Quinlan63
The Overlord
Werewolves are a very unique class that can only acquired by joining the Mistfur Werewolves.
As a gift for becoming a werewolf you automatically gain these passive effects.
Blessing of the Hunt- Regenerate HP a second equal to 50% the spirit stat at night and 25% during the day. (Normal/Werewolf Form)
Wolfsbane- Receive 30% extra damage from silver weapons (Normal/Werewolf Form)
Werewolf Form- Transform into a werewolf gaining a 20% increase to movement/attack speed, 25% increase to Strength, and access to using Battle Claws. Claws and fangs can be used to deal damage (Default damage is equal to strength) (Restriction: No armor or weapons. Jewelry can still be worn.)
In normal form werewolves can wear any armor and use any weapon (No weapon skills)
Skills
Berserk Fury (Cost 30 MP)- Deal double damage for 30 seconds (Cooldown 3 minutes)/ Must be in Werewolf Form
Howl (Cost 30 MP)- Fears up to 3 enemies for 10 seconds and increase damage done to them by 20%/ Must be in Werewolf Form
Night Vision (Passive)- Able to see in the dark (Normal/ Werewolf Form)
Blood Rage (Passive)- All attacks have an addition 20 points of bleed damage on top of any attack/ Must be in Werewolf Form
Heightened Senses (Passive)- Enemies within 30m are easier to detect/ Stealthed enemies can be found
Infectious Bite (Cost 60 MP)- Bite down on an enemy dealing (str*1.5) damage plus (str/2) poison damage a second for 10 seconds (Poison deals double damage to vampires)
Wall Crawling (Passive)- With the use of your claws you can climb up walls
Unlocked after 100 Vampire and Mistwatch Hunters are Killed
Pack Leader Werewolf (Passive)- Transform into a Werewolf Pack Leader gaining a 50% increase to movement/attack speed, 50% increase to Strength, and access to using Battle Claws. Claws and fangs can be used to deal damage (Default damage is equal to strength) (Restriction: No armor or weapons. Jewelry can still be worn.) (Replaces "Werewolf Form")
Help of the Pack (Cost 30% Max MP)- Calls for 3 werewolves with half as much health as the player and deal (str*1.5) damage
As a gift for becoming a werewolf you automatically gain these passive effects.
Blessing of the Hunt- Regenerate HP a second equal to 50% the spirit stat at night and 25% during the day. (Normal/Werewolf Form)
Wolfsbane- Receive 30% extra damage from silver weapons (Normal/Werewolf Form)
Werewolf Form- Transform into a werewolf gaining a 20% increase to movement/attack speed, 25% increase to Strength, and access to using Battle Claws. Claws and fangs can be used to deal damage (Default damage is equal to strength) (Restriction: No armor or weapons. Jewelry can still be worn.)
In normal form werewolves can wear any armor and use any weapon (No weapon skills)
Skills
Berserk Fury (Cost 30 MP)- Deal double damage for 30 seconds (Cooldown 3 minutes)/ Must be in Werewolf Form
Howl (Cost 30 MP)- Fears up to 3 enemies for 10 seconds and increase damage done to them by 20%/ Must be in Werewolf Form
Night Vision (Passive)- Able to see in the dark (Normal/ Werewolf Form)
Blood Rage (Passive)- All attacks have an addition 20 points of bleed damage on top of any attack/ Must be in Werewolf Form
Heightened Senses (Passive)- Enemies within 30m are easier to detect/ Stealthed enemies can be found
Infectious Bite (Cost 60 MP)- Bite down on an enemy dealing (str*1.5) damage plus (str/2) poison damage a second for 10 seconds (Poison deals double damage to vampires)
Wall Crawling (Passive)- With the use of your claws you can climb up walls
Unlocked after 100 Vampire and Mistwatch Hunters are Killed
Pack Leader Werewolf (Passive)- Transform into a Werewolf Pack Leader gaining a 50% increase to movement/attack speed, 50% increase to Strength, and access to using Battle Claws. Claws and fangs can be used to deal damage (Default damage is equal to strength) (Restriction: No armor or weapons. Jewelry can still be worn.) (Replaces "Werewolf Form")
Help of the Pack (Cost 30% Max MP)- Calls for 3 werewolves with half as much health as the player and deal (str*1.5) damage