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Fandom U.C.A: Bot Crisis: Character Sheets

Other
Here
⚠️ To Anyone Reading These: Some Characters I put in some abilities that are based on speculation and some are nerfed/altered to fit a fair RP setting. So just fair warning to anyone who knows them ⚠️

Put in Spoiler Tags so you can view all of them without a giant wall of text.



Sans_tarot.png

if you keep going the way you are now, you're gonna have a bad time...


  • Name: Sans The Skeleton
  • Age: 25 (so he says)
  • Race: Skeleton Monster
  • Gender: M
  • Origin: UNDERTALE
  • Role: Ally

Description: PIc above shows his appearance when using magic. Pretty much looks the same whwn not in combat, just has regular white eyelights (you can also check the Wiki I'll link in bio for in game images)

Personality
Sans is usually a pretty laid-back skeleton. He's a major jokester and on the surface somwtimes does not seem to be taking anything seriously. He enjoys pulling all kinds of pranks and jokes, most notably being his many puns that annoy his brother Papyrus to no end. However, deep down, his comedic demenor hides his true depression inside. Being the only known monster of the Underground to remember timelines, he knows that they aren't the ones in control of their future. As such, he really does see it pointless to try and aim higher and gain progress because someone rlde can simply delete any progress they make. He is very observant, notocing some details on others that his allies may not through reading their actions and mannerisms. Despite his lax nature, Sans has a deep care for those he deems close to him especially his brother. When pushed to his limits he will not hesitate to fight for justice. At the same time he takes promises very seriously and will go through great lengths to keep them, which is why he also dislikes making them in the first place. He will break them when given no other alternative, however...

Bio
Read Wiki For All Game Events
After one too many Genocide Routes in the world of Undertale, something drastically changed in the coding. An unknown glitch in the timeline would be the best way to explain it. Said glitch caused a rip in the code, which resulted in Sans not ending up where he ought to be after the reset...
instead of waking up at his station in Snowdin, awaiting the child to walk through that Ruins Door once more, Sans ended up here in San Buena. Despite this being seriously abnormal, as of now the skeleton seems to be pretty laid back about the situation and probably is NOT taking it as seriously as he ought to but any threat to the multiversal well-being is no better than that crazy kod running around his own universe so he'll allign with the agents in this case.


Powers and Abilities:
  • Gaster Blasters: Function the same as they do in his boss battle pretty much and usually will incinerate most things their blasts hit.
  • Teleportation AKA "shortcuts": Sans can teleport himself to a location so long as he's been there before, as well as to dodge an attack. He can also teleport one other person with him but more than that tends to tire him out.
  • Bone Attacks: Sans can fire an array of bone attacks, both in the regular form and in the blue form. Blue is the only other color magic he knows how to turn his attacks to.
  • Blue Soul Manipulation: Sans, like his brother is able to turn the soul of the being he's attacking blue, which makes escaping more difficult and gravity being more intense. The person can still move around while in the Blue State but it's a bit harder than normal. He can also use his blue magic to bring objects toward him. It doesn't fully work on people as people have the will to resist it to a degree. (I sorta nerfed this to make it fair for RP purposes)
  • Karmatic Retribution (KR): Sans does additional damage based on the sins that one has committed. This enables him to make it feel as if hes doing a lot more than 1 damage at a time. If opponent has not sinned or doesn't have a readable violence system, KR won't work and if violence is not maxed it won't be as effective.
  • RESET rememberance: Sans's memory is NOT fully deleted everytime there is a reset/game over in his world. This really just applies to bg knowledge, likely not something for this RP.
  • Judgement: Sans is the Judge and can read someone's LV and Stats on his own. The LV only applies to people from Undertale or to universes with a system of measuring violence.

Weaknesses:
  • Glass Cannon - Sans's stats are all 1, including his HP. If one can actually land a hit on him, one is all it'd take to either dust or incompacitate him.
  • Statima - Dodging is Sans's forte but he can't do it forever. He tires out pretty easily and on extreme cases will flat out fall asleep in a battle.
  • Lazy - Sans is lazy by nature and usually won't bother to fight at all. It takes a lot of commotion going on for him to even attempt to fight most times.



Whitty.jpg

"Don't make me do this..."



  • Name: Whitmore AKA "Whitty"
  • Age: 20
  • Race: Bomb Humanoid
  • Gender: M
  • Origin: Friday Night Funkin' (Mod Character)
  • Role: Ally

Description: Picture above is normal form
Whitty_Ballistic.gif

Personality
On the surface, Whitty is the stereotypical hothead. Due to living a life on the run, Whitty doesn't like for others to know where he is, mostly because if he's spotted by The Greater Good, he will be terminated. It has caused the bomb head great anxiety, and the Dearests ruining his music career didn't exactlt help with that. He'll usually just tell you to leave him alone for both his safety and yours. However, pushing his limits by refusing to listen tends to get on his nerves pretty fast especially when it comes to bugging him to go back to music again.
However, hidden within his hotheaded demenor is an anxious, confused lifeform who just wants to live his life normally and is increasingly frustrated with being unable to do so. Having to raise himself also meant that some social ques are odd to him. He also doesn't have much of an understanding for most technology. However, he can be taught as he's a pretty quick study. The big obstacle is getting past his walls to the more soft inside. He also still has a hidden love for music.

Bio
Wiki For Mod Events and Some Backstory

After being royally annoyed by Boyfriend's repeated harassment about continuing a rap battle that he was not interested in continuing, Whitty entered his Ballistic Form. As the song, ironically going by the same name, ended, Whitty's unstable state and Boyfriend's power of song caused a time disortion, which resulted in Whitty and Boyfriend being dropped off in San Buena. Anxious and annoyed at being deposited into an unknown world with the very person who angered him in the first place, Whitty won't take too kindly to other threats. He will allign with the agents in this case.

Powers and Abilities:
  • Fire - As seen in his mod's beginning cutscene, Whitty can emit flames from his hands. Said flames will incinerate most easily fammable materials that he touches, IE: Paper. It takes more time and effort for bigger things and he cannot simply incinerate a building. It needs to be something easily flammable that he can hold. The flames can be thrown a short distance and start fires, however.
  • Ballistic Form - When extremely emotional, Whitty will enter his Ballstic form (see above spoiler). In this state is when his appearance comes into play as his fuse lights like a regular bomb and can cause an explosion if allowed to go off. His timer is a wild card, being set anywhere from 2 minutes to 30 seconds, though 2 minutes is the most common time between hom entering this form and acrually exploding. He also disorts the area around him in this state though it does nothing but provide asthetics and usually does not have any other consequences (Bio bg is the one and only exception, a time disortion will NOT occur again in this RP)
  • Regeneration - If Whitty is permitted to explode he will regenerate after a period of time.


Weaknesses:
  • Lack of Control - Specifically in his Ballistic Form, Whitty can't control his abilities very well as he ONLY will enter it if emotional. He cannot simply choose to use it if he is not emotional. If he were to enter his Ballistic state, chances are he won't remember anything that he did at that point including those he upset or confused.
  • Height - Whitty is 8'11, much taller than most human-esque beings. In a crowd, he'll easily stand out which isn't going to work to his advantage in a group combat situation
  • Fire Elemented - Whitty's abilities are mostly fire elemented so if people had an immunity to fire, he might not do a whole lot to them. In addition, being exposed to fire might not be the best idea for a living bomb, so fire works against him as well.
  • Can Be Diffused - Whitty's fuse can be diffused with water or manually if someone knows bomb diffusion so his timer running doesn't always mean kaboom. He also can stop his timer on his own if he is calmed down enough to turn it off.
  • Regeneration is not Immortality - Whitty will regenerate after he explodes but it only works if the cause for dismemberment was HIS OWN EXPLOSION. It will not work if he is injured by other means.


LoadingBfalone.png

"Beep!!"


  • Name: Boyfriend AKA "Rio"
  • Age: 19
  • Race: Human
  • Gender: M
  • Origin: Friday Night Funkin
  • Role: Ally

Description: PIc Above

Personality:
Rio is an aspiring rapper who strictly raps to impress his girlfriend. He is confident and fearless to the point that he is cocky and reckless. He doesn't really have much of a regard for another person's privacy or otherwise. If they look ready for a rap battle, he'll challenge them and he's always confident of his victory. Perhaps a bit too competitive for his own good.
He seems to not take much regard for what people do for him, as shown by how his parents footed his college bills ans he still didn't even apply himself in class. He has this unwavering desire to do what he wants to do and the overconfidence that he can do it. He loves doughnuts just as much as spending time with his girlfriend. Despite being a bit chaotic with his overconfidence it does not appear Rio is on the side of evil and woukd help his girlfriend or allies when true danger presents itself.
Despite the tendancies to speak in beep boop, Rio can speak normally. He just uses beep boops to appear even more overconfident in a rap battle.

Bio:
Wiki For All FNF Weeks So Far

Rio has been going around taking any new rapping opponent down with ease for a long time, impressing his girlfriend every week. However, Rio's overconfidence soon backfired on him when he met a bomb head named Whitty. In typical Rio fashion, he continued to push Whitty into rap battling until the bomb lost it. Combined with his power of song, Whitty and Rio both ended up in San Bueno via a time rip. Rio doesn't seem too concerned about all the robots attacking. He actually would love to rap battle against some of them and be a hero. He'd allign himself with the agents.

Powers, and Abilities:
  • Power of Song - Rio has the ability to influence people through music. Rap battles oftentimes make his opponents open up or sometimes simply give up on their objective. For some, his power of song influence has even caused them damage. The effect varies depending on who or what he is singing against.
  • Hand To Hand Combat - Rio has been known to throw his mic at opponents which can do a bit of injury to an unarmored person. He also can throw a few hand punches if he really needs to.

Weaknesses:
  • Limited Power - In spite of all bis confidence, Rio is a 19 year old boy. His capabilities without his music are minimal. He can be killed in any way that a normal unprotected human can be
  • Overconfidence - Rio's overconfidence is to a point he is incredibly reckless and will bite off more than he can chew.
  • Limited Effect Control - Rio can't always know for sure how or even if his song power will affect someone. It really is dependant how music affects him and the environment he's in. He can't decide what that effect will be on his own.


Claude_Artwork_5Years-1.png

"At the Ready!"


  • Name: Claude von Riegan
  • Age: 24 (Post Time Skip)
  • Race: Human
  • Gender: M
  • Origin: Fire Emblem: Three Houses
  • Role: Ally

Description: Pic above

Personality
On the surface, Claude seems to be a laid back and friendly guy despite being a high standing noble. He tends to get along with most people he meets. However, there are still just as many people who get the vibe to keep their distances around him. Claude is quite knowledgable about his reigion's state of affairs and this knowledge allows him to formulate a strategy that would, with Byleth's help, aid his army to ending the war in Fódlan. He's a cunning stratigist that always knows how to be a few steps ahead in the conversation. Despite this being a reason for people to shy away from him, Claude cares deeply for his allies and will always aim to do what he can to keep them safe and even with enemies he sometimes does not aim for a full on slaughter, optimg to incompacitate them more than just outright kill, though he can and has killed as well.
He does not beleive in the blind whims of gods or other divine beings and strongly dislikes only relying on them for protection and the way forward. Despite his outstanding strategic abilities, they are not always foolproof and can backfire in certain cases.

Bio
Read All Game Related Background! This version of Claude has Byleth taking the Verdant Wind Route and has S Supported her

Some time after the war effort in Fódlan had ended, Claude left his wife to be, Byleth, saying that he would return after he attended to some personal business. Byleth, busy with her own rebuilding efforts was unable to accompany him and could only trust his word that he woukd return. Little did she know it would be the last time that they would see each other at least for now. Claude beleived that they had dealt with Those Who Slither In The Dark but a force much resembling theirs attacked out of nowhere and with it came an odd time rip. Despite Claude's best efforts, he coukdn't escape being taken into said rip and ending up here in San Buena. The tech here is still very new to him but Claude knew bad guys when he saw them. He alligned himself with the agents and currently works as an ally while he searches for a way to get back to his own world.

Powers and Abilities:
  • Archery - Claude's ideal class in game and the class he in in this RP is a Barbosa, where he rides a Wyvern and uses his sacred bow, Failnaught. He is an expert archer, able to hit targets from quite the distance.
  • Crest - Claude is one of several students in FE Houses that bear a Crest that enables them to use a Sacred Weapon. His Crest is the Minor Crest of Riegan. Detailed wiki on these is here

Weaknesses:
  • Other Archers - As a Flying Class, Claude is vulnerable to other archers as they can easily hurt him or his wyvern and send him plummetting to the ground
  • Only Human - Despite being smart and great at combat, Claude is still a regular human and has all of such limitations normal humans do.
  • Old School - Claude's universe is set in an era where tech isn't near as advanced as it is now. The tech of the multiverse is going to be very new to him.
 
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immanuela-crovius-bayo.jpg

Name: Bayonetta (Cereza)

Origin: Bayonetta

Role: Ally?

*Age: Over 500

*Race: Human

Gender: Female

Personality:

Sexy, Brutal, Determined, Mysterious. These are but a few words one would use to describe the last Umbra Witch. Cereza, or as she is more widely known and feared across Heaven and Hell, Bayonetta, is a valuable ally and an even deadlier opponent. Preferring to use her feminine wiles to get what she wants, she has no problem crossing many moral boundaries to accomplish her mission. While not without her softer side, Cereza has little care for anything not having to do with her current mission, which might cause her to step on both Berserk and UCA's toes...

Bio:

Bayonetta (real name Cereza), is a coquettish, mysterious Umbra Witch and the eponymous protagonist of the Bayonetta series. As suave as she is dangerous, she blasts her way through the armies of Paradiso and Inferno to recover the memories she lost after a five hundred year slumber, with her heritage and destiny as the Left Eye of the World dragging her into conflicts that will decide the fate of all three worlds. While on vacation inside the Multiverse, she came across the UCA and got wrapped up in their shenanigans before being ordered by her superior to bring Konahrik's soul to Inferno. Having failed to hunt down her target, Bayonetta is out for blood.

Powers, and Abilities:

DARK ARTS


Witch Time:
The Umbra Witch's version of Temporal Control, Witch Time is an ability that allows Bayonetta to increase her statistics and slow down time to the point that projectiles appear nearly motionless and extensive battles can take place in a matter of seconds. This allows the user to bypass their opponent's defenses and execute combinations of attacks and other feats that would otherwise be impossible to do in normal speed. Bayonetta also can stack Witch Time over itself to further increase her speed.

Umbran Climax: Techniques that allow Bayonetta to enter into an ascended state of power. Both techniques allow her to continually manifest the limbs of various infernal demons and increase her damage output. In Umbran Climax, she also gains the capability to perform "Infernal Weaves" and even recover her health while in that state.

Wicked Weaves: A technique that can be executed by powerful Umbra Witches to summon forth Infernal Demons by using their hair as a conduit. Bayonetta's Wicked Weaves usually summon the massive limbs of Madama Butterfly, the demoness she has made a pact with, though she is entirely capable of using any of the demons under her command in conjunction with this technique. Wicked Weaves significantly increase the power of Bayonetta's attacks, and become more powerful still the farther into a combo a Wicked Weave is produced.

Infernal Weaves: A significantly more powerful variant of Wicked Weaves accessable while Bayonetta has powered up into Umbran Climax. In addition to using normal Wicked Weaves for every attack, the end of combos cause Infernal Weaves to fully manifest the Infernal Demons for extreme damage in a large area-of-effect.

Torture Attacks: A special ability allows Bayonetta to summon ancient devices that werr once used to torture her fellow Witches during the Witch Hunts, giving her the ability to use them instead on her enemies. These attacks range from an iron maiden, decapitation by guillotine, placing them into a grinder, burning them, hanging them, crushing them to death, and pulling out a chainsaw to bisect foes.

Charge Bullet: A technique that charges Bayonetta's guns as she fires normally, imbuing her bullets with more magic and as a result making them much more powerful.

Umbran Portal Kick: Bayonetta instantly summons a portal under herself and dives or falls into it, shortly reappearing in the air and then crashing back to the ground while posing, damaging all close enemies. This technique is also useful as a quick means of dodging an attack.

Beast Within: A series of transformational techniques that Bayonetta can use to shapeshift into different animals that grant her new abilities.

  1. Panther Within: Bayonetta transforms into a black panther, granting her increased movement speed and longer jumps.

  2. Crow Within: Bayonetta transforms into a large crow, giving her the ability to fly for a short period of time and shoot homing feathers.

  3. Umbran Spear: Bayonetta transforms into a crow and darts towards her target at incredible speed to deal damage while also staggering the target.

  4. Bat Within: A defensive technique that, by successfully dodging an attack at the very last second, briefly transforms Bayonetta into a flock of bats and push away nearby enemies. Witch Time will also activate once Bayonetta reforms.

  5. Snake Within: Bayonetta transforms into a long cobra that allows her to glide through underwater locations whenever this is activated. This form acts as an underwater equivalent to Panther Within.

Infernal Kiss: Bayonetta blows a kiss, sending a trio of heart-shaped projectiles at the target, an otherwise impassible angelic seal. This opens a small portal to Inferno that shatters the seal.

Heart Shot: A variation of Infernal Kiss that allows Bayonetta to shatter barriers by launching several bullets at them in a heart-shaped formation.

Witch Walk: A Dark Arts technique utilized by all Umbra Witches that allows them ignore the pull of gravity to walk on vertical and upside-down surfaces.
Mechanical Augmentation: Using her magic and her middle finger as a key, Bayonetta can increase the capacity at which a vehicle can operate, or overload it and cause it to explode.


SUMMONS:

Infernal Demons: Infernal Demons are the supernatural inhabitants of Inferno that can be summoned by Umbra Witches as part of their role of maintaining the darkness. These demons bestow witches with great power and wisdom and are mainly used to fight and hunt down the angels. Bayonetta summons these demons by chanting a phrase to finish off the enemy for good, though if she reaches a high enough level of spiritual energy, such as that within Umbran Climax, she can summon demons as casually as with the snap of her fingers.



Madama Butterfly:

Also known as the Mistress Of Atrocity, she is the demoness whom Bayonetta has made a pact with to use her power in combat. A demon taking the form of a woman who left this world under unfortunate circumstances, only to be reincarnated in Hell. Unlike her beautiful, swallowtail butterfly-like appearance, this demon is particularly brutal, and her reputation is well known even amongst the denizens of Inferno. If a conjurer were to sign a contract and trade her soul, the demon would impart upon her enormous power and great wisdom.

Gomorrah:

Also known as the Devourer of the Divine, it is an Infernal Demon and one of the primary demons Bayonetta summons in the first game. A colossal, demonic dragon-like reptilian beast, Gomorrah attacks by biting, gnawing, and devouring any enemy it is set upon.

Mictlantecuhtli:

Also known as the Presser of Destruction, it is a bat demon that Bayonetta can summon in Bayonetta 2. Lurking in one of the darkest and deepest of Inferno's endless caves, it is said to leave trails of the plague wherever it goes.

Baal:

Also known as the Empress of the Fathoms, she is a large toad demon that appears in Bayonetta 2 and a royal inhabitant of Inferno. Concealing her form under most circumstances, she appears as a gigantic toad when summoned. Baal's enormous, wobbly body is too heavy for her to control, giving her a disadvantage in the heat of battle; however, she possesses an endlessly extending tongue that can reach the far ends of the battlefield and swallow up opponents within an instant.

Weapons:

Love is Blue:
A set of guns masterfully crafted by the famed demon-smith Rodin, waiting for their time to finally be put to use. Individually, their names are Prelude, Minuet, Toccata and Nocturne. These weapons are no second fiddle to Scarborough Fair in terms of control and power. Whilst useful as standard melee weapons, they can also summon Wicked Weaves and use the Umbran Climax, a secret skill that unleashes the user's saved-up magic energy to give them enhanced powers


Durga:
The soul of Durga, said to be a demon with a thousand arms, is imprisoned within two razor sharp claws. From the portal at its hilt, the weapon can summon two types of arms, fire and lightning, to bear against its enemies.

Shuraba:
A living katana, pulsing with the heart of Ashura, the demon god of war. Always seeking blood, the blade will even suck the very souls out of its victims.

Alruna:
A whip containing the soul of a demon who shares the same name as a flower that blooms in Inferno. Laced with thorns, it slithers as if it were alive.
Those who can hear the crack of the whip can feel Alraune whisper its curse in their ears.



Weaknesses: For all her terrifying power and speed, there is one thing that Cereza hides from her enemies. The fact that no matter what universe, no matter what faction she aligns herself with...

She is only human. A powerful witch capable of summoning immortal demons to attack her enemies as she slays entire legions, but a human nonetheless.
 
View attachment 1008266

Name: Bayonetta (Cereza)

Origin: Bayonetta

Role: Ally?

*Age: Over 500

*Race: Human

Gender: Female

Personality:

Sexy, Brutal, Determined, Mysterious. These are but a few words one would use to describe the last Umbra Witch. Cereza, or as she is more widely known and feared across Heaven and Hell, Bayonetta, is a valuable ally and an even deadlier opponent. Preferring to use her feminine wiles to get what she wants, she has no problem crossing many moral boundaries to accomplish her mission. While not without her softer side, Cereza has little care for anything not having to do with her current mission, which might cause her to step on both Berserk and UCA's toes...

Bio:

Bayonetta (real name Cereza), is a coquettish, mysterious Umbra Witch and the eponymous protagonist of the Bayonetta series. As suave as she is dangerous, she blasts her way through the armies of Paradiso and Inferno to recover the memories she lost after a five hundred year slumber, with her heritage and destiny as the Left Eye of the World dragging her into conflicts that will decide the fate of all three worlds. While on vacation inside the Multiverse, she came across the UCA and got wrapped up in their shenanigans before being ordered by her superior to bring Konahrik's soul to Inferno. Having failed to hunt down her target, Bayonetta is out for blood.

Powers, and Abilities:

DARK ARTS


Witch Time:
The Umbra Witch's version of Temporal Control, Witch Time is an ability that allows Bayonetta to increase her statistics and slow down time to the point that projectiles appear nearly motionless and extensive battles can take place in a matter of seconds. This allows the user to bypass their opponent's defenses and execute combinations of attacks and other feats that would otherwise be impossible to do in normal speed. Bayonetta also can stack Witch Time over itself to further increase her speed.

Umbran Climax: Techniques that allow Bayonetta to enter into an ascended state of power. Both techniques allow her to continually manifest the limbs of various infernal demons and increase her damage output. In Umbran Climax, she also gains the capability to perform "Infernal Weaves" and even recover her health while in that state.

Wicked Weaves: A technique that can be executed by powerful Umbra Witches to summon forth Infernal Demons by using their hair as a conduit. Bayonetta's Wicked Weaves usually summon the massive limbs of Madama Butterfly, the demoness she has made a pact with, though she is entirely capable of using any of the demons under her command in conjunction with this technique. Wicked Weaves significantly increase the power of Bayonetta's attacks, and become more powerful still the farther into a combo a Wicked Weave is produced.

Infernal Weaves: A significantly more powerful variant of Wicked Weaves accessable while Bayonetta has powered up into Umbran Climax. In addition to using normal Wicked Weaves for every attack, the end of combos cause Infernal Weaves to fully manifest the Infernal Demons for extreme damage in a large area-of-effect.

Torture Attacks: A special ability allows Bayonetta to summon ancient devices that werr once used to torture her fellow Witches during the Witch Hunts, giving her the ability to use them instead on her enemies. These attacks range from an iron maiden, decapitation by guillotine, placing them into a grinder, burning them, hanging them, crushing them to death, and pulling out a chainsaw to bisect foes.

Charge Bullet: A technique that charges Bayonetta's guns as she fires normally, imbuing her bullets with more magic and as a result making them much more powerful.

Umbran Portal Kick: Bayonetta instantly summons a portal under herself and dives or falls into it, shortly reappearing in the air and then crashing back to the ground while posing, damaging all close enemies. This technique is also useful as a quick means of dodging an attack.

Beast Within: A series of transformational techniques that Bayonetta can use to shapeshift into different animals that grant her new abilities.

  1. Panther Within: Bayonetta transforms into a black panther, granting her increased movement speed and longer jumps.

  2. Crow Within: Bayonetta transforms into a large crow, giving her the ability to fly for a short period of time and shoot homing feathers.

  3. Umbran Spear: Bayonetta transforms into a crow and darts towards her target at incredible speed to deal damage while also staggering the target.

  4. Bat Within: A defensive technique that, by successfully dodging an attack at the very last second, briefly transforms Bayonetta into a flock of bats and push away nearby enemies. Witch Time will also activate once Bayonetta reforms.

  5. Snake Within: Bayonetta transforms into a long cobra that allows her to glide through underwater locations whenever this is activated. This form acts as an underwater equivalent to Panther Within.

Infernal Kiss: Bayonetta blows a kiss, sending a trio of heart-shaped projectiles at the target, an otherwise impassible angelic seal. This opens a small portal to Inferno that shatters the seal.

Heart Shot: A variation of Infernal Kiss that allows Bayonetta to shatter barriers by launching several bullets at them in a heart-shaped formation.

Witch Walk: A Dark Arts technique utilized by all Umbra Witches that allows them ignore the pull of gravity to walk on vertical and upside-down surfaces.
Mechanical Augmentation: Using her magic and her middle finger as a key, Bayonetta can increase the capacity at which a vehicle can operate, or overload it and cause it to explode.


SUMMONS:

Infernal Demons: Infernal Demons are the supernatural inhabitants of Inferno that can be summoned by Umbra Witches as part of their role of maintaining the darkness. These demons bestow witches with great power and wisdom and are mainly used to fight and hunt down the angels. Bayonetta summons these demons by chanting a phrase to finish off the enemy for good, though if she reaches a high enough level of spiritual energy, such as that within Umbran Climax, she can summon demons as casually as with the snap of her fingers.



Madama Butterfly:

Also known as the Mistress Of Atrocity, she is the demoness whom Bayonetta has made a pact with to use her power in combat. A demon taking the form of a woman who left this world under unfortunate circumstances, only to be reincarnated in Hell. Unlike her beautiful, swallowtail butterfly-like appearance, this demon is particularly brutal, and her reputation is well known even amongst the denizens of Inferno. If a conjurer were to sign a contract and trade her soul, the demon would impart upon her enormous power and great wisdom.

Gomorrah:

Also known as the Devourer of the Divine, it is an Infernal Demon and one of the primary demons Bayonetta summons in the first game. A colossal, demonic dragon-like reptilian beast, Gomorrah attacks by biting, gnawing, and devouring any enemy it is set upon.

Mictlantecuhtli:

Also known as the Presser of Destruction, it is a bat demon that Bayonetta can summon in Bayonetta 2. Lurking in one of the darkest and deepest of Inferno's endless caves, it is said to leave trails of the plague wherever it goes.

Baal:

Also known as the Empress of the Fathoms, she is a large toad demon that appears in Bayonetta 2 and a royal inhabitant of Inferno. Concealing her form under most circumstances, she appears as a gigantic toad when summoned. Baal's enormous, wobbly body is too heavy for her to control, giving her a disadvantage in the heat of battle; however, she possesses an endlessly extending tongue that can reach the far ends of the battlefield and swallow up opponents within an instant.

Weapons:

Love is Blue:
A set of guns masterfully crafted by the famed demon-smith Rodin, waiting for their time to finally be put to use. Individually, their names are Prelude, Minuet, Toccata and Nocturne. These weapons are no second fiddle to Scarborough Fair in terms of control and power. Whilst useful as standard melee weapons, they can also summon Wicked Weaves and use the Umbran Climax, a secret skill that unleashes the user's saved-up magic energy to give them enhanced powers


Durga:
The soul of Durga, said to be a demon with a thousand arms, is imprisoned within two razor sharp claws. From the portal at its hilt, the weapon can summon two types of arms, fire and lightning, to bear against its enemies.

Shuraba:
A living katana, pulsing with the heart of Ashura, the demon god of war. Always seeking blood, the blade will even suck the very souls out of its victims.

Alruna:
A whip containing the soul of a demon who shares the same name as a flower that blooms in Inferno. Laced with thorns, it slithers as if it were alive.
Those who can hear the crack of the whip can feel Alraune whisper its curse in their ears.



Weaknesses: For all her terrifying power and speed, there is one thing that Cereza hides from her enemies. The fact that no matter what universe, no matter what faction she aligns herself with...

She is only human. A powerful witch capable of summoning immortal demons to attack her enemies as she slays entire legions, but a human nonetheless.
No time for funny catchphrases. Approved 👍
 
⚠️ To Anyone Reading These: Some Characters I put in some abilities that are based on speculation and some are nerfed/altered to fit a fair RP setting. So just fair warning to anyone who knows them ⚠️

Put in Spoiler Tags so you can view all of them without a giant wall of text.



if you keep going the way you are now, you're gonna have a bad time...


  • Name: Sans The Skeleton
  • Age: 25 (so he says)
  • Race: Skeleton Monster
  • Gender: M
  • Origin: UNDERTALE
  • Role: Ally

Description: PIc above shows his appearance when using magic. Pretty much looks the same whwn not in combat, just has regular white eyelights (you can also check the Wiki I'll link in bio for in game images)

Personality
Sans is usually a pretty laid-back skeleton. He's a major jokester and on the surface somwtimes does not seem to be taking anything seriously. He enjoys pulling all kinds of pranks and jokes, most notably being his many puns that annoy his brother Papyrus to no end. However, deep down, his comedic demenor hides his true depression inside. Being the only known monster of the Underground to remember timelines, he knows that they aren't the ones in control of their future. As such, he really does see it pointless to try and aim higher and gain progress because someone rlde can simply delete any progress they make. He is very observant, notocing some details on others that his allies may not through reading their actions and mannerisms. Despite his lax nature, Sans has a deep care for those he deems close to him especially his brother. When pushed to his limits he will not hesitate to fight for justice. At the same time he takes promises very seriously and will go through great lengths to keep them, which is why he also dislikes making them in the first place. He will break them when given no other alternative, however...

Bio
Read Wiki For All Game Events
After one too many Genocide Routes in the world of Undertale, something drastically changed in the coding. An unknown glitch in the timeline would be the best way to explain it. Said glitch caused a rip in the code, which resulted in Sans not ending up where he ought to be after the reset...
instead of waking up at his station in Snowdin, awaiting the child to walk through that Ruins Door once more, Sans ended up here in San Buena. Despite this being seriously abnormal, as of now the skeleton seems to be pretty laid back about the situation and probably is NOT taking it as seriously as he ought to but any threat to the multiversal well-being is no better than that crazy kod running around his own universe so he'll allign with the agents in this case.


Powers and Abilities:
  • Gaster Blasters: Function the same as they do in his boss battle pretty much and usually will incinerate most things their blasts hit.
  • Teleportation AKA "shortcuts": Sans can teleport himself to a location so long as he's been there before, as well as to dodge an attack. He can also teleport one other person with him but more than that tends to tire him out.
  • Bone Attacks: Sans can fire an array of bone attacks, both in the regular form and in the blue form. Blue is the only other color magic he knows how to turn his attacks to.
  • Blue Soul Manipulation: Sans, like his brother is able to turn the soul of the being he's attacking blue, which makes escaping more difficult and gravity being more intense. The person can still move around while in the Blue State but it's a bit harder than normal. He can also use his blue magic to bring objects toward him. It doesn't fully work on people as people have the will to resist it to a degree. (I sorta nerfed this to make it fair for RP purposes)
  • Karmatic Retribution (KR): Sans does additional damage based on the sins that one has committed. This enables him to make it feel as if hes doing a lot more than 1 damage at a time. If opponent has not sinned or doesn't have a readable violence system, KR won't work and if violence is not maxed it won't be as effective.
  • RESET rememberance: Sans's memory is NOT fully deleted everytime there is a reset/game over in his world. This really just applies to bg knowledge, likely not something for this RP.
  • Judgement: Sans is the Judge and can read someone's LV and Stats on his own. The LV only applies to people from Undertale or to universes with a system of measuring violence.

Weaknesses:
  • Glass Cannon - Sans's stats are all 1, including his HP. If one can actually land a hit on him, one is all it'd take to either dust or incompacitate him.
  • Statima - Dodging is Sans's forte but he can't do it forever. He tires out pretty easily and on extreme cases will flat out fall asleep in a battle.
  • Lazy - Sans is lazy by nature and usually won't bother to fight at all. It takes a lot of commotion going on for him to even attempt to fight most times.



"Don't make me do this..."



  • Name: Whitmore AKA "Whitty"
  • Age: 20
  • Race: Bomb Humanoid
  • Gender: M
  • Origin: Friday Night Funkin' (Mod Character)
  • Role: Ally

Description: Picture above is normal form

Personality
On the surface, Whitty is the stereotypical hothead. Due to living a life on the run, Whitty doesn't like for others to know where he is, mostly because if he's spotted by The Greater Good, he will be terminated. It has caused the bomb head great anxiety, and the Dearests ruining his music career didn't exactlt help with that. He'll usually just tell you to leave him alone for both his safety and yours. However, pushing his limits by refusing to listen tends to get on his nerves pretty fast especially when it comes to bugging him to go back to music again.
However, hidden within his hotheaded demenor is an anxious, confused lifeform who just wants to live his life normally and is increasingly frustrated with being unable to do so. Having to raise himself also meant that some social ques are odd to him. He also doesn't have much of an understanding for most technology. However, he can be taught as he's a pretty quick study. The big obstacle is getting past his walls to the more soft inside. He also still has a hidden love for music.

Bio
Wiki For Mod Events and Some Backstory

After being royally annoyed by Boyfriend's repeated harassment about continuing a rap battle that he was not interested in continuing, Whitty entered his Ballistic Form. As the song, ironically going by the same name, ended, Whitty's unstable state and Boyfriend's power of song caused a time disortion, which resulted in Whitty and Boyfriend being dropped off in San Buena. Anxious and annoyed at being deposited into an unknown world with the very person who angered him in the first place, Whitty won't take too kindly to other threats. He will allign with the agents in this case.

Powers and Abilities:
  • Fire - As seen in his mod's beginning cutscene, Whitty can emit flames from his hands. Said flames will incinerate most easily fammable materials that he touches, IE: Paper. It takes more time and effort for bigger things and he cannot simply incinerate a building. It needs to be something easily flammable that he can hold. The flames can be thrown a short distance and start fires, however.
  • Ballistic Form - When extremely emotional, Whitty will enter his Ballstic form (see above spoiler). In this state is when his appearance comes into play as his fuse lights like a regular bomb and can cause an explosion if allowed to go off. His timer is a wild card, being set anywhere from 2 minutes to 30 seconds, though 2 minutes is the most common time between hom entering this form and acrually exploding. He also disorts the area around him in this state though it does nothing but provide asthetics and usually does not have any other consequences (Bio bg is the one and only exception, a time disortion will NOT occur again in this RP)
  • Regeneration - If Whitty is permitted to explode he will regenerate after a period of time.


Weaknesses:
  • Lack of Control - Specifically in his Ballistic Form, Whitty can't control his abilities very well as he ONLY will enter it if emotional. He cannot simply choose to use it if he is not emotional. If he were to enter his Ballistic state, chances are he won't remember anything that he did at that point including those he upset or confused.
  • Height - Whitty is 8'11, much taller than most human-esque beings. In a crowd, he'll easily stand out which isn't going to work to his advantage in a group combat situation
  • Fire Elemented - Whitty's abilities are mostly fire elemented so if people had an immunity to fire, he might not do a whole lot to them. In addition, being exposed to fire might not be the best idea for a living bomb, so fire works against him as well.
  • Can Be Diffused - Whitty's fuse can be diffused with water or manually if someone knows bomb diffusion so his timer running doesn't always mean kaboom. He also can stop his timer on his own if he is calmed down enough to turn it off.
  • Regeneration is not Immortality - Whitty will regenerate after he explodes but it only works if the cause for dismemberment was HIS OWN EXPLOSION. It will not work if he is injured by other means.



"Beep!!"


  • Name: Boyfriend AKA "Rio"
  • Age: 19
  • Race: Human
  • Gender: M
  • Origin: Friday Night Funkin
  • Role: Ally

Description: PIc Above

Personality:
Rio is an aspiring rapper who strictly raps to impress his girlfriend. He is confident and fearless to the point that he is cocky and reckless. He doesn't really have much of a regard for another person's privacy or otherwise. If they look ready for a rap battle, he'll challenge them and he's always confident of his victory. Perhaps a bit too competitive for his own good.
He seems to not take much regard for what people do for him, as shown by how his parents footed his college bills ans he still didn't even apply himself in class. He has this unwavering desire to do what he wants to do and the overconfidence that he can do it. He loves doughnuts just as much as spending time with his girlfriend. Despite being a bit chaotic with his overconfidence it does not appear Rio is on the side of evil and woukd help his girlfriend or allies when true danger presents itself.
Despite the tendancies to speak in beep boop, Rio can speak normally. He just uses beep boops to appear even more overconfident in a rap battle.

Bio:
Wiki For All FNF Weeks So Far

Rio has been going around taking any new rapping opponent down with ease for a long time, impressing his girlfriend every week. However, Rio's overconfidence soon backfired on him when he met a bomb head named Whitty. In typical Rio fashion, he continued to push Whitty into rap battling until the bomb lost it. Combined with his power of song, Whitty and Rio both ended up in San Bueno via a time rip. Rio doesn't seem too concerned about all the robots attacking. He actually would love to rap battle against some of them and be a hero. He'd allign himself with the agents.

Powers, and Abilities:
  • Power of Song - Rio has the ability to influence people through music. Rap battles oftentimes make his opponents open up or sometimes simply give up on their objective. For some, his power of song influence has even caused them damage. The effect varies depending on who or what he is singing against.
  • Hand To Hand Combat - Rio has been known to throw his mic at opponents which can do a bit of injury to an unarmored person. He also can throw a few hand punches if he really needs to.

Weaknesses:
  • Limited Power - In spite of all bis confidence, Rio is a 19 year old boy. His capabilities without his music are minimal. He can be killed in any way that a normal unprotected human can be
  • Overconfidence - Rio's overconfidence is to a point he is incredibly reckless and will bite off more than he can chew.
  • Limited Effect Control - Rio can't always know for sure how or even if his song power will affect someone. It really is dependant how music affects him and the environment he's in. He can't decide what that effect will be on his own.


View attachment 1008230

"At the Ready!"


  • Name: Claude von Riegan
  • Age: 24 (Post Time Skip)
  • Race: Human
  • Gender: M
  • Origin: Fire Emblem: Three Houses
  • Role: Ally

Description: Pic above

Personality
On the surface, Claude seems to be a laid back and friendly guy despite being a high standing noble. He tends to get along with most people he meets. However, there are still just as many people who get the vibe to keep their distances around him. Claude is quite knowledgable about his reigion's state of affairs and this knowledge allows him to formulate a strategy that would, with Byleth's help, aid his army to ending the war in Fódlan. He's a cunning stratigist that always knows how to be a few steps ahead in the conversation. Despite this being a reason for people to shy away from him, Claude cares deeply for his allies and will always aim to do what he can to keep them safe and even with enemies he sometimes does not aim for a full on slaughter, optimg to incompacitate them more than just outright kill, though he can and has killed as well.
He does not beleive in the blind whims of gods or other divine beings and strongly dislikes only relying on them for protection and the way forward. Despite his outstanding strategic abilities, they are not always foolproof and can backfire in certain cases.

Bio
Read All Game Related Background! This version of Claude has Byleth taking the Verdant Wind Route and has S Supported her

Some time after the war effort in Fódlan had ended, Claude left his wife to be, Byleth, saying that he would return after he attended to some personal business. Byleth, busy with her own rebuilding efforts was unable to accompany him and could only trust his word that he woukd return. Little did she know it would be the last time that they would see each other at least for now. Claude beleived that they had dealt with Those Who Slither In The Dark but a force much resembling theirs attacked out of nowhere and with it came an odd time rip. Despite Claude's best efforts, he coukdn't escape being taken into said rip and ending up here in San Buena. The tech here is still very new to him but Claude knew bad guys when he saw them. He alligned himself with the agents and currently works as an ally while he searches for a way to get back to his own world.

Powers and Abilities:
  • Archery - Claude's ideal class in game and the class he in in this RP is a Barbosa, where he rides a Wyvern and uses his sacred bow, Failnaught. He is an expert archer, able to hit targets from quite the distance.
  • Crest - Claude is one of several students in FE Houses that bear a Crest that enables them to use a Sacred Weapon. His Crest is the Minor Crest of Riegan. Detailed wiki on these is here

Weaknesses:
  • Other Archers - As a Flying Class, Claude is vulnerable to other archers as they can easily hurt him or his wyvern and send him plummetting to the ground
  • Only Human - Despite being smart and great at combat, Claude is still a regular human and has all of such limitations normal humans do.
  • Old School - Claude's universe is set in an era where tech isn't near as advanced as it is now. The tech of the multiverse is going to be very new to him.
Well, this should be interesting. Approved 👍
 
son_vegeta_render__version_1__by_potarax_deslxwb-pre.png
(image by potaraX on DeviantArt)

Name:son Vegeta

Origin:dragon ball Z (I was Inspired by dragon ball sai and super Vegeta den)

Species:Saiyan

Gender:male

Role:agent

Age:32

Description:(see above picture)

Personality: this version of Vegeta is different from his canon and similar to him at the same time, like canon Vegeta he's a bit prideful and arrogant and likes a good fight and he's also a much earthlier Vegeta due to having been raised on earth and he's willing to stick with his allies and fight alongside them even if it kills him.

Bio: in an alternate reality from canon dragon ball, the world of planet Vegeta was blown up by the tyrant lord Frieza but not before a young Saiyan was sent off to the planet earth, but unlike in most realities it was not a Saiyan infant named kakarot but Vegeta, prince of all saiyans who was in that pod. To make a long story short Vegeta went through all of Goku's adventures with some changes to them, on his way home from yardrat after killing his worlds version of Frieza and training on that planet to control his super Saiyan form, Vegeta's ship suddenly passed through a wormhole which spat him out on earth, but not his earth, no it was in San Buena California.

Powers

Strength:son vegeta has phenomenal strength, being able to fight guys who can blow up planets casually.

Flight:Vegeta can fly through ki manipulation.

Ki manipulation:son Vegeta can use a variety of ki based attacks.

Transformations:Vegeta has so far only mastered the ability to transform into super Saiyan 1.

Instant transmission:Vegeta learned this technique on yardrat.

Weaknesses: although he is powerful this version of Vegeta only has Super Saiyan 1 and he can be overwhelmed by opponents stronger than him and his arrogance can be used against him.
 
Marie Champion Class.jpg

Name: Marie Wentz

Origin: Astral Chain

Role: Head Secretary Officer
*Age: 22
*Race: Human

Gender: Female

Personality: Marie has a bright attitude and personality. She is optimistic and focuses on the light of things even during troubling circumstances. She cares for the safety and well being of her fellow UCA Agents/Allies, and will look after them to the best of her abilities.

Bio:
Marie was originally a police officer in the traffic enforcement department before she was recruited into Neuron due to under-staffing. Eventually,, she was transferred to UCA, where her quick thinking and assistance during the Black Void Crisis helped endear and elevate her status to Head Secretary. She resumes the role assisting the agents in their missions, providing ground control and logistics support.

Powers, and Abilities: Marie isn't a combatant, but she does bring her own unique skills to the table. She is an excellent worker who keeps her cool in tense situations and her empathy and cheerfulness bring a much needed boost of morale to both the Agents and Admins.

Weaknesses: Marie is not experienced in any forms of combat, taking a more administrative rold in both Neuron and UCA. She is human and suffers from the same drawbacks.
 
View attachment 1008649

Name: Marie Wentz

Origin: Astral Chain

Role: Head Secretary Officer
*Age: 22
*Race: Human

Gender: Female

Personality: Marie has a bright attitude and personality. She is optimistic and focuses on the light of things even during troubling circumstances. She cares for the safety and well being of her fellow UCA Agents/Allies, and will look after them to the best of her abilities.

Bio:
Marie was originally a police officer in the traffic enforcement department before she was recruited into Neuron due to under-staffing. Eventually,, she was transferred to UCA, where her quick thinking and assistance during the Black Void Crisis helped endear and elevate her status to Head Secretary. She resumes the role assisting the agents in their missions, providing ground control and logistics support.

Powers, and Abilities: Marie isn't a combatant, but she does bring her own unique skills to the table. She is an excellent worker who keeps her cool in tense situations and her empathy and cheerfulness bring a much needed boost of morale to both the Agents and Admins.

Weaknesses: Marie is not experienced in any forms of combat, taking a more administrative rold in both Neuron and UCA. She is human and suffers from the same drawbacks.
The mascot returns. Approved 👍
 
510295.jpg
HK-47

Name:
HK-47
Position: Assassin Droid (Also occasionally pilots the Ebon Hawk)
Sex: Male Voice
Origin: Tatooine

Personality: HK-47's is as ruthless and merciless as they come. His ability to take lives using the strangest methods can always manage to impress the Sith Empire's Dark Lord. So long as the orders come straight from Revan, HK has no problem committing: Murders, Arson, Theft, Exploitation, Sabotage... and everything else Revan prefers to stay away from when possible. The single goal HK-47 follows is to serve until his Master's life inevitably expires.
Alignment: Chaotic Evil
Weapons: Ion Blasters, Pulse Grenades, Poison Grenades, Frag Grenades, Pulse Mines, Poison Darts. And everything else a good assassin carries.

 
View attachment 1008698
HK-47

Name:
HK-47
Position: Assassin Droid (Also occasionally pilots the Ebon Hawk)
Sex: Male Voice
Origin: Tatooine

Personality: HK-47's is as ruthless and merciless as they come. His ability to take lives using the strangest methods can always manage to impress the Sith Empire's Dark Lord. So long as the orders come straight from Revan, HK has no problem committing: Murders, Arson, Theft, Exploitation, Sabotage... and everything else Revan prefers to stay away from when possible. The single goal HK-47 follows is to serve until his Master's life inevitably expires.
Alignment: Chaotic Evil
Weapons: Ion Blasters, Pulse Grenades, Poison Grenades, Frag Grenades, Pulse Mines, Poison Darts. And everything else a good assassin carries.

BOOP! Robit. Approved 👍
 
Metalman.png

Name:metal man

Origin:mega man classic

Age: unknown

Role:agent

Personality:metal man is a quick and efficient worker who is known to be
Quite sarcastic and shrewd but he cares for his allies, even if most of the time he isnt exactly the nicest guy around. He likes to play frisbee but hates it when dogs catch the frisbees thinking that they're playing fetch.

Bio:metal man was the first robot master Dr wily created for the purpose of beating mega man, He was promptly defeated by the blue bomber during the events of mega man 2 and rebuilt some time after, he joined the U.C.A a while after he was rebuilt.

Powers:
Metal blade:metal man is capable of generating metal blades made of ceramic titanium that are razor sharp saw blades metal man can throw quickly with deadly accuracy.

Speed:metal man can move at quick speeds thanks to his lightweight design.

Weaknesses: metal man can easily be defeated by his own attack in one or two hits thanks to his aforementioned lightweight design, this design flaw also rendered him vulnerable to the mega buster and weapons similar to it.
 
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≤text≥
MM2AirMan.jpg
Name:air man

Origin:mega man classic

Age:unknown

Role:ally.

Description:(see picture above)

Personality:air man is kinda egotistical, he is also a bit condescending and he has a tendency to bore people by talking about himself for hours on end, he enjoys wind surfing and he dislikes the fall season due to leaves clogging up his propeller.

Bio:like metal man, doctor wily created him to defeat mega man during his first revenge attempt, only to fail to defeat the blue bomber like all his brethren again and again, He was revived by Dr wily several times to fight megaman, one day a bunch of strange robots attacked and tried to recruit robots to berserks cause, with not much success. Some success but not a lot, later airman and the other MegaMan 2 robot masters accidentally discovered metalmans other job, and they forced him to take them with him to U.C.A headquarters

Powers:
Air shooter:air man's signature weapon, it creates miniature whirlwinds air man uses in combat that can be blown towards opponents by his propeller, it also means air man is a sentient fan.

Weaknesses:
Airman's main weakness is something clogging up his propeller, like wood man's special attack, the leaf shield. And because he's a robot he's vulnerable to magnetism manipulators like magnet man.

≤text≥
MM2WoodMan.jpg
Name:woodman

Origin:mega man classic

Age:unknown

Role:ally

Description:(see picture above)

Personality:woodman is a robot who is actually pretty chill and enjoys the world's natural beauty, and as such dislikes those who'd harm it, he likes to go hiking and mountaineering and camping in his spare time.

Powers:
Strength:thanks to his design, wood man has great strength akin to gutsman.

Invulnerability:wood man has a degree of invulnerability to physical blows thanks to his design.

Leaf shield: wood man's special weapon, four leaves made out of ceramic titanium that are sharpened around the edges and elevated with electromagnetism that wood man uses to protect himself, he can also throw the leaf shield at opponents.

Bio:wood man is a robot master built by doctor wily with a unique design, being made almost entirely of wood except for a thin metal coating. He has fought MegaMan many times and was one of the robots that found out about metal mans second job as an interdimensional secret agent.

Weaknesses
Thanks to his aforementioned wooden design, woodman is particularly slow, and highly vulnerable to fire and cutting weaponry such as the metal blade and rolling cutter.

≤text≥
MM2BubbleMan.jpg
Name:bubble man

Origin:mega man classic

Role:ally

Description:(see picture above)

Personality:bubble man is a high spirited and friendly individual who dislikes water pollution, especially oil slicks. and he likes to bathe in hot springs and he is terrible with money.

Powers and weapons
Hydrokenesis:thanks to his design, bubble man is capable of shooting out spurts of water out of his arm cannon and bubbles out of the bubble gun on top of his head and the aforementioned arm cannon and trap opponents in his bubbles and create shields around himself with the bubbles.


Weaknesses:thanks to a design error bubble man is incapable of walking on land and can only jump to get around out of the water. Not only that but sharp weapons can Pierce his bubbles and damage him greatly.

≤text≥
MM2FlashMan.jpg
Name:flash man

Origin:Mega Man classic

Role:ally

Description:(see picture above)

Personality:flash man is a kinda whiny robot who tends to complain about the fact that Dr wily designed him bald. He likes cameras and photography and has a tendency to abuse his power over time to various ends.But deep down he is actually quite a caring boss to his minions whenever he has some.

Powers

Time stopper:this unique system is what allows flash man to stop time, although he can only use it for a brief period of time and it only effects the immediate area around him.

Arm cannon:on his right arm is a rapid fire arm cannon that flash man can use in conjunction with his time stopper technique.

Weaknesses
Flash man is shown to be weak to sharp cutting weapons and besides that he is not invulnerable, other beings with Time powers can negate his time stopper attack.

≤text≥
MM2ClashMan.jpg
Name:crash man

Origin:mega man classic

Role:ally

Description;(see picture above)

Personality:crash man is an honest and forthright individual who is loyal if somewhat clumsy thanks to the fact that he dosent have hands, he has a tendency to suffer from mood swings, docile one moment and uncontrollably angry the next, often going on destructive rampages with his bombs when angered. And he doesn't care about recycling, much to wood man's chagrin.

Powers and equipment

Crash bomber:the crash bomber is crash man's special weapon, it is a "flight type injection time bomb" that is launched and gets stuck to a target with a sharp point and detonates after a short delay.

Thick armor doctor wily built crash man with thick armor to protect him from his own attack should it backfire.

Weaknesses:crashman is weak to wind based attacks like the air shooter, like the other robot masters except for wood man he is weak to metal bending beings.

≤text≥
MM2QuickMan.jpg
Name: quick man

Origin: mega man classic

Description: see picture above

Role:ally

Personality:Quick Man is a cunning Robot Master who is confident in his abilities, and particularly proud of his speed. Whilst he is an accomplished decision-maker, he is also impulsive, possessing a tendency to act on a whim. He is an early riser, tends to get bored very quickly by slowness, and is shown to be a huge fan of motor racing, both as a spectator and a competitor. he also wants to be the one who defeats mega man

Powers
Speed:quick man can literally run so fast he outruns his own vision, his top speed is unknown

Quick boomerang:this is quick man's special weapon, it is a bunch of boomerang shaped cutters that can be fired at high speed but they have short range

Weaknesses:quick man is the only robot master who is not immune to flash man's time stopper thanks to a flaw in the device inserted in quick man that blocks the time stoppers effects. Every robot master has this device and most of them don't have said design flaw.

≤text≥
MM2HeatMan.jpg
Name:heat man

Origin:mega man classic

Role:ally

Description:see picture above

Personality:while heat man lacks enthusiasm for his line of work, he is carefree and would rather work at his own pace, he likes barbecues and summertime but dislikes ice cream and water and other cold things,

Powers
Pyrokenesis:heat man is able to shoot fire from his mouth and surround himself in flames for protection before launching himself at opponents at high speed, he can also project fire blasts from his hands,


Weaknesses
Heat mans flames can be extinguished by water, there is also a dial in his back that regulates his flames. The lid above his head can also slam down on him unintentionally, and blind him until it's opened back up.
 
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Name: Liberty Prime MK ll

Fandom: Fallout (Fallout 4)

Affiliation: UCA Agent

Gender: Programmed Gender is Male.

Age: 215. Built-In 2072 but never finished due to the Great War.

Race: Humanoid Robot -> US Military

Appearance:
15a0270bf5e1420ef2a9341eaa86e869.png

"I smell the foul reek of Communism!"

Abilities/Skills
:
Laser Beam- They used to have two separate laser beams from his eyes before Fallout 4, As taking place in Fallout 3. Can turn living beings into piles of hot charred ashes.
Mini-Nuke Throw- Throwing one of these mini-nukes here would be very devastating.
Scanner- A scanner built into the eyes to scan faces and their environment.
Power Dampener- A dampener that can drain the force field and other weapons of their power.
Mini-Nukes- He has a cage of Mini-Nukes built onto his back. Seemingly, He never runs out for some reason. The Mini-Nukes inflict tons of Radiation and can kill an unarmored person almost instantly.

Weakness: Missile Strikes such as with the LGM Minutemen III-IV Missile system, EMPs seem to have a somewhat effective attack on him. EMPs will cause him to stop moving temporarily but is still able to shoot a red laser from his 'eye'.

Personality
: He has a deeply patriotic American voice and loves to rant about destroying Communist Chinese. Programmed to Exterminate Communist Chinese with LETHAL FORCE. Democracy Is Non-Negotiable. Salute to Memorials Dedicated to the Fallen. Salute to Memorials dedicated to the building of our great democratic nation.


History:
Built before the Great War of 2077, He was left in the Pentagon to rust with time. In 2277, The Brotherhood discovered Liberty Prime still standing but had Power problems along with him. The Brotherhood soon reactivates Liberty Prime and they send him to fight the Enclave. The Enclave, however, Had a plan to destroy Liberty Prime and put the Brotherhood on Its last knee. They were successfully able to destroy Liberty Prime with missile strikes which resulted in his destruction in Fallout 3: Broken Steel.
In Fallout 4, Liberty Prime is successfully rebuilt and even better than before. The Brotherhood once more sent him to destroy a place known as the 'Institute'. After some time had passed after the defeat of the Institute, he chose to simply wander underneath the massive BoS airship. On a dark night, someone had added new programming to his mechanical mind.
And thats when he became an UCA Agent.
 
Name: The Doom Slayer, The Hell Walker, The Unchained Predator, The Slayer, DM1-5, The Doom Marine, and Doom-Guy.

Alongside him serves VEGA aka The Father, a godlike entity once an AI.

dea8izs-1c001d68-db04-4583-9a9c-07a97b96026e.gif



World:
Screenshot 2020-12-18 at 11.30.58 AM.png



Role: UCA Agent

Age: Hundreds of years old (Most time spent dormant in a Tomb sealed in Hell.)

Powers: He can punch 400-500 Pounds of force. He is also Immortal but not Unkillable. He can take loads of damage without healing and does not make even a single word, groan, or shout due to him enduring pain for eons. (He can open portals with the help of his God AI VEGA.)


Abilities:
Dash, Boost, and Destruction Empowerment: The most unique thing about Doom Slayer is his ability to grow stronger and become even more tenacious with every demon he kills. This is the result of Samur Maykr giving the Slayer the ability to absorb the souls of those he killed. The Slayer does these so-called 'Glory Kills' and he does them with style as they are mostly melee attacks that instantly kill the enemy.
There is also a special power that he has when he overcharges himself with a special-type of energy. This gives him the power of moving fast, being invincible, and can tear through anyone or thing with relative ease.


Weapons and Equipment:
The Upgraded Praetor Suit (Made from the Tablets of Hell and is nearly invincible but doesn't make the wearer as Invincible as you think.)
Plasma Rifle - Fires globs of superheated plasma at high speed, can and will give you perma-burns!
Ballista - Practically a crossbow.
BFG-9000 (Stands for Big Fucking Gun) - A weapon of mass destruction. Do not mess with this.
Chaingun - High-speed minigun that can even turn into two!
Chainsaw - Yes, a chainsaw.
Combat Shotgun - Highly convertible and durable military-grade auto-shotgun.
Equipment Launcher - Can shoot ice or fire balls. You get the idea.
Heavy Cannon - Can launched mini-missiles, turn into a sniper, or just used as the name intends.
Arm Gauntlet (Arm mounted Melee weapon),
Rocket Launcher - An RPG, what more?
Super Shotgun - 10 Gauge double-barrel with the ability to wreak chaos upon whatever it is fired at.
The Crucible - A blade only capable of being activated and wielded by those worthy. Trust me, it may look cool but if you touch the sword it will make you crazy.
Unmakyr - A godlike crossbow that fires high-penetration rounds, but very slow firing speed.
The weapons are kept inside a mechanic called the Weapons Wheel, or a Weapons Orb.

Weaknesses:
Although he has no confirmed weaknesses, you can punch him hard enough to hurt, or overwhelm him with forces.

Personality:
Only known on his Earth as an Idol among man's armies and a hero. There is nothing that defines him more than PURE rage. He does not care about a single man or woman but Instead humanity itself. He is very very silent.

Bio:
He was a Marine in the 2020s and the United Aerospace Corporation (UAC) found a way to create Argent Energy, Which led to the portals from hell appearing on earth and taking over. Demons took over the earth while The Doom Marine was fighting through hordes of Demons on the UAC Mars base. Soon he was sealed within a tomb in hell but decades later the UAC retrieves the tomb and opens it. In Doom 2016 The Slayer wakes up by a large burst of Argent energy and retrieves his powerful armor. He ripped and tore through the demons eventually taking the new Mars UAC base from the demons with his powers. And Dr. Samuel Hayden also known as The Seraphim bestowed upon him terrible power and speed, and with his might, he crushed the obsidian pillars of the Blood Temples. He set forth without pity upon the beasts of the nine circles. In Doom Eternal, the Makyrs in heaven recreates the Icon of Sin and the Slayer fights it on earth and destroys it with the Crucible blade ultimately killing the Icon of Sin. After he destroyed all threats on Earth and Mars he was planning to destroy his creator.
 
Name: Liberty Prime MK ll

Fandom: Fallout (Fallout 4)

Affiliation: UCA Agent

Gender: Programmed Gender is Male.

Age: 215. Built-In 2072 but never finished due to the Great War.

Race: Humanoid Robot -> US Military

Appearance:
15a0270bf5e1420ef2a9341eaa86e869.png

"I smell the foul reek of Communism!"

Abilities/Skills
:
Laser Beam- They used to have two separate laser beams from his eyes before Fallout 4, As taking place in Fallout 3. Can turn living beings into piles of hot charred ashes.
Mini-Nuke Throw- Throwing one of these mini-nukes here would be very devastating.
Scanner- A scanner built into the eyes to scan faces and their environment.
Power Dampener- A dampener that can drain the force field and other weapons of their power.
Mini-Nukes- He has a cage of Mini-Nukes built onto his back. Seemingly, He never runs out for some reason. The Mini-Nukes inflict tons of Radiation and can kill an unarmored person almost instantly.

Weakness: Missile Strikes such as with the LGM Minutemen III-IV Missile system, EMPs seem to have a somewhat effective attack on him. EMPs will cause him to stop moving temporarily but is still able to shoot a red laser from his 'eye'.

Personality
: He has a deeply patriotic American voice and loves to rant about destroying Communist Chinese. Programmed to Exterminate Communist Chinese with LETHAL FORCE. Democracy Is Non-Negotiable. Salute to Memorials Dedicated to the Fallen. Salute to Memorials dedicated to the building of our great democratic nation.


History:
Built before the Great War of 2077, He was left in the Pentagon to rust with time. In 2277, The Brotherhood discovered Liberty Prime still standing but had Power problems along with him. The Brotherhood soon reactivates Liberty Prime and they send him to fight the Enclave. The Enclave, however, Had a plan to destroy Liberty Prime and put the Brotherhood on Its last knee. They were successfully able to destroy Liberty Prime with missile strikes which resulted in his destruction in Fallout 3: Broken Steel.
In Fallout 4, Liberty Prime is successfully rebuilt and even better than before. The Brotherhood once more sent him to destroy a place known as the 'Institute'. After some time had passed after the defeat of the Institute, he chose to simply wander underneath the massive BoS airship. On a dark night, someone had added new programming to his mechanical mind.
And thats when he became an UCA Agent.
Name: The Doom Slayer, The Hell Walker, The Unchained Predator, The Slayer, DM1-5, The Doom Marine, and Doom-Guy.

Alongside him serves VEGA aka The Father, a godlike entity once an AI.

dea8izs-1c001d68-db04-4583-9a9c-07a97b96026e.gif



World:
Screenshot 2020-12-18 at 11.30.58 AM.png



Role: UCA Agent

Age: Hundreds of years old (Most time spent dormant in a Tomb sealed in Hell.)

Powers: He can punch 400-500 Pounds of force. He is also Immortal but not Unkillable. He can take loads of damage without healing and does not make even a single word, groan, or shout due to him enduring pain for eons. (He can open portals with the help of his God AI VEGA.)


Abilities:
Dash, Boost, and Destruction Empowerment: The most unique thing about Doom Slayer is his ability to grow stronger and become even more tenacious with every demon he kills. This is the result of Samur Maykr giving the Slayer the ability to absorb the souls of those he killed. The Slayer does these so-called 'Glory Kills' and he does them with style as they are mostly melee attacks that instantly kill the enemy.
There is also a special power that he has when he overcharges himself with a special-type of energy. This gives him the power of moving fast, being invincible, and can tear through anyone or thing with relative ease.


Weapons and Equipment:
The Upgraded Praetor Suit (Made from the Tablets of Hell and is nearly invincible but doesn't make the wearer as Invincible as you think.)
Plasma Rifle - Fires globs of superheated plasma at high speed, can and will give you perma-burns!
Ballista - Practically a crossbow.
BFG-9000 (Stands for Big Fucking Gun) - A weapon of mass destruction. Do not mess with this.
Chaingun - High-speed minigun that can even turn into two!
Chainsaw - Yes, a chainsaw.
Combat Shotgun - Highly convertible and durable military-grade auto-shotgun.
Equipment Launcher - Can shoot ice or fire balls. You get the idea.
Heavy Cannon - Can launched mini-missiles, turn into a sniper, or just used as the name intends.
Arm Gauntlet (Arm mounted Melee weapon),
Rocket Launcher - An RPG, what more?
Super Shotgun - 10 Gauge double-barrel with the ability to wreak chaos upon whatever it is fired at.
The Crucible - A blade only capable of being activated and wielded by those worthy. Trust me, it may look cool but if you touch the sword it will make you crazy.
Unmakyr - A godlike crossbow that fires high-penetration rounds, but very slow firing speed.
The weapons are kept inside a mechanic called the Weapons Wheel, or a Weapons Orb.

Weaknesses:
Although he has no confirmed weaknesses, you can punch him hard enough to hurt, or overwhelm him with forces.

Personality:
Only known on his Earth as an Idol among man's armies and a hero. There is nothing that defines him more than PURE rage. He does not care about a single man or woman but Instead humanity itself. He is very very silent.

Bio:
He was a Marine in the 2020s and the United Aerospace Corporation (UAC) found a way to create Argent Energy, Which led to the portals from hell appearing on earth and taking over. Demons took over the earth while The Doom Marine was fighting through hordes of Demons on the UAC Mars base. Soon he was sealed within a tomb in hell but decades later the UAC retrieves the tomb and opens it. In Doom 2016 The Slayer wakes up by a large burst of Argent energy and retrieves his powerful armor. He ripped and tore through the demons eventually taking the new Mars UAC base from the demons with his powers. And Dr. Samuel Hayden also known as The Seraphim bestowed upon him terrible power and speed, and with his might, he crushed the obsidian pillars of the Blood Temples. He set forth without pity upon the beasts of the nine circles. In Doom Eternal, the Makyrs in heaven recreates the Icon of Sin and the Slayer fights it on earth and destroys it with the Crucible blade ultimately killing the Icon of Sin. After he destroyed all threats on Earth and Mars he was planning to destroy his creator.
The living embodiment of fury, and one Anti-Communist boi. Approved 👍
 
View attachment 1008776

Name:metal man

Origin:mega man classic

Age: unknown

Role:agent

Personality:metal man is a quick and efficient worker who is known to be
Quite sarcastic and shrewd but he cares for his allies, even if most of the time he isnt exactly the nicest guy around. He likes to play frisbee but hates it when dogs catch the frisbees thinking that they're playing fetch.

Bio:metal man was the first robot master Dr wily created for the purpose of beating mega man, He was promptly defeated by the blue bomber during the events of mega man 2 and rebuilt some time after, he joined the U.C.A a while after he was rebuilt.

Powers:
Metal blade:metal man is capable of generating metal blades made of ceramic titanium that are razor sharp saw blades metal man can throw quickly with deadly accuracy.

Speed:metal man can move at quick speeds thanks to his lightweight design.

Weaknesses: metal man can easily be defeated by his own attack in one or two hits thanks to his aforementioned lightweight design, this design flaw also rendered him vulnerable to the mega buster and weapons similar to it.
I'll let it cut. Approved 👍
 
Name: Thomas "Tom-Tom" Hannington
Origin: Custom
Role: Ally
Race: Human
Gender: Male
Description: Thomas is a slightly broad-shouldered man, with a height of 5 feet and 9 inches. He is remarked to look like his dad, in which he inherits his dirty-blonde hair and piercing blue eyes. His flight suit is but a simple leather jumpsuit with insulated boots, a silk scarf, and a pilots cap with goggles.
Personality: Before the war, Thomas lived with his Auntie and younger sister. He was a sweet and usually charming lad who would walk his sister to school every day and put his blood and sweat into his job, which was machining rifles for the British Armed Forces.
When his country joined the war, he enlisted into the Royal Flying Corps. Even from above, he has seen many deaths, however, this was war.

Abilities:
  • Marksman/Dogfighting: Thomas is very skilled in the aspects of shooting a weapon and also firing aircraft guns.
  • Keen Eyes: Having great eyes and a clear head is what makes a pilot a pilot, without them, he wouldn't even be capable of flying.
  • Keeping Cool: In war, what Thomas has seen, it is best to keep your cool and not let your mind be flooded by anger and vengeance.
Weapons:
Trench Knife, and M1911 (3 Magazines)

Weaknesses: Anything that hurts his fellow humans hurts him too. However, his plane can more than well take more than a few bullets, but the airframe is weak to fire.

Plane:
Sopwith Pup (x1 Vickers 7.7mm MG w/ synchronization, x500 Ammunition Belts)
download (2).jpeg
 
Name: Thomas "Tom-Tom" Hannington
Origin: Custom
Role: Ally
Race: Human
Gender: Male
Description: Thomas is a slightly broad-shouldered man, with a height of 5 feet and 9 inches. He is remarked to look like his dad, in which he inherits his dirty-blonde hair and piercing blue eyes. His flight suit is but a simple leather jumpsuit with insulated boots, a silk scarf, and a pilots cap with goggles.
Personality: Before the war, Thomas lived with his Auntie and younger sister. He was a sweet and usually charming lad who would walk his sister to school every day and put his blood and sweat into his job, which was machining rifles for the British Armed Forces.
When his country joined the war, he enlisted into the Royal Flying Corps. Even from above, he has seen many deaths, however, this was war.

Abilities:
  • Marksman/Dogfighting: Thomas is very skilled in the aspects of shooting a weapon and also firing aircraft guns.
  • Keen Eyes: Having great eyes and a clear head is what makes a pilot a pilot, without them, he wouldn't even be capable of flying.
  • Keeping Cool: In war, what Thomas has seen, it is best to keep your cool and not let your mind be flooded by anger and vengeance.
Weapons:
Trench Knife, and M1911 (3 Magazines)

Weaknesses: Anything that hurts his fellow humans hurts him too. However, his plane can more than well take more than a few bullets, but the airframe is weak to fire.

Plane:
Sopwith Pup (x1 Vickers 7.7mm MG w/ synchronization, x500 Ammunition Belts)
View attachment 1011404
A World War 1 pilot vs a horde of murderous robots? This should be interesting. Approved 👍
 
tumblr_o7sp4pZmLF1ukypr0o2_500.jpeg
"It is my responsibility, my obligation, to show these assassins there's nowhere in the Free Marches to conceal themselves"

Name: Sebastian Vael
Origin: Starkhaven (Thedas)
Position: Ally
Race: Human
Sex: Male
Talents/Skills: Sabotage, Subterfuge, Royal Archery
Special Attacks: One-Shot, Stun Flask, Fade (

Invisibility)


Weapon: Starkhaven Longbow

Psyche Profile:


The Vaels lineage saw Sebastian, the youngest child, as nothing more than a shame on the Vael legacy. Nothing more than a weight around his name's legacy. Some time came to pass... And it starting to seem like they were right. Sebastian's allowance was exclusively spent on alcohol, entertainment, and Starkhaven women. Fearing Sebastian's "activities" would lead to an accidental child, Sebastian's parents made the young Prince pledge his life to the Chantry. While Sebastian was not without faith, there were no intentions to give his life in service to Andraste this soon in his existence. And with assistance from Grand Cleric Elthina, Sebastian was able to escape. Eventually, Sebastian was willing to return to the Chantry, finding it peaceful there, and even wishing to stay
permanently... until his family's sudden massacre.



Alignment: Lawful Good


 
View attachment 1013123
"It is my responsibility, my obligation, to show these assassins there's nowhere in the Free Marches to conceal themselves"

Name: Sebastian Vael
Origin: Starkhaven (Thedas)
Position: Ally
Race: Human
Sex: Male
Talents/Skills: Sabotage, Subterfuge, Royal Archery
Special Attacks: One-Shot, Stun Flask, Fade (

Invisibility)


Weapon: Starkhaven Longbow

Psyche Profile:


The Vaels lineage saw Sebastian, the youngest child, as nothing more than a shame on the Vael legacy. Nothing more than a weight around his name's legacy. Some time came to pass... And it starting to seem like they were right. Sebastian's allowance was exclusively spent on alcohol, entertainment, and Starkhaven women. Fearing Sebastian's "activities" would lead to an accidental child, Sebastian's parents made the young Prince pledge his life to the Chantry. While Sebastian was not without faith, there were no intentions to give his life in service to Andraste this soon in his existence. And with assistance from Grand Cleric Elthina, Sebastian was able to escape. Eventually, Sebastian was willing to return to the Chantry, finding it peaceful there, and even wishing to stay
permanently... until his family's sudden massacre.



Alignment: Lawful Good


Quite the memer. Approved 👍
 
unknown.png

"I am the Messiah!"

Name: Omega Zero Aile, Megaman Model OX: The False Megaman
Origin: Megaman Zero/ZX
Age: N/A
Race: Reploid/Human
Gender: Female
Personality:
A rather insane Reploid with a god complex. He's incredibly bloodthirsty and would often go on a rampage against those he comes across. However, as a sign of gratefulness to Berserk, he is loyal and obedient to its commands.
Bio:
Omega was originally created using Zero's Original Body by Dr. Weil to enact Project Elpizo; a plan to create a Ruler Reploid that would be able to control all Reploids in the world in order to prevent Reploids to become Maverick. In the Elf Wars, he was supposed to be fused with the Dark Elf in order to complete Project Elpizo and allow his Master, Dr. Weil, to rule the world as his proxy. However, their plans were thwarted by X and Zero, causing the both of them to be exiled, with Omega's massive body suspended in a spaceship floating around orbit.

Centuries later, Omega was called upon by Dr. Weil back to Earth, seeing as the Dark Elf is freed from its seal. Omega forced his ship to crash on a snowy field, which had been detected by Neo Arcadia and its Four Guardians(well, Three Guardians; one of them kinda died way before this event). From there, Dr. Weil usurped Neo Arcadia with his own Copy X and used its Government in order to search for the Dark Elf. Once it was located, Omega was transported into a Missile Base where he was launched inside a missile in order to reach the Dark Elf and cause as much destruction as possible while doing it--turns out, it was headed for a Residential District. After the Missile was landed, Omega had found the Dark Elf floating in front of him.
Seeing this opportunity, Omega absorbed the Dark Elf right then and there, allowing him to achieve his peak performance. Omega continued to do Dr. Weil's bidding until his climactic fight against Zero, where he is stripped off of his massive armor, and forced to fight using Zero's original body while Weil mocked Zero for believing he was the real one.

The battle ended in Omega's loss and years later, the space superweapon Ragnarok crashed on earth, causing the creation of a rift in both the Cyberworld and the Real World. It was there where Omega would be seen constantly replaying his fight against Zero. All those who stumble across that site would be met with a rampaging phantom of Omega, determined to slaughter all those he comes across. His true will, however, slumbers in a remnant rock called a Biometal.

One day, a Guardian by the name of Aile discovered Omega. The Guardian barely managed to defeat Omega, and was rewarded with a floating stone that bore a resemblance to an Omega Symbol. This Biometal was taken back to the base and was studied and repaired by its researcher, Fleuve.

Discovering the immense power granted by the Biometal, Aile thought it was best to keep the Biometal from getting into the wrong hands. When the Guardian Base was sucked into a portal, they discovered Berserk and its forces. Immediately recognizing the threat, Aile and Grey were going to be sent to investigate Berserk, only for their ship to be pulled in and ambushed. Desperate to fend off the Bots, Aile used the contained Model O along with her own Biometal, Model X in order to combine their strength.

While at first, Aile seemed to be winning against Bots' forces until suddenly, something roused Omega's destructive will from within the Biometal and forcibly took control of her body in order to enact his short-lived rampage against mankind. After slaughtering most of the Guardians and nearly killing Aile's comrade, Grey, Omega was seemingly satisfied by his reawakening and swore allegiance to Berserk, joining the Bots' bloody cause, with Grey following behind them.

Powers, and Abilities:


Omega, or in this case, Model OX is a powerful reploid capable of taking on armies with only his sword and plasma buster. Omega can channel the elements onto his lightsaber and utilize them in combat. He's also powerful enough to kick up boulders and firing large lasers from the ground simply by punching it.

Model OX is extremely resilient and durable, built as a machine for war and mass destruction. However, he can still be defeated with enough motivation and sheer strength of will.

Weaknesses:

Aile is still vying for control of her own body, thus her will would clash against Omega, leaving to openings and outright missing his attacks. When Omega is defeated, Aile would be forced out of Model OX and Omega will be forced back into its eternal slumber within the Biometal.
 
unknown.png

"I am the Messiah!"

Name: Omega Zero Aile, Megaman Model OX: The False Megaman
Origin: Megaman Zero/ZX
Age: N/A
Race: Reploid/Human
Gender: Female
Personality:
A rather insane Reploid with a god complex. He's incredibly bloodthirsty and would often go on a rampage against those he comes across. However, as a sign of gratefulness to Berserk, he is loyal and obedient to its commands.
Bio:
Omega was originally created using Zero's Original Body by Dr. Weil to enact Project Elpizo; a plan to create a Ruler Reploid that would be able to control all Reploids in the world in order to prevent Reploids to become Maverick. In the Elf Wars, he was supposed to be fused with the Dark Elf in order to complete Project Elpizo and allow his Master, Dr. Weil, to rule the world as his proxy. However, their plans were thwarted by X and Zero, causing the both of them to be exiled, with Omega's massive body suspended in a spaceship floating around orbit.

Centuries later, Omega was called upon by Dr. Weil back to Earth, seeing as the Dark Elf is freed from its seal. Omega forced his ship to crash on a snowy field, which had been detected by Neo Arcadia and its Four Guardians(well, Three Guardians; one of them kinda died way before this event). From there, Dr. Weil usurped Neo Arcadia with his own Copy X and used its Government in order to search for the Dark Elf. Once it was located, Omega was transported into a Missile Base where he was launched inside a missile in order to reach the Dark Elf and cause as much destruction as possible while doing it--turns out, it was headed for a Residential District. After the Missile was landed, Omega had found the Dark Elf floating in front of him.
Seeing this opportunity, Omega absorbed the Dark Elf right then and there, allowing him to achieve his peak performance. Omega continued to do Dr. Weil's bidding until his climactic fight against Zero, where he is stripped off of his massive armor, and forced to fight using Zero's original body while Weil mocked Zero for believing he was the real one.

The battle ended in Omega's loss and years later, the space superweapon Ragnarok crashed on earth, causing the creation of a rift in both the Cyberworld and the Real World. It was there where Omega would be seen constantly replaying his fight against Zero. All those who stumble across that site would be met with a rampaging phantom of Omega, determined to slaughter all those he comes across. His true will, however, slumbers in a remnant rock called a Biometal.

One day, a Guardian by the name of Aile discovered Omega. The Guardian barely managed to defeat Omega, and was rewarded with a floating stone that bore a resemblance to an Omega Symbol. This Biometal was taken back to the base and was studied and repaired by its researcher, Fleuve.

Discovering the immense power granted by the Biometal, Aile thought it was best to keep the Biometal from getting into the wrong hands. When the Guardian Base was sucked into a portal, they discovered Berserk and its forces. Immediately recognizing the threat, Aile and Grey were going to be sent to investigate Berserk, only for their ship to be pulled in and ambushed. Desperate to fend off the Bots, Aile used the contained Model O along with her own Biometal, Model X in order to combine their strength.

While at first, Aile seemed to be winning against Bots' forces until suddenly, something roused Omega's destructive will from within the Biometal and forcibly took control of her body in order to enact his short-lived rampage against mankind. After slaughtering most of the Guardians and nearly killing Aile's comrade, Grey, Omega was seemingly satisfied by his reawakening and swore allegiance to Berserk, joining the Bots' bloody cause, with Grey following behind them.

Powers, and Abilities:

Omega, or in this case, Model OX is a powerful reploid capable of taking on armies with only his sword and plasma buster. Omega can channel the elements onto his lightsaber and utilize them in combat. He's also powerful enough to kick up boulders and firing large lasers from the ground simply by punching it.

Model OX is extremely resilient and durable, built as a machine for war and mass destruction. However, he can still be defeated with enough motivation and sheer strength of will.

Weaknesses:
Aile is still vying for control of her own body, thus her will would clash against Omega, leaving to openings and outright missing his attacks. When Omega is defeated, Aile would be forced out of Model OX and Omega will be forced back into its eternal slumber within the Biometal.
Eeeeey, Bomberman! Pick up a bo- wait, wrong franchise. Approved 👍
 

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