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"Becoming a Spartan was the hardest thing I've ever done, but.. it was the best decision I ever made."

Names: Ellie, 'Spartan Zero Four', 'Sierra Four',

Fandom: Halo (OC)

Age: 18 (Chronologically, mentally) 21 (Physically)

Gender: Female

Species: Human

Appearance:

7676fd73723e5ab8e20043a04e39b402.jpg

jBpCL5GA9Ptnu3TWmkV2KS-1200-80.jpg

Personality: Ellie, much like the other Spartan-III personnel, carries a curious, almost childlike innocence about her when not being socially awkward. In combat or other confrontation, she is remarkably fierce and unrelenting- not backing down and being unusually assertive when standing up for herself or others.

Backstory: Ellie Matherson was born on Imber, an Inner Colony world on December 3rd, 2532. Developing typically like any kid her age, her blossoming life was thrown into disarray in 2538, when Covenant forces had overrun the planet with an invasion fleet. Quick to respond, the UEG and UNSC garrison stationed groundside held an emergency evacuation during the planetary siege. Having been separated from her parents upon boarding a civilian transport craft, she could only watch in horror as one of the shuttles was destroyed following takeoff from the spaceport. It wasn't until later that she learned of her parent's demise on the shuttle when being offered a chance to join the Spartan-III program. Without hesitation, Ellie accepted and, undergoing training for nearly a decade, was finally assigned to Team Phoenix on May 2546. It was during her performance on OPERATION: CARTWHEEL that she was pulled from her unit along with Team Phoenix, assigned MJOLNIR Mk. V Powered Assault Armor, and reassigned on missions befitting of her status- escaping death at Operation: TORPEDO.

Skills: Ellie was trained as the team's CQC Specialist, known for her exceptionally brutal efficiency in dispatching targets in close-quarters combat as well as clearing rooms full of hostiles. However, she is as just as capable of operating any weapon, vehicle or equipment provided she is given enough time to figure out how it works.

Powers/Abilities:
All Spartan-III commandos possess several augmentations, notably of which are the following:

8942-LQ99: Skeletons become virtually unbreakable, allowing survival in harder impacts.

88005-MX77: Increased density of individual muscles, allowing heavier lifting.

8897-OP24: Color sharpness is significantly improved upon, and night vision is adapted.

87556-UD61: Greatly improves the individual's reaction time, decreasing the time taken to react by 300%. "Spartan time."

Gear: Generation-One [GEN1] Mark V Powered Assault Armor /Air Assault/ Variant: This armor was a substantial upgrade over the Mark IV; which provided hundreds of technological updates to the suit. The Titanium Alloy Outer Shell bears extreme resilience to most conventional small arms, the plating capable of withstanding about a magazine of concentrated 5.56x45mm fire per plate, 12 7.62x51mm shots per plate or 3 12.7x99mm AP rounds per plate. The refractive coating heat allows the chassis to withstand background heat and twenty direct strikes from Covenant plasma. Mark V shielding is capable of withstanding up to 2.45 gigawatts of energy before breaking; equivalent to two direct hits (torso or below) from a 14.5 APFSDS round or shell. They'll protect against directed energy, projectiles and melee strikes. Upon draining, a 5.45-second delay kicks into effect before the shields begin a 0.85-second recharge to one hundred percent. Friction-less surfaces make for very difficult grapples if one were to attempt to grab them. Lastly, by default, the powered assault armor doubles the user's strength (which is already three times their body weight by default) and multiplies their reaction time by a further factor of five. Ellie's armor permutations were designed to accomplish three things: minimize signature, maximize situational awareness, and endure against strong winds or other aerial stress consistent with H.A.L.O jumps, atmospheric entry or other methods of airborne deployment.

x1 MA5B ICWS: This versatile assault rifle is an air-cooled, gas-operated, magazine-fed weapon configuredfor automatic fire. Designed as a bullpup rifle, it carries a 60-round magazine of 7.62mm FMJ rounds and can output a rate of fire of 15 rounds per second, and 900 rounds per minute. Even though it has a tendency to quickly run through ammo, this rifle is suited for medium to short-range engagements; with the maximum effective range being up to 300 meters.

x2 M6G 'Magnum' PDWS: These akimbo semi-automatic autoloading handguns come with a maximum magazine of eight rounds; firing 12.7x40mm Semi Armor Piercing High Explosive (SAP-HE) .50 BMG rounds.

Series 8 Single Operator Lift Apparatus: This jump-pack is mounted onto the back of the Powered Assault Armor, capable of propelling the user into the air via dual propulsion thrusters sliding out of the sides upon activation.

Fears: Ellie fears the loss of those she has bonded to, failure of an objective, being alone, and lacking purpose.
Imma give you a heads up, You forgot to add who she was Affiliated with.
 
"Becoming a Spartan was the hardest thing I've ever done, but.. it was the best decision I ever made."

Names: Ellie, 'Spartan Zero Four', 'Sierra Four',

Fandom: Halo (OC)

Age: 18 (Chronologically, mentally) 21 (Physically)

Gender: Female

Species: Human

Appearance:

7676fd73723e5ab8e20043a04e39b402.jpg

jBpCL5GA9Ptnu3TWmkV2KS-1200-80.jpg

Personality: Ellie, much like the other Spartan-III personnel, carries a curious, almost childlike innocence about her when not being socially awkward. In combat or other confrontation, she is remarkably fierce and unrelenting- not backing down and being unusually assertive when standing up for herself or others.

Backstory: Ellie Matherson was born on Imber, an Inner Colony world on December 3rd, 2532. Developing typically like any kid her age, her blossoming life was thrown into disarray in 2538, when Covenant forces had overrun the planet with an invasion fleet. Quick to respond, the UEG and UNSC garrison stationed groundside held an emergency evacuation during the planetary siege. Having been separated from her parents upon boarding a civilian transport craft, she could only watch in horror as one of the shuttles was destroyed following takeoff from the spaceport. It wasn't until later that she learned of her parent's demise on the shuttle when being offered a chance to join the Spartan-III program. Without hesitation, Ellie accepted and, undergoing training for nearly a decade, was finally assigned to Team Phoenix on May 2546. It was during her performance on OPERATION: CARTWHEEL that she was pulled from her unit along with Team Phoenix, assigned MJOLNIR Mk. V Powered Assault Armor, and reassigned on missions befitting of her status- escaping death at Operation: TORPEDO.

Faction: Unaffiliated

Skills: Ellie was trained as the team's Airborne Fire Support Operator, known for her exceptionally brutal efficiency in dispatching targets in close-quarters combat as well as clearing rooms full of hostiles via flanking maneuvers. However, she is as just as capable of operating any weapon, vehicle or equipment provided she is given enough time to figure out how it works.

Powers/Abilities:
All Spartan-III commandos possess several augmentations, notably of which are the following:

8942-LQ99: Skeletons become virtually unbreakable, allowing survival in harder impacts.

88005-MX77: Increased density of individual muscles, allowing heavier lifting.

8897-OP24: Color sharpness is significantly improved upon, and night vision is adapted.

87556-UD61: Greatly improves the individual's reaction time, decreasing the time taken to react by 300%. "Spartan time."

Gear: Generation-One [GEN1] Mark V Powered Assault Armor /Air Assault/ Variant: This armor was a substantial upgrade over the Mark IV; which provided hundreds of technological updates to the suit. The Titanium Alloy Outer Shell bears extreme resilience to most conventional small arms, the plating capable of withstanding about a magazine of concentrated 5.56x45mm fire per plate, 12 7.62x51mm shots per plate or 3 12.7x99mm AP rounds per plate. The refractive coating heat allows the chassis to withstand background heat and twenty direct strikes from Covenant plasma. Mark V shielding is capable of withstanding up to 2.45 gigawatts of energy before breaking; equivalent to two direct hits (torso or below) from a 14.5 APFSDS round or shell. They'll protect against directed energy, projectiles and melee strikes. Upon draining, a 5.45-second delay kicks into effect before the shields begin a 0.85-second recharge to one hundred percent. Friction-less surfaces make for very difficult grapples if one were to attempt to grab them. Lastly, by default, the powered assault armor doubles the user's strength (which is already three times their body weight by default) and multiplies their reaction time by a further factor of five. Ellie's armor permutations were designed to accomplish three things: minimize signature, maximize situational awareness, and endure against strong winds or other aerial stress consistent with H.A.L.O jumps, atmospheric entry or other methods of airborne deployment.

x1 M932 DMR: The M392 Designated Marksman Rifle is an air-cooled, magazine-fed, gas-operated select-fire bullpup rifle that fires 7.62×51mm ammunition from a fifteen round detachable box magazine.

x2 M6G 'Magnum' PDWS: These akimbo semi-automatic autoloading handguns come with a maximum magazine of eight rounds; firing 12.7x40mm Semi Armor Piercing High Explosive (SAP-HE) .50 BMG rounds.

Series 8 Single Operator Lift Apparatus: This jump-pack is mounted onto the back of the Powered Assault Armor, capable of propelling the user into the air via dual propulsion thrusters sliding out of the sides upon activation.

Fears: Ellie fears the loss of those she has bonded to, failure of an objective, being alone, and lacking purpose.
Eyy, nice! I might get a Spartan III up myself.
 
Heck yea! Join the party of professional, biochemically augmented child soldiers in powered armor!
My Spartan is actually from around Halo V, being a bit of a grumpy stick-in-the mud tired of all these fancy-schamcy Spartan IVs galivanting around while he and the old guard are slwoly phased out.
 
My Spartan is actually from around Halo V, being a bit of a grumpy stick-in-the mud tired of all these fancy-schamcy Spartan IVs galivanting around while he and the old guard are slwoly phased out.

Sounds like my S-IV. She got into the program after the HCW as an ODST (being a Lieutenant) and was one of the ones who didn't let their ego come with the armor suit. (This was developed through multiple Gmod rp communities back in the day). Actually got on the good side of a few previously resentful S-II's when she proved to earn her worth through effective leadership and combat prowess. She despises most other S-IV's and hasn't even heard of the V's yet. (To my knowledge there are Spartan fives apparently. :/)
 
Sounds like my S-IV. She got into the program after the HCW as an ODST (being a Lieutenant) and was one of the ones who didn't let their ego come with the armor suit. (This was developed through multiple Gmod rp communities back in the day). Actually got on the good side of a few previously resentful S-II's when she proved to earn her worth through effective leadership and combat prowess. She despises most other S-IV's and hasn't even heard of the V's yet. (To my knowledge there are Spartan fives apparently. :/)
My Spartan actually has Gen 2 Mjolnir armor. He likes the jetpack, but he otherwise prefers Gen 1 due to it having no real limit to it's physical augmentation. He can be summed up as (Kids these days..." despite only being 28 chronologically, and around 30 mentally and physically. I'm actually about to post him now that I'm in a Halo mood again!
 
My Spartan actually has Gen 2 Mjolnir armor. He likes the jetpack, but he otherwise prefers Gen 1 due to it having no real limit to it's physical augmentation. He can be summed up as (Kids these days..." despite only being 28 chronologically, and around 30 mentally and physically. I'm actually about to post him now that I'm in a Halo mood again!

Might as well go with my S-IV now! We'll see; it's been a long while since I used her and I'm cleaning up her bio right now. Still waiting to see if/when I get accepted. Hopefully I will; this RP really looks interesting!
 
Name: William Joseph "B.J." Blazkowicz or "Terror Billy"

Fandom: Wolfenstein 2: The New Colossus

Affiliation: Unafilliation

Gender: Male

Age: 50

Year Born: August/11/1911

Location of Birth: Texas. (No wonder he has that real southern accent.)

Year 'Killed': 1961 (His body was cut off, But was reattached to a Synthetic German Body.)

Race: Human -> Physical Advancements

Appearance:
(The Metal ring around his neck is what locks his head in place to his body. A Real Badass Hero Is what he looks like.)

View attachment 842986
(Can you tell the difference between him and The Doom Slayer?)

Abilities/Skills:
Ram Shackles: The Ram Shackles look like shoulder pads from hockey or football, which is fitting because those sports are good examples of what the Ram Shackles can do. Activated when he sprints, the Ram Shackles allow him to break down certain doors, bust open crates, and tackle his enemies in a brutal fashion. It also allows him to throw his Hatchet or chosen grenade with extreme velocity, which should make aiming it a little easier for BJ.
Hatchet: The Hatchet fulfills every Nazi-dismemberment fantasy BJs ever had, whether it’s gouging, impaling, slicing, chopping, or crushing. It also comes with a throwing variant for mid-range stealth kills, and it even works on heftier, armored enemies such as elite troopers. Thanks to its usage in combat and stealth takedowns, the Hatchet is one of the more brutal Wolfenstein II: The New Colossus weapons – and that’s saying something.
Schockhammer: Much like its predecessors in both Wolfenstein: The New Order and The Old Blood, this automatic shotgun is all about damage-per-second. Boasting a rotating triple barrel, an impressive 20-round magazine, and a cone of fire that makes corridor-clearing a breeze – the Schockhammer is the only weapon he needs for close-quarters combat, and feels overpowered (in the best possible way) when used to cut down human enemies.
Maschinenpistole: Like any self-respecting SMG, the Maschinenpistole is at its very best when fired from the hip – it’s also brilliantly effective when dual-wielding, naturally. It’s a lighter option than the Sturmgewehr, but things start to unravel for the Maschinenpistole when he tries to use it for mid-range engagements, as the recoil is totally unmanageable during sustained fire.

Personality: A true American is what you can call this ol' bastard, Actually, He doesn't even look that old either, To be honest. He's a tough nail to hammer and doesn't like those who stand in his line of duty, If they do...Well...They are, Uhh...You'll never take a breath again for sure.

History: Being raised from Jewish and Polish descent, His father was careless and a true monster whilst his Mother tried her best to Protect young BJ from his monster of a father. He was forced to kill his dog when he was younger, Because he had defended his mom and dog. When the Nazis took over, He joined the Resistance and met his future wife Anna. He became a highly trained American resistance member with no mercy to spare the Nazis for.
The Nazis had captured Blazkowics and killed him on live Television, But his body was destroyed, His head was caught by a drone and he was given another chance in a new synthetic german body.
He's in!
 
"Becoming a Spartan was the hardest thing I've ever done, but.. it was the best decision I ever made."

Names: Ellie, 'Spartan Zero Four', 'Sierra Four',

Fandom: Halo (OC)

Numeral designation: B004

Age: 18 (Chronologically, mentally) 21 (Physically)

Gender: Female

Species: Human

Appearance:

7676fd73723e5ab8e20043a04e39b402.jpg

jBpCL5GA9Ptnu3TWmkV2KS-1200-80.jpg

Personality: Ellie, much like the other Spartan-III personnel, carries a curious, almost childlike innocence about her when not being socially awkward. In combat or other confrontation, she is remarkably fierce and unrelenting- not backing down and being unusually assertive when standing up for herself or others. She carries herself with pride and a diciplined military professionalism when performing most other tasks- but others of her caliber would be quick to note that she is rather prone to getting distracted from her duties when operating outside the jurisdiction of the UNSC.

Backstory: Ellie Matherson was born on Imber, an Inner Colony world on December 3rd, 2532. Developing typically like any kid her age, her blossoming life was thrown into disarray in 2538, when Covenant forces had overrun the planet with an invasion fleet. Quick to respond, the UEG and UNSC garrison stationed groundside held an emergency evacuation during the planetary siege. Having been separated from her parents upon boarding a civilian transport craft, she could only watch in horror as one of the shuttles was destroyed following takeoff from the spaceport. It wasn't until later that she learned of her parent's demise on the shuttle when being offered a chance to join the Spartan-III program. Without hesitation, Ellie accepted and, undergoing training for nearly a decade, was finally assigned to Team Phoenix on May 2546. It was during her performance on OPERATION: CARTWHEEL that she was pulled from her unit along with Team Phoenix, assigned MJOLNIR Mk. V Powered Assault Armor, and reassigned on missions befitting of her status- escaping death at Operation: TORPEDO.

Faction: Unaffiliated

Skills: Ellie was trained as the team's Airborne Fire Support Operator, known for her exceptionally brutal efficiency in dispatching targets in close-quarters combat as well as clearing rooms full of hostiles via flanking maneuvers. However, she is as just as capable of operating any weapon, vehicle or equipment provided she is given enough time to figure out how it works.

Powers/Abilities:
All Spartan-III commandos possess several augmentations, notably of which are the following:

8942-LQ99: Skeletons become virtually unbreakable, allowing survival in harder impacts.

88005-MX77: Increased density of individual muscles, allowing heavier lifting.

8897-OP24: Color sharpness is significantly improved upon, and night vision is adapted.

87556-UD61: Greatly improves the individual's reaction time, decreasing the time taken to react by 300%. "Spartan time."

Gear: Generation-One [GEN1] Mark V Powered Assault Armor /Air Assault/ Variant: This armor was a substantial upgrade over the Mark IV; which provided hundreds of technological updates to the suit. The Titanium Alloy Outer Shell bears extreme resilience to most conventional small arms, the plating capable of withstanding about a magazine of concentrated 5.56x45mm fire per plate, 12 7.62x51mm shots per plate or 3 12.7x99mm AP rounds per plate. The refractive coating heat allows the chassis to withstand background heat and twenty direct strikes from Covenant plasma. Mark V shielding is capable of withstanding up to 2.45 gigawatts of energy before breaking; equivalent to two direct hits (torso or below) from a 14.5 APFSDS round or shell. They'll protect against directed energy, projectiles and melee strikes. Upon draining, a 5.45-second delay kicks into effect before the shields begin a 0.85-second recharge to one hundred percent. Friction-less surfaces make for very difficult grapples if one were to attempt to grab them. Lastly, by default, the powered assault armor doubles the user's strength (which is already three times their body weight by default) and multiplies their reaction time by a further factor of five. Ellie's armor permutations were designed to accomplish three things: minimize signature, maximize situational awareness, and endure against strong winds or other aerial stress consistent with H.A.L.O jumps, atmospheric entry or other methods of airborne deployment.

x1 M932 DMR: The M392 Designated Marksman Rifle is an air-cooled, magazine-fed, gas-operated select-fire bullpup rifle that fires 7.62×51mm ammunition from a fifteen round detachable box magazine.

x2 M6G 'Magnum' PDWS: These akimbo semi-automatic autoloading handguns come with a maximum magazine of eight rounds; firing 12.7x40mm Semi Armor Piercing High Explosive (SAP-HE) .50 BMG rounds.

Series 8 Single Operator Lift Apparatus: This jump-pack is mounted onto the back of the Powered Assault Armor, capable of propelling the user into the air via dual propulsion thrusters sliding out of the sides upon activation.

Fears: Ellie fears the loss of those she has bonded to, failure of an objective, being alone, and lacking purpose.
She's in, too!
(But may I ask what you mean by "Faceclaim?")
 
Name (including nicknames, aliases, etc):
Commander "Liam" B-220, "Gauntlet One"

Fandom:
Halo OC

Affiliation:
Resistance

Gender:
Male

Age:
28 (Chronologically,) more like 30 mentally and biologically

Race:
SPARTAN-III (Heavily Augmented Human)

Appearance:
In his full armor, Liam barely looks human. He stands at a towering 7 feet tall, with a physique far beyond anything a normal human could muster, even with a lifetime of training. He's noted as to rarely, if ever take off his armor or helmet, but when he does, there are several things to note. For one, he does not look twenty eight. He looks like he's somewhere in his early thirties in terms of facial structure. This is due to the hormones he was given as a prepubescent, which artificially induced early puberty to speed up his growth. He had the body. He also lacks the many surgical scars that Spartan II's like Master Chief possess, due to his augmentations being almost solely biological in nature. His physical appearance is otherwise unremarkable, possessing black hair and piercing blue eyes, the latter due to his augmentations removing the melanin from his eyes, thus turning them completely blue. The armor itself is heavily customized, being a hybrid of the Mark VI armor commonly worn by Spartan IIs, and the brand new Gen 2 Mjolnir armor system.


Face Claim:
pZiL1d7787qKgsllLklfJ6j2yq1dFh3u_3MTxjb-7KGthnNIzmIPRS2cBcThMVsRAOzkKGyS6gjqyKCMq_6jASotnHjmaXT9AfPeNOqA7O5BHjfyfcCGlmOgiozYEL7WKNgyUb6g



Armor Appearance:
9j5YefjccSjakulzN3RfXFl11x7Y5Lo47N8_kEM88v0pkzTqR_FEP-jP-1SWhtJfWU2CsiUuRr2h3ryMNqTPPoambkxqLuLYif3HKj3FMTgBgSiTbVduJYRg2eWbacP8KTeycIyh


Abilities/Skills:
-Combat Skill: Liam is one of the finest soldiers at humanity's command. He's trained in the use of nearly every small arm available, an expert in hand-to-hand combat, and is at least proficient in piloting most vehicles, minus massive starcraft.

Strategist:
His experience in warfare has made Liam an exceptional strategist, with his focus being on guerilla warfare and unconventional tactics.

Leader:
Liam was chosen to lead a squad for a reason. His level headedness made him ideal to lead his squad, though it is to be noted that he isn't very experienced in commanding large forces, as he only ever commanded squads of four to eight Spartans, which leads to his other problem of not being able to really lead normal humans very well.

Superhuman Qualities:
As a Spartan III, Liam received a myriad of biological augmentations, unlike the mixture of cybernetic and biological enhancements given to the Spartan IIs. This makes him less powerful than his predecessors, but not by much. He can run as fast as an Olympic athlete without his armor, lift three times his weight (he weights 320 lbs, so about 960) in armor. His reflexes are far beyond that of a normal human, though he only matches a Spartan II while in his Mjolnir. His skeleton is coated in a titanium carbide mixture, created via genetic modification and a specialized diet during his early procedures. Introduction of human growth hormone caused him to experience an early puberty, causing massive muscle growth to accommodate his other modifications. All in all, Liam is beyond dangerous, and only gets more dangerous in his armor.

Gen 2 Mjolnir Armor System:
With the creation of the Spartan IV Program, the UNSC required a new armor system to match. Due to the Spartan IV Program's focus on creating a more cost efficient super soldier, the same had to be done with their armor. Gen 2 features many of the same features as it's predecessor, including the most advanced feature. By tapping into the Spartan's brain, the Mjolnir armor can read it's impulses, convert them toi electronic signals, and send these signals throughout the suit, basically meaning that a Spartan can simply let the suit act for them. Due to the fact that electronic signals move nearly at the speed of light, reaction times in some Spartan's, especially Spartan II's, can be seemingly instantaneous (not truly, they simply move faster than the average human can process.) Though it can be said that the Gen 2 has it's own downsides. Firstly, one of the key design principles was closing the gap between IVs and IIs. For IVs, this is great. While wearing Gen 2, they can go toe-to-toe with a II in Gen 1 Mjolnir. But the downside is just that: it only equalizes. Gen 1 Mjolnir has much more potential, due to the unique strength enhancement systems, as opposed to the Gen 2's impressive but still inferior artificial muscles. Due to it's cheap cost, the Gen 2 replaced the SPI (Semi-Powered Infiltration) armor usually worn by Spartan IIIs, and even those wearing Gen 1 Mjolnir moved on to Gen 2. Liam was no different, though he kept the classic helmet and chestplate design from his old Gen 1 armor, thanks to the backward compatibility of the Gen 2 model.

The Gen 2 Mjolnir armor has another advantage: it's potential for modification. Due to both the aforementioned backward compatibility and the many upgrades, no two sets of Gen 2 are exactly the same. Liam personally prefers using a jump pack, which allows him to move at breakneck speeds when mixed with his natural athleticism and the suit.

Personality:
Liam is stoic. Like...scarily stoic. He could get have his face blown off, and he'd just casually state that he probably needs to hang back for a bit. There's several reasons for this. Firstly, it's his training. He was instilled with a strict sense of discipline and duty. When you're fighting for humanity's survival, there's no time to mourn. Bury your wounded and continue the mission. There's also teh simple fact that Liam...doesn't really know how to process his emotions. He was never taught to, being taught only how to fight. His instructors weren't exactly interested in being therapists. This means that Liam has a lot of repressed trauma, from the loss of his parents to the comrades he's lost, and the many atrocities he's both witnessed and taken part in. His emotional state is like a shark: if he stops moving, he'll die. he has to keep moving on, or else everything that's happened to him will catch up. Other than his stoicism, his most notable trait is his sense of humor. He has a dry, often dark sense of humor, though he rarely shows this around non-Spartan's, and is otherwise a humorless stick in the mud.

Background:
Like all Spartan IIIs, Liam was an orphan of the Covenant War, his planet glassed and his family decimated by the initial onslaught. So when a representative from the Office of Naval Intelligence (ONI) offered him the chance to get revenge, Liam took it. He was immediately removed from the orphanage, and transferred off to the planet of Onyx, where he was assigned to Beta Company, the second batch of Spartan III recruits. He was noted for being much calmer than his peers. Spartan IIIs were infamous for their short tempers, many being between 4 and 6, and recovering from the loss of their families. This caught the eye of his superiors, and he was watched as he progressed through training. He was exceptional, acting as a big brother figure to many of the younger recruits. He went though his augmentations without issue, same as everyone else, and began operations at the age of 14. His first missions were bloody, brutal. Spartan IIIs were expendable, meant to die in combat. But his instructors saw too much potential in Liam for him to be wasted on suicide missions. So he was taken out of the rank and file, and assigned to his own Spartan Team, codenamed Gauntlet Team. He and his squad were given their own Mjolnir armor, and sent on high value missions against the Covenant, with Liam acting as the commanding officer. Gauntlet participated in several key battles, most notably the Fall of Reach, where they helped defend civilian transportsleaving the planet before it was glassed. In teh following years, Gauntlet lost more and more soldiers, andover time, the number of Spartan IIIs grew thin. Finally, by 2258, Liam was the only surviving member of his original squad, and he now commanded a team made up entirely of Spartan IVs, minus himself. It was hell. Despite msot of them being his senior in age, he was often the most mature in the team, and they often butted heads with their much less gung ho commander. He didn't much like Spartan IVs, thought that the idea of easier to make Spartan's was a good idea, but that in the end they were too much of a liability,. requiring much more medical care than any other Spartan class. This tension culminated during a routine capture of a Covenant corvette. He made it clear that they were to not use explosives around the slipspace drive, despite the enemies holed up in the reactor room. But against his orders, a grenade was thrown in, and it all went to shit. Liam was barely able to angrily toss his team out an airlock before the slipspace drive went off, and teleported him and half of the Covenant crew into oblivion.

That should have been the end of B-220. Except...it wasn't.

Somehow, thanks to the mathematically improbable chances of it happening, the slipspace malfunction actually sent Liam to another dimension, to him seeming as if it was hundred of years in the past. He was dazed, confused. He tried reporting in, only to find...nothing. No shipyards, no ONI Headquarters, nothing. No military recognized him, and he was damn near incarcerated by something called the Taskforce. Cut off from his team and command, he improvised, trying to find a way back. All the while this Taskforce was breathing down his neck. They reminded him of ONI in all the wrong ways. Their ruthlessness, their apathy. It was almost providence that he was approached by the Resistance. They seemed the better option over the Taskforce, so he joined,a nd found himself enjoying his new freedom, in​
 
"Becoming a Spartan was the hardest thing I've ever done, but.. it was the best decision I ever made."

Names: Ellie, 'Spartan Zero Four', 'Sierra Four',

Fandom: Halo (OC)

Numeral designation: B004

Age: 18 (Chronologically, mentally) 21 (Physically)

Gender: Female

Species: Human

Appearance:

7676fd73723e5ab8e20043a04e39b402.jpg

jBpCL5GA9Ptnu3TWmkV2KS-1200-80.jpg

Personality: Ellie, much like the other Spartan-III personnel, carries a curious, almost childlike innocence about her when not being socially awkward. In combat or other confrontation, she is remarkably fierce and unrelenting- not backing down and being unusually assertive when standing up for herself or others. She carries herself with pride and a diciplined military professionalism when performing most other tasks- but others of her caliber would be quick to note that she is rather prone to getting distracted from her duties when operating outside the jurisdiction of the UNSC.

Backstory: Ellie Matherson was born on Imber, an Inner Colony world on December 3rd, 2532. Developing typically like any kid her age, her blossoming life was thrown into disarray in 2538, when Covenant forces had overrun the planet with an invasion fleet. Quick to respond, the UEG and UNSC garrison stationed groundside held an emergency evacuation during the planetary siege. Having been separated from her parents upon boarding a civilian transport craft, she could only watch in horror as one of the shuttles was destroyed following takeoff from the spaceport. It wasn't until later that she learned of her parent's demise on the shuttle when being offered a chance to join the Spartan-III program. Without hesitation, Ellie accepted and, undergoing training for nearly a decade, was finally assigned to Team Phoenix on May 2546. It was during her performance on OPERATION: CARTWHEEL that she was pulled from her unit along with Team Phoenix, assigned MJOLNIR Mk. V Powered Assault Armor, and reassigned on missions befitting of her status- escaping death at Operation: TORPEDO.

Faction: Unaffiliated

Skills: Ellie was trained as the team's Airborne Fire Support Operator, known for her exceptionally brutal efficiency in dispatching targets in close-quarters combat as well as clearing rooms full of hostiles via flanking maneuvers. However, she is as just as capable of operating any weapon, vehicle or equipment provided she is given enough time to figure out how it works.

Powers/Abilities:
All Spartan-III commandos possess several augmentations, notably of which are the following:

8942-LQ99: Skeletons become virtually unbreakable, allowing survival in harder impacts.

88005-MX77: Increased density of individual muscles, allowing heavier lifting.

8897-OP24: Color sharpness is significantly improved upon, and night vision is adapted.

87556-UD61: Greatly improves the individual's reaction time, decreasing the time taken to react by 300%. "Spartan time."

Gear: Generation-One [GEN1] Mark V Powered Assault Armor /Air Assault/ Variant: This armor was a substantial upgrade over the Mark IV; which provided hundreds of technological updates to the suit. The Titanium Alloy Outer Shell bears extreme resilience to most conventional small arms, the plating capable of withstanding about a magazine of concentrated 5.56x45mm fire per plate, 12 7.62x51mm shots per plate or 3 12.7x99mm AP rounds per plate. The refractive coating heat allows the chassis to withstand background heat and twenty direct strikes from Covenant plasma. Mark V shielding is capable of withstanding up to 2.45 gigawatts of energy before breaking; equivalent to two direct hits (torso or below) from a 14.5 APFSDS round or shell. They'll protect against directed energy, projectiles and melee strikes. Upon draining, a 5.45-second delay kicks into effect before the shields begin a 0.85-second recharge to one hundred percent. Friction-less surfaces make for very difficult grapples if one were to attempt to grab them. Lastly, by default, the powered assault armor doubles the user's strength (which is already three times their body weight by default) and multiplies their reaction time by a further factor of five. Ellie's armor permutations were designed to accomplish three things: minimize signature, maximize situational awareness, and endure against strong winds or other aerial stress consistent with H.A.L.O jumps, atmospheric entry or other methods of airborne deployment.

x1 M932 DMR: The M392 Designated Marksman Rifle is an air-cooled, magazine-fed, gas-operated select-fire bullpup rifle that fires 7.62×51mm ammunition from a fifteen round detachable box magazine.

x2 M6G 'Magnum' PDWS: These akimbo semi-automatic autoloading handguns come with a maximum magazine of eight rounds; firing 12.7x40mm Semi Armor Piercing High Explosive (SAP-HE) .50 BMG rounds.

Series 8 Single Operator Lift Apparatus: This jump-pack is mounted onto the back of the Powered Assault Armor, capable of propelling the user into the air via dual propulsion thrusters sliding out of the sides upon activation.

Fears: Ellie fears the loss of those she has bonded to, failure of an objective, being alone, and lacking purpose.
Can you please use a picture of adult Ellie. If she’s an adult it doesn’t make sense to use the child version of her. Thank you :)
 
Can you please use a picture of adult Ellie. If she’s an adult it doesn’t make sense to use the child version of her. Thank you :)
The Spartans actually still kind of look like Children...Due to their Augmentations before or after Puberty.
 
You guys gotta give him time. He isn't on alot.

Apology Accepted.
 

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