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Absolutely fine xD fair warning, if you haven't read their character sheet. Kenders are natrually curious, and anything could go missing off your character. From money if it looks different (which it probably would) to a string your character might not even realize is in his pocket xD
 
To make it worse, they are fast and sneaky. How is he on noticing pick pockets? With only 3 of them he might have a higher chance of catching Tas in the act.
 
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Name:
Dave, usually known as David or the owner of David’s bar, The Garrison

Fandom:
Oc

Affiliation:
Utopia (Usually stays behind in order to look after his bar)

Gender:
Male

Age:
37 years old in human years

Race:
Ladybug like humanoid

Appearance: Most of the time, David usually wears a custom suit and tie when both out on a occasional mission as well as spending most his time running the bar of his establishment, after all, it’s what been putting money on the table for all this time. He also usually removes the scarf within the bar but within missions he brings it with him, and nothing much of note is known about him.

Abilities/Skills:
Bartending skills:
The most noticeable and well known skill of all, he is known for taking both extreme care when dealing with the exact measurements of certain drinks and handling the bar when taking multiple people’s orders. And thanks to his insectoid body, he is able to perform even more than that of a human level and twice as much with an extra pair of arms to help him, being able to serve up drinks much faster and put the exact things needed for the drink at just the right amounts. After all, years of doing this made him only better with each passing month.

Sharp reflexes:
Like many other insects of the insectoid kingdom, he has a heightened reflex system that allows him to react much quicker to movements and attacks heading his way. It can also be combined with the more daily and peaceful things in life, such as serving up a drink or dodging an occasional bottle thrown his way, even catching something in the edge of his vision. Of course, it’s only restricted to both what he can see and what he can react to, so extremely fast people are a more dangerous threat to him.

Natural flight/enhanced insectoid body:
His Ladybug body allows him to do things no regular he can do, such as being able to take flight with his insect wings into the air, as well as take on much more damage than a regular human being, with the downside of having to heal a bit longer than normal, but at least he has superhuman strength and peak human speed on his side.

Razor sharp scarf:
The scarf isn’t just for show, and it is a rather dangerous weapon in the hands of Dave, for it is sharp enough when hitting a foe hard enough to slice through the skin and make them bleed, like a long ranged razor blade or whip. Of course, it could also wrap around an object and hold it in place with its durable and elastic cloth, but remember not to put it near fire.

Double Barreled shotgun:
A Earthly weapon he decided to keep for his own... it’s a good ole human shotgun that is surprisingly average with what he is capable of. But he mostly keeps it as a backup weapon, and keeps it underneath the bar table itself incase some unlucky robber tries to steal even a single dollar from him.

Armored back:
His red and black dotted back acts as a sort of shield, especially to protect his more vulnerable and fleshy wings underneath his hide. It’s strong enough to even block small to medium grade arms, and luckily the elements themselves late unable to move as well other than heading into the air or floor.

Personality:
Most people would say that Dave is one who is just out there to be lucky he has survived this long and is continuing to survive now on Earth, and for the most part, they are true. He is usually stingy with his money and doesn’t like lending it to individuals who aren’t close friends with him already, and is highly protective of his valuables, even going so far as to even deal someone personally if it meant he could get his five bucks back. Otherwise, he is a pretty calm and talkative guy... well, talkative for a Ladybug humanoid who can only speak his language due to the way his mouth is shaped... but hey, at least he knows a few other ways like paper notes or typing would help em.

To customers, he would most likely try and satisfy his customers with their needs that he is able to complete, not things like give em a car, but enough to make em feel comfortable in his bar and willing to go back again. He also has a sort of policy that the first drink is on the house, but anymore requires payment in the appropriate currency... gold being his favorite but that’s rare to come by nowadays. Dave is also highly protective of his bar, and is willing to do everything he can to make sure it is not completely trashed or closed down... and actually cares greatly for the employees he hires, often going so far as giving them a boost in case their life was at a all time low.

History:
Dave must have a hell of a history back where he was from, and it could probably be the most interesting story he could give out to the people of the Earth or his customers. Unfortunately.... he is unable to speak, and is unwilling to either write it out or type it saying that it would be too long if not by speech, but hey, he runs a pretty famous and great quality bar that brings in a rather array of folk from Utopia. He wasn’t sure when this began, but hey, he wasn’t complaining about it... if it meant more money to be put on the table, he would gladly accept it.​
 
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Name (including nicknames, aliases, etc): Mike "Psycho" Sykes
Fandom: (put OC if the case, or both OC and the fandom it's based on if applicable) Crysis 3
Affiliation: (so Resistance, Taskforce, Utopia, or Unaffiliated -- also be sure to note if they're currently imprisoned) Unaffiliated (So far)
Gender: Male
Age: ??
Race: Human
Appearance: Mike has forest green eyes and a shaved head.
Abilities/Skills: Psycho is a former British Special Air Services (SAS) operative. He has since joined the U.S. Army Delta Force and is the third-ranking member of Raptor Team.
Personality:

While having a strong sense of devotion to everything he does and believes in, Psycho has a more emotional outwardness than Nomad, and is far more social, often cracking jokes or commenting on events and surroundings. Psycho will often speak out what he believes is best and is willing to disobey orders to do what he thinks is right, much to the chagrin of his superiors. Psycho is not one to abandon friends and will go out of his way in order to help out, such as his determination to rescue O'Neill who was in hostile territory after surviving a plane crash. Psycho, adhering to the principles set by his superiors, follows his own code of honour (one notable example of this was his refusing to kill a KPA soldier who was not armed.)

Psycho also has a thick Cockney accent and a very colorful vocabulary, likely due to his English heritage and involvement with the SAS. Psycho tends to use particularly British profanity.

Throughout the game, Psycho is shown to skillfully handle most, if not all, weapons and vehicles in the field. He is capable to pilot a VTOL with relative professionalism, and is able to modify any weapon during a battle in the field.

During their mission to rendezvous with Hargreave's boat, he continues to trust Prophet despite the fact that he is working for Jacob Hargreave. Time travel is incomprehensible to him, though he remains fairly light-hearted, even telling Nomad to lighten up and stop being a "twat". However, they are betrayed at the rendezvous point by the boat's crew, who opened fire on them without warning and disabled their suits with a powerful EMP.

Psycho shows a great amount of trust in Prophet even after being hauled on board, likely because Prophet isn't keeping any secrets from him. Psycho also cares deeply about Nomad.

History:

Psycho is a member of an underground resistance in New York City and is friends with Claire, commander of New York's underground resistance.

He cooperated with Prophet and other Nanosuit users in many missions before the events of Crysis 3 (but after Crysis 2), hunting Ceph locations where Prophet believed the Alpha Ceph to be.

It is revealed that he was "skinned" out of his nanosuit by CELL, who was interested in researching it, since Karl Rasch had erased all data related to the nanosuits prior to leaving the company. Other nanosuit users were also skinned, and only one functional nanosuit remained, the one Prophet uses.

In a secret ending he is seen hunting the CELL board of directors with seemingly superhuman abilities and possibly along with an unknown entity. It is possible that he somehow came into contact with Ceph technology that gave him abilities similar to those of the nanosuit or that he is becoming something akin to what Karl Rasch was (a human with Ceph parts [and/or technology] integrated into his organic systems).
 

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Character #4
Name: AuRon
Aliases: AuRon the Grey, long-tail fire-heart (shortened to firelong), NooShoahk, "Dragon Lord"
Fandom: Age of Fire saga
Race: Dragon
Breed: Scaleless Gray with darker stripes
Age: 35
Affiliation: none so far

Appearance: AuRon is a great sized young Dragon with the unique mutation of having no scales. He has several horns on his head, as well as fans that extend to protect his eyes and neck in battle. He has yellow- orange eyes, and dark claws. He has one set of large wings, and a spinet fin that runs down his spine. He has retained his egg horn on the tip of his nose, rather than rubbing it off as a hatchling. It has saved his life more than once, though now that he is so large the horn is rather small.

Abilities/ skills: AuRon has seen a few battles already, making him decent at fending for himself. Being scaleless, he has had to learn to be fast, quiet and know when to back off.

Camouflage: he lacks the thick scales that are usually common with his kind, but has gained the ability to change his coloring to match his hiding place.

Fire and Flying: like any dragon, he can breath fire. And he can fly.

Intelligence: he is an intelligent animal. Equal to that of humans, dwarves and elves. He can speak many languages (hominid and beast alike), read books, strategize and even lead armies.

Weaknesses: his lack of scales makes him just as easy to injure as any other animal.

Personality: AuRon, in the beginning of his life, cared only about saving his species. Even if it ment the death of other dragons to achieve this. He does not think Dragons should mingle with hominids, but he has no problem with being allies. Nor does he think dragons should live in their own civilizations, as they belong in the sky. Again, he does not mind living *near* others so long as they stay out of his hunting grounds.


History: AuRon was one of 5 hatchlings. 3 boys, 2 girls. Upon hatching, he joined his copper and red siblings in a brawl to the death. He killed his red scaled brother by goring him with his egg horn, and chased the crippled copper away. He shocked both his parents by becoming the champion of the egg shelf, when he'd been expected to be the first to die.

His first interaction with Hominids were when they attacked his home. Where he escaped with one of his sister's (Wistala) by climbing up the cave walls. His mother, and other sister were killed. So they went off to find their father, who was out hunting. After some time, they were separated. AuRon leading the hunters away from his sister until he was captured and bound by a thick collar around his neck and was ment to be shipped off. He met two other kidnapped hatchlings before an elf set him free.

Since then he has strived to save his race, even infiltrating an Empire to start a revolt with the kidnapped dragons being forced to accept human riders - and winning.
 
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Name: Jason todd
Fandom: D.C universe
Race: Human
Age: 23
Weapons:Jason has access to high-level civilian and military-grade weaponry including firearms such as pistols, machine guns, shotguns, etc. He also has access to explosives, rocket launchers, and advanced computer equipment and gadgetry. However, his dagger (which resembles a krisand is a replica of one of Ra's al Ghul's knives) still remains as his preferred weapon of choice for hand-to-hand combat;

Skills and perks:Jason's fighting style emphasizes brutality, speed, and strength, incorporating Aikido, Capoeira, Karate, Kickboxing, Krav Maga, Ninjutsu, Savate, Silat, and Taekwondo. With an extensive knowledge of Batman's tactics, Jason can anticipate most of his former mentor's actions and counter them.


Backstory: (Waring it’s pretty messed up)
Joker would have kidnapped Jason’s mother, he would go and find her but was ambushed by joker and his mom joker would torture Jason Todd for a whole year eventually killing him with a c4 and once Batman found out he just threw him in Arkham asylum, Then rah al gull’s wife healed Jason but messed up his head. Once Jason found out that Batman had didn’t nothing for jokers crimes he was furious as he became the red hood.

Personality: Rude, smart he jokes around a lot very hysterical.
Gender: Male
 

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In a modern-day Earth, for reasons unknown, beings and creatures from other universes have started appearing all over the globe, seemingly at random. While some of these beings seem just as confused as the inhabitants, and many appear very similar to the humans of the world, some of these otherworldly beings bring violence and destruction them with them. To quell the fear these new arrivals give to the citizens of Earth, 120 countries all came together to discuss a solution. What was decided was something simply called The Taskforce, a group dedicated to the arrest and containment of any person or creature that comes from another world. One caveat was created, however: any otherworldly being captured is given a choice: go to the prison, or join the Taskforce themselves. These 120 governments realize that to capture such potentially powerful individuals, you'd need equally powerful individuals to do so. The Taskforce has multiple outposts stationed in each of these 120 countries, and the large, secure containment facility is currently hidden away in Aruba.
This did not sit well with the otherworldly individuals, who did not choose to come here, and many fought back. After a year of this conflict, it created two very different branches: The Resistance and The Utopia. The Resistance, branded as terrorists by the world, are committed to ending the containment, and overall bringing about the right for the otherworldly beings to live as everyday citizens. Their methods border on the extreme at times, because to them, no cost is too high when it comes to achieving their goal. They currently reside underground, in some abandoned properties on the edge of Morocco. They have to shift the location of their base periodically, due to constant risk of discovery, but they aim to find a permanent location for a base soon. And while having nowhere near as many as the Taskforce, they do have safe houses in some countries.
The final faction to arise is Utopia. Utopia doesn't agree with either Resistance nor Taskforce. They don't believe in the capture of other otherworldly beings, but also don't believe change is ever possible. They've come to an agreement with the country of Singapore, a country that was hesitant to join the 120. The otherworldly beings of Utopia have been given a sizable piece of land in this country to live as they please, with no risk of persecution. So, they've chosen to stay completely neutral when it comes to the current politics, in fact staying completely out of it. They protect their own, as well as any others looking to find safe haven in Utopia. The only condition for them staying in Singapore was that if the country ever found themselves in grave peril, they could call upon Utopia to act as national defense. This has yet to happen.

*****

So, that's the concept for you! In short, Transgressions is a multi fandom RP with drama, espionage, faction wars, and whatever else people want to happen. It's up to the players to decide! Here, any fandom, OC, or fandom OC is accepted! And the more characters you make, the better! I've always disliked filler NPCs, so having bunches and bunches of characters really makes it feel like we having a living, breathing world (and gives us more potential for spicy drama). And you're always good to make more characters as you go!

Admins: Myself, @Gelatinous , and @oki_den

Overall rules (I may add more to here if I remember something important later), don't be unfair with people when it comes to fights and whatnot, I'm alright with language (please no slurs), and as long as you adhere to the site's content rules, we should be Gucci.

Here's the form -- it's simple to avoid people having to spend 40 minutes reading a wiki fandom page for obscure knowledge to answer a bullet point , but if you want to include more info, like occupation or hobbies, for example, feel free to add more information! Another example I'd recommend, if applicable, is to state any pre-established relationships with other characters, your own or otherwise. Feel free to coordinate with people, that'd be really cool to see cross-player familial/etc relationships.

(include picture of char here if you have one)
Name (including nicknames, aliases, etc):
Fandom: (put OC if the case, or both OC and the fandom it's based on if applicable)
Affiliation: (so Resistance, Taskforce, Utopia, or Unaffiliated -- also be sure to note if they're currently imprisoned)
Gender:
Age:
Race:
Appearance: (be as detailed as you want with this -- things like hair/eye/etc color is appreciated, and other notable things about how they look -- things like height could also be helpful. If you want to go as far as to even describe what they normally wear, that's cool too, though not necessary. If you've already put a pic of them then you def don't have to worry about this too much)
Abilities/Skills: (this can be things as important as their superpowers and whatnot, their preferred fighting style (rant about their beloved weaponized can-opener) or things as minor as just "ok well she can make absolutely banger omelettes when she's not off killing demons")
Personality: (as much as you feel able to explain! You're welcome to also include habits, weaknesses (tho this could arguably also belong in the above line), aspirations, even likes/dislikes and etc!)
History: (this can be as much or as little as you want -- a lot of this can be described through dialogue with other chars!)

Wait for me, Gelatinous, or currently unnamed admin #3 to accept you, and you'll be good to go!

RP Thread: Fandom - Transgressions -- A Multifandom RP *roleplay thread*

OOC Thread: Fandom - Transgressions -- A Multifandom RP *OOC*

Leadership roles for the factions are currently not for the taking, as me and the two other admins have decided to each be the initial leader for a faction. We will contact you if we decide to want second-in-command for our respective factions, and want that role for one of your characters :)

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1. Name: Basilio
Fandom: Fire Emblem
Affiliation: Utopia
Gender: Male
Age: Late 40s
Race: Human
Appearance: A muscular man who is normally seen donning his barbarian, yet somewhat regal, armor from his homeland. Bald with minor facial hair, brown eye with the other currently an eye patch. Around 6 feet tall.
Abilities: Normally relying on brute strength, Basilio wields his trusty axe, or occasionally a sword. Quick-witted and has better reflexes than you'd expect.
Personality: An adventurer at heart with a love for drinking, Basilio is a lovable man who enjoys speaking casually and giving foolish remarks and loud reactions. Very friendly with his allies, but loves having rivals more, usually accepting any challenge that comes his way, serious or not. A natural leader, but is alright with being put in his place, because he understands teamwork and is willing to respect others' ideas over his own. Comes off as a sort of father figure to younger Utopians.
History: Prior to his appearance in Transgressions, Basilio acted as one of two Khans in his country of Ferox. Normally keeping his country to itself, he has occasionally acted to assist in wars when his ally countries, or the world in total, was in jeopardy. Now, as a member of Utopia, Basilio looks after the others of this new nation he finds himself a part of. While he recognizes there's a battle waging outside of Utopia, he feels his place is to help protect the lives of fellow Utopians. He's too old for another war, anyway!

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2. Name: Korra (and Naga)
Fandom: Avatar: Legend of Korra
Affiliation: Unaffiliated
Gender: Female
Age: 17
Race: Human, partially spirit due to her infusion with the light spirit Raava
Appearance: Korra is a muscular teenage girl standing at about 5'7. Brown skin, dark brown hair she normally keeps up unless at a formal even, cyan eyes. Naga is Korra's fated, lifelong companion, a polar bear dog. Naga towers over people, with huge front paws for digging and skinnier back legs that help her to run or swim quickly and for long distance.
Abilities: As the Avatar of her cycle, she can bend all four elements: earth, water, fire, and air. She can even bend metal, heal using water, or fly with her glider. While air Korra can bend at any time, she would not be able to firebend in intense cold, and needs existing water or earth to bend that. Korra fights in a boxing-style stance, preferring to dish out blows quickly with a simple strike. Naga is powerful as a large, carnivorous creature, and can overpower the average man by pummeling with her large front paws or, in dire cases, biting them with her large canine teeth.
Personality: Korra is an extremely brash person, not one to sit and wait. She prefers to handle problems quickly and directly, and normally with physical altercation. Relies mostly on her abilities. Extremely loyal to her friends, and a very compassionate, open person with her feelings.
History: She was kept in a compound for most of her life, where she could train safely (she snuck out on many opportunities). When she finally made it to the outside world, she was surprised with the problems it had and sought out to fix it, despite her inexperience with the world and her spiritual self. She still has a lot to learn about how to be the hero she was fated to be, but acts for the good of the world, and good of her friends. Now in this new world, she sets out nomadically, traveling by Naga and staying out of reach of Taskforce, but willing to put herself on the radar to beat up whoever harms innocent people, otherworldly or not.

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3. Name: Garrus Vakarian, aka Archangel (prefers Garrus)
Fandom: Mass Effect
Affiliation: Resistance (currently imprisoned by Taskforce)
Gender: Male
Age: 27
Race: Turian
Appearance: Garrus is always seen wearing his blue facepaint, due to its importance in Turian culture. After being shot in the face with a rocket, he currently wears bandages over a somewhat fresh scarring on his face. On the other side of his face, he wears an optical piece that mainly exists to help with his sniping. Prefers to wear the bulky armor of Turian military units, but occasionally wears lighter, more casual clothing. As a Turian, he stands over six feet tall, with thick, taloned fingers. Turians have a metallic carapace, which was evolved to ward off the solar radiation on their home planet. As a male Turian, Garrus has a crest of horns behind his face. He also, like all turians, has a distinctive flanging effect with his voice. Other turians can hear the emotions of a speaking Turian to a greater degree through this effect.
Abilities: Garrus is most known for his great skill as a sniper, able to hold his ground from great distance when he has a rifle. He also has some hacking ability, and is normally reliable with a decent range of firepower. Can't swim.
Personality: Garrus is hot-headed, hating to hold back because of rules or politicians. He's incredibly loyal, willing to brave impossible odds as long as his friends have his back. He's incredibly hard-working, but can also really lay back when it's time to party.
History: Originally a C-Sec officer on the multi species galactic hub called The Citadel, Garrus left his whole life behind when he saw the opportunity to make real difference, outside the law. When his great mission ended, and The Citadel was saved, he left for Omega, known as a space station of thugs and outlaws. Seeing it as something to do, he embraced the given name Archangel and started taking out all the cartels that played host on Omega, to the point they actually set aside their differences just to try and kill him. However, his old team found him, and had a new mission for him, this time one that meant certain death. He accepted, due to his loyalty to his old Commander. And against all odds, he did live, but is now here, in this new world. He quickly discovered the Resistance, becoming one of the earliest members. However, recently, he was found out while with a small squad. Taskforce ambushed them, and Garrus sacrificed himself to get the rest of his squad back to safety. Garrus was arrested by the Taskforce, and now held at the prison, the Taskforce having the knowledge the Turian is part of the Resistance, and Garrus wanting nothing to do with the Taskforce out of loyalty for the Resistance.

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4. Name: Urdnot Wrex (clan name, first name)
Fandom: Mass Effect
Affiliation: Utopia (currently imprisoned)
Gender: Male
Age: 1886
Race: Krogan
Appearance: Wide-set, red eyes that give him 240 degree vision. Red faceplate, with a heavily-scarred, tan face which shows his age. As a krogan, he has large shoulder humps that store nutrients and water, allowing him to survive without any of either for long periods of time. Wrex's large size shows his high-ranking status, and he stands at about 7 feet tall. As a krogan, he also has extremely thick skin, almost impervious to cuts. He also normally wears heavy battle armor, red in color.
Abilities: Wrex, like all krogan, can enter a blood rage when under fire, which makes him extremely aggressive and deadly. He is versed in firearms, and also has biotic abilities, rare for a krogan and powerful. As a biotic, he has powers similar to telekinesis.
Personality: Wrex comes off as very intimidating, not immediately friendly. He thinks fairly progressively for a krogan, recognizing strength in women and understanding there's a better way to situations than war. He is still incredibly violent, and does have a history of fighting just for money and violence. He is incredibly touchy when it comes to the subject of his people and their history, and is normally very hostile to other races.
History: Worked as a mercenary after initially leaving his clan, then after a casual bout saving the galaxy with Garrus and Co., returning to his home planet of Tuchanka and becoming leader of his clan. Initially taking up refuge in Utopia, seeing it as a good place to lay low and figure out if other krogan made it to this new world, he snuck out after picking up a distress signal that matched one of his world. After weeks of searching for the origin of this signal, he was captured by the Taskforce (it took about a dozen members to bring him in, many were injured). In prison, of all places, he discovered the source of the original signal: his old teammate, Garrus Vakarian, who he had neutral feelings about but saw this as a great opportunity to partner up once again, this time to figure out an escape plan.

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(reference image of Zadruch's ghost, Pepper)
5. Name: Zadruch Vohn
Fandom: Destiny OC
Affiliation: Unaffiliated
Gender: Male
Age: 55
Race: Awoken
Appearance: A round, aged face, and vibrant purple skin which appears to have a moving smokiness to it. Dizzingly bright orange eyes. Green hair down to his shoulders, curtains the edges of his face. For size reference, Pepper is about the size of a closed fist. Pepper, bitter he did not become Ghost to Zadruch's more prospective brother, found Zadruch irritating to work with. Unlike many ghosts, Pepper is fed up with the way in which ghosts are seen as objects to Guardians, and therefore does not take his job as seriously, going as far as to even ignore or mend the commands Zadruch gives, for the betterment of himself (or just his mood).
Abilities: Reported to have used magical abilities, though this is rare, and he prefers to use guns, sometimes swords or bows. Can levitate, glide along the air for brief moments.
Personality: A rational-thinking, hard-working soul. Comes across well-mannered in conversation. However, he will rebel against authority if he doesn't believe in them, even if he doesn't rebel vocally. Can also become rather envious, though he wishes this weren't the case.
History: Is extremely tight-lipped about himself and his history. It can be assumed, by his abilities and the rare appearance of his Ghost (a spring green Ghost named Pepper), that he was a Warlock at some point in time.

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6. Name: Forrest
Fandom: Fire Emblem
Affiliation: Taskforce (on the run)
Gender: Male
Age: 18
Race: Human
Appearance: Curly, long blonde hair. Enjoys wearing femme clothes that he sews himself.
Abilities: A gifted healer, can lower the morale of enemies, even temporarily freeze or limit their abilities. Can teleport allies from a short distance away closer to him. Can only use his powers when holding his staff. Has no offensive capabilities.
Personality: Very polite when speaking to people. Loves cute animals, hates getting dirty. Despite his powerful bloodline, Forrest is afraid of living up to it, because he doesn't want power to go to his head. An extremely sympathetic listener.
History: Prince of the kingdom of Nohr. Was raised away from his kingdom's war, and when visited by his aunt as a child, she gifted him one of her old dresses, which started Forrest's interest in feminine clothing. The next time she met him, when he was healing some troops, she didn't even recognize him, as he embraced an entire new style. This disappointed his father greatly, and the two had a great rift between them for some time. However, Forrest stood his ground, saying that this was who he was, and "The only way the world will grow more tolerant is to see people like me". Eventually, Forrest was accepted by his father, and set to inherit his father's powerful tome. But now Forrest finds himself here, where he was quickly taken in by the Taskforce due to his inability to fight back or get away. He reluctantly agreed to join the Taskforce (mainly because he was intimidated by the Taskforce members that brought him in), but while on one of his first days out of the compounds, he encounters a man named Zadruch, who brutally defeats Forrest's entire squad, minus him. While Zadruch did not tell Forrest why he spared him, he saw a lot of himself in the young boy, and offers Forrest a chance to flee the Taskforce, sensing Forrest's reluctance to join in the first place. Forrest accepts, deeply afraid of the Taskforce and its methods, but also afraid of the consequences, knowing that now, the Taskforce will come after him with a vengeance, not to mention hyper-intelligent tracking.

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7. Name: Starflight
Fandom: Wings of Fire
Affiliation: Taskforce Leader*
Gender: Male
Age: Under 10 human years old (teenager in dragon years)
Race: NightWing
Appearance: Midnight-black scales (glints of purple and blue), slate gray underbelly, bright green eyes. Undersides of his wings look like a starry night sky. Height-wise, head reaches up to the average human height when standing on all fours.
Abilities: Due to being a large dragon, has more strength than the average human. Sharp claws and teeth. Can blend into shadows, into the night sky, due to the color of his scales. Can breathe fire, has a strong sense of smell.
Personality: Truly a nervous individual that prefers reading over fighting or anything else. Very intelligent, can seem a sort of know-it-all. Avoids confrontation, tries to seek out the most peaceful (or easiest) solution. Wants to be more courageous. Cares about his friends deeply.
History: Starflight, by prophetic birthright, was supposed to be one of the dragonets of destiny that saved his world from an all-encompassing war. He was only just getting his bearings on life outside of seclusion when he appeared in this world. Confused and overwhelmed, he was quickly captured by the Taskforce, where his fear made him see reason with them. Worried about the ongoing calamity between the ones who were on the planet before and the newcomers, he thinks that what the Taskforce are doing is an optimal, if unfortunate, temporary solution. At his core, however, he just doesn't have the inner courage to fight this situation he was given, so would rather stick with this simple solution that was handed to him. Even though in his world, he was seen as a weaker dragon, the people here don't know that, and find him extremely frightening due to the simple fact he is a huge fire-breathing dragon. He plays this to his advantage, for his own security, willing to play the part if it means people staying off his back. This, quite unexpectedly, did pay off somewhat badly for Starflight, as one of the first beings captured and therefore serving the Taskforce one of the longest. He was approached by the worldly Taskforce to be a sort of leader for the Taskforce's otherworldly members. Starflight was overjoyed inside, assuming this meant he could just bookkeep all day and not fight, but he was very disappointed to learn he'd be doing more-or-less the same thing, just with more horrible responsibility. And bookkeeping. Now, he's responsible for directing many of the other Taskforce members, while still going out on patrols, missions and etc himself. He's also held responsible if any Taskforce members step out of line, and must act before it gets out that any went rogue. Once again, Starflight plays the part due to his fear of what would happen otherwise, and is mildly more successful than other Taskforce members at convincing new people to join, rather than jail, because of his longtime knowledge of the Taskforce's logic.

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8. Name: Clarice Ferguson, aka Blink
Fandom: Marvel (basing her off a mix of her comic version and version in The Gifted)
Affiliation: Utopia
Gender: Female
Age: 26
Race: Mutant
Appearance: 5'5, pink-colored skin with accents around her face, short pink hair, pupil-less green eyes.
Abilities: Can create teleportation portals to anywhere she can envision with her mind. Uses this to get people in and out of situations fast.
Personality: Somewhat timid, yet brash. Grapples a lot with her abilities, and her place in the world.
History: Due to her born appearance, Blink spent most of her life on the run or in detention centers. Joined the Mutant Underground initially for protection, but became a valuable asset, sometimes to the point where she wondered if her usefulness was the only reason she was around. In this new world, though having had encountered the Resistance on a few occasions, she felt more drawn to the idea of Utopia, feeling at home with the safety among others like her. She became valuable to them, because with her portals she could easily help teleport newcomers straight to Utopia rather than risk the journey past many Taskforce outposts. However, she is on the radar of both Resistance and Taskforce, her ability seen as something extremely game-changing to any faction.

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9. Hana
Fandom: Fire Emblem
Affiliation: Taskforce
Gender: Female
Age: 16
Race: Human
Appearance: A good head shorter than average height, long, somewhat curly, brown hair, and brown eyes. Typically seen in her samurai getup.
Abilities: Strictly uses her katana, and is incredibly fearsome with it due to her intense training.
Personality: A tomboy with little self-restraint. Despite being known as one of the best samurai in her land, she never boasted this fact, but uses it as a motive to make her religiously train every day, but this is also motivated by her family history of noble samurai.
History: Served as retainer to the youngest princess of Hoshido, Sakura. Hana not only saw this as a noble duty, but also was best friends with the princess, so took this job extremely serious, becoming immediately violent with the enemy or even someone that wronged Sakura in any way. In this world, she was overwhelmed by the Taskforce somewhat early on, and was swayed by Starflight into joining, even going as far as somewhat trusting him. Out of loyalty but mainly out of lack of situational understanding, Hana helps bring in other otherworldly beings, believing them to be dangerous to the average citizen.

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10. Name: Tabitha Smith, aka Boom-Boom
Fandom: Marvel Comics
Affiliation: Unaffiliated
Gender: Female
Age: 20
Race: Mutant
Appearance: 5'5, with blue eyes and shoulder-length blonde hair.
Abilities: Can create spheres of pure, yellow plasma, which she can control the size of and the time before its detonation, which is a concussive impact. The size determines how powerful it is, with marble size being a mild annoyance, beach ball size able to cause some real hurt. She can also muffle the sound of the detonation. Also alright as a thief, and with hand to hand combat. Was able to learn how to control her powers to create a focused beam of concussive powers. Allegedly immune to mind-warping powers.
Personality: A very loose canon. Enjoys playing video games. Has a hard time with commitment, very flaky, and still trying to figure herself out. Feels threatened by people more powerful than herself. Changes her personality frequently, often times even with a changed persona, to match what she thinks she should be in a new group/situation.
History: When her powers manifested at age 13, she ran away from her abusive home. Dropped out of high school, and went from superhero group to superhero group, under many different names and personalities. Namely, she was a part of the New Mutants for a while, and X-Force, even X-Men for a time. Now in this new world, she has the same general unease with committing to any sort of faction, preferring to lay low for the moment. She has had... incidents, thus far, for she will go all-out if challenged, leaving destruction in her wake.

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11. Name: Silque
Fandom: Fire Emblem
Affiliation: Utopia
Gender: Female
Age: 19
Race: Human
Appearance: Somewhat small in stature, with short blue hair and blue eyes. Always seen in her heavy cleric garb.
Abilities: Mainly a healer, definitely not focused on offense unless in a pinch or needed by her team. She has a staff, but can do her magic just as well without it, just that it will hurt her more if she doesn't use her staff. Regardless, using any of her powers, save Nosferatu, will hurt her. The amount of damage it does to her depends on the power of the spell. Nosferatu is handy when she is in trouble, because it can heal her, but she has to successfully land a hit on someone for it to do so. The attack is not very strong, and is difficult to aim, but will restore her somewhat. Silque's only other offensive ability is Seraphim, which casts a large ball of light. While this attack can theoretically hurt anyone, it's really just handy against monsters, namely creatures of dark and evil. Silque can heal, and is quite gifted, usually able to fully heal someone in a pinch (again, at the detriment to herself). She can also teleport people closer to her (She has to see them, and it can only work at a certain distance), temporarily help their abilities, or cast ghostly (but weak) soldiers that protect her. She can also hinder enemies in a non-painful way, like freezing them or stopping their abilities for a short time.
Personality: Silque loves to chat and gossip, and is surprisingly easygoing despite her appearance and occupation. She gravitates towards other women, because wasn't around very many in her own world, and was normally ostracized by the men in her army because of her gender. She's overall friendly to everyone. She was abandoned by her parents, but not before being taught survival skills. She is thankful to them for that and bears no resentment, and is never one to complain. For example, she will eat practically anything, all without complaint. Silque decided after being abandoned to seek refuge in her world's religion, with the great dragon goddess Mila. It guides many of her actions, but mainly helped her see that her only goal in life is to help others. She became a healer to fulfill this purpose. Silque in this world had found a need for her in Utopia, to heal those who were injured by Taskforce or other unjust things in the world.

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12. Name: Lord Asriel and Stelmaria
Fandom: His Dark Materials
Affiliation: Utopia
Gender: Male, Female
Age: Late 40s
Race: Human
Appearance: Black hair and eyes, some facial hair. Normally wears gear fit for an expedition, rather than anything regal. His dæmon, Stelmaria, takes the form of a snow leopard.
Abilities: An experienced explorer, with the necessarily survival skills to do this for an occupation. Was also a famed experimental theologist, doing work with supernatural elements. Has experience with a gun. Stelmaria has the strength and abilities of a normal snow leopard, with powerful paws and teeth, agility, and climbing ability. Stelmaria, as a dæmon, is Asriel's soul presented externally, and hurting/killing one does so to the other. For this reason, it is seen as incredibly disrespectful to touch Stelmaria. The two cannot be more than a few yards apart before it starts to become painful.
Personality: Extremely intelligent and cunning, not afraid to trick others so that he can get what he wants. Lacks a large amount of empathy due to the fact he is willing to sacrifice anything for knowledge and power. Stelmaria is quiet, but also rather intelligent. She isn't afraid to show dominance over others, and is rather strong-willed.
History: Originally a member of his world's parliament, he gathered a huge amount of fame, money, and power as an explorer, scientist, and theologist. Most of his wealth and property were taken, as his punishment for killing man (albeit in self-defense, albeit the person he killed was the husband of the woman he had a child with). He sent his daughter to be raised elsewhere, and under the guise that he was her uncle, not father. Continued to go on expeditions, trying to learn more about dark energy, and its link to other worlds. He was briefly imprisoned while on an expedition, but bribed the kingdom that imprisoned him, to where they'd allow him a workshop to be under house arrest in. There he continued his work, until he found himself strangely appearing in this one, and not even by his own merit. He learned about Utopia and joined it for his own protection, using them as a safe cover to continue his work, trying to see if he can find a way back, or, more ideally, another's world.

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13. Name: Amélie Lacroix née Guillard, aka Widowmaker
Fandom: Overwatch
Affiliation: Resistance
Gender: Female
Age: 33
Race: Human
Appearance: Skin that had become tinted blue due to lack of heartbeat. Very long, blue hair, and piercing yellow eyes. Wears light clothing regardless of climate. Light armor, if any, existing as gauntlets and on her lower legs, and heels which she has no issue running, jumping, or grappling in. She also wears a headpiece which can move in over her eyes when activated, which gives her a spider-like appearance on her face. Tattoo on her right arm.
Abilities: Widowmaker is a very fragile fighter due to her lack of armor and lithe stature, but is extremely deadly regardless. Since brainwashed to be an assassin, she has impeccable ability with a sniper rifle. Her gun, the Widow's Kiss, while mainly used for sniping can also work as a light machine gun. Her sniper rifle hits harder the more she waits, with it charging up between shots. Widowmaker also can reach optimal sniping positions using her grappling hook, or shoot venom mines from her gauntlet, which causes anyone who steps on it to choke on the gas. And with her Infra-sight, toggled on her headpiece, she can see enemies through walls by tracking their heat/energy/electrical/etc signature. Due to her history as a famed ballet dancer, Widowmaker is incredibly flexible and agile. Completely resistant to the cold.
Personality: Most of who she was was lost by the brainwashing, with little traces that sometimes bleed in. Sometimes she will start to remember who she was, usually triggered by external sources (seeing her husband's grave, for example). It could be debated that the brainwashing is starting to wear off, due to the ever-growing of these hidden moments. However, normally she is completely focused on her mission, mainly the kill. She violently moves in to achieve her goals, but will hold back if ordered. She only takes orders, having no aspirations of her own other than to kill, because in killing she feels something other than the numbness that takes over anytime else. Even with the brainwashing, Widowmaker appears to have a semblance of personality, not holding back on taunting those she dislikes, or defending herself verbally if accused of something.
History: Amélie was a famed ballet dancer in France, while also the husband of an Overwatch officer. When the terrorist organization known as Talon couldn't get to him, they decided to capture her, torturing her before ultimately deciding to turn her into the ultimate killer. By slowing her heart to where it only beats when she feels the thrill of the kill. When they sent her back, she was welcomed back by her husband, whom she then murdered soon after. She returned to Talon, where they only augmented her more, and soon her skin turned blue and the psychological damage made her an almost emotionless shell, who sees humor in despair and doesn't even fully recognize she killed the one she loved. She was utilized as an asset for Talon thereafter, sent to assassinate important figures all around the world. Now here, she was found first by Resistance. While she cared nothing for their goals of equality, she was nothing without a mission, and so agreed only after they explained their plan to use her to kill, when the situation was needed. However, she would just as easily also join the Taskforce if they found their hands on her, because she doesn't care which side she fights for, only that she has something to kill.

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14. Name: Beruka
Fandom: Fire Emblem
Affiliation: Taskforce
Gender: Female
Age: 23
Race: Human
Appearance: A very small woman with short blue hair, blue/gray eyes. Normally always seen in her Nohrian armor, which formerly belonged to her master, with a purple shawl overtop, and a large black sash on her forehead, under her hair. Has a brown wyvern that she rides into battle, about the size of a horse.
Abilities: Beruka prefers to exclusively fight with her axe, and if able, atop her wyvern. Together they make a formidable duo, perfectly in synch with each other's moves. Her wyvern prefers to attack with her large talons or spiked tail-tip, but could theoretically use her teeth and the claw atop her wings if need be. While not self-aware like Starflight, Beruka's wyvern appears intelligent for a mount, able to understand most commands Beruka gives her. Raised as an assassin, Beruka is skilled with killing, and does so without second thought. She is also immune to most poison.
Personality: Due to her willingness to kill, and commitment to being an assassin, Beruka is very devoid of emotions. Comes off as cold and distant in conversation, not understanding many social cues. She normally takes caution when someone tries to befriend her, normally thinking this is some sort of trick. When she does start to befriend someone, or more, she won't even understand why she is feeling this. Unable to communicate her feelings in general. Doesn't kill because of sadistic reasons, just because she's good at it, and wouldn't know what to do if she didn't have a job killing. Will get warmer and more hospitable to people as they interact with her, but expect an icy exterior first. She does normally put her needs behind the needs of others, with her history as a bodyguard. Enjoys working alone, so committed to her work that she doesn't understand the concept of free time, normally standing idly by between missions. She's aware she comes off emotionless, and doesn't really know how to change that -- she finds people who can emote to be admirable, to the point of envy. Beruka is self-conscious even if she doesn't express this, but insults do sit with her for a while, and she feels uncomfortable in social situations because she wishes she could emulate real emotion.
History: Raised in the slums, Beruka learned to kill very early on, first for survival, eventually to where it was her entire life. She didn't know how to do anything else, so continued on this path. She was adopted by an assassin, who showed no love to her but honed her skills even further. Becoming an assassin herself, Beruka was given a contract to kill her adoptive father, which she did without a second thought, because she would not let emotions stop her. When Beruka was hired to assassinate the oldest princess of Nohr, she found that the princess asked her to serve as her royal retainer instead. Beruka accepted, dedicating herself fully to the princess, until someone more trusting came along. Beruka went into war alongside her princess, holding no personal grudges for anyone she fought. Now in this world, separated from Princess Camilla, Beruka found the Taskforce to be most suited for her abilities -- and to fight being more useful to her than to be imprisoned. She discovered Hana was also in this Taskforce, and the two have a bitter rivalry, being from warring kingdoms -- and also generally having a dislike for how the other operates.

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15. Name: Samara
Fandom: Mass Effect
Affiliation: Utopia
Gender: She/Her pronouns, doesn't really see meaning in gender but recognizes herself as feminine
Age: Nearly 1000
Race: Asari
Appearance: Light blue skin with icy blue eyes. Samara is always seen with her Justicar armor, complete with a headpiece and large ornate brace around the neck. As part of the mono-gender Asari race, she has a semi-flexible, cartilage-based scalp crest, which stays static in position. Has earholes rather than ears. Other than these differences appears the same externally as a human, able to wear human armor and clothing without issue.
Abilities: Samara is a biotic, like most of her kind, with her race the origins of the power and therefore not needing any cybernetics to use it. Biotics tend to grow in power the older one gets, and as an Asari at the final stage of her life, Samara is considered one of the strongest. She is still agile, not aging in the way a human would. Her biotic powers, the use of dark energy, work as telekinesis would -- she can lift, tear, blast, and etc using this mystical, blue-colored art. When using an incredible amount of power, Samara's eyes will turn a completely bright, illuminated white. But even a biotic like Samara can't go on forever, as her powers have limits. While more disciplined than the average biotic, Samara could still theoretically hurt herself with her abilities the longer it goes on, the rate depending on the power. If she is already physically injured, this is only more prominent. To mitigate this, Samara is also good with guns, normally a pistol.
Personality: Samara is dedicated to her life as a Justicar, following a strict code which results in heavy violence to those who cross it. She has given up large majority of possessions, save things like weapons and armor, and while love isn't forbidden, she has gone down this road before, to mixed results. She sees her code more important than her life or anyone else's, and is obsessed with justice -- theoretically okay with killing herself or even her child to right some wrong. While not often, Samara does appreciate humor or the trust of her companions. She has, on rare events, suspended her code for something called Oath of Submission, where she binds herself to the morals of another, for time until a mission or event is fulfilled.
History: As a young woman, Samara set out for a life of adventure and pleasure, where in work for a mercenary gang she found herself to be skilled in combat. She worked with this gang up until she found herself helping to secure a shipment of slaves. Finding her fellow mercenaries impossible to sway, she killed them all, distributing their supplies amongst the freed captives, and dropped them off at The Citadel for a safe harbor. She briefly settled down with a mate, another of her species (aka a pure-blood relationship, something seen as frowned upon by other Asari), and bore three children. Some time after, she dedicated herself to being an Asari Justicar, seen as the most noble thing an Asari could be, even being akin to superheroes in the eyes of younger Asari. Samara did this in part to go on a justice-seeking conquest for one of her daughters, who had started going on a spree of murder and enslavement across the galaxy. Samara knew Garrus for a time, the two being onboard the same ship for the same suicide mission, which they miraculously survived. But some time after that mission, Samara wound up here. She saw both Resistance and Taskforce as abhorrent, and while not perfectly in line with the morals of Utopia, swore an Oath of Submission while here to dedicate herself to protecting the citizens of Utopia, whom she saw as the ultimate innocents. Does not yet know of Garrus' presence here, and while knows Wrex from her world, the two had only meant once, so did not see it as that important (it is worth noting that Wrex, and krogan and general, are slightly more OK with Asari than other races, including humans)



More characters added on a somewhat frequent basis!
Name: Tri Lightwing

Fandom: OC

Gender: Male

Age: 18

Apperance: Tri is about 5,11 feet tall, and is generally a little on the skinny side. he has black spiky hair, with white on the ends. Tri has three glowing spots on his back, that glow white tinged with black, and has a sword oh his side that looks like one of the lego chima ones, but except for a lion face, there are angel wings. Tri usually just wears a shirt a jeans, nothing special.

Race: Dark Angels

Abilities: Tri is a dark angel, a new species of Angels. His main abilitys are his wings, he can summon wings from the glowing spots on his back, which increase his powers and abilitys in some form or the other, like speed, resiliance, or strength. he also has a few other forms, like Demonic Angel, which powers him up extremely to the point where he coud slice the moon in half. His sword can shoot energy beams capable of destroying cities, and he can fly by himself.

Personality: Tri was always described as "The kid who is just their, but no-body notices him" He is quiet, and doesnt like to talk to much, he doesnt listen to anyone however, and just does his own thing, and doesnt care about whatever people think of him. he is very sensitive of his parents, and he is likely to attack or or start crying whenever you mention them.

History: A lot of this has been lost, and tri himself doesnt know. He used to live on earth in hiding, because he was a "bastard child" and Angels and Demons would likely kill him if they ever found out he existed. he spent most of his life on the run, before {ERROR. UNABLE TO ACCESS} And he helped destroy the Hell Raisers, who were trying to destroy earth so hell would rise above it.
 
Name (including nicknames, aliases, etc): Jak and Daxter

Fandom: Jak and Daxter series

Affiliation: Resistance

Gender: Male and Male

Age: 18 and ???

Race: Human, Ottsel that can go back and forth between long eared human

Appearance:

1610395036512.png





Abilities/Skills:

W1WV0Lcpqzlvs2yFC_ajU2DhAXWGPQpIde0Tzv_Q1i0qT90Hpuh75Nc2gx9Z0426NBvcnyRLbIofabOjHv7mQfN_wVS5Vk-ubn8sz65Y4aSXkDmXIQlGLFr7f83wvDSmfRrGIyiY


Dark Jak uses dark eco and such can
Dark Bomb: Can pound the ground, releasing a huge shockwave of dark eco streaking across the ground
Dark Giant: Can grow twice his size, increasing in size and shape
Dark Blast: Can shoot a wave of Dark eco at an enemy
Dark Invincibility: Can turn invisible for a short time (with crystals)
Strength and Claws: Dark Jak’s claws can slash and cut enemies along with paralyze them for a short time using dark eco electricity coming from his body.


Light Jak:

Light Jak can:
Light Flight: Jak can fly through the air, along with gliding with his bluish translucent wings.
Light Regeneration: Light Jak can regenerate his health whenever he gets hurt or until his eco is used up. Can also be used on allies.
Light Shield: Light Jak grows a shield that can protect from enemy attacks.
Flash Freeze: Light Jak can freeze time for at least 3 seconds while enemies move slow, Light Jak can move in normal time.

Jak is also a racer and marksman in using a morph gun that can change into 16 different guns.
Jak has a unique ability and that is the ability to use all ecos, except limited in streaks at a time. He can absorb eco and use it as powers such as:
Daxter’s useful in hacking and fixing ships, racing and more.

Personality: Jak was a brave and adventurous teen just wanting to have fun and mess around with his friend, Daxter only for Daxter to fall into a pit of Dark eco and turn into an ottsel. Jak’s life had been relatively calm when he ended up in Haven City and got tortured in a prison for two years before Daxter risked life and tail to get into the prison and get him out. Jak has a tough exterior, often getting angry at folks at first glance and once he trusts them, starts revealing his calmer interior. Jak becomes angry and his dark form controls his temper. Events change his life throughout Jak II and Jak is no longer angry, emotional and brooding and the Precursors gift him Light Jak in Jak III where he is able to balance his emotions with Light Jak, allowing him to calmly think things out and begin to mature more. He still hides an angry streak inside him.

Daxter is the more scared type hero, he runs off when there's signs of danger but if its for Jak, he remains steadfast and loyal as he could be. He's gone through hell to get Jak back from one thing and from another. He sticks with Jak when he needs to but he can do his own thing as well.




History:
Jak

Daxter
 
Honestly having them already be a part would be super helpful lol, but it's whatever you feel like doing!
 

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