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I don’t want to fight you I want to be friends with Godzilla also Gundams are all about space combat
Liberty Prime can handle High-Altitude combat, Freezing Combat, Hot combat, and ranged combat.
 
When did I start talking about Height and Defensive purposes? XD
 
Name: RX-0 Unicorn Gundam
Pilot: Banagher Link (Only Works for him)
Fandom: Gundam
Affiliation: None
Age: Unknown
Gundam Type: Prototype Full Psycho-Frame Mobile Suit
Height: 21.7 meters
Weight: 42.7 metric tons
Generator: Minovsky Ultracompact Fusion Reactor
Power output: 3480 kW (Unmeasurable in Destroy Mode)
Sensor Range: 22000 meters (Unmeasurable in Destroy Mode
Armor: Gundarium Alloy
Rocket Thrusters: 142600 kg (Unmeasurable in Destroy Mode)
Weaknesses: Psycoframe energy blocker. However there is a chance that it will activate awakened mode if this happens.
Technology and Development
Produced as the final part of the E.F.S.F's reorganization plan, the "UC Project", the Unicorn Gundam is a revolutionary design meant to be the main symbol of the project's main goal: to destroy any traces of Zeonism in the Earth Sphere[3]. Thus, not only does it feature a Gundam design, but it also incorporates an anti-Newtype system. Two prototype machines were completed at Anaheim Electronics' factory in Granada. However, when the Vist Foundation took control of the project, they installed a special "La+ Program" OS into the Gundam, turning it into a symbol of possibility by making it the key to finding Laplace's Box: the embodied hope of the Universal Century. Featuring the most advanced mobile suit technology of the time, its performance is unmatched.

Incorporating test data from the experimental MSN-06S Sinanju Stein, the Unicorn Gundam's entire frame is built with Psycho-Frame material, drastically increasing the unit's responsiveness and allowing it to be piloted like an extension of the pilot's body. While mobile suits used during the Second Neo Zeon War implemented Psycho-Frame technology on a limited basis, the Unicorn is the first "full Psycho-Frame" mobile suit. In some cases, this responsiveness is so high that the machine appears to act on its own without any actions from the pilot. In addition, the Unicorn utilizes a special system known as the "NT-D" (or Newtype Destroyer) which activates the suit's Psycho-Frame and dramatically increases the suit's performance.
In its normal form, the "Unicorn Mode", the Unicorn Gundam's head is similar in appearance to those of Londo Bell's mass-produced mobile suits, with the addition of a single, horn-like antenna on its forehead (which gives it the name "Unicorn"). Destroy Mode is the form when Unicorn Gundam's NT-D System is activated. The transformation is marked by an expansion of the suit's frame. The armor seams separate and lock down into various hard-points, while the newly exposed Psycho-Frame emits a pinkish-red or greenish (Awakened) glow (attributed to the Psycho-Field phenomenon). In this mode, the Unicorn becomes taller, reveal six more thrusters, and its head transforms to one with standard Gundam features, the visor and face guard retracts into the head to reveal the twin eyes and mouth plate, and the antenna splitting into a V-fin. To prevent its transformation being interrupted, the strength of its I-Field will be increased temporarily. Additionally, a pair of sub-sensors are revealed on the shoulders, and two concealed beam sabers extend out of the backpack.
In Destroy Mode, the suit's Psycho-Frame scans the pilot's thoughts and directly transmits them to the suit's drive system; in other words, the Unicorn can be controlled by the pilot's thoughts alone. Additionally, the mode also causes the machine's performance - in thrust, generator output, and sensory radius - to be increased to unmeasurable levels. The NT-D also allows the Unicorn to take control of an enemy's psycommu weapons (also known as "Psycommu Jack") by emitting a Psycho-Field. However, the stress placed on the mind by manipulating an object more than tenfold the size of an average human is extraordinary. Even with the aid of the Psycho-Frame, the pilot's mind can only endure roughly five minutes of operation before a limiter is activated, deactivating the Psycho-Frame and returning the mobile suit to its Unicorn Mode.
To alleviate the high levels of G forces placed on the pilot, a drug administration system called the "DDS" is fitted on the pilot suit[4]. It suppresses stagnated blood circulation due to high acceleration by administering the drug to the pilot[4]. Furthermore, the DDS activates automatically upon the detection of another Newtype via the "Intention Automatic System"[4].


Appearance:
Destroy Mode
View attachment 838453
Unicorn Mode
View attachment 838457
Awakened Mode
View attachment 838458

Abilities/Skills:
  • La+ Program
A unique Operating System that slowly reveals the path to Laplace's Box once certain requirements are met. It was added by the Vist Foundation and not part of the original specifications. It is also responsible for registering Banagher's biometrics, making the Unicorn Gundam inoperable by others. Upon reaching Laplace at midnight Greenwich Mean Time, the program broadcasted the Universal Century inauguration speech and Federation Universal Century Charter made at Laplace in UC 0001. The next checkpoint given by the program is Torrington Base in Australia (in the novel, the checkpoint was actually Dakar, the capital of Earth Federation). According to Daguza Mackle, the program's true purpose might be to serve as a guidepost to test the pilot's heart as it leads the pilot to the Box. Ironically, the Laplace's Box was ultimately revealed to be at Industrial 7, where everything had begun. In the OVA, Gael Chan explained that the program was designed to search for true Newtypes to guide to the Box.

  • Intention Automatic System
This system is inherited from the Sinanju Stein and functions by using the Psycho-Frame's sensitivity to the pilot's thought-waves to directly affect behavior of the mobile suit[7][8]. It is also possible for the pilot to intercept the thought-waves of an enemy pilot. Additionally, the system directs the suit's movement when active, and does not completely depend on the pilot for commands. By default, the system will automatically attempt to destroy any Newtype enemies it detects, but requires the pilot to give it a conscience so it does not merely become a killing machine.

  • Newtype Destroyer System (NT-D)
An anti-Newtype system developed by the Earth Federation, it works by using the Psycho-Frame built within the mobile suit's body to seek out Newtype brainwaves. Should one be found, the NT-D System activates and turns the Unicorn Gundam from its usual "Unicorn mode" into its "Destroy mode", improving its stats overall and allowing it to take control of Newtype weaponry used by others and turn them against them. However, the system has a number of flaws. Among them is having a five minutes usage limit so it wouldn't kill its pilot and the fact that it doesn't discriminate between real Newtypes and Cyber-Newtypes. Its most ironic flaw is that, because of the massive stress the system exerts on its pilot, a Newtype is the best choice to control it. However, those with strong wills can overpower the system and determine when it can activate.

  • Destroy Unchained
When the synchronization between the Newtype pilot and the Unicorn through the Intention Automatic System as well as the operating level of the NT-D System exceed control range values, it is said that the Unicorn automatically shifts to a mode called "Unchained". The external armor further expands from those of the Destroy mode, exposing more of the internal Psycho-Frame. This is to avoid interference as the entire "full Psycho-Frame" body generates a powerful Psycho field: In a way, it is "unchained" and free from restraint. This secret function, "Destroy Unchained," was considered a last resort and insurance provided for the UC Project. In this state, the Psycommu connection flow limiter is cut off and control of the Unicorn is forcibly transferred from the pilot to the NT-D System. The pilot is treated merely as a "biological component" by the system without consideration for their survival while the Unicorn automatically executes program code for the purpose of defeating enemy Psycommu units, becoming a pure combat machine under complete automatic control.

  • Luminous Crystal Body
The unknown luminous crystal “Psycho Shard” is an additional medium that creates Psycho Field and is produced from the full Psycho-Frame body to the extent that it pushes away the armor. Unlike the “preliminary plan” Destroy Unchained which was devised in the event should NT-D operating levels exceed control range values, this form was unanticipated by the developer, Anaheim Electronics. The “Psycho Shard” is an accidental byproduct that also occurred during operational testing of Unit 1. It is said that the Neo Zeong's Psycho Shard Generator, which can artificially create miracles using Psycho Field, was created from data obtained during that period When Banagher displayed levels exceeding the limits of Newtype ability when attempting to generate an unprecedented Psycho Field to stop the Colony Laser's destructive beam, his soul fused with the mobile suit through the Psycho-Frame and the "Unicorn Gundam" emerged as a new lifeform. In this fused state, the Unicorn could even perform feats such as instantly disable all weapons on Earth or travel back in time.

Weapons
  • 60mm Vulcan Gun
A basic armament found on many Federation mobile suits. While essentially ineffectual against mobile suit armor, they are useful in intercepting incoming missiles/rockets, destroying mobile suit sensors, and engaging lightly-armored vehicles.

  • Beam Saber
The standard close range armament for most Federation mobile suits. The beam saber is a small device held in the mobile suit's hands when operated and is powered by a rechargeable energy capacitor. It emits a blade of plasma contained by an I-Field and can cut through most armor not treated with anti-beam coating. The Unicorn is equipped with four beam sabers, two on the forearms and two in the backpack. In Unicorn mode, only the two forearm mounted beam sabers are accessible. In Destroy Mode, the other two beam sabers flip out from the backpack, allowing access to all four sabers.

  • Beam Tonfa
The forearm mounted beam sabers can flip over and be used directly, in this form, they are known as beam tonfa.

  • Beam Magnum
A highly customized beam rifle designed with an energy condenser. The power output in a single shot is the equivalent of 4 regular beam rifle shots at the expense of an entire E-pac[5]. Each of the beam magnum's magazines is loaded with 5 E-pac, allowing a total of five shots before reloading. The Unicorn can carry two spare magazines on its rear skirt armor. When not in use, the Beam Magnum is stored on the backpack via a slot in the upper section. The Beam Magnum is exclusive to the RX-0 series and causes malfunctions if used by other mobile suits, such as the Delta Plus.

  • Hyper Bazooka
A hyper bazooka variant that is exclusive to the Unicorn Gundam, it is stored on the backpack and extends when in use. The hyper bazooka can fire various types of rounds, with the default being the scattershot type. Each of the bazooka's magazine can carry up to six rounds and like the Beam Magnum, the Unicorn can store up to two spare magazines on its rear skirt.

  • Shield
A shield that houses an I-Field Generator, which is operational in both Unicorn mode and Destroy Mode. The I-field is automatically deployed and can deflect battleship-class beam cannons[6]. Due to the properties of the Psycho-Frame allowing for direct manipulation of an object by a Newtype, Unicorn Gundam is able to use its shields as beam deflecting funnels despite them lacking any thrusters. When required, the shield can be used as ramming weapons or be equipped with the beam gatling guns. Like the Unicorn Gundam itself, the shield also transforms and reveals its Psycho-Frame parts during Destroy Mode.

  • I-Field Generator
When Minovsky particles are released into the air or into open space, the positive and negative particles spontaneously align themselves into a three-dimensional cubic lattice. Due to the repulsive and electrostatic forces between the Minovsky particles, this lattice functions as a kind of a force field, which is referred to as an I-field. When activated, the I-field forms an invisible barrier around the mobile weapon, protecting it from incoming beam attacks. However, this barrier has no effect against solid objects like missiles and projectiles, and beam weapons can still be used at point blank range within the barrier's boundary.

  • Beam Gatling Gun
A Gatling-style beam weapon with high rates of fire, it can be handheld or mounted on the forearms/shield. It was originally made and used by the Sleeves as a supporting weapon for the NZ-666 Kshatriya to maintain suppressive fire. Banagher Links managed to secure one while escaping Palau. It unleashes a torrent of beam fire, though individual shots inflict relatively light damage to target (causing minor damage to such units as the AMX-009 Dreissen). It was destroyed during the battle with the Kshatriya, but two new beam gatling guns are mounted to the Unicorn when it is taken on by The Sleeve ship Garencieres. When the gun's ammunition is depleted, it is discarded to avoid becoming dead weight.

  • Beam Rifle (ReZEL's)
The same beam rifle used by the RGZ-95 ReZEL, which is powered by a replaceable e-pac. The particle beam fired from the beam rifle can penetrate most armor not treated with specific counter-measures. In addition, this beam rifle can also emit a beam blade from its muzzle, allowing it to act as a long beam saber.

  • Beam Rifle (Jesta's)
The same Beam rifle used by the RGM-96X Jesta, it has excellent rate of fire and is longer than the usual beam rifle due to the installation of the acceleration/deflection device. Besides the normal firing mode, it also has a beam machine gun-like rapid fire mode. Accuracy can be improved by holding the rifle in a two-handed manner via the main and fore grip. Used by the Unicorn in Bande Dessinee.

  • Beam Machine Gun
The same weapon as used by the Sleeves' AMS-129 Geara Zulu, it rapid fires pellet-shaped beams and its firing and focusing rates are consistent with the standards at the time. By adjusting the irradiation time, the weapon can also function as a beam rifle. Seen equipped at the end of Episode 5 and beginning of Episode 6.

  • Armed Armor DE
A weapon introduced in Bande Dessinee. It is the normal shield used by the Unicorn Gundam with additional parts containing a propulsion system and a mega cannon. It is similar to Shield Boosters used in the Gryps Conflict, and can be used as a makeshift melee weapon with significant reach. The Unicorn can achieve speeds comparable to a Base Jabber by mounting the Armed Armor DE to its backpack.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

FULL ARMOR MODE

Changed Variables
Weight: 76.9 metric tons
Rocket Thrusters: 189700 kg (Unmeasurable in Destroy Mode)

Full armor Destroy Mode
View attachment 838476

Full armor Unicorn Mode
View attachment 838474

Full armor Awakened Mode
View attachment 838477

Technology and Development

The Full Armor Unicorn Gundam was an enhancement plan devised by Takuya Irei while aboard the Nahel Argama and is based on his extensive knowledge of mobile suits. After Banagher's Newtype potential manifests itself, the psycoframe changes color to a vibrant green. Unlike other mobile suits with the Full Armor designation, the FA Unicorn does not have any additional armor for the MS itself (except additional shields). However, it does introduce a large array of weapons, which are added to the legs, backpack and forearms.

The new array of weapons includes two backpack-mounted hyper bazookas, numerous hand grenades, two grenade launchers, two missile pods, three pair of Gatling guns, and two additional shields, one on the backpack and the other on the right forearm. The backpack also features two boosters taken from a Base Jabber Type 94 to compensate for the increased mass, with one of the additional shields situated between them. Thanks to its large amount of armament, the Full Armor Unicorn Gundam can handle any combat situations, and all the added weaponry can be ejected whenever their ammunitions are spent to avoid becoming dead-weight. Like the normal Unicorn, the Full Armor Unicorn can take control of an enemy's psycommu weapons, even Quasi-Psycommu bits, when the NT-D is activated.

Weapons:

  • 60mm Vulcan Gun
A basic armament found on many Federation mobile suits. While essentially ineffectual against mobile suit armor, they are useful in intercepting incoming missiles/rockets, destroying mobile suit sensors, and engaging lightly-armored vehicles.
  • Beam Gatling Gun
A Gatling-style beam weapon with high-rate firing. Originally a Neo Zeon weapon, the beam gatling gun can be used with the Unicorn due to Anaheim's universal weapons standard. While it is capable of unleashing a torrent of beam fire, individual shots are relatively weak as they are seen to only chip away at the armor of an AMX-009 Dreissen. After joining the crew of the Nahel Argama, the crew of the Garencieres provide a total of six Beam Gatling Guns for the Full Armor Unicorn, paired in sets of two and mounted on the underside of the three shields.
  • Beam Magnum
A highly customized beam rifle designed with an energy condenser, a single shot from the beam magnum is equal in power to 4 normal beam rifle shots but it uses up an entire E-pac. Each of the beam magnum's magazine is loaded with 5 E-pacs, allowing a total of five shots before reloading. The Unicorn can carry two spare magazines on its rear skirt armor.
  • Beam Saber
The Unicorn is equipped with four beam sabers, two on the forearms and two in the backpack. In Unicorn mode, the MS only has access to the two forearm mounted beam sabers. In Destroy Mode, the other two beam sabers flip out from the backpack, allowing access to all four sabers.
  • Beam Tonfa
The forearm mounted beam sabers can flip over and be used directly, in this form, they are known as beam tonfa.
  • Shield
A four-petal shaped shield that houses an I-field barrier generator, which is operational in both Unicorn mode and Destroy mode. Three of these shields are mounted on the Full Armor Unicorn Gundam, and together they can provide almost 360 degrees of I-Field protection. Due to the properties of the psycoframe allowing for direct manipulation of an object by a Newtype, the suit is able to use the shields as remote controlled weaponry despite them lacking any actual thrusters.
  • I-Field Generator
When Minovsky particles are released into the air or into open space, the positive and negative particles spontaneously align themselves into a three-dimensional cubic lattice. Due to the repulsive and electrostatic forces between the Minovsky particles, this lattice functions as a kind of a force field, which is referred to as an I-field. This field has difficulty permeating conductive materials like metal, water, and plasma, and it exerts a repulsive force against mega particles. An I field is used to to deflect enemy mega particle beams. Due to its high power requirements, the I-field generator originally could only be installed in large mobile weapons. When the generator is activated, the I-field forms an invisible barrier around the mobile weapon, protecting it from incoming beam attacks. However, this barrier has no effect against solid objects like missiles and projectiles, and beam weapons can still be used at point blank range within the barrier's boundary.
  • Hyper Beam Javelin
Two large beam blades, one shaped like a spearhead and the other like an axe, attached to a long handle in a design reminiscent of a halberd. The hyper beam javelin is also embedded with Psycoframe and is part of the Armed Armor series. The Unicorn stores two folded javelins underneath the shields on each arm and can use them when stored, much like the MSN-06S Sinanju's beam axe. The javelin can be used as a double edged weapon, and the spearhead can be used as a bayonet on Unicorn's Beam Magnum.
  • Armed Armor DE
The same weapon as used by the Banshee Norn and Phenex, it is the Unicorn Gundam's normal shield with additional parts containing a propulsion system and a mega cannon. Only shown in the Bandee Desinee manga, where three Armed Armor DE replaced the Full Armor Unicorn Gundam's normal shields.
  • Hyper Bazooka
A hyper bazooka variant that is exclusive to the Unicorn Gundam, it is stored on the backpack and lengthens when in use. The hyper bazooka can fire various types of rounds, with the default being the scattershot type. The bazooka can also function as a weapons platform and mounts various types of weapons. In the case of Full Armor Unicorn, each of the two hyper bazooka is mounted with two grenade racks, a grenade launcher and an anti-ship missile launcher.
  • Grenade Launcher
Mounted on the underside of each hyper bazooka's barrel. They are clip fed and can be fired while mounted or handheld.
  • Anti-Ship Missile Launcher
Same weapon as used by the RGM-89S Stark Jegan, a missile launcher housing three missiles is attached to each of the bazookas.
  • Hand Grenade
Same weapon as used by the RGM-89 Jegan, the Full Armor Unicorn Gundam has a total of 24 hand grenades stored in 8 grenade racks. 4 grenade racks are attached to the legs, and the other 4 are strapped to the side of each bazooka. The hand grenades can be fired directly from their racks.

Extra Abilities/Skills

  • Large Booster
Two massive boosters that are a combination of propellant tanks and thruster units are sourced from a Base Jabber Type 94, and attached to the rear of the Full Armor Unicorn via additional mount frame. The large boosters counter the suit's bulk and increase its deployment time. However, because of the sheer size of the entire full armor package once installed, the boosters must be fitted to the Unicorn outside the mobile suit hangar by other mobile suits.
This robot is far to OP, the mods have discussed and we need you to nerf him ALOT. We have looked into detail and any fight against him is far too unfair and it might turn other players off from participating. I apologize but the weakness may not even kill him, making him almost immortal, we cannot have that in this RP. We will continue to update you if there is a new development in the discussion of your character/the type of being your character is.
 
Name: Mark R. Chandar
nickname: mute
organization: S.A.S
fandom: rainbow six siege
background:
Chandar was born on October 11 in York, England. An exceptional and well-rounded student, he graduated from secondary school at the age of twelve. During his gap year he completed an internship at a prestigious British tech company where he contributed to the design and function of security system prototypes. At age fourteen, he was accepted into the Department of Engineering at the University of Cambridge where he majored in electronics and computer engineering. He later earned a Bachelor of Science and Engineering and a PhD in Electrical Engineering.

His ingenuity caught the attention of Britain's national security office, the Government Communications Headquarters (GCHQ). Having demonstrated acuity in code breaking, Chandar became an intelligence officer within the signals intelligence (SIGINT) unit. This experience proved to be valuable with his eventual recruitment into the SAS and later Rainbow. He continues to contribute to the applied technical research team and has recently expanded his field of study to include learning Korean
Psychological Profile
Chandar is highly intelligent and analytical. He is used to being the youngest and smartest one in the room. A man of few words, he prefers brevity and clarity to extemporizing. His curt nature is easily misconstrued as rudeness.
Affilation: ressitance
weapons:
Primary:
  • MP5K
    Submachine Gun
Secondary:
tech:
signal distruptor: "oni" GC90 Signal Disruptor
nitro cell
bulletproof camera




age: 25
weight 278 ibs
height: 6'1"
View attachment 838435

S.A.S isnt a faction. Please pick from: unaffiliated, Resistance, utopia, or task force. Thank you
 
Name: Keito McNamara
Fandom: OC
Affiliation: Resistance Spy
Gender: Male
Age: 18
Race: Human (22% Daracon)
Appearance: Fluffy white hair contrasted by blood-red eyes. Always wearing a pair of blue-lens goggles either around his neck or hidden on his head by his hair. He wears a custom made black and white suit-like outfit that guarantees style and flexibility. Black tailcoat-like jacket with a white shirt underneath. The front of the coat is open in the shape of a diamond, the edge is lined with a strip of white. Black pants and shoes to match. Sharp teeth are hidden in his smile.
Abilities/Skills: Heightened senses and reaction speed. Keito is a master of stealth and light weapons.
Personality: Keito is very friendly and emotional, but very distant in mind. He seems to trust new people right away but really doesn't. Squad 6 second in command. Keito is prone to violent outbursts, mostly induced by emotional distress.
History:
Born third generation from a full-blooded Daracon. Aged 11 when dropped off for training. Age 13, assigned to a squad. Age 15, attacked an officer for “putting teammates in danger.” Age 16, Promoted to SiC by Corvex Inura. Keito keeps everyone together in the compound, lifting their spirits.
 
This robot is far to OP, the mods have discussed and we need you to nerf him ALOT. We have looked into detail and any fight against him is far too unfair and it might turn other players off from participating. I apologize but the weakness may not even kill him, making him almost immortal, we cannot have that in this RP. We will continue to update you if there is a new development in the discussion of your character/the type of being your character is.
and it's fair to have a godzilla?
 
and it's fair to have a godzilla?
Definitely not. We are discussing what we are going to do with the Godzilla and will be making him be nerfed as well. We are working hard to make it fair for everyone here. But yours was an easier case since your character only has a slight chance of dying. Don’t worry, everything will be fair in the end.
 
Definitely not. We are discussing what we are going to do with the Godzilla and will be making him be nerfed as well. We are working hard to make it fair for everyone here. But yours was an easier case since your character only has a slight chance of dying. Don’t worry, everything will be fair in the end.
If my character and godzilla only fight each other and other very OP characters then what happens?
 
If my character and godzilla only fight each other and other very OP characters then what happens?
There will be no OP characters. That’s the point. I’m making you nerf an INVINCIBLE character because it’s not fair to the people like me and many others who simply want to participate in the story. So please do not talk back. I’m dealing with it.
 
There will be no OP characters. That’s the point. I’m making you nerf an INVINCIBLE character because it’s not fair to the people like me and many others who simply want to participate in the story. So please do not talk back. I’m dealing with it.
kk
 
Its funny cause your sounding like a teacher, but your pfp is kind of making it hard to take you seriously (just saying, dont hate on the messager. My sister said this while she looked over my shoulder)
 

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