still watching fma
Elder Member
Intro
The sundering of the human alliance was all too ironic. The unity formed in the face of a demon worshipping ork tribe, lead the victors to squabble over the leftovers. Like carrion vultures they fought amongst eachother for the carcass of the rolling plains, sewing their blood and hatred into the land and dispersing anyone in their path. Generations of young men were raised with the expressed intent to fight in wars where land exchanged hands like yards in a football game. In this chaos there stands a coastal region under the control of Anthar. As opposed to jockeying for land, they chose to secure their lands and make diplomatic ties to the outside world. However, the chaos from the other tribes and settlements spills into their territory. As such they maintain a state army and a government sponsored adventurer's guild to handle problems in the form of requests. Exorcisms, taking care of bands of wolves, and exploring ships that wash ashore...all fall under purview of the adventurers.
What draws adventurers to Anthar generally is the work, freedom, and stability. In Anthar all you need to do is pick up a sword to get fed. In anthar you don't have to adhere to state drafts, but are expected to make it on your own upon arrival. And with being a neutral country comes the stability that makes it appealing to settle there. In terms of who is accepted, orcs are allowed to settle in the area if they have a weekly inspection by the state army. Certain elves and dwarves may travel for work, but the elves of Antaria are tribal and nomadic and the dwarves keep to themselves in their mines.
update
I've got 2-3 people who I think may still be playing, but theres radio silence from them. So I'm thinking of running a parallel group and may need 1 or 2 new faces for a treasure hunt.
Update: A potential pirate treasure is up for grabs, but the crew is dead and the survivors ran away. A spunky rogue named Charleena is looking to take the booty. Need 1-2 players. Starting level 2
Parallel quest: A string of merchants and farmers have been found dead or heavily injured in the southbend forest. The orks are bejng blamed for various traps, deaths, and disappearances. Your goal is to meet the ork leader and bring him back for trial. Starting level 2
Need 3 to 4 people
The sundering of the human alliance was all too ironic. The unity formed in the face of a demon worshipping ork tribe, lead the victors to squabble over the leftovers. Like carrion vultures they fought amongst eachother for the carcass of the rolling plains, sewing their blood and hatred into the land and dispersing anyone in their path. Generations of young men were raised with the expressed intent to fight in wars where land exchanged hands like yards in a football game. In this chaos there stands a coastal region under the control of Anthar. As opposed to jockeying for land, they chose to secure their lands and make diplomatic ties to the outside world. However, the chaos from the other tribes and settlements spills into their territory. As such they maintain a state army and a government sponsored adventurer's guild to handle problems in the form of requests. Exorcisms, taking care of bands of wolves, and exploring ships that wash ashore...all fall under purview of the adventurers.
What draws adventurers to Anthar generally is the work, freedom, and stability. In Anthar all you need to do is pick up a sword to get fed. In anthar you don't have to adhere to state drafts, but are expected to make it on your own upon arrival. And with being a neutral country comes the stability that makes it appealing to settle there. In terms of who is accepted, orcs are allowed to settle in the area if they have a weekly inspection by the state army. Certain elves and dwarves may travel for work, but the elves of Antaria are tribal and nomadic and the dwarves keep to themselves in their mines.
update
I've got 2-3 people who I think may still be playing, but theres radio silence from them. So I'm thinking of running a parallel group and may need 1 or 2 new faces for a treasure hunt.
Update: A potential pirate treasure is up for grabs, but the crew is dead and the survivors ran away. A spunky rogue named Charleena is looking to take the booty. Need 1-2 players. Starting level 2
Parallel quest: A string of merchants and farmers have been found dead or heavily injured in the southbend forest. The orks are bejng blamed for various traps, deaths, and disappearances. Your goal is to meet the ork leader and bring him back for trial. Starting level 2
Need 3 to 4 people
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