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Fantasy Web of Avalon (Magic, Mages, and Friends oh my!) [Closed]

Pride.

Local Mushroom
Roleplay Availability
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  • Web of Avalon







    “ Magic finds a way, warrior. ”




































♡design by low fidelity, coded by uxie♡


Update: One role has opened up!

Hello to everyone who has decided to give this magic-based adventure a chance. This is the first group thread I have made in quite some time, so please forgive me for any mistakes I may make. This thread is based on a series of books that is heavily responsible for my love of all things fantasy and magic. I will not name the series because I fear judgment, but it is not that hard to figure out when you look closely at the terms and vocabulary that I use. If you do recognize the book series that I am basing this off then please be my friend, because I have yet to find anyone that has read the series. Anyway, let’s get onto the fun part shall we, where I get to introduce the plot to you.

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Our story begins with you, whether you live in a fantastical world beyond our imagination or you are from plain old Earth, the story starts with you. You have experienced many strange events in the past couple of months, but nothing comes close to the giant, swirling portal that had opened up before you. But before we get into it, let us talk about those past couple of months, shall we? Some of you will be familiar with this sudden change, while others may not, but you know for a fact that before all this you did not have magic, or maybe you did but it was nowhere near this intense. You weren’t able to command an element or heal things you touched. But now you can. For those who come from Earth, you might think that you are dreaming or that you in some sort of coma. Those who have been taught the ways of magic since birth. You are well aware of what this means. It means that you are destined to become a Mage.

Mages are people who are born with strong magic and bond with magical creatures to help them focus that magic. They are more well known in the world of magic. Having been wiped out on Earth after an incident that cut Earth off from the magic web. Mages had become less prevalent since there hadn’t been any danger in recent years. The last well-known mages was a trio of women who had helped restore the magic web after a dark mage had threatened to destroy it during her quest for the center of all magic. Many great mages have come after these women, but none have left the same mark. With each new wave of mages that comes in the ones that came before them teach them how to control their magic and master the element that they are connected to. Not all are lucky to have this kind of treatment. Some have to learn how to control their magic on their own. Much like some of the others who will join you on this journey.

What, you thought you were going to be alone on this journey? Of course not, but we will get to your friends here in a bit.

After the awakening of your magic, you have been learning to understand the basics of your magic for the past couple of months. You are just beginning to get a grasp on performing the basics when the universe decided to throw you a curveball. That curveball is the portal. Whether you step into it willing or you are forced in. You enter the mass of spiraling colors. On the other side of this portal is a glade. This glad looks like it came straight out of a fairy tale. With rainbow-colored dandelion puffs surrounding you and near translucent spirits lazily floating by. You also notice that you are not alone in this glade. There are five others with you. You all share a look. As if one of you will have the magical explanation as to how you all got here. But no one says anything. Instead, there is just silence as you all try and understand what had just happened. Before anyone can get the chance to speak a voice on the wind speaks to you all.

“Welcome mages, you have finally come.”


You search for the source of the feminine voice, but you find nothing but the trees and water around you. As the wind whips around you faster it suddenly takes the shape of a person. It is hard to make out and doesn’t have any distinct features, but you can tell that it is meant to be a person.

“We have been waiting for you.”

The smooth voice of the wind speaks to all once more. It is soon followed by the creaking of trees and the fast-moving water. From the pool in front of you springs forth a distinctly female figure made entirely from water. The leaves and twigs from the surrounding forest come together to form an older-looking man.

“We know you must be confused right now.”

The being made of water speaks next. Her voice is clear and sure as she looks over the group that has been gathered.

“We need your help, mages.”

The deep rumble that comes next is from the older man-made from the forest. The being that appeared before you go on to explain that they are beings called Fairimentals beings that protect Terra, the magical realm that they called you and your new friends to. The Fairmentals explain that there has been a sudden rise in dark magic and that it has been twisting the magic of the many realms on the web. The six of you have been called upon to find the source of the chaos and see that it is eliminated before it can destroy the web and stop the flow of magic.

The first part of your journey is to find the object that will help you focus your magic and bond with a creature to help you focus your magic as you grow stronger. You may not always get along with the five new friends who have been given, but you must not allow each other to fall into darkness. For if one falls the others will follow. And that will mean the end for all.

So stick together and be careful who you trust.

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Alright, I hope you guys like my introduction. It was my first time writing something like that so fed back is much appreciated. This story flows six new mages who have been tasked with saving all the magical realms, no big deal right? I also am going to explain some of the terms I used in the intro just in case you were confused. But please do ask questions.

Web of Magic: The web of magic, also called ‘The Web’ for short, is literally a giant web-like structure that exists in a space outside the magical realms. The only way to get to the web is by portal. Few creatures can safely travel along with the web without some sort of magical aid. The Web connects all the magical realms to the center of all magic and can be used to teleport to any magical realm. They are some realms that have yet to be connected to this web but still have magic. It is just very weak.
Center of Magic: The center of magic is called Avalon. Avalon is not a home to anyone, and it is not easy to get to by any means, only mages and their bonds are the ones who can access the portal to Avalon. Even Mages struggle to get there. Avalon is what allows magic to flow through all the other worlds.
Mages: Mages are considered to be some of the most magical beings in all the magical realms, this is because they can bond with animals and use that bond to strengthen their magic. It doesn’t matter if you are a girl, boy, or neither you can still be a mage. Race also doesn’t affect if one is a mage. While usually, they are users of good magic, they have the potential to become dark mages if they are tempted by the darkness. One becomes a dark mage by killing the creature they have bonded with. Yes, magic users such as warlocks do exist in this world, but their magic is different from mages.
Bonds: Bonds are magical creatures that are bonded to mages. Bonds help their mage partners focus their magic and perform spells that usually are beyond their power. Bonds also protect their mages when they are in danger. Mages are capable of bonding with more than one creature, but it is very rare and doesn’t happen often. Mages and their bonds share something that only other mages can fully understand and they are very protective of each other. Bonds and mages can also communicate with each other telepathically.
Focus objects: Focus objects are things that are primarily used by mages to further focus their magic and are used to perform spells. Mages don’t need a focus object to perform magic, but their magic might be very difficult to control and might not work the way the mage wants it to. Even with the aid of a bond. Focus objects usually are things like stones, wands, and things of that nature that will change shape as the mage’s powers grow.
Fairimentals: Every magical realm has its own set of fairimentals, except Earth, these beings are made of the four elements, water, earth, air, and fire. The water, earth, and air mentals are the most commonly seen while the fire fairimentals are very rarely spotted due to the element being considered untamable.

The Mages

The Healer (Taken) is the mage that is connected to the element of water. As the name says, they are able to heal others using their magic. Since they are only a beginner right now they are only really able to heal others and perform basic spells, but as their powers grow they can begin to do more things. Starting out the healer will need to have contact with the object they wish to heal, but they can quickly learn to project their healing abilities through portals and even heal things from a distance. The healer is capable of reading other people’s aura and can even pair mages with their bonds. This is a skill they won’t learn till much later. Being the water mage they can even start to learn to control that element, even at a beginner level. To control water directly can be very draining, but with the help of their bond, they could do it. It will become easier as they progress through the various levels of becoming a mage. The healer’s magic is best paired with the Warrior’s magic when performing complex spells. The healer also helps keep everyone together alongside the Hermit.

The Warrior (Taken) is the mage best adept at fighting and is connected to all things involving the element earth. Their strong connection to the element allows their magic to make them much more sturdy and have incredible reflexes. While the others might be more inclined to attack from afar, the warrior is almost always the one to be dealing the damage from the front lines. Their magic allows them to create protective barriers and even weapons. As the warrior grows stronger they can use their magic to become connected to their bond to see and feel what they are feeling, and even take the same shape as their bond as they grow stronger. Being connected to the earth they can use their magic to understand the nature around them and guide them. Listening to the voice of nature is a bit difficult for beginners, but with the help of their bond, they can do it with relative ease. The warrior can also travel the farthest from their bond and still have a strong mental connection. Their element is best paired with the healer’s element and they act as a sort of street smarts guide for the others. They tend to fight alongside the Cursed mage.

The Star (Taken) is a bit different from the other mages. They are the fire mage. They have incredible magic potential and are one of the few who was raised around magic because of this. Their magic tends to be explosive and they have a harder time focusing their magic compared to the other mages. Usually, their lack of focus and real technique is made up with their raw power. Their magic is widely considered the most dangerous, after the Cursed mage’s magic, because fire is not an easy element to control. Because the star is naturally drawn to magic they can perform just about any spell, even if it is beyond their usual skill level. The only problem is that because they have so much raw power it can cause spells to easily go haywire. The star is also the one that can most easily access and control their element. Summoning and commanding fire is a piece of cake for this mage. As they grow stronger, rather than gaining new abilities they learn to focus and control. One new ability they do gain as they get stronger is that they can summon beings of fire to fight for them. A bond is essential for the star so they don’t burn their teammates to a crisp. The star is considered to be the magic tracker of the group since they can easily connect with strong sources of magic, they are also a sort of magic teacher because they can pick up on spells pretty fast. When performing multi-level spells they are best paired with the Cursed mage because the cursed mage can limit their magic output.

The Wander (Taken) is the only mage from Earth. They don’t have any previous magic experience, but they are still a valuable member of the team. This mage has a strong connection to the element air. Much like the warrior, the wander can use their magic to listen to the winds around them. To them is like being pulled in the direction that the winds want them to go. This mage often just lets their feet and the world guide them down their path. While many consider their magic type to be one of the weakest, they are still a force to be trifled with. With their magic they can amplify sound and even carry messages on the wind, this allows them to increase the effectiveness of a spell and even cast things from a long distance. As a beginner, they can somewhat control the air around them, but they can’t do anything crazy. Master air mages can control elements of the weather and can use the different currents to fly. Their go with the flow type magic allows them to be paired with any of the mages on their team, and this mage is never lost even when they are just wandering.

The Hermit (Taken) is considered to be the weakest mage of the group. This is partly because one none understands their magic type and they have been somewhat isolated because their family feared for them. The hermit doesn’t connect with any of the elements. Their magic focuses on pure light. This mage may have trouble connecting to magic without the help of their bond, but many underestimate this mage. A light mage can supercharge the other mages and increase their magic output to allow them to perform more complex spells with ease. Even if the mage doesn’t have a bond the hermit can increase their power to whole new levels. Depending on the level of magic they are trying to increase this it requires more energy. So they might need to recharge after powering more powerful attacks. One advantage that the hermit has is that it can tap into the basics of all the other elements. While they can’t produce the same results they can still do small things with each element. As the light mage increases their power, they can start to control light and can use their magic to weave multiple spells together to create new ones all on their own. The hermit works best with the healer and does their best to keep everyone together.

The Cursed (Taken) is a very, very special case. The cursed mage is a dark mage. They are the only one to have bonded with a magical creature, but unfortunately, they were forced into a situation where they had to kill their bond. Tainting their magic and turning them into a dark mage. Their magic has completely morphed into something new. They can steal magic from the things around them, whether it be from the other mages or life around them. Their magic lies in being able to command shadows and poison things with the darkness they can control. It is their type of magic that is what is changing the magical web. It may not be their doing, but they have an understanding of how dark magic works now that they have become one with it. They are the only one in the group who can perform forbidden spells and understand the making of dark magic in the group. They are trying to redeem themselves for the things they have done by using their dark magic for good. The cursed can learn to control people’s minds and control creatures of darkness as they grow alongside their team. The star works best with this dark mage when performing spells because the cursed mage can absorb their magic and limit how much they output.

New Magic Mages
The Stormbringer (Taken) is a lighting mage. Many sorcerers, mages, and warlocks never know what to do about this mage and its power. Their magic is most connected to the elements of fire and air. Much like the star, their magic can be wildly unpredictable and doesn’t always end the way they want. The stormbringer can create electricity at their fingertips and can feel things that others can’t. Like the wanderer, they can sense changes in the wind, but these feelings don’t guide them anywhere. It tells them that something is coming, whether it be a storm or something worse. But because of the fact they are a beginner in magic, they can’t yet fully identify what exactly the air is trying to warn them about. As the stormbringer progresses through the levels of mage-hood they can learn to control different elements of the weather, unlike the wanderer who can create tornadoes, this mage can summon magical thunderstorms in later levels. With a bond by their side, they can learn to better focus their firecracker magic. Because of the fact, their magic is a combo of the elements fire and air they work well with both the star and the wanderer when performing complex spells. They can even act as a bridge between the different element types.

The Blizzard (Taken) is a water mage, but they are very different from our healer. They are unable to heal others. While being connected to the element of water naturally gives the mage the ability to heal others. This mage doesn’t follow these usual rules. Instead, they focus on water-based magical techniques that beginner mages can’t begin to imagine using. The sea can pick up on water-based magic fast and doesn’t struggle to perform spells that most water mages took much longer to learn. The only problem, they struggle to access the same techniques that the healer can do. They aren’t sure what is keeping them from learning about these techniques. That is until they have with their ice magic. They learn that in exchange for not being able to do what the healer does, they can access a new level of water magic. A bond will help them stabilize the ice magic and perform the more advanced ice spells. Since it is magic that not many are familiar with, especially in a mage. It would seem that this mage is also looking into magic that they shouldn’t be messing with. The hailmaker would work best with the healer when performing complex spells when combining magic. [This character was created by Emerald, this is their idea, I just approved and typed it out into the roles]

The Crystal (Taken) is a mage that works closely with the Untamed mage because of how similar their magic is. This mage’s magic has spawned from the element of earth. While the warrior’s earth magic expands over nature, this mage’s magic focuses on a different aspect of the element. Their magic focuses solely on minerals, metals, rocks, etc. This is something that is a first for the magic in the mage world. They can sense things about the earth differently than the warrior. They can feel when something made from the earth has magical properties, and they can pull magic directly from things like minerals, metals, etc to perform their magic. Right now their magic is most effective at a certain distance around them and some parts of the earth are harder to control than others. Meaning this mage is not going to make lava burst forth until much, much later when they have had time to practice their skills. As the crystal mages grow stronger they can begin to use their powers at a further distance and even focus their magic into things like metals and crystals to give them magical properties. Having a bond helps them control multiple things at once and use their magics on bigger chunks of the earth. This mage is also very adept at creating protective barriers and spells with their magic. When performing spells that are more advanced and require multiple people, they would work best with the warrior and the untamed.

The Untamed (Taken) is a combo mage that is somewhat similar to the stormbringer. But they are only similar in the sense that they are a combo mage. The untamed mage possesses both the element of light and earth and the magic manifests in very a strange manner. They are very connected to animals. Whether they are magical or normal magic. Like the warrior they can use their magic to connect to their bond, but they are limited to sight, sounds, and smells rather than being about to experience their feelings. That is not all they can do. Because of the light element, they can use their magic to connect with any animal. The untamed can only connect to one animal at a time, and connecting to animals back to back can be draining for them. Connecting for a long period can make them feel dizzy and can give them some major headaches. The untamed mage has a harder time connecting with animals that are farther away from them, and if they do connect they everything is very fuzzy and muted making it hard to tell what is going on. Their advanced levels of magic allow them to create beings of light and look through them and protect them. They can also control animals, this skill needs the help of a bond, but it can come in handy. Because this mage’s magic doesn’t have much offensive potential they should stick with the other mages. Their magic works well with the warrior, the crystal, and even the hermit when doing complex spells.

The Summoned
The Knight (Taken) was summoned by the fairimentals due to their vast knowledge of magical weapons, how to use them, and connections in the magical military forces. They are a fighter through and through, they have grown up around the soldiers of their world. The knight can always be found with the warrior when things are starting to get ugly and leading towards a fight. This character knows how to adapt to not only situations that involving fighting, but also social situations. They know how to talk to people as well and often help the mages who may unfamiliar with a situation work through it. They are a sort of guardian who teaches the mages how to fight and take care of themselves. At times this character becomes the leader of the group. The fairimentals had gifted the Knight an enchanted blade when they agreed to help the mages conquer the dark magic plaguing the various magical worlds. So while this character doesn’t possess any magic of their own they know how to use magic that is enchanted or hold magic within them and leads the others through the other worlds. They also know how to use a variety of weapons. Everyone needs a leader and it comes in the form of this lovely knight.

The Tracker (Taken) is the professional magic tracker of the group. While the Star is naturally drawn to magic, the tracker can find the sources of the magic without much magical assistance. While they don’t have any magic like a sorcerer or warlock they have magic. Their magic allows them to sense magical auras which is how they track magic and find who was magic. It is not the same as using magic. It is more of a skill that they were born rather than a spell. This is because the tracker comes from a race of people that are naturally able to sense magic. This character can pick up on the lingering traces of magic left behind by the ones who cast it and then follow it to find their location. They can also use those traces to figure out what kind of magic it is. Meaning they can tell the group what element it belongs to if it was dark or light magic, and what magic class it belonged to. If someone is using magic, the tracker is going to notice it one way or another. The tracker has also been working for the fairimentals for a while now to track down the ones who have been causing all the destruction. Now the tracker is in charge of guiding and showing them what they know about dark magic. The tracker is a long-distance fighter but is also fantastic with anything involving stealth. Their gift from the fairimentals was a compass that can lock onto hidden magical signals.

The Portal Master (Taken) is your local bookworm who is quite the threat. This is not because they have powerful magic or because of a weapon they carry. It is because of the gift that was given to them by the fairimentals and knowledge that they carry. This character is called the portal master because they know how to safely navigate the magic web and how to read the maps that show what the web was like in the past. They grew up in a place where they were taught all about the magic web and how important it was to all the magical worlds. The portal master even knows about the worlds that have long since been disconnected from the web. They know just about everything there is to know about the other worlds and how they are connected to the magical web. They know how shifts in magic power can affect the state of the web. They also know how to repair the broken parts of the web. They are not a fighter, at all. This is why they carry around a poisoned tipped dagger to protect themselves. Knowledge of the web is not the only thing that they know. The portal master carries around an amulet that lets them summon images of the web, but that is not what the fairimentals gave them. Their gift was something called a fairy map. It is a small glowing orb that expands into a star-like system that shows all the portals on the web and what parts of the web are being affected by the dark magic. Fairy maps are extremely rare and hard to come by.

The Warlock (Taken) is a magic user that has been called upon by the fairimentals because they know a lot about different magic techniques and how to successfully perform complex magic spells that involve multiple participants. The warlock helps the Star teach the other mages who may be unfamiliar with magic, because while the star can pick up spells fast. They can show how each step works. This character is a warlock, so their magic doesn’t often communicate well with mage magic when working with mage magic. But they are still a powerful magic-user. Warlocks specialize in a lot of spell work and golem summoning. Yes, golem summoning. Warlocks don’t typically bond like other magic classes, but they are still incredibly powerful. Warlocks do have familiars, beings that are usually spirits in a contract with them. But they are still capable of bonding with magical creatures. Sometimes they even end up bonding with their familiar spirit. The warlock can summon a wide variety of golems to do tasks for them. Summon are tiny unintimidating little dude, while others are huge monstrous things that can tank tons of damage. The golem can only be around for a certain amount of time, and bigger golems require more energy. As warlocks grow stronger they can control more aspects of their summoned golems and can have them around them longer. When performing complex spells the Warlock work best with the Captian since their sorcerer magic communicates well with their magic.

The Rules and Links
I know rules are boring, but we need them unless there will be chaos

- All RPN rules apply
- Be comfortable with playing multiple characters, because there will be more characters introduced as the mages travel across the realms. Plus the mages have their bonds, who talk to them.
- There will be some dark themes involved, such as death and abuse towards animals. So if you are not comfortable with that, then this might not be the thread for you.
- LGBQT+ friendly, this I will not bend on. If I see any discrimination, I will end you.
- The characters of this thread are going to be 16+, and I swear if you try to romance a character who is 16 and your character is like 19. I am sorry, but you will have to go.
- On the topic of romance, I encourage it. But it is not the focus of this thread
- Be comfortable writing on a semi-lit to lit level. That means multiple paragraphs and around 600+ words. I don’t mind tiny responses, meaning like it is one to three paragraphs, every once and a while, but I would prefer that it doesn’t happen all the time.
- The only thing I won’t expect is one-liners.
- You don’t have to post every day, but I would like at least one post a week.
- Be open to plotting. I hate it when one person just sits there while everyone plots, even if you are just agreeing with someone, participation is key
- Be patient and I will do the same. If you need to be gone for a while, let me know instead of disappearing. That just messes with the flow of things.
- Hate the character, not the player. If you don’t like a character, don’t take it out on the person who plays them
- No Mary or Gary sues. There are going to be characters who are considered op, but nobody's perfect. Everyone has flaws. I will reject characters if they are just the perfect person who could do no wrong.
- You can have multiple attempts at creating your character. The only reason I would flat out reject a character is if you have gone way out of line.
- This isn’t a rule, but I would love any criticism or guidance.
- Have fun and share your ideas! I look forward to having you

I don’t know how to work discord, so if the group would like one, then I may need help.
 
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Blackrose7 Blackrose7 Hi! Welcome aboard. I wasn't expecting someone to be interested so quickly. I will be sure to mark The Cursed mage for you.
 
Blackrose7 Blackrose7 Oh thank you! I have been working on this one for a while and I am excited to be able to finally put it out here. So I am relieved to hear that it is interesting.
 
You're welcome, and I am not going to be surprised if the other mages are going to hate the cursed one.
 
Blackrose7 Blackrose7 Yeah, The Wander is the only mage who has no context and is the only Earth mage. It is up to you whether or not the cursed mages reveal themselves at the beginning or not. I definitely have a lot of ideas though I would love to share about how they are involved in the story.
 
They are going to be quiet about what kind of mage they are, because the Fairmentals did explain to their new friends that dark magic is causing the problem. Not to mention, they don't want them to know why they killed their bond.
 
Blackrose7 Blackrose7 Makes sense, though the dark mage was summoned because they want to redeem themselves. So the fairimentals have faith in them!
 
Blackrose7 Blackrose7 Makes sense, though the dark mage was summoned because they want to redeem themselves. So the fairimentals have faith in them!
Yep, and btw. Lillith the cursed mage is going to be wearing a hoodie and sunglasses, because they don't want people to get a good look at her face. <- This poor mage is secretly grieving over her bond, since they didn't want to be forced into that dangerous situation.
 
Oh my god I'm 100% interested lol. I loved these books growing up and it was the first thing I started to rp!
 
Hey, I'd need a bit of time to work on a character sheet, but I would love to take the Healer role!
That is, if the spot is still open... 👀
 
Blackrose7 Blackrose7 I am looking forward to seeing what kind of character she is. I am still surprised.

PinkChiffon PinkChiffon Welcome, I got super excited when you said you recognized the books, I own all of them now and it's great. Is there a role there interests you in particular?
 
Ciscodog Ciscodog Hi, I have marked that for you. No worries about time. This was just started.

Since there are a lot of people already I will get to work on making a CS thread. I might also add a couple more mage roles to the fun. I was not expecting this to blow up.
 
Pride. Pride. I'm practically buzzing I haven't thought about these books in so long. I gave my well-loved set away to my younger cousin a while back and she loved them too. I'm leaning towards the star.
 
PinkChiffon PinkChiffon I will mark that as taken for you. They are good books, and I think they are a really good introduction to chapter books for younger readers as well.
 
Hey, this is an interesting concept for a Rp, is there any room for another rper to throw their hat into the ring? As for the role... I was thinking of the Star (unless it’s taken and I haven’t seen it yet)
 
Lazaro1505 Lazaro1505 Yes, it is! The Star was just taken, but the Warrior is open, and I might be adding a couple more mages as well since so many people seem interested.
 
Lazaro1505 Lazaro1505 Yes, it is! The Star was just taken, but the Warrior is open, and I might be adding a couple more mages as well since so many people seem interested.
Ah, alrighty then... guess I’ll go with the Warrior role then. I’m interested of where all of this will go.... and the many different characters that will be made and the interactions between one another!
 
I know that you guys are going to have fun with dealing with Lillith, since she is literally a dark mage.
 

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