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Tyranny of Dragons

OOC
Here
Ok. Coming up.

And a miss.
Hit Points: 39
Hit Dice: 3d10
Initiative: +1

Number of Attacks: 1
Armor Class: 19

Channel Divinity Bonus: +2 to attack rolls with Longsword

Weapons and Armor
Longsword
Main Hand: +6, 1d8+4 Slashing, Versatile
Both Hands: +6, 1d10+4

Javelin x5
Main Hand: +6, 1d6+4 Piercing
Ranged: +6, 1d6+4, 30ft/120ft, Thrown

Chain Mail: +6 - Stealth Disadvantage
Shield: +2

Paladin Spells - 3 Slots
Spell Save DC 12, Spell Attack +4
 
Xinnia charged after Thovan and in mid stride throws a dart at Bandit 1 and it puncture's his neck. (8 Damage)

Alexander follows suit and a white flash of energy darts from the tip of his spear. The white ball of energy flies towards bandit 5 and removes his head from it's shoulders. (10 damage)

The bandit's grab their things and start charging towards you all, with only one engaging in the swift drow in combat and knicks Xinnia with his spear (3 Damage)

Psychie Psychie

Garret 20
Thovan 18
Cid 15
Kobolds 15
Mor'du
Xinnia 12 27/30 HP AC 17
Alexander 11 30/39 AC 19
Bandits 9
Andarra 8
Big Bandits 5
Felix 5
Nikolay 3

Bandits:
AC: 12
HP: 10
+3 to attack
#1: 8 damage
#5: Dead


Big Bandits:
AC: 16
HP: 20
Big Bandit #6: 18 HP Left - Disadvantage on next attack.

Kobolds:
AC: 10
Hp: 5
E, G, F Dead
H: 3 damage

Field 3.PNG
 
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Andarra will advance up to 60 feet away from the bandits, then will fire an arrow at the closest bandit. Then, as her bonus action, she will cast Spiritual Weapon and use it to target the same bandit that she fired her arrow at.
Spiritual Weapon active

Hit Points: 33
Hit Dice: 3d8
Initiative: +2
Ground Movement: 35

Number of Attacks: 1
Armor Class: 18

Weapons and Armor
Longbow +4, 1d8+2 - Rng 150ft/600ft, Ammunition, Two-Handed

Mace +4, 1d6+2 Bludgeoning

Scale Mail +4 - Stealth Disadvantage
Shield +2

Spell Save DC 14 - Spell Attack +6
First Level Spells: 4
Second Level Spells: 2 / 1
 
The two large bandits rush Alexander, the first's attack was blocked by his shield but the second one manages to hit Alexander with a Halberd dealing 9 damage.

Felix Felix
 
Ronya runs along with Andarra, while improving her crossbow with a temporary vizor (magical weapon as a bonus action, because of dragonmark). She knocks arrow that looks like it's a tiny dragon and fires it at one of the humans. As it sails through the air it turns into a fire bolt.
 
Rhonya's fire bolt hits the man behind the person in front of Xinnia. (Bandit 2)

Nikolay is the last one to charge forward in vanguard of this group and get's to the big guy that hand just attacked Alexander. From behind he unleashes two strikes with his short swords. His first strikes pierces the bandit's armor like butter and the second strike finds a soft spot in the bandit's armor. (18 Damage 1 Crit hit!)

Garret knocks another arrow and fires it at the closest kobold to Xinnia and with a bullseye put the arrow in it's chest. Then he trots up 30 feet.

Thovan attacks the big bandit engaged with Alexander but the blade bounces off it it's armor.

D. Rex D. Rex Your turn.

Garret 20
Thovan 18
Cid 15
Kobolds 15
Mor'du
Xinnia 12 27/30 HP AC 17
Alexander 11 30/39 AC 19
Bandits 9
Andarra 8
Big Bandits 5
Felix 5
Nikolay 3

Bandits:
AC: 12
HP: 10
+3 to attack
#1: 8 damage
#5: Dead
#6: 4 Damage


Big Bandits:
AC: 16
HP: 20
Big Bandit #6: 18 HP Left
Big Bandit #7: 2 HP Left

Kobolds:
AC: 10
Hp: 5
E, G, F, I Dead
H: 3 damage

Field 5.PNG
 
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Cid will advance another 30 feet towards the bandit camp, to get closer to optimal range.

He notches another arrow, once more pouring his focus into it and letting it fly. Helping to keep the crowd under control for the band of adventurers. Kobolds weren't that threatening... but they had an annoying tendency to swarm people. Another horny arrow should do just the trick!

Movement: Advancing 30ft.

Bonus Action: Using 1 spell slot to Cast "Hail of Thorns" (2 of 3 spell lots used so far.)

"The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save, or half as much damage on a successful one."

DC: 12



Action: Attack with Longbow
Range: 150/600
Hit: +8
Damage: Piercing 1d8+4



Cid: Hp 36/36
AC: 15
Sp: 30ft

Target: Kobold C

Hail of Thorns Potential Targets: A, B, K

Hit: 11/21(rolled disadvantage if still out of range)
Damage: 12
HoT Damage: 8
 
After seeing the kobolds go behind the rock you arc your bow with your spell and when the three Kobolds you can see move forward, you don't see the 4 that went behind to rock. The kobolds realize their friends are not there anymore and run off away from the fight.

Sherwood Sherwood You have 2 Bandits in front of you with Andarra's spiritual weapon. Xinnia has two in front of her and Alexander and Thovan has two near them. What do you do?
 
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Mor'du will pull his longsword out and try to strike the bandit to my left.

23 to hit, 8 points of damage done
Hit Points: 39 / 38
Hit Dice: 3d10
Initiative: +1

Number of Attacks: 1
Armor Class: 19

Channel Divinity Bonus: +2 to attack rolls with Longsword

Weapons and Armor
Longsword
Main Hand: +6, 1d8+4 Slashing, Versatile
Both Hands: +6, 1d10+4

Javelin x5
Main Hand: +6, 1d6+4 Piercing
Ranged: +6, 1d6+4, 30ft/120ft, Thrown

Chain Mail: +6 - Stealth Disadvantage
Shield: +2

Paladin Spells - 3 Slots
Spell Save DC 12, Spell Attack +4
 
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Xinnia continues her assault with a skillful thrust with her short sword. The life escaped from the bandit's mouth and as she pulled the blade out of the bandit she jumped over the fallen bandit and kicked the bandit behind him with a powerful kick and he fell down to the ground. (8 damage to both the already wounded bandits.)

Alexander thrusts his spear into the big bandit in front of him. (Big bandit 6 = 11 hp left)

A badly hurt bandit from Mor'du's attack retaliates dealing 1 damage to Mor'du...

The bandit behind him flanks Mor'du and attacks but the spear fails to pierce the armor.

Psychie Psychie 3-4 Kobolds are running away, there are 4 enemies in front of the vanguard.

Bandits:
AC: 12
HP: 10
+3 to attack
#1: Dead
#2: Dead
#3: 2 HP Left
#4: 10 HP flanking Mor'du
#5: Dead
#6: Dead


Big Bandits:
AC: 16
HP: 20
Big Bandit #6: 11 HP Left
Big Bandit #7: 2 HP Left

Kobolds:
AC: 10
Hp: 5
D: Alive
I: Alive
H: 3 damage
 
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Andarra is a bit offended at herself for missing both her attacks. Sloppy work, girl. Get with the program and hit your targets! She will target an arrow at the badly injured man that Mor'du is attacking, and shift her Spiritual Weapon to one of the four in the vanguard.

arrow to hit 14, doing 4 points of damage
Spiritual Weapon to hit 20, doing 14 points of damage
Spiritual Weapon active

Hit Points: 33
Hit Dice: 3d8
Initiative: +2
Ground Movement: 35

Number of Attacks: 1
Armor Class: 18

Weapons and Armor
Longbow +4, 1d8+2 - Rng 150ft/600ft, Ammunition, Two-Handed

Mace +4, 1d6+2 Bludgeoning

Scale Mail +4 - Stealth Disadvantage
Shield +2

Spell Save DC 14 - Spell Attack +6
First Level Spells: 4
Second Level Spells: 2 / 1
 
The big bandit directly in front of Alexander attacks but his halberd meets his shield while the other one turns around to attack Nikolay and he parries the blow.

Felix Felix your Turn (Ignore the damage, looked at Thovan's AC and not Alexander's.
 
Ronya smiled, the fire seemed to do quite well, she thanked the gods that her arcane technology still worked on this plane. She saw how her ally and Q got flanked by two bandits. She channeled her magic through Q and made him zap the bandit that looked the worst. However, she did not feel in tune with Q and failed to make him deliver it.

(shocking grasp was not sure if their armor was metal, but I rolled with advantage and Syvvaris Syvvaris can decide to use the first roll if it wasn't metal.

edit:never mind, neither hit)
 
Nikolay's first attack finishes the bandit in between him and Alexander and he shuffles around the last bandit and attacks him but his armor takes the blunt of the sword.

Garret sees the kobolds fleeing and lets loose an arrow to the one in the back, dropping it where it stood.

Thovan whips around to the last bandit right next to Nikolay and swings with his sword and cuts through the steel of the last bandit.

D. Rex D. Rex There are 2 kobolds running away from the direction you're coming from. All humanoid bandit's have fallen. You would have been 1 turn away from being within your first increment but they ran 30 feet away. You will have disadvantage on the next shot against the kobolds should you choose to attack. (Kobold D is the furthest left, Kobold J is the other kobold.

Field 6.PNG
 
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Syvvaris Syvvaris Based on his tracking of the Bandits here, or general information, would Cid be aware of, or have reason to believe there are, any nearby Kobold tribes or bandit camps they might try to get help from?
 
Rather than continue running forward. Cid stopped. Kobolds were nimble creatures, especially when running away.

Readying another arrow, the ranger took a moment to aim a long shot. Aiming it at the furthest Kobold.


Target: Kobold D

Hit +8, disadvantage


Hit: 12
Damage: 7
 
The arrow sticks into it's back and it falls forwards lifeless. The last standing enemy moves forward (off the map) and attempts to hide behind a rock and in the tall grass.

Sherwood Sherwood You see the last kobold run behind a rock but don't see it continue. It is roughly 85ft from you if you roll higher than a 19 on perception, so any potential attack from you will have to cover that + any movement you expend.
 
Mor'du will carefully advance 30 feet towards where I lost sight of the one kobold, sword at the ready.
Hit Points: 39 / 38
Hit Dice: 3d10
Initiative: +1

Number of Attacks: 1
Armor Class: 19

Channel Divinity Bonus: +2 to attack rolls with Longsword

Weapons and Armor
Longsword
Main Hand: +6, 1d8+4 Slashing, Versatile
Both Hands: +6, 1d10+4

Javelin x5
Main Hand: +6, 1d6+4 Piercing
Ranged: +6, 1d6+4, 30ft/120ft, Thrown

Chain Mail: +6 - Stealth Disadvantage
Shield: +2

Paladin Spells - 3 Slots
Spell Save DC 12, Spell Attack +4
 
Xinnia and Alexander both look around to see if there is anyone else in the camp, but see no one and Mor'du creeping away. They follow suit to either of his sides.

Psychie Psychie You were at a vantage point to see the kobold run away and hide, but unless you roll a perception check 19 or higher you have no idea where he is hidden.
 
Andarra will start to move forward, and will try to spot any other nasties out here.
Spiritual Weapon active

Hit Points: 33
Hit Dice: 3d8
Initiative: +2
Ground Movement: 35

Number of Attacks: 1
Armor Class: 18

Weapons and Armor
Longbow +4, 1d8+2 - Rng 150ft/600ft, Ammunition, Two-Handed

Mace +4, 1d6+2 Bludgeoning

Scale Mail +4 - Stealth Disadvantage
Shield +2

Spell Save DC 14 - Spell Attack +6
First Level Spells: 4
Second Level Spells: 2 / 1
 
Felix Felix You have a chance to catch out the last kobold. Roll a perception check DC of 19. IF you do, you see the kobolds. If not, there's a chance he'll get a way from everyone.
 
Ronya was looking around for any remaining bandits and so did Q, but neither of them sensed anything. "I guess they are all wiped out."
 

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