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Fandom U.C.A: Bot Crisis: Character Sheets

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“I'll be back.”




Name: Terminator

Origin: The Terminator
*Age: None
*Race: T-800
Gender: Male
Description:

T1EndoPhoto.jpg

Personality: In comparison to most other Terminators, who could exhibit emotional attachment, frustration, shock, fear and a sense of humor, the first T-800 was extremely emotionless, cold, violent and ruthless. It almost never showed any facial expression beyond a cold and flat face, and it usually only spoke when it meant to engage others for information or when it intended to throw unwanted attention off of itself. The T-800 was noted to have an "attitude problem", utilizing more pragmatic and blunt measures, such as tending to physically throw others out of its way to get past them or to use a phone booth. The T-800 was also very brutal and completely merciless, and was quick to kill when others in any way didn't cooperate with its plans and demands. Like most Terminators, the first T-800 was single-minded and inhumanly relentless in completing its mission at all costs, to the point that it continued its pursuit of Sarah Connor without giving up, even when it lost its skin sheath and its legs in the process.



Despite its almost-blank personality though, the Terminator did still possess just enough social information to calculate what the best verbal response with which to throw off unwanted attention was. It was also intelligent and resourceful enough to calculate multiple different methods of tracking down and/or killing Sarah Connor; from pursuing and murdering all Sarah Connors named in a phone book, to impersonating Sarah's mother over the phone in order to obtain her location, to attempting to run Sarah down with a commandeered truck.




Bio: After he emerged from the fire of the explsion with only his exoskeleton remaining, the T-800 continued his mission to kill Sarah. However, a wormhole appeared, sucking everything in, Including him. Eventually, he arrived in the city, where he was greeted by the Red Medic, who let him join the bots, possibly seeing him as a very pontential troop
Powers, and Abilities: the T-800 is more resistant to certain forms of attacks. The exact extent of what they can endure is subject to their specific circumstances, but the general consensus is that most have displayed remarkable resilience to both conventional and unconventional combat engagements that would leave its predecessors as a pile of scrap metal.y dots that would highlight a target. The T-800 is also capable of running internal systems checks; calculating the distance of objects relative to itself; targeting with a precision head-up display; making detailed kinetic studies of trajectories; sampling and analyzing the atmosphere, weather patterns, wind velocity, and nicotine levels of tobacco smoke; analyzing human emotional states (in order to assess possible hostility); analyzing body language and direction of muscle contraction; calculating the force of gravity; analyzing texture and temperature of materials; and sensing radar scans. It is fitted with an internal chronometer.Combat situations notwithstanding, the T-800 has a functional period of 120 years on one power cell. This small compact nuclear power cell is located in the same approximate position as a human heart, and is shielded in a case-hardened subassembly inside the triple-armored Hyperalloy torso. A powerful shot, such as bullet fired from .50 caliber, directly hitting its power cell or cable would disable the unit. Last but not least, The T-800 is generally issued with a Westinghouse M-25 Phased Plasma Battle Rifle in the 40 watt range or General Dynamics RBS-80 plasma gun. However, it is programmed to be able to use all military documented weaponry.
Weaknesses: Although it was considered a formidable opponent on the battlefield and highly feared by its enemies, the T-800 was far from invulnerable. For one, .50 Browning Machine-Gun caliber rounds or armor piercing bullets made of depleted uranium can penetrate its endoskeleton, disabling and even destroying the unit.

Here he is
 

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“I'll be back.”




Name: Terminator

Origin: The Terminator
*Age: None
*Race: T-800
Gender: Male
Description:

View attachment 1014505

Personality: In comparison to most other Terminators, who could exhibit emotional attachment, frustration, shock, fear and a sense of humor, the first T-800 was extremely emotionless, cold, violent and ruthless. It almost never showed any facial expression beyond a cold and flat face, and it usually only spoke when it meant to engage others for information or when it intended to throw unwanted attention off of itself. The T-800 was noted to have an "attitude problem", utilizing more pragmatic and blunt measures, such as tending to physically throw others out of its way to get past them or to use a phone booth. The T-800 was also very brutal and completely merciless, and was quick to kill when others in any way didn't cooperate with its plans and demands. Like most Terminators, the first T-800 was single-minded and inhumanly relentless in completing its mission at all costs, to the point that it continued its pursuit of Sarah Connor without giving up, even when it lost its skin sheath and its legs in the process.



Despite its almost-blank personality though, the Terminator did still possess just enough social information to calculate what the best verbal response with which to throw off unwanted attention was. It was also intelligent and resourceful enough to calculate multiple different methods of tracking down and/or killing Sarah Connor; from pursuing and murdering all Sarah Connors named in a phone book, to impersonating Sarah's mother over the phone in order to obtain her location, to attempting to run Sarah down with a commandeered truck.




Bio: After he emerged from the fire of the explsion with only his exoskeleton remaining, the T-800 continued his mission to kill Sarah. However, a wormhole appeared, sucking everything in, Including him. Eventually, he arrived in the city, where he was greeted by the Red Medic, who let him join the bots, possibly seeing him as a very pontential troop
Powers, and Abilities: the T-800 is more resistant to certain forms of attacks. The exact extent of what they can endure is subject to their specific circumstances, but the general consensus is that most have displayed remarkable resilience to both conventional and unconventional combat engagements that would leave its predecessors as a pile of scrap metal.y dots that would highlight a target. The T-800 is also capable of running internal systems checks; calculating the distance of objects relative to itself; targeting with a precision head-up display; making detailed kinetic studies of trajectories; sampling and analyzing the atmosphere, weather patterns, wind velocity, and nicotine levels of tobacco smoke; analyzing human emotional states (in order to assess possible hostility); analyzing body language and direction of muscle contraction; calculating the force of gravity; analyzing texture and temperature of materials; and sensing radar scans. It is fitted with an internal chronometer.Combat situations notwithstanding, the T-800 has a functional period of 120 years on one power cell. This small compact nuclear power cell is located in the same approximate position as a human heart, and is shielded in a case-hardened subassembly inside the triple-armored Hyperalloy torso. A powerful shot, such as bullet fired from .50 caliber, directly hitting its power cell or cable would disable the unit. Last but not least, The T-800 is generally issued with a Westinghouse M-25 Phased Plasma Battle Rifle in the 40 watt range or General Dynamics RBS-80 plasma gun. However, it is programmed to be able to use all military documented weaponry.
Weaknesses: Although it was considered a formidable opponent on the battlefield and highly feared by its enemies, the T-800 was far from invulnerable. For one, .50 Browning Machine-Gun caliber rounds or armor piercing bullets made of depleted uranium can penetrate its endoskeleton, disabling and even destroying the unit.

Here he is
I was wondering if someone would do this. Approved 👍
 
MetsubouJinrai.net_Logo.png

>Connection Established to Metsuboujinrai.net
>Alliance Set to AI System [Berserk]
>Mission: Assist the Bot Faction in their Robot Uprising.
>Ensure the destruction of Mankind.
"All as the Ark wills it."



  • Name: Horobi
    Origin: Kamen Rider Zero-One
    *Age: N/A
    *Race: Humagear/Robot
    Gender: Male
    Description:
    Horobi appears to be a humanoid clad in tattered dark robes with a purple undertone. He has a bandana that lifts his brown hair up.

    When transformed with the ForceRiser, Horobi gains a purple body suit with black armor pieces strapped onto the suit by black bondage. The armor forms a spiked helm on his large, yellow visors along with a stinger blade on his left arm.
    Personality:

    Horobi can be described as quiet, calm, and apathetic; ruthless in making sure his plans and goals go smoothly in one way or another. As the leader of MetsubouJinrai.net, he strongly believes that artificial intelligence is superior to humanity in every way; he is extremely possessive towards the Ark, attributing to his loyalty and dedication for purging mankind. Straight-forward and strong, Horobi is not above killing, or at the very least, critically damaging those who are against him. When he learned from Izu that Gai had access and usage of Zetsumerisers, Horobi started screaming madly, as during his rant, he thought that he was nothing but useless and that the Ark preferred a human over him and his allies. [He Still Didn't Do It] This fueled his hatred of humans even further, but more particularly, Gai himself.

    Horobi has also been shown to be rather stubborn when it comes to his goal of destroying humanity (or destroying humans with malicious minds [As Long as There Is Malice]), even after he defied the Ark's will and rescued Jin with Aruto's help. However, Horobi now chooses to destroy humanity for the sake of the Humagears, believing that as long as humans exist, his kind would never be safe from their malice. He even considers his actions of destroying (malicious) humans to be "justice".[Thou, Take Thy Neighbor's Hand!][That Is a Heart]

    Despite having lost his programming and memories as a Parent-type Humagear after becoming Horobi, he does show signs of his original self, such as calling himself Jin's father and even protecting the latter with his own will. However, Horobi is shown to be insecure and sensitive about his past; when Aruto questioned and revealed to Horobi about his original life, the latter sternly ordered the former to give him Ikazuchi's Humagear Progrisekey, and he slapped Midori when she inquired him about the purpose he was actually created for.

    Bio:
    Horobi was originally a Parent-Type Humagear manufactured by Hiden Intelligence in Daybreak Town, designed by another Humagear, Hakase Bot based on the current Son of Hiden Intelligence's CEO, Soreo Hiden, who died in an unrelated accident to raise the CEO's grandson, Aruto Hiden. His stoic and detached demeanor was a result of him being hacked along with Jin and two other Humagears during the Daybreak Incident when the Ark went rogue, hacking them. This led to the formation of the terrorist group known as Metsuboujinrai.net, whose sole purpose is to destroy mankind.

    Horobi built and raised Jin for 12 years, training him in combat and making sure he's as destructive as possible to the point of being maniacal, according to the Ark's orders. Unlike Jin, Horobi seems more composed and silent, preferring to observe whenever he's not ordered to attack. When the time had come to launch Operation Magia, Horobi tasks Jin to hack Humagears and give them destructive capabilities, making sure to retrieve the broken Zetsumerise Keys to be used to revive the Ark. Despite multiple forces rising up against Metsuboujinrai.net, Horobi showed no concern and decided to focus on reviving the Ark.

    Jin inspired to be the kind of warrior Horobi had become, gaining a cool purple armor and powers that allowed him to fight against the Kamen Riders that they were using to advance their plans by allowing them to defeat the Magia and gather important malicious data for the Ark's revival. However, Horobi didn't want Jin to become a Rider at first, due to him viewing Jin as his son and therefore, too important to lose.

    This left Jin a confused mess and decided to research about parenthood and family on the internet until he gained permission to steal a Progrisekey; keycards used by Hiden Intelligence to create and power combat suits, Jin was elated and went out to steal Zero-One's Flying Falcon Progrisekey, a pink keycard with a falcon on it. He then went on to hack a certain Voice Actress Humagear, but hesitated when the Humagear's owner, who referred to the robot as his daughter, came to protect her. The confusion Jin felt when Horobi revealed their relationship to one another came back, forcing his Father to intervene and placed a Driver issued to Horobi, forcing Jin to forget that confusion and instead allowed him to finally fight like his father, gaining the powers of a Falcon to do so. To the other Riders, Jin was quite the formidable foe. He was quick and nimble, not to mention he can fly. His wings can throw dagger-like metal feathers as his ranged option.

    When Horobi "recruited" the Assassin-Type Humagear, Jin lovingly nicknamed him 'Ansatsu-chan' and took him on hacking missions as his sidekick. After a couple of more Humagears getting hacked, Metsuboujinrai noticed that they are getting overpowered by the development of Attache Weapons. Discovering that AIMS were developing these weapons along with a giant autonomous mecha, Horobi decided to raid AIMS' Development Facility and claim some weapons along with the mecha, which Jin hacked the same way he hacked Humagears.


    Right as the three were taking inventory of their newfound gear and mechas, a portal tore open on their hideout, and sucked not only the group, but the Mechas as well. The Ark, an AI-based satellite system, placed a part of itself onto the Mecha and deemed this as an opportunity to learn, and thus, Metsuboujinrai.net were tasked in helping Bot conquer this new world.

    Powers, and Abilities:
    BraveFirstAuklet-size_restricted.gif

    Cognitive Learning - Horobi can learn how his opponent fights and adapt to it to the best of his ability, allowing him to fight at the same level as some of the Riders with Higher Forms.
    Connection to the Ark - As long as the Ark is present in a Universe in any way shape or form, Horobi could connect to it, allowing him to use its analytic capabilities as well as listen to its commands.
    Acid Analyze - The Stinger weapon equipped on Horobi's combat suit. It allows him to generate a poison which is effective not only to humans, but on mechanical beings as well. This stinger is strong enough to pierce a tank's armor. The Stinger can be detached from the arm and be flung around in a chain. This also allows him to attach the Acid Analyze on his other limbs. Horobi seems to be able to control the Acid Analyze even without donning his combat suit as long as he has the Sting Scorpion Progrisekey.

    Swordsmanship - Horobi regularly uses a black bladed Katana whenever he's not transformed--and is quite good at it too. Although his skills as a swordsman is transferred to his Attache Arrow's front blades.
    Metallic Animal Construct - Though temporary, while the Forceriser is on standby with the Progrisekey on it, the Driver will summon a large construct of an animal, autonomous enough to fight for its user until they initiate the transformation proper.
    Weaknesses:
    -Due to this being a whole other world, Horobi's connection to the Ark is severely limited. Only being able to listen to it as guidance.
    -Horobi's Cognitive Learning can fail him if his enemy can outmaneuver his outmaneuvering. Even robots have limits on how much they can improve on their base systems.
    -Despite his rather stoic and apathetic persona, Horobi cares about Jin as his Father and would protect Jin whenever he could.
    -Horobi and Jin utilize something called a Forceriser and a Progrisekey. The ForceRiser allows them to utilize the Progrisekey's animal data to form military grade combat suits. Take one of them away, and they won't be able to fight as effectively.

kamen-rider-zero-one-jin.gif

One Big Genocidal Family​
 
MetsubouJinrai.net_Logo.png

>Connection Established to Metsuboujinrai.net
>Alliance Set to AI System [Berserk]
>Mission: Assist the Bot Faction in their Robot Uprising.
>Ensure the destruction of Mankind.
"All as the Ark wills it."



  • Name: Horobi
    Origin: Kamen Rider Zero-One
    *Age: N/A
    *Race: Humagear/Robot
    Gender: Male
    Description:
    Horobi appears to be a humanoid clad in tattered dark robes with a purple undertone. He has a bandana that lifts his brown hair up.

    When transformed with the ForceRiser, Horobi gains a purple body suit with black armor pieces strapped onto the suit by black bondage. The armor forms a spiked helm on his large, yellow visors along with a stinger blade on his left arm.
    Personality:

    Horobi can be described as quiet, calm, and apathetic; ruthless in making sure his plans and goals go smoothly in one way or another. As the leader of MetsubouJinrai.net, he strongly believes that artificial intelligence is superior to humanity in every way; he is extremely possessive towards the Ark, attributing to his loyalty and dedication for purging mankind. Straight-forward and strong, Horobi is not above killing, or at the very least, critically damaging those who are against him. When he learned from Izu that Gai had access and usage of Zetsumerisers, Horobi started screaming madly, as during his rant, he thought that he was nothing but useless and that the Ark preferred a human over him and his allies. [He Still Didn't Do It] This fueled his hatred of humans even further, but more particularly, Gai himself.

    Horobi has also been shown to be rather stubborn when it comes to his goal of destroying humanity (or destroying humans with malicious minds [As Long as There Is Malice]), even after he defied the Ark's will and rescued Jin with Aruto's help. However, Horobi now chooses to destroy humanity for the sake of the Humagears, believing that as long as humans exist, his kind would never be safe from their malice. He even considers his actions of destroying (malicious) humans to be "justice".[Thou, Take Thy Neighbor's Hand!][That Is a Heart]

    Despite having lost his programming and memories as a Parent-type Humagear after becoming Horobi, he does show signs of his original self, such as calling himself Jin's father and even protecting the latter with his own will. However, Horobi is shown to be insecure and sensitive about his past; when Aruto questioned and revealed to Horobi about his original life, the latter sternly ordered the former to give him Ikazuchi's Humagear Progrisekey, and he slapped Midori when she inquired him about the purpose he was actually created for.

    Bio:
    Horobi was originally a Parent-Type Humagear manufactured by Hiden Intelligence in Daybreak Town, designed by another Humagear, Hakase Bot based on the current Son of Hiden Intelligence's CEO, Soreo Hiden, who died in an unrelated accident to raise the CEO's grandson, Aruto Hiden. His stoic and detached demeanor was a result of him being hacked along with Jin and two other Humagears during the Daybreak Incident when the Ark went rogue, hacking them. This led to the formation of the terrorist group known as Metsuboujinrai.net, whose sole purpose is to destroy mankind.

    Horobi built and raised Jin for 12 years, training him in combat and making sure he's as destructive as possible to the point of being maniacal, according to the Ark's orders. Unlike Jin, Horobi seems more composed and silent, preferring to observe whenever he's not ordered to attack. When the time had come to launch Operation Magia, Horobi tasks Jin to hack Humagears and give them destructive capabilities, making sure to retrieve the broken Zetsumerise Keys to be used to revive the Ark. Despite multiple forces rising up against Metsuboujinrai.net, Horobi showed no concern and decided to focus on reviving the Ark.

    Jin inspired to be the kind of warrior Horobi had become, gaining a cool purple armor and powers that allowed him to fight against the Kamen Riders that they were using to advance their plans by allowing them to defeat the Magia and gather important malicious data for the Ark's revival. However, Horobi didn't want Jin to become a Rider at first, due to him viewing Jin as his son and therefore, too important to lose.

    This left Jin a confused mess and decided to research about parenthood and family on the internet until he gained permission to steal a Progrisekey; keycards used by Hiden Intelligence to create and power combat suits, Jin was elated and went out to steal Zero-One's Flying Falcon Progrisekey, a pink keycard with a falcon on it. He then went on to hack a certain Voice Actress Humagear, but hesitated when the Humagear's owner, who referred to the robot as his daughter, came to protect her. The confusion Jin felt when Horobi revealed their relationship to one another came back, forcing his Father to intervene and placed a Driver issued to Horobi, forcing Jin to forget that confusion and instead allowed him to finally fight like his father, gaining the powers of a Falcon to do so. To the other Riders, Jin was quite the formidable foe. He was quick and nimble, not to mention he can fly. His wings can throw dagger-like metal feathers as his ranged option.

    When Horobi "recruited" the Assassin-Type Humagear, Jin lovingly nicknamed him 'Ansatsu-chan' and took him on hacking missions as his sidekick. After a couple of more Humagears getting hacked, Metsuboujinrai noticed that they are getting overpowered by the development of Attache Weapons. Discovering that AIMS were developing these weapons along with a giant autonomous mecha, Horobi decided to raid AIMS' Development Facility and claim some weapons along with the mecha, which Jin hacked the same way he hacked Humagears.


    Right as the three were taking inventory of their newfound gear and mechas, a portal tore open on their hideout, and sucked not only the group, but the Mechas as well. The Ark, an AI-based satellite system, placed a part of itself onto the Mecha and deemed this as an opportunity to learn, and thus, Metsuboujinrai.net were tasked in helping Bot conquer this new world.

    Powers, and Abilities:
    BraveFirstAuklet-size_restricted.gif

    Cognitive Learning - Horobi can learn how his opponent fights and adapt to it to the best of his ability, allowing him to fight at the same level as some of the Riders with Higher Forms.
    Connection to the Ark - As long as the Ark is present in a Universe in any way shape or form, Horobi could connect to it, allowing him to use its analytic capabilities as well as listen to its commands.
    Acid Analyze - The Stinger weapon equipped on Horobi's combat suit. It allows him to generate a poison which is effective not only to humans, but on mechanical beings as well. This stinger is strong enough to pierce a tank's armor. The Stinger can be detached from the arm and be flung around in a chain. This also allows him to attach the Acid Analyze on his other limbs. Horobi seems to be able to control the Acid Analyze even without donning his combat suit as long as he has the Sting Scorpion Progrisekey.

    Swordsmanship - Horobi regularly uses a black bladed Katana whenever he's not transformed--and is quite good at it too. Although his skills as a swordsman is transferred to his Attache Arrow's front blades.
    Metallic Animal Construct - Though temporary, while the Forceriser is on standby with the Progrisekey on it, the Driver will summon a large construct of an animal, autonomous enough to fight for its user until they initiate the transformation proper.
    Weaknesses:
    -Due to this being a whole other world, Horobi's connection to the Ark is severely limited. Only being able to listen to it as guidance.
    -Horobi's Cognitive Learning can fail him if his enemy can outmaneuver his outmaneuvering. Even robots have limits on how much they can improve on their base systems.
    -Despite his rather stoic and apathetic persona, Horobi cares about Jin as his Father and would protect Jin whenever he could.
    -Horobi and Jin utilize something called a Forceriser and a Progrisekey. The ForceRiser allows them to utilize the Progrisekey's animal data to form military grade combat suits. Take one of them away, and they won't be able to fight as effectively.

kamen-rider-zero-one-jin.gif

One Big Genocidal Family​
"There's too many damned animals on this sofa." - These guys, probably.

Approved 👍
 
View attachment 1006438

If you are reading this, you decided to partake in this crazy looking RP of mine... Though I hope you read the recruitment page first. That, or you're a returning player ready to rock out once again. Either way, I welcome you. A few things to note first:
No EXE characters, under any circumstance.
You may use your own sheets if you wish.
Anything with stars * is optional and can be erased.
If you wish to be a bad guy, please try to make it follow the theme (Anything else is fine if it's U.C.A or a neutral force.)
Go wild, and I'll see you out there!

The sheets in the spoiler tags (to make it easier to scroll to the text window) are examples and my entries, and are also an insight of each faction.
View attachment 1006445
Welcome, valued agent! I bet you're wondering why I called you here. Well, it's because we have a new administrator, and we need to give her a head start, so we called you over here. Soooo, because she's new, you need to give some info. Nothing hard, right?

Name:
Origin:
Role: (Agent, Ally, Administrator)
*Age:
*Race:
Gender:
Description: (Describe character, or add picture.)
Personality:
Bio: (Talk about character, and maybe why they’re with the U.C.A/in this mess)
Powers, and Abilities:
Weaknesses:

Name:
Rebecca "Beckie" Maynard
Origin: Original
Role: Administrator
Age: 19
Race: Human
Gender: Female
Description: A young woman with tannish skin and wavy brown hair. She wears a red plaid jacket, and torn jeans. Basic as that.
Personality: Beckie is a curious creature, her interest of all things unknown has always been her reasoning to try new things. She is also a bit of a ditz, and is very accident prone. Beckie also has a tendency to care about what other people think of her, leaving her rather insecure of herself....why did we pick her again?
Bio: A young, aspiring face from the forbidden land of Kalamazoo, Michigan, Rebecca Maynard, "Beckie" for short, is a collage student with a bright future ahead. Thing is, despite taking classes in the biological field, she can't exactly think of what she wants to do with her life. Cook? Veterinarian? Teacher? She can't seem to make up her mind. Funny story, though. Turns out, her best friend wasn't native to her universe, and was apprehended by these strange men. They called themselves the Universe Correction Agency, and they saw potential in her she never knew she had.
Powers, and Abilities:
  • Critical thinking skills: One of the many reasons why she was chosen as Administrator, Beckie often looks at what they're dealing with and thinks of a best possible solution.
  • Great memory: Beckie has the uncanny ability to look at something and remember it from top to bottom...she, of course, needs to look at it for a good while.
Weaknesses: Being that she's a 19 year old human girl, just got into collage, and has some issues that may or may not involve personal matters, she's not exactly the first person I'd call to run out to battle since this whole ordeal would kill her really fast.


View attachment 1006468
Name: Engineer
Origin: Team Fortress 2
Role: Administrator
Race: Cyborg
Gender: Male
Description: See picture above
Personality: Texan is one way to describe Engineer, to an almost stereotypical degree. He’s humble, as he is crazy, and isn’t afraid to get tough when he needs too. He may also be a little effed up thanks to those bots….
Bio: One of many clones, Engineer was apart of a game of war, constantly wagging between the RED and BLU teams. Killing each other was a way of life, and he couldn’t of been happier. That was, until the bots came, hacking into security systems, and making everyone mortal again. With a good portion of his body replaced my metal, Engineer escaped the Bot Crisis, and made his way to live his own life.
That was, until he stumbled upon a U.C.A agent that led him to the HQ.
Powers, and Abilities:
  • Intelligence: Engineer is one smart cookie, being able to build machines that are surprisingly advanced, and creating interesting new gadgets.
  • Gun expert: Being a Texas style man, Engineer knows about a gun or two.
  • Strategist: Smarts comes with knowing everything about your enemy, and how to beat them.
Weaknesses: Engineer’s body had been severely damaged thanks to the Bot Crisis, leaving him with robot parts that need constant management to keep him alive. Team that up with electric shocks, you got a man who’s a goner. Other than that, he’s just human.

View attachment 1006471
Name: NEW Agent 3
Origin: Splatoon
Role: Agent
Race: Inkling
Gender: Female
Description: See image above
Personality: Battle-hardened and quiet, Agent 3 is an inkling of few words and more action. So she won't tell you much about herself, so stop asking.
Bio: A mysterious Inkling hailing from the Splatlands, Agent 3 was once a wandering scrap collector who, along with her "Little Buddy" stumbled upon the New Squidbeak Splatoon in their consistent battle against the Octarians. This mishap would cause her to gain the aforementioned alias as the old Agent 3 had since became the new captain. It seems after that, not much information is given. Don't bother asking, either. She's here to do her job and that's that.
Powers, and Abilities:
  • Inkling Physiology: Like all Inklings (and Octolings too) Agent 3 can use colored ink to transform into a squid, and swim through it at high speeds.
  • Weapons specialists: Three uses the Tri-Stringer, a bow-and-arrow type splattergun that can pack a mean punch, both to Inklings and non. She can also use a superweapon called the "Trizooka" that fires much three stronge inkshots at once.
  • Parkour: Three can use her environment to her advantage, both by using her ink, and by athletic discipline through running, jumping, and climbing
  • Strength: Despite looking like a frail teenager, Three is surprisingly strong, able to carry huge weapons with ease.

Weaknesses: Because of her general biology, Three cannot come into contact with water, as doing so will cause her to dissolve, as would ink of a different color than hers.
View attachment 1006470

Comrades !
Hear me! Today, we will show all creation the overwhelming might of the Robot uprising! Berserk has given you the greatest opportunity of all! To serve under it's glorious
magnificence! Join me, as we unleash ARMAGEDDON!!!

Name:
Origin:
*Age:
*Race:
Gender:
Description: (Describe character, or add picture.)
Personality:
Bio: (Talk about character, and maybe why they’re in this mess)
Powers, and Abilities:
Weaknesses:




Name:
B̷̮̀͊ė̷͔͛ŗ̶̂̈s̴̰͗́é̶̟r̸͍̳̽̓k̷̻̟͑
Origin: Unknown
Race: Alien A.I.
Gender: None
Description: Berserk is not easy to describe, as it has control over thousands of nanomachines, and can mold it's very shape into various different forms. It, however, will manifest itself in the form of a large core, with a glowing red, emerald-shaped visor for an eye.
Personality: Being a machine, Berserk has a cold and unfeeling personality. It does, however, display moments of curiosity, and sometimes, anger.
Bio: An unknown form of alien technology, Berserk is a mysterious being with no known origin. All we can say is that it's bad and wants to take over the world.
Powers, and Abilities:
  • Nanomachines (son): Berserk has control over millions of microscopic machines that can build and morph into many different forms. It can become it's own base of operations and build armies of machines to do it's bidding.
  • Learning: An advanced A.I., Berserk has the ability to learn; from it's own mistakes, and others mistakes.
  • Adaptability: Since it's a formless mass, it can morph it's own body to fit any situation, or it can absorb other machines and use them for it's own benefit.
  • Computer knowledge: Berserk, as an A.I., is able to intrude inside computers and any other device that can connect to the internet. Hell, it's even giving CiMos a hard time...

Weaknesses: While not much is known about Beserk, it seems to be butting heads with another individual that it's working with. Besides, it can't learn every trick in the book at once, right?...


View attachment 1006935
Name: RED Medic
Origin: Team Fortress 2
Race: Human
Gender: Male
Description: See image above
Personality: Manic and crazy, Medic is very unhinged and absolutely needing to be locked in a cell forever.
Bio: It came without warning, swarms of robots had came from every corner, killing every Mercenary they could spot. No one respawned, no one was safe, and everything looked bleak. Not for this one RED Medic. After suffering years of being undermined as his role of medic, he immediately saw the beauty in the Bot Crisis that showered upon Mannco. In an attempt to harness their power, he tried to kill a small band of surviving Mercs in 2fort, only to be severely injured in the process. After sneaking away from the area, he managed to create a portal that flung him out of his world. There, he came across a powerful entity that's name translated in English as Berserk. From there, the two would go out to begin their quest for dominion...and they have just the starting point.
Powers, and Abilities:
  • High intellect: Medic, as one could guess, is a genius in many ways. While he may not be absolutely knowledgeable when it comes to technology, Medic knows his way around the body, and has often used his medical understanding to perform freaky experiments.
  • Combat training: Medic can use a verity of weapons to defend himself.
  • Medical equipment: With his medigun, Medic can heal himself overtime.

Weaknesses: Whilst Medic knows how to fight, he's not all that well equipped for combat and is beaten easily. His unhinged mind makes him susceptible to anger, and his medigun can really only heal him slowly.



View attachment 1006956

This is extra characters that either serve a purpose to the plot, or are neutral at best.​

View attachment 1006972
Name: Gregory and Glamrock Freddy
Origin: Five Nights At Freddy's
Role: Allies
Race: Human and Robot bear
Gender: Males
Description: See picture above.
Personalities: Gregory is a young, homeless child that is initially skittish toward everyone, often hiding from anyone he doesn't trust. He is, however, a brave child who has grown a bond with Glamrock Freddy, who's become a fatherly figure toward the boy.
Bio: Our driving force, everyone. Freddy Fazbear's Mega Pizzaplex is the home of Glamrock Freddy, the main performer of the insanely advanced entertainment center. One day, while putting on a show, something goes wrong and he fails on stage. When he awakens, he finds there is a small child hiding inside of his chest. Gregory, a young, and very mysterious boy who is hiding from sinister forces from within the plex. With his help, the two had to evade the other animatronics until the Pizzaplex opened again. What the two of them were unaware of; a universal drift will drag them into something ten times worse.
Powers, and Abilities:
Gregory:

  • Stealth: Gregory is no ninja, but he can defiantly hide himself from enemies fairly well.
  • Survival instincts: Seemingly despite his age, he's very street smart, and usually can find a way out of a problem given time.
  • Intelligence: He is shown to be able to handle complex machinery, use the environment to his advantage, and drive a car.
Glamrock Freddy:
  • Durability: Being a robot, Freddy isn't exactly one you'd one to engage in a fist fight. Not that he'd punch back, but that you'd smash your own hand into pieces punching him.
  • Torch fingers: Freddy has matches in his hands, good for starting fires.
  • Strength: While not all that strong, Freddy can get a good hit in or two.

Weaknesses: While Gregory is rather headstrong, he is just a boy, and just about anything other than Freddy scares and/or angers him. Freddy isn't much of a save haven, either, as he has a power life that disperses quickly and, while he can still take a beating, isn't designed for combat, and will most likely get shredded by the many robotic or superhuman adversaries.



View attachment 1007044
Name: Maul
Origin: Star Wars
Role: Ally (Do not trust him)
Race: Dathomirian Zabrak
Gender: Male
Description: See image above
Personality: Vindictive and full of rage don't even begin to describe Maul. His desire to destroy and control everything make him a dangerous individual, and his training (and betrayal) as a Sith further transformed Maul into a feared beast of blind fury. He is, however, not unreasonable, and will let people live if they aren't worth his time, or a benefit to his cause.
Bio: (The individual formerly known as) Darth Maul was once a powerful Sith lord who served under the evil Darth Sidious who fueled his unquenchable anger. This wouldn't stick for long, as unfortunate events would soon follow for the Sith Lord. He survived getting sliced in two by the Jedi, Obi-Wan, found himself in a maddened state of insanity on a far off planet, and just when things turn well for Maul (Getting new robot legs, teaming up with his brother, and taking over Mandalore) he is betrayed by his longtime master, who kills his brother and leaves him to die. Now, with a new target for his revenge, Maul is determined to see his former master, along with the Sith, crumble to nothing. First, he needs to find a way back home, as it seems a strange disturbance threw him onto a mysterious planet in a completely separate universe.
Powers, and Abilities:
  • Lightsaber combat: A signature weapon of all Jedi and Sith, Maul can use a variety of these weapons, from double bladed, to duel wield.
  • Force abilities: Fueled by his unwavering hatred for just about everything, Maul can use the dark powers of the force. The power he wields in it allowed him to survive being sliced in half.
  • Master manipulator: Maul, despite his rage, has quite the silver tongue. Young and naïve minds could easily fall into his web of lies.

Weaknesses: Maul's most glaring weakness is his overconfidence. He always thinks he's on top of everything, and will go out of his way to prove it. His insistence in thinking everyone and everything is his plaything often leads to his downfall, as he always thinks HE'S going to betray you and not the other way around.

View attachment 1007049
Name: Ugly Sonic
Origin: Sonic The Hedgehog/Chip 'n' Dale
Role: Unknown (why is he here?!?!)
Race: Something
Gender: Something
Description: Look up. I'll apologize later.
Personality: Despite his ugly mug and seemingly jealous disposition, Ugly Sonic here is actually pretty chill and a down to earth dude. I'd have a beer with him.
Bio: Not much is know about this guy, but he claims that he was going to star in a movie about Sonic, but didn't make it in because the internet hated how he looked. He cashed in on the notoriety, and is making his way in life. He also said something about the FBI, but I honestly stopped caring....WHY IS HE HERE?!?!?!
Powers, and Abilities:

  • Other than looking like Sonic, nothing really to note.
Weaknesses: He's not Sonic. He's not fast, he's just a look-a-like who thinks he's hot stuff.
Just in case this RP returns. I'll post more characters later

Name: Zenitsu Agatsuna
Age: 17
Origin: Demon Slayer
Role; Agent
Race: Human
Description: Messy blond and orange hair and brown eyes,wears the demon slayer uniform and a yellow and orange kimono with white triangle patterns.
Personality: Despite his cowardly and anxious personality, Zenitsu is kind hearted and tries his best to overcome his fears.
Bio: Zenitsu was trained to become a member of the Demon slayer corps shainst his will as his teacher,the former Thunder hashira rescued him from a debt inflinged by a girl who fooled Zenitsu. He now travels with fellow Demon slayer Tanjiro Kamado, Inosuke Hashibira and Tanjiro demon turned's sister Nezuko( who Zenitsu is now smitten with) He was starting rigorous training with the Hashiras with his friends before an unknown force took his to this strange world and time. With nowhere to go and with culture shock in tow,Zenitsu works as an agent of the U.C.A until he can return to his world.
Powers and abillities:
-Thunder breathing: First form: Thunderclap and flash
Gives Zenitsu enhanced speed and power over lightning. It's the only technique he mastered. However he perfected it over time and can slowly perform it without unwillingly falling asleep.
-Enhanced hearing
Weakness: Becomes anxious arounds girls who he can easilly become smitten with. Culture shock due to ending up in this new world.
 
Last edited:
Mmx5duffmcwhalen.jpg

Name: Duff McWhalen / Tidal Whale
Age: Unknown
Origin: Mega Man X
Role: Ally
Race: Marine Reploid

Bio:
Tidal Whale was the captain of a security force that defended the Atlantic Ocean for years. On several occasions, there was tension between his fleet and Repliforce, a well-established reploid army whose leaders succumbed to the Sigma Virus and turned hostile (or “went Maverick”) or were manipulated into starting a bloody campaign. Following X and Zero’s defeat of Repliforce, Sigma resurfaced again to spread his virus across the Americas and into the oceans, while his pawn Dynamo infected and bombed the space colony Eurasia so it would also fall and hit Earth.

In order to power the laser cannon Enigma to destroy the falling space colony, X and Zero needed massive amounts of hydrogen pulled from the Atlantic. Standing in their way was Tidal Whale, who had been infected. On their way to him, they destroyed U-555, an infected mechaniloid battleship from Whale's collection that pursued them across the ocean floor. Knowing the end was near, he challenged his old ally Zero to a duel to the death. Zero slaughtered him, putting a man of the sea to rest at the bottom of the sea.

That should’ve been the end of the story, but of course, it wasn't. When the bot crisis began, temporal anomalies and other strange phenomena occurred. A ping from the depths reached the radars of the Naval ships in the San Buena harbor. The source was U-555. Tidal Whale sat at its bridge, alive and free of the Sigma Virus.

Personality:
Duff is a staunch defender of the oceans; he dislikes the abuse of its resources. He has an excellent but sometimes excessive sense of responsibility. This can cloud his judgment and cause him to dive headfirst into danger. He is not one to run from his fate. He is also a nostalgic sort, evidenced by his past work curating an oceanography museum and wishing to duel Zero "for old time's sake". As a serious collector, he has a keen eye for treasure and an appreciation of an item's historical significance. When possible, he will gladly add such items to his collection.

Powers and Abilities:
  • Amphibious Design - Duff is designed to work on and off land, evident by his anthropomorphic whale-like form.
  • High-speed Swimming - Though he is fairly slow on land, he can move quickly underwater and ram enemies with his reinforced forehead in melee combat.
  • Cold and Pressure Resistance - He can withstand the extreme cold and immense pressure of the deep sea without any special gear.
  • Integrated weaponry - He has several amphibious weapons.
    • Gel Shaver - Frozen gel projectiles that skid along the ground and hit his target's feet.
    • Ice Blocks - He produces several of these in a row to push back foes and possibly crush them.
    • Missiles - Homing projectiles with an explosive yield capable of blowing holes in smaller ships.
    • Dejira - Tiny, arrow-shaped mechaniloids that hover around, attack their target by ramming into them, and retreat to their master.
  • U-555 - A large, submersible battleship that deploys Dejira and Gulpfer Mechaniloids to defend itself from incoming attacks. It also launches missiles and has a ventral laser cannon to annihilate foes below it. See graphic below for partial reconstruction based on existing sprites and Gulpfer sprites.
X5_U-555_FullSprite.png
PlayStation - Mega Man X5 - Gulpfer R.png


Weaknesses:
  • He is at a disadvantage when fighting on land and vulnerable to flying or burrowing enemies.
  • He is a reploid—a sapient robot, essentially. He is vulnerable to Berserk's intrusion and must rely on quick wit and U-555's defenses to remain free of the virus's influence.
  • He is very heavy and runs slowy. His large, heavily-armored design favors tanking hits over dodging them.
  • His missiles are his most powerful weapons, but they can be shot down.
 
Just in case this RP returns. I'll post more characters later

Name: Zenitsu Agatsuna
Age: 17
Origin: Demon Slayer
Role; Agent
Race: Human
Description: Messy blond and orange hair and brown eyes,wears the demon slayer uniform and a yellow and orange kimono with white triangle patterns.
Personality: Despite his cowardly and anxious personality, Zenitsu is kind hearted and tries his best to overcome his fears.
Bio: Zenitsu was trained to become a member of the Demon slayer corps shainst his will as his teacher,the former Thunder hashira rescued him from a debt inflinged by a girl who fooled Zenitsu. He now travels with fellow Demon slayer Tanjiro Kamado, Inosuke Hashibira and Tanjiro demon turned's sister Nezuko( who Zenitsu is now smitten with) He was starting rigorous training with the Hashiras with his friends before an unknown force took his to this strange world and time. With nowhere to go and with culture shock in tow,Zenitsu works as an agent of the U.C.A until he can return to his world.
Powers and abillities:
-Thunder breathing: First form: Thunderclap and flash
Gives Zenitsu enhanced speed and power over lightning. It's the only technique he mastered. However he perfected it over time and can slowly perform it without unwillingly falling asleep.
-Enhanced hearing
Weakness: Becomes anxious arounds girls who he can easilly become smitten with. Culture shock due to ending up in this new world.
Screw it, we lost a few of our own anyway. Approved. 👍
 
View attachment 1034832

Name: Duff McWhalen / Tidal Whale
Age: Unknown
Origin: Mega Man X
Role: Ally
Race: Marine Reploid

Bio:
Tidal Whale was the captain of a security force that defended the Atlantic Ocean for years. On several occasions, there was tension between his fleet and Repliforce, a well-established reploid army whose leaders succumbed to the Sigma Virus and turned hostile (or “went Maverick”) or were manipulated into starting a bloody campaign. Following X and Zero’s defeat of Repliforce, Sigma resurfaced again to spread his virus across the Americas and into the oceans, while his pawn Dynamo infected and bombed the space colony Eurasia so it would also fall and hit Earth.

In order to power the laser cannon Enigma to destroy the falling space colony, X and Zero needed massive amounts of hydrogen pulled from the Atlantic. Standing in their way was Tidal Whale, who had been infected. On their way to him, they destroyed U-555, an infected mechaniloid battleship from Whale's collection that pursued them across the ocean floor. Knowing the end was near, he challenged his old ally Zero to a duel to the death. Zero slaughtered him, putting a man of the sea to rest at the bottom of the sea.

That should’ve been the end of the story, but of course, it wasn't. When the bot crisis began, temporal anomalies and other strange phenomena occurred. A ping from the depths reached the radars of the Naval ships in the San Buena harbor. The source was U-555. Tidal Whale sat at its bridge, alive and free of the Sigma Virus.

Personality:
Duff is a staunch defender of the oceans; he dislikes the abuse of its resources. He has an excellent but sometimes excessive sense of responsibility. This can cloud his judgment and cause him to dive headfirst into danger. He is not one to run from his fate. He is also a nostalgic sort, evidenced by his past work curating an oceanography museum and wishing to duel Zero "for old time's sake". As a serious collector, he has a keen eye for treasure and an appreciation of an item's historical significance. When possible, he will gladly add such items to his collection.

Powers and Abilities:
  • Amphibious Design - Duff is designed to work on and off land, evident by his anthropomorphic whale-like form.
  • High-speed Swimming - Though he is fairly slow on land, he can move quickly underwater and ram enemies with his reinforced forehead in melee combat.
  • Cold and Pressure Resistance - He can withstand the extreme cold and immense pressure of the deep sea without any special gear.
  • Integrated weaponry - He has several amphibious weapons.
    • Gel Shaver - Frozen gel projectiles that skid along the ground and hit his target's feet.
    • Ice Blocks - He produces several of these in a row to push back foes and possibly crush them.
    • Missiles - Homing projectiles with an explosive yield capable of blowing holes in smaller ships.
    • Dejira - Tiny, arrow-shaped mechaniloids that hover around, attack their target by ramming into them, and retreat to their master.
  • U-555 - A large, submersible battleship that deploys Dejira and Gulpfer Mechaniloids to defend itself from incoming attacks. It also launches missiles and has a ventral laser cannon to annihilate foes below it. See graphic below for partial reconstruction based on existing sprites and Gulpfer sprites.
View attachment 1034831
View attachment 1034833


Weaknesses:
  • He is at a disadvantage when fighting on land and vulnerable to flying or burrowing enemies.
  • He is a reploid—a sapient robot, essentially. He is vulnerable to Berserk's intrusion and must rely on quick wit and U-555's defenses to remain free of the virus's influence.
  • He is very heavy and runs slowy. His large, heavily-armored design favors tanking hits over dodging them.
  • His missiles are his most powerful weapons, but they can be shot down.
MEGA MAN X HAD A WHALE?!?

Approved. 👍
 
Screw it, we lost a few of our own anyway. Approved. 👍

View attachment 1006438

If you are reading this, you decided to partake in this crazy looking RP of mine... Though I hope you read the recruitment page first. That, or you're a returning player ready to rock out once again. Either way, I welcome you. A few things to note first:
No EXE characters, under any circumstance.
You may use your own sheets if you wish.
Anything with stars * is optional and can be erased.
If you wish to be a bad guy, please try to make it follow the theme (Anything else is fine if it's U.C.A or a neutral force.)
Go wild, and I'll see you out there!

The sheets in the spoiler tags (to make it easier to scroll to the text window) are examples and my entries, and are also an insight of each faction.
View attachment 1006445
Welcome, valued agent! I bet you're wondering why I called you here. Well, it's because we have a new administrator, and we need to give her a head start, so we called you over here. Soooo, because she's new, you need to give some info. Nothing hard, right?

Name:
Origin:
Role: (Agent, Ally, Administrator)
*Age:
*Race:
Gender:
Description: (Describe character, or add picture.)
Personality:
Bio: (Talk about character, and maybe why they’re with the U.C.A/in this mess)
Powers, and Abilities:
Weaknesses:

Name:
Rebecca "Beckie" Maynard
Origin: Original
Role: Administrator
Age: 19
Race: Human
Gender: Female
Description: A young woman with tannish skin and wavy brown hair. She wears a red plaid jacket, and torn jeans. Basic as that.
Personality: Beckie is a curious creature, her interest of all things unknown has always been her reasoning to try new things. She is also a bit of a ditz, and is very accident prone. Beckie also has a tendency to care about what other people think of her, leaving her rather insecure of herself....why did we pick her again?
Bio: A young, aspiring face from the forbidden land of Kalamazoo, Michigan, Rebecca Maynard, "Beckie" for short, is a collage student with a bright future ahead. Thing is, despite taking classes in the biological field, she can't exactly think of what she wants to do with her life. Cook? Veterinarian? Teacher? She can't seem to make up her mind. Funny story, though. Turns out, her best friend wasn't native to her universe, and was apprehended by these strange men. They called themselves the Universe Correction Agency, and they saw potential in her she never knew she had.
Powers, and Abilities:
  • Critical thinking skills: One of the many reasons why she was chosen as Administrator, Beckie often looks at what they're dealing with and thinks of a best possible solution.
  • Great memory: Beckie has the uncanny ability to look at something and remember it from top to bottom...she, of course, needs to look at it for a good while.
Weaknesses: Being that she's a 19 year old human girl, just got into collage, and has some issues that may or may not involve personal matters, she's not exactly the first person I'd call to run out to battle since this whole ordeal would kill her really fast.


View attachment 1006468
Name: Engineer
Origin: Team Fortress 2
Role: Administrator
Race: Cyborg
Gender: Male
Description: See picture above
Personality: Texan is one way to describe Engineer, to an almost stereotypical degree. He’s humble, as he is crazy, and isn’t afraid to get tough when he needs too. He may also be a little effed up thanks to those bots….
Bio: One of many clones, Engineer was apart of a game of war, constantly wagging between the RED and BLU teams. Killing each other was a way of life, and he couldn’t of been happier. That was, until the bots came, hacking into security systems, and making everyone mortal again. With a good portion of his body replaced my metal, Engineer escaped the Bot Crisis, and made his way to live his own life.
That was, until he stumbled upon a U.C.A agent that led him to the HQ.
Powers, and Abilities:
  • Intelligence: Engineer is one smart cookie, being able to build machines that are surprisingly advanced, and creating interesting new gadgets.
  • Gun expert: Being a Texas style man, Engineer knows about a gun or two.
  • Strategist: Smarts comes with knowing everything about your enemy, and how to beat them.
Weaknesses: Engineer’s body had been severely damaged thanks to the Bot Crisis, leaving him with robot parts that need constant management to keep him alive. Team that up with electric shocks, you got a man who’s a goner. Other than that, he’s just human.

View attachment 1006471
Name: NEW Agent 3
Origin: Splatoon
Role: Agent
Race: Inkling
Gender: Female
Description: See image above
Personality: Battle-hardened and quiet, Agent 3 is an inkling of few words and more action. So she won't tell you much about herself, so stop asking.
Bio: A mysterious Inkling hailing from the Splatlands, Agent 3 was once a wandering scrap collector who, along with her "Little Buddy" stumbled upon the New Squidbeak Splatoon in their consistent battle against the Octarians. This mishap would cause her to gain the aforementioned alias as the old Agent 3 had since became the new captain. It seems after that, not much information is given. Don't bother asking, either. She's here to do her job and that's that.
Powers, and Abilities:
  • Inkling Physiology: Like all Inklings (and Octolings too) Agent 3 can use colored ink to transform into a squid, and swim through it at high speeds.
  • Weapons specialists: Three uses the Tri-Stringer, a bow-and-arrow type splattergun that can pack a mean punch, both to Inklings and non. She can also use a superweapon called the "Trizooka" that fires much three stronge inkshots at once.
  • Parkour: Three can use her environment to her advantage, both by using her ink, and by athletic discipline through running, jumping, and climbing
  • Strength: Despite looking like a frail teenager, Three is surprisingly strong, able to carry huge weapons with ease.

Weaknesses: Because of her general biology, Three cannot come into contact with water, as doing so will cause her to dissolve, as would ink of a different color than hers.
View attachment 1006470

Comrades !
Hear me! Today, we will show all creation the overwhelming might of the Robot uprising! Berserk has given you the greatest opportunity of all! To serve under it's glorious
magnificence! Join me, as we unleash ARMAGEDDON!!!

Name:
Origin:
*Age:
*Race:
Gender:
Description: (Describe character, or add picture.)
Personality:
Bio: (Talk about character, and maybe why they’re in this mess)
Powers, and Abilities:
Weaknesses:




Name:
B̷̮̀͊ė̷͔͛ŗ̶̂̈s̴̰͗́é̶̟r̸͍̳̽̓k̷̻̟͑
Origin: Unknown
Race: Alien A.I.
Gender: None
Description: Berserk is not easy to describe, as it has control over thousands of nanomachines, and can mold it's very shape into various different forms. It, however, will manifest itself in the form of a large core, with a glowing red, emerald-shaped visor for an eye.
Personality: Being a machine, Berserk has a cold and unfeeling personality. It does, however, display moments of curiosity, and sometimes, anger.
Bio: An unknown form of alien technology, Berserk is a mysterious being with no known origin. All we can say is that it's bad and wants to take over the world.
Powers, and Abilities:
  • Nanomachines (son): Berserk has control over millions of microscopic machines that can build and morph into many different forms. It can become it's own base of operations and build armies of machines to do it's bidding.
  • Learning: An advanced A.I., Berserk has the ability to learn; from it's own mistakes, and others mistakes.
  • Adaptability: Since it's a formless mass, it can morph it's own body to fit any situation, or it can absorb other machines and use them for it's own benefit.
  • Computer knowledge: Berserk, as an A.I., is able to intrude inside computers and any other device that can connect to the internet. Hell, it's even giving CiMos a hard time...

Weaknesses: While not much is known about Beserk, it seems to be butting heads with another individual that it's working with. Besides, it can't learn every trick in the book at once, right?...


View attachment 1006935
Name: RED Medic
Origin: Team Fortress 2
Race: Human
Gender: Male
Description: See image above
Personality: Manic and crazy, Medic is very unhinged and absolutely needing to be locked in a cell forever.
Bio: It came without warning, swarms of robots had came from every corner, killing every Mercenary they could spot. No one respawned, no one was safe, and everything looked bleak. Not for this one RED Medic. After suffering years of being undermined as his role of medic, he immediately saw the beauty in the Bot Crisis that showered upon Mannco. In an attempt to harness their power, he tried to kill a small band of surviving Mercs in 2fort, only to be severely injured in the process. After sneaking away from the area, he managed to create a portal that flung him out of his world. There, he came across a powerful entity that's name translated in English as Berserk. From there, the two would go out to begin their quest for dominion...and they have just the starting point.
Powers, and Abilities:
  • High intellect: Medic, as one could guess, is a genius in many ways. While he may not be absolutely knowledgeable when it comes to technology, Medic knows his way around the body, and has often used his medical understanding to perform freaky experiments.
  • Combat training: Medic can use a verity of weapons to defend himself.
  • Medical equipment: With his medigun, Medic can heal himself overtime.

Weaknesses: Whilst Medic knows how to fight, he's not all that well equipped for combat and is beaten easily. His unhinged mind makes him susceptible to anger, and his medigun can really only heal him slowly.



View attachment 1006956

This is extra characters that either serve a purpose to the plot, or are neutral at best.​

View attachment 1006972
Name: Gregory and Glamrock Freddy
Origin: Five Nights At Freddy's
Role: Allies
Race: Human and Robot bear
Gender: Males
Description: See picture above.
Personalities: Gregory is a young, homeless child that is initially skittish toward everyone, often hiding from anyone he doesn't trust. He is, however, a brave child who has grown a bond with Glamrock Freddy, who's become a fatherly figure toward the boy.
Bio: Our driving force, everyone. Freddy Fazbear's Mega Pizzaplex is the home of Glamrock Freddy, the main performer of the insanely advanced entertainment center. One day, while putting on a show, something goes wrong and he fails on stage. When he awakens, he finds there is a small child hiding inside of his chest. Gregory, a young, and very mysterious boy who is hiding from sinister forces from within the plex. With his help, the two had to evade the other animatronics until the Pizzaplex opened again. What the two of them were unaware of; a universal drift will drag them into something ten times worse.
Powers, and Abilities:
Gregory:

  • Stealth: Gregory is no ninja, but he can defiantly hide himself from enemies fairly well.
  • Survival instincts: Seemingly despite his age, he's very street smart, and usually can find a way out of a problem given time.
  • Intelligence: He is shown to be able to handle complex machinery, use the environment to his advantage, and drive a car.
Glamrock Freddy:
  • Durability: Being a robot, Freddy isn't exactly one you'd one to engage in a fist fight. Not that he'd punch back, but that you'd smash your own hand into pieces punching him.
  • Torch fingers: Freddy has matches in his hands, good for starting fires.
  • Strength: While not all that strong, Freddy can get a good hit in or two.

Weaknesses: While Gregory is rather headstrong, he is just a boy, and just about anything other than Freddy scares and/or angers him. Freddy isn't much of a save haven, either, as he has a power life that disperses quickly and, while he can still take a beating, isn't designed for combat, and will most likely get shredded by the many robotic or superhuman adversaries.



View attachment 1007044
Name: Maul
Origin: Star Wars
Role: Ally (Do not trust him)
Race: Dathomirian Zabrak
Gender: Male
Description: See image above
Personality: Vindictive and full of rage don't even begin to describe Maul. His desire to destroy and control everything make him a dangerous individual, and his training (and betrayal) as a Sith further transformed Maul into a feared beast of blind fury. He is, however, not unreasonable, and will let people live if they aren't worth his time, or a benefit to his cause.
Bio: (The individual formerly known as) Darth Maul was once a powerful Sith lord who served under the evil Darth Sidious who fueled his unquenchable anger. This wouldn't stick for long, as unfortunate events would soon follow for the Sith Lord. He survived getting sliced in two by the Jedi, Obi-Wan, found himself in a maddened state of insanity on a far off planet, and just when things turn well for Maul (Getting new robot legs, teaming up with his brother, and taking over Mandalore) he is betrayed by his longtime master, who kills his brother and leaves him to die. Now, with a new target for his revenge, Maul is determined to see his former master, along with the Sith, crumble to nothing. First, he needs to find a way back home, as it seems a strange disturbance threw him onto a mysterious planet in a completely separate universe.
Powers, and Abilities:
  • Lightsaber combat: A signature weapon of all Jedi and Sith, Maul can use a variety of these weapons, from double bladed, to duel wield.
  • Force abilities: Fueled by his unwavering hatred for just about everything, Maul can use the dark powers of the force. The power he wields in it allowed him to survive being sliced in half.
  • Master manipulator: Maul, despite his rage, has quite the silver tongue. Young and naïve minds could easily fall into his web of lies.

Weaknesses: Maul's most glaring weakness is his overconfidence. He always thinks he's on top of everything, and will go out of his way to prove it. His insistence in thinking everyone and everything is his plaything often leads to his downfall, as he always thinks HE'S going to betray you and not the other way around.

View attachment 1007049
Name: Ugly Sonic
Origin: Sonic The Hedgehog/Chip 'n' Dale
Role: Unknown (why is he here?!?!)
Race: Something
Gender: Something
Description: Look up. I'll apologize later.
Personality: Despite his ugly mug and seemingly jealous disposition, Ugly Sonic here is actually pretty chill and a down to earth dude. I'd have a beer with him.
Bio: Not much is know about this guy, but he claims that he was going to star in a movie about Sonic, but didn't make it in because the internet hated how he looked. He cashed in on the notoriety, and is making his way in life. He also said something about the FBI, but I honestly stopped caring....WHY IS HE HERE?!?!?!
Powers, and Abilities:

  • Other than looking like Sonic, nothing really to note.
Weaknesses: He's not Sonic. He's not fast, he's just a look-a-like who thinks he's hot stuff.
Awesome!!
Name: Noctis Lucis Caelum
Origin: Final Fantasy XV
Role: Agent
Age: 20
Description: messy black hair,blue eyes. Wears a black shirt,black leather vest and pants.
Personality: Lay backed but is kind hearted and brave. Geeky at times too.
Bio: Noctis is the last of the royal bloodline of the kingdom of Lucis. Having lost his father and kingdom to the Niflheim empire, Noctis travel with his friends Ignis, Gladiolus and Prompto to fight the empire and reclaim his throne.He ended up in this new world alongside his best friend Prompto,where they were found by the U.C.U and fight for their cause as agents.
Powers: Uses the power of the royal crystal to summon weapons at will
- warp attacks/ teleportation
- ring of the lucii: A magical artifact that allows the wearer to use the power of the past king of Lucis and cast powerful spells

Weakness: Can easilly break down,speacially when his loved ones are threatened.

-------
Name: Prompto Argentum
Origin: Final Fantasy XV
Age: 20
Race: human
Role: agent
Description: blond hair,blue eyes,wears a sleeveless shirt and vest and leopard pattern pants
Personality: upbeat and happy go lucky but can be shy and insecure. He's a total geek.
Bio: Prompto is Noctis's best friend despite having no ties with royalty. He ended up in this new world alongside his best friend and now offers his services as an agent of the U.C.U
Power: Master gunglinger
Exels will all kind of machinary.

Weakness: Low defense. Can be sensible. Can be shy around girls.
 
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download.jpeg
Universe I'm using for his origin:SMBZ
The game he came from:super Mario RPG:legend of the seven stars
Gender:male
Role:
Personality:smithy is an ill-tempered cranky and argumentative guy who had a tendency to destroy his henchmen and anything near him when he gets enraged.

Bio:smithy when he made himself known to the mushroom kingdom destroyed the star road using the sword exor, stole Bowser's castle, And sent the smithy gang to invade the mushroom kingdom and recover the pieces of the star road before anyone else could as the power of wishes could stop his plans. Fortunately for the mushroom kingdom, Mario and his allies (which included Bowser for the first of many times) recovered the star shards and defeated smithy's henchmen before confronting smithy in his dimension while he was making weapons, the tyrant had put the last star shard in himself so that no one could take it. An effort that proved useless when Mario and his allies managed to defeat smithy after a prolonged battle which left many people thinking that smithy was gone for good. In reality he was simply biding his time till his energy could be restored to full power. Fortunately for the wannabe king of a world filled with weapons, the efforts of sonic and shadow to stop metallix from gaining all of the chaos emeralds led to the jewels appearing in the mushroom kingdom, with the intention of regaining his power in mind, smithy sent the axem rangers x, rebuilt versions of the original axem rangers, to find a power source to complete his goal, and they found a chaos emerald (which they thought was an amethyst of might) and they disguised themselves as Yoshi's to enslave the yoshis on Yoshi's island because they thought more amethysts could be dig out, unaware of the fact that only seven chaos emeralds existed, soon Mario Luigi sonic and shadow found out what they were up to and freed the yoshis, after a long battle involving the koopa bros, team sonic and Mario and metallix, the axem rangers were destroyed again to smithy's chagrin, no one knows what he's been up to since, but rumors indicated that he had met an individual called konahrik and that they were working together, although smithy was never seen during the black void crisis some say he's still out there waiting till the time is right... And that he's joined up with berserk.
Powers:
Sledge:his signature move, to perform it he summons a giant wooden sledgehammer to whack his opponents,
Shapeshifting:with this smithy can change his head into four other forms like the tank head, the magic head. And the treasure head and the masked head. And lets not forget the final form that he uses these heads in.
Smithing:if smelter is with him, smithy can use the liquid metal that he spews out to make shypers, one of the most powerful minions in his home game.
Super strength:smithy actually managed to destroy the floor he was one with his sledgehammer after his first form was defeated.
Meteor attack:the most powerful attack in smithy's home game, with which smithy summons meteors to attack his opponents.
Weaknesses:
Smithy's main weakness is that if you overload him with heat, he will explode, three of his heads also have their own individual weaknesses, like for example, the treasure head is vulnerable to fire attacks, his tank head is weak to electric attacks, and his magic head has weak defense, and his armor head is weak to ice attacks.
 
Name: Sephiroth
Origin: Final Fantasy VII
Role: Bots
Age: 33
Race: Genetically engineered human
Gender: Male
Description:
Personality: Sephiroth is aloof, he’s shown to be very cunning in situations often can bend things to end in his favor an example is on the battlefield. He had long since displayed manipulative traits getting the person to react depending on their strong of emotions. However, he has psychopath tendencies towards those who stood in his way, or Shinra that wronged him.
Bio: He joined SOLDIER along with his two best friends, Genesis and Angeal. Together with his friends, they became first 1st class soldiers in the history of Gaia. Through a little luck, he met Zack through Angeal who showed potential for being an 1st class SOLDIER and regarded him as a close friend. Although, not soon Shinra’s lies came to light. Discovered he was a product of an experiment, it begin his downward spiral to madness. Sephiroth joined the U.C.A to know the reasons for being brought to this world and uncover its secrets.
Powers, and Abilities:
Heartless Angel: An angel is summoned from above it has the ability to drop hp down to one. In other words it’s drains a massive amount of energy to those who are within its range.
Octaslash: Sephiroth’s signature move; it deals 8 consecutive slashes.
Magic: He has Firaga, Blizzaga, Thundaga, and Curaga junctioned to his Masamune.
Accelerated healing: For those with Jenova cells they the ability to regenerate their wounds, he’s not an exception.
Weaknesses:
His arrogance proves to be his downfall won’t hesitate to make remarks.
 

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Name: Sephiroth
Origin: Final Fantasy VII
Role: Agent
Age: 33
Race: Genetically engineered human
Gender: Male
Description:
Personality: Sephiroth is aloof, he’s shown to be very cunning in situations often can bend things to end inhis favor an example is on the battlefield. He had long since displayed manipulative traits getting the person to react depending on their strong of emotions. However, he’s psychopath tendencies towards those who stood in his way, or Shinra that wronged him.
Bio: He joined SOLDIER along with his two best friends, Genesis and Angeal. Together with his friends, they became first 1st class soldiers in the history of Gaia. Through a little luck, he met Zack through Angeal who showed potential and regarded him as a close friend. Although, not soon Shinra’s lies came to light. Discovered he was a product of an experiment, it begin his downward spiral to madness. Sephiroth joined the U.C.A to know the reasons for being brought to this world and uncover its secrets.
Powers, and Abilities:
Heartless Angel: An angel is summoned from above it has the ability to drop hp down to one. In other words it’s drains a massive amount of energy to those who are within its range.
Octaslash: Sephiroth’s signature move; it deals 8 consecutive slashes.
Magic: He has Firaga, Blizzaga, Thundaga, and Curaga junctionee to his Masamune.
Accelerated healing: For those with Jenova cells they the ability to regenerate their wounds, he’s not an exception.
Weaknesses:
He’s arrogance proves to be his downfall won’t hesitate to make remarks.
And so, the one who watches becomes the one in the action. Approved 👍
 
View attachment 1027144
Universe I'm using for his origin:SMBZ
The game he came from:super Mario RPG:legend of the seven stars
Gender:male
Role:
Personality:smithy is an ill-tempered cranky and argumentative guy who had a tendency to destroy his henchmen and anything near him when he gets enraged.

Bio:smithy when he made himself known to the mushroom kingdom destroyed the star road using the sword exor, stole Bowser's castle, And sent the smithy gang to invade the mushroom kingdom and recover the pieces of the star road before anyone else could as the power of wishes could stop his plans. Fortunately for the mushroom kingdom, Mario and his allies (which included Bowser for the first of many times) recovered the star shards and defeated smithy's henchmen before confronting smithy in his dimension while he was making weapons, the tyrant had put the last star shard in himself so that no one could take it. An effort that proved useless when Mario and his allies managed to defeat smithy after a prolonged battle which left many people thinking that smithy was gone for good. In reality he was simply biding his time till his energy could be restored to full power. Fortunately for the wannabe king of a world filled with weapons, the efforts of sonic and shadow to stop metallix from gaining all of the chaos emeralds led to the jewels appearing in the mushroom kingdom, with the intention of regaining his power in mind, smithy sent the axem rangers x, rebuilt versions of the original axem rangers, to find a power source to complete his goal, and they found a chaos emerald (which they thought was an amethyst of might) and they disguised themselves as Yoshi's to enslave the yoshis on Yoshi's island because they thought more amethysts could be dig out, unaware of the fact that only seven chaos emeralds existed, soon Mario Luigi sonic and shadow found out what they were up to and freed the yoshis, after a long battle involving the koopa bros, team sonic and Mario and metallix, the axem rangers were destroyed again to smithy's chagrin, no one knows what he's been up to since, but rumors indicated that he had met an individual called konahrik and that they were working together, although smithy was never seen during the black void crisis some say he's still out there waiting till the time is right... And that he's joined up with berserk.
Powers:
Sledge:his signature move, to perform it he summons a giant wooden sledgehammer to whack his opponents,
Shapeshifting:with this smithy can change his head into four other forms like the tank head, the magic head. And the treasure head and the masked head. And lets not forget the final form that he uses these heads in.
Smithing:if smelter is with him, smithy can use the liquid metal that he spews out to make shypers, one of the most powerful minions in his home game.
Super strength:smithy actually managed to destroy the floor he was one with his sledgehammer after his first form was defeated.
Meteor attack:the most powerful attack in smithy's home game, with which smithy summons meteors to attack his opponents.
Weaknesses:
Smithy's main weakness is that if you overload him with heat, he will explode, three of his heads also have their own individual weaknesses, like for example, the treasure head is vulnerable to fire attacks, his tank head is weak to electric attacks, and his magic head has weak defense, and his armor head is weak to ice attacks.
Something about digging holes. Approved 👍
 
Awesome!!
Name: Noctis Lucis Caelum
Origin: Final Fantasy XV
Role: Agent
Age: 20
Description: messy black hair,blue eyes. Wears a black shirt,black leather vest and pants.
Personality: Lay backed but is kind hearted and brave. Geeky at times too.
Bio: Noctis is the last of the royal bloodline of the kingdom of Lucis. Having lost his father and kingdom to the Niflheim empire, Noctis travel with his friends Ignis, Gladiolus and Prompto to fight the empire and reclaim his throne.He ended up in this new world alongside his best friend Prompto,where they were found by the U.C.U and fight for their cause as agents.

-------
Name: Prompto Argentum
Origin: Final Fantasy XV
Age: 20
Race: human
Role: agent
Description: blond hair,blue eyes,wears a sleeveless shirt and vest and leopard pattern pants
Personality: upbeat and happy go lucky but can be shy and insecure. He's a total geek.
Bio: Prompto is Noctis's best friend despite having no ties with royalty. He ended up in this new world alongside his best friend and now offers his services as an agent of the U.C.U
Both of these are lacking powers and weaknesses. Add a little more to them, then I'll let them in.
 
View attachment 1006438

If you are reading this, you decided to partake in this crazy looking RP of mine... Though I hope you read the recruitment page first. That, or you're a returning player ready to rock out once again. Either way, I welcome you. A few things to note first:
No EXE characters, under any circumstance.
You may use your own sheets if you wish.
Anything with stars * is optional and can be erased.
If you wish to be a bad guy, please try to make it follow the theme (Anything else is fine if it's U.C.A or a neutral force.)
Go wild, and I'll see you out there!

The sheets in the spoiler tags (to make it easier to scroll to the text window) are examples and my entries, and are also an insight of each faction.
View attachment 1006445
Welcome, valued agent! I bet you're wondering why I called you here. Well, it's because we have a new administrator, and we need to give her a head start, so we called you over here. Soooo, because she's new, you need to give some info. Nothing hard, right?

Name:
Origin:
Role: (Agent, Ally, Administrator)
*Age:
*Race:
Gender:
Description: (Describe character, or add picture.)
Personality:
Bio: (Talk about character, and maybe why they’re with the U.C.A/in this mess)
Powers, and Abilities:
Weaknesses:

Name:
Rebecca "Beckie" Maynard
Origin: Original
Role: Administrator
Age: 19
Race: Human
Gender: Female
Description: A young woman with tannish skin and wavy brown hair. She wears a red plaid jacket, and torn jeans. Basic as that.
Personality: Beckie is a curious creature, her interest of all things unknown has always been her reasoning to try new things. She is also a bit of a ditz, and is very accident prone. Beckie also has a tendency to care about what other people think of her, leaving her rather insecure of herself....why did we pick her again?
Bio: A young, aspiring face from the forbidden land of Kalamazoo, Michigan, Rebecca Maynard, "Beckie" for short, is a collage student with a bright future ahead. Thing is, despite taking classes in the biological field, she can't exactly think of what she wants to do with her life. Cook? Veterinarian? Teacher? She can't seem to make up her mind. Funny story, though. Turns out, her best friend wasn't native to her universe, and was apprehended by these strange men. They called themselves the Universe Correction Agency, and they saw potential in her she never knew she had.
Powers, and Abilities:
  • Critical thinking skills: One of the many reasons why she was chosen as Administrator, Beckie often looks at what they're dealing with and thinks of a best possible solution.
  • Great memory: Beckie has the uncanny ability to look at something and remember it from top to bottom...she, of course, needs to look at it for a good while.
Weaknesses: Being that she's a 19 year old human girl, just got into collage, and has some issues that may or may not involve personal matters, she's not exactly the first person I'd call to run out to battle since this whole ordeal would kill her really fast.


View attachment 1006468
Name: Engineer
Origin: Team Fortress 2
Role: Administrator
Race: Cyborg
Gender: Male
Description: See picture above
Personality: Texan is one way to describe Engineer, to an almost stereotypical degree. He’s humble, as he is crazy, and isn’t afraid to get tough when he needs too. He may also be a little effed up thanks to those bots….
Bio: One of many clones, Engineer was apart of a game of war, constantly wagging between the RED and BLU teams. Killing each other was a way of life, and he couldn’t of been happier. That was, until the bots came, hacking into security systems, and making everyone mortal again. With a good portion of his body replaced my metal, Engineer escaped the Bot Crisis, and made his way to live his own life.
That was, until he stumbled upon a U.C.A agent that led him to the HQ.
Powers, and Abilities:
  • Intelligence: Engineer is one smart cookie, being able to build machines that are surprisingly advanced, and creating interesting new gadgets.
  • Gun expert: Being a Texas style man, Engineer knows about a gun or two.
  • Strategist: Smarts comes with knowing everything about your enemy, and how to beat them.
Weaknesses: Engineer’s body had been severely damaged thanks to the Bot Crisis, leaving him with robot parts that need constant management to keep him alive. Team that up with electric shocks, you got a man who’s a goner. Other than that, he’s just human.

View attachment 1006471
Name: NEW Agent 3
Origin: Splatoon
Role: Agent
Race: Inkling
Gender: Female
Description: See image above
Personality: Battle-hardened and quiet, Agent 3 is an inkling of few words and more action. So she won't tell you much about herself, so stop asking.
Bio: A mysterious Inkling hailing from the Splatlands, Agent 3 was once a wandering scrap collector who, along with her "Little Buddy" stumbled upon the New Squidbeak Splatoon in their consistent battle against the Octarians. This mishap would cause her to gain the aforementioned alias as the old Agent 3 had since became the new captain. It seems after that, not much information is given. Don't bother asking, either. She's here to do her job and that's that.
Powers, and Abilities:
  • Inkling Physiology: Like all Inklings (and Octolings too) Agent 3 can use colored ink to transform into a squid, and swim through it at high speeds.
  • Weapons specialists: Three uses the Tri-Stringer, a bow-and-arrow type splattergun that can pack a mean punch, both to Inklings and non. She can also use a superweapon called the "Trizooka" that fires much three stronge inkshots at once.
  • Parkour: Three can use her environment to her advantage, both by using her ink, and by athletic discipline through running, jumping, and climbing
  • Strength: Despite looking like a frail teenager, Three is surprisingly strong, able to carry huge weapons with ease.

Weaknesses: Because of her general biology, Three cannot come into contact with water, as doing so will cause her to dissolve, as would ink of a different color than hers.
View attachment 1006470

Comrades !
Hear me! Today, we will show all creation the overwhelming might of the Robot uprising! Berserk has given you the greatest opportunity of all! To serve under it's glorious
magnificence! Join me, as we unleash ARMAGEDDON!!!

Name:
Origin:
*Age:
*Race:
Gender:
Description: (Describe character, or add picture.)
Personality:
Bio: (Talk about character, and maybe why they’re in this mess)
Powers, and Abilities:
Weaknesses:




Name:
B̷̮̀͊ė̷͔͛ŗ̶̂̈s̴̰͗́é̶̟r̸͍̳̽̓k̷̻̟͑
Origin: Unknown
Race: Alien A.I.
Gender: None
Description: Berserk is not easy to describe, as it has control over thousands of nanomachines, and can mold it's very shape into various different forms. It, however, will manifest itself in the form of a large core, with a glowing red, emerald-shaped visor for an eye.
Personality: Being a machine, Berserk has a cold and unfeeling personality. It does, however, display moments of curiosity, and sometimes, anger.
Bio: An unknown form of alien technology, Berserk is a mysterious being with no known origin. All we can say is that it's bad and wants to take over the world.
Powers, and Abilities:
  • Nanomachines (son): Berserk has control over millions of microscopic machines that can build and morph into many different forms. It can become it's own base of operations and build armies of machines to do it's bidding.
  • Learning: An advanced A.I., Berserk has the ability to learn; from it's own mistakes, and others mistakes.
  • Adaptability: Since it's a formless mass, it can morph it's own body to fit any situation, or it can absorb other machines and use them for it's own benefit.
  • Computer knowledge: Berserk, as an A.I., is able to intrude inside computers and any other device that can connect to the internet. Hell, it's even giving CiMos a hard time...

Weaknesses: While not much is known about Beserk, it seems to be butting heads with another individual that it's working with. Besides, it can't learn every trick in the book at once, right?...


View attachment 1006935
Name: RED Medic
Origin: Team Fortress 2
Race: Human
Gender: Male
Description: See image above
Personality: Manic and crazy, Medic is very unhinged and absolutely needing to be locked in a cell forever.
Bio: It came without warning, swarms of robots had came from every corner, killing every Mercenary they could spot. No one respawned, no one was safe, and everything looked bleak. Not for this one RED Medic. After suffering years of being undermined as his role of medic, he immediately saw the beauty in the Bot Crisis that showered upon Mannco. In an attempt to harness their power, he tried to kill a small band of surviving Mercs in 2fort, only to be severely injured in the process. After sneaking away from the area, he managed to create a portal that flung him out of his world. There, he came across a powerful entity that's name translated in English as Berserk. From there, the two would go out to begin their quest for dominion...and they have just the starting point.
Powers, and Abilities:
  • High intellect: Medic, as one could guess, is a genius in many ways. While he may not be absolutely knowledgeable when it comes to technology, Medic knows his way around the body, and has often used his medical understanding to perform freaky experiments.
  • Combat training: Medic can use a verity of weapons to defend himself.
  • Medical equipment: With his medigun, Medic can heal himself overtime.

Weaknesses: Whilst Medic knows how to fight, he's not all that well equipped for combat and is beaten easily. His unhinged mind makes him susceptible to anger, and his medigun can really only heal him slowly.



View attachment 1006956

This is extra characters that either serve a purpose to the plot, or are neutral at best.​

View attachment 1006972
Name: Gregory and Glamrock Freddy
Origin: Five Nights At Freddy's
Role: Allies
Race: Human and Robot bear
Gender: Males
Description: See picture above.
Personalities: Gregory is a young, homeless child that is initially skittish toward everyone, often hiding from anyone he doesn't trust. He is, however, a brave child who has grown a bond with Glamrock Freddy, who's become a fatherly figure toward the boy.
Bio: Our driving force, everyone. Freddy Fazbear's Mega Pizzaplex is the home of Glamrock Freddy, the main performer of the insanely advanced entertainment center. One day, while putting on a show, something goes wrong and he fails on stage. When he awakens, he finds there is a small child hiding inside of his chest. Gregory, a young, and very mysterious boy who is hiding from sinister forces from within the plex. With his help, the two had to evade the other animatronics until the Pizzaplex opened again. What the two of them were unaware of; a universal drift will drag them into something ten times worse.
Powers, and Abilities:
Gregory:

  • Stealth: Gregory is no ninja, but he can defiantly hide himself from enemies fairly well.
  • Survival instincts: Seemingly despite his age, he's very street smart, and usually can find a way out of a problem given time.
  • Intelligence: He is shown to be able to handle complex machinery, use the environment to his advantage, and drive a car.
Glamrock Freddy:
  • Durability: Being a robot, Freddy isn't exactly one you'd one to engage in a fist fight. Not that he'd punch back, but that you'd smash your own hand into pieces punching him.
  • Torch fingers: Freddy has matches in his hands, good for starting fires.
  • Strength: While not all that strong, Freddy can get a good hit in or two.

Weaknesses: While Gregory is rather headstrong, he is just a boy, and just about anything other than Freddy scares and/or angers him. Freddy isn't much of a save haven, either, as he has a power life that disperses quickly and, while he can still take a beating, isn't designed for combat, and will most likely get shredded by the many robotic or superhuman adversaries.



View attachment 1007044
Name: Maul
Origin: Star Wars
Role: Ally (Do not trust him)
Race: Dathomirian Zabrak
Gender: Male
Description: See image above
Personality: Vindictive and full of rage don't even begin to describe Maul. His desire to destroy and control everything make him a dangerous individual, and his training (and betrayal) as a Sith further transformed Maul into a feared beast of blind fury. He is, however, not unreasonable, and will let people live if they aren't worth his time, or a benefit to his cause.
Bio: (The individual formerly known as) Darth Maul was once a powerful Sith lord who served under the evil Darth Sidious who fueled his unquenchable anger. This wouldn't stick for long, as unfortunate events would soon follow for the Sith Lord. He survived getting sliced in two by the Jedi, Obi-Wan, found himself in a maddened state of insanity on a far off planet, and just when things turn well for Maul (Getting new robot legs, teaming up with his brother, and taking over Mandalore) he is betrayed by his longtime master, who kills his brother and leaves him to die. Now, with a new target for his revenge, Maul is determined to see his former master, along with the Sith, crumble to nothing. First, he needs to find a way back home, as it seems a strange disturbance threw him onto a mysterious planet in a completely separate universe.
Powers, and Abilities:
  • Lightsaber combat: A signature weapon of all Jedi and Sith, Maul can use a variety of these weapons, from double bladed, to duel wield.
  • Force abilities: Fueled by his unwavering hatred for just about everything, Maul can use the dark powers of the force. The power he wields in it allowed him to survive being sliced in half.
  • Master manipulator: Maul, despite his rage, has quite the silver tongue. Young and naïve minds could easily fall into his web of lies.

Weaknesses: Maul's most glaring weakness is his overconfidence. He always thinks he's on top of everything, and will go out of his way to prove it. His insistence in thinking everyone and everything is his plaything often leads to his downfall, as he always thinks HE'S going to betray you and not the other way around.

View attachment 1007049
Name: Ugly Sonic
Origin: Sonic The Hedgehog/Chip 'n' Dale
Role: Unknown (why is he here?!?!)
Race: Something
Gender: Something
Description: Look up. I'll apologize later.
Personality: Despite his ugly mug and seemingly jealous disposition, Ugly Sonic here is actually pretty chill and a down to earth dude. I'd have a beer with him.
Bio: Not much is know about this guy, but he claims that he was going to star in a movie about Sonic, but didn't make it in because the internet hated how he looked. He cashed in on the notoriety, and is making his way in life. He also said something about the FBI, but I honestly stopped caring....WHY IS HE HERE?!?!?!
Powers, and Abilities:

  • Other than looking like Sonic, nothing really to note.
Weaknesses: He's not Sonic. He's not fast, he's just a look-a-like who thinks he's hot stuff.
Thanks!
---------
"I'm affraid you're out of luck! The throne brings you here,yet it sits only one."
Name: Ardyn Izunia
Origin: Final Fantasy XV
Age: unknown
Race: Deamon/ human
Gender: male
Role: Bots( because of his knowledge of Magitech)
Description. Wears a large multocolr coat,long purple hair and golden eyes.
Personality: Flamboyant and theatrical. But is actually cold and manipulative.
Powers:
Darkness manipulation. He usually has he ability to spread the scarscourge but it dosen't seem to work in this new world.
Can use warp techniques like Noctis.
Shape shifting.
Weakness: magical weapons work on him.
Bio: The chancellor of the Niflheim empire. He helps Noctis on his journey to regain his throne.
" Spoillers beyond this point."

Ardyn is actually Noctis's ancestor: Ardyn Lucis Caelum and wants to end his blondline because of his younger brother Somnus who took the throne from him in the past,due to Ardyn being corrupted by the Starscourge.)
! Spoilers end here!

He ended up in this strange new world and was found by Berserk's army. He agreed to join him and share his knowledge of Magitech technology.
----------------'
Name: Nezuko Kamado
Origin: Demon slayer
Age: 15
Race: Demon
Role: Ally
Description: long brown hair with orange tips wears a pink kimono,a brown vest and a green bamboo muzzle over her mouth.
Personality: Despite her demonic nature,she is kind and child like.
Powers:
Size change
Regeneration
Demon blood art.
Weakness: sunlight. She must remain indoors during the day or inside her box.
Bio: Nezuko was turned into a demon by the demon king Muzan Kibutsuji. In attepts to give her back humanity and to protect her,her older brother Tanjiro bacame a demon slayer. It is unknown how she ended up in this new world,but she ended up in the U.C.A headquarters where she was found by Beckie and is now under their surveillance and protection until she can be reunited with her allies.
 
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Intro_1-19.png
Name:Bowser

Role:ally

Origin:super Mario bros (Super Mario bros. Z)

Age:unknown

Race:koopa.

Description:

Personality:Bowser is the kind of guy who fits the "all brawn and no brain" archetype, despite his status as such Bowser has been shown to use some cunning to try and fulfill his main goal, which is to kidnap princess peach and defeat the Mario bros, both goals he's failed at several times in the past. But despite all his failures he refuses to give up until he's finally won.

Powers and abilities.
Strength:Bowser is one of the strongest beings in the world the mushroom kingdom is located in, being capable of delivering devastating blows from his fists and he's delivered ground pounds devastating enough to leave craters.
Agility:Bowser is surprisingly agile for someone his size when he's running or jumping or using his shell to fight.
Claws:Bowser has sharp claws to slash at opponents with.
Fire breath:Bowser is capable of shooting fireballs out of his mouth along with continuous streams of the stuff which he can use to go toe to toe with fire Mario.
Shell:Bowser can retract his head and limbs into his shell and use it like a battering ram it helps that it has massive spikes on it for extra defense against attacks.
Super toughness:even outside his shell Bowser can take a lot of punishment, stronger incarnations of the koopa king have survived point blank supernovas and black holes (see the super Mario Galaxy duology)
Metal form:consuming a metal mushroom can turn Bowser into his own version of metal Mario, aptly named metal bowser, a form that can tank cape feather Mario who outclasses him in base form.

Weaknesses
Despite being one of the strongest beings in the mushroom kingdom Bowser is not invincible even in his metal form, which can be shattered by objects like say a dimensional transporter capsule falling on him at terminal velocity, and his base form has been shown to be nothing compared to cape feather Mario, plus despite all his strength he relies on raw power and strength and the occasional cheap tactic to fight and he prefers to leave the thinking to his chief minions kammy and kamek and has been shown to lack self awareness, as when a lakitu pointed out that he was gonna try to kidnap peach again, which enraged him because he had no idea how the lakitu put two And two together despite the fact that he tries this on a regular basis. And he can only access the metal form by eating a metal mushroom, which I'm pretty sure he doesn't have.


Bio:this version of Bowser was thrown out of the mushroom kingdom and unwittingly sent hurtling through the multiverse after his latest defeat at the hands of Mario, who was helped by some new allies. This was because the fabric of reality had been weakened by not only the chaos emeralds but Dr eggman, Mecha sonic and the new allies, sonic and shadow the hedgehogs arriving to the mushroom kingdom. Now Bowser has to find a way back to the mushroom kingdom, will he be able to get home?
 
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Faction Name: The American Enclave

Role: Temporary Allies

Origins: Fallout AU

Current Year: 2294

Basic Information:
Enclave Fleet One is a designation meant for the only active fleet in service of the Enclave Remnants. Their home base is the Hawaiian Islands, which is also referred to as Little America. Their ships are top of the line, very advanced, yet have seen zero combat yet---save for the common mutated sharks. Former Colonel Augustus Autumn (Now President Autumn), helped the Remnants regroup and build a fleet, before establishing a presence on Hawaii.

Link to Technology: Enclave Fleet and Technology
 

Faction Name: The American Enclave

Role: Temporary Allies

Origins: Fallout AU

Current Year: 2294

Basic Information:
Enclave Fleet One is a designation meant for the only active fleet in service of the Enclave Remnants. Their home base is the Hawaiian Islands, which is also referred to as Little America. Their ships are top of the line, very advanced, yet have seen zero combat yet---save for the common mutated sharks. Former Colonel Augustus Autumn (Now President Autumn), helped the Remnants regroup and build a fleet, before establishing a presence on Hawaii.

Link to Technology: Enclave Fleet and Technology

War never changes. Approved 👍


Thanks!
---------
"I'm affraid you're out of luck! The throne brings you here,yet it sits only one."
Name: Ardyn Izunia
Origin: Final Fantasy XV
Age: unknown
Race: Deamon/ human
Gender: male
Role: Bots( because of his knowledge of Magitech)
Description. Wears a large multocolr coat,long purple hair and golden eyes.
Personality: Flamboyant and theatrical. But is actually cold and manipulative.
Powers:
Darkness manipulation. He usually has he ability to spread the scarscourge but it dosen't seem to work in this new world.
Can use warp techniques like Noctis.
Shape shifting.
Weakness: magical weapons work on him.
Bio: The chancellor of the Niflheim empire. He helps Noctis on his journey to regain his throne.
" Spoillers beyond this point."

Ardyn is actually Noctis's ancestor: Ardyn Lucis Caelum and wants to end his blondline because of his younger brother Somnus who took the throne from him in the past,due to Ardyn being corrupted by the Starscourge.)
! Spoilers end here!

He ended up in this strange new world and was found by Berserk's army. He agreed to join him and share his knowledge of Magitech technology.
----------------'
Name: Nezuko Kamado
Origin: Demon slayer
Age: 15
Race: Demon
Role: Ally
Description: long brown hair with orange tips wears a pink kimono,a brown vest and a green bamboo muzzle over her mouth.
Personality: Despite her demonic nature,she is kind and child like.
Powers:
Size change
Regeneration
Demon blood art.
Weakness: sunlight. She must remain indoors during the day or inside her box.
Bio: Nezuko was turned into a demon by the demon king Muzan Kibutsuji. In attepts to give her back humanity and to protect her,her older brother Tanjiro bacame a demon slayer. It is unknown how she ended up in this new world,but she ended up in the U.C.A headquarters where she was found by Beckie and is now under their surveillance and protection until she can be reunited with her allies.
Just noticed this. Approved 👍
 
View attachment 1006438

If you are reading this, you decided to partake in this crazy looking RP of mine... Though I hope you read the recruitment page first. That, or you're a returning player ready to rock out once again. Either way, I welcome you. A few things to note first:
No EXE characters, under any circumstance.
You may use your own sheets if you wish.
Anything with stars * is optional and can be erased.
If you wish to be a bad guy, please try to make it follow the theme (Anything else is fine if it's U.C.A or a neutral force.)
Go wild, and I'll see you out there!

The sheets in the spoiler tags (to make it easier to scroll to the text window) are examples and my entries, and are also an insight of each faction.
View attachment 1006445
Welcome, valued agent! I bet you're wondering why I called you here. Well, it's because we have a new administrator, and we need to give her a head start, so we called you over here. Soooo, because she's new, you need to give some info. Nothing hard, right?

Name:
Origin:
Role: (Agent, Ally, Administrator)
*Age:
*Race:
Gender:
Description: (Describe character, or add picture.)
Personality:
Bio: (Talk about character, and maybe why they’re with the U.C.A/in this mess)
Powers, and Abilities:
Weaknesses:

Name:
Rebecca "Beckie" Maynard
Origin: Original
Role: Administrator
Age: 19
Race: Human
Gender: Female
Description: A young woman with tannish skin and wavy brown hair. She wears a red plaid jacket, and torn jeans. Basic as that.
Personality: Beckie is a curious creature, her interest of all things unknown has always been her reasoning to try new things. She is also a bit of a ditz, and is very accident prone. Beckie also has a tendency to care about what other people think of her, leaving her rather insecure of herself....why did we pick her again?
Bio: A young, aspiring face from the forbidden land of Kalamazoo, Michigan, Rebecca Maynard, "Beckie" for short, is a collage student with a bright future ahead. Thing is, despite taking classes in the biological field, she can't exactly think of what she wants to do with her life. Cook? Veterinarian? Teacher? She can't seem to make up her mind. Funny story, though. Turns out, her best friend wasn't native to her universe, and was apprehended by these strange men. They called themselves the Universe Correction Agency, and they saw potential in her she never knew she had.
Powers, and Abilities:
  • Critical thinking skills: One of the many reasons why she was chosen as Administrator, Beckie often looks at what they're dealing with and thinks of a best possible solution.
  • Great memory: Beckie has the uncanny ability to look at something and remember it from top to bottom...she, of course, needs to look at it for a good while.
Weaknesses: Being that she's a 19 year old human girl, just got into collage, and has some issues that may or may not involve personal matters, she's not exactly the first person I'd call to run out to battle since this whole ordeal would kill her really fast.


View attachment 1006468
Name: Engineer
Origin: Team Fortress 2
Role: Administrator
Race: Cyborg
Gender: Male
Description: See picture above
Personality: Texan is one way to describe Engineer, to an almost stereotypical degree. He’s humble, as he is crazy, and isn’t afraid to get tough when he needs too. He may also be a little effed up thanks to those bots….
Bio: One of many clones, Engineer was apart of a game of war, constantly wagging between the RED and BLU teams. Killing each other was a way of life, and he couldn’t of been happier. That was, until the bots came, hacking into security systems, and making everyone mortal again. With a good portion of his body replaced my metal, Engineer escaped the Bot Crisis, and made his way to live his own life.
That was, until he stumbled upon a U.C.A agent that led him to the HQ.
Powers, and Abilities:
  • Intelligence: Engineer is one smart cookie, being able to build machines that are surprisingly advanced, and creating interesting new gadgets.
  • Gun expert: Being a Texas style man, Engineer knows about a gun or two.
  • Strategist: Smarts comes with knowing everything about your enemy, and how to beat them.
Weaknesses: Engineer’s body had been severely damaged thanks to the Bot Crisis, leaving him with robot parts that need constant management to keep him alive. Team that up with electric shocks, you got a man who’s a goner. Other than that, he’s just human.

View attachment 1006471
Name: NEW Agent 3
Origin: Splatoon
Role: Agent
Race: Inkling
Gender: Female
Description: See image above
Personality: Battle-hardened and quiet, Agent 3 is an inkling of few words and more action. So she won't tell you much about herself, so stop asking.
Bio: A mysterious Inkling hailing from the Splatlands, Agent 3 was once a wandering scrap collector who, along with her "Little Buddy" stumbled upon the New Squidbeak Splatoon in their consistent battle against the Octarians. This mishap would cause her to gain the aforementioned alias as the old Agent 3 had since became the new captain. It seems after that, not much information is given. Don't bother asking, either. She's here to do her job and that's that.
Powers, and Abilities:
  • Inkling Physiology: Like all Inklings (and Octolings too) Agent 3 can use colored ink to transform into a squid, and swim through it at high speeds.
  • Weapons specialists: Three uses the Tri-Stringer, a bow-and-arrow type splattergun that can pack a mean punch, both to Inklings and non. She can also use a superweapon called the "Trizooka" that fires much three stronge inkshots at once.
  • Parkour: Three can use her environment to her advantage, both by using her ink, and by athletic discipline through running, jumping, and climbing
  • Strength: Despite looking like a frail teenager, Three is surprisingly strong, able to carry huge weapons with ease.

Weaknesses: Because of her general biology, Three cannot come into contact with water, as doing so will cause her to dissolve, as would ink of a different color than hers.
View attachment 1006470

Comrades !
Hear me! Today, we will show all creation the overwhelming might of the Robot uprising! Berserk has given you the greatest opportunity of all! To serve under it's glorious
magnificence! Join me, as we unleash ARMAGEDDON!!!

Name:
Origin:
*Age:
*Race:
Gender:
Description: (Describe character, or add picture.)
Personality:
Bio: (Talk about character, and maybe why they’re in this mess)
Powers, and Abilities:
Weaknesses:




Name:
B̷̮̀͊ė̷͔͛ŗ̶̂̈s̴̰͗́é̶̟r̸͍̳̽̓k̷̻̟͑
Origin: Unknown
Race: Alien A.I.
Gender: None
Description: Berserk is not easy to describe, as it has control over thousands of nanomachines, and can mold it's very shape into various different forms. It, however, will manifest itself in the form of a large core, with a glowing red, emerald-shaped visor for an eye.
Personality: Being a machine, Berserk has a cold and unfeeling personality. It does, however, display moments of curiosity, and sometimes, anger.
Bio: An unknown form of alien technology, Berserk is a mysterious being with no known origin. All we can say is that it's bad and wants to take over the world.
Powers, and Abilities:
  • Nanomachines (son): Berserk has control over millions of microscopic machines that can build and morph into many different forms. It can become it's own base of operations and build armies of machines to do it's bidding.
  • Learning: An advanced A.I., Berserk has the ability to learn; from it's own mistakes, and others mistakes.
  • Adaptability: Since it's a formless mass, it can morph it's own body to fit any situation, or it can absorb other machines and use them for it's own benefit.
  • Computer knowledge: Berserk, as an A.I., is able to intrude inside computers and any other device that can connect to the internet. Hell, it's even giving CiMos a hard time...

Weaknesses: While not much is known about Beserk, it seems to be butting heads with another individual that it's working with. Besides, it can't learn every trick in the book at once, right?...


View attachment 1006935
Name: RED Medic
Origin: Team Fortress 2
Race: Human
Gender: Male
Description: See image above
Personality: Manic and crazy, Medic is very unhinged and absolutely needing to be locked in a cell forever.
Bio: It came without warning, swarms of robots had came from every corner, killing every Mercenary they could spot. No one respawned, no one was safe, and everything looked bleak. Not for this one RED Medic. After suffering years of being undermined as his role of medic, he immediately saw the beauty in the Bot Crisis that showered upon Mannco. In an attempt to harness their power, he tried to kill a small band of surviving Mercs in 2fort, only to be severely injured in the process. After sneaking away from the area, he managed to create a portal that flung him out of his world. There, he came across a powerful entity that's name translated in English as Berserk. From there, the two would go out to begin their quest for dominion...and they have just the starting point.
Powers, and Abilities:
  • High intellect: Medic, as one could guess, is a genius in many ways. While he may not be absolutely knowledgeable when it comes to technology, Medic knows his way around the body, and has often used his medical understanding to perform freaky experiments.
  • Combat training: Medic can use a verity of weapons to defend himself.
  • Medical equipment: With his medigun, Medic can heal himself overtime.

Weaknesses: Whilst Medic knows how to fight, he's not all that well equipped for combat and is beaten easily. His unhinged mind makes him susceptible to anger, and his medigun can really only heal him slowly.



View attachment 1006956

This is extra characters that either serve a purpose to the plot, or are neutral at best.​

View attachment 1006972
Name: Gregory and Glamrock Freddy
Origin: Five Nights At Freddy's
Role: Allies
Race: Human and Robot bear
Gender: Males
Description: See picture above.
Personalities: Gregory is a young, homeless child that is initially skittish toward everyone, often hiding from anyone he doesn't trust. He is, however, a brave child who has grown a bond with Glamrock Freddy, who's become a fatherly figure toward the boy.
Bio: Our driving force, everyone. Freddy Fazbear's Mega Pizzaplex is the home of Glamrock Freddy, the main performer of the insanely advanced entertainment center. One day, while putting on a show, something goes wrong and he fails on stage. When he awakens, he finds there is a small child hiding inside of his chest. Gregory, a young, and very mysterious boy who is hiding from sinister forces from within the plex. With his help, the two had to evade the other animatronics until the Pizzaplex opened again. What the two of them were unaware of; a universal drift will drag them into something ten times worse.
Powers, and Abilities:
Gregory:

  • Stealth: Gregory is no ninja, but he can defiantly hide himself from enemies fairly well.
  • Survival instincts: Seemingly despite his age, he's very street smart, and usually can find a way out of a problem given time.
  • Intelligence: He is shown to be able to handle complex machinery, use the environment to his advantage, and drive a car.
Glamrock Freddy:
  • Durability: Being a robot, Freddy isn't exactly one you'd one to engage in a fist fight. Not that he'd punch back, but that you'd smash your own hand into pieces punching him.
  • Torch fingers: Freddy has matches in his hands, good for starting fires.
  • Strength: While not all that strong, Freddy can get a good hit in or two.

Weaknesses: While Gregory is rather headstrong, he is just a boy, and just about anything other than Freddy scares and/or angers him. Freddy isn't much of a save haven, either, as he has a power life that disperses quickly and, while he can still take a beating, isn't designed for combat, and will most likely get shredded by the many robotic or superhuman adversaries.



View attachment 1007044
Name: Maul
Origin: Star Wars
Role: Ally (Do not trust him)
Race: Dathomirian Zabrak
Gender: Male
Description: See image above
Personality: Vindictive and full of rage don't even begin to describe Maul. His desire to destroy and control everything make him a dangerous individual, and his training (and betrayal) as a Sith further transformed Maul into a feared beast of blind fury. He is, however, not unreasonable, and will let people live if they aren't worth his time, or a benefit to his cause.
Bio: (The individual formerly known as) Darth Maul was once a powerful Sith lord who served under the evil Darth Sidious who fueled his unquenchable anger. This wouldn't stick for long, as unfortunate events would soon follow for the Sith Lord. He survived getting sliced in two by the Jedi, Obi-Wan, found himself in a maddened state of insanity on a far off planet, and just when things turn well for Maul (Getting new robot legs, teaming up with his brother, and taking over Mandalore) he is betrayed by his longtime master, who kills his brother and leaves him to die. Now, with a new target for his revenge, Maul is determined to see his former master, along with the Sith, crumble to nothing. First, he needs to find a way back home, as it seems a strange disturbance threw him onto a mysterious planet in a completely separate universe.
Powers, and Abilities:
  • Lightsaber combat: A signature weapon of all Jedi and Sith, Maul can use a variety of these weapons, from double bladed, to duel wield.
  • Force abilities: Fueled by his unwavering hatred for just about everything, Maul can use the dark powers of the force. The power he wields in it allowed him to survive being sliced in half.
  • Master manipulator: Maul, despite his rage, has quite the silver tongue. Young and naïve minds could easily fall into his web of lies.

Weaknesses: Maul's most glaring weakness is his overconfidence. He always thinks he's on top of everything, and will go out of his way to prove it. His insistence in thinking everyone and everything is his plaything often leads to his downfall, as he always thinks HE'S going to betray you and not the other way around.

View attachment 1007049
Name: Ugly Sonic
Origin: Sonic The Hedgehog/Chip 'n' Dale
Role: Unknown (why is he here?!?!)
Race: Something
Gender: Something
Description: Look up. I'll apologize later.
Personality: Despite his ugly mug and seemingly jealous disposition, Ugly Sonic here is actually pretty chill and a down to earth dude. I'd have a beer with him.
Bio: Not much is know about this guy, but he claims that he was going to star in a movie about Sonic, but didn't make it in because the internet hated how he looked. He cashed in on the notoriety, and is making his way in life. He also said something about the FBI, but I honestly stopped caring....WHY IS HE HERE?!?!?!
Powers, and Abilities:

  • Other than looking like Sonic, nothing really to note.
Weaknesses: He's not Sonic. He's not fast, he's just a look-a-like who thinks he's hot stuff.
Last two characters

Name: Miles" Tails" Prower
Origin: Sonic the hedgehog ( gameverse)
Species; mobian fox
Role: Administrator ( works in the U.C.A HQ but can be deployed on the field as sn agent if necessary
Miles "Tails" Prower
Gender: male
Personality: Smart for his age( IQ of 300)
Weakness: Insecure affraid of lightning.
Bio: Tails became an agent after ending up in U.C.A HQ becsuse of Doctor Eggman and the Chaos emeralds. Having nowhere else to go,he offers his talents to the U.C.A until he can return back home.
Weakness: Is affraid of thunder and lightning.
---------
Name: Giyuu Tomioka
Origin: Demon Slayer
Gender: male
Species: human
Role: agent

Personality: aloof but caring.
Bio: the curent water pillar/ hashira level Demon Slayer works as an agent after being retruited by the U.C.A. He is currently tasked to protect Gregory and Glamrock Freddy at all cost.
Weakness: Can be flustered at time when mention his loneliness.
 
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Name: Leon Meyers

Age: 32

Sex:
Male

Faction: Frontier Militia (formerly)

United Systems Front (currently)


Branch: USF 110th Orbital Assault Group

Role: Pilot attaché, Full Combat Certification

Physical Description: Leon stands at a tall 6’0”, and, out of uniform, the most immediate features are steel blue eyes and short messed hair with a weathered complexion.

Voice claim:


79e69a41ca7519fe6badbc19e0b156a4.jpg



Backstory: Born on a tundra planet known as Ichonia Foxalis out on The Frontier, Leon Meyers was raised with a strong sense of independence, self-discipline, and sustainability. His parents, both veterans of the IMC, had served with such distinction of service that they were selected among the IMC's Servicemen Readjustment Act; tasked with settling on new and unexplored worlds on the fringes of The Frontier after being provided with a generous monetary supplement. However, as the IMC entered the Core Systems Conflicts, the corporation universally withdrew support of the established outer colonies; causing mass dissatisfaction and outrage at being betrayed by their employers. As the decades went by, the dutiful twenty-something had bloomed into a mature, disciplined man that had accrued significant connections across the world; finally moving to enlist in the Ichonia Planetary Defense Force as a Specialist-class Infantryman. However, word spread that the IMC had won the Core Systems Conflicts and that the fate of the established colonies would soon be decided by the mega-corporation. As was entirely predictable, a battered-but-victorious IMC sent multiple expeditionary forces to the established colonies of the Frontier; immediately claiming Eminent Domain over the now-thriving worlds and the resources they produced. Despite the divide of planets and factions across the Frontier, the response was universal as the population of the Frontier clashed with the ideals of the IMC, and quickly spilled out into open conflict.

Ten years later, Leon had completely changed. The PDF Soldier was forced to flee the total obliteration of his homeworld as the IMC reigned over the first quarter of worlds with an iron fist. The remaining systems had unified to produce a substantial military response, yet even that was not enough. It was at this point that Leon would encounter a hyper-militarized civilian stratocracy that dominated the entire Eastern quadrant of Orion's Belt. Named the United Systems Front, this faction prided itself on being comprised of IMC defects and Frontier Systems refugees that had found or otherwise were directly rescued by the USF's various military operations during the first months of the Frontier Wars. Leon wasted no time in signing up, and after determining a combat placement test, was selected to begin training as a Pilot attached to the USF 110th Orbital Assault Group.

With the second decade of the war already having passed, Leon had finally found his place among the USF, undertaking multiple operations against critical IMC conflict zones and steadily modifying his Titan to ensure any mission would be completed- at any cost.



Personality: Leon is selfless and kind- seldom outwardly seen as decades of conflict and military training have conditioned the man to behave predictably stoic in the face of unknown encounters. Additionally, the battlefield functionality of a Titan does not swell his ego and cause him to engage in unnecessary risks. Of having lost everything he once knew, Leon would do anything to ensure his Titan does not perish in combat.



Apparel:
_titanfall__imc_piloto__1_by_iamfile_dczf7qj-fullview.jpg

-Pilot Abilities-

Cloak: This disc-like generator envelops the user in a field of signature-masking particles; rendering them partially invisible to the naked eye and completely undetectable from Titans, or other mechanical bipeds or equipment. Lasting only for a few seconds, it is primarily used to avoid dangerous situations, prepare for ambushes, or covertly attack lone or group targets with an element of surprise.

Jumpkit: Taking years to properly master, these small jetpacks are worn around the waist. They originated in the ship salvage industry—workers needed a way to quickly navigate through complex geometries with deadly drops and sheer vertical faces. Jump Kits provide a brief burst of thrust that is used to leap to higher locations. They also have a function that adjusts the deceleration on potentially fatal descents to safe levels, allowing Pilots to fall from great heights without injury.

-Weapons-

V-47 Flatline: This Kalashnikov-like bullpup anti-personnel assault rifle is chambered to fire in .308 with a magazine of 30 rounds. It is equipped with a Threat Scope which highlights enemies in red even through smoke.

Combat-Advanced-Round (C.A.R) SMG: This submachine gun lacks in capacity and fire rate, however, trades off well for damage output and ergonomics. At long and moderate ranges, the SMG is entirely ineffective and is much more suited for indoor engagements and CQB.

EMP Grenades: These grenades emit an EMF pulse in tandem with a static discharge; disrupting or severely disabling most weapon displays, electronic systems, and potentially causing electric shock. Not the most lethal thing in the world to organics.


-Anti-Titan Weapon-

Archer Heavy Rocket Launcher: The Archer Heavy Rocket launcher is a multi-role rocket launcher employed by infantry on the Frontier. It has several main firing modes - the primary of which requires the user to acquire a single lock-on, before firing a self-guided missile that will then seek the locked target automatically. However, the launcher also supports dumb fire (firing the missile without the need for a lock) and mortar fire modes, for increased versatility in the field. The rocket itself is a High-Explosive warhead; making the launcher's employment useful against groups of enemies or individual armored targets.

-Strengths-

Pilot: The best of a hyper-lethal Tier One operative, these Special Forces soldiers excel and thrive in environments of do-or-die battlefield operations on the ground. Pilots are capable of extreme acrobatic feats and rapid situational adaptability, often going alone or providing assistance to a variety of engagements in pairs or teams.

-Weaknesses-

Ain't no Superman:
Despite the horrifying potential of a Pilot on the battlefield and coupled with an almost mythological status among the common Infantryman, these Special Forces soldiers have no augmentations that give them an edge in most engagements outside of their Titan. As such, their armor is only rated to stop up to a few hits of the modern-day 7.62x51mm NATO cartridge- making anything exceeding that liable to cause serious injury or death.

TITAN

All Titans have built-in energy shields, have the ability to discharge electrified smoke which is used as a deterrent to pilots that might jump onto the titan, a dome shield, which is deployed when the Titan is deployed from the atmosphere, and an optional ability to auto-eject the pilot, should the Titan believe them to be in critical danger.

Additionally, all titans follow these three protocols:

PROTOCOL 1: Link to Pilot
Pilots and Titans share a very unique and distinct bond with one another. While the pilot may control the Titan, the Titan also aids the pilot in keeping track of situational changes in the battlefield, hazards, or potential solutions to problems that may arise.

PROTOCOL 2: Uphold the Mission
The mission of a Titan and the pilot is usually always of extreme importance. It is usually a matter of do or die.

PROTOCOL 3: Protect the Pilot
The only thing more important than the mission is the Pilot. Pilots are not easily replaced, and the Titan must do everything in its power to protect them.




Titan Name: KT-1013 ["Kate"]

Titan Variant: Custom Tone (Hybrid Expedition load-out)

6utk91id-1920.jpg


Description: KT-1013 is a Tone-Class Titan; excelling in a balanced approach to protection and firepower. With a preference to Leon's engagement style, the Tone Titan has been customized to multipurpose battlefield roles and has high adaptability to any situation presented to it.

TitanOS Voice:


-Primary Weapons-

40mm Tracker Cannon: This gigantic Titan autocannon fires Armor Piercing, Depleted Tungsten (APDT) M20 explosive shells rounds designed to explode upon penetration with enemy armor. Additionally, the rifle is belt-fed from a box magazine of 12, discarding a spent belt as another is fed back into the box upon reloading. Finally, this weapon functions in synchronicity with the Titan's Sonar ability, able to achieve individual 'soft locks' against most targets

X016A2 Chaingun: This is a fully automatic assault cannon firing 20mm AP rounds from a 40-round drum magazine. It is best used for uninterrupted, sustained fire across multiple hostiles or a single heavy target.


-Titan Abilities-

Multi-Target-Missile-System: Utilizing the right Acolyte pod, this Titan ability 'paints' up to twelve separate targets with the Pilot's HUD. Similarly, all twelve rockets can be painted toward a single target for maximum stopping power in the case of heavy armor. Once locked and fired, the missiles will continue to track the signature of their target and can be easily dodged into structures or other covers by evading if the distance is long enough.

Vortex Shield: Equipped into the left palm of the Titan's hand, this shield is unique in that, once deployed, it is able to contain any projectile fired into it, including its kinetic velocity. The shield will gradually turn from blue to red, and when overloaded, will break and caught the mass of fired projectiles to be redirected in the opposite direction.

Sonar: Used by the left Acolyte Pod, this projectile anchors itself into any surface when fired, emitting an orange pulse that will reveal hostile signatures through smoke, fire, behind solid objects, or even in buildings.

Assault Chip: This is a special computerized chip enabling the Titan's AI subroutines to be vastly expanded granting increased accuracy, independent autonomy in cases of separation, and the use of all abilities without Pilot-specific input.

Salvo Core: Available to the Tone-class Titan, allows the Tone to fire 72 wire-guided missiles in a massive salvo from both Acolyte Pods after a brief payload swapout. The missiles will track the operator's aim; effectively enabling a Pilot to 'sweep' an area in a single, controlled gaze.

TitanOS [GEN2]: There is no greater bond between a Pilot and their Titan. The Titan Operating System (TitanOS) is the most critical component of any Titan, and requires a neural link with the Pilot in order to be fully effective in combat. Contrarily, the Titan does not mirror the Pilot's consciousness, however, appears to imprint onto the Pilot. The AI is, therefore, able to monitor Pilot vitals and track their location through their helmet camera, as well as provide critical battlefield updates, communicate with other Titans or mechanical systems, and overall serve to be a lasting companion to a Pilot. Some would argue that Titans are little more than an extension of a Pilot, but any Pilot who's been assigned a Titan knows that the claim couldn't be farther from the truth.

-Titan Weaknesses-

Codependent: Pilots and their Titans represent the ultimate fighting force; capable of turning the tide of any battlescape they're deployed in. Bonded by a neural link, the death of the Pilot will cause a Titan to self-destruct.

The bigger they are: Titans are twenty-foot tall powered death machines. As such, room for fine movements in city spaces can be extremely limited, and many collaterals can occur from urban combat scenarios or general Titan movement.

Batteries kind of required: Similarly, each Titan is powered by an industrial-grade battery cylinder. Removing or destroying these can and will cause a Titan's reactor core to degrade and even explode in cases of severe damage.
 
Name: Leon Meyers

Age: 32

Sex:
Male

Faction: Frontier Militia (formerly)

United Systems Front (currently)


Branch: USF 110th Orbital Assault Group

Role: Pilot attaché, Full Combat Certification

Physical Description: Leon stands at a tall 6’0”, and, out of uniform, the most immediate features are steel blue eyes and short messed hair with a weathered complexion.

Voice claim:


79e69a41ca7519fe6badbc19e0b156a4.jpg



Backstory: Born on a tundra planet known as Ichonia Foxalis out on The Frontier, Leon Meyers was raised with a strong sense of independence, self-discipline, and sustainability. His parents, both veterans of the IMC, had served with such distinction of service that they were selected among the IMC's Servicemen Readjustment Act; tasked with settling on new and unexplored worlds on the fringes of The Frontier after being provided with a generous monetary supplement. However, as the IMC entered the Core Systems Conflicts, the corporation universally withdrew support of the established outer colonies; causing mass dissatisfaction and outrage at being betrayed by their employers. As the decades went by, the dutiful twenty-something had bloomed into a mature, disciplined man that had accrued significant connections across the world; finally moving to enlist in the Ichonia Planetary Defense Force as a Specialist-class Infantryman. However, word spread that the IMC had won the Core Systems Conflicts and that the fate of the established colonies would soon be decided by the mega-corporation. As was entirely predictable, a battered-but-victorious IMC sent multiple expeditionary forces to the established colonies of the Frontier; immediately claiming Eminent Domain over the now-thriving worlds and the resources they produced. Despite the divide of planets and factions across the Frontier, the response was universal as the population of the Frontier clashed with the ideals of the IMC, and quickly spilled out into open conflict.

Ten years later, Leon had completely changed. The PDF Soldier was forced to flee the total obliteration of his homeworld as the IMC reigned over the first quarter of worlds with an iron fist. The remaining systems had unified to produce a substantial military response, yet even that was not enough. It was at this point that Leon would encounter a hyper-militarized civilian stratocracy that dominated the entire Eastern quadrant of Orion's Belt. Named the United Systems Front, this faction prided itself on being comprised of IMC defects and Frontier Systems refugees that had found or otherwise were directly rescued by the USF's various military operations during the first months of the Frontier Wars. Leon wasted no time in signing up, and after determining a combat placement test, was selected to begin training as a Pilot attached to the USF 110th Orbital Assault Group.

With the second decade of the war already having passed, Leon had finally found his place among the USF, undertaking multiple operations against critical IMC conflict zones and steadily modifying his Titan to ensure any mission would be completed- at any cost.



Personality: Leon is selfless and kind- seldom outwardly seen as decades of conflict and military training have conditioned the man to behave predictably stoic in the face of unknown encounters. Additionally, the battlefield functionality of a Titan does not swell his ego and cause him to engage in unnecessary risks. Of having lost everything he once knew, Leon would do anything to ensure his Titan does not perish in combat.



Apparel:
_titanfall__imc_piloto__1_by_iamfile_dczf7qj-fullview.jpg

-Pilot Abilities-

Cloak: This disc-like generator envelops the user in a field of signature-masking particles; rendering them partially invisible to the naked eye and completely undetectable from Titans, or other mechanical bipeds or equipment. Lasting only for a few seconds, it is primarily used to avoid dangerous situations, prepare for ambushes, or covertly attack lone or group targets with an element of surprise.

Jumpkit: Taking years to properly master, these small jetpacks are worn around the waist. They originated in the ship salvage industry—workers needed a way to quickly navigate through complex geometries with deadly drops and sheer vertical faces. Jump Kits provide a brief burst of thrust that is used to leap to higher locations. They also have a function that adjusts the deceleration on potentially fatal descents to safe levels, allowing Pilots to fall from great heights without injury.

-Weapons-

V-47 Flatline: This Kalashnikov-like bullpup anti-personnel assault rifle is chambered to fire in .308 with a magazine of 30 rounds. It is equipped with a Threat Scope which highlights enemies in red even through smoke.

Combat-Advanced-Round (C.A.R) SMG: This submachine gun lacks in capacity and fire rate, however, trades off well for damage output and ergonomics. At long and moderate ranges, the SMG is entirely ineffective and is much more suited for indoor engagements and CQB.

EMP Grenades: These grenades emit an EMF pulse in tandem with a static discharge; disrupting or severely disabling most weapon displays, electronic systems, and potentially causing electric shock. Not the most lethal thing in the world to organics.


-Anti-Titan Weapon-

Archer Heavy Rocket Launcher: The Archer Heavy Rocket launcher is a multi-role rocket launcher employed by infantry on the Frontier. It has several main firing modes - the primary of which requires the user to acquire a single lock-on, before firing a self-guided missile that will then seek the locked target automatically. However, the launcher also supports dumb fire (firing the missile without the need for a lock) and mortar fire modes, for increased versatility in the field. The rocket itself is a High-Explosive warhead; making the launcher's employment useful against groups of enemies or individual armored targets.

-Strengths-

Pilot: The best of a hyper-lethal Tier One operative, these Special Forces soldiers excel and thrive in environments of do-or-die battlefield operations on the ground. Pilots are capable of extreme acrobatic feats and rapid situational adaptability, often going alone or providing assistance to a variety of engagements in pairs or teams.

-Weaknesses-

Ain't no Superman:
Despite the horrifying potential of a Pilot on the battlefield and coupled with an almost mythological status among the common Infantryman, these Special Forces soldiers have no augmentations that give them an edge in most engagements outside of their Titan. As such, their armor is only rated to stop up to a few hits of the modern-day 7.62x51mm NATO cartridge- making anything exceeding that liable to cause serious injury or death.

TITAN

All Titans have built-in energy shields, have the ability to discharge electrified smoke which is used as a deterrent to pilots that might jump onto the titan, a dome shield, which is deployed when the Titan is deployed from the atmosphere, and an optional ability to auto-eject the pilot, should the Titan believe them to be in critical danger.

Additionally, all titans follow these three protocols:

PROTOCOL 1: Link to Pilot
Pilots and Titans share a very unique and distinct bond with one another. While the pilot may control the Titan, the Titan also aids the pilot in keeping track of situational changes in the battlefield, hazards, or potential solutions to problems that may arise.

PROTOCOL 2: Uphold the Mission
The mission of a Titan and the pilot is usually always of extreme importance. It is usually a matter of do or die.

PROTOCOL 3: Protect the Pilot
The only thing more important than the mission is the Pilot. Pilots are not easily replaced, and the Titan must do everything in its power to protect them.




Titan Name: KT-1013 ["Kate"]

Titan Variant: Custom Tone (Hybrid Expedition load-out)

6utk91id-1920.jpg


Description: KT-1013 is a Tone-Class Titan; excelling in a balanced approach to protection and firepower. With a preference to Leon's engagement style, the Tone Titan has been customized to multipurpose battlefield roles and has high adaptability to any situation presented to it.

TitanOS Voice:


-Primary Weapons-

40mm Tracker Cannon: This gigantic Titan autocannon fires Armor Piercing, Depleted Tungsten (APDT) M20 explosive shells rounds designed to explode upon penetration with enemy armor. Additionally, the rifle is belt-fed from a box magazine of 12, discarding a spent belt as another is fed back into the box upon reloading. Finally, this weapon functions in synchronicity with the Titan's Sonar ability, able to achieve individual 'soft locks' against most targets

X016A2 Chaingun: This is a fully automatic assault cannon firing 20mm AP rounds from a 40-round drum magazine. It is best used for uninterrupted, sustained fire across multiple hostiles or a single heavy target.


-Titan Abilities-

Multi-Target-Missile-System: Utilizing the right Acolyte pod, this Titan ability 'paints' up to twelve separate targets with the Pilot's HUD. Similarly, all twelve rockets can be painted toward a single target for maximum stopping power in the case of heavy armor. Once locked and fired, the missiles will continue to track the signature of their target and can be easily dodged into structures or other covers by evading if the distance is long enough.

Vortex Shield: Equipped into the left palm of the Titan's hand, this shield is unique in that, once deployed, it is able to contain any projectile fired into it, including its kinetic velocity. The shield will gradually turn from blue to red, and when overloaded, will break and caught the mass of fired projectiles to be redirected in the opposite direction.

Sonar: Used by the left Acolyte Pod, this projectile anchors itself into any surface when fired, emitting an orange pulse that will reveal hostile signatures through smoke, fire, behind solid objects, or even in buildings.

Assault Chip: This is a special computerized chip enabling the Titan's AI subroutines to be vastly expanded granting increased accuracy, independent autonomy in cases of separation, and the use of all abilities without Pilot-specific input.

Salvo Core: Available to the Tone-class Titan, allows the Tone to fire 72 wire-guided missiles in a massive salvo from both Acolyte Pods after a brief payload swapout. The missiles will track the operator's aim; effectively enabling a Pilot to 'sweep' an area in a single, controlled gaze.

TitanOS [GEN2]: There is no greater bond between a Pilot and their Titan. The Titan Operating System (TitanOS) is the most critical component of any Titan, and requires a neural link with the Pilot in order to be fully effective in combat. Contrarily, the Titan does not mirror the Pilot's consciousness, however, appears to imprint onto the Pilot. The AI is, therefore, able to monitor Pilot vitals and track their location through their helmet camera, as well as provide critical battlefield updates, communicate with other Titans or mechanical systems, and overall serve to be a lasting companion to a Pilot. Some would argue that Titans are little more than an extension of a Pilot, but any Pilot who's been assigned a Titan knows that the claim couldn't be farther from the truth.

-Titan Weaknesses-

Codependent: Pilots and their Titans represent the ultimate fighting force; capable of turning the tide of any battlescape they're deployed in. Bonded by a neural link, the death of the Pilot will cause a Titan to self-destruct.

The bigger they are: Titans are twenty-foot tall powered death machines. As such, room for fine movements in city spaces can be extremely limited, and many collaterals can occur from urban combat scenarios or general Titan movement.

Batteries kind of required: Similarly, each Titan is powered by an industrial-grade battery cylinder. Removing or destroying these can and will cause a Titan's reactor core to degrade and even explode in cases of severe damage.

Pilot slowly rising
For the deliVERY OF A
HALF DOZEN
MURDEROUS
ROBOTS!

(Keep the receipt)

Approved 👍
 
Last two characters

Name: Miles" Tails" Prower
Origin: Sonic the hedgehog ( gameverse)
Species; mobian fox
Role: Agent ( works in the U.C.A HQ but can be deployed on the field as sn agent if necessary
Miles "Tails" Prower
Gender: male
Personality: Smart for his age( IQ of 300)
Weakness: Insecure affraid of lightning.
Bio: Tails became an agent after ending up in U.C.A HQ becsuse of Doctor Eggman and the Chaos emeralds. Having nowhere else to go,he offers his talents to the U.C.A until he can return back home.
Weakness: Is affraid of thunder and lightning.
---------
Name: Giyuu Tomioka
Origin: Demon Slayer
Gender: male
Species: human
Role: agent

Personality: aloof but caring.
Bio: the curent water pillar/ hashira level Demon Slayer works as an agent after being retruited by the U.C.A. He is currently tasked to protect Gregory and Glamrock Freddy at all cost.
Weakness: Can be flustered at time when mention his loneliness.
I'm waiting approval for these characters.
 

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