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Fandom Warhammer 30K: A split path cs page

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be sure to add what number legion you are. Legion tactics, specializations, and any cool wargear you got and how you got it (Gift from another primarch, gift from daddy, relic of your homeworld, made it, stole it, found it, or just put redacted and come up with stuff later)
 
Name: Eryx Augustus

Race: Son of the Emperor

Gender: Male

Age: NA

Rank: Primarch of the 13th Legion, the Faithful Sons

Personality: Eryx Augustus is defined by his love towards his brothers, his caring for his sons, his fairness towards his servants, and his unparalleled hatred towards the Heretic, the Daemon, and the Xenos. He is stubborn in changing his beliefs, believing that the Imperial Truth and other doctrines established by his father to be the only truth that matters.

After seeing the destruction and bloodshed caused by the Triad Wars, Eryx has come to care deeply for those under his command. In war, he is a cautious warrior, committing his troops only after blasting his foes to bits. But at the same time, he can be overly aggressive, a trait adopted in the early days of the wars.

Homeworld: Pergamon

History: Pergamon had always had a reputation for quality, order, and efficiency. Its products were always of the highest quality, sent out and delivered at the exact time they had to. The people of the planet dedicated themselves solely to this pursuit, adopting an almost religious fervor in their pursuit to perfect their methods. However, their zealous pursuit was doomed to fail thanks to the sudden outbreak of the Age of Strife.

After Mankind entered a rapid downwards spiral, the planet suffered greatly. As the planet lacked a stable food supply, order quickly broke down and the government collapsed within the first months of the Age of Strife. The immense hive cities and factories became battlegrounds for gangs fighting over the last sources of food on the planet. Blood flooded the streets, and the order and efficiency so cherished by the people disappeared overnight.

As time passed, and the population dwindled, those that remained began to organize more. Warlords claimed control over vast swathes of the planet, the sources of their power being a rare functioning factory or a cleaner source of water or food. Few managed to hold control for more than a few solar decades, and it wasn’t uncommon for an area of ground to exchange hands a dozen times in a century.

It was in this time that the people of Pergamon also rediscovered their faith in something else: the Triad, an entity that demanded quick and efficient sacrifices constantly to sate its appetite. It followed a pillar for warlords to rally around, and birthed the creation of blood-hunts, yearly periods of truce between the warlords to hunt down and claim the most victims for the Triad. This cycle of slaughter and destruction would go on for 5,000 years until the arrival of a flaming capsule descending from the stars.

Into the great abyss of space and crashing into the world of Pergamon, Eryx was discovered and raised by one of the planet’s many preacher-gangs named “The True Sons”. Savage and wild, these fanatics were some of the few to dispute the claim the Triad had over Pergamon. Instead of preaching of a bloodthirsty god, they followed the Path of the Golden Star. They believed in a god of glittering glory, and where he walked, gold followed his every step.

Ernx grew up remarkably fast, and adopted the faith of his comrades with great zeal. He soared through the ranks, becoming a brilliant, passionate speaker and a talented warrior. Ernx became a pillar of strength for the people of Pergamon, a beacon of hope and light in a dark and unforgiving world. Many flocked to the banner of the True Sons, and soon the small preacher-gang grew to become a mighty force on the planet. After beating down the leader of the Sons in a ritual duel, Ernx assumed control of the gang and began to subjugate the other warlords and preacher-gangs, one by one.

Though he became all-powerful, he was also met with visions. He saw images of the Glittering God accompanied by mighty warriors of unrestricted power, and felt a connection to them all that extended beyond belief in a God. They were his brothers, and the God, his father given the form of an undefeatable titan. These visions would plague Eryx for years, till the end of his great crusade upon Pergamon.

Through fanatic brutality and sheer force of will, the True Sons crushed, brutalized, and annexed all that opposed them. Warlords were converted to the one true faith, or put to the sword. Driven on by fiery sermons, the True Sons swarmed across the surface like locust, till only one stronghold remained, a grand temple dedicated to the Triad. Here, the remnants of the loyal warlords gathered to defend the final bastion of their bloody faith. In a sermon preaching revenge and promises of glory and rewards, Eryx rallied thousands to his cause, and began the final battle to determine the fate of Pergamon.

For 20 days and 20 nights, Eryx and the True Sons grappled with the enemy. Fighting with anything they could get their hands on, Eryx pushed through the enemy ranks slowly. The halls of the temple were stained red with blood, bodies of hundreds being used as barricades. The True Sons suffered grievous loses, but on the 20th day, Eryx arrived at the summit of the Temple, and here, he discovered the terrible truth.

The Triad was much more than a bloodthirsty deity: it was a servant of four gods, one of perversions, one of slaughter, one of pestilences, one of deceit. It was responsible for the corruption of Pergamon that afflicted it mere weeks after the Age of Strife began. It was responsible for the massacre of millions of innocents, and the creation of what Pergamon was today: a wartorn planet, bled dry and weak. And now, with the deaths of millions feeding its power, the Triad had the ability to rip asunder the fabric of reality and release a storm of its brethren to obliterate the planet.

Taking the twisted form of the True Sons’ former leader, the Triad struck fear in the most zealous of Eryx’s disciples, whispering false truths in their mind and spreading distrust through their ranks. But not in Eryx. Rather than succumbing to the lies and paranoia, Eryx took up his sword, and stormed into battle with the Triad. Though it was almost certain that he could win, it also became obvious that he would have to do it quick, or his allies would succumb to madness and fear.

Making use of his fiery sermons to fight back against the lies of his foes, Eryx was able to divert his follower’s attention away from each other and onto the fight at hand. Periodically, he would let his comrades open fire on the Triad, giving him a brief distraction to land a blow. So the battle went. The Triad would blast away at Eryx and the Sons with unholy fire, and the Primarch and his comrades would chip away at the Triad. And eventually, Eryx was able to win, banishing the Triad back to the Warp.

Victory had come to the True Sons, though at a terrible price. Millions had been killed by the wars of the True Sons, and the scars of war was found on every corner of the planet. Such destruction and bloodshed horrified Eryx, and he swore to himself to never let the same chaos happen again.

Following the fall of the Triad, Eryx set about rebuilding Pergamon. The planet had little manpower to call upon, but had much in the way of resources. Vast amounts of minerals were found below the surface, and in rare occasions, troves of pre-Triad tech were found, hidden away in corners of the planet unpopulated by man. Eryx discovered himself to a capable administrator and empire builder, and soon, order and prosperity was restored, the likes not seen since the days before the Triad.

The faith that carried the day, that of the Golden God, became the center of people’s lifes. Everything they did was in dedication to it, and the fervor that was used to worship was applied to the rebuilding of their home planet. Cities thought incapable of supporting life again were rebuilt and populated, ancient wells rediscovered and harrassed. Life returned swiftly to Pergamon, just in time for the arrival of a God.

From the stars came a God of Gold, accompanied by Angels of Death. Where he walked came light and hope, hope for a greater humanity. This was the Glittering God that Eryx had heard of so long ago in the dusty alleys of yore. Eryx and his followers fell to their knees, and as one, offered up their services to their God. But the God laughed, such foolish beings. He was no God. He was a Man with a Dream, to bring reason to the stars and peace to the masses. He spoke of an Truth that would act as a compass, and asked Eryx to join him in spreading it. Eryx now realized that this was his father, and that the Truth he spoke of was the only Truth. There was no Glittering God, no golden paths following after his every step. There was reason and logic.

Embracing the Imperial Truth with the same fervor he embraced his former religion, he joined his Father on his quest, and became his Wordbearer, travelling at the vanguard of his Great Crusade and preaching the Imperial Truth - and death to all who opposed it.


Base Attributes:

Strength:
80

Dexterity: 30

Constitution: 60

Intelligence: 80

Wisdom: 50

Charisma: 300


Technical Attributes

Weapon Skill:
25

Ballistics: 20

Psychic Potency: 10

Psychic Control: 10

Leadership: 27

Strategy: 28


Unique Traits


Warp Resistance (A-Rank)
- This character has an inherent resistance to the Warp and it's effects. This includes all physical, mental, and spiritual effects on the character.

Faith Unrelenting: (S-Rank) Where Ernx walks, faith follows. All those who serve him in his Emperor are filled with a fanatic fervor to fight for the Imperial Truth, driving them on in the face of unrelenting odds. But all those oppose them are filled with terror and dread, for to face the brutality of the Truth given mortal form is a doomed venture.

Hatred Undivided: (S-Rank) Though Eryx hates the Xeno more than most, he hates nothing more than Chaos in all forms. All servants of Chaos become noticeably weaker when fighting against him and his children, making butchering them in the name of the Truth all the easier.

The Empire Builder: (B-Rank) Eryx is a master of creating and ruling, and if presented with a Death Planet and a group of savages, could bring civilization to it with great ease.
 
Name: Santiago Aguilar
Race: son of the emperor
Gender: male
Age: N/A
Legion: Trojan guard
Legion number:15
Appearance: he has black short hair with dark green eyes, he has tanned rough skin along with a few minor scars in the face. You will rarely see him smile, only a small frown. His face has also been noted to be a little sunken in. He is the shortest of his brothers and sisters. And like all other Primarchs is ripped to the max.

Personality: santiago is a man of determination and resilience. It doesn't matter what you throw at him, he will do anything to beat it. He is patient enough to wait out anything. If you're a psyker watch out, he has a big distaste and distrust of them. (Except his father of course) Though be warned santiago is extremely bitter when you do something against him and he might not ever forget that grudge. If you manage to get santiago by your side, then you will gain absolute loyalty from him. And finally Deep down he's also a man of honor.

Homeworld: sparthene was a fairly diverse ecosystem, for example it had dangerously high mountains, almost un liveable wasteland, and finally where most of humanity lived in the large forests of sparthene.

History: sparthene was ruled by many minor kingdoms, but one grow at a frightening rate was known as españia ruled by their king Philip the tenth. Though instead of landing in the king's castle, he landed in his brother's fortress. Who just so happened to be the general of the kingdom. After looking inside he was utterly amazed to find a child of all things. But ultimately he decided to raised him, and so the general Augustus trained for years in the art of war. Some of this training included drink and inhaling small doses of different poisons. Santiago still continues this practice to this day. Still any mortal man would normally break in this kind of training, which involved running for days with out end, survival with food or water for two weeks, or even a hold 20 ton rock for an entire day. These were only a few examples, even the smallest of mistakes meant severe punishment. Despite this helps successfully finished the training and became the Primarchs he is today.

He also was taught the ways of the forge and construction for times of war and peace. It of course didn't take long before santiago had practically learned all he could from the general Augustus. The royal family sometimes visited the fortress, which after some time, made a strange bond with them. Then he was finally ready to go out in war, he was appointed leader of the newly formed "Trojan guard". Who he himself choose from the best of the best. Finally with his army ready, he set out for conquest castle after castle, Fort after fort All fell to him,one particular battle was with the enemy kingdom germina. Which during the seige of it's capital the Trojan guard and santiago were ambushed from behind by germania's two army reinforcements. Each with almost a million men,Despite this Santiago and the remaining Trojan guard held out the three armys and captured the capital.

Though one day the majority of royal family were victim of assassination. And shortly after that his adopted father, the general was killed in battle. In a fit of rage brutally conquered the few kingdoms that remained, and tracked down the assiaasns and their contractors brutally tortured in public. As an example of what will happen when you disobey him. And month after the conquest of sparthene, he married the king's daughter who had survived to try make his rule valid. On that very day his father, the Emperor of mankind came down from the very heavens. At first Santiago was utterly confused at the giant golden man who was even taller then he was. But after some clarification he finally understood his great purpose, and so was ready to take on the very stars of the sky.

Wargear: terminator armor along with his hammer "seigebreaker" which he himself forged.also has some bio grenades and regular ones, and a volkite serpenta

Legion tactics: the Trojan guard mostly specialized in seige and biochemical warfare

Base attributes:
Strength:150
Dexterity:80
Constitution:150
Intelligence:70
Charisma :100
Wisdom:50

Technical attributes:
Weapon skills:25
Ballistic skill:20
Psychic potency:10
Psychic control:10
Leadership:30
Strategy:25

Unique traits

Warp Resistance(B-rank)
this character has an inherent resistance to the warp and it's affects.
Absolute Resilience(S-rank)
for a limited time(30minutes) he can be completely immune to all bio weapons and damage in general. But afterwards a great amount of stamina will wasted.

Seigebreaker(A-rank)
This character can break through any structure,trench, and defenses in general.

Inspiring presence(B-rank)
This character will boost a army's will and morale, by his mere presence.
 
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Name: Runis Taros
Race: Son of the Emperor
Gender: Male
Age: N/A
Appearance: Black and unkempt hair with green eyes, the left one of which is foggy looking, those who look closely can see light wisps of blue and pink in it. He looks as if he is always smiling happily, though there are times when he drops this smile which are when people know that they should be afraid. If not of him then of something else. His skin is of a natural looking tan but it has been seen to be much paler when he isn't taking care of himself. His gaze always seems distant, as if he's never truly paying attention to what's in front of him. Though it's hard to confirm if his gaze look more distant in battle as he wears a helmet many believe it is. His war gear is most notable for the fact that he carries a shield into battle rather than a sword and a claw, rarely even drawing his spear. Though he does also carry many handguns and grenades with him as well. Most things he wears are normally covered in runes and roman numerals IV and XVI.
Rank: Primarch
Personality: Runis is a man of knowledge and secrets. He enjoys the studies of many things, be they technology, tactics, psychers, history, nature, architecture or anything else that one could learn from. As much as he believes in studying things though he is far more excited about improving things, strongly believing that perfection is a faulty concept but improvement is a limitless expanse to be traversed. He is a man of many ideals often spreading doctrines filled with instruction that he wishes to be fulfilled to the letter in order to maximize the improvement of the Imperium as a whole. He is still a man of flaws with his obsession with numbers and poor eye sight in his left eye, but he sees all these things as a sign that even he as a Primarch can still improve. He's normally a very hard to read man as he can jump from being calm one minute to practically bouncing off the walls with excitement of something nobody but him understands in another. Truly the only consistent thing about him is his obsession with the number 4, his love for his father, siblings, sons, and nephews, and his instability. Though in a fight he's a slippery bastard, running from and tricking his opponent as much as he can while mocking them, often leading them into traps or just disappearing as he sees fit. The traditional and prideful would view him as a man of no honor on the battlefield. Those who extend their trust to him have never been let down however, as despite hit quirks he prides himself on his reliability. He is known to be very paranoid of the warp and does everything that he can to avoid it. He is also known to very much hate the mention of gods and the worship of them, even going so far as to attack or sabotage religious groups who refuse to cease their worship. He is also very adamant that their father is not a god or a perfect being.

Homeworld: Quartison IV is his home planet. Due to his doctrines it, and all the other planets in the sector, is a lush and beautiful planet with all it's dwellings built underground rather than above ground. Due to this many would view the entire sector as uninhabited.

History: Quartison IV, formerly known as Zestir, was once a planet strife with social imbalance, pollution, and the occasional civil war. Runis was found by a poor man named Tellos. This man was the leader of a resistance group and taught him both how to shoot and how to show compassion for his fellow man. While Runis was growing he was stricken with strange images, which he later learned where visions of the future. Rather than fight in his formative years his father (Tellos) kept him away from the constant conflicts, which he took advantage of to train his gift of foresight. As time went on he learned that his sight wasn't just letting him see a single future, but many possibilities of what could happen. When his father died in the conflicts he finally decided to join in. Taking the lead he managed to quickly unite not only the different rebel groups but all of the lower casts managing to overrun the forces of the lords of Zestir with an impossibly low number of casualties (some believe that the only deaths were the lords themselves).

After his conquest he developed a council and gave them a book. "Follow these instructions to the letter. If you fail he will be an example of what will happen to you." He said pointing at one of the members who he believed would cause problems before flicking a bullet over his shoulder. After he left the man started talking about how Runis had no power over them. But as they all left the room the man slipped on the bullet, breaking his skull on the doorway. From then on his instructions were followed to the letter. All buildings and forms of transportation were moved to the underground. repairing the planet while also rebuilding the society and civilization as a whole beneath the earth. Due to this when the crusade first passed through his solar system they though that it was all uninhabited and moved on. Runis' people then expanded to all the inhabitable planets in the solar system. While all this was happening he locked himself away, spending all his time looking into the distant future for a decade. He spent the bare minimum of his time sleeping, and only ate and drank enough to keep himself alive, dedicating all his time to developing and using his sight. At the 10 year mark someone in his visions looked back, the Emperor. Taking a year and 4 months Runis prepared his home for his father's arrival, though his timing was a bit off and the Emperor arrived a few minutes early. In order to remedy this he challenged his father to a game of tactics, placing several boards and pieces before him. Never wanting to win the game, just buy himself a few minutes before telling the Emperor that he forfeits.

Due to his love of improvement and modifications his Legion has a very high number of Techmarines (which is a program he started himself with the bare minimum of support from mars), Apothecaries, and Librarians (many of which are sorcerers instead of psychers). Due to his constant training and development of such specialists his Legion has a very different ratio of specialized troops to standard marines compared to every other Legion. Though due to his love of following his own systems rather than other peoples and the purity of his geneseed his recruitment rate is much higher, even going out of his was to find special individuals himself to be recruited via his sight. His Legion is also known for developing new technologies and equipment which he sometimes gives to other Legions or factions after field testing it for some time. His Legion's armors and weapons are all of his own design as well, to the ire of the Adeptus Mechanicus. Though he does what he can to maintain a good relationship with the Adeptus Mechanicus they are still not always happy with him due to his tinkering and his refusal to give them the schematics of all his designs. Most of his information stays within his own Legion's vaults to many people's dismay, often being shared when it's deemed safe or time. All attempts to strong arm information from him or his sons politically has always been laughed of, Psychically has been met with eerie silence, and via theft has been met with unfortunate and very fatal accidents.

His form of conquering most worlds involves using minimal forces to gain the support of the more downtrodden of the population and sabotaging military forces before using diplomacy to get them to join him. He often spreads doctrines to those that he has recently conquered for how he wants them to improve in the next 16 years. If his conditions are not met he will either reassess the progress they are capable of and give them a new doctrine or kill the leadership of the system and have the new leadership try and meet a new doctrine. Whichever happens depends on how much progress they made. Due to how few troops he uses to conquer planets his forces are normally very spread out until they've reached a certain point. They will then stop for a month so that Runis can meditate and see the dangers ahead and will deploy accordingly. Due to his constant future seeing Runis often has traps laid out in space to slow down other space fairing hostile forces that he can't disarm with diplomacy (like orks) requiring people to have specific instructions on how to move through certain areas if they don't wanna get caught in a trap. He doesn't view all Xenos as needing of purging and will often try to get them to join him when he deems them as safe and adding to his considerate forces the boon of mercenary troops and tactics when truly assaulting enemies.

Legion The 4 paths legion is on the larger size for a legion, though this might be due to their constant recruitment as they travel and apparent lack of directly combating most foes they come across. Weirdly their forces tend to often fall off the radar and come back at many intervals. As a legion they seem to partake in R&D and self sustainability more than they do in direct warfare, even producing their own techmarines. They seem to have a very high number of techmarines, and apothecary due to this proportionately compared to other legions. When they do participate in actual combat they're known to use it more for field testing for and prototype wargear they've got. Due to this they often deploy a lot of automated and semi-automated weaponry when in combat. They seem to have a dislike of servitors, and have no use for them as they deem them too cruel.

His legion follows the same philosophy as his home culture does. This is the philosophy of the four paths which was made by Runis after his conquest of his world. This philosophy states that there are four paths that every person walks down both at the same time and separately. These are the paths of conflict, knowledge, pleasure, and union. Each of those paths is split into another four that each person travels, and each of those paths split once more, and so on and so on. In the pursuit of following these path one can come to feel fulfillment and happiness, but only if they can find the paths within themselves. Taking the quick or given will only give false scenes of accomplishment and lead to becoming truly lost. Other parts of this philosophy allow his legion and supporters to view home not as a location but as those who travel their paths with them and not care about things such as race or mutation. Due to this they will often prioritize the protection of people over the defense of locations, causing them to see no problem with with completely destroying a location as collateral damage if it meets their goal but never harm even mutant or xeno non-combatant as long as they can avoid it.

Wargear He has a custom storm shield (Guardian XII), a special guardian spear (Destructica I) designed for throwing and longer range fire than the standard ones used by Custodes, his bike (Manifest XXI), which seems to move faster than it's specs would allow much to many people's confusion, and his 4 pistols (Bolt- Conflict VIII, Plasma- Diplomacy VI, Inferno- Freedom XV, and Phospoenix- Unity XIII) are his standard wargear, as well as special ammo and many grenades. All of this was either made by him or gifted to him and then modified by him. He may also carry other experimental pieces of gear with him but it is rarely weapons and normally 'tricks and traps'. His helm (Shell Hidious XVIII) also seems to block out his own psychic presence, making him seem like a blank to those with psychic talent and blocking all psyonic connections people attempt to make with him. His armor (Shell Croncanicos XIV) was also made by him but whatever it does has never been revealed. Finally he has a servo harness that can swap it's tools and blades for human-like hands in order to wield all his weapons or just throw a comical level of explosives.

Base Attributes (These determine your physical and mental capabilities. Someone with a higher Strength stat will win an arm wrestle. Someone with a higher Intelligence will win a mathematics contest. Build these up to how you want your character to be perceived and in general how they act. Magnus would have a dumb high Intelligence, the Khan would have a high Dexterity, Lorgar would have high Charisma, so on and so forth. Primarchs receive 600 points to allocate where they want with a minimum of 30 in each stat.)
Strength: 30 (His strength is very low as he doesn't take care of himself when left to his own devices and has actually been malnourished multiple times (which is a fucking feat for a Primarch))
Dexterity: 120
Constitution: 70
Intelligence: 200
Wisdom: 30 (As he has bad eye sight and relies on his forsight for telling if a situation is fucked up there's no reason for this to be a high stat)
Charisma: 150

Technical Attributes (These will determine more specifics about fighting, psychic abilities and even administration. Leman Russ (Who is a huge pussy (come at me Varalor)) would have had high Weapon Skill and Leadership, Angron probably dumped everything into Weapon Skill, Roboute would have high Leadership which would help him run the Imperium, these attributes are more than just fighting potential. Primarchs receive 120 points to allocate where they want with a minimum of 10 in each stat.)
Weapon Skill: 10 (There are to many possibilities in CQC so it just looks like blooming bladed flowers to him)
Ballistics: 30
Psychic Potency: 10
Psychic Control: 10
Leadership: 30
Strategy: 30

Unique Traits (These are skills that are, for the most part, unique to each character. Each Primarch may have up to 3 unique traits and starts with Warp Resistance. For example, Konrad Curze would have three traits related to striking fear into the hearts of enemies from being the Night Haunter, unpredictability from his insanity, and future sight. Traits rank from D-Rank to S-Rank. All Primarchs traits start at B-Rank at the lowest and they have 5 upgrades of letter grade, all the way up to SSS. D -> C -> B -> A -> S -> SS -> SSS.)

Warp Resistance (B-Rank) - This character has an inherent resistance to the Warp and it's effects. This includes all physical, mental, and spiritual effects on the character.
Foresight (S-Rank) - He can passively see multiple possibilities of the near future (4 minutes) and can see much farther depending on how long he meditates. Librarians share this ability but can only manage 4 hours on their own and must use it actively.
Technological Affinity (SS-Rank) - This character can make, modify, and identify absurdly complex and confusing machinery and equipment as well as commune with the machine spirit.
Unpredictable Trickster (B-Rank) - This character's own nature makes him hard to read or even deal with. Due to this he has an easier time drawing people into his tricks and traps both on and off the battlefield.
 
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Name: Hakan "Titanus" Seniorious
Race: Son of the Emperor
Gender: Male
Age: N/A
Appearance: Wild red Hair and a close shaven beard. He always has some sort of smile on his face occasionally seeing his oversized Canines and his eyes are deep green with a speckling of gold . Almost like light trying to break through a dense forest canopy. His skin is lightly Tanned and bares many small scars. Across his shoulders, You will normally find a Feline like creature resting there. and occasionally be snacking on whatever Hakan fed it last with a Canine creature always at his feet.
Rank: Primarch

Personality: while Waging war, Outwardly Hakan is loud, boisterous, Blunt, and simple. Everything he does and says seems to have very simple goals. His plans always seem to be very broad with many ways to interpret and are easily adaptable if required. Mostly He is an Honest and honorable man who at first will tackle any problem with a straight forward mindset. Believing that going from point A to Point B is usually the easiest and fastest way to resolve most problems. A mindset his Sisters sadly don't share. But never to Hakans Surprise. His Straight Forward Plans have a tendency to work out. Almost as if Something in the background made sure it would.

Among the Council of Friends and Allies. Hakan takes almost a back seat in most matters. In truth He finds all the Politics quite tedious and would honestly like to go back to his little fishing Village. where things were quiet and Peaceful. But since hes there. Hakan keeps a watchful eye on everything around him.

Homeworld: Iria- A Temperate Feudal world Located just to the north east of the Eye of Terror. Iria has deep oceans, dense forests, jagged Mountain ranges, and vast plains. Its Land mass is made up by two Continents with a narrow but deep strait and a series of small to moderate islands. The southern Continent while smaller, is dominated primarily by Mountains with Valleys snaking all across the land. The north on the other hand has vast forests and plains. While the Flora poses little threat to human Life. The Fauna do. Great Creatures called Titans roam the plains in the North. Forcing the Inhabitants to build great walls for safety while the forests are teeming with life, most content with staying well away for Humans or each other for that matter. but the deeper you go, the more violent they get. It almost feels as though they are protecting something. Up in the Mountains also pose their dangers. Primarily from the Hive minded Arachnids, with their Iron armoured Carapace and scythe like appendages. Then there is the Deep. Little is known of the ocean save for the Horror stories of those who survived their ship being sunk by great Sea monsters.

History: Hakans life began on the planet of Iria. There his gestation pod landed in the ocean near the northern Continent. The pod drifted for days until it was picked up by a fishing vessel. Shocked by the discovery. The Captain of the Vessel took the child into the clan to become the only son of ten children. There Hakan spent his early years at peace. When his adopted father retired Hakan took up shipbuilding to provide for the family. At one point he even got Married.

Sadly, Hakans peaceful life came to a devastating halt with the death of his wife. While out on the maiden voyage of one of his ships. A band of Soldiers from a nation that had recently conquered their previous Rulers were hunting for Rebels. While Interrogating the Villagers. things got out of hand and it eventually resulted in the Village getting Razed. Hakans Wife died as their burning house collapsed upon her. Stricken with Grief, Hakan spent the next three days alone. He didn't leave his ship until his Oldest sister Ithea rushed aboard in a panic. There she informed him that their three youngest Sisters Almita, Eudea, And Ryehl, were captured by the Conquering Nation, The Timere Kingdom, and were going to be sold into Slavery to pay for the War. This news sparked something in him. Hakan, Armed with his Shipwrights Axe. Marched upon the Outpost where his sisters were being held. Upon his Arrival. There was already a Mob ready to tear down the gates. but were Hesitating out of Fear. Standing front of the Outposts Gates. Hakan took his first swing in what would become his 10 year Conquest for the Northern Continent.

The first half of his Conquest wasn't very well recorded. Many things seem to contradict themselves and even sound to outrageous to have actually happened. But of all these stories that were circulating around the Northern Continent. Two caught the Attention of the world. the First, was his Capture of the City of Olca. While the City had no true Strategic Value. How he captured it sent the Entire Continent into an uproar. Tearing the Great Cities gates down. Hakan Rode in on a Titan. No man has ever managed to tame one of the Great beasts. As His Rebellion continued. More Titans were observed fighting for Hakan, or Titanus. As the stories called him.
Second, Was his Alliance with the Derwydd, or Wisemen in Low Gothic. The Derwydd have been wrapped in rumors and superstition. most people just didn't trust them. So With Hakans Declaration of not only to Ally himself with them but incorporate them into his New Empire. Many other Empires began to distance from or conspire against him.


While Ultimately successful. Hakan had to learn many hard lessons before things started to finally return to some semblance of peace. Unfortunately for Hakan that wasn't going to last as his new Empire was rebuilding from its latest war from the South. Word reached him about Great objects descending from the sky. His Father Arrived.

Base Attributes
Strength: 150
Dexterity: 60
Constitution: 150
Intelligence: 70
Wisdom: 100
Charisma: 70

Technical Attributes
Weapon Skill: 35
Ballistics: 15
Psychic Potency: 10
Psychic Control: 10
Leadership: 20
Strategy: 30

Unique Traits . D -> C -> B -> A -> S -> SS -> SSS.)

Warp Resistance (B-Rank) - This character has an inherent resistance to the Warp and it's effects. This includes all physical, mental, and spiritual effects on the character.

Beast Kinship (SS- Rank) - Hakan can easily form strong bonds with many creatures, even with those that seem too dangerous to even consider tamable

Keen senses (A-Rank) - Hakan has always realized his five senses to be higher than a person and even some creatures

Iron Skin (B-Rank) -
 

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Name: Hoxa
Race: Daughter of the Emperor
Gender: female
Age: N/a
Rank: Primarch
Personality: Human is the best way to describe Hoxa, despite being a primarch she is not as far removed from humanity as many others. She is the one to remember their struggles, to think of their limits and to understand them. Those that know Hoxa would call her warm and kind a gentle person who would enjoy simply talking things out over slaughtering them. Those same people would also tell you that she can also become a very frightening person as all her kindness turns to a cold hatred of her enemies and the gentleness vanishes replaced with a cruel callousness for the suffering inflicted. To her allies she is a symbol of hope and safety, but to the enemy she is a foe that will hit you where it will hurt most even if she doesn't strike directly. Hoxa prefers to fight indirectly using stealthy strikes to wear down a foe or destroy morale weakening them before she attacks allowing for an easier fight over all with fewer losses. When it comes to the warp Hoxa views it as something that can be used with caution for she knows the things that dwell within the spirit realm.

Homeworld: Choxchi-xe: A tropical feudal world hidden in the halo stars of segmentum pacificus. The world is mostly untamed the vast lush jungles only broken by ancient facilities older than man kind itself. It used to be home to a reptile like race of Xenos called the Slann that squatted in the ancient ruins. The world is lacking in mineral resources, but could be made into very fertile farm land with only a little work, though the ancient facilities that dot the world would have to go.

History: The story of Hoxa starts as all primarchs story starts with her pod being stolen away by chaos. It was during this trip through the warp that Hoxa was likely changed as the emperor had no intention of making a daughter and yet he has one. Hoxa's pod came to Choxchi-xe creating a twin tailed trail as if crashed into the world with its changed passenger. The human population of this world lived half in slavery half free, but all fearing the rulers of the world and their dark magic and crystal fog, the Slann. The supposed meteor was seen a sign by both sides and over the pod a battle erupted between the slaves of the Slann and the outnumbered rebels. The rebels managed to get the primarch but not the pod and ran before they were destroyed, back to their hiding places.
Hoxa was raised by the Rebel and grew swiftly by three she was an adult that towered over even the tallest of the rebel tribe. The tribe was constantly on the run from the slaves and their masters who brought with them strange creatures and powers and their crystal fog. The rebels in truth did not think they could fight the Slann for the Slann had set themselves up as gods of this world brainwashing even these rebels into this false faith. Hoxa could not accept this, something in her nature rejects the idea of gods, of the slann, of humanity being below these creatures and she decided to fight back. Thus it was the next time the Slann and their minions came to attack Hoxa did not run instead she fought even without a weapon her strength and fists alone created a bloody tally. Still as she went to confront the Slann she was assaulted by their dark magic, but as she was she finally understood, somehow she was able to see just what they did and the Slann soon found that this giant had a might with the warp that was far beyond theirs. The Slann would have retreated, but they were cut down by a surprised Hoxa as the crystal fog had stopped being a fog and instead had become a blade in her hand.
The rebels now had hope for Hoxa had slain a god, though she told them the Slann were no gods, gods did not bleed. Thus would Hoxa start to lead a war against the Slann experimenting with her new power and the crystal fog figuring out how to link her mind to others letting them speak over long distances and attack all at the same time. Slowly Hoxa and her growing forces would push and push the Slann further and further freeing more humans from their domination until there was a final temple city. The Slann in desperation had started calling forth creatures from the spirit world, monsters with a cruel cunning and a gleeful love of inflicting pain. Still even with the help of these vile spirits the slann could not stop the coordinated humans now using their own powers and the fog against them.
in the final Temple as Hoxa herself killed the king of the false gods she found a crystal that glowed with a purplish pink hue and drawing closer Hoxa heard a voice promising her everything and she realized this was the source some vile creature in the realm of spirits corrupting even the slann through this gem. Hoxa brought her sword down on the gem silencing the voice forever and allowing humans to take their place as the rulers of the world. The humans with Hoxa leading them now set about actually building up the world, though this would not last long. Hoxa felt a disturbance a far greater power than her own, greater than the thing in the crystal, similar yet opposite a being that was the opposite of the spirits. There was no need for words as the emperor in all his splendor climbed the stars of the ziggurat from where Hoxa waited. What was said between the two is unknown though Hoxa does joke the emperor was shocked by her before she pledged herself to his service and was given her legion.

Base Attributes
Strength: 60
Dexterity: 120
Constitution: 120
Intelligence: 100
Wisdom: 120
Charisma: 80

Technical Attributes
Weapon Skill: 15
Ballistics: 25
Psychic Potency: 15
Psychic Control: 15
Leadership: 25
Strategy: 25

Unique Traits

warp resistance: B rank : This character has an inherent resistance to the Warp and it's effects. This includes all physical, mental, and spiritual effects on the character.
Empathic psyker powers B rank: Hoxa can feel the emotions of others and project them upon others , this allows her to truly understand someone beyond just words as she feels what they feel and they can feel what she or another feels.
Psyker network SSS rank: Hoxa has the ability to link others minds to hers allowing them all to communicate and share sensory data allowing for instant planning and understanding of others situations. This network can spread over an entire planet if she is present. Hoxa has taught this skill to her librarians though they need more psykers and their range is limited often to just the battlefield though multiple overlapping fields can be created to widen the network.
Crystal weapons A rank: The crystal fog of her home is in truth countless psyker reactive nano crystal able to respond to ones will allowing her and those of her legion to manifest any weapon they desire. These crystals will drain a none psyker's life but with the network the librarians will cover for their fellows allowing for constant use.
 
Name: Galletius
Race: Son of the Emperor
Gender: Male
Age: N/A
Rank: Primarch

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Legion Name: Aurean Coterie, XIII Legion

Primarch: Galletius

Colour Scheme:
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Personality:

Secretive and forever hungering for the pursuit of knowledge, Gallentius is much closer to some sort of warrior scholar, than an out and out warrior, like many of the other Primarchs. He is aloof, secretive and keeps his cards close to his chest. That is not to say that he shirks from his duty as leader of his legion, often found at the forefront of combat using the power of the warp to scatter the enemies of the Imperium, and whoever chooses to stand in his way.

This inherent physic ability however does have its drawbacks. The ability to gaze into the warp makes one realise the insignificance of their existence, a fluttering candle amongst the storm of time. This has left him as a withdrawn and brooding, despite the Primarchs being brothers, he is not the easiest brother to get along with, preferring to be amongst his books than people. The only ones who he has the time for are his own legion, who through their father share his lust for knowledge. Whenever a world is brought to compliance it is the Coterie’s ships that are crammed with texts and data, this and their reliance on psychic abilities put them at odds with elements of the Mechanicum.

Weapons and Items:

The Revenant Spear:

Pried from one of the keeps of the Principle Bloodlines, this bladed staff is older than any of the cities on Telchis, rumoured to have been found in an isolated grove from any settlements, in a place where nothing grew, a quiet place, a dead place. It is said that it enables the one who wields it to fully tap into both the Warp and their own latent powers, offering a focal point to concentrate such powers. It is also said that the staff is not just a simple inanimate object, but has both thoughts and feelings of its own, and that as one wields the staff, they are also being wielded by such staff. Gallentius has disparaged such rumours however, stating that they are nothing but the tales of frightened peasants and superstitious fools.

The Book of Gallentius:

Gallentius keeps this heavy leather bound tome chained to himself at all times. A book of thoughts and musings he has added to over his life. Details of experiments, theories and dark secrets and thoughts. Those who believe that Gallentius often dips his toes over the line that is Heresy would love little more than to get their hands on this book. It is however kept by him at all times, clearly warded in some way, emerging from every battle unscathed and undamaged.


Homeworld/History:

Telchis (Segmentum Obscurus)

When the warp portal was opened in the depths of the Imperial Palace, the fledgling Primarchs were scattered to the galaxy, the Chaos God’s plot to scatter the chosen sons of the Emperor seemingly successful. The one who would become Galletius fell upon the world of Telchis, far from the light Terra, whose population had survived the Age of Strife and had subsequently found themselves isolated from the other worlds that had once formed the Human Empire, far in the depths of the Segmentum Obscurus. As his incubation pod lay smoking, impacted on a desolate plain, it was bathed in an unnatural purple glow, for there in the heavens, as night fell brighter than any star, shone what was to be known as the Eye of Terror, the gargantuan warp storm, pure warp power bleeding into reality, the wound left by the birth of a Dark Prince. As the young Galletius stared up at it, so did it stare back. It was this relatively early act that unlocked, amongst other things, the power that resided within Prudentius, a gift from his father, his innate Psychic abilities. With little more than a thought, the pod exploded, a shower of debris hurled high into the air.

Telchis was in itself a planet with few exceptional features. Temperate in nature, and there was a lack of the sort of aggressive fauna and flora that were abundant in worlds such as Calliban. Instead it was the people that made Telchis stand out from the myriad of worlds. Almost to a man, people born on Telchis were blessed (or cursed, depending on your viewpoint) with the power of psychic ability, with differing powers and levels of ability purveying amongst the population. The most powerful of these were the 4 Principle Bloodlines, who had divided the planet amongst themselves, each ruling their own domain, hoarding teachings and tomes of spells and incantations passed down the generations. Too many times in their history had people fallen to possession and madness, the powers of the Warp burning out of control and leaving Telchisians as little more than burnt out husks if they were lucky, or if they were unlucky their death taking out a large portion of the immediate area in a burst of balefire. However such events had become rarer, occurring out in rural areas away from the urban areas where the Principle Bloodlines held sway. In the cities the great threat which accompanied such power was recognised, with the population not only being schooled to control their powers from an early age, but they were also properly policed. One side effect of their powers, was that industrially Telchis was somewhat stuck in the equivalent of the renaissance era, with such powers available there was little need for an industrial revolution and the technologies that accompanied it.

About a mile away the townspeople had already seen one flash in the night sky, and near enough felt the impact as the pod had crashed to the ground, alerting their attention. Whilst this piqued their attention, the subsequent explosion stirred them into action. The town Elder, the principal mage and leader of the township, Veluvius ventured out into the night, to investigate the strange occurrences. What he discovered was little more than a crater, the pod had been near enough completely destroyed, what little remained of it littered the ground. It was what was left behind however that left Veluvius stunned. At the bottom of the impact crater stood a boy, no older than 12, naked as the day he was born, pale of skin and with a head of black hair, his grey eyes shone with an intelligence far beyond his years. He was taken back to the town, and whilst many decried the strange boy to be a demon or some other sort of beast, he was taken in by Veluvius and protected from these accusations, a son that he never had. As the years went by, it was clear that Galletius was no ordinary boy, taller and more powerful than any of his peers, not just physically but in his abilities as a psyker, he would spend days near enough devouring tomes and texts relating to his abilities always hungry for more knowledge and information. As the years went by his growing ability and power soon came to the attention of the Principle Bloodlines, long had they had control over Telchis, and in Gallentius they saw a threat to the natural order of things, namely their unquestionable dominion. Something had to be done. By the time their plan began to stir into action, Galletius was already a giant amongst men, still living with Veluvius, but the old man was now very much in his shadow. The assault on the town by the warrior Pyschers of the Principle Bloodlines was a bloodbath, between their destructive power and Galletius’ their was little left of the town, Veluvius and the townspeople were dead, as were the assassins, and the town was little more than splintered wood and shattered stone. All that was left was Galletius, and his wrath was unbridled.

With a following of people eager to shake off the yolk of oppression of their tyrannical overlords, combined with his own unmatched powers, one by one the 4 great houses were toppled, as each fell their libraries and dungeons were scoured for anything of value, all taken to the new fortress being constructed in the mountains that had once overlooked the Veluvius’ town. As the last of the bloodlines fell to Galletius and his followers, his fortress was complete, known simply as The Sanctum. Carved into the side of Mount Archon, the walls were of black obsidian, infused with sorcerous powers and strength beyond that of normal methods of construction, the dark volcanic glass catching the sunlight and rippling as if it was alive. It was impressive enough, but it was what lay beyond those mighty walls which was far more important. Deep within and below the mountain lay a warren of libraries and strongrooms, filled with the knowledge of generations of Psykers and Sorcerers of the planet, methods of instruction, details of powers and abilities, and musings of where these powers came from. Deeper still lay yet darker books, dark words and forbidden rituals, the rooms here seemed to almost be alive, rippling with static electricity which made your hair stand on end, and shadows that seemed to move of their own volition. Only Gallentius and his most trusted inner circle were allowed within these corridors. It was here that Gallentius secluded himself, consuming the knowledge of all of these books like a man dying of hunger being confronted with an elaborate feast. Knowledge was power, and Gallentius a scholar first and warrior second, sought to consume it all. It was here that the Emperor found him, transporting himself deep within The Sanctum, finding Gallentius hunched over a desk of books, their spines withered and cracked with age. It is said that not a word was spoken aloud, but the conversation lasted for many hours, silently communicated between these two powerful Psykers, even Gallentius’ powerful abilities paling in comparison to his Father’s. It is not know exactly what was said between the pair. But what is known is that on the third day after his arrival the pair emerged from The Sanctum and embraced, a reunited father and son before the throngs of people and Imperials.


The Aurean Coterie

The Legion are not the most numerous, neither are they the best strategists, or the most bloodthirsty. However they are one of the most unique. Instead of keeping their Psykers as Librarians, every member of the Legion is effectively a Librarian, using their powers not only for means of destruction, but also for communication and reconnaissance, communicating between sections, and in some cases being able to forsee enemy troop movements and actions. Senior officers are promoted through their abilities as Psykers above all else, their empyrean ability being the benchmark that the Coterie abide by.

As well the division of the Legion into different Fellowships (Chapters), there is also a division into Brotherhoods, which go beyond Chapter division. There are 5 Brotherhoods

  1. Corvidae: Ability of Precognition
  2. Pyrae: Ability to control and generate Warp Fire, as either shields or projectiles.
  3. Pavoni: Ability to control body chemistry, from healing wounded Astartes, to causing the blood to boil within the bodies of their foes. Their most common offensive ability is that to generate electricity within their own bodies and unleashing it.
  4. Athanaeans: Telepathic abilities, they provied secure communication for the Legion on the battlefield. Over long distances Astropaths are still the principle means of communication.
  5. Raptora: Ability of Telekenisis, they are able to conjure up protective shields or unleash their powers with blasts of Telekentic energy, sending foes flying by the unseen forces.

Base Attributes

Strength: 40

Dexterity: 60
Constitution: 50

Intelligence: 280

Wisdom: 120

Charisma: 50

Technical Abilities

Weapon Skill: 10

Ballistics: 15

Psychic Potency: 40

Pyschic Control: 35

Leadership: 10

Strategy: 10


Unique Traits

Master Psyker (SSS-Rank) : Gallentius’ abilities are near unmatchable, in the warp his spirit is like a lighthouse beacon, power radiating off of it all for all to see. As such he has mastered the abilities of not only the 5 Brotherhoods of his legion, but far more and beyond. Despite his use of his staff to channel his powers, it is not needed, he is able to effectively wield it with his bare hands alone, channeling pure warp power and fyre from his fingertips.

Uncoiler of Fate (B Rank): Gallentius has the ability to scour the Warp, lines of fate and the future hidden amongst the rolling seas of emotion. Of course given the nature of the Warp they are not always clear, and sometimes even dead ends or false leeds. It takes much time and effort to even begin to locate these threads, but is one that Gallentius has tried practise in.

Psy Scouring (A Rank): The Psyker’s equivalent to interrorgation. Instead of pulling out fingernails and waterboarding an individual to within an inch of their life, the Psyker’s methods are far more devious, even if the end result is still messy. Requiring physical contact the Psyker sends pulses of warp energy from his fingers, stimulating the neurons of the subject’s brain. They are then able to slowly extract the information necessary. The harder the subject struggles however, the more likely a burn out of said neurons is likely to happen. Even with a less resistant subject, neurological damage is still common.

Warp Resistance (B-Rank):
 

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