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Dice Trial by Fire - Exalted 2e OOC

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Created during the Primordial War, these remarkable artifacts provide extremely accurate and thorough
tactical data on the units and terrain of a battlefi eld. Each atlas of the unconquered general is a thin disk of
mirror-polished moonsilver roughly four inches in diameter rimmed in starmetal wire, with a crescent handle
around one side of the disk made of orichalcum inset with delicate jade buttons. To those who do not know
better, the maps look like nothing so much as very exotic and expensive hand mirrors (and may be used as
such). When laid fl at and charged for a day with fi ve committed motes, however, the disk expands as desired
to a maximum diameter of three feet for easier viewing. Regardless of its set dimensions, the moonsilver
surface liquefi es, forming itself into an exact topographic replica of the landscape in a two-mile radius from
the map. Grains of adamant sand fl ow out of a compartment in the orichalcum handle and settle across the
map’s surface, denoting the location of all sentient beings not concealed by magic. The clinging sand grains
move in real time to keep the map up-to-date (hovering to mark aerial units), and the advanced Essence
sensors in the map automatically color-code the grains according to arcane links of shared loyalties, so that
all members of a military unit share the same hue. Particles representing beings capable of channeling Essence
glow signifi cantly brighter than those denoting mere mortals, allowing instant identifi cation of all possible
allies and threats of real signifi cance present in the area. The map’s attuned owner can use the jade buttons
to manually alter the colors assigned to units so as to group known enemies or allies with the same color for
easier identifi cation. The controls can also zoom in on any part of the maximum-sized map, displaying the
selected section in greater detail.
Besides offering a wealth of information on terrain and unit placement that may guide a character’s
tactical decisions, an atlas of the unconquered general provides a number of mechanical benefi ts. First, char-
acters using the device add three dice to all War rolls pertaining to the scanned area and/or units, which can
aid in stratagems and actual command. Additionally, those using the device may gain all of the information
pertaining to a unit’s status conferred by the Solar Charm General of the All-Seeing Sun. If the character
carries the map around while it is charged, it automatically adjusts itself based on the terrain and units in
range, which makes it particularly useful when carried aboard vehicles.
A handful of fi ve-dot versions of this map exist, which have all of the listed powers but can also can
calculate and model predictions of enemy tactical decisions. To run a predictive simulation, the owner selects
a unit commander represented on the map. He then spends fi ve motes (uncommitted) while his player rolls
(Intelligence + War) as a miscellaneous action at a diffi culty of the targeted commander’s War rating. If suc-
cessful, the owner’s player may ask one speculative question regarding the target commander’s future battle
plans based on any number of conditions. The target’s player may give any answer to the question she desires,
but if the situation actually comes up within the next day, the commander must pursue the stated course of
action unless she spends a Willpower point. (This is considered a form of unnatural mental infl uence, even
though the map’s magic does not actually alter the target’s mind.) The Willpower loss represents the mental
strain of adjusting tactics against an opponent who appears to have anticipated her every move.
The command room of the Realm Defense Grid in the Imperial Manse supposedly has an Artifact N/A
version of this device that can display and speculatively simulate all terrain and units on the Blessed Isle, though
this may simply be an apocryphal legend spread by the Scarlet Empress to intimidate her enemies.
 
I will say that the sands show that the red dots are brighter than the black dot, meaning that the demons have a higher Essence than the Abyssal.
 
Sounds like some sort of abyssal beast master.


So... how bad is that news?
Think of it like this: the typical bodyguard demon is the Blood Ape. It is a First Circle Demon at Essence 2. What we are looking at is higher than that, probably a couple of Second Circle Demons.
 
Think of it like this: the typical bodyguard demon is the Blood Ape. It is a First Circle Demon at Essence 2. What we are looking at is higher than that, probably a couple of Second Circle Demons.

I don't know what that means :)
 
To globe, or not to globe... I guess we're going in hot.

D. Rex D. Rex , it means they're roughly as strong as E4-5 Lunars. Spirit charms aren't usually all that impressive, but they are above the E5 threshold IIRC.
 
Well thinking about it now.

If the abyssal is the DeathKnights.

And DeathKnights are really strong.

That would mean the demons are stronger than a DeathKnight...

Is Second Circle really the most likely it could be. Or should we be worried about it being higher?
 
There are four levels of demons, each more powerful than the next. First Circle Demons are relatively weak compared to Exalts, especially to you guys. Compared to mortals they are tough, though. Second Circle Demons are higher in power, running in Essence level of about 5-7, and are sizably tougher. They are a reasonable challenge to a group of Exalts. Third Circle Demons are capable of wiping out armies, including Exalts. Very nasty. You guys could not take one on.

The last level of Demon is the Primordial level, and that is just Game Over.
 
To globe, or not to globe... I guess we're going in hot.

D. Rex D. Rex , it means they're roughly as strong as E4-5 Lunars. Spirit charms aren't usually all that impressive, but they are above the E5 threshold IIRC.
Well, depending on how long its takes to get there on foot. It may give us some time to recover a few motes or health.

If it doesn't take us out of the scene.



Also, Sherwood Sherwood can Ragnar gleam from the Atlas if they are in a search pattern or combat pattern? If they are fighting or chilling or looking around?
 
Once we hit E6, Third Circle Demons are a fair fight I'd say, depending on what charms you grab. We've got a good team, there are just a few silly-niches you have to prepare for.
 
Well, depending on how long its takes to get there on foot. It may give us some time to recover a few motes or health.




Also, Sherwood Sherwood can Ragnar gleam from the Atlas if they are in a search pattern or combat pattern? If they are fighting or chilling or looking around?
I believe Psychie Psychie would prefer we rush to preserve our rather expensive scene-long charms. She is right on this, as long as Sherwood Sherwood says we can maintain them.
 
Also, @Sherwood can Ragnar gleam from the Atlas if they are in a search pattern or combat pattern? If they are fighting or chilling or looking around?
Forgot to add, they look to be just chilling out.
 
Well. One option would be that Ragnar could probably pick both of them up and full run if you do need to rest for those extra motes.

Does the orb cost motes to use?

Forgot to add, they look to be just chilling out.
Thank goodness.
 
Landing on the deck of the ship may not be a good idea. They do have those three Lightning Balistas on the prow.
 

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