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Fandom World Submersion: Characters

FYI I am quitting this rp. It is seeming to be Hippocratical considering snake eyes is allowed to dodge machine gun bullets, unlike everyone else.
 
Name: YoRHa No.2 Type B


Universe (If the series has multiple continuities, specify which one): NieR Automata


Gender: Female


Alingment: Lawful Good


Race (Their species) Android


Age (type unknown if unconfirmed) unknown


Appearance (Post a picture)
maxresdefault.jpg


Personality: 2b is very by the books about the Orders YoRHa gives her. If she is ordered to kill a rogue android she would do it without hesitation. However if a human is before her and YoRHa is not there she will accept the humans or human as her superior.

Height (if confirmed) unknown


Weight (if confirmed) unknown


Powers (If they are extremely powerful, please nerf them) Fast runner (to be exact think of it like an Olympic runner) Can dodge most forms of projectiles in her world (Though in all fairness they are pretty slow in her world) Has enough strength to launch smaller robots into the air. (Cannot do this with the larger kinds.)


Skills: Skilled Swordsman, Great climber


Weapons/Items: A greatsword and Katana


Grail: none


Time of Gate awakening (Specify which point of their canon story was taking place when the gates of space and time were opened.) Beginning of NieR Automata


Backstory (You may copy and paste from a wiki): 2B is an all-purpose battle android, deployed as a member of the automated infantry squad, YoRHa. (Sorry if there isn't much of a backstory nothing on the Wiki.)
 
FYI, I've already accepted the mods' decision and abandoned the rp, but I'd still like to get my thoughts out there.


I think I still stand by way of reasoning: you can't nerf everyone to be near the same level as everyone else. Otherwise, they lose half or more of what makes them a character. Some characters are bound to be stronger than others; that doesn't necessarily make them worse characters because of it. This is essentially becoming an argument of "character communism" where every character is nerfed near the same level vs. "character capitalism" where characters retain their canon level of strength. Nerfs aren't inherently bad, but when applied to nearly everything and making all characters equal, it ruins things, in my opinion, since no one character can actually prove a true threat against another one. Personality limits are often discredited when they shouldn't be, and developing strategies and such to deal with strong opponents is also discredited. I feel like the mods look at characters like they're walking bags of superpowers and weapons without seeing the bigger picture. While this may apply to some novice rp'ers who will definitely godmod, it may not apply to others.
A Hanging reminder that this RP isn't a combat RP
 
ever thought you could go bother anyone else? no? just me?
seriously, is your entire life going around threads you cant follow rules on and pointing out every single flaw with everything?
 
Name:
The Tenth Doctor

Universe:
Doctor Who

Gender:
Male

Alignment:
Chaotic Good

Race:
Time Lord

Age:
Around 904; give or take

Appearance:
tumblr_nfvwswTBw21tsfx8ro10_1280.jpg

Height:
6' 1"

Powers/Skills:
  • - Absolutely clever!
  • - Beyond supergenius-level intellect
  • - Brilliant
  • - Gallifreyan physiology (in the roleplay, regeneration is nullified)
  • - Skilled in various Earth and extraterrestrial martial arts
  • - DID I MENTION CLEVER?
  • - Severe ADHD
Weapons/Items:
  • - Sonic screwdriver
  • - Psychic paper
  • - A bouncy ball
  • - A bag of marbles
  • - A bag of jelly babies
  • - A yo-yo
  • - A roll of string
  • - A wind-up mouse
  • - A clapper
Grail:
His TARDIS
20140103215745

Time of Gate Awakening:
Before the episode "The Waters of Mars", but after "Planet of the Dead".

Backstory:
Benefitting from the healing undergone by his immediate predecessor, the Tenth Doctor possessed an outgoing, lively and genial demeanour that hid his underlying guilt.
For more information on the Tenth Doctor, click here.

I've decided to go with the Tenth Doctor instead of the Eleventh Doctor if you guys don't mind.
 
(WIP)

Name: Alduin


Universe (If the series has multiple continuities, specify which one): The Elders Scrolls


Gender: Male


Alingment: Chaotic Evil


Race: Dragon


Age: Unknown, presumably hundreds of years if not thousands.


Appearance:
alduin_world_eater_by_isaac77598-d6c9ii5.jpg


Personality:
Alduin is rather an arrogant person, believing that the dragons are superiors to any race. He also believes he is the first-born of Akatosh, the Dragon God of Time.
According to Paarthurnax, Alduin's peers considered him the most acclaimed creation of Akatosh. Alduin basked in arrogance at these accolades. In favor of conquering Mundus for himself and his fellow dragons, he forsook his "proper role" as World-Eater.

Height (if confirmed)
unknown

Weight (if confirmed)
unknown

Powers (If they are extremely powerful, please nerf them)
Alduin is able to use the Thu'um, knowing:
Unrelenting Force
Fire Breath
Frost Breath
Fireball shout
Meteor Storm


Skills:



Weapons/Items:
None


Grail (If it is in their possession. Grails are items that will have the ability to manipulate the Gates of Realms. These would usually be very special items that are the focus of their canon universes, such as the Dragon Balls in Dragon Ball Z or the Tri Force in The Legend of Zelda.


Time of Gate awakening:
After his defeat in Sovngarde by the hands of the Dragonborn

Backstory (You may copy and paste from a wiki):
 
Name:
GLaDOS
(Genetic Lifeform and Disc Operating System)

Universe:
Portal/Half Life

Gender
Female

Alignment:
Neutral Evil

Race:
AI

Age:
Unknown

Appearance:
latest


Personality:
GLaDOS always seems so empty of emotion and monotone. She never sounds happy. She also is very sassy. She will try to sass you and you are bound to get roasted by her. Also, she hates everyone. All she cares about is testing and anyone who gets in her way from doing this is bound to experience pain.

Powers:
N/A

Skills
GLaDOS is extremely intelligent and always has a trick up her sleeve. She is smart enough to make even the hardest tests possible. She can also plug herself into many different things to gain control of different things like she did with Aperture Science.

Weapons/Items
N/A

Grail:
N/A

Time of Gate awakening:
When Chell left

Backstory:​
GLaDOS was a creation of Aperture Science, a personality core designed exactly to be fitted as a central computer mainframe. The project began under the oversight of Cave Johnson over the company, and was an attempt to create a fully functional, advanced artificial intelligence which was originally intended to be occupied by Johnson as one of his attempts to cheat death. After it became apparent to Johnson that he may die of moon rock poisoning before development on GLaDOS would be completed, Johnson motioned for the personality core to be based on Caroline instead.

After a decade's worth of hard work, GLaDOS was officially activated in 1998, as part of one of the many events during the company's "Bring Your Daughter to Work" day. Since she was able to take control of half of the facility's features, GLaDOS began killing most of its inhabitants by flooding the Enrichment Center with neurotoxin. However, only few if not only one of the staff such as Doug Rattmann had survived her attacks along with the series' main protagonist, Chell. The destruction of the company also coincided with an invasion of Earth, which had occurred two days after at Aperture's rival company, Black Mesa. This ultimately led to the negligence of the outside world from realizing Aperture's fate, as all attention had been diverted to Black Mesa and the aforementioned invasion.

Since the attack, she has managed the company to her limits. Her first test subject and the series' main protagonist, Chell, was given a warning of GLaDOS' true colors with the help of Rattmann. She confronts GLaDOS in her chamber at the end of Portal, which allowed GLaDOS to develop an even deeper hatred for her after she was awakened in the beginning of Portal 2.

Prior to the events of Portal, one of Aperture's technicians, Doug Rattmann, successfully evaded GLaDOS' attempts to flood the Enrichment Center with neurotoxin. He then took refuge in several departments throughout the facility and began tampering with the initial test subject roster, rearranging Chell to the top of the list as Test Subject #1 instead. Since GLaDOS initiated a lockdown, Rattmann was forced to live his whole life hiding between the backstages of Test Chambers in the Enrichment Center. He then left various warnings of GLaDOS through graffiti that could only be found behind several corrupted wall panels in Test Chambers, in hopes that Chell would later stumble upon them. GLaDOS was able to operate the company all while residing in her Central AI Chamber, despite lacking full control over the facility.

She then awakens Chell for her mandatory testing of the Handheld Portal Device, which began the events of Portal. During these time periods, she had constantly intimidated Chell during her performances and given bitter yet innocent sarcastic notions by simply acting out like conveniently placed pre-recorded messages. Several tests later, Chell would later discover the various graffiti left behind by Rattmann and immediately became aware, but was forced to play along with GLaDOS' plans.

After Chell completed the final test chamber, GLaDOS immediately revealed her true colors as she attempts to lower her into a pit of fire. Chell was able to escape her attempt to incinerate her and from there, Chell makes her way throughout the facility to escape. She later had no choice but to confront GLaDOS in her chamber as there was no chance of escaping, a conflict which Chell won. At the conclusion of the conflict, GLaDOS was heavily damaged, and remained in a dormant status for an unspecified amount of time as the facility degraded over the years.

Beginning the major events of Portal 2, GLaDOS is reactivated through the accidental efforts of both Wheatley and Chell having tried to access an escape lift to the surface in the Central AI Chamber, as both of them were previously trapped in the building following GLaDOS' destruction. She immediately realizes the presence of Chell and Wheatley standing before her upon awakening. Despite her newly profound hatred for Chell having destroyed her, she uses Wheatley as an object for relieving her anger by crushing him.

GLaDOS then decides to return Chell to the facility's science experiments to further her cause of science, but now having a lot of resentment against Chell for her previous destruction (she claims at one point that she had to relive the last moments of her fight with Chell over and over which, if true, would be a long time indeed), she constantly makes various taunts and snarky remarks at Chell while testing her, and plans to try to kill her again.

However, Wheatley later resurfaces and was still alive despite the critical damage inflicted onto him by GLaDOS. With his help, Chell was able to escape from GLaDOS' testing tracks and went through the facility to sabotage her vital strategy components, such as the production of neurotoxin. Finally reaching her newly redesigned chamber, they were then able to defeat GLaDOS together, replacing her with Wheatley as the facility's overseer. Wheatley, intimidated by GLaDOS' response to how useless he is, traps GLaDOS in a potato battery and throws her into the depths of the Enrichment Center alongside Chell.

After Wheatley became corrupted by his new position and power, GLaDOS and Chell worked together, initially as unwilling partners, to restore control over the facility (which further degraded and corrupted under the influence of Wheatley, to the point where the facility's reactor core will undergo a meltdown). During this time, the duo try to find their way out of the depths of the Enrichment Center where they approach several vintage Test Chambers previously managed by Aperture CEO, Cave Johnson and his secretary Caroline.

As Chell and GLaDOS continue to journey through the pasts of Aperture Science located in the salt mine deep beneath the Enrichment Center, GLaDOS slowly becomes familiar to Johnson and Caroline. As they are finally ready to leave the salt mine, GLaDOS has an epiphany on who Caroline is but remains silent on the matter.

The duo then have made their way back to the modern Enrichment Center, where Chell and GLaDOS were put through Wheatley's testing tracks. When Wheatley later realizes that GLaDOS had built two robot test subjects prior to Chell and Wheatley's sabotage over the facility early on in the game, he finally attempts to dispose both GLaDOS and Chell. When the duo manages to escape from his grasp, they head to the Central AI Chamber to confront him. GLaDOS proposes that Chell is to attach her back into her body to resume her control over the facility. The conflict was then resolved by their conjoint efforts, resulting in the exile of Wheatley to outer space and a reconciliation between each other.

After repairing the entire facility to its state prior to Wheatley's control, GLaDOS begins to become even more affected by her recently acquired morality, emotions and gained her own consciousness after discovering who Caroline was. She realizes that Chell was not an enemy, but could be considered a close friend. Part of her "rogue AI" nature disagreed with this change of heart. GLaDOS was then able to trace Caroline's consciousness in her system, moments before the Announcer reveals that GLaDOS has deleted Caroline from her system. She then expels Chell from the facility in order to avoid further trouble beyond her control. However, Chell is then comforted through her elevated ride to the surface by a Turret Opera which remains unknown as to why the event occurred.

Before Chell could leave the Enrichment Center for good, GLaDOS decides to return Chell's Companion Cube from her tests in Portal by ejecting it from the lift before the door to the Enrichment Center could shut itself.
 
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