PenguinFox
The one an' only
Within all people lies their spirit animal, a representation of their connection to nature. Spirit animals are more than just useless trivia about a person like zodiac signs. A spirit animal is dormant magic within a person, it's power waiting to be unlocked. Usually a person develops the ability to connect with their spirit animal during their teenage years. A few years ago the amount of persons who were unlocking their spirit animal powers spiked so the government set up summer camps for teens with magical potential. These camps were meant to help teens control their new found abilities and learn to use them responsibly.
This is Camp Wild Spirits, one such government funded camp. Here you will harness your potential and learn to be at one with your spirit animal. You will be put into a class based on your potential. The classes are as follows;
Class 1, Haplomorphs; Haplomorphs are those who take on characteristics of their spirit animal, usually as enhanced senses, strength, intelligence, etc. This class has been nicknamed as "Haps". This is the most common of all classes
Class 2, Projecters; Projecters, do as the name implies. They project ethereal forms that allow them their abilities. Projecters often project wings, gills, claws, etc.
Class 3, Summoners; Summoners conjure their spirit animal into the material world as familiars. They are completely separate from the individual but share a mental connection with each other.
Class 4, Dyadomorphs; Dyadomorphs are a rare class. They have the ability to actually change into their spirit animal. This class has been nicknamed "Shifters"
This is Camp Wild Spirits, one such government funded camp. Here you will harness your potential and learn to be at one with your spirit animal. You will be put into a class based on your potential. The classes are as follows;
Class 1, Haplomorphs; Haplomorphs are those who take on characteristics of their spirit animal, usually as enhanced senses, strength, intelligence, etc. This class has been nicknamed as "Haps". This is the most common of all classes
Class 2, Projecters; Projecters, do as the name implies. They project ethereal forms that allow them their abilities. Projecters often project wings, gills, claws, etc.
Class 3, Summoners; Summoners conjure their spirit animal into the material world as familiars. They are completely separate from the individual but share a mental connection with each other.
Class 4, Dyadomorphs; Dyadomorphs are a rare class. They have the ability to actually change into their spirit animal. This class has been nicknamed "Shifters"
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