anicarusxvii
that's conk creat, baby!
[ Apologies if this is incorrectly placed in the forums. ]
I'm writing the basics for a ghost hunting / true crime twist campaign, and I don't have any ideas for what to do next.
I've written down a basic beginning/intro, a few random chance encounters(Enemy, Non-Enemy, and Random.), and a big ol' twist pre-ending, it's just the skeleton that will have m e a t added as
my players traverse through it, but I have NO idea how to properly guide them through it(I have no experience as a DM.)
Any random chance encounter ideas, tips & tricks on how to make the storyline more interesting, or just tips on how to guide them through the campaign in a fun way would be HUGELY appreciated.
(FYI, The way I intend the random chance encounters to be chosen is a random number from 1-80, chosen by an online number roller)
I'm writing the basics for a ghost hunting / true crime twist campaign, and I don't have any ideas for what to do next.
I've written down a basic beginning/intro, a few random chance encounters(Enemy, Non-Enemy, and Random.), and a big ol' twist pre-ending, it's just the skeleton that will have m e a t added as
my players traverse through it, but I have NO idea how to properly guide them through it(I have no experience as a DM.)
Any random chance encounter ideas, tips & tricks on how to make the storyline more interesting, or just tips on how to guide them through the campaign in a fun way would be HUGELY appreciated.
(FYI, The way I intend the random chance encounters to be chosen is a random number from 1-80, chosen by an online number roller)