Experiences What are some RP ideas you've always wanted to try?

A pokemon or Digimon rp
Just way too much elements for a simple 1x1 rp.
I'd suggest die rolls and stuff but it's just not worth it sometimes. One gets tired of God moding too much.
 
A pokemon or Digimon rp
Just way too much elements for a simple 1x1 rp.
I'd suggest die rolls and stuff but it's just not worth it sometimes. One gets tired of God moding too much.
Really? I'd understand Digimon but I thought Pokémon was super popular. XD At least for me (since that is primarily what I play).

As for obscure fandoms I'd like to play sometime when I have the time: Voltron. Specifically Legendary Defenders because Coran is amazing and I made an entire species of alien and a planet for that universe. XD
 
i'm awful at running threads, and i get really demotivated from making them because of the possibility that they die out, but some of the ideas i really wanted to run are:
1. realistic rp where soulmates exist & rpers can choose whether their characters go with the idea or try to actively rebel against it and find their own destiny
2. modern-day gods & goddesses taking residence in las vegas due to them losing their powers over time as a result of less human belief in their existence. the gods rely on one another to survive and try to cause humanity to believe in them again, so that they don't die out. i actually participated in a thread like this and it had such a huge amount of potential but died out within less than a week of the rp thread being created :// that was a huge bummer
3. tarot cards - characters represent one of the 22 major arcana and need to fight back against the devil (the literal devil card) to prevent their world from being taken over. it was a quest-ish group thing, but it was too difficult to run (because i'm not smart enough) and i didn't get enough interest in it v.v
4. superheros vs villains but the villains and heroes are dating one another. whether their secret identities are known by their partners is up to the rper, but they all attend the same boarding school and are roommates.

All very good ideas. Your first one I actually have that on a different platform that Im more used to. Literally. Destiny and all that. Opening it tonight or tomorrow.
 
I’ve been wanting to create/be apart of a roleplay that takes place during the 1920s, specifically centered around the Harlem Renaissance. The idea has been on my mind for a while but I have no idea where I wanna go with it plot-wise. It was such a rich era in history and besides the obvious problems I love the aesthetic of it.
 
I’ve been wanting to create/be apart of a roleplay that takes place during the 1920s, specifically centered around the Harlem Renaissance. The idea has been on my mind for a while but I have no idea where I wanna go with it plot-wise. It was such a rich era in history and besides the obvious problems I love the aesthetic of it.
I kind of feel this, except I want something set in the Weimar Republic. The show "Babylon Berlin" has given me inspiration. Lots of underground clubs and things to work with.
 
Probably a huge family setting. No romance or incest, just love and happiness. I lack this in my actual life and it would be nice to do this.
 
I kind of feel this, except I want something set in the Weimar Republic. The show "Babylon Berlin" has given me inspiration. Lots of underground clubs and things to work with.
I had to google it but from what I read it does look interesting! A rp in that setting + the whole plot has a lot of potential. I I’ve only ever done modern rps but for some reason historical concepts have caught my eye lately.
 
I had to google it but from what I read it does look interesting! A rp in that setting + the whole plot has a lot of potential. I I’ve only ever done modern rps but for some reason historical concepts have caught my eye lately.
I almost exclusively do historical RP so it's definitely a setting I'd love to dabble in some time.
 
I've always wanted to do an Greyhawk/Forgotten realms 1x1, or an RP where we start from nothing and actually make it to be fantasy heroes, but something usually goes wrong before that happens. I also would love to do a truly historical medieval RP.
 
to god, if i really wanted to write something, i would just write it myself, which i knowww... but there's one character idea i've always thought would be more fun played in a group. on a whim for a low fantasy rp, i thought of a kid assigned male who started presenting female at their new job. i just liked the idea of a character assuming a "new" identity in a new space w/o preconceptions. i guess it could work for a story but i think the rp element would make it more fun, i just... never can work myself up to try it. i wouldn't want people to mistake it for "shock value," especially in anime rp circles.
This sounds particularly fun.
I have ideas that are similar to this that I put on a back burner for the same reasons. Finding the right partner who would understand the dynamic is hard.
Anywho, if you WANT to talk about this idea my inbox is open for thisss.
 
Always wanted to run a horror RP, I'd particularly like a metroid style one in space, but no clue how I would pull off the structure for it. Don't know how to do the genre.
 
I'd like to run an RP where instead of a personality/backstory section, players have to curate a short playlist for their character. I think it'd be fun to listen to the different types of music and figure out stuff about each character with only a handful of songs to go off of.

Also, maid RP. For reasons.
 
This is totally a weird niche idea, but here's another one I've always thought would be interesting: some sort of RP set in a monastery or convent (historical or modern).

I think it would be interesting to explore all the different dynamics there: the overzealous novice who chose the religious life, the reluctant novice who was pressured into the religious life, corrupt and/or over-bearing clergy, etc. There's so many different directions this could go in and I've been inspired to try the idea ever since watching the movie "Novitiate" a few years back. It would obviously be a very character driven story rather than a plot driven story, but those are the best kinds.
 
So much. I've always adored the murder mystery type stuff where you have a bunch of characters and you get to explore how they all deal with the murder and try to find the killer and uncover everyone's secrets. Always thought it has a lot of potential for interesting development but they never seem to last/go anywhere

Some GoT or even just general historical political intrigue. Houses and people torn between love and loyalty to their families or their own ambition.

Fandom wise? Probably AoS or The Magicians or PJO but with another belief system such as the Norse gods. Also always felt as if HP had a lot of unexplored potential from the few RPs for it I've been kn, what happened during the year the death eaters took over? Where did students flee to during the war? What happened after the war when students were forced together to rebuild and continue their schooling after the war, there would have been death eaters and children of death eaters as students helping rebuild or forced to attend. Rebuilding that world and moving on from the war was always interesting to me. Also a merge of the murder mystery type thing with a bunch of students staying together during the war, someone is a traitor and just exploring what it was like to have been in the middle of all of that. Inter-House friendships are my jam. Sadly I only ever see canon character stuff or marauders which I love but isn't for me.

There's a lot. Hopefully I'll get to do some of it eventually. Maybe even attempt to run one.
 
I've been writing for years on various sites and have had my fair share of romance plots. Instead of the typical storyline where the couple falls for one another, I've always wanted to write something tragic.

Specifically, a heroine whose best friend or rommate/landlord is the villain. No canon characters, just whatever we come up with. And they start out not knowing the other is the one they've been fighting and trying to kill until one day, the villain finds a trinket left behind by the heroine after a battle and he knows it's her. At first, he determines it's the perfect chance to expose her or rid himself of her for good, but he can't bring himself to do it.

The story plays out where she has some personal struggles and he steps up to help while he is secretly the villain causing mayhem in the streets as a ploy to get her attention. Slowly, and a bit begrudgingly, he starts falling for her and she, him, but he never tells her who he is.

When their friendship develops into something more, he vows to give up villainy, but is baited by another villain to remask just one more time. But it goes terribly awry when the heroine unexpectedly arrives on scene and the second villain reveals the main villain's identity.

The heroine is crushed and may die or the villain dies, I don't know. It could even be in a different time period (early/mid 1900's). But something along those lines where character development and a more realistic ending occurs. Just something different.

Or a scenerio from a Pinterest prompt I stumbled upon, where a drugged heroine shows up at the villain's house, wavering on her feet in a semi-conscious state as she murmurs something about needing help and having no where else to go.
 
Last edited:
An RP set in my lore where the characters try and find a way to find the object that allows them to gain godlike powers while encountering others with the same goal. Would be set in a modern fantasy setting where multiple dimensions exist and many god-like entities would cross into the "normal" realm. The characters would have to try and obtain more information about the object while trying to avoid getting killed/banished to other dimensions, etc. They'd encounter people with very bizarre abilities/origins/whatnot while they progress.

It would be very chaotic and I've always wanted to do this.
 
Something science fiction not based around Star Trek or Star Wars or taking elements from them. Probably about half of the former stories I've been involved in, that were science fiction, started off one way then people spiraled them into Star Wars or Star Trek.
 
Something science fiction not based around Star Trek or Star Wars or taking elements from them. Probably about half of the former stories I've been involved in, that were science fiction, started off one way then people spiraled them into Star Wars or Star Trek.
I think that's mostly because those are the two main sci-fi franchises that are pretty universally known, thus it's easy to take sci-fi tropes from them if you're trying to appeal to a wider audience.
 
Time travel.
Basically a setting where a character is caught in a state of constantly jumping between different times whenever they fall asleep or unconscious, and end up accidentally dragging someone else into it with them.
Kind of a road trip through all kinds of different time periods on a quest to find a way back to where, or when, they belong.

Been dying to RP this for years X'3
 
Last edited:
Some GoT or even just general historical political intrigue. Houses and people torn between love and loyalty to their families or their own ambition.

mm yes, nuanced medieval political intrigue

NW62NKF.gif
 
Damn, I have lots. I just remembered that I wanted to try a RP with a premise similar to the game "SOMA". I would make it more psychological thriller, though, I think with the primary focus on the last remaining humans struggling with themselves, others in the undersea base, and the continuing threat of depleting supplies. The premise of that game was honestly more frightening than the monsters so I would even consider removing them entirely.
 
Well, I've done it once before, years ago, but got burned out by a player constantly trying to metagame and then sending me page long PMs about how X should be Y, spend like two-four hours debating, him going, 'Ah, okay, that makes sense,' only to get another PM the next day.

The premise of the RP was taking place in Warhammer Fantasy within the Border Princes. A land filled with tiny petty rulers and princes [Everyone who owned a hill, slapped a house down on it and called themselves king, very much like old Britain] and the players were new Border Princes. They could be from anywhere, from any background, etc, because of how the Border Princes was. Two players were mercenaries, one was a merchant, the other an exiled noble of the Empire, etc. I purely DMed and, man, I put in so much work.

It was a nation building, dice based RP where every 'turn' was the next season [Time would pause if something important was happening or if people were RPing something out]. I calculated their income as in... how many people they had, what people did X and Y, how many of those people did X and Y, what the 'market' was looking like right now, what were their taxes set at, which season it was [Fall was when they got most of their cash because harvest season, save for one who lacked much arable farmland] and then present that to them every turn with how much they had, what they were spending on, what they were earning and their new total. Like, so much work went into doing every turn. I made a map with each person's area marked on it.. Every turn whatever happened was randomized [On a 1, something happened to that player this turn], I then rolled on a D66 chart [that I changed here and there to mix it up] to see what would happen, or what event chain would start and that event chain could go different, and turn out differently, dependent on how the player reacted. I even had a rule called 'humble beginnings' where if someone played some character that was super 'weak', so no real starting capital [like a merchant], or a decent starting force [like a merc] but just some poor slob caught up in something big, whenever an event happened to them, I rolled twice and took the best [in their favor] result. Nothing I loved more then seeing either their character, or some random, no-name NPC, doing something amazing because they got lucky [And I'd go out of my way to point out the NPC and give them a name so they could be remembered and watched for extra cool stuff]. I plotted and mapped out the battles in Battle Chronicler so people could easily see the terrain, their units, and get a 'feel' with what was happening + large written blurbs about the action and intensity.

I still love the idea. I adore the idea of seeing people make these characters and try to establish their little petty kingdom from dirt in a hostile land and just.. seeing what the Dice Gods decide happens. Just seeing the creativity people can come up with, seeing what crazy events or stories can come up... But its so much freaking work on my part. So much backend work. Every few month, or every year, I get the itch to start it up again, and every time, I'm like, nah, I eh.. Mmm, nah, nah.

But its an RP idea that will plague me for the rest of my life.
 
There's a roleplay I absolutely adore running but it has its pros and cons. However, every once in a while I have an itch to want to reboot the idea again because I had so much fun scheming. The players I had in this roleplay were absolutely marvelous but I'm afraid to restart the roleplay again because the experience would be vastly different this time around with most of the previously players not writing anymore and/or I'm not quite sure what adventure they're on at the moment!

There was a lot of work on the back-end and GMing it took a lot of patience and guidance. The roleplay I made was called King of Kings.
- You have your quest and challenges, court intrigue, murder mystery, light fantasy elements, and your own mini world-building creation (/ Players can create their own kingdom and their inspiration can come from real-world counties or fantasy kingdoms, etc. )
- The roleplay allowed for player freedom and creativity within a medieval low fantasy world. ( Players can set up a plot within the over-arching plot, play NPCS they wish to create to add more spice and drama. But overall, there can only be [1] King of Kings within the [6] selected candidates, though all of them are suspects of murder )
- This called for a lot communication and activity not just with the GM and players, but also player and player.

I'm having the itch to reboot it again and maybe I will, maybe I won't. Either way, I adored this roleplay a lot and it's kept close to my heart.
 
I've been craving lately a futuristic roleplay set in a more sci-fi dystopian version of Africa.

I want a culture rich roleplay with someone who loves world building and original and unique character types.

An idea based around this theme would be:

A black market bio-mechanic specialist and a fugitive on the run from a local city gang come in contact with each other after the fugitive loses their entire arm to an attack and is left for dead. The bio-mechanic saved the fugitive out of feeling sorry for them but that roped them into a blood feud that had nothing to do with them in the first place.

:P
 
I've been craving lately a futuristic roleplay set in a more sci-fi dystopian version of Africa.

I want a culture rich roleplay with someone who loves world building and original and unique character types.

An idea based around this theme would be:

A black market bio-mechanic specialist and a fugitive on the run from a local city gang come in contact with each other after the fugitive loses their entire arm to an attack and is left for dead. The bio-mechanic saved the fugitive out of feeling sorry for them but that roped them into a blood feud that had nothing to do with them in the first place.

:P
So Afro-Futurism? Admittedly my only exposure to the genre is through "Black Panther".
 

Users who are viewing this thread

Back
Top