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Fantasy Uncorrupted - CS

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SillyString

hello!
Roleplay Availability
Roleplay Type(s)
Appearance: (I'll allow fcs of all kind.)

Name:

Gender:

Age: (Your character was made seconds ago, so give me their psychical age)

Species: (You can make up your own species if you wish.)

Appearance Details: (If you do not provide an image, or if you would just like to give more details. This is optional if you have an image.)

Species Details: (You can only fill this out if you are making up a new species.)

Personality: (Be as a in-depth as you want.)

Weapon(s) of Choice: (If applicable.)

Magic: (If applicable.)

Special Abilties: (If applicable.)

Theme Song: (Purely optional.)

Other: (Anything else?)
 
602860

Name:
Dreamie

Gender:
Female

Age:
16

Species:
Magi

Appearance Details:
N/A

Species Details:
Magi are magical humanoid beings that are cast very bright and colorful spells and are known to have very good luck. Magi are known for having long unnatural hair and very optimistic personalities.

Personality:
Dreamie is a friendly girl and optimistic girl who almost always has a smile on here face. She quickly forms a good friendships with other because of her kind nature. She can be quite air-headed, although not unintelligent by any means. Prone to getting emotional, Dreamie has a strong sense of belief in the people around her, giving her a powerful desire to protect them. Though being somewhat childish, she still is able to handle more deeper subjects like death.

Weapon(s) of Choice:
Her staff called Miko that can perform spells and regular attacks and is seemingly unbreakable.

Magic:
Rainbow Shield - A rainbow colored shield that can reflect projectiles and absorb multiple hits.
Pastel Beam - Rapid fire beams shoot from her staff.
Healing Shine - Her staff emits a beam of light that can heal wounds. The beam isn't able to heal extreme/fatal injuries like a missing limb.
Slicing Rainbow - A rainbow shoots from her staff that can cut nearly anything.


Special Abilties:
Weightless - Dreamie and Magi in general are nearly weightless. So she is able to jump very high and float down.


Theme Song:


Other:
Miko actually has a human form, he rarely turns into this form unfortunately.
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602919
Name:
Nyarlathotep "Nyar"

Gender:
Male

Age:
18

Species:
Shapeshifter

Appearance Details:
N/A

Species Details:
Shapeshifters are beings that can change third shape to nearly anything. They cannot transform into something they cannot wholly visualize. Only shapeshifters know their own original form, although their original form is unfathomable to human eyes.

Personality:
Nyars seems cynical at first glance, but it would be better to describe him as a realist. He is logical and smart; often annoyed by the idea of not being able to understand someone or something at all. He tends to be quite serious, but he does joke around and often goes along with the others. Despite his flaws, Nyars is generally pleasant and easily exhibits kindness and thoughtfulness to others around him; he genuinely cares about everyone. Although he may have trouble understanding or relating to the others, he is tolerant of everyone's eccentric personalities and quirks and is always willing to listen and give advice.

Weapon(s) of Choice:
A sword that doesn't use very often. He relies on his abilities more.

Magic:
N/A

Special Abilties:
Shapeshifting - Nyars can turn into any living things like animals and humans. He can even turn into that don't exist like unicorns and dragons. He is unable to turn into inanimate objects.


Theme Song:
N/A

Other:
Nyars is essentially the unofficial leader of the whole group.​
 
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(Alright so usually I'll put a picture with my CS, but on account of I'm on my phone I'll have to settle with describing them instead 😕)

Appearance: Sawyer has black hair, tanned skin, and red eyes with streaks of yellow.

Name: Sawyer

Gender: Male

Age: 19

Species: Black dog spirit

Appearance Details: Sawyer has thick, dark hair he keeps short. He has a strong jawline with piercing red eyes. He has thick scruff on his face and is very particular when it comes to his clothing choices. He usually wears a suit (to keep up appearances in and out of Hell of course), and wears black sunglasses. He has fangs on the top and bottom of his mouth. His dog form is almost as big as a bear and is a completely black dog with the same red eyes.

Species Details:

Personality: Sawyer is your typical demon. Flirtatious, confident to the point of carelessness, destructive, and the likes. He can charm women and men alike and thinks of himself as a charismatic, good natured guy. Maybe he really is? Sawyer comes off as a sarcastic person who seems to really only be here to have fun, deep down he is fiercely protective and when angered he is out to kill.

Weapon(s) of Choice: none

Magic: Can summon fire from Hell in and out of dog form. He can control it. Hellfire is much different from regular fire as it burns much hotter and much longer.

Special Abilties: Can turn into a huge black dog, posses people, make deals with people (Something they want for their soul), can speak with the dead (only if they're in Hell). He cannot go into churches or be around holy water.

Theme Song: Monster- Dodie

Other:



Appearance: Nicolai has sandy brown hair, dark brown eyes, light tan skin and freckles.

Name: Nicolai

Gender: Male

Age: 18

Species: Doppelganger

Appearance Details: Nicolai has Sandy brown hair and large, wide dark brown eyes. He has tan skin and a lot of freckles. He is clean shaven and likes to wear a lot of comfy long sleeved shirts and khakis. He wears golden, wire framed glasses and his cheeks are almost always flushed.

Species Details:

Personality: Nicolai is a son spoken, happy guy who loves to be friends with everyone. He considers himself a good listener and loves to make friends. He is open minded and accepting to everyone. He can get angered but it takes a lot to put him over the edge. He doesn't like to kill anyone and is usually on edge about ever seeing his doppelganger

Weapon(s) of Choice: None

Magic: None

Special Abilties: if Nicolai runs into his Earth counterpart, he could kill them and potentially himself. He can predict the future on occasion and is said to be a bad omen by humans who know about doppelgangers. He can also read people's thoughts and detect others from miles away from their thoughts. He is telekinetic as well, and can lift things as big as semi trucks.

Theme Song: can't pretend- Tom Odell

Other: whelp I hope this is OK! the characters are far from creative but I'm all out if creative juices right now unfortunately :(
 
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(Alright so usually I'll put a picture with my CS, but on account of I'm on my phone I'll have to settle with describing them instead 😕)

Appearance: Roman has black hair, tanned skin, and red eyes with streaks of yellow.

Name: Sawyer

Gender: Male

Age: 19

Species: Black dog spirit

Appearance Details: Roman has thick, dark hair he keeps short. He has a strong jawline with piercing red eyes. He has thick scruff on his face and is very particular when it comes to his clothing choices. He usually wears a suit (to keep up appearances in and out of Hell of course), and wears black sunglasses. He has fangs on the top and bottom of his mouth. His dog form is almost as big as a bear and is a completely black dog with the same red eyes.

Species Details:

Personality: Sawyer is your typical demon. Flirtatious, confident to the point of carelessness, destructive, and the likes. He can charm women and men alike and thinks of himself as a charismatic, good natured guy. Maybe he really is🤷‍♀️

Weapon(s) of Choice: none

Magic: (If applicable.) Can summon fire from Hell in and our of dog form

Special Abilties: Can turn into a huge black dog, possession, deals, can speak with the dead (only if they're in Hell)

Theme Song: Monster- Dodie

Other:



Appearance: Nicolai has sandy brown hair, dark brown eyes, light tan skin and freckles.

Name: Nicolai

Gender: Male

Age: 18

Species: Doppelganger

Appearance Details: Nicolai has Sandy brown hair and large, wide dark brown eyes. He has tan skin and a lot of freckles. He is clean shaven and likes to wear a lot of comfy long sleeved shirts and khakis. He wears golden, wire framed glasses and his cheeks are almost always flushed.

Species Details:

Personality: Nicolai is a son spoken, happy guy who loves to be friends with everyone. He considers himself a good listener and loves to make friends. He is open minded and accepting to everyone.

Weapon(s) of Choice: None

Magic: None

Special Abilties: if Nicolai runs into his Earth counterpart, he could kill them and potentially himself. He can predict the future on occasion and is said to be a bad omen. He can also read people's thoughts and detect others from miles away. He is telekinetic as well.

Theme Song: can't pretend- Tom Odell

Other: whelp I hope this is OK! the characters are far from creative but I'm all out if creative juices right now unfortunately :(
I think you need more information on personality and abilities for both of your characters. A few more sentences for both will do.
 
Appearance Mephiston_by_karl_kopinski.jpg

Name:mephiston

Gender:male

Species:human/astartes

Species details: And astartes is basically a superhuman, and can do all the usual superhuman things. But astartes can go weeks without sleep, spit acid, put themselves in a coma to heal, and have two hearts, and three lungs and along with other organs.

Personality: He is of strong character and with a will stronger than steel. He has even over come the black rage and red thirst. He is brave and loyal to the emperor and his imperium. Though be warned of his temper for it could be the last thing you will see. He also seems to still have humility in him.

Special abilities: He is basically a space wizard so here's a list of what he do.(shield of Sanguinius A shimmering golden barrier is erected around the Librarian and his nearby companions, protecting them from harm.)
(Smite The Librarian shoots bolts of lethal ruby-red lightning from his fingertips that tear apart his enemies.)
(Transfixing Gaze His eyes transformed into blazing pits of despair, the Librarian weakens his enemy's resolve during a fight.)
(Unleash Rage The Librarian unleashes the savagery locked within his battle-brothers' minds to turn them into unstoppable killers.)
(Wings of Sanguinius The Librarian achieves flight thanks to two blood-red wings of psychic energy emerging from his back)

Weapons:Mephiston is armed with the Force sword Vitarus and a Plasma pistol. He wears Artificer armor, which incorporates his ornate Psychic hood. Overcoming the Red Thirst enabled Mephiston to release his full psychic potential and he is able to call on any number of psychic powers related to the Blood Angels.
 
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Appearance View attachment 603047

Name:mephiston

Gender:male

Species:human/astartes

Species details: and astartes is basically a superhuman, and can do all the usual superhuman things. But astartes can go weeks without sleep, spit acid, put themselves in a coma to heal, and have two hearts, and three lungs and along with other organs.

Personality: he is of strong character and with a will stronger than steel. He has even over come the black rage and red thirst. He is brave and loyal to the emperor and his imperium.

Special abilities: he is basically a space wizard so here's a list of what he do.(shield of Sanguinius A shimmering golden barrier is erected around the Librarian and his nearby companions, protecting them from harm.)
(Smite The Librarian shoots bolts of lethal ruby-red lightning from his fingertips that tear apart his enemies.)
(Transfixing Gaze His eyes transformed into blazing pits of despair, the Librarian weakens his enemy's resolve during a fight.)
(Unleash Rage The Librarian unleashes the savagery locked within his battle-brothers' minds to turn them into unstoppable killers.)
(Wings of Sanguinius The Librarian achieves flight thanks to two blood-red wings of psychic energy emerging from his back)

Weapons:Mephiston is armed with the Force sword Vitarus and a Plasma pistol. He wears Artificer armor, which incorporates his ornate Psychic hood. Overcoming the Red Thirst enabled Mephiston to release his full psychic potential and he is able to call on any number of psychic powers related to the Blood Angels.
More information on personality and please capitalize your sentences.
 
Swallowtail

Appearance: Will update, I have one very specific image in mind. Otherwise, you'll have my image details.

Gender: Female, or so she thinks.

Age: One would infer early twenties, probably.

Species: She's a demon. Specifically, a demon in the shape of a person. She herself doesn't really know what type she is (archdemon, mindflayer, poxwalker, bloodletter, what have you.) But it can most certainly be confirmed by the horns and hair, that she's a demon.

Appearance Details: Swallowtail is a small figure with a similarly small frame. She can be easily identified by her red skin, paper white hair, and similarly cloud white horns which stretch from the back of her head, to her forehead, not unlike a ram. She has a small, mouselike face, and wide yellow orbs that sit in her eyesocket like a pair of flashlights. Her teeth are sharklike, and function much like a real shark's, falling out and regrowing. Her grin is unnaturally wide when she does smile, as if she were giving herself a Glasgow grin just from stretching her lips too far.

Otherwise, her body is very petite. Small frame, small height, etc. Short hair, usually wearing something practical, like jeans and some sort of 80's style graphic-tee she borrowed from her guardian's closet.

Species Details: Well, she's a demon. This comes with a few perks, and a few things that would best be left unmentioned for her own sake.
- Demons have large horns. They grow slowly, but they do.
- Demons are innately magical, whether they know or like it.
- Due to being a demon, exorcisms, holy symbols, and consecrated spaces are incredibly painful or dreadful to her. She can enter holy areas, like churches, but she feels vertigo and an unpleasant tingling sensation in her everywhere.
- As an infernal creature, she can possess people. This isn't a pretty or pleasant process for all involved, and is generally time and resource consuming. She has done this once in her life, and it took years of cooperation between herself, the soul of the possessed, and several magical and non-magical people to separate her from the body. Safe to say, she does not want to do this unless it is absolutely necessary, and no other option would work.

Personality: It is undeniable fact that Swallowtail is a demon. The red skin, naturally white hair, and massive horns prove it. However, she has proven time and time again that where she comes from, not all demons are demonic, embodying evil in all it's forms. Swallowtail is actually quite the opposite of that, in spite of everything. She believes in compassion and empathy for others, and acceptance of everyone no matter who they are. She has been mistakenly called a pacifist before, before reminding that just because she prefers not to fight, doesn't mean she won't. She feels deep grief upon taking the life of another, and tries every single possible route before she has to resort to violence to get what she absolutely needs. She is quick to correct others on their moral standings, and is very defensive upon being called out as a demon, as that title usually carries a negative connotation. "Oh, she's a demon, so she'll scoop our hearts out of our chests!" She doesn't really care, what can you do after all?

Weapon of Choice: Swallowtail has nothing with her, asides the clothes on her back.

And a strange, possibly dangerous, magical tome written entirely in the blood of virgins, apparently. It's all in demon tongue though, so she can't read it...

...Despite the fact that she is a demon herself. She prefers not being asked why she can't read it, as she gets pretty embarrassed at the fact that she can't really comprehend the strange chicken scratch.

Magic: Swallowtail knows plenty of magic, but she doesn't truly understand all of it.

Hex Swarm: A swarm of red bat-like creatures tear a burning hole through reality and are bound to Swallowtail's will. They are simply red, fleshy orbs with leathery wings tipped with little claws. They're cute, asides from the manner of which they can be described as "eating." The 'hexlings', as Swallowtail has named them, slowly absorb things through their orblike body, actively speeding up the decomposition cycle of whatever they're eating, and then rolling themselves over it, absorbing the dead matter. However, this is purely only for feeding, which they must be instructed to do manually, otherwise they will die from starvation. Swallowtail has a nigh-infinite supply of Hex Swarms, but it takes a lot of energy and concentration to focus on ordering more than 30 or so. She keeps one about her, and she calls it Hexie. Despite her keeping it as a pet, it doesn't seem to display emotion.

Death Miasma: Swallowtail takes a big, deep breath, and exhales a purple from her eyes and mouth. This is... A few things. Usually, incredibly painful. Skin starts peeling as the epidermal layers slough away, tissue wall by tissue wall. This is unpleasant to look at, and moreso to experience. A few people come out looking like acid attack victims or worse. Otherwise, you get a series of lacerations wherever contact occurs, as if a great bunch of rotary blades just raked themselves across the body of the victim over and over again, until they leave, or die. Both are bad. It just depends how you like your apple. Sliced or peeled? Not to mention, that this comes out of Swallowtail, who experiences this from her eyes and mouth. She doesn't do this often, as it leaves her skin raw, and lets a steady stream of neon flow from her eyes and mouth. She can do this though, because of her ability below.

Hateflame: Standard, run of the mill, magical flame. Swallowtail uses magic that isn't summoning or mist? It's hateflame. It's purple, and it burns on touch. Swallowtail conjures it, unlike the miasma, which she generates from within herself. Hateflame will burn longer the angrier and more rage-filled it's target is. Oddly, despite it's name and origin, hateflame is useful for mitigating civilian casualties, actually, since it'll put itself out relatively quickly if a person is more fearful for their lives than angry at whatever might be assaulting them.

Snuff: Swallowtail can see life force. The soul, the spirit of a person, she can see in a person, wherever it resides. The heart, the head, the stomach, the dominant hand. When it flickers, and it's time is short, she can extinguish that flame. This is a painless death, where the victim feels nothing. She doesn't do this often, she feels killing is wrong no matter the reason, but when a fate worse than death awaits, she is there to tell you that your spirit wavers, and she can grant release.


Special Abilities:
Regeneration: Swallowtail can regenerate small wounds over time, and large wounds that leave her gaping can be sustained, where others would have died. This doesn't always mean she can handle the pain, or that a wound is "fixable." It does however, mean that over time, her body will push bullets out of her flesh, or seal scrapes, and on occasion, stop the bleeding from a big hole in her stomach from killing her outright, leaving her to pass out from the pain instead.

Theme Song:

Other: Swallowtail loves cookies because they are her favorite food!
 


CataleyaTheDevourer.jpgcarnilla.jpg

Name:
C a r n i l l a

Gender:
Female

Age:
19

Species:
Devourer​

Appearance Details:
Carnilla looks like your average semi-adult girl on the regular; she stands at 5'3'' with a skinny frame. Her features are fairly normal as well, besides her wispy almost floor length turquoise hair. However, when it comes time to fight or feed, Carnilla opens her mouths; the parts in her tendrily hair split into huge vortex mouths from the neck up while her body remains the same.

Species Details:
Devourers defy the laws of space and matter as their small bodies are actually a host to a personal infinity, which is basically the equivalent of their stomachs. They can manipulate space and matter to make portal-like openings lined with teeth called "mouths" into their "stomachs", where a whole host of gigantic symbiotic organisms live, much like the bacteria that live in the human body to help it digest and create enzymes and nutrients, except on an exponentially larger scale. They resemble beasts and monsters. They depend on the Devourer to give them sustenance and Devourers depend on them to create the necessary chemicals in their "stomachs" to survive. Devourers are extremely endowed hunters, and are wormhole predators, eating anything that comes their way, their prey usually clawing at whatever they can latch onto before getting dragged into a "mouth" and swallowed.

Personality:
Carnilla is a happy-go-lucky type of girl, is naturally curious and cheery, and is easy to get along with, so long as she's not hungry. The hangrier she gets, the more unsettling she can become, willing to try anyone or anything for the first time she's not supposed to when she's at the end of her hunger.

Weapon(s) of Choice:
Nothing really, maybe except for a napkin or two to wipe off any crumbs or blood.

Magic:
1. Vortexes! Just as Devourers manipulate the space and matter of their own bodies, they can do the same with the physical world, ripping holes in the fabric of space and using them like portals. All the vortexes still have teeth though so the Devourers can control who goes in and who comes out.

Special Abilities:
1.) Super sniffer! Carnilla has a superhuman sense of smell and can track down anyone or anything with it, as well as describe the layout of any situation based on smell. She never loses a scent either.

2.) Teeth for dayz! Carnilla can grow sharp teeth out of any bone in her body in self defense or otherwise. They do fall out like baby teeth after a while.

3.) Iron "stomach"! Carnilla can consume any material; she obviously has her preferences though. The lining of her "stomach" is nearly impenetrable, and she often keeps important things in there for safe keeping.

4.) Acid reflux! Devourers have extremely corrosive and caustic saliva and digestive fluids as they are full of extremely potent enzymes; Carnilla can spit some spicy loogies out of her many "mouths" to melt down enemies and structures alike.

5.) Inhale/Exhale! Carnilla's "mouths" function like regular human mouths but to an expotentially larger scale; when she inhales, a huge vacuum-like force will suck in anything in a large radius around it. When she exhales, she can blow back anything in front of her with the force of a storm. Her burps are the true killer though.

6.) Symbiotic friends! Devourers are naturally in tune with their bodies, but Carnilla knows her Bacteria Beasts like the back of her hand! They all have names and special abilities of their own; they are extremely hardy and tough considering they live in the highly toxic conditions of a Devourer's stomach. She can command them and they can leave her stomach for periods of time.

7.) You are what you eat! Everything consumed by a Devourer builds their immunity to the harmful effects of it and they can even start developing the properties of the person or matter consumed. However, there's a first time for everything.

Theme Song:
Black Sheep by Metric, as sung by Brie Larson


Other:
Carnilla is the secret seventh of "the six" living Devourers. Devourers are not seen like humans are, and are considered an extremely dangerous invasive species instead due to their devastating feeding habits; they are treated like animals despite their sentience being equivalent to humans. Only six Devourers are allowed in the universe at a time, and the rest are killed to control the population. All Devourers are closely monitored to make sure they don't overfeed or retaliate; they are not allowed to make contact with one another and are displaced far and wide across the universe so this may never happen. Carnilla was to be killed, but escaped and is on the run from those who want her dead.
 
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JackPenderghast.jpg

Name:
J a c k P e n d e r g h a s t

Gender:
Male

Age:
42

Species:
Human


Appearance Details:
Jack looks like a man out of all the worst parts of history though his shadowy smirk would tell you he's more than content otherwise. His olive skin is always grimy with something dark, and his face is often obscured by his tall stovepipe hat. He stands tall and lanky like a scarecrow at 6'1''.

Species Details: N/A

Personality:
Jack is a quietly charming, devilish type of man; silver-tongued, he could probably offer a deal to the Devil himself. He is confident, calm, and collected who does things at his own pace, a master of all the things he can control. He is quite easygoing and mysterious, but a gentleman first.

Weapon(s) of Choice:
His magic laughing banjo.

Magic:
1. Reciprocity. Jack can make anything inflicted on him reflect back on the person trying to harm or mess with him. He can also use that effect on someone else entirely too.

2. Rabbit's Foot. When Jack dismembers his own body, the parts still have the Reciprocity property on it, and whoever he gives a loose finger or eyeball to can use it like a good luck charm, allowing them temporary Reciprocity.

3.The Man Who Can't Be Stolen From. What is Jack's belongs to Jack, and he is physically incapable of being stolen from. Whatever is stolen from him eventually finds its way back, and the thief is left behind dead.

4. Magic Man. Jack and his banjo know the basics; putting people and things to sleep, manipulating people's emotions, and luring people in. But Jack's got more tricks up his sleeve. Jack can manipulate the reality of a target with a simple tune on his banjo; the more they lose their will to fight against it, the more the monsters of their nightmares come to real life and gobble them up. He can make any nightmare come true as long as he's strumming his banjo and singing a lullaby about what he wants to bring out of the shadows. Once his target has lost their mind, Jack can manipulate them like a puppet through his musical mind control.

Special Abilities:
1. Jack be Nimble, Jack be Quick. Jack can travel by slipping through shadows as if they were portals; it's the only way a wayward soul knows how to go.

2. Dead Man Walking. Jack can withstand heavy amounts of damage like it's no big deal; his wounds fully heal every sunrise. He can also rearrange his anatomy, both external and internal, how he sees fit and separate parts of his own body from each other and fuse them back together again. Jack is an extremely hard man to kill, and can only be dispatched by a direct strike in the heart.

3. Jack of All Trades. Jack is a fair man, and can control the balance of life and death he deals. He can control who he takes life from, and gives life to. He can control who he takes death from, and deal it to. Whoever he gives life back to owes him an irrefutable favor; they physically cannot refuse a favor Jack calls in. Whoever he kills, their souls belong to him and his banjo; the souls Jack has collected are responsible for all his magic skills.

Theme Song:
Firestarter by Torre Florim


Other: TBD

 
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Swallowtail

Appearance: Will update, I have one very specific image in mind. Otherwise, you'll have my image details.

Gender: Female, or so she thinks.

Age: One would infer early twenties, probably.

Species: She's a demon. Specifically, a demon in the shape of a person. She herself doesn't really know what type she is (archdemon, mindflayer, poxwalker, bloodletter, what have you.) But it can most certainly be confirmed by the horns and hair, that she's a demon.

Appearance Details: Swallowtail is a small figure with a similarly small frame. She can be easily identified by her red skin, paper white hair, and similarly cloud white horns which stretch from the back of her head, to her forehead, not unlike a ram. She has a small, mouselike face, and wide yellow orbs that sit in her eyesocket like a pair of flashlights. Her teeth are sharklike, and function much like a real shark's, falling out and regrowing. Her grin is unnaturally wide when she does smile, as if she were giving herself a Glasgow grin just from stretching her lips too far.

Otherwise, her body is very petite. Small frame, small height, etc. Short hair, usually wearing something practical, like jeans and some sort of 80's style graphic-tee she borrowed from her guardian's closet.

Species Details: Well, she's a demon. This comes with a few perks, and a few things that would best be left unmentioned for her own sake.
- Demons have large horns. They grow slowly, but they do.
- Demons are innately magical, whether they know or like it.
- Due to being a demon, exorcisms, holy symbols, and consecrated spaces are incredibly painful or dreadful to her. She can enter holy areas, like churches, but she feels vertigo and an unpleasant tingling sensation in her everywhere.
- As an infernal creature, she can possess people. This isn't a pretty or pleasant process for all involved, and is generally time and resource consuming. She has done this once in her life, and it took years of cooperation between herself, the soul of the possessed, and several magical and non-magical people to separate her from the body. Safe to say, she does not want to do this unless it is absolutely necessary, and no other option would work.

Personality: It is undeniable fact that Swallowtail is a demon. The red skin, naturally white hair, and massive horns prove it. However, she has proven time and time again that where she comes from, not all demons are demonic, embodying evil in all it's forms. Swallowtail is actually quite the opposite of that, in spite of everything. She believes in compassion and empathy for others, and acceptance of everyone no matter who they are. She has been mistakenly called a pacifist before, before reminding that just because she prefers not to fight, doesn't mean she won't. She feels deep grief upon taking the life of another, and tries every single possible route before she has to resort to violence to get what she absolutely needs. She is quick to correct others on their moral standings, and is very defensive upon being called out as a demon, as that title usually carries a negative connotation. "Oh, she's a demon, so she'll scoop our hearts out of our chests!" She doesn't really care, what can you do after all?

Weapon of Choice: Swallowtail has nothing with her, asides the clothes on her back.

And a strange, possibly dangerous, magical tome written entirely in the blood of virgins, apparently. It's all in demon tongue though, so she can't read it...

...Despite the fact that she is a demon herself. She prefers not being asked why she can't read it, as she gets pretty embarrassed at the fact that she can't really comprehend the strange chicken scratch.

Magic: Swallowtail knows plenty of magic, but she doesn't truly understand all of it.

Hex Swarm: A swarm of red bat-like creatures tear a burning hole through reality and are bound to Swallowtail's will. They are simply red, fleshy orbs with leathery wings tipped with little claws. They're cute, asides from the manner of which they can be described as "eating." The 'hexlings', as Swallowtail has named them, slowly absorb things through their orblike body, actively speeding up the decomposition cycle of whatever they're eating, and then rolling themselves over it, absorbing the dead matter. However, this is purely only for feeding, which they must be instructed to do manually, otherwise they will die from starvation. Swallowtail has a nigh-infinite supply of Hex Swarms, but it takes a lot of energy and concentration to focus on ordering more than 30 or so. She keeps one about her, and she calls it Hexie. Despite her keeping it as a pet, it doesn't seem to display emotion.

Death Miasma: Swallowtail takes a big, deep breath, and exhales a purple from her eyes and mouth. This is... A few things. Usually, incredibly painful. Skin starts peeling as the epidermal layers slough away, tissue wall by tissue wall. This is unpleasant to look at, and moreso to experience. A few people come out looking like acid attack victims or worse. Otherwise, you get a series of lacerations wherever contact occurs, as if a great bunch of rotary blades just raked themselves across the body of the victim over and over again, until they leave, or die. Both are bad. It just depends how you like your apple. Sliced or peeled? Not to mention, that this comes out of Swallowtail, who experiences this from her eyes and mouth. She doesn't do this often, as it leaves her skin raw, and lets a steady stream of neon flow from her eyes and mouth. She can do this though, because of her ability below.

Hateflame: Standard, run of the mill, magical flame. Swallowtail uses magic that isn't summoning or mist? It's hateflame. It's purple, and it burns on touch. Swallowtail conjures it, unlike the miasma, which she generates from within herself. Hateflame will burn longer the angrier and more rage-filled it's target is. Oddly, despite it's name and origin, hateflame is useful for mitigating civilian casualties, actually, since it'll put itself out relatively quickly if a person is more fearful for their lives than angry at whatever might be assaulting them.

Snuff: Swallowtail can see life force. The soul, the spirit of a person, she can see in a person, wherever it resides. The heart, the head, the stomach, the dominant hand. When it flickers, and it's time is short, she can extinguish that flame. This is a painless death, where the victim feels nothing. She doesn't do this often, she feels killing is wrong no matter the reason, but when a fate worse than death awaits, she is there to tell you that your spirit wavers, and she can grant release.


Special Abilities:
Regeneration: Swallowtail can regenerate small wounds over time, and large wounds that leave her gaping can be sustained, where others would have died. This doesn't always mean she can handle the pain, or that a wound is "fixable." It does however, mean that over time, her body will push bullets out of her flesh, or seal scrapes, and on occasion, stop the bleeding from a big hole in her stomach from killing her outright, leaving her to pass out from the pain instead.

Theme Song:

Other: Swallowtail loves cookies because they are her favorite food!



View attachment 603123View attachment 603130

Name:
C a r n i l l a

Gender:
Female

Age:
17

Species:
Devourer​

Appearance Details:
Carnilla looks like your average semi-adult girl on the regular; she stands at 5'3'' with a skinny frame. Her are fairly normal as well, besides her wispy almost floor length turquoise hair. However, when it comes time to fight or feed, Carnilla opens her mouths; the parts in her tendrily hair split into huge vortex mouths from the neck up while her body remains the same.

Species Details:
Devourers defy the laws of space and matter as their small bodies are actually a host to a personal infinity, which is basically the equivalent of their stomachs. They can manipulate space and matter to make portal-like openings lined with teeth called "mouths" into their "stomachs", where a whole host of gigantic symbiotic organisms live, much like the bacteria that live in the human body to help it digest and create enzymes and nutrients, except on an exponentially larger scale. They resemble beasts and monsters. They depend on the Devourer to give them sustenance and Devourers depend on them to create the necessary chemicals in their "stomachs" to survive. Devourers are extremely endowed hunters, and are wormhole predators, eating anything that comes their way, their prey usually clawing at whatever they can latch onto before getting dragged into a "mouth" and swallowed.

Personality:
Carnilla is a happy-go-lucky type of girl, is naturally curious and cheery, and is easy to get along with, so long as she's not hungry. The hangrier she gets, the more unsettling she can become, willing to try anyone or anything for the first time she's not supposed to when she's at the end of her hunger.

Weapon(s) of Choice:
Nothing really, maybe except for a napkin or two to wipe off any crumbs or blood.

Magic:
1. Vortexes! Just as Devourers manipulate the space and matter of their own bodies, they can do the same with the physical world, ripping holes in the fabric of space and using them like portals. All the vortexes still have teeth though so the Devourers can control who goes in and who comes out.

Special Abilities:
1.) Super sniffer! Carnilla has a superhuman sense of smell and can track down anyone or anything with it, as well as describe the layout of any situation based on smell. She never loses a scent either.

2.) Teeth for dayz! Carnilla can grow sharp teeth out of any bone in her body in self defense or otherwise. They do fall out like baby teeth after a while.

3.) Iron "stomach"! Carnilla can consume any material; she obviously has her preferences though. The lining of her "stomach" is nearly impenetrable, and she often keeps important things in there for safe keeping.

4.) Acid reflux! Devourers have extremely corrosive and caustic saliva and digestive fluids as they are full of extremely potent enzymes; Carnilla can spit some spicy loogies out of her many "mouths" to melt down enemies and structures alike.

5.) Inhale/Exhale! Carnilla's "mouths" function like regular human mouths but to an expotentially larger scale; when she inhales, a huge vacuum-like force will suck in anything in a large radius around it. When she exhales, she can blow back anything in front of her with the force of a storm. Her burps are the true killer though.

6.) Symbiotic friends! Devourers are naturally in tune with their bodies, but Carnilla knows her Bacteria Beasts like the back of her hand! They all have names and special abilities of their own; they are extremely hardy and tough considering they live in the highly toxic conditions of a Devourer's stomach. She can command them and they can leave her stomach for periods of time.

Theme Song:
Black Sheep by Metric, as sung by Brie Larson


Other: TBD



View attachment 603198

Name:
J a c k P e n d e r g h a s t

Gender:
Male

Age:
42

Species: Human


Appearance Details:
Jack looks like a man out of all the worst parts of history though his shadowy smirk would tell you he's more than content otherwise. His olive skin is always grimy with something dark, and his face is often obscured by his tall stovepipe hat. He stands tall and lanky like a scarecrow at 6'1''.

Species Details: N/A

Personality:
Jack is a quietly charming, devilish type of man; silver-tongued, he could probably offer a deal to the Devil himself. He is confident, calm, and collected who does things at his own pace, a master of all the things he can control. He is quite easygoing and mysterious, but a gentleman first.

Weapon(s) of Choice:
His magic laughing banjo.

Magic:
1. Reciprocity. Jack can make anything inflicted on him reflect back on the person trying to harm or mess with him. He can also use that effect on someone else entirely too.

2. Rabbit's Foot. When Jack dismembers his own body, the parts still have the Reciprocity property on it, and whoever he gives a loose finger or eyeball to can use it like a good luck charm, allowing them temporary Reciprocity.

3.The Man Who Can't Be Stolen From. What is Jack's belongs to Jack, and he is physically incapable of being stolen from. Whatever is stolen from him eventually finds its way back, and the thief is left behind dead.

4. Magic Man. Jack and his banjo know the basics; putting people and things to sleep, manipulating people's emotions, and luring people in. But Jack's got more tricks up his sleeve. Jack can manipulate the reality of a target with a simple tune on his banjo; the more they lose their will to fight against it, the more the monsters of their nightmares come to real life and gobble them up. He can make any nightmare come true as long as he's strumming his banjo and singing a lullaby about what he wants to bring out of the shadows. Once his target has lost their mind, Jack can manipulate them like a puppet through his musical mind control.

Special Abilities:
1. Jack be Nimble, Jack be Quick. Jack can travel by slipping through shadows as if they were portals; it's the only way a wayward soul knows how to go.

2. Dead Man Walking. Jack can withstand heavy amounts of damage like it's no big deal; his wounds fully heal every sunrise. He can also rearrange his anatomy, both external and internal, how he sees fit and separate parts of his own body from each other and fuse them back together again. Jack is an extremely hard man to kill, and can only be dispatched by a direct strike in the heart.

3. Jack of All Trades. Jack is a fair man, and can control the balance of life and death he deals. He can control who he takes life from, and gives life to. He can control who he takes death from, and deal it to. Whoever he gives life back to owes him an irrefutable favor; they physically cannot refuse a favor Jack calls in. Whoever he kills, their souls belong to him and his banjo; the souls Jack has collected are responsible for all his magic skills.

Theme Song:
Firestarter by Torre Florim


Other: TBD


All are accepted!
 
Appearance​
603224

Name: Mimisia Nova

Gender: Female

Age: 187 (Physically) 21

Species: Klytor
Species Details: Klytor’s are known to be one of the deadliest combatants to come across upon especially an experienced one. Best chance to ever kill a Klyntor was when they were a newborn. After that they are capable killing machines. Although they have unstable DNA it’s actually a benefit for them as they gain multiple abilities throughout their lifetimes. They usually stay in tribes and go from planet to planet to test their might against the strongest opponents in a gladiator battle. They won’t force the races to participate. No fun in the sport that way.

Personality: Mimisia is very sweet, animated, happy, short tempered, destructive, and kind hearted at first glance. But if you’re her target then you but you bottom dollar she’ll put your head amongst the other beings who dared cross her. She’s very loyal and protective to her pack and will go out of her way to make sure they’re alright. Other than that she really loves to travel to different worlds and try out the new food, culture, fighting tournaments, you know just the regular stuff.

Weapon(s) of Choice: Bare fists

Magic: Um....Hocus Pocus? Mimisia doesn’t use that stuff.

Special Abilties: This is where she shines.
Enhanced Power Mimicry: Klytor’s have unstable DNA and so are able to mimic the abilities of any race or species while multiplying it by two. They could combine some of the best abilities across the universe into just one being hence why the more experienced are the more they have in their arsenal. Mimisia has been in many tournaments and has acquired very useful powers that are but not limited to.​
-Enhanced Strength
-Enhanced Sight
-Enhanced Regeneration
-Telekinesis
-Energy Manipulation
-Umbrakinesis
-Multiplication
-Many More Undocumented


Theme Song:

Other: Only drawbacks to Klytor’s is that they can’t copy anything that isn’t an ability. So magic or weapons that are out of reach for Mimisia really frustrate her since she’s in a way ‘used to getting all the toys in the toy shop’.​
 
Annika Valko

burnandnagai-annikapic.jpg

Gender: Female

Age: 31

Species: Your typical, everyday human.

Appearance Details: Annika, unlike your typical, everyday human, looks tired. All the time. The sharp bags under her eyes seem to persist no matter how much sleep she allows herself, and her vacant stare might suggest that she wishes for a more permanent solution. A wound is clearly visible on her face, a very destructive Glasgow grin, where her cheeks were stitched back together as if they were sliced open, from the edges of her lips to the back of her mouth. Unpleasant stuff aside, her hair is short, and barely reaches her shoulders. As such, they don't really do much to hide the metal bar of electronic ports at the back of her neck. She wears a lot of concealing clothing: hoods, masks, shawls, pants, the like. It's nothing special, but it hides her identity well enough. Lastly, you might find a loose backpack on her at all times, gun strapped onto the side of the pack, brimming full of supplies.

Personality: Surprisingly, this section, due to Annika's poor life choices, will be very, very sparse, as she purposefully chooses not to have any emotion, and therefore, personality.

How can we describe her? She's cold, very cold. Nearly robotic even, gauging things through direct cause and effect, not truly considering people as people, but other variables in the equation of a kill. She appears to be entirely calculating, and doesn't consider the things she says with other people in mind, coming off as brutally honest, cruel, or downright mean. However, she is incredibly true to her word, going through great lengths to accomplish what she set herself out to do, again, without regard for anything else asides completing her task. She will always go for what she believes is the most effective solution, every single time. In short, you do not want to get on her bad side, if you can even detect that from her.

Weapon of Choice:
Drake: A long rifle with all the bells, whistles, sightpiece uplinks, and mag chambers the future could buy. At one point, it was a form of laser rifle, the PC-1228, or the "Prism Cannon". It was known for it's destructive rounds not producing any kick, unlike leadspitters, and that the lasers themselves could easily pierce through heavy infantry armor and slice through most types of heavy tank. The wound is immediately cauterised, but there is almost always an exit hole whenever there's an entry hole.
Of course, that was before it was modified. She hasn't really done much for the actual killing power for the weapon, but rather has changed the utility of the weapon itself to be far more than a designated marksman rifle. She has personally modded it to do the following things:
- She can dissemble it to cut through most material like a lascutter.
- She can swap the focus crystal inside the gun's chamber to fire a cone of deadly, yet less penetrating, lasers, like a much more precise shotgun.
- She can shift the position of the focus crystal within the gun's chamber to allow for a rapid-fire barrage of again, less penetrating, but nonetheless deadly lasers.
- She can remove the laser generating laser within the gun for a very expensive flashlight.
- She can do a few other things that are unremarkable, such as change the modular pieces of the weapon around for better use during very specific situations, such as being underwater, in a storm, in a sandstorm, a stabalizer for an earthquake. She even has a mount specifically meant to be seated on the shoulder of an ally, to name a few.
To note, the rifle's name is scratched upon the surface of the rifle, just right on the iron sights. It's also not in her handwriting.

FS-1127: It's a pistol that shoots lasers. It's not as modular as Drake is, but it's a pistol for when she needs a pistol.

Magic: Annika knows no magic whatsoever, and thinks that the concept of something like that is just a misunderstanding of how technology works that the poor spread amongst each other.

Special Abilities:
Neural Port Mk.35-C: It's not really much of a special ability, but an agonising surgery she had long ago that allows her to do one thing: access the chemicals in her brain directly. You see, the ability is more of just this metal port at the base of her neck, not unlike a computer's. This itself doesn't do anything, and most types of tech can't really interact with this in any meaningful way. However, Annika keeps with her a supply of stuff that does interact with this port. Mostly, it's these little vials of rainbow fluid that she can plug into herself. You'd have to ask her what they do. She also has a few gadgets that run off her biorhythm. One monitors everything that goes on within her body, she uses that one a bit. Another can give her a satellite fix on precisely where she is, no matter what. Another one establishes a wifi-zone around her, but you'd have to ask her for the password for that too.

Theme Song:


Other: She prefers that you don't ask her any questions, and that you leave her alone.
 
Last edited:
Appearance​
View attachment 603224

Name: Mimisia Nova

Gender: Female

Age: 187 (Physically) 21

Species: Klytor
Species Details: Klytor’s are known to be one of the deadliest combatants to come across upon especially an experienced one. Best chance to ever kill a Klyntor was when they were a newborn. After that they are capable killing machines. Although they have unstable DNA it’s actually a benefit for them as they gain multiple abilities throughout their lifetimes. They usually stay in tribes and go from planet to planet to test their might against the strongest opponents in a gladiator battle. They won’t force the races to participate. No fun in the sport that way.

Personality: Mimisia is very sweet, animated, happy, short tempered, destructive, and kind hearted at first glance. But if you’re her target then you but you bottom dollar she’ll put your head amongst the other beings who dared cross her. She’s very loyal and protective to her pack and will go out of her way to make sure they’re alright. Other than that she really loves to travel to different worlds and try out the new food, culture, fighting tournaments, you know just the regular stuff.

Weapon(s) of Choice: Bare fists

Magic: Um....Hocus Pocus? Mimisia doesn’t use that stuff.

Special Abilties: This is where she shines.
Enhanced Power Mimicry: Klytor’s have unstable DNA and so are able to mimic the abilities of any race or species while multiplying it by two. They could combine some of the best abilities across the universe into just one being hence why the more experienced are the more they have in their arsenal. Mimisia has been in many tournaments and has acquired very useful powers that are but not limited to.​
-Enhanced Strength
-Enhanced Sight
-Enhanced Regeneration
-Telekinesis
-Energy Manipulation
-Umbrakinesis
-Multiplication
-Many More Undocumented


Theme Song:

Other: Only drawbacks to Klytor’s is that they can’t copy anything that isn’t an ability. So magic or weapons that are out of reach for Mimisia really frustrate her since she’s in a way ‘used to getting all the toys in the toy shop’.​

Annika Valko


Gender: Female

Age: 31

Species: Your typical, everyday human.

Appearance Details: Annika, unlike your typical, everyday human, looks tired. All the time. The sharp bags under her eyes seem to persist no matter how much sleep she allows herself, and her vacant stare might suggest that she wishes for a more permanent solution. A wound is clearly visible on her face, a very destructive Glasgow grin, where her cheeks were stitched back together as if they were sliced open, from the edges of her lips to the back of her mouth. Unpleasant stuff aside, her hair is short, and barely reaches her shoulders. As such, they don't really do much to hide the metal bar of electronic ports at the back of her neck. She wears a lot of concealing clothing: hoods, masks, shawls, pants, the like. It's nothing special, but it hides her identity well enough. Lastly, you might find a loose backpack on her at all times, gun strapped onto the side of the pack, brimming full of supplies.

Personality: Surprisingly, this section, due to Annika's poor life choices, will be very, very sparse, as she purposefully chooses not to have any emotion, and therefore, personality.

How can we describe her? She's cold, very cold. Nearly robotic even, gauging things through direct cause and effect, not truly considering people as people, but other variables in the equation of a kill. She appears to be entirely calculating, and doesn't consider the things she says with the minds of other people, coming off as brutally honest, cruel, or downright mean. However, she is incredibly true to her word, going through great lengths to accomplish what she set herself out to do, again, without regard for anything else asides completing her task. She will always go for what she believes is the most effective solution, every single time. In short, you do not want to get on her bad side, if you can even detect that from her.

Weapon of Choice:
Drake: A long rifle with all the bells, whistles, sightpiece uplinks, and mag chambers the future could buy. At one point, it was a form of laser rifle, the PC-1228, or the "Prism Cannon". It was known for it's destructive rounds not producing any kick, unlike leadspitters, and that the lasers themselves could easily pierce through heavy infantry armor and slice through most types of heavy tank. The wound is immediately cauterised, but there is almost always an exit hole whenever there's an entry hole.
Of course, that was before it was modified. She hasn't really done much for the actual killing power for the weapon, but rather has changed the utility of the weapon itself to be far more than a designated marksman rifle. She has personally modded it to do the following things:
- She can dissemble it to cut through most material like a lascutter.
- She can swap the focus crystal inside the gun's chamber to fire a cone of deadly, yet less penetrating, lasers, like a much more precise shotgun.
- She can shift the position of the focus crystal within the gun's chamber to allow for a rapid-fire barrage of again, less penetrating, but nonetheless deadly lasers.
- She can remove the laser generating laser within the gun for a very expensive flashlight.
- She can do a few other things that are unremarkable, such as change the modular pieces of the weapon around for better use during very specific situations, such as being underwater, in a storm, in a sandstorm, a stabalizer for an earthquake. She even has a mount specifically meant to be seated on the shoulder of an ally, to name a few.
To note, the rifle's name is scratched upon the surface of the rifle, just right on the iron sights. It's also not in her handwriting.

FS-1127: It's a pistol that shoots lasers. It's not as modular as Drake is, but it's a pistol for when she needs a pistol.

Magic: Annika knows no magic whatsoever, and thinks that the concept of something like that is just a misunderstanding of how technology works that the poor spread amongst each other.

Special Abilities:
Neural Port Mk.35-C: It's not really much of a special ability, but an agonising surgery she had long ago that allows her to do one thing: access the chemicals in her brain directly. You see, the ability is more of just this metal port at the base of her neck, not unlike a computer's. This itself doesn't do anything, and most types of tech can't really interact with this in any meaningful way. However, Annika keeps with her a supply of stuff that does interact with this port. Mostly, it's these little vials of rainbow fluid that she can plug into herself. You'd have to ask her what they do. She also has a few gadgets that run off her biorhythm. One monitors everything that goes on within her body, she uses that one a bit. Another can give her a satellite fix on precisely where she is, no matter what. Another one establishes a wifi-zone around her, but you'd have to ask her for the password for that too.

Theme Song:


Other: She prefers that you don't ask her any questions, and that you leave her alone.

Accepted!
 
603611
|| 𝕰𝖛𝖆𝖓𝖌𝖊𝖑𝖎𝖓𝖊 𝕷𝖔𝖙𝖙 ||

𝔤𝔢𝔫𝔡𝔢𝔯
Female

𝔞𝔤𝔢
17

𝔰𝔭𝔢𝔠𝔦𝔢𝔰
Witch

𝔞𝔭𝔭𝔢𝔞𝔯𝔞𝔫𝔠𝔢 𝔡𝔢𝔱𝔞𝔦𝔩𝔰
Standing at a meek 5'4", Evangeline doesn't look like much more than your average teenage delinquent. With her hair cut choppily and a set piercing blue eyes, she tends to look a little scarier to the middle aged woman than she probably is. You would be hard pressed to find her without either a pair of headphones or earbuds slung around her neck, though they usually aren't be used, except for in "special circumstances". She also tends to dress exclusively in baggy clothing, citing them as "much cheaper and more comfortable". Other than her clothing, her appearance tends to be quite malleable; when bored of a certain hair color, Evangeline will change it up in a split second with the snap of her fingers. Her mom hates it.

𝔰𝔭𝔢𝔠𝔦𝔢𝔰 𝔡𝔢𝔱𝔞𝔦𝔩𝔰
Witches in the traditional sense-- humans, playing with crystals and herbs-- are all fine and dandy, but Evangeline's the real deal.
Genetic witches, though lacking in a special name, are sharply different from their human imitations. Without proper training, a witch can be anything from a loose cannon to completely useless. Typically, the amount of power a witch will have in her lifetime is established in her formative years. This level of power is comparable to talent; most people are born with talents, but without utilizing and training them, they become effectively useless. Thus, over time, witch families began the training of their offspring almost immediately out of the womb, if they wanted their successor to be of any worth. The abilities possessed by witches vary from family to family; while one family may specialize in summoning spells, another may excel in weather manipulation. All witches, however, can perform basic versions of most all ability specializations.


𝔭𝔢𝔯𝔰𝔬𝔫𝔞𝔩𝔦𝔱𝔶
Many years of training have left Evangeline easily emotionally drained, even if her physical stamina has increased significantly. It wouldn't be surprising to see her put her earbuds in while someone is speaking directly to her. This behavior generally only applies to people she doesn't know very well. Them, and her mother. With people she is close to, Evangeline can make pretty decent conversation, though she does say some awkward things sometimes. These behaviors are a result of her mother's training; she had decided that the best way to train Evangeline was in near complete isolation. Thus, her social skills aren't as great as the average 17 year old. Another thing she picked up from her training was her mother's sense of biting sarcasm, though mixed with her lack of social skills, it usually just sounds bitchy.

For most of her life, her only company was her family. However, since she has now "graduated", she lives on her own and is forced to interact with other people. Close friends (while she doesn't have any yet) should expect to be fiercely protected, despite the impression that Evangeline doesn't really like them all that much. She's also a chronic romantic, easily clinging onto any person that shows her the slightest interest, whether it be platonic or romantic. She's hyper aware of this fact, but doesn't seem to mind all that much.

She's most comfortable in battle, where she excels. Evangeline is incredibly proud of her skills, and despite her otherwise reclusive nature, she's a bit of a show off. It isn't uncommon for her to sulk after a battle if nobody comments on how "cool she looked" while fighting.


𝔴𝔢𝔞𝔭𝔬𝔫𝔰 𝔬𝔣 𝔠𝔥𝔬𝔦𝔠𝔢
Spectral Scythe: A scythe made of arcane energy. It serves similarly to a traditional scythe, but has four functionally different modes.
a. Vulnerability

The attacking power of the scythe is greatly reduced, but being hit by the blade will cause the victim to become incredibly vulnerable to attacks from other sources.
b. Electric
The blade is charged with electricity, and is able to short circuit low level technology on the affected target. This mode is relatively draining for Evangeline, due to the attacking and disabling natures of the mode.
c. Freezing
The blade is frosted over, transferring extreme cold to targets when hit.
d. Flaming
The blade is coated in flame, transferring extreme heat to targets when hit.


𝔪𝔞𝔤𝔦𝔠
There's a reason why she always has those headphones.
Music alters the strength and type of magic that Evangeline is able to perform. Some styles serve only to amplify the power of her scythe attacks, while others allow the modes of her scythe to be used independently. For instance, one type of music would allow her to send out waves of electricity, without requiring her to use the scythe. Music can also provide different spells.

The Lott family specialization: Weapon materialization.
Evangeline is able to materialize weapons of her choice out of arcane energy, allowing herself and others to use them. However, after 3 weapons, their effectiveness is greatly reduced, as is the amount of complexity that can be accomplished.
General Magic
Without music, Evangeline is still considerably powerful, though her attacks are less specialized. These attacks range from manifestation of simple weapons like pistols, to powerful bursts of energy that can be used to directly damage an opponent.

𝔰𝔭𝔢𝔠𝔦𝔞𝔩 𝔞𝔟𝔦𝔩𝔦𝔱𝔦𝔢𝔰
Witch Sense
Evangeline can sense foreign arcane energy waves in the air, allowing her to spot enemies that utilize it from a distance.
Enhanced Stamina
A result of years of training.
Visual Manipulation
Can change her own appearance, to a certain degree. While her entire face can't be changed, she can alter it slightly. Minor changes, like hair, nail and eye color, however, are free game. Cannot be extended to others permanently, but can be used for at least one hour, going up to twenty four, depending on the severity of the work required.
Dream State
Arcane energy can be replenished quickly by Evangeline entering a "dream state," or an effective coma that only she can wake herself from. If killed during this state, her consciousness would not die; It would just remain stuck in limbo.
Mental Communication
Evangeline can place thoughts into other's minds as a sort of... direct message to the brain. She cannot, however, extract the recipients thoughts, and would only be able to communicate exclusively though this method with another person with this type of ability.
White Witch
While her body doesn't have powerful healing capabilities on its own, she is able to cast powerful healing spells that can fix about everything except for death.


𝔱𝔥𝔢𝔪𝔢 𝔰𝔬𝔫𝔤

𝔬𝔱𝔥𝔢𝔯
Evangeline is a (functional) cocaine addict; her mother forced her to begin using during her training, as it greatly enhanced her abilities. This fact is unknown to the rest of her family, as she is too ashamed to admit it to anyone else. Though her usage isn't outright, it can be inferred from personality changes (ex: suddenly more talkative).
 
Last edited:
View attachment 603611
|| 𝕰𝖛𝖆𝖓𝖌𝖊𝖑𝖎𝖓𝖊 𝕷𝖔𝖙𝖙 ||

𝔤𝔢𝔫𝔡𝔢𝔯
Female

𝔞𝔤𝔢
17

𝔰𝔭𝔢𝔠𝔦𝔢𝔰
Witch

𝔞𝔭𝔭𝔢𝔞𝔯𝔞𝔫𝔠𝔢 𝔡𝔢𝔱𝔞𝔦𝔩𝔰
Standing at a meek 5'4", Evangeline doesn't look like much more than your average teenage delinquent. With her hair cut choppily and a set piercing blue eyes, she tends to look a little scarier to the middle aged woman than she probably is. You would be hard pressed to find her without either a pair of headphones or earbuds slung around her neck, though they usually aren't be used, except for in "special circumstances". She also tends to dress exclusively in baggy clothing, citing them as "much cheaper and more comfortable". Other than her clothing, her appearance tends to be quite malleable; when bored of a certain hair color, Evangeline will change it up in a split second with the snap of her fingers. Her mom hates it.

𝔰𝔭𝔢𝔠𝔦𝔢𝔰 𝔡𝔢𝔱𝔞𝔦𝔩𝔰
Witches in the traditional sense-- humans, playing with crystals and herbs-- are all fine and dandy, but Evangeline's the real deal.
Genetic witches, though lacking in a special name, are sharply different from their human imitations. Without proper training, a witch can be anything from a loose cannon to completely useless. Typically, the amount of power a witch will have in her lifetime is established in her formative years. This level of power is comparable to talent; most people are born with talents, but without utilizing and training them, they become effectively useless. Thus, over time, witch families began the training of their offspring almost immediately out of the womb, if they wanted their successor to be of any worth. The abilities possessed by witches vary from family to family; while one family may specialize in summoning spells, another may excel in weather manipulation. All witches, however, can perform basic versions of most all ability specializations.


𝔭𝔢𝔯𝔰𝔬𝔫𝔞𝔩𝔦𝔱𝔶
Many years of training have left Evangeline easily emotionally drained, even if her physical stamina has increased significantly. It wouldn't be surprising to see her put her earbuds in while someone is speaking directly to her. This behavior generally only applies to people she doesn't know very well. Them, and her mother. With people she is close to, Evangeline can make pretty decent conversation, though she does say some awkward things sometimes. These behaviors are a result of her mother's training; she had decided that the best way to train Evangeline was in near complete isolation. Thus, her social skills aren't as great as the average 17 year old. Another thing she picked up from her training was her mother's sense of biting sarcasm, though mixed with her lack of social skills, it usually just sounds bitchy.

For most of her life, her only company was her family. However, since she has now "graduated", she lives on her own and is forced to interact with other people. Close friends (while she doesn't have any yet) should expect to be fiercely protected, despite the impression that Evangeline doesn't really like them all that much. She's also a chronic romantic, easily clinging onto any person that shows her the slightest interest, whether it be platonic or romantic. She's hyper aware of this fact, but doesn't seem to mind all that much.

She's most comfortable in battle, where she excels. Evangeline is incredibly proud of her skills, and despite her otherwise reclusive nature, she's a bit of a show off. It isn't uncommon for her to sulk after a battle if nobody comments on how "cool she looked" while fighting.


𝔴𝔢𝔞𝔭𝔬𝔫𝔰 𝔬𝔣 𝔠𝔥𝔬𝔦𝔠𝔢
Spectral Scythe: A scythe made of arcane energy. It serves similarly to a traditional scythe, but has four functionally different modes.
a. Vulnerability

The attacking power of the scythe is greatly reduced, but being hit by the blade will cause the victim to become incredibly vulnerable to attacks from other sources.
b. Electric
The blade is charged with electricity, and is able to short circuit low level technology on the affected target. This mode is relatively draining for Evangeline, due to the attacking and disabling natures of the mode.
c. Freezing
The blade is frosted over, transferring extreme cold to targets when hit.
d. Flaming
The blade is coated in flame, transferring extreme heat to targets when hit.


𝔪𝔞𝔤𝔦𝔠
There's a reason why she always has those headphones.
Music alters the strength and type of magic that Evangeline is able to perform. Some styles serve only to amplify the power of her scythe attacks, while others allow the modes of her scythe to be used independently. For instance, one type of music would allow her to send out waves of electricity, without requiring her to use the scythe. Music can also provide different spells.

The Lott family specialization: Weapon materialization.
Evangeline is able to materialize weapons of her choice out of arcane energy, allowing herself and others to use them. However, after 3 weapons, their effectiveness is greatly reduced, as is the amount of complexity that can be accomplished.
General Magic
Without music, Evangeline is still considerably powerful, though her attacks are less specialized. These attacks range from manifestation of simple weapons like pistols, to powerful bursts of energy that can be used to directly damage an opponent.

𝔰𝔭𝔢𝔠𝔦𝔞𝔩 𝔞𝔟𝔦𝔩𝔦𝔱𝔦𝔢𝔰
Witch Sense
Evangeline can sense foreign arcane energy waves in the air, allowing her to spot enemies that utilize it from a distance.
Enhanced Stamina
A result of years of training.
Visual Manipulation
Can change her own appearance, to a certain degree. While her entire face can't be changed, she can alter it slightly. Minor changes, like hair, nail and eye color, however, are free game. Cannot be extended to others permanently, but can be used for at least one hour, going up to twenty four, depending on the severity of the work required.
Dream State
Arcane energy can be replenished quickly by Evangeline entering a "dream state," or an effective coma that only she can wake herself from. If killed during this state, her consciousness would not die; It would just remain stuck in limbo.
Mental Communication
Evangeline can place thoughts into other's minds as a sort of... direct message to the brain. She cannot, however, extract the recipients thoughts, and would only be able to communicate exclusively though this method with another person with this type of ability.
White Witch
While her body doesn't have powerful healing capabilities on its own, she is able to cast powerful healing spells that can fix about everything except for death.


𝔱𝔥𝔢𝔪𝔢 𝔰𝔬𝔫𝔤

𝔬𝔱𝔥𝔢𝔯
Evangeline is a (functional) cocaine addict; her mother forced her to begin using during her training, as it greatly enhanced her abilities. This fact is unknown to the rest of her family, as she is too ashamed to admit it to anyone else. Though her usage isn't outright, it can be inferred from personality changes (ex: suddenly more talkative).
Aaaacepted!
 
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General


Name: harloteck


Alias: scale face


Age: 98 ( about a teenager in larazit life cycle)


Gender: male





Race: larazit (race disc below)


Appearance:
harloteck is massive 8 foot tall incredible muscular body and is covered in armour like scales

Equipment

Weapon(s): a wave force gun: it converts raw physical strength into an energy wave that blasts through the target causing internal damage. Stamina is drained form using it meaning it functions much like punching someone from a fair distance away. Due to these unique traits, the gun can only be used by larazit to its fullest effect and as such it’s harloteck primary and only weapon as it keeps pray items intact.



Miscellaneous Supplies: various cooking supplies binoculars and a pet turtle


Personality
Strong willed but flexible harloteck might be socially awkward outside of talking about cooking,coming of a blunt and hostile this is more of a result of how he grew up though once you get to know him or try his newest strange dish most realize his not so bad. Although it will not change how blunt he will be about failure. when talking harloteck will often go off into talks about "the flow of magic" a concept for many that is confusing he normally does this while cooking or trying to explain something to someone as to him it's the easiest way to. via analogies about the various threads of magic




species description:
larazit and larso are an intertwined species living in small clans of about 6 families they larso are born with the larazit as an almost symbioses while young the larso follows the orders and commands of the larazit, in turn being protected and getting food. as they get older the larazit and larso' relationship become more of a mutual partnership between both, far less of slavery and they work together between one another strength and weakness, wether it be mental or physical. Why this relationship developed is unknown, the most prominent theory is that in truth, the larso are just a subspecies of larazit. Or perhaps in the past filled out a specific role the larazit where unable to (the use of magic in large amounts being one suggested reason), it should be noted both species have extremely heightened sense as such they appreciate good food and a cook is one of the most prestigious positions since they can easily tell if something is undercooking or not,
Larazit are known to be extremely strong and rather intelligent although not the most dexterous species, while larso are generally very fast and dexterous creatures preferring to avoid a fight or problem and never fix it

it should be noted that larazit are all but immune to magic and other magical like abilities such telepathy telekinesis and other "elemental" manipulation abilities as and are entirely incapable of it, it is consider that they produces a "anti-magic" that severally disrupt abilities on contact. in fact, they have a strange religious view on magic, and other abilities similar to it believing in something called the "flows of magic" and each of its threads, the way they explain this makes them sound almost shamanic and sage-like in there speech
 
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Appearance: 1563603889640.png

Name: hunter glib

Gender: male (although its extremely hard to tell his gender by his voice or apprentices)

Age: 13

Species: demon: incubus

Appearance Details:


Personality: hunter is a friendly person although very wary about getting close to people thanks to the type of demon he is, he gets defensive over his apprences as hunter feels he kinda looks like a little kid.

Weapon(s) of Choice: N/A

Magic:
"spell theif": hunter is capable of "stealing" other people's abilities of you will, its more or less temporarily taking the ability they just used, so as an example let's say someone threw a fireball hunter would be able to take that fireball and throw it back, or at something else. it should be noted however this power is EXTREMELY unstable. and more often than not instead of "stealing" the magic the person hunter targets will experience an extreme arcane backlash, meaning that if the target is not extremely experienced with there power or capable of immense concentration, their power will falter for a moment disturbing their power.


Special Abilties: natural attractant: being an incubus hunter is considered EXTREMELY attractive by non-incubi gender doesn't matter with this ability, it does sort of help with anyone who is hostile towards him though

Theme Song: (Purely optional.)

Other: (Anything else?)
 
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1561498439947.jpeg


General


Name: harloteck


Alias: scale face


Age: 98 ( about a teenager in larazit life cycle)


Gender: male





Race: larazit (race disc below)


Appearance:
harloteck is massive 8 foot tall incredible muscular body and is covered in armour like scales

Equipment

Weapon(s): a wave force gun: it converts raw physical strength into an energy wave that blasts through the target causing internal damage. Stamina is drained form using it meaning it functions much like punching someone from a fair distance away. Due to these unique traits, the gun can only be used by larazit to its fullest effect and as such it’s harloteck primary and only weapon as it keeps pray items intact.



Miscellaneous Supplies: various cooking supplies binoculars and a pet turtle


Personality
Strong willed but flexible harloteck might be socially awkward outside of talking about cooking,coming of a blunt and hostile this is more of a result of how he grew up though once you get to know him or try his newest strange dish most realize his not so bad. Although it will not change how blunt he will be about failure. when talking harloteck will often go off into talks about "the flow of magic" a concept for many that is confusing he normally does this while cooking or trying to explain something to someone as to him it's the easiest way to. via analogies about the various threads of magic




species description:
larazit and larso are an intertwined species living in small clans of about 6 families they larso are born with the larazit as an almost symbioses while young the larso follows the orders and commands of the larazit, in turn being protected and getting food. as they get older the larazit and larso' relationship become more of a mutual partnership between both, far less of slavery and they work together between one another strength and weakness, wether it be mental or physical. Why this relationship developed is unknown, the most prominent theory is that in truth, the larso are just a subspecies of larazit. Or perhaps in the past filled out a specific role the larazit where unable to (the use of magic in large amounts being one suggested reason), it should be noted both species have extremely heightened sense as such they appreciate good food and a cook is one of the most prestigious positions since they can easily tell if something is undercooking or not,
Larazit are known to be extremely strong and rather intelligent although not the most dexterous species, while larso are generally very fast and dexterous creatures preferring to avoid a fight or problem and never fix it

it should be noted that larazit are all but immune to magic and other magical like abilities such telepathy telekinesis and other "elemental" manipulation abilities as and are entirely incapable of it, it is consider that they produces a "anti-magic" that severally disrupt abilities on contact. in fact, they have a strange religious view on magic, and other abilities similar to it believing in something called the "flows of magic" and each of its threads, the way they explain this makes them sound almost shamanic and sage-like in there speech
Appearance: View attachment 604726

Name: hunter glib

Gender: male (although its extremely hard to tell his gender by his voice or apprentices)

Age: 13

Species: demon: incubus

Appearance Details:


Personality: hunter is a friendly person although very wary about getting close to people thanks to the type of demon he is, he gets defensive over his apprences as hunter feels he kinda looks like a little kid.

Weapon(s) of Choice: N/A

Magic:
"spell theif": hunter is capable of "stealing" other people's abilities of you will, its more or less temporarily taking the ability they just used, so as an example let's say someone threw a fireball hunter would be able to take that fireball and throw it back, or at something else. it should be noted however this power is EXTREMELY unstable. and more often than not instead of "stealing" the magic the person hunter targets will experience an extreme arcane backlash, meaning that if the target is not extremely experienced with there power or capable of immense concentration, their power will falter for a moment disturbing their power.


Special Abilties: natural attractant: being an incubus hunter is considered EXTREMELY attractive by non-incubi gender doesn't matter with this ability, it does sort of help with anyone who is hostile towards him though

Theme Song: (Purely optional.)

Other: (Anything else?)
Accepted!
 

fa843c2e22b1b285f2a5aa41623e4df5.jpg


Name:
Dior

Gender:
Male

Age:
22

Species:
Demi-god

Species Details:
The offspring borne of the union between mortal and divine. His body is a great deal hardier than the typical mortal's.

Personality:
Heroic, brave, chivalrous. A virtuous warrior, peerless in combat, who is both loyal and sincere. He enjoys fighting against strong opponents, and shows no scruples in pursuing battles simply for the thrill of them.

Weapon(s) of Choice:
Two swords, two spears.

Magic:

Bound Weapon Magic:
- Allows Dior to call his weapons to him, from seemingly any distance.
- Allows him to manipulate his weapons freely with a thought.

Rune Magic:
- Special runes carved into the otherwise smooth steel of his weapons. Each rune has a different effect, and may be activated individually or in tandem for unique combinations.

Battle Magic:
- A passive magic
- The more damage Dior deals and receives, and the longer he remains in battle, the more powerful he becomes.
- Dior may reabsorb this 'battle energy' to heal his wounds, at the expense of the associated buff to his abilities.

Special Abilties:

Rune Spear - Rush:
Dior empowers his spears with the Wind Rune, greatly increasing his speed.

Rune Sword - Blast:
Charging his blades with the Destruction Rune, each of Dior's swings cuts with greater force, and emits a powerful, long-range slicing wave.

Rune - Element's Wrath:
Dior calls upon the power of the elements (earth, water, wind, fire), imbuing his weapons with elemental might.

Theme Song:

 

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