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Fantasy Universe rcz00123 Character Sheets

The Godly Team of Universe rzc00123
Created at
Index progress
Incomplete

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QuirkyAngel

White Masquerade's Blue Oni
Character Application
Organize the CS any way you want, make it as pretty or as simple as you want, but it should contain all the requirements...filled out to the best of your ability. I'm not especially picky, but if 2 war gods are applying, I would obviously choose the one that looks like more effort's been put into it =P

CS Requirements:
1) Name: (What does your god call themselves?)
2) Alias/Titles: (What might other gods, followers, mortals call them?)
3) Age: (How old is the god? If they don't know their age, it's acceptable to leave this blank for now)
4) Race: (Has to be god, but you can include race they originated from, the ones they have ties to, ones they intend to create in rp, etc)
5) Domains: (What are they the god of? Pick 3 words. Include "Creation" because they are all creation gods. While gods can certainly share domains--you all have the creation domain to start off for example--try to choose domains that have not been taken as it increases the chance of being hired for Team rcz00123. Though not exactly a problem, they don't NEED two water gods, after all...but if you really want your god to specialize in water powers/ruling the seas feel free to include it. )
6) Appearance: (What form does the god normally take? Must include picture, though you can use written words to get into more detail; Describe height, weight, regular getup, etc)
7) Personality: (What characteristics or traits does the god have? How do they behave around other gods? Mortals?)
8) History/Experience: (How did they become a god? Were they always god? Born from sea foam? Jumped out of another god's head? What have they done/accomplished? You've read the myths and tales. This is your chance to create your own godly lore, explain how they got their domains, etc.)
9) Signature Power/Abilities: (Technically all gods can do what the other does to a smaller degree, but describe what your god specializes in...superpower-wise. )
10) Strengths: (What is the god good at?)
11) Weakness: (What is the god bad at?)
12) Skills: (What ordinary skills does the god possess?)
13) Likes: (What does the god like?)
14) Dislikes: (What does the god dislike?)
15) Fears: (Is the god afraid of anything?)
16) Relationships: (This can be updated later.)
17) Others:
(Theme songs, symbols, follower, anything you want us to know about the god, etc. This is optional)

*CS can always be updated, but please inform us regarding dramatic changes.

Here's a Sample:

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Name: Khalandis

Alias/Titles: The Manager/Watcher of Time, Keeper of Records, Little Miss Punctual.

Age: XXX

Appearance: A blue-eyed woman with shoulder-length midnight hair, Khalandis doesn't alter her appearance much from when she was human. She's typically seen in a suit and tie, though she may sometimes take on a more godly appearance in the presence of mortals.

Race: God

Domains: Time, Record, Wish, Creation.

Personality: Boring, Punctual, Pragmatic, Organized. Having been a former human, Khalandis is a fairly down to earth person. She really only cares about getting her work done and going home. She doesn't like wasting time, nor does she like being overworked and spending too much time on something. Khalandis is precise. She likes being punctual and her record of never once being late to work might've been what earned her the [Time] domain, though who can say. She always does her work perfectly...or as perfectly as she can get. She likes to record things so she doesn't forget them-either via phone or on notes. She likes to keep her working space clean and organized. She doesn't quite know what it means to be a god yet, but she wants to do a good job of it. Khalandis isn't especially righteous, nor idealistic, but she isn't especially cold-hearted either. In fact, she likes helping others and those who spend time with her will find their time rewarded with a steadfast, reliable, and loyal friend.

So long as time flows smoothly forward, Khalandis doesn't tend to interfere with mortals and prefers to be just observer, recording their lives. The lives of gods as well. She's used to organizing and filing records of events in other universes, after all. Universe rcz is no different. While she's mostly indifferent to those who live within the stream of time, and a bit of a stickler when it comes to the rules, she is drawn to those with strong wishes. Sometimes she'll step in to help a random mortal...just because.

History: She was just an ordinary (human) girl in one of the many, many Universes until she helped a ‘homeless guy’ on the bus one day. Said homeless turned out to be a god and Khalandis ended up getting pulled into some sort of insane deathmatch to choose the next god. Lots of craziness, people killing each other, etc, etc. One way or another, Khalandis ended up winning said tournament and earned Godhood…which just turned out to be some desk job in the Heavenly Realm. Years and years of pushing paper later, ‘Little Miss Punctual’ finally gets assigned her own team and her own Universe to design/run – Universe rcz00123 (to be renamed later).



Signature Power/Abilities: The manipulation of time and temporal energies for time-based attacks. From Temporal rewind/healing to age manipulation and the usage of temporal weapons, Khalandis specializes in influencing the chronological order of things that are affected by the passage of time. Note: Most gods are outside the influence of time (aging a god doesn't really do anything to them).

By accelerating, slowing, or stopping the time of others she can simulate supernatural speed, reflexes, and teleportation. If she likes a mortal, she can grant/bless them protection from the influence of time or alterations in the time stream. If dislikes them, she can trap them in a time loop or summon spectres of the past, present, or future to haunt them. Khalandis is a time traveler, though she mostly wanders the time stream of Universe rcz00123 to ensure the past and future are where it's suppose to be. Those that try to alter the coarse of time in Universe rcz00123 are stepping into her domain and will have to deal with her.

ouro_kronii_by_rimuu_detx2aq-pre.jpg

Strengths: Keeping things clean and organized. She never misses a meeting and is never late. This a reliable, responsible god you can count on to get things done. She works well under pressure.

Weaknesses: Interpersonal relationships and dealing with excessively emotional people. She tends to blame herself when things go wrong and takes work a little too seriously.

Skills:

  • Organization
  • Bookkeeping
  • Time Management
  • Recordkeeping
Likes:

  • Order
  • Neatness
  • Timeliness
  • Clocks/watches
  • Writing
  • Sleep/Dreams
  • Shopping/Collecting things from throughout time
  • Cleaning
  • Watching the time stream
  • Notes/sticky-notes
  • Granting wishes/Helping others
  • Her phone.
  • Chatting with the ghosts of past, present, and future.
Dislikes:

  • Messes
  • Lateness
  • Disorganization
  • Disrespect/Rudeness
  • When things don’t work out as intended
  • Violence
  • Overwork
  • People that don’t respect the time of others
  • When things are stagnant.
  • Complacency/Procrastination
  • Lack of imagination
Fears: Her Boss, being judged, messing up/failing, running their Universe to the ground…

Relationships: To be Updated.



Here are the honorable mentions for theme songs
 
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Name: Dudos

Alias/Titles: Grand Magician, Lord of the seas, Weatherman, Freaky Fishgod
Age: XXX

Appearance:
6cafe8d6611f6eab96e3d953e7776cbe--greek-mythology-fantasy-art.jpg

Race: God

Domains: Magic, Weather, Sea, Creation

Personality: Dudos will be the first to admit that for a God of Magic he is no genius and that his true love is sailing. As such in his free time he can often be found on a ship in a mortal disguise without caring about his rank on board and only revealing himself in an emergency. He never neglects his actual duties though even as he freely admits most of what he makes are either adaptations or straight up copies of the creations of other Gods or taken from the imagination of mortals.

Having been created by a God he still has a tendency to look up to them even if they are his equals now. This doesn't mean he will let them walk over him of course.

History: Dudos was originally created by a different more lazy God of Magic to act as an assistant and handle the tedious hard job of managing an entire universe's flow of mana. For the most part things went pretty well and after work in Universe tr7322 was finished the SUPREME One offered him a chance to become a full god if he could find enough Domains. He had some trouble with this and decided to spend some time traveling to find out what his skills and interests were.

After a few decades Dudos realized that despite it's hardships he loved traveling the sea as well the creatures that lived in it. His third domain was chosen because of how how practical it was which he discovered when he summoned wind to move a sail boat. At that point he was sent to Universe rcz00123 for his first job as a God.


Signature Power/Abilities:
Dudos can create spells on the spot and has perfect control over how strong his magic is, so he can use the same spell to create a gust of wind strong enough to destroy an entire forest or to do nothing more than blow out a candle. He also handles the mana flow of the entire universe.



Strengths: Despite his temper Dudos doesn't hold grudges.

If the work is important he'll do it without complaining about how hard or monotonous it is.

Weaknesses:
While his magic can be incredibly versatile Dudos isn't very creative and most of the spells he creates are simple and straightforward. While he tends to play it up for laughs when it comes to minor stuff He is rather short tempered and quick to anger. Finally if he wants to use magic to copy the effect of another Universe rzc00123 God he needs their permission

Skills:

  • Fishing
  • Sailing

Likes:

  • Sea creatures
  • Playing poker
  • Music
  • Seafood

Dislikes:

  • Being called Weatherman and Freaky Fishgod (He doesn't mind too much though)
  • Pollution
  • The Dutch


Fears:

  • Being stuck in a small place
  • Being outdone by a more creative mortal

Relationships: To be Updated.
 
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Fantinus the Storyteller
The instant and the present hold values beyond the future.
Fantinus


  • bb7af67a-c5c2-48bd-be80-ed0f09b343c9.png
    Name: Fantinus

    Alias/Titles: Storyteller, Wishgranter

    Age: 1,045,676 and 174 and 91 and 6

    Race: God, Ex-Human

    Domains: Story, Hero, Identity, Creation

    Appearance:
    In world rzc00123, Fantinus takes the form of that around book. Librarians. Wizards that clutch a tome. Nobles. Magic books. Guards of an ancient archive. The Storyteller's look is always changing. What remains constant is their presence by a book, their proximity to a book.

 
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Eclipso
'He of Two-Faces, the Man with the Umbrella, The Wandsman'



  • DKMCle0V4AAP9yP.pngAge: Three worlds old.
    Race: Deity, Syzygyn
    Domains: Day, Night, the Arts, Creation

    Appearance: Unlike many gods, Eclipso enjoys changing his appearance often. While his initial form after his birth was a jumble of everything he was made of, over time he's adopted many visual personas, all based on past interpretations from other universes that he was a part of. Currently, he takes the solar-head appearance around his other gods, seen in this tab and the next. If he has a moon, it's phase matches the closest moon's phase. While on earth, his appearance is vast and varied. He sometimes appears as the playful masked form that's the size of the human, or if emotional, the looming entity from the 'Other' tab. Other forms not shown include the variety of animals he becomes to move quickly across planets, and a knight form Eclipso enjoys if a civilization is in their medieval era.

    Personality: Eclipso is a somewhat joyful god, though not constantly happy, unlike some other tricksters. While some deities may view universes as playthings or simply tools, the worlds to Eclipso are as an imaginary world is to a child. Eclipso is excited by the prospect of creating something new, hoping to keep it going, to help it flourish. Eclipso himself is a fellow that's easy to get along with. He's not exactly an extrovert, but enjoys conversation, and is very non-argumentative unless need be. Eclipso is the 'good player', always hoping to keep things at peace between any of the gods without making it awkward.

    Eclipso is also very polarizing at times. He can be full of smiles about one thing, then tentative and calm about another. This, of course, is still Eclipso, since he sees himself as one person, and not the two that primarily made him.
    He's also very detail-oriented at times, especially when it comes to universes. Eclipso enjoys focusing on one person or area and observing it for its lifetime every now and then, which may be the reason that 1/3 times, religions are formed around him.

    Background: Long ago, in one universe, two religious orders ruled a large part of their home planet. One served a sun deity, the other a moon god. This war ravaged the world for decades, until a cult of twilight appeared. They kidnapped two sons from the opposing orders, and began a ritual to sacrifice both, hopefully damaging the power of the gods. However, something in the ritual went wrong. The two boys, Mornsward and Mishift, were fused together along with the two sun and moon gods, creating the entity now known as Eclipso. Eclipso was immediately taken from this universe due to his absorption of such powerful energy but has worked on a few universes since then.

    Likes:
    • Happy children
    • Peaceful acts in his name
    • Miracles
    • Puppets/Puppet Shows
    • Masks and Plays
    • Music/boxes
    • Subtly influencing mortals
    • Totems
    • The Eclipse, when he is most powerful
    • Astronomy/Astrology
    • Roosters

    Dislikes:
    • Unneeded arguments
    • Shady cults
    • Harming children
    • Not being believed in by a single mortal
    • Losing his staff/umbrella
    Fears:
    • Splitting into his original form
    • Losing this universe
    Relationship(s): TBW
 

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Hundun (昏沌), the goddess of Shadows, Physick, and Those Who Venture Forth By Night

Alias/Titles:
The Night Mother, The Silken Shroud, The Healing Sting
Age: Since the dawn of Universe rcz00123, has had at least one previous life
Race: God, was some form of undead humanoid even before the current universe
Domains:
  • Creation
  • Shadows
    • Hundun holds sway over nighttime, but just as much over all dark places: the deepest caves, the darkest crypts, and all other places where sight fails have her favor, and her protection.
  • Physick
    • Hundun nurtures the mortal instinct to harness nature to cure their ills, and just as much to provoke new ones. She imparts her blessing to especially potent medicines and poisons, both created with great devotion. It is said, just as well, that Hundun supposedly bears a gourd of both a panacea that cures any infirmity and disease permanently and without fail, as well as poison that could slay even a god. But if they have ever been given to any mortal in any universe, it must have been in only the smallest doses.
  • Those Who Venture Forth By Night
    • All who use the cover of night for their endeavors are watched and protected by Hundun, so it is said. Secret lovers (loyal or otherwise), refugees, outnumbered soldiers, bandits, and assassins are all among those who pray to Hundun to remain unseen and intact.
Appearance: Hundun resembles a tall, pallid woman wearing the traditional garb of another world. By her side, she usually carries her fabled gourd, as well as a silver dagger whose blade dematerializes under bright light. Her demeanor would be called graceful and cool by some, but more likely this is a function of the stiff body she often incarnates in.

Personality: To her most devoted followers, those who choose to dwell in shadow or even without sight, she is quiet but tender and motherly, supporting and protective in their efforts but rarely taking the role of guide. To the other gods, she is practical and diplomatic, often slipping into the position of mediator or neutral party when conflicts arise. As expected from one of her...ponderous nature, she counsels passivity or subtlety over open intervention when action is needed.

History/Experience: At the dawn of mankind in a different universe that had long since yielded to heat death, mankind lived in small groups that could barely be called settlements, gradually discovering tools and working the land, bending plant, animal, and soil to their will. And when they looked to the sky, and the glory of nature beneath it, they began to worship. In this age lived two sisters; the older tended animals and the younger gathered plants, choosing the best among them to cultivate and farm. The time came when their band decided to hold a festival in honor of the God of Harvest they believed in. The older sister presented the firstborn of her flocks as a burnt sacrifice to the God of Harvest, and the younger the finest gleanings of her fields. By whatever strange means the band applied to interpret omens, it was the older sister who had the God's favor, and the younger sister looked upon with disgrace.

In a fit of envy, she plotted against her older sister. She had discovered a plant that secreted a sap so potent, a single drop would cause a great burning pain. Coating her flint knife in that foul poison, she came upon her sister by night and buried the jagged edge into her throat. In the midst of her anger, and her sister's agonized,gurgling gasps...their elderly mother saw all. And in the face of her daughters turning on each other, she too was struck dead by grief and shock. The magnitude of her deed finally sinking in...the younger sister turned the knife on herself as well.

In the darkness of that accursed night at the dawn of man, a new divinity was born. Born from the shadows that cast themselves over that storm of grief, envy, desperation, and betrayed love was a being of many faces. One who would watch the sleeper, as surely as the one who held a knife to their throat. One who would bless the vile poison as surely as the medicine that neutralized it. One who would preserve life, as much as it would portend death.

...Or so the myths say, anyway.

Signature Power/Abilities: The most notable aspect of Hundun's blessing is the ability to cast a cloak of shadow over devotees, granting them the ability to be inaudible or even intangible to anyone not similarly blessed, as long as they remain in shadow. This darkness calms not only mundane light, but emotion as well: violence or other great emotion will banish the cloak. It is also said that as per her capabilities, those blessed by Hundun are impervious to any disease or poison, though generations of snake handlers are as likely to perish from a bite than not.

Strengths: Hundun is measured and if not necessarily compassionate, then at least merciful. Within her domains, all are equal, and she does not pass judgement or deliver direct punishment. Her passive nature and the breadth of her domain gives her insight into the workings of many beings and nations, information she shares readily to other divine beings.

Weakness: Hundun's cautious nature may come across as indecisive, and she is slow to any commitment, even on the scale of gods. Should her incarnate body be tested, it is easily damaged by sunlight or divine light, and is often stiff and slow.

Skills: Among other things, Hundun displays a certain liking for tending to animals and plants, as well as a certain level of painting and calligraphy.

Likes:
  • Good familial relations
  • Quiet, monotonous music
  • Poisonous plants
Dislikes:
  • Large mortal artifices
  • People who talk over others
  • Sunlight
  • Bright lights at night
Fears: Hundun is concerned about advancements in mortal technology or divine magic that may banish the darkness of night, as well as any era or conflict that sows distrust and betrayal among kindred, causing them to turn on each other.

Relationships: (This can be updated later.)
 
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latest

1) Name: Vesa
2) Alias/Titles: The Life mother, Lady death, The Arch lich, The Soul queen
3) Age: several universes
4) Race: God tends to assume the form of a human and sometimes a dryad
5) Domains: Life Death souls creation
6) Appearance: Her favored form is that of a humans woman that it half dead and half alive. She has several other forms but this is the one she picks in most worlds.


7) Personality: Vesa is a pretty laid back god, not one for making things run like clock work if she can set up a system where souls don't normally go missing that is good enough. She doesn't really care for the bureaucracy of things and has had enough tedious paper work in her first universe to last them all. To her followers every gift tends to be double edged in keeping with her duality of life and death. Still she is very sympathetic to the pleas of mortals on a personal scale but tends to ignore them on a massive scale. She favors the fleeting races and finds those that linger forever boring. One of her favorite past times is going down into the world disguised and paying with mortals often having a good time and at other times testing random people . She isn't looking to punish or find bad people when doing this she just enjoys playing mortals and sometimes justice must be done. TO other gods she tends to council a laid back attitude and dislikes drama.

8) History/Experience: Vesa actually comes from a real go getter universe starting itself and creating gods from the word go. The gods of course weren't actually a be all and end all in this universe and most had just one domain. Vesa was the goddess of death in this world and honestly time there was rather dull. The afterlife she watched was a drab cold place with nothing interesting. The universe bound the gods into a hierarchy under and all father and this guy didn't really like Vesa so often ordered her to remain in the underworld and judge the souls she got. Really when the end times came it was a liberation and as one might expect when everything ends only death wins. After folding the chairs, turning off the lights and lockign the doors Vesa left the universe that had run it's course.

Instead of fading Vesa headed out and found the greater multiverse and how other universes needed gods. Vesa would join these teams and continue being a god. She would find just how different universes could be, from gods being just stronger mortals to being all mighty, to even needing devotion to survive. With every universe having different rules Vesa would use this to actually gain power over time. In some worlds the domains of gods could be traded and taken. Vesa took the domain of life from another gods' and in another took the domain of souls from a much hated rival. Now with another universe over, this time with more gods making it out, she is looking for another job. With Universe rcz00123 needing gods to get going Vesa has decided on her next project.


9) Signature Power/Abilities: Vesa can fill worlds with life creating the souls for all living things and controlling the flow of them through the cycle of life death and reincarnation. She is a master of necromancy more like the maker of it in any universe she is in and healing .

10) Strengths:
killing things
bringing things to life
reincarnating things
getting a party going
creating ironic punishments

11) Weakness:
Paperwork
being detail orientated
Thinking ahead

12) Skills:
She can hold her alcohol
she is a master at sword fighting
She can also sing and play an instrument or two

13) Likes:
Mortals
drinking
parties
creating things
killing things
making after lives
carnivorous plants

14) Dislikes:
Paperwork
judgements
drama
anyone saying x will end the world
Xudzotz that guy sucks

15) Fears: being stuck with Xudzotz again


16) Relationships: (This can be updated later.)

17) Others: (Theme songs, symbols, follower, anything you want us to know about the god, etc. This is optional)
 
WIP
1) Name: Vesirus
2) Alias/Title: Lord of War Fire King, The Great Fire Warrior
3) Age: 7 millennia old
4) Race: Formerly Kitsune, Now a God
5) Domains: Fire, War, Weapons.
6) Appearance:
1be14d308e0df6c8010f402b23766f7b.jpg
7) Personality: (What characteristics or traits does the god have? How do they behave around other gods? Mortals?)
8) History/Experience: (How did they become a god? Were they always god? Born from sea foam? Jumped out of another god's head? What have they done/accomplished? You've read the myths and tales. This is your chance to create your own godly lore, explain how they got their domains, etc.)
9) Signature Power/Abilities: (Technically all gods can do what the other does to a smaller degree, but describe what your god specializes in...superpower-wise. )
10) Strengths: (What is the god good at?)
11) Weakness: (What is the god bad at?)
12) Skills: (What ordinary skills does the god possess?)
13) Likes: (What does the god like?)
14) Dislikes: (What does the god dislike?)
15) Fears: (Is the god afraid of anything?)
16) Relationships: (This can be updated later.)
17) Others: (Theme songs, symbols, follower, anything you want us to know about the god, etc. This is optional)
 
Bellanelle

Alias/Titles: Bell, Ellie, Lady Gears, The Conductor, Madame Whispers,

Age: 377 Parcabels

Race: God, Clockwork Soul

Domains: Technology, Innovation, Dreams, Creation

Appearance:
yeongjin-jeon-little-conductor3.jpg

Personality:
Bellanelle is a dedicated little worker, throwing a hundred and ten percent into her job so as not to besmirch the legacy of her creator. Bellanelle was created by a detail-oriented workaholic, who she seeks to emulate as much as possible. Despite this, she often finds her own passion getting in the way of her goals. She tries to maintain an air of strict propriety, but often winds up distracted by the possibilities of her own domain. While this does aid in her control of Innovation, sharing her passion for discovery with mortals, it also leads her to be distracted by her own technological creations or ideas found in the dreamscape.

Like her father before her, Bellanelle will often try to remedy her own penchant for distraction by delegating work to minor gods or servants she creates, but her experience with such delegation is nothing compared to her predecessor.

Bellanelle has an intense reverence for an ancient machine god from another universe known as Valkmor. Seeing him as a wise father despite the sad tale his existence became, Bellanelle goes to great lengths to mimic him from his better times. As such, she tries to organize and tidy herself and her endeavors as much as possible, often fighting against her own passion to keep things professional. She can't help but feel inadequate compared to Valkmor in his prime, and regularly scolds herself for not living up to his legacy.

She tries to keep a distant yet supportive relationship with mortals, determined to keep her relations with them professional. As such, the names that mortals use when referring to her are often more formal than those used by divinity. Desperate to keep the tragedy of Valkmor from repeating, Bellanelle is extremely supportive of other deities, even when interests run against her own. The knowledge of what could happen when major gods are lost has made her almost too willing to support the efforts of her peers.


History/Experience:
Over three hundred Parcabels ago, a machine god grew throughout a dying Universe. As the Divinity of its time dwindled and faded, he was entrusted with more and more domains to stabilize the Universe. Expanding and straining to maintain the gears its peers had already set in motion, this Machine God constructed the Clockwork Souls to aid in its efforts. These Minor Gods spread throughout the Universe, with many governing domains in order to ease their creator's burden. It was in these times that Bellanelle was created, pieced together from the scraps of her failed predecessors.

Built for the express purpose of overseeing the Domain of dreams, she spent much of her youth wandering the dreamscape. She kept records of hopes and fears, feeding them to other Clockwork Souls to aid them in their own governance of domains. But as time went on, she found herself drawn into the dreams of mortals, enjoying the endless variations both good and bad that were conjured. Overtaken by the creativity of both dreams and nightmares alike, Bellanelle began regaling her peers with grand tales weaved from the Dreamscape.

This era of joy lasted only until she found it diminishing, the Dreamscape growing smaller and smaller as time passed. Horrified by the prospect, Bellanelle enlisted the aid of another Clockwork Soul in seeking out their creator to discover the cause. By that point, the Machine God Valkmor had served as the Universe's sole deity for over a hundred Parcabels. His voice had gone silent ages ago, with most of the Clockwork Souls continuing their work without input.

By the time Bellanelle and her fellow Clockwork Soul had found him residing within the Machine City of Elton, they discovered that time had not been kind to their creator. Valkmor had strained himself far beyond the abilities of even a primal god such as himself, ripping apart his physical form and spreading it throughout the gears and coils of Elton so he could maintain his hold over the universe. The process had drained much of him, rending his mind asunder until he forgot himself. Memories had faded, with his initial purpose and sense of self near completely destroyed.

All Valkmor could think of was maintaining the Universe, but his ability to do so became shaky under the ever-increasing burden of responsibility. In his burdened state, the new Clockwork Souls he created emerged broken and unwieldy. His efforts became misguided and self-defeating, only leading to more issues which led to a self-propagating cycle of deterioration. His firstborn children tried to aid their ailing creator, to guide the new Clockwork souls, but they were mere Minor Gods struggling to replicate his oversight.

Bellanelle refused to give up on her creator, trying to coordinate with her peers to seek a method by which they could repair him. Such efforts would prove fruitless, as Valkmor's deterioration had become an intrinsic part of his being. In the end, they could only comfort what was left of him, being there for him as he fell apart and the Universe descended into chaos. He was tied to too many aspects for things to function without him.

When Valkmor eventually unravelled, he became one of the cautionary tales of what a god burdened with power beyond himself could become. His entire universe would be used by the A.H.G as a case study for how to avoid certain unfortunate outcomes, with them repurposing a number of his Clockwork Souls elsewhere. One of these was Bellanelle, who found herself reassigned to a new universe to serve as a deity like her creator.

6b2563f6d5b635a505b647fc409fd8b9.jpgSignature Power/Abilities: Bellanelle is the Warden of something known as the Dreamscape, a boundless expanse shaped and formed by the thoughts and minds of mortals. Due to the esoteric nature of mortal thought, Bellanelle often merely keeps track of the going ons of the Dreamscape with the aid of an army of servants known as Dreamwalkers.These records will often be offered to other Deities to aid in their own exploits, but Bellanelle's primary function in the dreamscape is using it to fuel mortal innovation. With the Dreamwalkers help, Bellanelle often grants ideas to Mortals in order to help fuel their innovation. Though she has no direct sway over what these ideas are, they are the basis for what is commonly referred to as inspiration.

Strengths: A passionate and devoted worker who offers solid professionalism in spite of herself, Bellanelle will overwork herself as much as necessary to get a job done. A team-player whose always willing to collaborate, Bellanelle will always try to treat colleagues with formality and openness.

Weakness: Her own passions tend to break her professional persona, and she's constantly trying too hard to help her fellow deities. Bellanelle regularly panics whenever she even thinks a Valkmor type situation could be developing, leading her to overreact or excessively course-correct in fear.

Skills: Management Skills, Tinkering, Cartography, Architecture,

Likes: Exploration, Discovery, Clockwork, Living up to her Father's legacy

Dislikes: Laziness, Stagnation, Regression, Losing Peers

Fears: For Valkmor's Tragedy to repeat

Relationships: (This can be updated later.)

Others: (This can be updated later.)​
 

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