welian
#BlackLivesMatter
I'm drafting a 5e adventure for some classmates, and we've decided on the theme of an art heist, inspired by Payday 2. I'm organizing the action into phases that resemble mission phases, and each phase has a "win condition" that basically says "If the player have done XYZ, then this phase is over and we move on to the next part of the story". I'd like to crowdsource braincells here and
- Phase 1: The "procurement" of the goods, mainly stealth based. We move on when the players have got the item in their hands.
- Phase 2: The "chase", I am going to use chase mechanics to RP the city guard trying to capture the player characters.
- Phase 3: Here's where things are getting fuzzy for me. I'm thinking 5e version of the safehouse shootout stage, where the party has to fend off waves of attackers until someone arrives to pick up the package.
- Phase 4: The BBEG boss fight, the owner of stolen item, who turns out to be some sort of powerful creature such as a lich.
- Phase "X": A small jailbreak sequence to be inserted should the idiots get themselves arrested.