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One Thousand Club
Responding to a distress call in the farthest corner of corporate space, you find yourself docking with Wolf Alpha Nine, a space station that went dark long, long ago. Only the almighty Law knows what dangers may lurk on this station, just waiting to shoot, nab, or eat you. Still, something brought you here. Maybe it was morbid curiosity, maybe a desire to pick the meat from its bones. Maybe you're one of those far-flung heroes of the skies, or perhaps nobody at all. None of that matters anymore. As soon as docking completes, your power is cut, including life support. You're barely able to stuff yourself in a spacesuit before something forces open all the airlocks. When you regain your footing in the vacuum of space, you make your way to the docking port, and, with a welding torch, force your way in. A safety bulkhead slams shut on the open hole behind you and the docking bay repressurizes, leaving you cut off from your ship. Can you find the secrets of the Wolf Alpha Nine? Can you escape? Can you even survive?
This adventure takes place in a world roughly adjacent to the worlds of the Outer Worlds and the Alien Franchise: giant colonial and industrial corporations work in a tense business relationship to control most space travel in the year of 2286. By all likelihood, most people you meet are born in space and will die in space, and have likely never heard of Earth. While faster-than-light travel is wide-spread and cheap, it isn't quite Star Trek levels, so think of a space ship like a bicycle and a lightyear like 100 miles. The various corporations hold total authority and allegiance over their employees, occasionally to a cult-like fervour. Corporate guidelines are veiled as a religion while small groups of dissenters roam the cosmos, subsisting on only what they can extract from mineral deposits and asteroids. At the very edges of corporate space, law and order are merely suggestions, and corporate presence is limited if it is anything more than an empty threat. Various feuding factions exist in these parts:
First, there's the Soldiers of God. Fiercely loyal to the old religion of Christianity, these militant cultists seek to stamp out and destroy the heretical religion of Law in the outer reaches of space, and one day hope to destroy all traces of the corporations and install a new peace under Christ. Their small number and overwhelming opposition call for brutal, guerilla tactics which often cause deep moral schisms within the Soldiers of God. Within their territory though, what few non-conscripted civilians live in peace and relative prosperity.
Second, there's the Blood Moons. A brand new organization, the Blood Moons are a collection of corporate-sponsored highly armed thugs who dominate the acts of piracy that go on far from the core systems. Through high-tech weaponry, promises of riches, and threats of violence, the Blood Moons intimidate lesser thugs into their ranks. The Blood Moons raid those who do not bow beneath corporate control, and through their proper licensing fees, their sponsors get a cut of the bounty.
Finally, there's the Human Liberation Front. A long-divorced offshoot of the Soldiers of God, members of the Human Liberation Front undertake the altruistic endeavour of building the infrastructure of the outer worlds. While their more minor operations go unnoticed by the corporations, their greater undertakings such as station repair and colony development are held under extreme scrutiny. They exist only through constant and careful negotiation through the Blood Moons, the Soldiers of God, and the corporations whose space they operate in, often leaving them in deadlock, unable to extend help to the people who need it. It is unknown what, if any, deeper goals the Human Liberation Front has, or who is really in control.
What your character knows or does not know is up to you.
Wolf Alpha Nine is a prospecting station established in the distant system of XCZZ02212 by the Coca-Cola Company in the year of 2230. The system is at the edge of the Carina Nebula and is mostly dominated by massive gas giants whose moons were once considered to hold a vast mineral wealth. After the program found only trace amounts of anything valuable, it was shelved and its station abandoned. Typically, during an abandonment procedure, all essential crew are evacuated and the station destroyed. However, during shutdown, all contact was lost with the station and the company considered it hijacked. Due to the low value of the station and the distant location, no attempts were made to recapture the station.
Before shutdown, Wolf Alpha Nine had a crew manifest of 1,000 essential laborers including engineers and security personnel and an additional 9,000 non-essential crew including maintenance staff and food production laborers.
What your character knows or does not know is up to you.
The game system, Lasers and Feelings, is a very simple system. Your character has one number (2 to 5) which places them on a spectrum from lasers to feelings. Lasers represent calm, rational actions while Feelings represent emotional, empathetic actions. You roll one D6 against this number for an action. If it is a Lasers action, you want to roll below to succeed. If it is a Feelings action, you want to roll above your number to succeed. If you roll your number exactly, you get LaserFeelings, and you get to ask the DM one question relating to the action you are taking (such as who's behind this, what should I be on the lookout for, etc.). You get more dice depending on if you have experience doing that action (determined by who your character is) and if you have prepared ahead of time to take that action. The more successes you have, the better you do. The more failures have, the worse the consequences.
It's much simpler than most dice games, and requires some imaginative storytelling to make the most use of its simplicity. This game will be single-player and will go post by post here on the forums. It is primarily inspired by the Fallout, Outer Worlds, and Metroid Prime series, but will hopefully provide a unique story for you to explore based around your character.
To play, simply DM me or post here a short description of who your character is, what they're about, and so on.