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Fandom Warcraft: Children of the Blood Character Sheets & Template

Xemanorth

Roleplayer
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[/div][div class=fyuriheader]Identification[/div]
Name:
Gender:
Race:
Class:
Age:
Sexual Orientation:
[/div][div class=fyuribox2][div class=fyuriheader] Personality[/div]
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[div class=fyuriheader] Appearance[/div]
Sed aliquet venenatis pharetra. Mauris sodales dignissim purus, et hendrerit odio rutrum eget. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce ac justo arcu. Morbi at dapibus metus. Ut at facilisis orci. Pellentesque ut pulvinar dui. Aliquam consequat dapibus laoreet. Integer porta venenatis cursus. Nunc cursus quis ante at sagittis. Quisque non tincidunt elit, non efficitur odio.

[div class=fyuriheader] Strengths and weaknesses[/div]
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[div class=fyuriheader] Equipment and attire[/div]
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[/div][/div] [div class=fyuricredit]code by @Fyuri[/div]
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Code
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[b]Gender[/b]:
[b]Race[/b]:
[b]Class[/b]:
[b]Age[/b]:
[b]Sexual Orientation[/b]:
[/div][/div][div class=fyuribox2][div class=fyuriheader][fa]fa-info-circle[/fa] Personality[/div]
[div=padding:5px;]Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed molestie, justo at ultrices finibus, nulla enim lacinia dui, at finibus mi erat eu nulla. Nullam sagittis aliquam diam at condimentum. Quisque interdum dolor semper metus porttitor, dapibus viverra tellus cursus. Sed pulvinar urna in metus pharetra finibus. Nulla facilisi. Suspendisse sed magna et leo fringilla commodo. Etiam convallis magna id ante faucibus, vitae posuere ligula fringilla. Vestibulum ornare finibus finibus.[/div]
[div class=fyuriheader][fa]fa-info-circle[/fa] Appearance[/div]
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[div class=fyuriheader][fa]fa-info-circle[/fa] Strengths and weaknesses[/div]
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[div class=fyuriheader][fa]fa-info-circle[/fa] Equipment and attire[/div]
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[div class=fyuricredit][url=https://www.rpnation.com/threads/fyurious-codes-2-0.389838/post-8665183]code[/url] by [USER=39545]@Fyuri[/USER][/div][comment]do not remove/alter credit. code by [USER=39545]@Fyuri[/USER][/comment]
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[/div][div class=fyuriheader]Identification[/div]
Name: Eira Turaldin
Gender: Female
Race: Human
Class: Hunter
Age: 23
Sexual Orientation: Heterosexual
[div class=fyuriheader]Theme


[/div][/div][div class=fyuribox2][div class=fyuriheader] Personality[/div]
A soft-spoken yet brusque person that seems to have difficulty relaxing. Takes things seriously, and while they tend to be careful in everything they do and say, they aren't emotionless and are among the first to apologize when mistakes are made. Stifles laughter more frequently than not when with companions, is distrustful and on-edge around newcomers, and generally avoids confrontation by avoiding conversations over being polite. Tends to enjoy her alcohol a little too much.

[div class=fyuriheader] Appearance[/div]
Able-bodied and strong enough to pull a bow string, however, rather light-weight and of a slight build. Around 5'1" in height and weighing in at a light 158 pounds. Wields thin thighs but makes up for it in the chest department

[div class=fyuriheader] Strengths and weaknesses[/div]
Nimble and light on their feet, able to re-position herself quickly without being detected. Has knowledge and experience of combat encounters and is effective at keeping a cool head in stressful scenarios. Knowledgeable in battle-field tactics and foresight into potential ambushes when planning out treks. Accurate and experienced archer, and is able to tame certain beasts, limited to one at a time, by spending some time with the creature.
Rather fragile and not experienced close-quarters combat, lightly-armoured. Does not cope with loss well, rendered useless when disarmed or caught off-guard. Not good for long drawn-out encounters due to having a finite amount of arrows when in a scenario with no resupply points

[div class=fyuriheader] Equipment and attire[/div]
light-weight ranger garb of dull colours for increased camouflage when in forested areas, ineffective otherwise, but allows for unimpeded swift movement. A large longbow designed for firing long-range arrows, has a long draw time and is intended to be used while standing up, heavier than a standard bow, but more durable. Carries a quiver capable of carrying around 24 arrows

[/div][/div] [div class=fyuricredit]code by @Fyuri[/div]
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[/div][div class=fyuriheader]Identification[/div]
Name: Gwyllenal
Gender: Female
Race: Draenei
Class: Priestess
Age: 12.612 years old.
Sexual Orientation: Straight
Horoscope: Libra
Hobbies: Sketching and Dancing.
Fears: Aging and Wasps/Bees

[div class=fyuriheader]Theme[/div]


[div class=fyuriheader]Past[/div]
Gwyllenal was born aboard the Genedar, of mother Muunna and father Aruumen. She was raised mostly by her mother whom did confessions from her home, whilst her father aided the small health center within the ship. Once they arrived, he took to protecting the Exodar as a guard.

Her mother was... somewhat obsessed with living through her daughter, forcing her to do the things she was only able to start on much later in life. It is how young Gwyllenal found herself even from a very young age training to become a Priestess and as well to present herself impeccably at all times. This had terrible consequences for her in later life. In her 'teenage' years she rebelled, meeting with fellow Draenic youths upon the ship and took it easy.

After a few years she had come to the decision herself, although perhaps unknowingly still influenced by her mother, to return to priesthood. Once they arrived she began to work to help those injured in the crash, and providing relief for their families. She has continued to do the same kind of work.

[div class=fyuriheader]Writing Sample[/div]
After laughing her way out of the quickly escalating meeting room, she immediately went for her bunk bed. Poor Red Red had just earned herself a new nickname. Though it was hilarious on the outside to Qerres, from within, she couldn't care less. Though she knew what it was like to receive a name unfitting for you, or unwanted, it wasn't something that drew emotion from her anymore. Like many things.

She rubbed a palm over her face before pouring the remainder of her alcohol into the flask she'd bring. The flask barely filled up. Her brows knit together in worry, letting the thoughts of all that could go wrong swirl through her mind. She could predict them, after all, it wouldn't be her first time. For a moment her mind went to even darker places, when her alcoholism had reached even higher peaks, and its cause. The burly woman shook her head. She zipped her duffel-bag up, only filled with the filled flask, a small medkit, a few bottles of water and a few sandwiches.

Her feet carried her to the bar before she even realized. She had the duffel-bag loosely hanging off of her broad shoulder, taking a seat a bit away from the other three present. Not out of anti-social habits, but because she wanted to keep most of her chugging to herself. She didn't want to be ratted out. She continued to slam shot after shot, glass after glass, back with a little 'whoeh' and a pleased grin on her lips. Best get drunk now, perhaps it would last her a bit, so she wouldn't have to feel the withdrawal for just a little longer. She knew she was considered a 'functioning' alcoholic, quite formidable in battle when under the influence. Definitely in a far better state than when without.

As an hour or two passed, she slammed the last glass down and gave a wink and wave to the bartender. With an incessant hiccup trailing her, she began to wobble out of the bar. Now to pull the act together. She took a few slow breaths, putting her all into evening out her steps and posture. She'd never pass as sober, but she could pass as tipsy. She just had to put a lot of her effort into portraying herself as something she wasn't. Her forte.

Glancing shortly at the clock hanging askew on a white wall, she hastened her pace. She'd still be in time. Calming her breath, she stepped into group. A large demon male was explaining to the group about the gift to Pandora. She listened to the team-divide, scanning her team-mates up and down in silence. She reeked of alcohol, but she only looked to be tipsy. But in reality, her head was swimming. So she was with the dragon, fish, boy, joker and the woman with snakes crawling around her head. Great. It didn't seem like there was a lot of brawn outside of herself and the dragon. But she also knew looks could deceive. Nonetheless, once they entered the armory she decided to not take chances.

Though she did take the time to eye Tristan up and down. She sent him a wink before fully focusing on the arms in the room. She packed a small pistol, loading it up and putting the safety on. She put it on a holster on her hip, before grabbing a set of brass knuckles with a pleased grin to her features. This should do the trick. Once the Demon called for all of them to move on, she followed him with a little stare at his rear. What's wrong with you?, she thought to herself. After all, flirting was her persona- cravings of the flesh were mostly absent in her. Someone had told her once, that she was a 'Demisexual', whatever that meant. She scratched her jawline- it was probably the alcohol. Sometimes it happened.

Her eyes went to the light coming from outside, pacing to the field as she eyed the box a bit further away. Forming a line, they each awaited to receive one of the small green gems. If each got one, and only one had to make it, perhaps this was easier than she first anticipated? She made sure to tuck the gem in the cup of her bra, securing it into the pocket where padding was inserted. With a bit of a shuffle, she corrected her simple bra again as she stepped into the circle. There was no hesitation to her, just a little hiccup that popped up again. She listened in silence to the explanation about the Ambassador, simply nodding as her eyes traveled to the box.

Knock knock.

'Who's there?' Qerres would have drunkenly answered, but instead as soon as she saw the lid crack open, her head began to spin. She felt the wrath of the alcohol she'd downed swiftly rise up in her throat, wobbling a little before she opened her eyes again. Her vision was hazy. Fluttering her short lashes, she tried to find one of the walls with her palm, leaning against it as she tried to keep her vomit down.

"I-... hr- one... bw-...moment--..."

She raised herself up as soon as she heard a 'Welcome' resound through the area. Shit, that magical traveling stuff always made her sick. She forced her dark gaze onto the person that had now appeared, doing her best to give her full focus and attention. The woman, aside from her brass knuckles, was donned in a simple set of beige cargo pants and a black tank-top. A simple old black leather jacket was hung over her shoulders, half-askew after the travel through space and time.
[/div][div class=fyuribox2][div class=fyuriheader] Personality[/div]
+ Wise
+ Gentle
+ Peaceful
+ Sympathetic
+ Artful
- Worry-wart
- Envious
- Controlling
- Abrasive
- Obsessive

At first meeting Gwyllenal is as soothing and serene as her looks show. She comes across as a calming motherly figure, always ready to give advice and help with problems or injuries. But it's easy to see her advice goes further than just a pointer. She tries to control peoples' paths into one that would be blessed by the Light. Preaching peace, quiet and a pure lifestyle that brings no shame.

Though a gentle spirit and a truly helpful soul, she leans immensely on her religion, which borders, if not fully keels over into obsession. Everything has to do with her religion and everything must abide by following the Light.

Even though she tries to be every thing the Light would wish, or at least according to her own strict beliefs, there is one very personal flaw that is outside of this. Gwyl seems to hold contempt and immense jealousy towards beautiful, slender and/or young women. Feeling her age increasing and knowing her natural looks have some flaws - like everyone - she always measures herself against other women, often unfairly so.

[div class=fyuriheader] Appearance[/div]
Gwyllenal is often described as an angelic figure of Light. She is tall, even for her kind, towering over some men of her kind as well. Almost like a statue or goddess. Her skin is of an ivory hue, her hair almost the exact same hue. Though shown in the reference image, her vitiligo, she hides with magic. She hides some of her wrinkles this way as well, though there are still subtle lines visible under her eyes and at the corners of her lips.

The woman's eyes glow white and are of an almond shape, with heavy, calm-looking lids. Her lashes are as white as the rest of her. Her nose is strong, almost able to be called a hooknose from the side. From the front it simply looks long and thin. Her lips are of average fullness, and are a soft baby blue. A set of large ram-like horns curl to the sides of her head and her pale hair is tied up fluffily in a top ponytail. Sometimes it is held in a bun, and rarely loose, falling to her mid-back.

Her figure is blessed like an hourglass, but her figure is heavily chubby. Her chest is large, her hips wide though her rear is lacking in comparison. She seems comfortable with her weight, unless asked to fit herself into tight garments squeezing into her skin. She clearly takes care of her image, though more for the Light than for anything else.

[div class=fyuriheader] Strengths and weaknesses[/div]
+ Healing
+ Physical Strength
- Worn Body
- No Physical Training

Gwyllenal has devoted herself for thousands of years to the Light and mending. It was something her mother did, and her mother has had an immense influence on her. Both negatively and positively. She's very skilled in aiding the wounded and stabilizing those in need, as well as providing comfort in dark times.

While mending is her focus, she has of course learned some manner of magical support for herself and allies. Capable of making shields, blinding foes and firing weak Light Bolts, she is a great asset to a group. Unfortunately on her own she is not one to ever really win as is. But in the stagnation due to her forced chosen path, she has completely overlooked the immense natural strength she seems to possess. Though nowhere near a warrior or any of the sort, she seems to hold raw power that she has never utilized.

Due to her worn body traveling can be rough, she cannot avoid almost anything thrown at her and her defenses are lacking somewhat, though due to her shields they are capable enough most of the time. Her age has started to show, she will never be as swift or strong as someone more youthful and capable. With all of this focus on aiding others, it's clear that indeed she needs other people present, or she quite easily done for in high risk situations.

Spellbook:
Easy: Can be done without issue. - Medium: Take time and concentration - Hard: Limited

Holy Fire - Consumes target in holy flames and deals Light damage. (Easy)
Prayer of Mending - Heals an ally. (Easy)
Purify - Heals toxins, lesser harmful magic and some minor diseases from ally or food/drink. (Easy)
Penance - Shoots Holy Light at a target to do minor damage. (Easy)
Pain Suppression - Stops or dulls the pain of injuries for a limited time. (Easy)
Light - Make an object light up like a torch. (Easy)

Desperate Prayer - Heals herself but takes time. (Medium)
Holy Nova - Causes explosion of Holy Light around her, damages those that touch it. (Medium)
Power word: Shield - Shields an ally or herself for a limited time. (Medium)
Power word: Barrier - Creates a barrier for a very short time deflecting arrows and magic. (Medium)
Sending - Send a message to a party member through telepathy, but only if they are open to the Light (Medium)
Atonement - Removes burden of misdeeds after confession for person. (Medium)

Apotheosis - Enter a pure Holy Form for limited time. Damage is heavily reduced or fully negated and outgoing healing increased. But she must focus completely and cannot think or adjust tactics. (Hard)
Blessing Of Sacrifice - Has target no longer receiving damage for a time, but doubles the damages taken by herself. (Hard)
Magic Circle Against Evil. (Hard)

[div class=fyuriheader] Equipment and attire[/div]
Gwyllenal is donned at all times in robes representing the Light. It looks like she puts a lot of effort into her look. She wears robes reaching to her ankles or at 'skimpiest', below the knee. They range from sleeveless to long-sleeved, and the collar is never more revealing than a modest v-neck. Unfortunately, due to her large chest-size, it can still look more scandalous than she would ever wish it to be.

The colors are always a combination or option of white, blue and golden. Rarely silver will be involved. She dons modest jewelry, a simple golden necklace with the symbol of Naa'ru or a set of earrings with sapphires.

With her well-maintained robes she carries a simple wooden staff to aid her movement and to help her with spells. She has other staves, but the wooden sturdy one is her favorite. The wood curls in a circle, holding a Draenic crystal in branched clutches. On top of the Draenic crystal is a thin set of golden lines fastening it more safely to the wooden base.

Attire currently owned:
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[/div] [div class=fyuricredit]code by @Fyuri[/div]
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[/div][div class=fyuriheader]Identification[/div]
Name: Coltherian Dawnwatcher
Gender: Male
Race: Sin'dorei
Class: Warrior
Age: 2820 (Estimate)
Sexual Orientation: Straight
[/div][div class=fyuribox2][div class=fyuriheader] Personality[/div]
Coltherian is stern, stubborn, stoic, a no-nonsense military man to his very core. He is mature, down-to-earth and rational to a fault. He fights for his country and his people, and has done so loyally for as long as most can remember. Some say he even took part in the Troll Wars two whole millenia ago.

Hardly a surprising fact, to most anyone, should it indeed prove true, yet age does not seem to have slowed him down one bit. Some among Silvermoon's Royal Guard even debate whether Dawnwatcher is his actual name, or simply a title he has taken unto himself, seeing as he always seems to be the first in camp who is up to a early rise, performing tasks and duties necessary while most others wake.

The elf's approach to problem-solving, be it on the battlefield or off, is most often direct and to the point while still remaining meticulous and deliberate. Efficiency seems to be his primary concern, making him a difficult person to deal with in regards to personal matters. He is eager to come up with solution's to someone else's problems, but listening to them and consoling them seems to be something he is either unwilling or incapable of.

As a result, while the man has flourished and excelled when it comes to work and military matters, his personal life has suffered, though he does not seem particularly troubled by this development. On the same note, he does not seem particularly troubled by much of anything, even viewing the recent events surrounding Quel'thalas, including its fall at the hands of the Scourge as little more than a set of challenges to be overcome for the betterment of himself, as well as his people.

[div class=fyuriheader] Appearance[/div]
Coltherian is a man of pale skin and gaunt, yet masculine features. His hair is near platinum blonde in color, appearing to be a mixture of bright blonde and silver. His hair is always worn out of his face, so as to prevent it from interfering or distracting during more physically strenuous activity. Most often, it is tied into a high ponytail at the back of his head, a simple yet effective measure.

Contrary to most of his kind, his age is evident on his features, sporting quite a fair amount of wrinkles by elven standards. The most prominent examples of these can be found on his forehead, around his eyes in the form of crow's feet, as well as subtle but nonetheless visible folds around his nose and mouth. One might also deduce that the tone of his hair has also shifted toward silver from blonde with age.

In terms of physical build he is muscular, yet sinewy and while not slight his overall form certainly errs on the side of skinny rather than bulky. His shoulders are wide and his waist is slim, providing it with the shape of an inverted triangle and while he sports enough in the way of muscle to display visible abs he is clearly not vain enough to chisel out a sixpack for the sake of appearances alone. In short, he is a rather textbook example of your average elf, albeit in fantastic condition, considering his age.

Wrinkles aside, another identifying and somewhat unique factor about the elf are his scars, or rather, the excessive amount littered all throughout his face and body. Coltherian's body is absolutely covered in the things, from head to toe and back to front. The source of the scars vary from weaponry, to tooth and claw as well as arrow and spell.

[div class=fyuriheader] Strengths and weaknesses[/div]
As far as combat is concerned, Coltherian's skill set is narrow but terrifyingly sharp. Contrary to most other elves, he has eschewed the use of magic and ranged weaponry alike for most of his life. While he can cast the odd cantrip to get a campfire going or to put out a candle and he does know how to fire a bow with varying degrees of accuracy, it is frighteningly clear to most anyone that faces him that he has spent the majority of his long life mastering the art of melee combat, favoring blades in particular.

In battle, Coltherian is possessed by a deadly calm and his chosen weapon acts as a natural extension of his body. He moves with deadly swiftness and precision, ready to exploit any gap in his opponent's armor and any window of opportunity they might make the mistake of providing him, intentionally or otherwise. Perhaps even more impressive than the fluidity and swiftness of the elf's movements is the discipline he possesses in not fruitlessly utilizing it. He can stand in the very center of a chaotic battlefield and not budge an inch, acting must like the eye of a storm, maintaining a perfect awareness of his surroundings and only moving to dodge, attack or counterattack when the time is just right.

What can he not do then? Well, a lot of things. Swordsmanship aside, most of his skills are not honed to the point where they can be reliably used in the heat of combat. While he may be able to fire a bow well enough to be able to engage in the hunting of local game as a pastime, having him do so in battle would be tempting both fate, as well as friendly fire.

While his humble knowledge of magic does provide something in the way of utility and convenience, he cannot cast arcane magic of any kind, no matter how big or small a spell while engaged in combat, as his mind is too focused on other things. The downside of a millenia or two of practice being the fact that things sort of become second nature, to the point where acting outside of said nature becomes near impossible.

Furthermore, his social skills leave a lot to be desired while, this is less of a problem when it comes to dealing with his own people, especially those in the military as there are few who would want to argue with a storied veteran, let alone their superior or in the case of the common folk, their venerated senior, these are factors that rarely come to play when dealing with people hailing from outside Quel'thalas and frankly, even then, he just rarely gets called out for his bad behaviour within the kingdom. He is beyond socially awkward to the point where one has to wonder if he is doing it intentionally. Perhaps he is simply going senile or more likely, he simply does not care or know any better.

Coltherian has proven that outside of combat, he can be immensely stubborn and inflexible, a creature of routine of habit, which makes the task of improving other skill sets, social, magical or otherwise even more of a challenge. The phrase "you can't teach an old dog new tricks" certainly springs to mind, now just imagine a dog that is nearly three thousand years old that had its bad habits enabled and perhaps even encouraged for Light knows how long. An old, grumpy, socially awkward dog.

Perhaps comparing him to a cat might be a more accurate metaphor however, despite his general stoic nature, he does demonstrate a propensity toward smug condescension, especially when brought out of his comfort zone, coming off as judgmental and often much, much worse. Expressing emotion in general seems to be an alien concept to the man and as a result he appears callous and jaded, very few things being able to tug an honest reaction out of him.

[div class=fyuriheader] Equipment and attire[/div]
While Coltherian's equipment might vary and shift to whatever he deems most efficient for the current task at hand, one thing remains constant. The elf's equipment is always well-maintained and almost always painstakingly tailored and fitted to his exact specifications. Presumably as a result of having witnessed his country fall at the hands of unseen forces, he carries his blade with him at all times or, failing that, some other manner of weapon, concealable or otherwise.

[/div][/div] [div class=fyuricredit]code by @Fyuri[/div]
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this is a wip i will update latter

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[/div][div class=fyuriheader]Identification[/div]
Name: Valria Dayhold
Gender: Female
Race: Blood elf
Class: Warlock
Age: 400
Sexual Orientation: bisexual
[/div][div class=fyuribox2][div class=fyuriheader] Personality[/div]
Valria can be seen many ways she can come off arrogant to some, wise to others, vain to many, and vengeful to many. She is all these things but small things don't completely define a person. Valaria does believe Elves are better than others in magic, though is wise enough to take them seriously they aren't children playing at magic they are just not yet refined like elves. Valria makes sure she looks good in most situations and will not wear things that are not up to her standards and loves to wear jewelry, though this has a second purpose of her knowing the enchantments of her clothes and jewelry. Valria wants to make sure that those that have wronged or threatened the elves are laid low, but knows killing every last one of these races isn't possible and tried to be realistic. Those on her list of people that have wronged hers are the undead, the orcs, trolls, and orgres thus she is not a fan of this new horde.

[div class=fyuriheader] Appearance[/div]
Valria has ever so slightly tanned skin keeping her from looking overly pale yet not like she spends a lot of time out doors, which is without blemish or any obvious wear looking
extremely youthful. Her hair is a rich golden blonde that she has taken to wearing short but use to wear long and is currently growing it out once more. Her eyes are a vibrant glowing green that might be a shade or two deeper than a few other seeming almost like glowing emeralds over fel tainted orbs. Her build is just right on the lean side to speak of her keeping in shape but never truly exerting herself giving her just the right amount of curves. It is overall easy to say despite her age and everything that happened Valrai is the model of a youthful elf.

[div class=fyuriheader] Strengths and weaknesses[/div]

Strengths: valria has studied magic for nearly 400 years she was an accomplished mage power as and archangel in her own right before she turned to fel magic.

Weaknesses: Being a spell caster Valria isn't the kind to take many hits from others, Fel magic while powerful demands a price a price Valria must one day pay or force others to pay for her, Her demons while bound tightly might just one day slip their leash if she is not careful. Spell casting takes time that swinging a blade doesn't.

Spells: agony, unstable affliction, corruption, seed of corruption, soul leech, summon imp, summon voidwalker, and summon succubus

[div class=fyuriheader] Equipment and attire
Valria tends to favor rather loss fitting robes, that can be called rather reveling leaving one with a good view of her thighs and sometimes hips her midriff and a good potion of her chest, though never enough to be indecent just provocative she rarely truly for normal shoes and would rather wear sandals or even better barefoot. Often these robes are enchanted and made by Valria herself with the skills she has learned over her long by many standards life. Valria often can be seen with bit of jewelry rings, earrings, necklaces, anklets, bracelets, all can be found on her often embedded with simi or precious gems.
Her staff is one of the few constant things Valria has kept in her lifetime and once its crystals were blue but now they are green with fel power.
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[/div][/div] [div class=fyuricredit]code by @Fyuri[/div]
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[/div][div class=fyuriheader]Identification[/div]
Name: Orlan Swiftbreeze
Gender: Male
Race: Half-elf
Class: Paladin
Age: 58
Sexual Orientation: Heterosexual
[/div][div class=fyuribox2][div class=fyuriheader] Personality[/div]
Orlan is as serious as one would expect from a seasoned paladin. This outward shield is something that Orlan developed from a young age. As a half-elf, he was only tolerated among the various peoples of his parents. However, in the light he found acceptance and camaraderie. This has led to Orlan's devout outlook on life. He sees the Light's influence in everything. This faith and willpower only adds to his powers and abilities as a paladin.

In his decisions, Orlan always looks to the Light for guidance. He is quick to dispatch his enemies, those who would harm the innocent and the weak and those who serve the dark powers of Azeroth. However, Orlan recognizes the merciful and forgiving aspects of the Light. Surrender can guarantee mercy and forgiveness is readily given to those who are sincere.

In his years as a paladin Orlan has also come to realize the Light is not the universal concept he thought it was as a boy. In Darnassus, he found the moon and the forces of nature to be supreme, yet the Kal'dorei were honorable and steadfast people. In Gnomeregan Orlan found no organized religion, but the Gnomes' energy and dedication was still to be commended. Some would claim that Orlan betrayed his faith with the flattery of these apostates, but Orlan defends the right of peaceful people to worship as they see fit.

[div class=fyuriheader] Appearance[/div]
Depending on where he is and who you ask Orlan's appearance may vary greatly. In Stormwind Orlan is considered lithe and nimble, with a beauty rarely seen in human lands. However, among the elves he is more closely resembling a human with his highly developed musculature and human features. Regardless of racial bias Orlan stands 5'10" and weighs 175 pounds. His ears lack the exaggerated point of true elves, but are noticeably longer than any human. On his arms and chest stretch an number of scars from his time spent as a paladin. His elven blood has seemingly stayed Orlan's aging despite his decades of life.

[div class=fyuriheader] Strengths and weaknesses[/div]
Strengths:
Orlan is a paladin and as such is at his most useful when face-to-face with evil. The front lines allow Orlan to make the most use of his heavy armor and strong arms.

His favor with Light also grants Orlan formidable powers. He is capable of healing the injured, temporarily protecting himself and others from harm, and calling on the Light to strike his enemies. His powers are also amplified when fighting abominations, namely the undead and demons.

As a child of two worlds Orlan has learned to quickly pick up languages. He speaks: Common, Thalassian, Darnassian, and Dwarvish.

Weaknesses:
Orlan suffers under the weight of his armor. He lacks the nimbleness that others may enjoy in lighter clothes. Orlan's powers are based on his faith and as such are capable of being lost if Orlan's belief in his own powers waver. Orlan is also limited in his range being only able to attack within sword range and cast spells in a shorter range than a mage.

[div class=fyuriheader] Equipment and attire[/div]
As a warrior of the Light Orlan covers himself in heavy plate armor. His armor is the color of steel with light blue accents and symbols of his devotion. He often wears a tabard depicting the symbol of the Alliance. Orlan follows the dual identity of the Light when it comes to his arms. In one hand he wields a large shield, emblazoned with the gloved fist of the Silver Hand, to protect the innocent. In the other hand a sword, with the crest of Lordaeron gracing the crossguard, to slay his enemies.

In addition to his arms and armor, Orlan carries with him two sets of clothing. One of quality for formal occasions, where armor would be inappropriate, and another for day-to-day wear. In addition Orlan carries a libram containing the teaching of the Light. The tome is bound in leather of uncertain origin and connected to a chain which Orlan uses to carry the libram around his waist. To aid in his travel, Orlan rides a unicorn. This mount, named Belore, was a gift from his late father, to serve as a reminder of his elven heritage and the glory his people once knew.

[div class=fyuriheader] History[/div]
Orlan may be considered a child in the eyes of the elves, or an elder in the eyes of humans. But what is not up for debate is the full life that Orlan has led.

Orlan Swiftbreeze was born thirty-two years before the opening of the Dark Portal. His father was Malerian Swiftbreeze, Magister of Silvermoon, and his mother was Saida Darby, daughter of the minor Lordaeronian Lord Alisar Darby. Malerian and Saida had met several years before the birth of Orlan when Malerian traveled to Lordaeron to train promising mages. The two developed a deep affection and corresponded often as Malerian traveled between Quel'Thalas and Lordaeron. Against her father's wishes Saida eloped with Malerian. He showed her the magical splendor that was Quel'Thalas. However, the couple found themselves looked down upon by the cosmopolitans of Silvermoon, a sentiment that only grew when Saida became pregnant.

To escape the disdain, Malerian took Saida to the remote lodge Quel'Danil Lodge. In the idyllic Hinterlands, Saida gave birth to Orlan. The elves of Quel'Danil were accepting of Saida and Orlan. Here Orlan grew up under the tutelage of his father and mother. This peaceful life came to an end when Orlan was merely seven. Whitebark trolls, longstanding enemies of the Quel'Danil elves, launched a raid on the lodge. In the chaos Saida was slain by a stray arrow. Suffering from intense grief Malerian departed Quel'Danil, taking his son with him.

The two traveled for several years until settling in the peaceful Northshire Valley in the Kingdom of Stormwind. Malerian secluded himself within the home he had built in the valley; meanwhile, Orlan found safety and comfort in the Abbey. Through years of study and devotion, Orlan became a priest of the Light and brother of the Holy Order of Northshire Clerics. He offered aid and comfort to the villagers of Northshire and in return found acceptance among them. Despite his belief that his father would be disappointed with his choice of the light over the arcane, Malerian took very little interest in anything beyond the ponderous tomes he had brought from Quel'Thalas.

For several years Orlan found peace in his work and was happy. That changed when strange rumors emerged from the east. Creatures had been sighted in the swamps, unlike any who came before them. Soon, savage orcs were ravaging the far flung settlements of the Kingdom of Stormwind. When King Llane rallied his armies to fight back these invaders, Orlan and his brother clerics joined in support. These holy men put the abilities to use, healing the injured on the battlefield. The orcs were merciless, killing the unarmed and unarmored clerics to prevent them from healing human troops.

By the fifth year of what had been dubbed the 'Great War', Orlan had seen death and carnage he could not have imagined. Despite his and his allies efforts the city of Stormwind fell to the orcs and their 'Horde'. Orlan and the other survivors fled by sea to Lordaeron. Orlan was joined by his father, who had set fire to his home to keep its secrets from the orcs. When the refugees arrived in Loadaeron, Olran bid farewell to his father. Malerian had decided to journey home to warn his people of the threat posed by the orcs. It was in the homeland of his mother that Orlan was recruited to join the newly formed Knight of the Silver Hand.

This new order was comprised of warriors trained in the ways of the light and priests trained in the way of war. Trained in Lordaeron and inducted at Stratholme, Orlan joined the ranks of this powerful new addition to the war against the Horde. As the Silver Hand and the human forces prepared to march to meet the orcs they were joined by a token force from Silvermoon, the ranger Alleria Windrunner and her companions, including magister Malerian Swiftbreeze. Orlan proved his worth as a paladin at the Battle of Hillsbrad Foothills. Their victory here was short lived, however. The Alliance pursued the retreating Horde to Quel'Thalas. Accompanied by his father Orlan saw for the first time the splendor of the elven homeland.

The event was marred, however, by the destruction wrought by marauding orcs and trolls. With his father, the rangers of Eversong Woods, and the Knights of the Silver Hand Orlan joined in the defense of Quel'Thalas. The Horde seemed unceasing as they cut a swathe to the city of Silvermoon. Finally, the Alliance was able to force the Horde to break their siege. With the scouts reporting their intention to siege the seat of Lordaeron, Orlan was called away to join the pursuit. Malerian remained behind to aid in the destruction of any orcs still present and begin the rebuilding. With a heartfelt goodbye, Orlan marched on to the defense of Lordaeron.

Alongside Turalyon, Orlan and the other paladins arrived behind Doomhammer and harassed his rear forces as both sides awaited reinforcements. Again the Horde realized the untenable position they held and began a full retreat south. Orlan followed the army south as they hunted down orc stragglers and fought of red dragon rider attacks. Soon the army crossed the Thandol Span and began to liberate the besieged holds of the dwarves and gnomes. Being fluent in Dwarvish, Orlan was tasked with leading a squad of dwarves throughout the mountains of Khaz Modan to root out hidden orcish forces. Orlan's abilities inspired several dwarven warriors who soon took to the ideals of the Silver Hand.

Orlan rejoined the main force after the Siege of Blackrock Spire. Dismayed at the loss of Lothar, Orlan nonetheless continued on with the fight. He was present in the Black Morass when the Dark Portal was finally destroyed and any future orc incursions halted. Orlan joined in the victorious Alliance's efforts to rebuild Stormwind. This was due not only to the debt he felt to his adopted home, but also for his distaste for the orcish internment camps to the north.

For over a decade the half elf aided in the rebuilding of the city and kingdom of Stormwind. It was not until news reached south of the culling of Stratholme that Orlan new trouble had returned to Azeroth. Orlan had journeyed to the kingdom of Lordaeron in an attempt to make sense of the tragedy. Seemingly without warning a host of vile creatures ravaged across the kingdom. Orlan joined paladins, priests, and warriors as they attempted to stem the tide, but to no avail. The forces of the living were overwhelmed and forced into small pockets of resistance across the Eastweald, now known as the plaguelands.

Word reached these pocketed survivors of the similar destruction brought about in Quel'Thalas. Orlan mourned for his father, who was sure had perished alongside so many of his people. Orlan fought on, his only source of inspiration the thought that they may yet be able to stem the tide of undeath. The remnants of Lordaeron were eventually reinforced by elves from Quel'Thalas, led by Prince Kael'thas. Orlan was shocked to learn that his father had indeed survived the war. But, he was even more shocked to learn that the decimated high elves had abandoned the moniker and their traditions. They were now sin'dorei, blood elves. It was several weeks later that Malerian passed through the plaguelands. He informed his son that not all elves had become sin'dorei. He and others remained high elves and as such had no place in Quel'Thalas. As a powerful magister Orlan's father was headed for Dalaran, where he would join the Kirin Tor. As a parting gift Malerian gave his son his steed Belore, a unicorn that had survived the scourging of Eversong Woods.

Since then Orlan has served in the ruins of the kingdom Lordaeron. Fighting the unending hordes of risen monsters. It is only recently, with the opening of Quel'Thalas to outside emissaries that Orlan has left his post. Charged by the Church and the Silver Hand with surveying the strength of the scourge in Quel'Thalas and bringing the Light to the blood elves.
[/div][/div] [div class=fyuricredit]code by @Fyuri[/div]
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[div class=fyuriwrapper][div class=fyuribox1][div class=fyuriimagebox][/div][div class=fyuriheader]Identification[/div]
Name: Losdir Grimweaver
Gender: Male
Race: Forsaken
Class: Priest (shadow)
Age: 38
Sexual Orientation: Asexual (heterosexual while living)
[/div][div class=fyuribox2][div class=fyuriheader] Personality[/div]
Emissary Grimweaver is a pragmatic man albeit ambitious. He has no delusions about his “condition”. He is after all, a realist.

Therefore, he invests much into his appearance. To an outsider he may appear vain, but to him it is a matter of practicality.

As a practitioner of shadow he believes in the balance between life and death, Light and Shadow. He may have once held steadfast to the principles of the Light, but those ideals are now behind him.

He is staunchly loyal to Sylvanas Windrunner and other Forsaken. It is of the upmost importance to him to represent both well.
[div class=fyuriheader] Appearance[/div]
In life, Losdir was an unremarkable man who relied upon fashion and station to improve his appearance. Undeath is no different. He does not flaunt his decay and makes an effort to hide the grotesque aspects of his person — if he succeeds is a matter of personal tolerance and perception.

The features of his face could be described as gaunt yet noble. His flesh is withering with an icy pallor thanks in part to the ichor flowing beneath the surface. The only warmth exuding from his face is the yellow glow from his eye sockets. Upon close inspection it can be derived that his nose is a replacement as is the long, black hair attached to his scalp.

He is 5’7 and deathly thin. He is after all, a walking, talking, sentient corpse. Due to routine upkeep, his appearance may experience alterations.

[div class=fyuriheader] Strengths and weaknesses[/div]
This forsaken is an excellent ambassador in part due to his ability and effort to coexist with the living. Therefore a major strength he possesses is self-control. He does not give into his vile cravings for flesh and carnage. He also does not outwardly delight in disgusting his peers.

Another obvious strength is the difficulty in which it takes to permanently kill him due to his state of undeath.

His shadow abilities are above average, but he is not an expert.

A major weakness is the state of his body. He cannot push his limits without physical consequences and must always keep that in mind during every activity. During combat, hand-hand melee will have dire effects (easy loss of flesh and limb), but fire is most lethal.


[div class=fyuriheader] Equipment and attire[/div]
Losdir employs the use of layering to fill out his otherwise skeletal frame. His posture is corrected by a black, over chest corset that he wears without exception. He often pairs it with breaches, robes, sturdy boots, satin gloves and a hooded cloak. He favors black and purple in honor of the Dark Lady.

He walks with an ornate staff that he uses during spell casting as well as for walking support.

In addition to his clothing, he travels with an over the shoulder bag that holds other necessities. One such item being a pouch of savory herbs to mask the smell of death that stalks him.
[/div][/div] [div class=fyuricredit]code by @Fyuri[/div]
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Race: Draenei
Class: Shaman
Age: 103
Sexual Orientation: Straight
[/div][/div][div class=fyuribox2][div class=fyuriheader] Personality[/div]
Ameroo is young by Draenei standards and is conflict averse by nature. His willingness to listen to others side and try for a compromise was part of the reason Nobundo accepted him to be trained as a shaman.

His faith in the Light has not diminished. Shamanism has become a part of his piety. It does remain yet another factor in the Alliance’s trepidation to trust him and his people. Which saddens Ameroo as he wishes to both share his people’s culture and technology as well as learn his allies’ ways.

There is one race he is not swift to trust and that is the Orcs. While his family escaped the slaughter on Draenor, it was a close call. Demonic powers may have compelled them but if the Orcs had nothing for the demons to appeal to, he’d still be back on his home world.

Even if the Orcs were truly freed, and he sincerely prayed they were, he’d rather them have one less ally rather than one more.

[div class=fyuriheader] Appearance[/div]
Ameroo wears his jet black hair in a braid ending in a talisman. His clothing has Draenic designs but is made of simpler material, forgoing the crystal inlays. He does carry gemstones in a pouch for totemic aids.

[div class=fyuriheader] Strengths and weaknesses[/div]


Strength: Ameroo’s faith and desire for peace are both strong. It needn’t be said that fighting is a necessity for him at times in defense of himself and others. Of which his physical strength and elementally enhanced weapons are valuable assets.

Weakness: Ameroo is slow to conflict. While a virtue to wish for peace, Ameroo is reluctant to confront legitimate problems in civil situations. He also doesn’t have complete concordance with certain spirits. Fire and air are solid allies but Water and Earth are more reluctant to lend him aid. The former because he lacks the healing and compassion of water. The former because he’d rather compromise than take a stand.

[div class=fyuriheader] Equipment and attire[/div]
Ameroo carries a number of crystals that grow into totems when placed on the ground. He carries a hand axe and mallet as his weapons. His clothing is more “tribalistic” compared to some Draenei, eschewing the crystal inlays and magically woven make for a handmade stitch of simply refined material.

[/div][/div] [div class=fyuricredit]code by @Fyuri[/div]
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[/div][div class=fyuriheader]Identification[/div]
Name: Chise Anvilmar
Gender: Female
Race: Ironforge Dwarf
Class: Rogue (Subtlety Specialization)
Age: 132
Sexual Orientation: Kinsey Scale of 5
[div class=fyuriimagebox][/div][div class=fyuriheader] Appearance[/div]
Chise has a pretty face by human standards and though she smiles often, she lacks the smile lines around the eyes and lips seen in someone as chronically cheerful as she seems to be. She has a confident stride (given how short she is) and her voice is a pleasant, soft alto with only the slightest 'Dwarven accent'. Her figure is surprisingly fit and muscular under her clothing, something she shrugs and explains away as the result of hard Dwarven work (but which actually reflects decades of exacting physical training).

[div class=fyuriheader] Equipment and attire[/div]
Three sets of clothes; her classic civilian garb (blouse, skirt), a set of brown and green clothes (shirt, pants, gloves) used for outdoors work and a matching set of black clothes used for night work. She always wears a reversible cloak, one side brown, one side black. For protection, Chise also wears a light suit of chainmail beneath her traveling wear. It's finely made and what it lacks in outright protection, it makes up for in preserved mobility.

Her armaments are more involved:
• She wears a pair of knives in sheaths on her belt. Chise also has a backup set tucked into her boots. All four are capable of slashing but are plainly engineered for stabbing.
• A small bag of ground up pepper extract for throwing into the faces of targets to blind them.
• Caltrops, stored in a case worn on her waist.
• A pair of leather bracers. One conceals a garrote wire she can unspool for strangulation, the other features a spring-loaded needle tipped with poison.
• Several dozen shuriken. She's quite accurate with them but usually her last choice to use unless engaging with someone at range, or with someone trying to run.

Rounding out her possessions are a backpack with a bedroll, 30 feet of rope, a notebook for journaling and several dwarven pencils. Chise also carries a leather bag on a sling that she can bind to the base of her backpack for long distance trips. It includes:
• Chisels, small hammers, brushes and a hand-shovel for excavation work.
• Basic engineering tools and instruments, including several carefully wrapped glass discs used with a stand to conduct field surveys...and which can be paired with a leather tube for an improvised spyglass.
• A roll of leather containing a small file, a set of lock picks (disguised as mounting levers for the survey equipment), a small mirror mounted on a metal handle, a set of narrow-bladed scissors, a pair of pliers and a funnel for listening; all fine tools for a little breaking and entering.

Her sturdy leather boots feature hollow soles. One contains a set of simple lockpicks, the other a palm-sized punching knife, just in case.

[/div][div class=fyuribox2][div class=fyuriheader] Personality[/div]
On the surface, Chise is cheerful and personable for a dwarf. Lacking the stoic demeanor or the lusty love for alcohol and gold, many of those who've befriended the young woman have commented that she's so much easier to get along with than most dwarves. Chise has a quip or joke for most occasions and she brushes off observations that she's un-dwarf-like with a smile and a remark that dwarves have a lot to learn from other races.

She portrays herself as an archaeologist, a researcher of antiquity and she projects a scholarly air. If asked, Chise explains her presence in the expedition by pointing out that rebuilding a kingdom will take a great deal of engineering and reengineering to build or repair that the Scourge destroyed. As an adventurer, she's in an ideal position to assess the damage to the reclaimed kingdom while carrying out quests or tasks for the elves who live there. From there, Chise can best advise Quel'Thalas in how to secure and make use of dwarven engineers to get large scale rebuilding underway. Although not a trained warrior, she's quick to assure others she's skilled at defending herself thanks to her ruin-delving and she's a surprisingly good scout and sneak thanks to years of surveying and archaeological work in dangerous territory.

Beneath the surface, Chise plays another game. As the youngest daughter of Aradun Anvilmar, she grew up in a family obsessed with its past accomplishments, of the great deeds and honor it once held, and how all of it had been stripped away in civil war. Her own immersive research into the history of her family and of the dwarves led her to several references to there being more than one Hammer of Khaz'goroth. Indeed, an ancient text posits that a similar artifact lies somewhere in Quel'Thalas, written off by Khaz Modan due to its relative distance and the legendary surliness of the elves who live there.

Her training as an archaeologist masks her much greater skill as a Rogue Subtlety specialist. Chise has spied on dwarves, stolen ancient texts, and plotted intrigue and treachery to advance her family's place in the Bronzebeard Clan for nearly a century. When the call went out to help Quel'Thalas, Chise instantly saw an opportunity to (1) build goodwill towards her family, (2) learn more about the elves firsthand and (3) find the other Hammer of Khaz'goroth supposedly hidden somewhere in that shattered kingdom! With so much destruction and rebuilding needed, security will never be lower!

And so Chise puts on a smile and plays at being a dwarven envoy, advisor on reconstruction and reconnaissance specialist. She'll be unfailingly cheerful, hard working, and perfectly easy to get along with. After all, she's from a race not known for its subterfuge; surely no one will suspect she has a secret agenda. Until the Hammer of Khaz'goroth is hers!
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[div class=fyuriheader] Strengths and weaknesses[/div]
Chise is an accomplished diplomat, negotiator and politician, when she needs to be. She's good at saying the right thing, the right way, and she entirely lacks the stubbornness or pride that keeps most people from admitting they're wrong (or just accepting the blame). At least around non-dwarves anyway.

She's a trained archaeologist with several decades of periodic expeditions and surveys. Her education is broad and she's well learned in dwarven history in particular and is passingly familiar with the cultures and customs of most races. Chise hasn't actually spent her whole life in scholarly research, however; she's good enough to fake it and sound like an authority but her actual studies are more like a graduate student than a tenured professor.

Her real talents lie in less honorable pursuits. Chise is a well rounded Rogue, her training funded by her family and conducted with some of the most dangerous criminals in Khaz Modan in order to use her as a strategic tool of social warfare. She's had nearly a century of experience in hiding in the shadows to avoid detect by dwarven patrols, breaking into/through the finest dwarven locks ever made, pickpocketing and purloining trade documents or forged paperwork and so on. Chise is an accomplished actor and master of disguises...at least for a dwarf; while she can pretend to be a servant, a soldier, a smith and the like, she can't do much about her size. Athletically, she's spent decades climbing walls and ceilings to conceal herself, sprinting to outrun pursuit and she's an amazing jumper for someone her size. For fighting, Chise employs a variety of weapons but is especially good with her twin knives.

Chise is cunning enough to either hide a weakness or pretend to have one, as displaying vulnerability is an excellent way of convincing people they have one over you. The one weakness she's unaware of is a bit of casual racism. Dwarves are strong, capable, confident and for the most part better than everyone else. It's not a prejudice she'd admit to, but it's just reality as she sees it. As a result, she tends to underestimate non-dwarves and what they're really capable of.

It's also an acknowledged fact that dwarves are short, and Chise is not a tall dwarf. With all that entails in terms of reach, combat advantage and so on. It doesn't help that her preferred weapon of choice are knives. Needless to say, if she has to actually fence with an opponent, she's probably going to lose.

[/div][/div] [div class=fyuricredit]code by @Fyuri[/div]
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[div class=fyuriwrapper][div class=fyuribox1][div class=fyuriimagebox]ff8eaa64a2095c9fd1bc4681c0b515f5.jpg[/div][div class=fyuriheader]Identification[/div]

Name: Rogindral
Gender: Male
Race: Orc
Class: Warrior (Armsmaster)
Age: 29
Sexual Orientation: Opportunistic
[/div][div class=fyuribox2][div class=fyuriheader] Personality[/div]
As one might imagine from an Orc, he does, first and not quite foremost, has his martial side. Fighting comes naturally to his people and they are quite good at it, thus he is good at it, as such he finds himself very forced to fight at most occasions. While he does like fighting, it quite has become... not quite everything, it once was, thats for certain, but you might imagine even something that is your favorite pass time can find it's ways to be rather...

Not... One's favorite.

he finds it silly now people having such willingness to always fight, yes sure he LOOKS like hes an evil tyrant coming to enslave and conquer, but thats just how he looks! he just wants to be able to sit down, relax, and actually try this "talking things out" thing. But no, people are always "Oh god help us" "somebody kill that man" or laughing at his small tusks. he is a sensitive soul at heart, if only people could see that before they make such cruel judgement, such assumptions can make anybody angry...

And boy does it.

Talking it out never works in the end, what a sad state of affairs this world is in.

[div class=fyuriheader] Appearance[/div]


You might be wondering what he looks like under that helmet, well, brace yourself, he is touchy about his face as he feels quite unhappy with the size of his tusks...

Either way, he is as you might expect of an orc, intimidating presence, lack of armor, abit to little some might say but theres no accounting for taste when it comes to armor. Have you seem some of the armor out there?

Women going about in gilded straps and calling it armor, why can't they just go bare like he does? Show the world your iron hard abs and bulging muscles!

[div class=fyuriheader] Strengths and weaknesses[/div]

Strengths
His strength, naturally, he has alot of it, sometimes to much, but he at least can control it even though not many find strength very attractive. Unless you are an orc, or into that.
Well read, for a orc male warrior, he can even read some Human books, but mostly ones with alot of pictures, they help with understanding whats there... And they look nice.
Speaking "human" however is abit harder... If somewhat possible... And largely funny.
Incredably animal friendly, shockingly so, you ever see a robin perch atop a massive armored orc's head? It's a sight, especially when theres twelve on various spikes.
Armor is for cowards and those afraid to show off their massive gains.
Good with most weapons, and things not normally considered weapons, if they last.
A shockingly good cook in truth, though don't ask about the ingredients.

Weaknesses
Armor is not for cowards.
Hates bows, can't use guns, really stuck only with throwing things for range.
Breaks things often, not always on purpose either, sometimes even his own weapons.
Eats thrice his own share.
Speaking anything other than orcish is a trial and a half, luckily the language of love is universal and in that he is fluent.
Magic things are confounding and confusing, sure slinging fire is good but have you bathed in blood and the lamentations of your enemies wives?
Cold, for obvious reasons.
Writing is another issue.
Greedy, comes naturally, get money for more weapons and maybe some wicked jewelry to draw in more... opportunities.

[div class=fyuriheader] Equipment and attire[/div]

His surviving hammer, surviving the key word as it is one of the few things that don't break under his extremely destructive care for his weapons.
Cooking knife, not a weapon, if he were to wield it as one it'd likely break immediately, but when used in cooking it holds up.
Cooking spit, tinderbox, pot and kettle.
Fishing pole and bait
Loincloth
belt pouch

[/div][/div] [div class=fyuricredit]code by @Fyuri[/div]
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