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Futuristic Warhammer 40k: Progress, as Tau Shall -- 1x1 sophisticated Roleplay

Beckoncall

World-Weaver and servant to the most-holy PC
Supporter
PROGRESS, AS TAU SHALL:

Intro Video: (60 seconds)


This is a game where I would "GM" that is Game-Master the adventure and my partner would play the Tau Commander in charge of a small team of Tau trying to use their own abilities and troops and resources to solve Planetary Crises and expand the Tau empire.

Knowledge of 40k or the Tau is not really required for this RP, but people who like 40k and especially the Tau might find this concept more attractive. The objective of the game is to command representatives of the Tau Empire along chaotic and unknown frontiers of space, seek out new cultures and worlds -- and through diplomacy or strength of arms bring them into the Empire and get them to embrace the Tau's philosophy of "The Greater Good." The game is one part Space Exploration, one part combat and diplomacy, and one part Model UN --

The Tau explore World after world on a starmap, Each place in various states of crisis, Bedlam or stagnation and must discover the problems that make the various planets troubled and somehow establish peace and a new order so that they can be absorbed into the Tau empire. Tyrrany, Disease, Alien Races and Cultures, and all manner of Crises run rampant everywhere -- but beyond that, the potential for new expansion, assets and resources for the Empire and the Greater Good... if you are brave, clever, and cunning enough to make peace out of the great disorder among the stars.

Different Tau Castes and Auxillary races are all different tools for solving a variety of problems. Can you choose and use these tools properly to "Progress, as Tau Shall?"
The Ethereal Leaders, Septs and Castes, and the races that follow them are waiting for your Command!


My player/partner will start with TWO powerful crisis suits, ONE Tau Caste Task-force and THREE teams of Non-Tau Auxillaries -- Kroot, Vespid, Humans (Gue'Vesa) , or perhaps other races, each with their own ways of solving problems.

The Tau Taskforces also approach problems according to their own specializations:
Fire Caste being the best warriors,
Water Caste being best diplomats,
Air Caste being the best with Tech,
Earth Caste being the best with construction.
Limited Involvement of the Ethereal Caste may also be a feature, who have the assets of all castes and are the best peacemakers.
The player themselves will make OCs that will be their Task force leader, with the rank of Shas'el. (Commanders)
Additional supporting cast can be made by you, me, or the both of us.

Each World will have it's own challenges to face from convincing the populace to join the greater good to neutralizing threats, disasters, calamity and war and otherwise bringing peace to the stars -- by diplomacy, clever solutions, or force.

Glory to the Tau Empire! Glory to the Greater Good!

PROGRESS, AS TAU SHALL.
 

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