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Multiple Settings Viva La Actionville! A Not So Super Supers RP! (Character Apps) [Always Open]

RedLeftHand36

Your Host Tonight


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Once upon a time...


A hero, a villain, and a government agent walk into a bar.

CHOOSE YOUR FACTION





  • CIA.png

    Covert Intermediary Agency (CIA)

    Headed by Director Sergeant Major Henry Carson

    Subdivided into two divisions: The Black Hat agency, and the Red Tail agency. Black Hats, led by enigmatic deputy director Mr. Woodstock, perform “covert bureaucracy”, which includes the duties of internal affairs, CIA agent briefing, intelligence handling, lead investigation, and “scrubbing” [cover-ups, which may extend to the point of seemingly erasing a person’s existence, typically performed by a specialised team known as the Cleaners]. Red Tails, led by deputy co-director Master Sergeant Warren M. Piecz, are the hands and fists of the CIA, tasked with myriad assignments such as guarding persons of interest, taking down rogue heroes and villains, procuring items of interest, and gathering field intelligence. As their name suggests, they act as intermediaries and equalisers, maintaining the Ralph Wolf-Sam Sheepdog Act and ensuring the various parties involved remain acting in government interests.



Character Creation

Although there are a myriad of canon characters, note that the state of things is EXTREMELY impermanent, and things may even change right off the bat. Always feel free to shoot me some questions if you wanna do something. Although I doubt anyone will want to, I’m even willing to let people play one of the previously mentioned pre-established characters if they can convince me. I’m willing to hear out any and all ideas. Please keep powers and positions reasonable, though. In particular to note, the positions of the Heads of Typhon are open, as there are meant to be 13 members. 2 of those thirteen slots are taken, however, though I do have characters that can fill up those slots if nobody wants them, or if someone wants to do the “working to replace someone” thing.

This character sheet is super bare bones, go ahead and make it as fancy as you want.

PROFILE

NAME:
FACTION: (CIA, Golden Hand, or Manticore; Message me if you want to be unaligned)
ALIGNMENT: (from lawful good to chaotic neutral charting)

D.O.B.: (Reminder that the current date is March 3rd, 2003)
GENDER IDENTITY:
SEXUAL IDENTITY:
PHYSICAL DESCRIPTION:

PSYCHOLOGICAL DESCRIPTION:

POWERS: (Only if applicable, include weaknesses)
BACKGROUND:

OTHER: (You can include stuff like theme songs, I know people love their themes songs)



LINKS

OOC - Here
IC - Here
Discord - Here




 
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COLOUR
LESS
  • BASIC INFORMATION
    NAME
    Camilla Cream
    ALIAS
    Lima Bean
    AGE
    24 | Born June 3rd, 1978
    GENDER IDENTITY
    Female, kind of, not really
    SEXUAL IDENTITY:
    Whatever suits her at the time
    HEIGHT
    5'2" | 157 cm
    WEIGHT
    125 lbs | 56.7 kg

    AFFILIATION
    Covert Intermediary Agency (CIA)
    APPEARANCE

    From toe to tip, this girl is a rainbow. (Yes, even in the places where the sun doesn’t shine). Her lustrous black hair is the only part of her body that seems safe from the stripes, minus the red streak in her bangs. In contrast to her colorful skin, she often wears tight, black leather clothing that accentuates all the right features. Think Black Widow getup. Are you thinking it? Good. Now, show more skin, make it rainbow, and there you have Camilla.

    However, that is only her default form. Camilla Cream can be anything: woman, man, not-a-woman, not-a-man, you, me, Ben from down the street. She can also become inanimate objects, though this ability is prone to… misjudgment. One second, you’re sitting on a relatively comfortable chair. The next moment, the chair starts to shuffle, the chair is now rainbow, the chair has a mouth, it is talking—you get the idea.

    All in all, she prefers to be in her own skin. But, perhaps with more practice, she can master the transmogrification. Until then, Camilla is your everyday, multi-colored woman who sometimes is a man or a really nice-looking mug.
    POWERS

    Simply put, Camilla can shapeshift, the stipulation being that she has to have seen whatever she wishes to shapeshift into first. People, animals, objects, almost everything is free game. However, when it comes to objects, she cannot shapeshift into things with complicated, technical parts, for example, a cellphone or, say, a nuclear warhead doohickey. She can transform into smaller, simple objects with great ease; however, when it comes to more oversized objects, it’s harder to maintain concentration, and that’s when the weird shit starts to happen.

    As a downside, Camilla cannot replicate powers or abilities specific to who she is shifting into. (She cannot become Justice and suddenly start leveling mountains). If someone suspects her, being physically harmed can cause her to revert to her default form due to a loss of concentration (shudders… the pencil incident). However, the longer she utilizes the same form, the easier it is for her to remain in that state.

    Aenean posuere vehicula, nec posuere vitae. Curabitur justo, dictum in dapibus ut, consequat eu ipsum.
    - UNKNOWN
 
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DANGERESQUE

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NAME: Germaine Trottier
ALIAS: Dangeresque
FACTION: MANTICORE
ALIGNMENT: Lawful Evil
D.O.B.: December 1, 1965
GENDER IDENTITY: Female
SEXUAL IDENTITY: Asexual

PHYSICAL DESCRIPTION:
Despite her real age, Dangeresque looks to be roughly 30 years of age. She has a beauty mark under her left eye and a dancer's physique—strong but graceful. Her hair is usually styled in an elegant updo, typically a French Twist.

During operations, Dangeresque wears a glossy, red-accented, black full-body catsuit with a neo-classical romantic tutu, an ostentatious feathered black swan mask, and various straps and slim pouches to hold weapons and ammunition. When not on a mission, she tends to wear a toned-down version of her mask with a mid-thigh-length trench coat, tights, and tall high-heeled boots. Variants of the outfit include tasteful evening wear like satin gowns. The shimmering, fancy dresses shouldn't be mocked, however; she's always armed and dangerous.

PSYCHOLOGICAL DESCRIPTION:
Cold and calculating but eerily graceful, Dangeresque comes off as a classy professional with a famous seductive edge. She has a flair for the dramatic, combining tasteful ballet dance with brutal fighting and always making a grand entrance. She wants only the best for DM members—the best training, the best weapons, and the best serum. She is a proud leader who doesn't take kindly to criticism and hates bleeding hearts and philanthropists. She still harbors great disdain for Communists, especially old Soviets.

POWERS:
  • Aging Not So Gracefully - As a result of the supersoldier serum coursing through Dangeresque's veins, she only visibly ages at half the rate. It is unknown if she has an average human lifespan still, but what IS known is that she must take a special drug to prevent rapidly aging and shriveling up like an old prune, at which point she needs a revitalizing serum that is in rather short supply.
  • Super Soldier - Dangeresque has an enhanced physical condition, but with the physical upgrades come mental troubles. She tends to hear music that isn't really there, which only subsides if she is playing music.
EQUIPMENT:
  • Electrified Bolas
  • Glock 26 w/ Suppressor
  • Tranquilizer Throwing Darts
BACKGROUND:
Little is known about the early life of Germaine Trottier. She was born in Bordeaux, France, and is assumed to have been interested in pursuing a career in the performing arts when she was young. However, things changed somewhere down the road, likely as a result of anti-Soviet propaganda. Germaine became a spy for the French government, working to dismantle Soviet operations in Berlin in the 1980s. It was there she happened upon an experimental serum meant to create Soviet supes. She stole it and attempted to flee Berlin, but the task proved impossible... at least, for a moment.

The Soviets hunted Germaine relentlessly until they cornered her in an old apartment complex. She barricaded herself on the top floor and, out of desperation, injected herself with the serum. It rapidly bolstered her strength and speed, giving her the power to defeat her pursuers singlehandedly before the building burned down. Trottier was presumed dead, but she made no effort to contact her superiors and prove otherwise. New, evil ambitions and unprecedented eccentricities had germinated within her.

Trottier joined up with MANTICORE after the Berlin Wall fell, at which point she immigrated to the United States. It was then she also took up the codename "Dangeresque"—A play on the ballet dance move, the arabesque. She then started taking in orphaned or runaway girls with body image issues or similar insecurities and trained them in ballet, martial arts, and marksmanship. They are given orange slices laced with serum that enhances the girls’ reflexes while suppressing panic reactions. They are usually armed with Mini Uzis, throwing knives, and tear gas pellets or grenades. Some are also pyromaniacs, preferring portable flamethrowers instead of guns.

Dangeresque and her henchmen combine the classic femme fatale look with ballerina aesthetics. They are skilled acrobats and adept with knives, staves, submachine guns, tranquilizer guns, and flamethrowers. She rose through the ranks as her empire grew, and is now a high-tier villain with a high-tech lair and vehicles. Her triumphs include stealing the United States president’s old limousine, opening a successful illegal gambling operation, and sabotaging a U2 concert. She is also a sponsor of the annual Inter-Organizational Auto Show, a display of heroes and villains’ cars from across the globe. Recently, Dangeresque has become one of the Heads of Typhon, and her ambition carries over to her new position. Despite her biases, she has proven herself to be a voice of sound reason, even among supervillains.

OTHER:
Dangeresque still has the old Presidential Limo, a.k.a. the Beast. It is usually only brought out for social events, when a supersonic jet isn't classy enough.
 
I wanted to do a fancy formatted app like the posters above me, but I don't know how yet. Please forgive the messiness!

NAME: Victor "Vic" Fernández
Age: 30 (Nearly 31)
D.O.B.: 6/6/1972
FACTION: Golden Hand
ALIGNMENT: Chaotic neutral
SEXUAL IDENTITY: Aromantic Asexual

POWERS:
By flipping a magical coin in his possession, he can turn into a magical girl at will. After a lengthy, colorful transformation sequence transforms his body into that of a sweet and almost nauseatingly cute teal-haired girl, he has various magic-based attacks at his disposal. In typical magical girl style, he must summon forth each attack by performing particular hand movements and verbally calling the cutesy name of each attack. A teal-colored winged cat companion can assist him and give him sage advice whenever he is in this form.

Despite the transformation tool being a coin, the odds are not 50/50. Flipping the coin in his default form always makes him transform into his magical girl alter ego and vice versa. Don't think too hard about it; it's just magic. An unfortunate side-effect of the coin is that it can be flipped by other people and his transformation still occurs. Another weakness is the fact that his colorful anime-esque transformation sequence must complete in full to receive his powers, and it takes some time to play out.

GENDER IDENTITY:
Doesn't really give it much thought, but uses male pronouns because he's used to them. Other people use female pronouns when he is in his magical girl form, but he doesn't care.

PHYSICAL DESCRIPTION:
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(Pictures made with Picrew)

People often have a hard time describing Vic, as a physical description is highly dependent on which of the two forms he is inhabiting.

His "default" form, the one he has on a daily basis and the one he had before he gained his powers, is that of a wiry man in his early thirties. He is about medium height for a man and has a long face, small brown eyes and a wide mouth that is usually set in a smug smirk. His thick dark auburn hair is shaved in a short mohawk. In contrast to his scrawny form, he has a surprisingly resonating baritone voice. Generally his wardrobe consists of black slim leg jeans, plain colored t-shirts and a black leather biker jacket, though he is also fond of loud Hawaiian shirts.

Despite his default body aging normally, his magical girl alter ego always takes the form of a girl of age ten to twelve or thereabouts. As he was told, "It's magic. Don't think too hard about it."

When in his magical girl form, everything about his physicality changes, including his voice which transforms from silky baritone to high-pitched, breathy, and sweet as spun sugar. Though some do find this voice quite adorable, many will attest to it being quite irritating indeed.

His shock of auburn hair is transformed into fluffy waves of minty teal locks, dappled with star- and heart-shaped barrettes that always seem to catch any trace of light to sparkle magnificently. The long locks seem to have a life of their own as well, yet never tangle or get in his eyes, which he always felt was part of the whole magical girl package. The warm, tawny brown tone of his skin changes to a delicate pale rose with a few pink freckles spattered about his cheeks, and his brown eyes blink into an otherworldly jewel green. For reasons unexplained, he also sprouts a pair of tiny, rounded pure white wings that are far too small to sustain any real flight, but are, again, part of the whole magical girl deal.

As with more traditional magical girl transformations, so he was told, his clothing transforms to the magical garment associated with the given Princess of Love and Might who provides him with power. In his case, it is a tangerine bubble-skirted dress edged in white lace and dripping with orange and yellow bows. Along with it comes white gloves and boots with matching orange bows.

While his physicality and dress are completely transformed, his personality and proclivity for foul language remains unchanged in his magical girl form, which can provide quite a shock to those who don't know him.

PSYCHOLOGICAL DESCRIPTION:
Vic is a very snarky and self-confident fellow, bordering on cocky at times. He's always been an easygoing, free spirit and really doesn't give a damn about what people think of him. Often ineloquent, he chooses to use less-than-family-friendly language to express himself and isn't afraid to speak his mind.

When he first gained his powers, he went through a bit of an identity crisis due to his body changing so dramatically. However, he has largely settled back into his nonchalant attitude and now has additional wisdom about who he really is --that is, he understands that he is so much more than his physical form.

BACKGROUND:
See a penny, pick it up, and all the day you'll have good luck...
That is how the saying goes and for the most part Vic believed it; however, he would come to question what exactly was considered "good luck" on this day in particular.

It was a run-of-the-mill Saturday afternoon, just the time of day when post-lunch hunger strikes. Nothing can satiate that hunger better than a nice chocolatey candy bar, at least according to Vic, and there is no easier way to obtain said candy bar than a vending machine. No waiting in line, no dealing with store employees, it is just you, a machine and a few button presses until the chocolate prize is obtained.

And so, standing in front of a back alley vending machine, Vic found himself rummaging through his pockets to scrape up enough change to get a Chortles bar -- his personal favorite. Some may say it was merely hunger shakes, but surely it must have been fate that caused him to fumble the handful of change, sending it spilling onto the ground. Many of the coins rolled under the musty old vending machine, so with a few choice expletives, he knelt down and blindly groped around under the machine to retrieve them. Scraping the coins forward and into the sunlight revealed quite a few additional coins than the ones he lost. It seemed dropping coins was quite a common problem at this machine, and Vic considered himself lucky to have a few extras as a reward for being brave enough to stick his hand under a sketchy old vending machine.

He opened his palm and slid the coins around with his index finger, counting them, when he noticed one was quite different from the rest. It was rose gold in color and immaculately shiny, as if it was minted yesterday. It appeared as if one side was a different metal, and he turned it over to inspect it when suddenly he became blinded by a bright white light that enveloped the world around him. A small winged cat with bright teal fur and a rainbow gemstone-encrusted collar stepped forth from the light, its eyes closed in a meditative expression of poise and peace.

“Be not afraid, dear child,” it said in a melodious voice, “For you are the chosen one. The great council of the Princesses of Love and Might choose only those pure of heart and beautiful of soul to be bestowed with the power I give to you today. My dear one,” It slowly opened its eyes, preparing to recite the next part of its spiel while gazing into the eyes of the recipient, but clearly he did not expect the gruff-looking man who stood before him. Within an instant its gentle expression turned to one of visible confusion, mixed with a bit of disgust.

“—the hell?” the creature spat, his voice distinctively less melodious than it was previously. His beady eyes looked Vic up and down as he searched for words. After a few seconds he regained his composure enough to blurt out “You’re not a teen girl."

“No shit, Sherlock." Vic responded, still visibly confused himself. Was he really talking to a cat? If this was a dream, it was certainly a weird one, but not the weirdest he'd had, to be honest.

The cat shook its head in an attempt to ground itself again. "What are you doing here? The coin should only come into the possession of a bright-eyed young girl." It turned its head aside and spoke quietly to itself, but still loud enough for Vic to hear, "I thought I had planned everything perfectly. All these eons of waiting and watching, gone to waste. Damn it, I am in so much trouble."

Vic grimaced. "What exactly is going on? If this is your quarter, " he picked up the rose gold coin and shoved it toward the cat, "I am sorry I picked it up, man. You can have it back."

"A quarter?!" the cat spat, wheeling its head around again to face Vic, "This is no mere human coin, you insolent mortal. This talisman is magical! It is one of the trinkets of power that imbues a person with the power of one of the princesses of Love and Might."

Vic looked unimpressed. "What the hell was this super fucking magical coin doing under a vending machine, then?"

The cat's expression turned to one of pure exhaustion. "Just don't get me started. I am trying my best, ok, but being trapped in this coin and trying to finesse the laws of time and space to get just the right girl to pick it up is harder than you might think."

With a shrug, Vic once again shoved the coin in the direction of the cat. "Well, take it back and try again. Maybe try a girls sewing circle or ballet class instead of a shady back alley next time."

Again the cat refused to take it, and even refused to draw nearer. “It is not that simple. According to the laws of magic, which I don’t expect you to even grasp in the least, I am bound to bestow this power on the person who picks up this coin. It was supposed to be someone else, but I guess I am stuck with you."

“Wow, that’s some bullshit."

“I know, right?” the cat responded with a tone more friendly than he had taken before, then realized this breach of magical council etiquette and cleared his throat, returning to his haughty, regal tone, "And so, though it pains me to have to do this, I now bestow upon you the power of Princess Citrus Marine Angel Kumquat Star!"

“Excuse me ---?" Vic exclaimed, thrown off by the absurd-sounding name the cat just spoke, but before he could finish, he was once again blinded by a bright light and felt his body being moved by an unseen force. He found himself thrust into the air and felt his body getting lighter and lighter as a rainbow of colors swirled around him. The colors danced into the shapes of butterflies, stars, and various citrus fruits while the source of all this bright light moved into his chest. He was too overwhelmed to really take in everything, but soon found his body felt very different and his clothes felt much breezier against his skin. “The hell is this?” he chirped, then looked taken aback, “Is that my voice?"

The cat trotted to his side and pointed its nose toward a mirror pool now at their feet and Vic got an eyeful of his new form for the first time.
Oh, God.

OTHER:
These videos also give you an idea of what I am talking about with the transformation sequence. Think something like these, only his whole body changes, not just clothing.

 
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Name
Lyonel "Nel" Ramos

Alias
Limelight

Faction
Golden Hand

Alignment
Neutral Good

D.O.B
February 1st,1982

Gender Identity
Gender Fluid

Sexual Identity
Pansexual

Physical Description
Lyonel stands at 6'2 and has an athletic build with his locs reaching his lower back when it isn't in a ponytail. His hair was naturally black, but after awakening his powers it can be seen in multiple colors although it appears platinum blonde as it requires the least effort to control. His bronze body is littered with a few tattoos scattered across his body. Lyonel wears what he wants and if what he wants to wear happens to be a skirt, he will style it like any other garment. Honestly, he dresses like a Fortnite character. Lyonel does love accessories and can be found in many different piercings, chokers, chains, rings, pins, and whatever he likes.

As Limelight, he wears a spandex-like bodysuit like most supers, but he was constructed to contain his light to a certain degree. Limelight also sports a short vest with fur trim and hood. Limelight doesn't do too much to hide his civilian identity as most people seem not to recognize him if he just puts on a pair of glasses, so he just wears a half-cowl to cover the lower half of his face.

Psychological Description
Lyonel is a pretty chill person who lets most stuff roll off his back. Most people view him as an air-head because he always has a pair of either headphones or earphones on to blast his music, even while supering, ESPECIALLY while supering. Although he is a member of the Golden Hand, he doesn't care too much for the chain of command and just focuses on saving people and busting baddies, but the older members get frustrated with him when he plays music over their talking/lecturing or when out in the field. Lyonel is exceptionally caring, compassionate, and forgiving and is willing to give a villain the chance to change, but if they ever cross the line, especially in front of him, then they can kiss their ass good-fried.

Height
6'2

Weight
162

Powers
Lyonel's body passively absorbs sound and converts it into energy within his body. Any sound works and it does not matter how complex, the range, the frequency, or the sound pressure—his absorption rate increases when the music he actually likes is playing. While any sound can be converted, Lyonel can not absorb sounds he produces, such as a clap or whistle. Nel can release the sound back out, but he has no control over it, so ALL the absorbed sound is released.
♣ Light Projection - After the sonic vibrations have been absorbed into Lyonel's body it is converted into energy, specifically light. He is able to project the light in different frequencies, amplitudes, and durations. With training he has learned to create lasers, light shields, concussive beams, and his favorite: strobe lights! Lyonel does have to remain aware of his light projection or else he will release random pops of light when he isn't in his super suit.
♣ Enhanced Physical Condition - Lyonel's converted energy also increases his physical condition to match the strength of a runaway van. He's able to accelerate to 80mph in under 20 seconds, lift a bus with little effort, tank more than his fair share of hits, and he does heal at an accelerated rate, but it does expend a LOT more energy than everything else.
♣ Weaknesses - If Lyonel releases all of the sounds that he has collected then he will only be slightly stronger and faster, but he will heal as fast as a normal person. In spaces void of sound, then he will not be able to collect any sound and will therefore only be able to use the sound he has already absorbed.

Background
Lyonel was raised in a small town in Mexico by his grandma and grandpa, alongside his aunt and uncle. For the most part, he grew up normally; Family pet, family reunions, sneaking tres leches cake in the middle of the night, reminiscing on the chance that his parents sold his soul to a demon and a witch, dancing with his uncle's mariachi band, going to watch the luchadors with his grandma, and getting pushed off the roof by his aunt.

Lyonel and his aunt, Lucia, were closer in age than anybody and they spent most of their time together. Most people just assumed they were siblings or cousins but Lucia never skipped a chance to remind everyone that she was his aunt. Lucia remembers the night Lyonel was brought to the house, she could hear the hysteria in her sister's voice and the mention of a demon, although she didn't catch much as a child when they got older she just assumed something mystical happened, especially after Lucia & Lyonel found her old stash of occult stuff. Lyonel and Lucia speculated on what happened together until his powers manifested. Although Lyonel wonders what happened, when he began to manifest his powers his focus went straight to that, instead of the familiar angst.

Through his teen years, Lyonel built a skillset based around music and was noticed by a few individuals. He created a name for himself as a producer while he did vigilante work on the side, eventually, he was recruited by one of the Golden Hand. With the Golden Hand, he became known as Limelight, the high-flying lucha!


OTHER

Quotes

"What's done in the dark, always comes to light!
"Yo, you want a beat drop or a death drop? I'm down with both!"
"Don't you love the rush when the beat drops! Not that type of rush...wipe your nose next time."
"Does any know why people don't recognize us? Like, seriously! Some of us only cover half our faces and always appear in the same place as our secret identities."
"Those old heads are annoying! I only destroy three cars this time....BUT my suplex was bad ass!"
"Everybody loves their time in the Limelight!
"Yo! Vamos a bailar!​
 
THE PSYCHO SOLDIER

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NAME: Russel Vargas
FACTION: Covert Intermediary Agency
ALIGNMENT: Lawful Neutral

D.O.B: 1963
SEX: Male
HEIGHT: 6 FT
WEIGHT: 170 LBS
GENDER: Male
SEXUAL ORIENTATION: Heterosexual

PHYSICAL DESCRIPTION

Russel is a slightly taller than average man of honed physique. Rather than being larger, Russel opts instead for balance between strength and endurance. It's the kind of body one might have to haul heavy gear hundreds of miles.

Yet in spite of this, dark Circles surround his eyes -- as a result of many sleepless nights. His complexion can be at times pale. His hair unkempt and somewhat messy depending on the day.

PSYCHOLOGICAL DESCRIPTION

Russel can be seen as a man with fundamentally noble intentions. And yet it is that he would often find himself in situations one could describe as morally ambiguous at best. He is haunted by what he had seen in "OPERATION BRONZE KNIFE" (See below) and in some way, questions what he does constantly.

In a way, he almost can find himself admiring the idea of a superhero, despite thinking it unachievable and idealistic nonesense.

POWERS

Russel was an attempt at making both a super soldier and spy. However, these powers are hardly able to shatter mountains. And given their price, one can wonder they were worth it.

Psychokinesis: Perhaps the most versatile "power" in his arsenal. Russel has the ability to subtly move things with his mind. This power is of roughly equal strength to Russel's own physical capabilities, and it uses up energy from Russel's body. It quite literally will burn calories and causes rapid chemical reactions within the brain, raising blood pressure. Too much effort can cause nose bleeds -- leading to more frugal and subtle uses for it.

This phenomenon is qualified as a "force" not unlike gravity or electromagnetism. It functions purely through matter and does not function in a vaccum without matter present. Smaller forms of matter such electrons, quarks and other subatomic particles are impossible to manipulate efficiently and can at best guided rather than directed. It is wholly invisible though not undetectable to certain devices and some people can detect it "intuitively."

The so called "Psycho Soldier" thus can use this ability in support of his own. And often is used in ways he has practiced. One is to manipulate weapons so that they may be more easily dual wielded and reloaded. It can also be used to retrieve knives. It also can be used to manipulate the internal workings of certain machines. It can make singular guns jam or tear apart computer's fragile wiring from within -- as if Russel himself was reaching inside of it.

However, this phenomenon is something that humans and other sentient lifeforms can naturally resist themselves with only their mind. Indeed, it seems to stem from the mind itself. Russel can manipulate corpses and plants fairly easily. Indeed organic matter has no natural resistance to it. But it seems that the minds of other can manipulate these forces once they come into contact with it and thus sentient beings have an easier repelling it once they are simply conscious of it. This makes it often better to manipulate things around the person, rather than trying to manipulate the person themselves.

It's applications are numerous. But common applications are curving his own bullets, increasing his own accuracy, cause gusts of wind that can throw small objects and debris, effectively dual wielding two large weapons at once, lockpicking, conducting first aid on himself and slowing his descent to fall from great heights with no damage.

Sofar, it cannot increase his durability however. It can only consciously dampen impacts from objects Russel can manipulate. Things like bullets cannot be deflected enough at close range. And most beings can simply punch through any psychic attempt at parrying.

Astral Projection: The ability to send out a "spirit body" in place of himself to scout other areas. This spirit body is immune to most forms of harm and also cannot harm other things. But it can see and hear things in the physical world, despite it having no effect on the physical world in and of itself. Once this ability has been used, Russel's body becomes inactive.

Astral Vision: Russel has the ability to see certain entities which roam the astral plane. Such as ghosts and spirits.

Post Cognition: The ability to see not into the future, but the past. Russel has the ability to use his astral body to replay events that have already happened. There seems to be no limit as to how far backwards he can look.

Telepathy: Russel has the minor ability to read the minds of people who allow him to. As well transmit "psychic" messages to them. There appears to be no quantifiable means by which the information travels. It is instantly received -- and seemingly range is irrelevant.

The information received is seen visually. It can be simply a message.

Haunted: Russel appears to be followed by certain individuals he has killed who are "stuck" and is vulnerable to being attacked by "spiritual" entities more easily. Many of these appear to be some Russel's former targets. However, this mostly manifests in vivid and sometimes harmful nightmares.

BACKGROUND

The name Russel was one deliberately selected. His father hadn't looked up the meaning of the word at all. It's name often correlated with the color "red." No. Instead, his father named his son Russel because "it sounded tough."

This often resulted in Russel being pushed throughout to do many things he didn't quite want to do. He had to apply for the best teams. He had to go to every practice. And often times he was punished for taking interest in the "wrong" things. Why play with action figures and video games when you could be playing outside. But this didn't stop him from waking up bright and early in the morning to watch cartoons about the adventures of the Golden Hand, including the likes of Justice, Cypher, Iron Bear and Godspeed. He became enamored with the idea of them. So it was to that his mother would seek to sneak in said toys. And eventually he would proudly display them. But one day his father would invade his room and remove them.

And Russel promptly, beat the shit out of him.

His relationship with his father became strained. And Russel sought both a way out of his house and yet a way to do something close to what he actually wanted. And much to his father's surprise, Russel would go on to join the military. After years of service, hard work and blood n' tears...Russel would even rise through the ranks of the Army to become Delta Force. In joining the ranks of special forces, he'd catch the eye of a certain agency while he grew as a soldier.

Russel would go on into a mixed bag of conflicts with more him more often than not -- being thrown into what he saw as only proxy wars. He would serve and grow close bonds to his squadmates, fighting primarily to protect them and out of a passion for his job. And yet some part of him still clamored to fulfill greater purpose.

Enter the Covert Intermediary Agency. Who made an offer just too good to refuse. A job fighting actual supervillains. And a program which could hope to grant a select few individuals their powers.

He'd gotten the job. And joined the Red-Tails division, becoming the hands and fists. And he'd finally gotten superpowers. However, the experiment came at a great cost. Pumped full enough drugs to send his mind to hell and back, he found himself one of the few people who had his mind in tact after it all.

For better or worse.
 
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