ebb
Senior Member
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[div class=banner]
TOOLS of the TRADE
an urban fantasy
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[div class=introheader]
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[div class=intro]
CREATION GUIDE
PLEASE INCLUDE | Reference Image | Name | Age | Sexuality | Personality | History | Physical Attributes | Written description and/or photos of their studios/rooms.
CODING | If you have the skills, or want to borrow a template from someone, feel free to- but I'm not going to judge your coding abilities unless your post is unreadable.
PERSONALITIES | You can either do these in bullet points, paragraph(s), or both. Please reference the traits I mentioned in the outlines below. I really want the characters to have some contrast. That being said, don't feel confined by my descriptions either. I want you to have fun and freedom while creating your character. If it strays too far from the outline, I'll let you know.
BACKGROUNDS | Most of our characters have been living together for years. They probably have exes, tragic shared experiences, best friends, enemies, and crushes within the group. After we get our characters written up, I'd like to take a minute to spice up their histories together. We'll do this in the OOC.
SLOTS | I'm not going to make my selections until I close the character sheet page, so don't feel like you have to rush the process. If two or more people apply for the same character, and I have a hard time deciding which one I like better, I may create another slot as to involve both users. If I don't end up utilizing your character right away, don't be sad- there's always opportunity later on if someone needs to drop the RP.
REFERENCE IMAGES | Drawn. This doesn't have to be "anime" necessarily, but no real photos please.
POWERS | These are negotiable. If the basic idea I laid out sparks a series of ideas from you, use them! Either send me a PM about the idea(s), or I'll review it after you post your sheet.
LIKES/DISLIKES | These are also negotiable, and we'll probably end up switching these around as our characters take form.
GENDERS | I'm not too worried about there being a perfect balance, but I'd be more inclined to accept a male character if there's already six female characters applied (or vise versa). Feel free to create NB or trans characters too- the sky's the limit.
REPURPOSING CHARACTERS | Do you already have a character you could envision in this RP? Go ahead and use them. I reuse characters constantly, otherwise I feel like I'm diluting the same idea over and over. I have a handful of characters I know I love writing as, and take advantage of that. You can definitely do the same.
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THE COOP | and other locations
THE CRAFTER'S CO-OP
The Crafter's Co-op boasts six stories. With large glass block windows and high ceilings, the place has an open feel akin to most studios. The floors are all concrete, so many occupants invest in rugs or mats. Each unit feels like it's own space, as customization is common. Living spaces also serve as studios, so it's up to the member what ratio of work/live space they want. If you're friends with the Woodworker, he's willing to build in shelves, loft beds, and any other custom feature. Ceilings are lined with pipes and vents that often clatter and buzz. The building nests an indoor courtyard populated with a small fountain, sitting area, and a collection of plants. There's an intercom wired throughout the building in case of emergency.
Housing artisans and crafters, most of the objects are handmade throughout the co-op.
STREET LEVEL | The street level is occupied by store fronts, each run by members of the co-op. You can find any type of hand made object or services on the block. Each store is infused with the energy of the owner and bring in varying volumes of business. There's a garage fit for a handful of cars, meaning most members have to carpool to a location.
FLOORS 2 & 3 | The second and third floors house the newer members, and offer smaller rooms - ranging from 300-400 square feet. Bathrooms are shared- two on each floor. There's a wall of sinks, stalls, and lockable showers. There's a large kitchen (and pantry) for both floors on the third story, although most units offer a compact kitchenette (mini fridge, convection oven, small sink, and a few feet of counter space.)
FLOORS 4 & 5 | These floors house the senior members, and can range anywhere from 600-700 square feet. Each unit has it's own kitchen, bathroom, and enough space to distinguish studio and living spaces. Depending on the owner, these can feel elegant and upscale. Storage for weapons and crafting materials are housed on the fourth floor.
FLOORS 6 | Floor six is locked. It belongs to the Painter and nobody really goes up there. It's pretty quiet so most assume it's extra storage.
OTHER NOTABLE LOCATIONS
WEATHERED WARES | Practical clothing and survival gear. If you need a few flares and a warm jacket, they have you covered.
WATERMILL ROASTERS | A quiet coffee shop two blocks over. It's a great place to go if you need some time away from work.
SECOND ROUND SUPPLY CO. | A cheap secondhand shop for crafting supplies and furniture. Their products are fine once you brush the dust off.
THERAPY | A favorite bar of the members. They usually give a neighborhood half off discount on drinks, and have live music a few times a week.
STELLA'S DRUG & GROCERY | The closest grocery store. Most members go here instead of traveling the extra distance to a chain store.
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CHARACTER SHOP | Read above for details
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THE PSYCHIC | ebb
This character can witness events of the past and future by touching an object or person. He's often used to gather information. He run a tarot shop in the middle of the block, and tends to know everyone's business. He can also come in handy during combat, because they can foresee attacks and understand the aftermath if the team shows up too late. He tends to be close with the team (albeit bossy), gatherings bits of everyone's past and understanding how they tick. Luckily, He doesn't spread around this information- unless you manage to piss him off.
LEADER | FINDS GROUP WORK | LIKES: herbalist | DISLIKES: singer
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[div class=char1]
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THE PROGRAMMER | fluticasone
This character can manipulate the world around them via the nearest phone/computer. In a fight situation, you can typically find them either manipulating the environment (typing weather: rain; or door: lock; ) or getting in close with bursts of electricity (if an enemy is holding a phone, they can overcharge or send a burst from the device. This also goes for street lamps, power lines, ect.). This character's weaknesses lie in their ability to communicate with their teammates. They are either awkward/shy or just antisocial. They're often forced into interactions via meetings and missions, but they tend to resent most of their peers.
LONG RANGE | ENVIRONMENT MANIPULATION | LIKES: singer | DISLIKES: everyone else
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THE GLASSBLOWER | L LadyLuckTakeTheWheel
Hotheaded character who uses control of heat to light things on fire or melt objects. Abilities work best on glass, metal, or wood- but not humans. The loose cannon of the group, they have issues controlling their emotions and are known for their outbursts. Childhood friend of the metalsmith. Typically, the metalsmith keeps them in line, but they recently had a falling out and aren't talking.
FIRESTARTER | LIKES: metalsmith (currently fighting) | DISLIKES: psychic
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THE METALSMITH | Goonfire
Objects crafted by the metalsmith are imbued with special attributes. They can create rings than expand into swords, and pendants capable of invoking temporary visibility (amongst other things). They're calm, detailed oriented, and often share their work with their team, gaining them admiration. They're childhood friends with the glassblower, but recently had a falling out.
WEAPON MASTER | LIKES: glassblower (currently fighting) | DISLIKES: programmer
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THE HERBALIST | lostwanderer
This character uses their skills to concoct herbal salves and medicines. Their best work can heal a cut on the spot, or give the user extreme strength for a short period (amongst many other effects). In order to discover a new concoction, they'll test new mixes either on themselves, or on their peers. They can be a trickster in this regard. They run a naturopathic medicine shop on the end of the block, and are called into battle as a healer.
DRUGGIE | SNEAKY | LIKES: programmer | DISLIKES: metalsmith
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THE SINGER | . D O V E
The singer acts as the PR of the group. Charming and outgoing, there's hardly anything they can't talk their way out of. Under focus, they can influence people, and occasionally an object, with their voice. They're spoiled, confident, and crave the spotlight. They've dated a handful of their peers, so the baggage can get in the way and act as a hinderance.
HUGE FLIRT | INFLUENCER | LIKES: everyone | DISLIKES: not getting their way
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[div class=char7]
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THE CARVER | AI10100
Younger sibling of the Woodworker, they've been practicing their craft from a young age. Their ability with a knife is unmatched, and is often sent in first during fights. Living at the co-op for years, they feel trapped, and consider running away. They're close friends with the psychic, and don't know how to break the news.
WAVERING | DEADLY | LIKES: pyschic | DISLIKES: glassblower
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THE TAXIDERMIST | eggsaladsandwitch
This character utilizes reanimation to fight with beasts. Any animal created by the taxidermist can remain animated anywhere from a few days to a few hours, depending on the quality of work. They have full control of the animals and to fight with them in combat. Unused animals return to stuffed state. It's not uncommon for their creations to break loose in the halls, creating chaos. The Taxidermist is oblivious to their own creepy nature, and puts their peers on edge.
FRIENDLY | OPTIMISTIC | LIKES: carver | DISLIKES: nobody
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[div class=char11]
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THE STREET PERFORMER | Pine
This character practices slight of hand and illusion to disorient their enemies. They're not shy of making someone look a fool and are unapolagetic of their mischief. They're quick to misdirect, causing lost wallets and lost minds. They live for spontaneous surprises, rarely playing by the rules. Their flighty nature makes them difficult to trust and even harder to understand.
SHIFTY | DISTRACTING | LIKES: a good time | DISLIKES: authority
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THE PAINTER | N/A \ NPC
The painter is the founder of the Crafter's Co-op. She's rarely seen, either away or floating through the halls. The Co-op is plastered with her works, bright oils and watercolors tacked to the walls. She's a mystery to many, and the source of many rumors.
FOUNDER | LIKES: ???? | DISLIKES: ????
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[div class=char9]
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THE WOODWORKER | N/A \ NPC
He helps build out new rooms for members. Once a frequent fighter, he's retired to his shop- hanging up his axe for a sander and some glue.
FOUNDER | LIKES: ???? | DISLIKES: ????
[/div]
[div class=banner]
TOOLS of the TRADE
an urban fantasy
[/div]
[div class=dec1]
[/div]
[div class=introheader]
[/div]
[div class=dec2]
[/div]
[div class=intro]
CREATION GUIDE
PLEASE INCLUDE | Reference Image | Name | Age | Sexuality | Personality | History | Physical Attributes | Written description and/or photos of their studios/rooms.
CODING | If you have the skills, or want to borrow a template from someone, feel free to- but I'm not going to judge your coding abilities unless your post is unreadable.
PERSONALITIES | You can either do these in bullet points, paragraph(s), or both. Please reference the traits I mentioned in the outlines below. I really want the characters to have some contrast. That being said, don't feel confined by my descriptions either. I want you to have fun and freedom while creating your character. If it strays too far from the outline, I'll let you know.
BACKGROUNDS | Most of our characters have been living together for years. They probably have exes, tragic shared experiences, best friends, enemies, and crushes within the group. After we get our characters written up, I'd like to take a minute to spice up their histories together. We'll do this in the OOC.
SLOTS | I'm not going to make my selections until I close the character sheet page, so don't feel like you have to rush the process. If two or more people apply for the same character, and I have a hard time deciding which one I like better, I may create another slot as to involve both users. If I don't end up utilizing your character right away, don't be sad- there's always opportunity later on if someone needs to drop the RP.
REFERENCE IMAGES | Drawn. This doesn't have to be "anime" necessarily, but no real photos please.
POWERS | These are negotiable. If the basic idea I laid out sparks a series of ideas from you, use them! Either send me a PM about the idea(s), or I'll review it after you post your sheet.
LIKES/DISLIKES | These are also negotiable, and we'll probably end up switching these around as our characters take form.
GENDERS | I'm not too worried about there being a perfect balance, but I'd be more inclined to accept a male character if there's already six female characters applied (or vise versa). Feel free to create NB or trans characters too- the sky's the limit.
REPURPOSING CHARACTERS | Do you already have a character you could envision in this RP? Go ahead and use them. I reuse characters constantly, otherwise I feel like I'm diluting the same idea over and over. I have a handful of characters I know I love writing as, and take advantage of that. You can definitely do the same.
[/div]
[div class=body]
THE COOP | and other locations
THE CRAFTER'S CO-OP
The Crafter's Co-op boasts six stories. With large glass block windows and high ceilings, the place has an open feel akin to most studios. The floors are all concrete, so many occupants invest in rugs or mats. Each unit feels like it's own space, as customization is common. Living spaces also serve as studios, so it's up to the member what ratio of work/live space they want. If you're friends with the Woodworker, he's willing to build in shelves, loft beds, and any other custom feature. Ceilings are lined with pipes and vents that often clatter and buzz. The building nests an indoor courtyard populated with a small fountain, sitting area, and a collection of plants. There's an intercom wired throughout the building in case of emergency.
Housing artisans and crafters, most of the objects are handmade throughout the co-op.
STREET LEVEL | The street level is occupied by store fronts, each run by members of the co-op. You can find any type of hand made object or services on the block. Each store is infused with the energy of the owner and bring in varying volumes of business. There's a garage fit for a handful of cars, meaning most members have to carpool to a location.
FLOORS 2 & 3 | The second and third floors house the newer members, and offer smaller rooms - ranging from 300-400 square feet. Bathrooms are shared- two on each floor. There's a wall of sinks, stalls, and lockable showers. There's a large kitchen (and pantry) for both floors on the third story, although most units offer a compact kitchenette (mini fridge, convection oven, small sink, and a few feet of counter space.)
FLOORS 4 & 5 | These floors house the senior members, and can range anywhere from 600-700 square feet. Each unit has it's own kitchen, bathroom, and enough space to distinguish studio and living spaces. Depending on the owner, these can feel elegant and upscale. Storage for weapons and crafting materials are housed on the fourth floor.
FLOORS 6 | Floor six is locked. It belongs to the Painter and nobody really goes up there. It's pretty quiet so most assume it's extra storage.
OTHER NOTABLE LOCATIONS
WEATHERED WARES | Practical clothing and survival gear. If you need a few flares and a warm jacket, they have you covered.
WATERMILL ROASTERS | A quiet coffee shop two blocks over. It's a great place to go if you need some time away from work.
SECOND ROUND SUPPLY CO. | A cheap secondhand shop for crafting supplies and furniture. Their products are fine once you brush the dust off.
THERAPY | A favorite bar of the members. They usually give a neighborhood half off discount on drinks, and have live music a few times a week.
STELLA'S DRUG & GROCERY | The closest grocery store. Most members go here instead of traveling the extra distance to a chain store.
[/div]
[div class=bodyimage]
[/div]
[div class=charshopbg]
CHARACTER SHOP | Read above for details
[/div]
[div class=char2]
[/div]
[div class=chartextbox2]
THE PSYCHIC | ebb
This character can witness events of the past and future by touching an object or person. He's often used to gather information. He run a tarot shop in the middle of the block, and tends to know everyone's business. He can also come in handy during combat, because they can foresee attacks and understand the aftermath if the team shows up too late. He tends to be close with the team (albeit bossy), gatherings bits of everyone's past and understanding how they tick. Luckily, He doesn't spread around this information- unless you manage to piss him off.
LEADER | FINDS GROUP WORK | LIKES: herbalist | DISLIKES: singer
[/div]
[div class=char1]
[/div]
[div class=chartextbox1]
THE PROGRAMMER | fluticasone
This character can manipulate the world around them via the nearest phone/computer. In a fight situation, you can typically find them either manipulating the environment (typing weather: rain; or door: lock; ) or getting in close with bursts of electricity (if an enemy is holding a phone, they can overcharge or send a burst from the device. This also goes for street lamps, power lines, ect.). This character's weaknesses lie in their ability to communicate with their teammates. They are either awkward/shy or just antisocial. They're often forced into interactions via meetings and missions, but they tend to resent most of their peers.
LONG RANGE | ENVIRONMENT MANIPULATION | LIKES: singer | DISLIKES: everyone else
[/div]
[div class=char3]
[/div]
[div class=chartextbox3]
THE GLASSBLOWER | L LadyLuckTakeTheWheel
Hotheaded character who uses control of heat to light things on fire or melt objects. Abilities work best on glass, metal, or wood- but not humans. The loose cannon of the group, they have issues controlling their emotions and are known for their outbursts. Childhood friend of the metalsmith. Typically, the metalsmith keeps them in line, but they recently had a falling out and aren't talking.
FIRESTARTER | LIKES: metalsmith (currently fighting) | DISLIKES: psychic
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[div class=char4]
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THE METALSMITH | Goonfire
Objects crafted by the metalsmith are imbued with special attributes. They can create rings than expand into swords, and pendants capable of invoking temporary visibility (amongst other things). They're calm, detailed oriented, and often share their work with their team, gaining them admiration. They're childhood friends with the glassblower, but recently had a falling out.
WEAPON MASTER | LIKES: glassblower (currently fighting) | DISLIKES: programmer
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THE HERBALIST | lostwanderer
This character uses their skills to concoct herbal salves and medicines. Their best work can heal a cut on the spot, or give the user extreme strength for a short period (amongst many other effects). In order to discover a new concoction, they'll test new mixes either on themselves, or on their peers. They can be a trickster in this regard. They run a naturopathic medicine shop on the end of the block, and are called into battle as a healer.
DRUGGIE | SNEAKY | LIKES: programmer | DISLIKES: metalsmith
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THE SINGER | . D O V E
The singer acts as the PR of the group. Charming and outgoing, there's hardly anything they can't talk their way out of. Under focus, they can influence people, and occasionally an object, with their voice. They're spoiled, confident, and crave the spotlight. They've dated a handful of their peers, so the baggage can get in the way and act as a hinderance.
HUGE FLIRT | INFLUENCER | LIKES: everyone | DISLIKES: not getting their way
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THE CARVER | AI10100
Younger sibling of the Woodworker, they've been practicing their craft from a young age. Their ability with a knife is unmatched, and is often sent in first during fights. Living at the co-op for years, they feel trapped, and consider running away. They're close friends with the psychic, and don't know how to break the news.
WAVERING | DEADLY | LIKES: pyschic | DISLIKES: glassblower
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THE TAXIDERMIST | eggsaladsandwitch
This character utilizes reanimation to fight with beasts. Any animal created by the taxidermist can remain animated anywhere from a few days to a few hours, depending on the quality of work. They have full control of the animals and to fight with them in combat. Unused animals return to stuffed state. It's not uncommon for their creations to break loose in the halls, creating chaos. The Taxidermist is oblivious to their own creepy nature, and puts their peers on edge.
FRIENDLY | OPTIMISTIC | LIKES: carver | DISLIKES: nobody
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THE STREET PERFORMER | Pine
This character practices slight of hand and illusion to disorient their enemies. They're not shy of making someone look a fool and are unapolagetic of their mischief. They're quick to misdirect, causing lost wallets and lost minds. They live for spontaneous surprises, rarely playing by the rules. Their flighty nature makes them difficult to trust and even harder to understand.
SHIFTY | DISTRACTING | LIKES: a good time | DISLIKES: authority
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THE PAINTER | N/A \ NPC
The painter is the founder of the Crafter's Co-op. She's rarely seen, either away or floating through the halls. The Co-op is plastered with her works, bright oils and watercolors tacked to the walls. She's a mystery to many, and the source of many rumors.
FOUNDER | LIKES: ???? | DISLIKES: ????
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THE WOODWORKER | N/A \ NPC
He helps build out new rooms for members. Once a frequent fighter, he's retired to his shop- hanging up his axe for a sander and some glue.
FOUNDER | LIKES: ???? | DISLIKES: ????
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