This information has no value on it's face, but is to be used as a guide with making decisions relating to MECHANICS.
REMEMBER -- YOU *DO NOT/CANNOT* finish the Mechanics step without first posting your final draft of your venture concept on the Venture Channel (Coming soon!)
SHIP TYPES: (X) number in parenthesis is how many "Venture points" a craft costs to acquire in the game and a relative rating of a ships power in relation to others, (but all ships have different speeds, manueverabilty, and offensive/defensive capabilities) Ventures generally start with smaller ships and buy/build/steal bigger ships as play goes on...
Pinnace: The smallest ship type, a trading vessel with a small crew and a few cannons. Hardly a danger, unless piloted by a captain looking for a quick Boarding and relying on skillful Melee to win battles. Will not survive more than a few broadsides by an enemy ship. Favoured by enemy pirates.
Examples: War Canoe (1) Pinnace (1) Venture Runner (2)
Sloop Class: A selection of small combat vessels with great maneuverability and a small but useful array of cannons. Most Sloops are extremely common, and are used by every faction in the Godless Isles. They are capable of outmaneuvering and Boarding larger vessels, and are fast enough to catch small vessels as well. Exceptionally easy to use, they are obviously favoured by many Ventures.
Examples: Sloop (1) Northern Longship (1) (oars and sails) Sloop of War (3) Royal Sloop (5)
Barque Class: The smallest trading vessels in the Archipelagos, though essentially mid-sized. Used by All manner of ventures, these vessels display good sailing characteristics for their size, and can manage to escape combat with most larger ships. While not the most popular ship for fighting, they can nonetheless serve as great craft for their cargo capacity and speed.
Examples: Coastal Barque (1) Barque (2) Ocean Barque (3)
Fluyt Class: A set of slow mid-sized trading vessels, used almost exclusively by Traders who can defend themselves in melee. Ungainly and relatively weak in firepower, these ships are often seen as easy prey to both pirates and raiders. Their significant cargo capacity relative to their size make them an easy choice for a Venturer on a Budget.
Examples: Fluyt (1) Large Fluyt (2) Silk Road Sailship (4)
Brig Class: A family of mid-sized combat vessels, whose forte is their ability to take on any other ship, using either their good maneuverability or formidable firepower as required by circumstances. With ample cargo space and reasonable speed, they are favoured by Ventures who like the mix between strength and speed these ships offer. Brig Class ships are used for many warlike tasks by many enterprises. Amongst all Ship Classes, the difference between the three Brigs is easily the most noticeable, with the smallest ship being significantly more maneuverable than the largest, but the largest being significantly better armed.
Examples: Brigandine (3) Brig (5) Brig of War (7)
Merchantman Class: A group of common mid-sized trading vessels with a good defensive array of cannons. Considered prey by most combat vessels, the Merchantmen can often put a dent in their assailants nonetheless, though they are unlikely to actually out-maneuver or escape any but the slowest opponents. A workhouse trader and explorer, they are seen in the hands of various powers, running various peaceful endeavors.
Examples:
Merchantman (1) Large Merchantman (2) Far Wavebreaker (4)
Merchant Galleon Class: These three ships are the largest ships the game has to offer, easily dwarfing the tiny Pinnaces and Sloops. Used as general-purpose trade ships by the Richest Ventures, their gigantic cargo holds often contain great riches. While their broadsides can sometimes be threatening, they are too slow and cumbersome in the face of more navigable craft.
Examples: Trade Galleon (2) Royal Galleon (4) Treasure Galleon (6)
Combat Galleon Class:
This is a set of heavy combat vessels used by the the powerful and rich to protect their trade routes and assault other factions and Ventures. Combat Galleons pack a lot of firepower, though their slow turning rate can make those cannons difficult to use properly. Easily out-maneuvered by smaller ships, these hulking beasts rely on their ability to hit the enemy at least once before being boarded. Combat Galleons are also Extremely Fast, but not nearly as maneuverable.
Examples: Fast Galleon (4) War Galleon (6) Flag Galleon (8)
Frigate Class: These three vessels are classic warships, through and through. Among the most heavily armed ships in the Archepelagos, Frigates are often used by nations to perform their most vital wartime operations. Frigate use is complicated due to their less-than-favourable sailing properties, but in the right hands they are practically invincible. The Ship Of The Line is both the rarest and most powerful ship on the waves.
Examples: Frigate (4) Large Frigate (7) Ship of the Line (10)
_______________________________
Upgrades: (1 venture point each)
Name Function
Copper Plating: Moderately increases the ship's turning rate.
Cotton Sails: Moderately increases the ship's overall speed.
Triple Hammocks : Increases the ship's maximum Crew capacity by 50%.
Iron Scantlings : Slightly increases the ship's Durability.
Chain-Shot: Enables the ship to fire Chain-Shot during combat, doing extra damage to sails and crew.
Grape-Shot Enables the ship to fire Grape-Shot during combat, doing extra damage to hull and crew.
Fine-Grain Powder: Significantly increases the range of the ship's Cannons (with all ammunition types).
Bronzed Cannons/weapons: Increases the accuracy of the ship's Cannons (with all ammunition types).
(this is not a comprehensive list)
REMEMBER -- YOU *DO NOT/CANNOT* finish the Mechanics step without first posting your final draft of your venture concept on the Venture Channel (Coming soon!)
SHIP TYPES: (X) number in parenthesis is how many "Venture points" a craft costs to acquire in the game and a relative rating of a ships power in relation to others, (but all ships have different speeds, manueverabilty, and offensive/defensive capabilities) Ventures generally start with smaller ships and buy/build/steal bigger ships as play goes on...
Pinnace: The smallest ship type, a trading vessel with a small crew and a few cannons. Hardly a danger, unless piloted by a captain looking for a quick Boarding and relying on skillful Melee to win battles. Will not survive more than a few broadsides by an enemy ship. Favoured by enemy pirates.
Examples: War Canoe (1) Pinnace (1) Venture Runner (2)
Sloop Class: A selection of small combat vessels with great maneuverability and a small but useful array of cannons. Most Sloops are extremely common, and are used by every faction in the Godless Isles. They are capable of outmaneuvering and Boarding larger vessels, and are fast enough to catch small vessels as well. Exceptionally easy to use, they are obviously favoured by many Ventures.
Examples: Sloop (1) Northern Longship (1) (oars and sails) Sloop of War (3) Royal Sloop (5)
Barque Class: The smallest trading vessels in the Archipelagos, though essentially mid-sized. Used by All manner of ventures, these vessels display good sailing characteristics for their size, and can manage to escape combat with most larger ships. While not the most popular ship for fighting, they can nonetheless serve as great craft for their cargo capacity and speed.
Examples: Coastal Barque (1) Barque (2) Ocean Barque (3)
Fluyt Class: A set of slow mid-sized trading vessels, used almost exclusively by Traders who can defend themselves in melee. Ungainly and relatively weak in firepower, these ships are often seen as easy prey to both pirates and raiders. Their significant cargo capacity relative to their size make them an easy choice for a Venturer on a Budget.
Examples: Fluyt (1) Large Fluyt (2) Silk Road Sailship (4)
Brig Class: A family of mid-sized combat vessels, whose forte is their ability to take on any other ship, using either their good maneuverability or formidable firepower as required by circumstances. With ample cargo space and reasonable speed, they are favoured by Ventures who like the mix between strength and speed these ships offer. Brig Class ships are used for many warlike tasks by many enterprises. Amongst all Ship Classes, the difference between the three Brigs is easily the most noticeable, with the smallest ship being significantly more maneuverable than the largest, but the largest being significantly better armed.
Examples: Brigandine (3) Brig (5) Brig of War (7)
Merchantman Class: A group of common mid-sized trading vessels with a good defensive array of cannons. Considered prey by most combat vessels, the Merchantmen can often put a dent in their assailants nonetheless, though they are unlikely to actually out-maneuver or escape any but the slowest opponents. A workhouse trader and explorer, they are seen in the hands of various powers, running various peaceful endeavors.
Examples:
Merchantman (1) Large Merchantman (2) Far Wavebreaker (4)
Merchant Galleon Class: These three ships are the largest ships the game has to offer, easily dwarfing the tiny Pinnaces and Sloops. Used as general-purpose trade ships by the Richest Ventures, their gigantic cargo holds often contain great riches. While their broadsides can sometimes be threatening, they are too slow and cumbersome in the face of more navigable craft.
Examples: Trade Galleon (2) Royal Galleon (4) Treasure Galleon (6)
Combat Galleon Class:
This is a set of heavy combat vessels used by the the powerful and rich to protect their trade routes and assault other factions and Ventures. Combat Galleons pack a lot of firepower, though their slow turning rate can make those cannons difficult to use properly. Easily out-maneuvered by smaller ships, these hulking beasts rely on their ability to hit the enemy at least once before being boarded. Combat Galleons are also Extremely Fast, but not nearly as maneuverable.
Examples: Fast Galleon (4) War Galleon (6) Flag Galleon (8)
Frigate Class: These three vessels are classic warships, through and through. Among the most heavily armed ships in the Archepelagos, Frigates are often used by nations to perform their most vital wartime operations. Frigate use is complicated due to their less-than-favourable sailing properties, but in the right hands they are practically invincible. The Ship Of The Line is both the rarest and most powerful ship on the waves.
Examples: Frigate (4) Large Frigate (7) Ship of the Line (10)
_______________________________
Upgrades: (1 venture point each)
Name Function
Copper Plating: Moderately increases the ship's turning rate.
Cotton Sails: Moderately increases the ship's overall speed.
Triple Hammocks : Increases the ship's maximum Crew capacity by 50%.
Iron Scantlings : Slightly increases the ship's Durability.
Chain-Shot: Enables the ship to fire Chain-Shot during combat, doing extra damage to sails and crew.
Grape-Shot Enables the ship to fire Grape-Shot during combat, doing extra damage to hull and crew.
Fine-Grain Powder: Significantly increases the range of the ship's Cannons (with all ammunition types).
Bronzed Cannons/weapons: Increases the accuracy of the ship's Cannons (with all ammunition types).
(this is not a comprehensive list)