K.O.D
No lights please
First and foremost there are a few rules to the development of characters in this that are needed for the plot to work.
1.) No Royal family members- I have plans for them and the king, queen, princes, and princesses are taken.
2.) No other worldly creatures- This rule is a bit odd. You cannot be a Demon, Angel, or Dragon. However you can be a Dragonborn (half dragon) or a Tiefling (Half Demon) or an Archon (Half Angel) with each hybrid form granting both a Physiological change like wings, tails, or horns/halos in addition to a single supernatural power.
3.) Characters are expected to be reasonably powerful and competent but far from the best in the kingdom. We aren’t making a story about a group of heroes saving everyone, this is a group of average joes and janets trying to make their way out of the city and possibly becoming badasses along the way.
4.) No monster characters- basically you cannot be vampires or werewolves, or other powerful creatures. The main races are Human, Elf, Orc, Dwarf, Goblin, and Halfling. The Above mentioned Hybrid exceptions to rule two can be of any of these species.
5.) No legendary magic items- A magical item is gonna be a rare thing that has probably been passed down the family for generations. Not only are they hard to come by but even someone who was a master at the creation of them could take up to ten years to construct a single one. And all that is just a regular enchanted item. Each character will be allowed one magic item.
1.) No Royal family members- I have plans for them and the king, queen, princes, and princesses are taken.
2.) No other worldly creatures- This rule is a bit odd. You cannot be a Demon, Angel, or Dragon. However you can be a Dragonborn (half dragon) or a Tiefling (Half Demon) or an Archon (Half Angel) with each hybrid form granting both a Physiological change like wings, tails, or horns/halos in addition to a single supernatural power.
3.) Characters are expected to be reasonably powerful and competent but far from the best in the kingdom. We aren’t making a story about a group of heroes saving everyone, this is a group of average joes and janets trying to make their way out of the city and possibly becoming badasses along the way.
4.) No monster characters- basically you cannot be vampires or werewolves, or other powerful creatures. The main races are Human, Elf, Orc, Dwarf, Goblin, and Halfling. The Above mentioned Hybrid exceptions to rule two can be of any of these species.
5.) No legendary magic items- A magical item is gonna be a rare thing that has probably been passed down the family for generations. Not only are they hard to come by but even someone who was a master at the creation of them could take up to ten years to construct a single one. And all that is just a regular enchanted item. Each character will be allowed one magic item.
Image: (If applicable)
Name:
Age: (Limit 400 for Elves and Halflings. 120 for everything else except Orcs and Goblins Who have 90 as their maximum. A Tiefling, Dragonborn, or Archon stops aging at 30 years old then lasts another 500 years regardless of the species they are.)
Species: (Choose above listed species from rule 2 & 4.)
Gender: (optional)
Size: (Height and Weight.)
Notable features: (Scars, Tattoos, Glowing Runes?)
~~~
Personality: (You can make this a list of traits or a paragraph though I prefer the latter.)
Occupation : (What is your job within the city. No two survivors can have the same exact job.)
History: (How has your life been, are you an Ogden native? A tourist from another nation? Think of Ogden like New York but with magic in place of of electrical and digital technology.)
Items: (list your weapons here though you may want more than weapons, and weapons are not even required for your survival.)
Skills: (Far more relevant to survival than any thing else in the story you may list these talents as you see fit but bear in mind realism, no one will be a master of all things and you only list what you are at least notably above average in.)
Magic: (Here is where it gets weird, in this world magic is not an all encompassing umbrella term for superpowers it is a very specific spell that does a very specific thing that is repeatable. For example the Archers Spell Bolt Recovery allows the user to pull a crossbow bolt that has been fired back into their hand like a Jedi pulling their lightsaber back. Almost all spells are just as specific and we all have a massive disadvantage as mind altering spells do not effect those afflicted by the Madness so don’t even bother with them, luckily the afflicted also seem incapable of casting mind based spells.)
Foil: (What is your characters primary weakness?.)
Name:
Age: (Limit 400 for Elves and Halflings. 120 for everything else except Orcs and Goblins Who have 90 as their maximum. A Tiefling, Dragonborn, or Archon stops aging at 30 years old then lasts another 500 years regardless of the species they are.)
Species: (Choose above listed species from rule 2 & 4.)
Gender: (optional)
Size: (Height and Weight.)
Notable features: (Scars, Tattoos, Glowing Runes?)
~~~
Personality: (You can make this a list of traits or a paragraph though I prefer the latter.)
Occupation : (What is your job within the city. No two survivors can have the same exact job.)
History: (How has your life been, are you an Ogden native? A tourist from another nation? Think of Ogden like New York but with magic in place of of electrical and digital technology.)
Items: (list your weapons here though you may want more than weapons, and weapons are not even required for your survival.)
Skills: (Far more relevant to survival than any thing else in the story you may list these talents as you see fit but bear in mind realism, no one will be a master of all things and you only list what you are at least notably above average in.)
Magic: (Here is where it gets weird, in this world magic is not an all encompassing umbrella term for superpowers it is a very specific spell that does a very specific thing that is repeatable. For example the Archers Spell Bolt Recovery allows the user to pull a crossbow bolt that has been fired back into their hand like a Jedi pulling their lightsaber back. Almost all spells are just as specific and we all have a massive disadvantage as mind altering spells do not effect those afflicted by the Madness so don’t even bother with them, luckily the afflicted also seem incapable of casting mind based spells.)
Foil: (What is your characters primary weakness?.)