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UEEF - The Shadow Chronicles - IC Thread

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Bigs follows her orders, hoping that this fight with their newbie pilots will come out without any casualties on their side.
 
Keeping her Valkyrie steady, Valriya kept her mind keen, adjusting vectors where necessary, listening closely to the comms for any changes, then, Ian's voice came over the radio, Invid. Last time she was in combat, Valriya had lost one friend, and barely escaped with another in a failed mission. Yet, her vector changed, as her valkyrie followed the same path as the rest of the squadron, though her voice came through quickly, as, she had enough of a bad feeling about this,

"Sir, if I may." With a brief pause cutting her words short, Valriya wanted to be sure she didn't step on anyone's toes, being the new addition of the squad and all, "There's a chance that the Invid have some knowledge of our arrival, and could have a force on the way to reinforce the mining outpost, and that's if this wasn't a trap..."
 
Keeping her Valkyrie steady, Valriya kept her mind keen, adjusting vectors where necessary, listening closely to the comms for any changes, then, Ian's voice came over the radio, Invid. Last time she was in combat, Valriya had lost one friend, and barely escaped with another in a failed mission. Yet, her vector changed, as her valkyrie followed the same path as the rest of the squadron, though her voice came through quickly, as, she had enough of a bad feeling about this,

"Sir, if I may." With a brief pause cutting her words short, Valriya wanted to be sure she didn't step on anyone's toes, being the new addition of the squad and all, "There's a chance that the Invid have some knowledge of our arrival, and could have a force on the way to reinforce the mining outpost, and that's if this wasn't a trap..."

"We should have reinforcements of our own inbound to back us up once we get there." replied Ian, who was still waiting on a reply from the commander. He kept his voice calm, even as he considered that there may be truth to Valriya's words.

"Assuming that we have backup, the Invid are likely to be scattered around the mining facility, preventing them from being able to fight us all at once. And if this is a trap...well, we'll be vigilant against such a thing."
 
As your squadron approaches the asteroid, you get a signal from the MacArthur, routed through the Raven. "Manticore Squad, be advised that we have an additional two Alpha/Beta pairs vectoring over to your current position, but their ETA is not for another thirty minutes. With your current mecha, we suspect that you will have a high probability of success in taking the Invid forces out. Use caution and remember that there is a sizable risk of civilian casualties."
 
Brac pumps a fisted paw in the air. “Yes!” he says to himself. “That’s right! Let’s do this! We’re coming for you, baby! Ol’ Papa Bear gonna mess you up!” Trusting the UEEF was definitely the right call. Now, all he had to do was keep it together and wax some Invid.

He kisses a finger and presses it against his family’s picture he keeps tacked next to his controls. “This is it, guys,” he says through the cockpit into the stars. “Watch over us.” He grips his controls and keeps a tight formation.
 
Ian chuckled at Brac's ecstatic reaction, before giving his reply to the MacArthur. "Copy. Will continue moving to engage. Over and out."

He then addressed the rest of the squad. "You hear that? Be careful of civilians, and keep an eye out as we continue to approach."
 
"Acknowledged. Weapons free, sir?" Tisiphone asks dispassionately, as if for the time of shift, while scanning her sensors for the largest cluster of targets to engage.
 
The flight of Veritechs are now within visual range of the mining complex. There are a trio of large domes, each one five hundred feet across and high, connected to each other by airlock tubes. Next to one of the domes is a large cargo shuttle, with ore loaded up on its hull, hanging off of it in large nets in an effort to maximize its payload and profit margin. A look at the exterior of the complex does not show any signs of weapons at all, making it an easy target for the Invid to threaten.

There are several large ground transports being operated by Karbarrans moving raw ore along well worn pathways on the surface of the asteroid, moving back and forth to the shuttle. As you close in, you can see that there are ten of the reported Armored Scouts on the surface, and as one, they launch into the air towards you.

Initiative rolls, please.
WlfSamurai WlfSamurai jaydude jaydude Random Word Random Word Rykon Rykon Psychie Psychie Mineczka Mineczka
 
"They've seen us. Got ten targets rising up from the rock, all Armored Scouts." Bigs smiles to herself as she reports her visuals. "Moving in to engage."

Total of 14 for Initiative
In the Alpha
Number of Attacks: 7
Strike: +11 / +12 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +6
Critical Strike on a Natural 19-20

Payload
Short Range HEAP: 60 / 60
Mini HEAP: 8 / 8
Main Body MDC: 420
 
“I see ‘em,” Brac acknowledges Bigs’ report. “Staying on your wing!” He keeps his Beta tight in formation.

Initiative 16
In Beta
Number of Attacks: 6
Strike: +1
Parry: +9
Dodge: +7
Roll with Punch: +6
Initiative: +3
Critical Strike on a Natural: 20

Payload
HEAP SRMs 56/56
HEAP MRMs 6/6
 
Current initiative
23 - Tisiphone
16 - Brac
14 - Bigs
 
Looking towards the Invid mining outpost, Valriya mumbled to herself, "The hunt begins..." A breath was taken as a brief interruption, "I've got your six, Bigs." As those words lingered in the radio, the Zentradi followed her fellow comrades into the fray.

Initiative: ....8 (At least got the crit fail out early.)
 
Jake brings his Alpha back into formation from a scouting position, already acquiring targets as the orders were dropped. "Alright boss man, raid canisters are hot. Ready to dispatch the space roaches."
 
"Weapons free, everyone. Let's make these bugs into windshield splatter." said Ian, moving in to engage.
 
With the order given for weapons free, everyone is now in range to engage with all of your weapons. Remember, if you make a Called Shot for the vulnerable eye piece, it takes up two of your actions, not just one.

Random Word Random Word is up first

Current initiative
23 - Tisiphone <====
16 - Brac
15 - Armored Scouts 1-5
14 - Bigs
13 - Ian
9 - Jake
8 - Valriya
6 - Armored Scouts 6-10
 
Tisiphone flicks the switch to go weapons hot and centres her reticle on the large eye of the Armoured Scout before squeezing the trigger, just like she'd done thousands of times before in the simulator. The Valkyrie bucks from the cannon's recoil and automatically compensates to keep the round on target. [10 + 12 = 22]
 
The GU-11 gun pod on the Valkyrie spits fire out and it slams into the Invid mecha, punching a hole into it and causing it to blow.

OOC Normally, in order to speed things up, you can go ahead and roll damage with your to-hit roll. But the eyepiece only has 20 MDC, and that is the minimum damage of the GU-11 gun pod. First kill goes to Tisiphone.

WlfSamurai WlfSamurai is up with Brac

Current initiative
23 - Tisiphone [2]
16 - Brac <====
15 - Armored Scouts 2-5
14 - Bigs
13 - Ian
9 - Jake
8 - Valriya
6 - Armored Scouts 6-10
 
“Nice hit!” Brac radios to his Praxian wingman. He brings the Beta up and over, keeping his distance close to his team, but open enough to use any of his armaments. He flips up to safety cover the toggle for one of his missile launchers. Activating his targeting computer, he let’s the system do its work after selecting one of the armored scouts out of the group. “Let’s try this!” With a targeting solution locked in, he fires a volley of two HEAP SRMs.

In Beta
Number of Attacks: 6
Strike: +5
Parry: +9
Dodge: +7
Roll with Punch: +6
Initiative: +3
Critical Strike on a Natural: 20

Payload
HEAP SRMs 54/56
HEAP MRMs 6/6
 
Brac's twin missiles fly out and slam into the Invid Armored Scout hard, doing just enough to shatter its fragile armor and kill the thing.

The three remaining Invid in the first group decide to try and light up Brac's Beta fighter with their energy cannons. Normally, I roll the bad guy's dice with my own set here at home, but for instruction purposes, I'll use the dice roller to show our newer players what I'm doing.

With a +3 to hit, in order to dodge, you'll need to beat my high roll of 21 to evade all three. Don't forget, when you roll, it is a d20 just like to hit, and you add your Dodge Bonus to the roll.

WlfSamurai WlfSamurai has a defense to declare.

Current initiative
23 - Tisiphone [2]
16 - Brac [1]
15 - Armored Scouts 3-5 [1]
14 - Bigs
13 - Ian
9 - Jake
8 - Valriya
6 - Armored Scouts 6-10
 
Seeing the enemy group and take aim, Brac takes evasive action. He rolls his Beta and dips down into a corkscrew. At the same time, he jams the throttle down, breaking away from the squad.

In Beta
Number of Attacks: 6
Strike: +5
Parry: +9
Dodge: +7
Roll with Punch: +6
Initiative: +3
Critical Strike on a Natural: 20

Payload
HEAP SRMs 54/56
HEAP MRMs 6/6
 
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Your intense training shows itself well as Brac easily evades the incoming fire.

Psychie Psychie is up

Current initiative
23 - Tisiphone [2]
16 - Brac [2]
15 - Armored Scouts 3-5 [1]
14 - Bigs <====
13 - Ian
9 - Jake
8 - Valriya
6 - Armored Scouts 6-10
 
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Bigs calls out, "Going with guns for the eyepiece. Targeting Invid 6 in the eye." With that, she pulls the trigger and fires a burst from her gun pod.
In the Alpha
Number of Attacks: 7
Strike: +11 / +12 with Gun Pod
Parry: +13
Dodge: +13 on the Ground, +15 in Flight
Roll with Punch: +8
Initiative: +6
Critical Strike on a Natural 19-20

Payload
Short Range HEAP: 60 / 60
Mini HEAP: 8 / 8
Main Body MDC: 420
 
A dead centered burst catches the Armored Scout right in the eyepiece, killing it instantly with a flash of light.

jaydude jaydude is up

Current initiative
23 - Tisiphone [2]
16 - Brac [2]
15 - Armored Scouts 3-5 [1]
14 - Bigs [2]
13 - Ian <====
9 - Jake
8 - Valriya
6 - Armored Scouts 7-10
 
As the rest of his squad moved to engage, Ian fired one of his wing-mounted missiles at Armored Scout 8.

[Rolling 3D6 for damage. Multiplying the result by 10, I believe that's 100MD total.]

M.D.C. by Location
Head – 75
Back Mounted Sensor Pod – 100
Hands (2) – 100 each
Chest Retractable Missile Bays (2) – 180 each
Shoulder Pop-up Missile Bays (2) – 160 each
EU-14 80mm Pulse Beam Cannons (3) – 100 each
Forearm Shields (2) – 375 each
Forearm Ion Blasters (6; three each arm) – 15
Upper Arms (2) – 120 each
Upper Legs (2) – 180 each
Wings (2) – 170 each
Main Body – 515
Reinforced Pilot’s Compartment – 170

Armaments:

MM-20 Missile Delivery System (2)
40/40 HEAP missiles

MM-16 Missile Delivery System (2)
16/16 HEAP missiles

Bomb Bay
8/8 medium bombs

Wing Mounted Hardpoints (6)
5/6 medium HEAP missiles
 
The heavy missile flies straight and true, slamming directly into the Armored Scout. The explosion area is large enough to catch both Armored Scouts 7 and 9, destroying all three in one fell swoop.

Rykon Rykon is up with Jake

Current initiative
23 - Tisiphone [2]
16 - Brac [2]
15 - Armored Scouts 3-5 [1]
14 - Bigs [2]
13 - Ian [1]
9 - Jake <====
8 - Valriya
6 - Armored Scouts 10
 

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