AlskaNoelle
Lazy Overachiever
Under the prospect of winning $3 million, 15 people are tasked with surviving 12 weeks locked in a supposedly haunted—not to mention huge—abandoned manor set deep in rural Northern Alaska, all for the pilot of a new reality show. In the interest of making sure the participants are alone with only each other, there is no camera crew and all footage is captured on cameras set up around the manor to capture their every move. The refrigerator and freezers in the basement are fully stocked with food and water, enough to feed 15 people generously for three months and there are first aid kits located in the library, study, and kitchen. Anybody who isn't able to handle this task is able to press the buzzer inside the interview room and will be removed from the house. The only safety issue was this supposed haunting, if that really were an issue.
It started in earnest. The sensation of cold fingers running across bare skin, the feeling of hair being gently caressed, disembodied moans and footsteps throughout the manor. Panic began to rise when the realization that the buzzers were offline became known. The doors and windows barred shut, the group is trapped, and the spirits are becoming more and more restless as the participants overstay their welcome. Then the first person disappears. Fingers begin to point and alliances are formed. If they somehow survive these demonic spirits, they still have to survive each other.
The other 9 participants in this plot are neutral characters.
This roleplay is small, slow moving, and advanced (3-4 paragraphs minimum). It's still very early in the roleplay, so there's not much content to catch up on at all. If you're interested in learning more about Westminster Manor, please visit the RP:
It started in earnest. The sensation of cold fingers running across bare skin, the feeling of hair being gently caressed, disembodied moans and footsteps throughout the manor. Panic began to rise when the realization that the buzzers were offline became known. The doors and windows barred shut, the group is trapped, and the spirits are becoming more and more restless as the participants overstay their welcome. Then the first person disappears. Fingers begin to point and alliances are formed. If they somehow survive these demonic spirits, they still have to survive each other.
The other 9 participants in this plot are neutral characters.
- The Techie
Where would we be without techies? The Stone Age comes to mind. The Techie knows his/her way around technology, rewiring and re-coding. He/she even knows how to charge your iPod with a potato and a penny. That's either skill or desperation.
The Spiritualist
In tune with themselves and the higher powers—or perhaps just around it to much— The Spiritualist arms him/herself with faith, prayer, and positive energy. Whether he/she uses Catholic, Wiccan, Buddhist, Jewish, etc. methods, The Spiritualist is a strong defender against paranormal threats, whether they believe in the powers they call upon or not. Because of their closeness to the spirit world, The Spiritualist may be sensitive to supernatural forces, able to sense oncoming energies.
This roleplay is small, slow moving, and advanced (3-4 paragraphs minimum). It's still very early in the roleplay, so there's not much content to catch up on at all. If you're interested in learning more about Westminster Manor, please visit the RP: