he thinks is sure to miss simply doesn't hit. this effect is fully out of his control, and any attempt to manipulate his own beliefs in attempt to cheese the effect rarely works. this effect also only works for things in franklin's direct sphere of influence; for example, him thinking an organization or other existential threat isn't as big of a deal as it's made out to be doesn't suddenly make it less of a problem.

reality reset - franklin is capable of consciously sensing illusions and things that have otherwise caused reality to be altered, and revert them back to their original state. this won't work if whatever is causing reality to shift is actively being cast or sustained, and the larger the effect on reality, the longer it takes for franklin to reset it, and the more energy he exerts.

astral projection - occasionally, when franklin falls asleep, he'll 'wake up' to find himself in an invisible, intangible, practically ghost-like state. he has no control over when he projects, where he projects to, or how long he stays in this state– it's more often completely disorienting than anything.

mental shielding - franklin possesses a sort of mental wall around anything deeper than his surface-level thoughts– no matter how hard the telepaths of the school have attempted to prod, they haven't been able to penetrate it, not even charles xavier himself. hell, even franklin doesn't know what it's fully hiding.

skills:

reverse-engineering - listen, his inventions might not be the greatest, but he sure as hell knows how to identify each component and figure out which thing makes what work.

listening - he hates worrying about his own troubles, so might as well worry about someone else's for a while instead, right?

symbols / items of significance:

toy gun - from the first time he used his powers, at least, as far as he remembers. it rarely fires real bullets now, but it's a reminder.

family photo - from val's graduation. class of '86. he has one from his own graduation, but his hair's messed up and he has a giant zit on his forehead. this one's better, he swears.


 
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