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Fantasy [CLOSED] Thesta Penitentiary for the Wicked [CHARACTERS]

Main
Here
OOC
Here

KasperXIII

Sworn To A Great Divide
For starters, we've got a name (finally!), and it's also time to get to the important part: character creation. To get things started before laying out the CS template, here's a couple of things to know about the setting, which will be described further when I get the main thread up:
  • I didn't specify before, but I will say now that the guards are allowed to have powers, too. They don't necessarily have to, but they can if you so choose.
  • If you see that there are a lot of prisoners and not enough guards, don't feel obliged to make a guard as your character. If we get to that point, anyone can strum up a few throwaway guards on the spot without having to make a CS beforehand.
  • The name of the facility is, as the title states, Thesta Penitentiary for the Wicked. It is a compound based on the fictional island of Thesta, recently established by its current warden Edward Brookes (who I will make a CS for) to house the most dangerous criminals on the planet. All around the world, criminals who pose a threat to the livelihood of the state in which they've done wrong to are extradited to Thesta to serve their time in this state-of-the-art facility, the most qualified and advanced correctional institution capable of inhibiting their powers and ensuring that they do no further harm to the planet. They boast that their security measures are foolproof, that escape is impossible. Well, in theory. That theory shall be put to the test. (Details about the exterior/interior of the prison will come either later tonight or tomorrow)
  • The prison is set on a fictional location, but your characters are allowed to be from a real-life location if you so choose. This world is quite really whatever we want to make it, so I'm not gonna be one to stand in your way from creating your own kingdom/state or using one that exists already on Earth.
  • You are safe to consider this an urban fantasy.
  • Powers and abilities will not be 100% inhibited within the prison walls (i.e., they will still have some form of their powers while incarcerated). Each prisoner will be given a sort of treatment to dampen their individual powers, that is, significantly lessen the magnitude and extent of their ability. This can be an injection, a brace to wear on their wrist, a pill to take, that shall be left to each individual. And yes, whatever inhibitor you have can wear off so long as your prisoner has to re-take it. (these inhibitors wearing off is what will help the escape)
  • A gentle reminder when it comes to the idea of powers or abilities to avoid godmodding/powergaming. It should go without saying, but I'm just covering my bases.
  • The inmates will be assigned cells in pairs, and these pairs will be decided by a random number generator once we have a decent amount of prisoners.
  • Anyone who is doubling or more, kindly submit each character as a separate post. Makes evaluating and approving of each character easier.
  • Kinda a follow-up to the previous point, if you receive a like from both myself and co-GM firebright24 firebright24 on your character's post, it means they're all good and ready to go and fully approved.

CS TEMPLATE FOR PRISONERS/GUARDS:

Name:
[Duh, that goes without saying]
Age:
[Keep 'em 18 and older, as this isn't exactly juvie]
Gender:
[Male? Female? Or other?]
Physical Appearance:
[I'm not gonna be super picky about what you submit here. Real/anime face claims are all good, though if you are gonna give a written description, don't be too general about it, and make it unique]
Place of Birth:
[Can be fictional or a real Earth-based location, as mentioned before, the prison's location is fictional]
Sexuality:
[Straight? Gay? Unsure? There's no wrong answer here]
Personality:
[Feel free to give it in the form of a list of character traits]
Likes:
[What is it your character is fond of in life?]
Dislikes:
[And what absolutely pisses them off?]
Special Ability/Power (if any):
[The fun part: what's your character's ability? Do they transform into some other creature? Can they control a certain element? Go nuts here, but within reason.]
Weakness/Inhibitor:
[Being within reason means nobody's invincible. What is your character weak to? What renders their aforementioned ability useless? This is directly related to how your character's ability is dampened in the prison (if they're an inmate), so it'd be a good idea to mention that here too. Is it by injection? A special inhibition cuff? Your character, your ability, so I'll leave that to you.]
Crime They've Committed (does not apply for guards):
[Tell us what you're in for. If it's an Earth-based location, laws about that area apply here. If not, then you've got more wiggle room to establish your own law that your character has broken. Keep this section within reason, too. Also, your character can be victim to a setup/be framed for a crime they didn't do. Specify that here if that's the case.]
Backstory:
[No need to be super detailed here, but a little bit of info on your character's past would be good to know.]
Other:
[Is there anything else you wanna add on? Any hobbies or quirks that you didn't cover before? Feel free to let that stream of creativity flow here for anything worth mention.]​


If you have any questions, don't hesitate to ask. I promise I won't bite, and will happily clear up any confusion or uncertainty you may have in mind. Have fun, everyone :)
 
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Name:
Katherina Mediara / Grim
Age:
The real age of Grim is unknown. Katherina appears around 24.
Gender:
Female
Physical Appearance:
Katherina is a human girl with red hair and green eyes, skincolor is pale. She stands at 1,64 meters height and weighs 43kg. Katherina appears to be fully aware of its appearance and can be talked and interacted with like any other human.

Grim, however, is a creature that is almost fully concealed by clothes. Black robes cover its body, that however still appears female. A hood and a mask, that is shaped like a skull and white in color, cover its head, however, the mask has a piece broken out of it at the left eye, where a green human eye, similar to the one´s of Katherina. It is unclear, whether the mask was that way from the start or if it suffered damage that caused this hole. The hands are covered in gloves and look a bit skeletal. The gloves end into metallic claws. These clothes appear to be part of Grims body and cannot be removed. Grim emits a black smoke in its direct surrounding.

Place of Birth:
Unknown
Sexuality:
Straight-ish
Personality:
Katherina appears as a normal person. She is funny, even though very dark in her humor and very sarcastic, and can be nice company. Unless you are by any percentage human. She is very aggressive towards humans. However, since Katherina is not exactly strong, not physically.

Grim on the other hand is pretty silent. She displays strong aggression towards humans and does not appear to care for morals, friends or anything, but what is useful for her.

Likes:
Sweets, specially chocolate.
Dislikes:
Humans

Special Ability/Power (if any):
Any abilities, except for Paranoia, are only accessible in "Grim" form.
- Corruption
Grim is able to emit a black slimey substance from her hands, commonly known as corruption. Anything that comes in contact with this mucus, will start to transmorph into a new version of what it originally was, however customized and enhanced to Grims current needs. Already morphed objects can be morphed again. Morphed objects have shown to disappear if not in direct contact to Grim. When in contact to any living being, the mucus will try to enter the body through any opening it finds. If successful, it appears to replace the victims mind, making it slave to Grim which appears to function as hive mind. However, body-functions appear to die down slowly, making controlled victims unable to perform more than simple physical tasks. That however does not appear to work on anything that possesses magic. Further, strong magical or enchanted objects appear immune to corruption. Corruption will always destroy whatever it took over with time. The process is slow, but nothing corrupted will remain. Objects get destroyed as soon as they do not touch Grim, since then the process is not held back. Living beings die down slowly, living no longer than 2 hours after total corruption. The process of being corrupted is very painful.

-Nearing Death
Grim has the ability to create a puddle of corruption below her, then sinking into it. This process is rather slow, taking around 10 seconds. She can then spawn a puddle at a target location that has been in sight at the start of the process and rise from it, thus performing somewhat of a teleport. While it does not matter how the location is seen (be it direct, through a window or crack in a wall, even a screen would work, if there were any), no magical borders or walls can be crossed like that.

-Paranoia
Grim and Katherina have the ability to induce terrifying hallucinations and nightmares to a target. They can last for days, weeks, month. The longer they last, the stronger they get. They start as nightmares. A magical doctor can cure them, however once the hallucinations kick in, a few weeks after infection, the subject will refuse to accept any aid from others.

-Bullseye
Grim can only be hurt when attacked in the eye that shows beneath the broken mask. While physical attacks show little effect, magical attacks easily stun or knock out Grim.

Weakness/Inhibitor:
Katherina is basically a human with hallucination power. That renders her weak to a lot.

Grim has shown the biggest weakness towards electricity. Electro magic shiws effect even when applied to other body parts but her eye. Grim is easily stunned and help unable to act by strong electroshocks.

Further, there is a special metal, which prevents Katherina from transforming to Grim. She has to wear a bracelet of said metal at all times.

Crime They've Committed:
Being a threat to human survival
Uncountable cases of murder and more crimes, too many to list.

Backstory:
There is little known about who Grim is and who Katherina is or was. First it was a rumor that there was a being slaughtering masses and turning whole villages slimey corpses. Soldiers were send out soon to bring it down, but if there were survivals, they told of their brothers in arms turning against them.

It is a mystery how Grim got contained. But now, she is a legend, that sits almost powerless behind the walls of a prison. Should she regain the ability to become herself however, Grim is a force to be reckoned with.

Other:
 
Name:
Faas Moller
c824aebf1059858d4d186a71bac6fdf0--future-soldier-sci-fi-characters.jpg

The current body Faas has entered. His original body has been discarded
Age:
Has lived for 25 years (the current body he has infiltrated is that of a 32 year old man)

Gender:

Male

Place of Birth:
Station 008, Mars

Sexuality:
Straight

Personality:
Faas is a very personal and passionate person, willing to go to any lengths to achieve his goals. He lives off of a belief in sympathy and liberation for the poor and weak. While the years in prison have left his charisma and morale a little weaker, he still has every intention of escaping the prison.

He seems to be a very sociable person and seems to be friendly to those at his level or beneath.

Likes:

Freedom
Watching old movies
Dislikes:
Earth
Authority

Special Ability/Power:
Faas was born with the ability to slip into the unconscious minds of his victims, successfully stealing their bodies. However, if he slips into the body of someone who has already died, he too will die as well. He must also leave the current body he is in, which dies of seizure upon his departure.

To enter another body, he must first knock the individual out (often does this by strangling them), then he place his hands over both ends of their head, entering that way.

Weakness/Inhibitor:
The guards have made sure to bind Faas's hand in a metal box that inhibits finger and palm movement when he is around guards. Ever since his arrival, there has been steady camera's and a tracker in Faas's body to sense for his death. Should his body die, the place will completely lock down, allowing no one to escape.

Crime:

Mars has been under earth control for many years, seized after it had declared independence during a political conflict that occurred Seventy years ago. Since Earth's recapturing of Mars, its rule has been oppressive and merely for resources. Many of its people are often hungry and given small rations, forced to work cruel shifts for very little money that left many dying from exhaustion. For forty years, Mars had been ruled by an Earth-loyal diplomat. Using his power, Faas and his sympathizers infiltrated this diplomat's mansion, Faas stealing the leader's body which gave him access to codes to many of Mars' armories and defense systems (which were activated by a code, voice and fingerprint). For a time, the Martian rebels had seized Mars for themselves, but were still in a struggle with Earth's currently small forces.

Using the power his body had, he was credited for ordering that any ships from earth with destination to Mars (even those carrying innocent passengers) to be eliminated. Earth eventually stepped in and referred to Faas and his sympathizers as mere terrorists. The battles between the Martian rebels (who referred to themselves more romantically as Martian Vigilantes) and Earth were very brief, leading to a mass imprisonment of most of Faas's sympathizers. While Faas sneaked away in another body, his second attempt at the liberation of Mars was nothing less than desperate and he was then sent to Thesta Penitentiary for both the crime of murder of innocents and a high ranking earth official (the body of whom he took).

Backstory:
Faas was born a Martian in one of its small living quarters, known as Station 008. His father was a scientist working for Earth, while his mother worked along with him in one of the mines. Early on, Faas was hospitalized after suffering from severe exhaustion. While kept alive by life support, most of the physicians were from Earth and were not against letting him go without trying. Faas's father, however, stole his body from the hospital, desperate to keep his son alive. Using technology he had been developing for Earth by using DNA from a foreign alien species (a parasite whose abilities were controlling the bodies of other species with subdued minds), he merged Faas with the alien species, giving him the ability to infest another's mind. Using the body of a young boy from Earth, he transferred his son, allowing him to continue living.

Faas and his mother were secretly relocated to another station through means of bribery, where he would become very involved with the rebel sentiment echoing in this station. He become very unsympathetic to the Earth cause and was involved in many rebel activities that included completely refusing to work (which often was met with severe, physical punishment). At the age of twenty, he shared this ability with his rebel comrades, going on to steal multiple bodies that belonged to many Earth's guards that watched the area, eventually getting higher and higher into the political chain.

He eventual got involved with serious terrorist and rebel activity that got him placed in Thesta Penitentiary.

Other: Faas has many special talents, including knowledge of operation aircraft and basic combat.
 
CS TEMPLATE FOR PRISONERS/GUARDS:

Name:
Cahone Pyrite
“Pyro” “Hone” “heatstroke”
Age:
Twenty four.
Gender:
Male.
Physical Appearance:
F51C5B65-2FDE-4D16-AC3F-E81D4929D45E.jpeg
The pyrite clan has always had bright red hair,
Cahone being no different, his beard and head both dark blood red,
He stands just under five foot ten and weighs over ninty kilos.
The colour in His eyes are black with flecks of red in them, when using intense fire magic the whites of his eyes glow red. The young man is in somewhat amazing shape, well before prison anyway.
“It’s a hard struggle to remain handsome in a hostile...dirty...jail... narghhh..”
Many scars and tattoos cover his body, received these out and inside prison.

Place of Birth:
In the city of Flamecres, during erupting volcanoes.
Sexuality:
ILL, (I like ladies)
Personality:
Cahone is a fun loving, proud, son of a gun.
Often Describes himself as,
“A fireball flirt”
Quick to feel any emotion really... happiness, jealousy, rage, lust.
After spending three years in prison however he has mellowed a tad. Tries to maintain a look of calm to avoid being put in the pool.

Likes:
His own success, ladies, parties, alcohol, sunshine, daggers, magic.
After being locked up, what he likes most is any sort of freedom.

Dislikes:
Being outnumbered. Being repressed, being out matched, out smarted, starving.
Masterbation. The ice pool. Freezing. Cold feet. Troublemakers.

Special Ability/Power (if any):
Like all from the Pyrite clan, Cahone is blessed With the ability of fire, taught by the Pyrite clan members to use fire magic in a variety of ways. Cahone has also invented his own spells and added twists to existing spells and incantations.
What would single him out from most pyromaniacs however is anything that reaches a certain temperature from his fire, he is able to freely manipulate.
Rock, metal, his own physical speed. anything really. Of course some things are harder to reach said temperature, it took him two minutes to turn his first shackles into a red hot shank.
With Pyrite blood burning in his veins Cahone is almost completely resistant to heat and flames.
Cahone has a inhuman amount of mana and could easily be in the top three of all fire mages in the world,

Weakness/Inhibitor:
Cahone can’t stand freezing temperatures or magic, often doused in ice water before let out of his cell, or stuck inside a metal room blessed by ice mages.
His absolute worse fear is the ice pool, being suspended in ice water as guards lift you and dip you in by chains on your wrists.

Crime They've Committed (does not apply for guards):
Thievery, murder, assault, pissing in public, shitting in public, disturbing the peace, arson.

Backstory:
Cahone isn’t one for sharing his past.. however Cahone was raised by his clan in flamecres. Being taught magic, combat, family business and trade.. it was at age seventeen when cahone realised he was the most talented fire mage in the whole city, challenging his uncle and defeating him. Cahone became the leader of the clan. Quickly retiring from the stress of being a leader, cahone reinstated his uncle and left to travel The world at eighteen years old. while feeling no remorse for beating a man half to death over food, cahone will only murder if he feels the victim is deserving of it.
He has never harmed a woman or child.

After a extremely wild night with a Naga named Zorra, Cahone woke up with the hangover from hell and a tattoo on his leg of a naga, Z.M signed underneath. It was in this sorry state Cahone was caught by a shapeshifting bounty hunter, she was paid very well for delivering mr Pyrite to jail.

In jail cahone has killed would be rapists and monsters. Either for his own code, to gain favours, or to just protect a woman and the weak.
Seeing prisoners gang up on one man lights cahones rage on fire.

Other:
Cahone has been in jail for three years of his lifetime sentence.
Many fear his brutality, inmates call him “Heatstroke” And “Pyro” Almost everyone heard of the young man.

On his first day heatstroke viciously murdered a notorious prison Boss nicknamed Thunder, Thunder had requested Cahones “spicy ass”
After a few similar situations were shared no one dares to rape when pyro is about.

Some of the weaker inmates call him “boss hone” and it’s rumoured people ask his permission before acting violent in his presence.

He is Known to incinerate rapists slowly.

Cahone wants to escape, he will escape..

His favourite food is chicken, mushrooms, and peanuts.​
 
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Zorra Malvado


Age: 23

Gender: Female

Physical Appearance: Zorra has Very long snow white hair, olive skin, and golden snake eyes that glow in the dark. Her scales are generally a pale green but she can change the colors on command.

Place of Birth: Medellin, Colombia

Sexuality: Pan sexual

Personality:
Adventurous - Aggressive
egocentric - Deceptive
Charismatic - Freewheeling
Charming - Hypnotic
Clever - Maternal
Curious - Amoral
Dramatic - Cruel
Fun-loving - Decadent
Persuasive - Deceitful
Sexy - Destructive
Shrewd - Devious
Spontaneous - Hedonistic

Likes:
Sex, love, drinking, adventure, discovering new things, meeting people, romance, sweets and eating those she loves.
Dislikes:
Staying in one place for to long, confined areas, being surrounded or cornered, going a day with out food, not have sex
Special Ability/Power (if any): Zorra can change the colors of her scales, She can see in the dark, and she can produce poisons and antidote with her bodily fluids, and can secrete it through her fangs, breasts and "Other places" as long as she has enough fluids in her body and knows the chemical composition of said poison. Zorra is also immune to most poisons. Zorra can also swallow/eat large amounts.
Weakness/Inhibitor:
Must wear a muzzle at ALL times (has a a locked hatch to be fed). Her nails must be clipped and filled down. Must wear a locked Kevlar bra until showers. Cant stand the cold.
Crime They've Committed (does not apply for guards):
Cannibalism, rape, murder, drug possession and distribution and arson.
Backstory:
Zorra was born to two nagas. The mother was Colombian and worked as a police officer, while the father was a business man from japan that moved. Her parents were normal loving parents, who worked hard and raised Zorra well. But good things wouldn't last. Zorra was kidnapped at 8 by the guerrilla terrorist group called FARC and was forced to do many unspeakable things. she was only fed the flesh of humans they killed and kept her chained to a corner for weeks. Zorra soon began to crave the flesh of humans. Her mind was breaking as she became more in-human. When she was finally rescued she had a hard time integrating into society again. After a few incidents at school her parents pulled her and hired a private tutor instead. But one day the craving began to overwhelm her. She couldn't see clearly and only smelled blood and saw shapes. In the middle of the night, Zorra awoke and slithered to her parents beds and killed them to slowly devour them bit by bit. In the morning she found herself lying about the remains of her parents and cried as she realized what she had done. From then on she grew up in the streets learning all she could and becoming known as the Infamous Demon witch.

Zorra was 20 years old when she would meet the man that would undo her. His name was
Cahone Pyrite ( Flowiest D Flowiest D ). Zorra was entrance by his muscular physique, and his fiery attitude and aggressive manner. His flames and passions enthralled her, and she began to be hypnotized by his charm. They were both so alike as they partied in the criminal underworld of mexico. They got high, and wasted, making love every chance the had that night and fighting of man and woman alike that had ambitions to make one of them turn away from each other. It was that night that a Bounty Hunter took her man away from Zorra. As she wept she vowed to take back her love. For 3 years she plotted. She moved to the states to amass wealth and resources and started the notorious V.V. gang. It was during a drug deal that she was caught and put away.

Other:
-Most people will have heard of her as "the Great Southern Demon" or "The Witch of the South"
-New to the Prision
-Has a need to be a mother to Younger people who she deems as children.
-Has a strong affinity to women
 

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Zorra Malvado


Age: 23

Gender: Female

Physical Appearance: Zorra has Very long snow white hair, olive skin, and golden snake eyes that glow in the dark. Her scales are generally a pale green but she can change the colors on command.

Place of Birth: Medellin, Colombia

Sexuality: Pan sexual

Personality:
Adventurous Aggressive
egocentric Deceptive
Charismatic Freewheeling
Charming Hypnotic
Clever Maternal
Curious Amoral
Dramatic Cruel
Fun-loving Decadent
Persuasive Deceitful
Sexy Destructive
Shrewd Devious
Spontaneous Hedonistic

Likes:
Sex, love, drinking, adventure, discovering new things, meeting people, romance, sweets and eating those she loves.
Dislikes:
Staying in one place for to long, confined areas, being surrounded or cornered, going a day with out food, not have sex
Special Ability/Power (if any): Zorra can change the colors of her scales, She can see in the dark, and she can produce poisons and antidote with her bodily fluids, and can secrete it through her fangs, breasts and "Other places" as long as she has enough fluids in her body and knows the chemical composition of said poison. Zorra is also immune to most poisons. Zorra can also swallow/eat large amounts.
Weakness/Inhibitor:
Must wear a muzzle at ALL times (has a a locked hatch to be fed). Her nails must be clipped and filled down. Must wear a locked Kevlar bra until showers.
Crime They've Committed (does not apply for guards):
Cannibalism, rape, murder, drug possession and distribution and arson.
Backstory:
[No need to be super detailed here, but a little bit of info on your character's past would be good to know.]
Other:
[Is there anything else you wanna add on? Any hobbies or quirks that you didn't cover before? Feel free to let that stream of creativity flow here for anything worth mention.]
Since the power is not exactly magical and since corruption does not really classify as a poison, out of purr curiosity, would it...?
 
Name: Alice Norell
Age:19
Gender: Female
Physical Appearance:
upload_2018-1-12_21-36-59.png
1518362528190.png (This is how I imagine she looks, I drew this)

upload_2018-1-12_21-37-45.png

Place of Birth:
Trakis, a small town a good distance from thesta
Sexuality: Straight
Personality:
Extroverted, proud, though she can be timid if she is uncomfortable. Alice hates people who always think they are right and those who judge other people. She is extremely nosy and blunt.
Likes:She likes anything either black or pink. She LOVES animals and cute things. Also pizza
Dislikes: Judgy people. Onions in her food. The color blue.
Special Ability/Power (if any):
She can control lighting and electricity. It practically run is her veins. Sometimes she gets a bad case of static hair though.
Weakness/Inhibitor:
They inject her with a med that leaves her completely comatose and leave her in a plastic cell because metal is conductor. Also, when she has to be up and about doing things she is given drugs that make her very out of it.
Crime They've Committed (does not apply for guards): She robbed a bank, seemed like a good idea at the time, she needed the cash. However, when she was caught she learned how robbing a bank single handedly might not have been the best plan.
Backstory:
Her parents died when she was young, her older brother raised her and taught her to fend for herself before disappearing to who knows where. Leaving her without a job and wanting nothing more than to get by.
Other:
She is a pessimist but also loves puns. Cute and quirky for a goth.
 
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Jasper Bent
Appearance:
lAa0TFDRRbWwPR89zycG_A.png


Age:

25

Gender:

Male

Place of Birth:

The Independent State of Filincia (fictional location set east of Thesta)

Sexuality:

Straight

Personality:

Witty/Clever, Calm, Collected, Educated, Headstrong/Determined, Overly-Curious, Emotional/Easy to react (especially after going to prison), Attentive to detail, more on the introverted side

Likes:
Reading
Problem Solving/Maths
Mysteries
Cake

Dislikes:
Dishonesty/Liars
Migraines
Blood
Killing/Death in General

Special Ability/Power:
Jasper possess the ability to read minds as well as send messages to the minds of others, though the ability is not entirely absolute. He can only read someone's mind and send messages if he can physically see the person (not an image of them). He can implant voices in the minds of his subjects, but only voices that he's heard before. A signature method he has to subdue a target is to send a high-pitched ear-piercing screech into the their mind, forcing them to cover their ears from the pain and lose concentration/train of thought. This method can be lethal if prolonged, but if Jasper overuses his ability without a proper rest in between, he can induce an agonizing migraine on himself, which is what makes him use his ability rather sparingly.

Weakness/Inhibitor:
Going for too long reading minds and passing on telepathic messages, as mentioned before, can cripple Jasper with a severe migraine, and can even cause his eyes and nose to bleed if he pushes further (something he's never tried to date). There exists, however, a serum that can be injected into his bloodstream to hinder his entire ability - with this, he cannot send messages to others at all, and all he can hear from reading the minds of others is a light, indiscernible hum. He can still interpret tone and mood from this hum, but he can't make out exact words. This serum's potent ability lasts about 20 to 24 hours, so each day, Jasper needs to be injected again to avoid his powers coming back at full force. His injection times are scheduled at 11:30 PM daily. The serum's only side effect is drowsiness, which is why it's given just before the prisoners' lights-out period.

Crime They've Committed:
Jasper once had a job working under the high Filincian court for a high-rise judge that he was only permitted to call Judge DuClarke. He was first employed by the judge upon the discovery of his unique ability to read the minds of others and deceive them through sending his telepathic messages. His power was used for the greater good, seated in a separate room to overlook trials held under the law of Filincia through a courthouse window, and reading the minds of witnesses who take the stand and public defenders arguing for their clients, as well as the convicts themselves. His information would be passed down to Judge DuClarke and, in the end, have an impact on the final ruling by the judge. His work has put several criminals behind bars and, overall, made Filincia a safer place to live, all while keeping his identity hidden from those he is responsible for incarcerating, and paying him handsomely for his honest work.
Jasper's life couldn't be more ideal, and all for good reason, until one session: his fraternal twin sister Tali, who'd been convicted of serial theft. As he watched over his employer Judge DuClarke, who'd treated him so well from the beginning, the judge began to hear a loud ringing sound piercing through his ears midway through the trial. As he called for a recess, he collapsed to the ground, bleeding from his ears, eyes, and nose, the ringing in his bed slowly but surely shutting the judge's brain down entirely. Fully aware of the scope of his abilities, the officials in the Filincian government immediately pointed the finger at Jasper for killing his employer in an attempt to throw away the trial and let his sister walk.
...And walk she did, with no sufficient evidence to pronounce her guilty, while Jasper landed himself a guilty sentence for the murder of a high-ranking Filincian official, and a 50 year sentence to Thesta Penitentiary. Not willing to wait 50 years, and with all of his past resources from Filincia gone, Jasper knew what he had to do: escape and prove his innocence.

Backstory:
Born and raised in Filincia, Jasper Bent knows this region more than any other region in his life and never really left. It was a relatively peaceful place where he'd come from a [for the most part] loving family and a good neighborhood. Coming from normal parents with no powers and being a relatively quiet person throughout his education, nobody would expect Jasper to be the one who'd develop superpowers of any sort. He discovered this ability in a way that seemed like a disease at first but eventually was discovered to be a gift. While in his later years of schooling at the age of 15, Jasper began to hear voices in his mind that were not his own. Frightened and unable to control his abilities, he continued to listen in to the voices of random kids in his class until his mind couldn't take it and he developed a migraine and nosebleed as a result. The doctors originally diagnosed this as an isolated incident and prescribed pills for Jasper, but the voices didn't stop. It wasn't until a conversation with a friend in which he 'guessed' the friend's current thoughts based on the voices he was hearing. To his surprise, he was spot on. It was then that young Jasper realized the potential of his gift: mind reading, and much more.
For days to come, Jasper would take to the capital of Filincia to the town square, watching passersby, and reading minds as if it were for sport, entertaining himself with the wild and unusual thoughts that'd come his way. In the process of this fun activity, he realized a much more sinister side to his gift: the ability to send his own messages from his mind to someone else's. Upon discovering this fact, 16 year old Jasper, juvenile and carefree, began to use it in the way any other prankster might: sending random messages to these bystanders, watching their confused reactions, and getting a kick out of it in the process. His prank experimentation lead to the discoveries of how far his power exactly works: how long he could go without a migraine, what sort of messages he could send, what voices he could use, and to what extent can he read minds and send messages. Quite incredible in his mind...
...up until he was 18 and accidentally sent a rather lewd message into the mind of a Filincian political official. Not being far from the scene and quickly detected as a matching voice for the callout, even if it wasn't allowed, Jasper was arrested and taken for interrogation, in which he came clean about his powers and what could be done with them. Taking pity on a young kid fresh out of his studies and slipping up so mildly, the official dropped all charges against Jasper on one condition: that he serves under the high courts of Filincia to find justice for those who had been wronged by reading the minds of those in court, to find the truth when it's out of plain sight, hidden away in the darkness of the minds of others. And to avoid the arrest going on his record, Jasper agreed.
For the next 6 years, Jasper served under Judge DuClarke to close several cases of crime in Filincia and bring many of its known criminals to justice. In that time around a man of wisdom like DuClarke, he also grew as a person and matured beyond his past juvenile ways. No more pranking, but rather studying, reading, solving mysteries through his work... the young child with powers became a respectable man of the law, though one who worked in the shadows, he was compensated well, and earned the appreciation of his family, especially after seeing his twin sister Tali run away from home at the age of 18, never to return...
Until she finally did in DuClarke's courtroom years later, about to be found guilty of serial theft, and Jasper wasn't going to hold back in his logs, as disgusted as he was of his sister's wrongdoings. But it wasn't until Judge DuClarke fell dead in his quarters in a similar manner that he'd discovered was lethal: the loud high-pitched noise in his brain. And instantly, the finger was pointed at Jasper, as there was no way to prove that Tali possessed the same powers as her brother, and it was the last thing on this brother's mind when he tried to defend himself.
Jasper was deemed a traitor to Filincia for his actions, and, bearing a destructive power as his own, needed a proper facility to rehabilitate him for his lengthy setting. No other than Thesta Penitentiary to do that.

Other:

Jasper has an odd habit of humming to cover up his attempts at mind-reading to seem inconspicuous, yet nobody could possibly know without being upfront told. He also has a soft spot for feeling the same emotions that his subject is feeling as he reads their mind.​
 
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Name
Alasdair Linwood
Age
20
Gender
Male
Place of Birth
Liverpool, England
Sexuality
Bisexual
Personality
Introverted. Indecisive. Slow to trust, pretends to be insane around those he distrusts. Tends to shut out his own emotions. Often resorts to lying for personal gain. Sometimes flat-out ignores other people who try to socialize with him.
Physical Appearance
5’6”. Short brown hair. Blue-grey eyes. Thin, not very muscular. Pale skin. Hollow features, sunken in eyes and cheeks. Often like looks tired or like he just got out of bed. Often wears long sleeves. Sometimes appears to be malnutritioned.
Likes
Reading, lava lamps, practicing his abilities, baking, tinkering with machinery, animals
Dislikes
Hypocrisy, overly religious people, being bored, filth
Power
He is able to move things with his mind and is able to create sentient creatures out of machinery. He often uses these creatures as slaves or living weapons. He is capable of making these creatures from anything from advanced technology to scrap metal.
Inhibitors
Creating his creatures consumes great amounts of energy. If he overexerts himself, he develops painful headaches and bleeds from his ears. He must wear a metal collar that blocks his powers
Crime
Murder, theft, torture, kidnapping
Backstory
Moved to America when he was 4. He had to live with an abusive mother who murdered his father and his younger sister. She threatened to kill him too if he told the police anything. When she discovered his abilities, she forced him to commit crime for “the good of the family”. He ran away from his home in America at the age of 11. He has lived a life of crime ever since.​
 
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Name: Dragoul Prime

Age: 30

Gender: Male

Physical Appearance:
lizard_man_by_inubiko-d4s1z5d.jpg


Place of Birth: Black Mountain - A mainly inhospitable mountain plateau that many stupid people have been killed on is home to the Dragonkin; a reptilian species of meat eaters and fire breathers. Many of the beasts on these mountains that call themselves people are incredible hunters and fighters.

Sexuality: Unsure

Personality: Dragoul is cocky, and dumb, but he's got the strength to back it up. He can communicate like any normal person but is bad when it comes to problem solving which is probably how he ended up in jail. Dragoul also has a short temper, when something ticks him off, he goes into a battle trance where he will want to rip the head off of anything that isn't pretty much a friend to him. He's killed plenty of people over small disputes, and feels no regret for any of it. He would love to spend the rest of his life fighting battles, and claiming victories. Most of all he would love to continue to cook, he loves meat with an unholy passion. He believes that by eating the meat of his victims he gains their power and strength, and every kill, every meal he feels himself becoming more of a beast.

Likes:
  • Meat
  • Fighting
  • Being hurt
  • Cooking
  • Challenges
  • Freedom
  • Cold

Dislikes:
  • Being a Prisoner
  • Food other than meat
  • Cowards
  • Weaklings
  • Most people
  • Kids
  • Magic
  • Being questioned

Special Ability/Power (if any):

  • Battle Rage - Dragoul when harmed enters a mental and physical state of enhanced strength and senses. All of his senses are turned to 11 as he can see more clearly, hear more acutely, feel more intensely, and strike out more viciously. The more of a beating he takes the harder it becomes to finish him off as his strength grows enough where he can rip most common beasts limb from limb, and strike as fast as the eye can see. This power does exhaust his body, but he can stay in that state for hours.
  • Feed The Meat - An unusual power where Dragoul is strengthen by eating the meat of other beasts and people. After consuming flesh he gains a dramatic but short lived burst to his strength on top of a weak but permanent increase. After consuming the flesh of hundreds he has become stronger than any normal human, and is on par with many people that have supernatural powers. His strength can only grow.
  • Fire Breather - Being part of the Dragonkin Dragoul is able to breath fire, and is resistant to fire. As long as he can breath oxygen he can breath fire with seemingly endless amounts. The fire burns unnaturally hot, and in extreme cases can even sear flesh from bone.

Weakness/Inhibitor: Dragoul is forced to wear a muzzle that inhibits his breathing so he can not breath fire. He is also forced to wear a collar that constantly administers a sedative to prevent him from feeling pain, and controlling his heart rate so that he can't use his power battle rage. Lastly his hands are restrained whenever he is out of his cell.

Crime They've Committed (does not apply for guards): Murder 113 counts, Cannibalism 113 counts, Arson 46 counts, Destruction of property 55 counts, Threatening an officer of the law unaccountable

Backstory: Dragoul was born a strange child. When he grew up he became more violent then his brethren, and would lash out for seemingly no reason, and whenever he was disciplined with force he liked it. It made him angry, and to him that gave him purpose. His family and many people from his village started to become afraid of him, he grew much larger than the rest, and his appetite for violence was insatiable. When he was 19 he committed his first real crime; murder. When they found him he had already carved the corpse up and was eating what they could not find out it. He was cast out from his village because death was far too merciful for him. Since then he had wondered the land killing for sport, and destroying everything in his wake. After being outnumbered 20 to 1 he was caught and brought to Thesta where he has spent 3 years in captivity, waiting for the day of his release.
 
Name: Tanner Black

Age: 21

Gender: Male

Physical Appearance: Take out the heart theing and the scissors, the strings are blood strings
images

Place of Birth: Nightyre, Karthspye

Sexuality: Bi

Personality: Impatient, short fused, mild sadism, mild bloodlust.

Likes: Blood, pain inflicted upon himself and others, chaos, terrifying scenes and imagery (Gore, etc.), disorderly situations, freedom

Dislikes: Peace, people able to resist pain, people who think that they're better than everyone else, being ignored, orginazation, containment

Special Ability/Power:
Haemokinesis (Blood Manipulation): Can do multiple things, but his signature move is Neurocognitive Deficit. This causes the user's upper brainn to stop functioning, causing the victim to pass out
Osteokinesis (Bone Manipulation): Signature move is bone removal, and is able to remove bones from a person's body, and also restore those bones.
Dissassemblement/Reassemblement: Able to dissassemble and reassemble anything through touch. Has killing capabilities.

Weakness/Inhibitor:
Gloves made of a special material to stop him from using Dissassemblement/Reassemblement. Osteokinesis is stopped from an injection, and his Haemokinesis is only limited by his natural limitations because he chooses not to control blood in plain sight. Natural limitation is that he can't use his blood manip too long or else he gains a blood loss effect.

Crime They've Committed:
Murder, Human Endangerment, Major Terrorism, Thievery, Assault, Government Infiltration/Endangerment, Military Infiltration/Endangerment, Cruel Public Acts
Backstory:
Tanner was born into an abusive family and then authorities sent him to an orphanage. At the orphanage, he was a bully target and called a freak. He was called this because of the powers he possessed. He didn't lash out on them, but instead to himself, and gained incredible pleasure from it. Then one day, when he was 15, an adult even picked on hum. Tanner just smirked at the stranger and bam, killed him. He then killed everyone in the vicinity and was on the run. Ever since then, he has developed even more violent characteristics and continued his violent acts before he was finally caught and arrested.
Other: N/A (Currently)
 
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Name: Nikolai L. Miskovich

Aliases: #0010, October, The Puppeteer

Age: 24

Gender: Male

Physical Appearance: Niko is, for lack of a better word, pretty. Any girl would be jealous of his smooth skin, wide eyes framed by lush eyelashes and delicate features. His wavy blonde hair falls to the nape of his neck, making him look even more like a living doll. His eyes are a dark shade of amber that almost glows, making it an oddly chilling experience to share eye contact with him. Standing at 5"10, he is also rather short for a male, enhancing the feeling of fragility he gives off. This feeling quickly fades however, once he takes off his shirt. Scars litter his body that were clearly made in battle and a tattoo of a spider, a Military Insignia, spreads across his unexpectedly broad back. Though not built like a ox, his body isn't anything to scoff at, packed with lean, toned muscle. Not the most muscular man, but not really the most frail of people either.

Place of Birth: Galkin, Russia (Fictional town, real country - obviously)

Sexuality: Homosexual

Personality: Niko is quiet and aloof, a silent audience in most situations. With a constant poker face, he is hard to read and even harder to rattle. Despite this, he comes off not as cold but as airheaded, like he's lost in his own dreams and has no idea what's going on around him. This aura of innocence, aided by his delicate looks, is deceptive, as Niko is observant and intelligent. Though he isn't hostile, he has no qualms about retaliating when provoked. He is not necessarily cruel but is hard-hearted, quick to make decisions and hardly forms ties with others. A perfect soldier, a useful ally but not exactly an ideal friend.

Likes: Books, Music, Coffee, Strawberries, Technology, Rubiks Cubes, Dogs

Dislikes: Stun Guns, Prison Food, Soap Operas, Heavy Metal Bands, Idiots, The damnned drug they make him take - when he says he's staying, he means it, Insects

Special Ability/Power: Niko has the ability to enter what the scientists dubbed "Dreamscapes" and manipulate them. One could describe it as telepathy on steroids, which is practically how it came about anyway. Niko can enter a person's mind and force it to change, even control it to a certain extent. This can take form in people suddenly developing habits they didn't have before, doings things they would never do otherwise or even forming feelings or attachments towards people and things they don't even have relations to. His power has been tempered with and honed to a state as close to perfection as you can get. When he uses his power, the victim has no way to notice unless they have a fairly strong mind-based power of their own. Other mind-based power users would also find it an uphill struggle to affect him. He can influence multiple people at a time and can place multiple influences on one person as long as they're within a few hundred metres radius. He can control the actions of anyone, anytime, as long as he has them physically in his sight. If he strains himself, wide area effects are not impossible albeit limited to simple things such as falling asleep.

Weakness/Inhibitor: Although his power is close to perfect, Niko himself is still human. The strength of his ability depends on the strength of his mind. Niko's inhibitor is a drug he is forced to take 3 times a day. It was originally made to be able to retain its full effect for an entire day once taken but the authorities decided it best to be safe rather than sorry with someone like the infamous Puppeteer. After taking the drug, his mind becomes muddled and unable to focus, rendering his originally terrifying power close to non-existence.

Having said this, Niko wasn't hailed as a genius for nothing. His mind is a sharpened weapon even without his power and just his inhibitor alone isn't enough to completely supress him. He could overcome it. Painfully, slowly and with much effort but he could do it all the same. Therefore it would be more accurate to say that Niko's greatest weakness is not his inhibitor but the man who forced him into jail in the first place, Colonel Mikhail Ivanov. He entered this prison without a fight for Mikhail's sake and he will stay, locked up and trapped in a constant migraine, if it means that his former commander leads a successful, happy life. Even the feared Puppeteer can be controlled by love.

Crime They've Committed: Unlawful Use Of Ability, Theft, Murder, Torture, Assasination of Important Personnel, Abuse of Authority (Military)

Backstory: Niko was one of many orphans picked up from the streets to join the military in Russia. With so many organizations starting to research Abilities, his own government was keen to get a head start. At first, Niko only stood out as an exceptional soldier. He was agile, strong, highly intelligent and, most importantly, his power remained hidden. This was when he met the love of his life and his greatest downfall rolled into one, the boy who shared stolen strawberries with him as they sat under the moonlight. They formed a close friendship in the short time that they spent together as children. And then the tests came, sifting out every single child with abilities. Naturally, Niko was found out and taken away.

He spent most of his adolescence as a lab rat, suffering harsh conditions and training, where most of the children cpatured with him died one by one. Only the best, most powerful of them survived. Niko didn't want to die but he didn't want to be zeroed in on as the strongest either, so he controlled his strength, barely grazing past the requirements as the 10th of 12 people that made it past. #0010, codename October, Sergeant Nikolai Lev Miskovich, aged 18. Part of the first all-Ability user team in the Russian Military. Their new commander was the adopted son of General Ivanov, the then Liuetenant Mikhail Ivanov. Imagine Niko's surprise when he saw his strawberry stealing best friend standing there, dressed in a dull, stiff uniform but still as full of life as ever.

At first, it seemed like his friend hadn't changed. He treated him warmly and the feelings of affection between them not only didn't fade but even grew into something more. After a couple years with Mikhail, Niko was head over heels and felt that he could trust him. So he told his lover everything. About the hidden sides of his ability, about how the attempts to strengthen him in the lab had resulted in the expansion of what had already been a powerful Ability and about the real, almost horrifying, extent of his power. Mikhail had been accepting, promised to keep his secret. Blinded by his feelings, in a rare moment of stupidity, Niko had failed to notice the gears turning in his lover's mind.

It started with the theft of military information. Niko hadn't minded it. Who cared about those old men and their shady dealings? If it meant that Mikhail rose as they fell, he would do it as much as he needed to. Then it moved on to murder. He needed to do this, it was very important, it would mean everything to him. Please, baby. Thank you. I love you. It wasn't that he opposed killing people. He was an elite soldier, after all. But Niko was no fool even when madly in love. He realized he was being manipulated, that this was going down a road that would only lead to destruction. Torture, elimination of people in Mikhail's way, manipulating and hurting even unfortunate civilians. All for the sake of gaining power, though Mikhail insisted it was for their shared dreams of a more peacful, happy country. He should have stopped it, he knew that. He knew but he didn't.

As the name of the Puppeteer spread through Russia so did the fear of it. When the officers came knocking, Niko had taken the fall. He admitted guilty of manipulating people using his Ability, of arranging all the murders, of all the horrendous crimes that he and his squad had done under Mikhail's command. He even admitted to manipulating Mikhail's mind. Nikolai Miskovich, the terrible, bloodthirsty Puppeteer, the subject of cautionary tales to Russian children, aged 23. He walked into prison of his own will, so that Mikhail, the beautiful boy with strawberry kisses and dreams of a better world, may continue down his now smooth road to power.

Other: After a whole year stuck in prison, starved for his few luxuries of life, anyone who gives hima cup of coffee or a nice book will automatically become his literal saviour for life.
 
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Name: SCX-015

Age: Unknown

Description: SCX-015 appears as a black haired girl with black, empty eyes. They do not have any pupils. It wears a black dress, that has bloodstains on it. Removing said dress has not been possible. SCX-015 stands at 1,71 meters height and weighs 45 kilogram. When enraged, SCX-015 has been seen to be able to expand its jaw to the double of its width. Further, in that form, it has shown two rows of razorsharp teeth, one at the top, one at the bottom. SCX-015 further extends the nails of its fingers to claws when enraged.

Its movements are fluent and appear too smooth to be done by legs. However, it could yet not be discovered, if SCX-015 moves by other ways than feet. Her body movements usually appear slow and weak, drained.
SAVE_20180113_122717.jpeg

Containment:
SCX-015 is to be contained in a 5x5x3m cell, that is made purely of XC15, the material especially created to negate its powers. The cell is kept at a temperature of 0°C and has to be monitored through the cameras at all times. The cell is to be cleaned once a week, as SCX-015 does not appear to excrete. SCX-015 has been shown to eat human flesh, alive or dead, but it does not appear to need food as tool of survival and is therefore not to be fed. The cell may under no conditions be opened by groups of less than four trained guards that are equipped with freeze rays. It has to permanently wear a collar keeping its body at 0°C.

Behaviour:
In normal state, SCX-015 is docile and has shown to prefer standing movelessly in a corner. It can oftenly be found singing a certain melody, which could not be identified as affiliated to any melody or song known. Origin of the tune SCX-015 sings are unknown. SCX-015 does oftenly not react to attempts of communication, sometimes it does. Interviews with it have been pointless yet, as no real information could be gained by its answeres.

Interview 01254; SCX-015; Dr. Jamie Morrison; 24.5.97

*Dr. Morrison*: Can you hear me?
*SCX-015*: I... hear...
*Dr. Morrison*: My name is Dr. Morrison, what is yours?
*SCX-015*: Dr... Morrison...
*Dr. Morrison*: Alright... Do you know where you are?
*SCX-015*: Locked... Sealed...
*Dr. Morrison*: Do you know why you are sealed?
*SCX-015*: Dr...Morrison... are you... afraid?
*Dr. Morrison*: Should i?
*SCX-015*: Locked... Sealed...

In yet incomprehensible patterns, SCX-015 can leave the docile state and randomly attack people in its sight. It displays strong aggression and brutality, especially towards males. Further, certain sentences, words and actions can trigger that enragement. Due to the fact that the patterns that lead towards that extreme aggression are not fully clear, SCX-015 is classified as highly dangerous and may not be approached in groups below 4 people and without freeze-rays or ice powers. Further, when leaving the cell, SCX-015 is required to wear a collar cooling its body temperature.

Abilities
- Direct contact to the hands of SCX-015 has shown to start a lethal process. It applies a paralizing effect to the victim as well as slowly starting to kill them, visible in the contraction of the skin around the skeleton and the disappearing of any organs and muscles, as well as body fluids. THe skin takes on a blue color, the longer the process goes. Later obductions have shown high amounts of sulfur within the corpses.
(Addendum 1.1: Not all touches have shown to trigger said effect, apprantly, SCX-015 has control over when it applies.)

- SCX-015 has shown the ability to dissolve into a smoke-like state, that has proven unfazed by enviornment, be it solid, like walls, or not, like wind. SCX-015 has full control of where to move, when in this state.
(Addendum 1.2: Recently a material has been found to effectively disable SCX-015 from passing, that has been used to contain the creature.)

- SCX-015 has demonstrated the ability to mimic the voice of its victims. To do so, it opens its mouth. It does not actively speak, it just keeps its mouth open, however, the speech of the chosen victim is still heard. A difference to the original can not be told. Apperantly, it can only use words and sentences that she has heard the victim say. It uses those voices and words to communicate, if it communicates.

- SCX-015 has shown the ability to voice its thought in the mind of chosen people. The voice sounds, according to test subjects, like a pained echo of a female teenager voice. SCX-015 however appears to lack the ability of physical speech.

- Despite its disability to speak, SCX-015 can produce a loud screech, that will physically hurt victims in an area of about 50m around it. The range may differ. Staying within its range for too long duration can severly hurt the ears.

-SCX-015 has proven very resistant to physical damage, like gunshots, impact and explosions, as well as high temperatures, however weak towards very low temperatures.
(Addendum 1.3: Temperatures below 0°C slow down SCX-015´s movements. That effect is stronger, the lower the temperature gets. Further, anything below 0 degress disables the subject from using any of its powers, except for the "speech". Below -15°C, all movements of SCX-015 have shown to stop.)

Backround:
SCX-015 was found in York, Yorkshire, Britain at the 17.2.93. It was found by an police officer in the remains of the Derway Orphanage. The police had been called to the orphanage, as a terrorist had entered and taken the children inside as hostages at the 14.2.97. A major police operation had been started. After 48 hours, the police had developed a plan to storm the building and executed said plan. However, the terrorist had a bomb, which was not known to the officers. The orphanage was destroyed and there were no official survivors. At lager investigation work however, officer Jonathan Biggons found a girl, standing in the remains of a room, singing a unknown song. She appeared oblivious to all communication attempts. The officer called a ambulance and the girl, stained in blood and her eyes red, was taken to a hospital. However, at the attempt of diagnosis, the girl broke into rage and "became a monster, a ghost, an unstoppable machine of slaughter", quoted from a nurse. It managed to contain the girl. No name or heritage has been found, however it is assumed she was a kid that lived within the orphanage. The subject has been brought to a special prison to contain it.
 
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"If you know what its best for you, is to keep your hands and feet's in your dam cell...unless said so"

{Name}
"Valka C. Felvon At your service"

{Age}
"As my report says i am 32 years of age"

{Gender}
"Again, as my paper says i am a female"

{Physical Appearance}
Like all centaurs, Val possess a half human upper body and the half body of a horse. Standing 8.2 Feet in height (counting her human half) her horse half resembling a Shires breed giving more sight of size and might. Weight around three thousand pounds (3,000 Lbs) being rather average for Shire horse breeds but being of centaur for said breed she MAY weight a bit more counting her human half. Her human half might not show how strong she can be but one must not underestimate her as one kick or punch is enough for a normal human. Her human half is slightly toned with muscle and so is her horse half showing her hard training and remaining in shape at all cost. Being in a prison with the toughest and dangerous criminal, she makes sure her appearance gives off a flag that its best to keep distance.

{Place of Birth}
"Born in Gracemaria, in the Plains of sol, western temper regions"
(Texas in IRL equivalent)

{Sexuality}
"This was not in the reports...I am not always some harsh woman"
Asexual

{Personality}
Val is a serious woman, best way to image it most of the time is that you are talking to a rock. Not a single smile surfaces her face, not a grin or signs of being impressed. She follows a strict code of conduct and such her personality is the same way, strict and straight up. When it comes to her fellow companions she is kind and respectful, towards inmates, she makes sure to show them that SHE is the head of security in this prison. She is full of willpower, brave and courageous with nothing to fear in her name. Monotone and concentrated in her goals Val makes sure not just inmates but security to know she is the one in charge of security and that if low performance is seen, its best they start packing.

But as hard stone she seems, her personality softness at times as with all the stress of being in such a important post and being surrounded by people of many regions and untold crimes forces her to be strong. She is kind, helpful and very strict but once she is off work and in the office, a book is more than enough for a nice rest time.

{Likes}
Straight and strict control
Good behavior
People following rules or orders
Training
Being respected

{Dislikes}
Smug Inmates
Rules being broken
Being told to be "Nicer"
Unworthy "Buffs" who think they have a chance against her
People asking for horse rides (only to get seriously injured afterwards)

{Special Ability/Power}

March's Feat
When Val is in possession of any shield (Be it medieval leather or modern fiberglass riot) , she is capable of making said shield a temporary impenetrable object, like the walls of a fortress they will never crumble no mater the force it withstands. Her four foots remain grounded and remains steady like a statue, but with such force a bash from the shield can hurl foes meters away and maybe break bones. In some bored times with others in the facility she has been dared to block certain objects thrown at her while she uses a shield and as far it has gone, Val's maximum record has been a medium to small size boulder thrown from a catapult and break it in contact with her shield and not move a inch. But this only effects the shield she wields, not her armor or herself.

Steel stand
Whenever Val stands still (Be it in guard or sitting) the pendant around her neck glows dimly a dark yellow color giving the notice that Val will stand her ground. When still she becomes more resilient capable of withstanding more abuse than most, stronger than most centaurs and capable of holding her ground forcefully and battle with cheer will, Unable to get tired as seen in her night watches with 24 straight standing still and not even showing form of tiredness.

Rallying leader
Participating in multiple battles in her life and showing her leadership, Val is a natural born chief. When in group, allies close will feel invigorated to move on, the urge to fight and never give in. They become faster, stronger and cunning when in the presence of Val. To her foes she would only be a intimidating steel wall that requires more to be taken down, no mater what.

{Usual equipment}
Val being head of security, she is sure to be suited and ready whenever the time comes.
She is usually seen wearing four clothing options in the Facility:
---Normal cotton office wear, when she is off duty and filling paperwork a cotton sweater and a mug of coffee is more than enough
---Breach peace keeper armor, whenever some smart asses think they can just run out of the facility
---Ceremonial Officers uniform, medals adorn her chest showing pride and victories
---"Steel foothold" medieval armor, she usually wears this, given by her father, might look stupid to some but its much stronger than Peace keeper armor and gives the looks.

weaponry wise it all depends on the situation but she always has some sort of shield in her possession. But beside such when it comes to these prisoners, with her unimaginably strong body and prisoners have escaped or are causing trouble, she suits herself with needed equipment in order to bring peace. Be is tranquilizing in injections, hand and feet cuffs, and etc, she will make sure inmates are back in there cell.

{Weakness/Inhibitor}
Large size
As a centaur she is rather Big and though when it comes to general size, but not just size but as well in weight with it around being three thousand pounds. She would not fit well through normal door ways as her human half rather gets in the way her horse half in general being a rather large body. Tight passages,weak bridges or catwalks are weakness for her in general.

Overworked
Being both Chief of Facility security she has a important role in the site but as well willingly putting herself in the role of "Gatekeeper" in the facility can be rather overwhelming at times. Needing to pass over security checks, patrols,recruits,management can get to her sometimes getting her very distracted and busy.

{Backstory}
Born in the open plains of Sol where centaurs are known to inhabit commonly, her father and mother have taken part in military organizations be it governmental or not it has been a great influence to her. For years since a young age she followed there foots steps mostly spending time with her father as her mother was in service. As she got older through the time Val traveled with her father, accompanying him to multiple military installations and getting first hand look of the environment, it was like "Bring your son/daughter to work" day for her all those times. But in order to become like her she has gone through physical training and boot camp under her fathers supervision and seeing such site encouraged her to go through even the toughest task, soon enough she was officially part of the Military "Plains land force" branch (IRL Equivalent as the Marines). But when she reached the age of 20 the news arrived that her mother as gravely injured in battle becoming loosing her left rear leg and damage to her side from a explosion. Such she retired and became a vet, with such a sight Val made sure not to let it stop her.

Participating in multiple battles not along side her father, she grew in experience but in honor as well, hearing the respect of many in her division towards her and being one of the few best in its class. But after many live scenarios she was called in for a more "Calmer" option, a maximum security prison needed new able bodies but as well a new security officer and for centaur's the age of military retirement could be around there 50's. But with such experience,moral and action, Val was a perfect candidate for a post there and such decided to take the post of a "Security officer" in the facility but soon enough with her leadership and strict rule, dint take but a few years before the previous Chief of security retired and she took the post. To take such a place is great responsibility but now being the Chief of facility security. Val has made sure no one gets out of here, and if they do, it wont be alive.

{Other}
Val for how harsh she is, she can be fun at times and doing things such as knocking people cold for mocking her, being challenged to a dual and upon other activities. But she is mostly well known on her short free period to take a small snack in her office and read books in peace after long days of guarding and paperwork.

Val has only given one person a ride on her back in her life time and was a small kid back in the plains of sol, she could not say no. She sees it in a way as a insult for people to ASK for them as,yes she might have the body of a horse but that docent mean she is one.

Val instead of using the usual guard set of clothing ,she rather wear a medieval suit of armor witch can seem rather funny to some but in reality the armor is tougher than her Riot gear and overall looks much more decorated and flamboyant. Given by her father she wears it with pride.​
 
Thesta Penitentiary for the Wicked [IC]

The starter is up! It's an open starter, so anyone is free to interact or start their own side thing as they please. Let's get this show on the road, people :)

Also, if you still have characters to get up, you still have time, even if the RP is starting. No worries.​
 
Name: Tharraleos Polemistis

Age: 2,000+

Gender: Male

Species: Aerasginero Griffin

Height: 6 ft, 8 in

Weight: 435 lbs

Physical Appearance:

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A composite creature, Tharraleos is a large, majestic and robust warrior sporting a very toned physique throughout that's built to mostly supplement power with a deceptive amount of agility and flexibility. Despite exceeding two thousand years of age, he has the appearance of one in their late twenties or early thirties. Additionally, he is rather well mannered not only in speech and gestures, but in posture as well. He is almost always seen with his neck and back perfectly straight be it sitting or standing. Tharr's fur and feathers are almost always very well groomed, which gives the former a plush and downy appearance with the latter more streamlined for aerodynamic resistance. When either are dampened, the moisture can be absorbed into his body for further use or alternatively act as a water repellent given their permeable nature.

His body is covered mostly in medium length, tan colored fur on a primarily feline frame. Excluding this is his head and neck in which white plumage is covered throughout. The lore is featherless and features a light gray loreal stripe. These lighter colored feathers are contoured and protect him from the elements. Three fin-shaped structures hang from his head, each having white bone ridges with beige webbing strung across used for buoyancy and undersea stability. One trails along the middle of his head that's a foot in size with the added trait of detecting vibrations. The other two adorn the sides of his face and nearly resemble ears. They aren't connected to his auditory receptors, however, although such is possible and furthers the scope of his hearing.

Bony and angled ridges are seen protruding just above his eyes that give Tharr a perpetual scowl. His eyes are mostly avian in appearance and function, blinking upwards as a result. He possesses black, round and large pupils with yellow irises and the sclera hidden below his eyelid. A piercing and rigid gaze is the expression these eyes primarily convey. His nictitating membrane can be seen on the inner corners of his eyes. Mostly translucent in appearance, this third eyelid sweeps horizontally across the entirety of his eyes and offers additional protection. This serves to moisturize his eyes or to clear debris while not hindering vision.

His beak has a cream colored cere with bright gold making up the rest and a pronounced hook forming at the tip. A pair of ovoid nares are visible at the base that lead to his respiratory system. These nares can become solidified and sealed air tight at any given moment. They are essentially replaced by a quintet of elongated, narrow and diagonal openings appearing on each side of his bill closer to the front. These act as gills and allow him to breathe underwater while making surface air hazardous. Dwelling within his rostrum is a pink, elongated and triangular tongue with longitudinal ridges. These ridges serve to guide food down the throat. There is also an adjustable hole in the tongue that closes in the midst of swallowing. It also acts as a vent that lets in variable amounts of air to increase the entry of air to the lungs during flight. It additionally grants increased airflow for temperature regulation during days of searing heat.

Hidden with his bill is a series of protractible twenty eight feline teeth. Four molars and eight premolars are his carnassials. They're a highly effective, self-sharpening slicer and his primary source to chew food. Five inches in length are his four notable fangs in place of canine teeth. These have two layers; the inner pushes the teeth halfway out used mostly for expressiveness, the outer extending them to full length. Between his fangs are twelve much smaller incisors that are arranged in the middle of his beak and are utilized for increased grip on prey. While his teeth are unsheathed, Tharr has the inability to close his bill fully until he retracts them.

An abundance of dark brown fur loops around and connects to the bottom of his neck feathers that hangs from his shoulders and forms a dense and overly tufted mane of pelage. This covers the breadth of his chest and ends at a point right above his stomach. Streaks of blonde and black are present throughout. His chest, stomach, groin and underside of the feline portion of his tail are all lined with an array of soft, russet scales; the reddish hue being much more visible in brighter lighting. These have a smooth outer edge with numerous concentric layers that are arranged so as to overlap in a head-to-tail direction, allowing a smoother flow of water over the body that reduces hydrodynamic drag.

Tharr boasts large and powerful paws with pale tan totipalmate webbing across all digits. These have five digits each, including a dewclaw that provides extra grip on prey. Though this thumb-like digit is not opposable, resulting in an alternate way to handle everyday objects. Load bearing pads made of scales similar to those on his body are present on each paw, including digital pads on all of his digits, palmar pads on his palms and carpal pads for added grip. Hidden within his paws is a natural weapon for him. Protractible claws can be unleashed from all digits at any time and as a result of extensive refinement, the claws of Tharraleos are not only as sharp as a blade, but have sturdiness that prevents breakage.

A pair of wings protrude from his shoulder blades with an outstretched span of thirty feet. When not in use, they fold seamlessly along the entirety of his back, drooping over his shoulders and sides somewhat with the bottoms always mere inches from the ground. Multiple layers of small, contoured, plumage make up the base with much larger flight feathers outlining the bottom. Twelve primaries attach at the metacarpal and phalangeal bones at the far end of each wing that are responsible for forward thrust. Sixteen secondaries hang from the ulnas that are necessary for lift. A much more elongated band of six tertiaries arise on the brachial region and are not considered true remiges. They aren't supported by attachment to the humerus bone. These true tertials act as a protective cover for all the folded primaries and secondaries. Both the ventral and dorsal side of each wing is solid black in coloration. Due to oil from the uropygial gland at the base of his tail feathers, the feathers of his wings shimmer slightly under bright light.

The lower half of his legs are coated in black feathers and have a more avian constitution with a heavily reinforced, golden yellow tarsus starting just below his knees. The feet of these limbs are a same colored pair of four digit, anisodactyl talons with pale yellow palmate webbing across the three frontal digits. The hind toe can freely rotate forward and backwards to lock itself in place beside either of the outer digits for varying purposes. The front position is best suited for running, climbing and combat while flight, swimming and prehension get most functionality with it facing back. Gold scutes are present on the anterior surface of the metatarsus. Long, curved and black claws protrude from each deeply clefted toe. The digittrade nature of these talons results in him walking mostly on his toes with the posterior part of the foot raised.

He bears a tawny brown feline tail with a length of three and a half feet. The tip transitions into a series of tail feathers that are wedge shaped and extend an added two feet out. This avian portion of the tail can also fan out to the sides to act as a rudder during flight and assist with steering. The flight feathers are white in color with a black, covert base. This appendage aids in balance while grounded and frequently shifts about.

Place of Birth: Undetermined

Sexuality: Asexual

Personality: Despite his affinity for combat, Tharraleos is rather amicable towards many issues, occasionally to the point of apathy. He is habitually unconcerned with the problems of others simply out of sheer disinterest. Tharr is a stubborn beast who believes his way of approaching things to be ideal. It is not easy to change his mind, just as it isn't easy to convince him he is wrong or he should care about a particular issue. He’s largely content to let the troubles of the world pass him by and doesn’t bother with issues other than his own. Tharraleos feels at peace with himself and will assist those who grasp his intrigue to the best of his ability. He however, is still mostly indifferent with the entire perspective compared to his objects of interest. He overall does what’s necessary for survival and holds little care for anything at all.

If Tharr has spent an abundance of time in one place, restlessness will likely ensue and he will yearn for the opportunity to travel. He has a desire to see the world and experience its mystery. Tharraleos seldom has a destination and revels in the journey itself above all else. He often has trouble maintaining focus and interest on a single topic. He commonly multitasks and gets bored quickly unless the subject appeals to him enough. It’s difficult to anger him as he takes very few slights to heart.

Notwithstanding his docile nature, Tharraleos will lash out swiftly, violently, and with intent to end the problem for good if provoked. He has a very clear sense of ownership, property, and commitment with notable emphasis on these traits. Breaking a vow to a him is often an unforgivable offense. Undeniably honorable, he lives his by his words and this designation holds great merit.

He is extremely confident, though in a more stoic and less outspoken manner. Although he has a strong sense of self-worth and may express it in a particularly abrasive form of self-righteousness. He generally views himself above others and often uses the term “mortal” to those he perceives as below him. He's well aware of his hypocrisy as Tharr is no immortal being and has only a much extended lifespan. Even with instances of high amounts of hubris and strength, he never proclaims to harbor any Godly or otherworldly power. In actuality, he detests such a notion with no intention of seeking it.

His prideful disposition extends further than this as Tharr views himself as a beautiful creature, frequently grooming himself to maintain his appearance and almost always admires himself should the opportunity present itself. There can even be moments where he can become frustrated at an individual if they cause any disorder in his appearance, more so if said individual is aware of this fact and their actions are intentional.

He has a natural warrior-like mentality, preferring to fight stronger opponents rather than weaker ones and generally shows reluctance to fight those he considers weaker than himself. Taking one’s life is often perceived as an act of humility as he harbors no jurisdiction on an individual's life. Although this is bypassed under certain circumstances or if it's simply the only option. Tharraleos has incredible amounts of courage, both physically and mentally. That being said, he has the ability to confront fear, pain, danger, uncertainty, or intimidation with no problem. He can easily face physical pain, hardship, death, or threat of death. He acts rightly in the face of popular opposition, shame, scandal, or discouragement. Tharraleos is not one to usually take the role of leader. When applicable, he more enjoys being the backbone or enforcer of a group. If this position is given to him and he has no other option than to accept, his natural born leadership is shown. This is when his fondness for impassioned speeches is seen to boost the morale of his followers and to bestow them his immense knowledge.

Likes: Tharraleos prides himself in excellent hygiene, and this is most evident in his love of extended bathing. Whatever areas of clean, natural water he finds among his travels are almost always visited. Aged wine is his other luxury of his and enjoys a wide variety of such on an almost day to day basis. Even more evident is his affinity for travelling. Tharr is in constant search of adventure whether to seek worthy combatants, or simply a change of scenery to further his wisdom.

Dislikes: Weak or inexperienced opponents irritate Tharraleos to the point of boredom. He also despises losing a battle only if he didn't try with all his might. Modern technology is also something he despises, although this may pass much like it has with previous advancements in technology. Phones, computers and anything of the like are useless tools for Tharraleos and while he does have the ability to adapt to them quite easily, he prefers to ignore them entirely.

Special Ability/Power:

Enhanced Condition: Tharraleos possesses peak physical and mental condition. At most, he's able to deadlift one thousand, four hundred pounds and deliver strikes at forty miles per hour with up to nine hundred pounds of force. He possesses durability capable of allowing him to endure an upwards of seventy tons of gradual force.


Furthermore, he can suffer prolonged amounts of damage and exhaustion before succumbing to the fatigue. Even so, he can function on low amounts of power, allowing him to operate for an extended amount of time and remain collected through stressful or painful situations. Tharraleos has drastically enhanced reaction speed, allowing him to maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to. The extent of this is so great that in Tharraleos' perspective, the world around him appears to temporarily flow at a much slower pace than normal.


He can judge extremely long distances amazingly accurate, gauging the strength needed to launch a projectile in order to precisely hit a target. If a target is moving, Tharr can calculate the best alternative option to compensate. Visual obstructions do not hinder his ability to get an accurate lock on his target, and his intense focus allows him to shut out outside distractions. He can compensate for environmental factors that would normally throw off his aim like wind, air resistance, gravity, and radiant heat.


He has an extremely well developed sense of balance and can precisely control his movements and muscles, making him unable to be uncoordinated. He can only fall over when physically uprooted or pushed, though most times he can land on his feet. Through much practice, Tharraleos can root himself on even the most unstable of surfaces and can fight at seemingly impossible angles and positions. Also with ample training, he has learned to bend and twist his body far beyond the normal limits of physiology, although still only from the joints. His joints, muscles, tendons and physiology in general is modified to allow him to perform near-boneless looking contortions without stress or damage and stay in any position he chooses as long he needs to without effort or strain. He's quite acrobatic as well and is able to dexterously perform a wide variety of flips and somersaults.


He has immense memory and other mental capacities, allowing thinking on several different levels at once and while multitasking. He can remember great volumes of information and can recall a vast majority of the details of his experiences. Because he has existed for years, he possesses wisdom that holds a deep understanding of concepts, people, things, events or situations, resulting in the ability to apply perceptions, judgments and actions in keeping with this understanding. It often requires control of his emotional reactions so that universal principles, reason and knowledge prevail to determine one's actions. His genius level intellect; harbors exceptional intellectual ability, creativity, and originality. He’s become adept with higher mental faculties, better calculation skills, greater reasoning skills, and superior learning capacity.


Tharraleos has an expert level regenerative healing factor. Lesser and moderate wounds heal nigh instantaneous. Critically and fatally damaged cells can regenerate, preventing scars. Damaged nerves can be repaired to some extent and cellular senescence is drastically reduced, granting his halted aging. Near immunity to disease, toxins and drugs is also given.


Battle Cry: Tharr is able to shout with such thunderous force that that can cause vibrations with his ferocious vocal cords, typically combining the piercing screech of an eagle with the booming roar of a lion. The force of the bellow is strong enough to damage hearing, cause fear, paralyze foes or cancel out opposing attacks.


Enhanced Senses: All five of Tharraleos’ senses are at an elevated state. These can be directed to center on a particular sense while blocking out all others.


Tharr's vision is customary to other avians, though it can act as a sort of telescope, allowing him to increase his vision by up to eight times at will and see with great clarity from remarkable distances. Using this will cause his pupils to gradually increase to nearly twice the size. His eyes also allow him to perceive his surroundings in the darkest of areas as if they were under light. Once the night vision is activated, his irises don a greenish hue. Both of these sight enhancers can be switched on and off instantly with a simple blink of his eyes.


He can hear with amazing clarity, distance, and even frequencies outside normal range. He can pick up every single sound, decipher layer upon layer of differing sounds or conversations and locate the source of the noise. He can focus his hearing to one specific area, or filter out everything but the wanted noise. By channeling this sense through his webbed ears, his hearing can be improved other than increased range to the point he can hear an individual’s heartbeat within close proximity and be able to determine deceptive intents. He listens for things such as a change in heartbeat and strain in voice to do this.


Both types of nares on his beak are naturally quite receptive. Tharr can detect specific persons, objects, substances or even places, locate their origin and track targets with nothing but his sense of smell. If concentration is applied, he becomes able to detect deceit, as well as sickness and emotions by picking up what smells or hormones are secreted.


His sense of touch is heightened with the use of his crest and allows him detect vibrations in the air around him. His sense of taste is also enhanced and bestows protection from poisons or other potential hazards.


An innate sixth predatory sense has enabled him to become a master of hunting and tracking. Numerous factors of a situation can be discerned that makes him superb at pursuit and capture. This includes what move a foe will make, their destination (if within proximity or enough knowledge is available) as well as how to effectively cause prey to fall victim to him in combat/pursuit. Tracking down others is fruitless by various means, ranging from scents to footprints. After prolonged experience, he can follow tracks that are days or even weeks old. It is entirely possible for him to reconstruct prior events using his senses alone.


Flight, gliding and hovering: His wings are more suited for extended gliding while flying is used to generate the needed altitude. However, he actually has difficulty reaching flight without using the momentum from a powerful jump or a running start considering his sheer weight. Along with the jump, his feathered limbs must be folded to prevent their outstretched girth from weighing him down. Only at the peak of his leap does he flare them out in a flurry of flaps to attain flight. Even once such is achieved, he has very poor acceleration and could take extensive amounts of time before reaching notable speed. Once he finally achieves a satisfactory height, he transitions into a glide with speed averaging up to a hundred and twenty miles per hour. For hours at a time, he's able to gracefully and easily sail across the skies with slow, rhythmic flaps of wings and tail feathers. While sustaining lift is nigh impossible with just his wings alone, he is able to keep himself levitated through rather taxing flaps for much more fluid lateral maneuverability, though usually not sustained for long. He can make use of built up momentum for a lethal dive, potentially reaching speeds exceeding three hundred miles per hour. Tharr has an enhanced lung capacity that grants him the ability to adapt to high altitude environments. He is able to withstand extremely high or low air pressure and isn't disoriented or deprived of normal breathing capacity by it as well as high wind friction, accompanied by an innate immunity to vertigo or fear of heights. He has learned to master control of flight and can perform a range of graceful aerobatic maneuvers with ease.


Climbing: Tharraleos is able to climb and otherwise move nimbly on angled or vertical surfaces. This is as long as he can gain a hold of it and keep his balance. This provides most usefulness during ground travel or to scale vast mountainsides when his wings are not usable.


Swimming: Tharr’s dense muscle mass and sizable physique makes him a creature not designed for underwater maneuverability. With his body inherently equipped for submersion, he has learned to overcome this shortcoming and can move with just as much finesse as land or air. In a style reminiscent of the Butterfly stroke, his body moves in a wave-like undulation while applying synchronous arm movements and leg kicks to make full use of his webbed extremities. His wings and tail feathers employ consistent flaps to further propel him forward. All of which push him to speeds half of that of his momentum on land. His powerful gills make undersea travel possible for up to two weeks’ time before he needs to surface. Since they function automatically, Tharraleos has the option to seek submerged slumber. His durability also enables him to survive the pressure of deeper depths and his senses work to full capacity as they would normally.


Combat Empowerment. A natural ability of the Aerasginero to increase battle performance in the midst of a skirmish. It demonstrates itself in various ways depending on the warrior and Tharraleos’ variation is more combo oriented. His body is a natural kinetic dynamo, and the more momentum he can generate, the greater the speed and impact force of his blows. Though this is a constantly building and incremental process, even a miss doesn't necessarily negate it so long as he can conserve the momentum, itself, in his response. This rise can continue up to thrice his full normal speed and impact force, combusting with concussive force at this point that further enhances the threat of his blows. This energy gradually winds down when he returns to a state of rest or is disrupted, but the generation of momentum, itself, has to start again from half of its level. One disrupted combo won't completely disperse his accumulated energy, but repeated disruptions will rapidly deplete his momentum.


A side effect of delving into the ability is that Tharr taps into an instinctual feral state of mind. This can lead to primal, unstoppable rage that allows him to perform in vastly increased capacity, taking and inflicting damage he wouldn't in his normal state. Tharraleos can lose himself to the animalistic fury entirely at the peak of his momentum building. While this barbaric nature isn't preferred, it's more beneficial than harmful and only temporary as normalcy is gradually gained once he finds himself at a state of rest.


Pride Weapon Constructs: By drawing strength from the essence of Pride dwelling within him, Tharraleos is able to manifest an assortment of weaponry composed of solidified purple energy and each are wielded in a natural, savage way with great speed, power and skill. These are attained by tapping into reserves of power, of which is earned through prideful thoughts, actions or words. Moreover, this must be subconscious, as intentional hubris will have no effect. Each instance momentarily shrouds his irises in a purple glow. This caps off at thirty total reserves and any leftover in his reservoir not used will gradually vanish. Expending nonrefundable resources to form, but not maintain, the damage and durability of these tools depend on the amount of reserves designated to it; ten being the maximum for each weapon with five typically garnering average statistics. They shatter to pieces and dematerialize into nothingness once they reach the end of their use, the latter happening only if physical contact is severed after being disarmed. Alternatively, he can hurl the energized constructs at foes where they will break apart on contact and inflict varying levels of damage.


Claws of Conceit: These swift, close ranged slashers are merely an extension of his existing claws. A foot in length, the taloned variant is much more curved than the straighter edged paw version.


Hubristic Halberd: An eight foot long polearm with a broad frontal axe head, a top mounted dagger and a rear crescent-shaped hook. The extensive length makes it excellent for swift and medium ranged, piercing thrusts or swings to either slash with the blade or grapple with the hook.


Grandiose Greathammer: A mallet of prodigious size, this devastating, mid ranged bluegoner has a five foot handle with a large, flat and sizable head. Typically held with two paws, the wide, heavy swings make this the least mobile of his weapons but with considerable blunt force to compensate.


Shield of Superiority: Used mostly for defense with limited offensive capabilities, this dense barrier is spherical in shape with a four foot diameter. With ever heightening sturdiness, it protects Tharr from attacks without the risk of bodily harm and can retaliate by striking with the shield itself.


Bigoted Boomerang: This large, aboriginal hunting weapon is three feet in length and the only weapon Tharraleos can conjure that doesn't disperse when thrown. Instead, it will ricochet off of a target or other surface, or enter a returning flight path if it hits nothing at all, and return to its point of origin, at which point he can effortlessly catch it due to his link to it granting him awareness of it even if his attention is elsewhere. This makes it his most energy efficient method to attack at a range by far, but its concussive impact is much less damaging than his bow's piercing arrows and it makes for a rather poor, very inefficient improvised melee weapon.


Archery of Arrogance: This six foot longbow and arrow combination work somewhat differently as use of this armament requires independent reserves for the bow itself and each subsequent bolt. Thus, each individual shot is quite powerful, with significant impact and penetration even at lesser strength, and is perhaps the best ranged attack in his entire arsenal, both of weapons and abilities. However, it ties up two paws and its size precludes the use of any other weapon at the same time, and the constant drain from his reserves means that overuse can of this can exhaust his recourses. It is also no more effective an improvised melee weapon as any other bow, though its nature means it's not going to sustain damage from doing so like a normal bow would.


Telepathy: Tharraleos' mental capacity and abundance of mental training has granted him the ability to delve into other's minds. There are a number of prerequisites that are required to be in order for this to be fully effective. Firstly, he must have ample concentration and almost enter a meditative state. Secondly, he must have physical contact with the target, preferably with one of his paws. The target must also be mentally willing to permit him this task, and once he makes the initial contact, he can speak with the target through thought and talk them through the process. Once this is done, Tharr can enter the mind of the individual, where he can see all the thoughts, memories and subconscious thoughts of that person. After this is established, a mental link can be created for further communication. This process must be repeated if the link is broken and attempted again. Alternatively, Tharraleos can speak telepathically by causing the target to hear the mental conversation as speech. This ability also allows him to remain completely aware at all times of the true reality around him, potentially seeing through any optical and/or mental illusions that others attempt to deceive him with.


Aerokinesis: Tharraleos has limited control over the element of wind. With a hefty flap of either of his wings, he can create and launch razor sharp, crescent-shaped constructs of wind from the air around the feathery appendage. These cover a wide area and are known to cut through metal, but their range is poor and it takes some time for it to be unleashed. His tail feathers can release identical projectiles, only they are a third the size, can be launched at four times the rate, and only deal a fourth the damage. As the number of Reserves at his disposal increases, the speed in which he unleashes these and their speed once launched as well as their damage and range can reach great levels. Using his enhanced lung capacity mentioned above, he can release a cone shaped torrent of wind from his beak. The reach of this is rather far and the most it would accomplish is knocking an opponent off balance for a short time. His Reserves affect this as well and can increase the range and the amount of power is behind it.


Geokinesis: Much like the element of wind, Tharraleos has very little control over the element of earth. By using his formidable strength, he can send a fist or foot to the ground with enough force to create cataclysmic fissures with a maximum radius of ten yards. Narrow tremors can be made for more precise attacks. This same process can be used while climbing to sculpt a landmass or to slice large chunks of rock clean off a surface to create avalanches or rockfalls. Much like his Aerokinesis, the range and power of this ability is heightened depending on his equating Reserves. The extent of these quakes can reach unprecedented levels at higher reserves. He also holds the power to sense and perceive vibrations in the earth. Tharr's heavy footsteps rumble the earth with each step and these vibrations are able to be registered through his crest. This acts as Seismic Sense which enables him to perceive his surroundings as precisely as normal sight.


Hydrokinesis: Much more limited than the other two elements, his control over water has a defined limit and is not amplified with Reserves. Tharraleos is able to store a set amount of water within his body. This can be formed into a highly pressurized torrent of water ejected from his beak. With a maximum range of twenty feet and two hundred pounds per square inch, this causes no severe lingering damage, but can be used to quickly incapacitate his target. While submerged, Tharr creates ripples in the water around him once he reaches decent speeds. Much like the vibrations in his footsteps, these distortions can be distinguished by similar means. This grants him an omnidirectional Sonar Sense that acts similarly to its grounded counterpart.


Combat Form: An inherent ability of the Aerasginero to access greater strength at the loss of some self control. This is triggered by an overflow of adrenaline in the midst of conflict that's unrelated to his Combat Reserves. Since the mentioned ability projects his life force when utilized, this transformation is rendered null while his empowerments are active. This takes roughly thirty seconds to complete and is known to be an agonizing process that only seems to fuel his propensity for bloodshed. His power begins at five times its normal capacity, though this can steadily double as he plunges further into violence.


His appearance makes a stark alteration with his frame becoming quadrupedal. His fur and feathers are noticeably more coarse and lengthy, both of which undergoing painstaking natural reinforcement growth to obtain a steely composition. His muscle mass swells a bit, granting strength capable of moving the metric ton of weight that is now his body. He now stands fifteen feet tall at the shoulders with a head to rear body length of thirty two feet and a wingspan of a hundred and forty feet. A pair of two foot, durable white feathered horns sprout from the top front corners of his head that end off at defined points and have a slight outward curve. These are nearly dagger-like and naturally made for lethal penetration. His pupils don a more cat-like, vertical slit motif. His beak discards the sheathed teeth and instead attain a flesh tearing barbed shape roughly in the form of the previously present teeth. His tongue turns forked and the mandibles of this sawtoothed bill become a set of quadrants, ultimately bestowing a much more ranged bite. Each individual scale of his grows into four inch spikes that damage those who make contact, three of which on his tail growing much longer into puncturing tools. The claws of his paws blacken, grow somewhat longer and no longer protractible. The feline portion of his tail extends to twenty four feet with sixteen feet making up the feathered part. The latter of which now flares out in the shape of a semicircle. The ends of his rectrices have been crafted to harbor bladed properties and appear to have a slight metallic sheen. This serves as a deathly weapon to slash foes with broad, straight angled swings.


In this state, Tharraleos is devoid of all rational restraints in battle, completely immersing himself in the skirmish and becoming a dangerous warrior for both friend and foe. It allows him to ignore fatal physical damage as if it never affected him and continue fighting with a frightening level of stamina while also being unpredictable and erratic in combat. With his strength increasing tenfold at its peak, he becomes a massive and unbelievably powerful individual with a desire for battle regardless of his physical condition. Speed and mobility are not counted amongst that augmentation. Such is actually lessened slightly from his bipedal capabilities, which irregardless does leave him quick footed given his increase in mass. Travel speeds double, though acceleration is halved. He loses the ability to vocalize words and Telepathy serves as his only means of communication.


Tharraleos loses this form only after losing consciousness in any way, as this offers a chance for his body to calm itself and restore the Griffin to his bipedal form. With his lack of need for physical rest, this form's duration can last several days, but will eventually tire out. His more violent tendencies can be mitigated the longer he strays from the fray, but will never subside entirely. If enough damage to kill him is inflicted, this will set off the reversion instantly and leaves him with temporarily hazy memory and diminished strength
Weakness/Inhibitor:

Speed and size: His attack speed is slightly below average; although he is more quick and nimble then he appears. However, he can be put at a disadvantage against fast fighters. While his attack prediction is rather keen, his body simply cannot move with enough haste at times. He is also rather large, which makes him an easy target in combat, especially in more crowded areas.

Lack of range: Tharraleos has poor range with his attacks, especially considering he lacks any sort of reliable projectiles and relies heavily on close to mid ranged tactics. This can put him at a severe disadvantage against more ranged adversaries.

Limited durability: His sturdiness only protects him from blunt force and high amounts of pressure, meaning the likes of blades and gunfire can easily break through his defenses.

Mild Phasmophobia: Ghosts and spirits are another problem for him. His unfamiliarity with them both in knowledge and combat has resulted in a mild fear of them.

Pride: Although a versatile tool for Tharraleos, pride can serve as a weakness at times. He will always allow a foe a stronger augmentation if they have one and will make no intents to stop them. He also allows enemies to retrieve a weapon and will refuse to strike from behind or while an opponent is down. His demeanor becomes brash and confident if he gains the upper hand in combat, often insulting his opponent's flaws and becoming relatively careless as a result.

While in a battle, he typically does not fight with his full power, preferring to put himself at a weaker level than his opponent to present a challenge. This can potentially lead to a number of issues for him. Sometimes he even allows his opponent to strike him without any resistance in a way to test their strength. Other times he gives advice to a foe in the midst of a battle on how to gain the upper hand.

The most prominent weakness of his pride is the desire to never back away from battle, even if he's aware it could be his undoing. Tharraleos prefers to die in pride, then flee and live a coward. Although since these actions fuel his resources for weapons, the level of these weaknesses is debatable.

Humility: If Tharraleos commits any act he views as humility, his power will make a an instant ten percent decrease. The extension of this can be so severe to the point it could escalate aging and eventually ending his life after repeated humility. The virtue is a natural part of him much to his ire as subconscious moments of this emotion are still very much present in spite of his preventative efforts. There are also certain instances where humility must be unavoidably chosen over pride. I l

Magic: Tharraleos has a crippling weakness against magic based attacks, succumbing to four times the normal damage when struck. This is a result of Malfeor's sorcery, which would allow him to dispatch any rebellion with ease. The spell can be triggered on and off, however, Malefor made sure it was active before his disappearance.

Crime Committed: Massacre and demolition of a few cities after his combat form ran rampant (though was under a spell from an anonymous source.)
Backstory: Born into a legion of warriors consisting mostly of mythological beats much like himself, Tharraleos was trained at a young age to become a remarkable combatant to spread chaos and disorder in the name of Malefor; a potent sorcerer proficient with the 7 sins. Becoming a vessel for Pride, Tharraleos quickly moved up the ranks, more caught up on boasting hos own strength then contemplating good and evil. Though for personal reasons, Tharr had a constant plan to slay the mage. After a monumental defeat, the wicked enslaver vanished into hiding and severed all control from his army. Becoming a wanderer after his newfound freedom, Tharraleos continues to heighten the limits of his strength.

Other: Tharraleos is not a standard Griffin, instead hailing from the Aerasginero; a shape shifting warrior subspecies of the mythical hybrids with added amphibious attributes that made them masters of air, land and sea. Their natural humanoid form could take on the guise of a much larger quadruped beast with weaponized limbs of their choosing. An somewhat rare and elusive mutation can blend these attributes, nullifying their ability to transform and disfiguring them in some ways. Often creating Tauroid monstrosities, Aerasginero of this kind were seen as a halfway point between the two forms and harbored strength accordingly
 
Name:
Harold Edward David Skaron Elijah Asterion Alamo Methuselah Harebourg
Age:
Two hundred fifty nine and five months, two days, three hours, and nine, no, ten seconds.
Gender:
Male.
Physical Appearance:
Harebourg, no matter which name you call him by, wears a black coat with golden embroidery along the seams and around the gold buttons, of which there are exactly thirteen medium, three small, and five star-shaped, in that order. He wears brown striped pants, gold cuff links, black gloves with sewed-in white dragons and a wide grin on his face. Speaking of, he has emerald green eyes, exactly twenty-nine freckles, four gold teeth, and two pearl earrings. Very pale skin tone.
Place of Birth:
Born of an Athenian pillar tainted by blood moons thrice, thrown to the darkest abyss and reborn in a geyser.
Sexuality:
What no why(absolutely not whatsoever)
Personality:
Sly, standard trickster character. Everything comes with a price, except for blood, and everyone has a weakness. The most valuable things are gold and emotions. Deals and shenanigans are mandatory.
Likes:
Gold, apples, deals, loopholes, trickery, treachery, reading, games
Dislikes:
Cheating, silver, iron, copper, brass, radiation, heat, lasers, extreme cold, burgers, milk, anger
Special Ability/Power (if any):
Marble skin(Looks perfectly normal, however, and the marble has same flexibility. Very cold, though. Totally able to be broken/shattered, just harder to.)
Phasing/becoming insubstantial.(Kitty Pryde-like, yanno?)
He can pop out an eye, which can be used as a totem against him. he has contact with the eye at all times and it propels itself with magic. Similarly, he can glow his eyes blue or set an eye on fire at will.
Weakness/Inhibitor:
Iron, silver, copper, brass burns at the touch. It also stops him from going insubstantial. Gold has the opposite effect. It regulates body temperature and gold-lined/gold-embroidered things go insubstantial w/ him
His eye, if cut properly(with a chisel, he's marble remember?), can be used as a 'totem' against him, which stops any magical control upon the user of such a totem and stops him from going insubstantial. Such a totem, if in his hands, re-forms into the original eye.
Crime They've Committed (does not apply for guards):
N/A. He's just kinda a high-security guard that is willing to be paid by inmates to turn a blind eye and/or passively help them escape.
Backstory:
Very old, like i said. His 'age' is from when he was 'reborn', and he was originally sculpted from a pillar in the Athena Parthenos. This was then left out for three hundred years until it rolled into the ocean, went through an underwater tunnel, a sea witch brought him to life and he got thrown out of some geyser on the East Coast.
Other:
 
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Name:
Alicia de Mania Angelis (Alyssa )
Age:
(Unknown)
Appears to be 18
Gender: Female
( Can change into a Male due to her powers)
Physical Appearance:
c8dee7a3d47148319efa8d532b422efc.jpg
5'4
57546005_p0_master1200.jpg
5'7
Violet eyes and a small mole on his chin just like the female form.
Place of Birth:
Undetermined
Sexuality:
Straight
Personality:
Quite, introverted, calm and collective. She observes her surrondings before she interacts with anyone. Alicia shys away from people and likes to sit alone. She is noticeably mature for her apparent age. Sometimes she will act motherly to those she deeply cares about. She can also be feisty when dragged into trouble or if someone is deliberately messing with her alone time.
Likes:
Snow, vanilla ice cream, silence, serving God, chocolate cake, fencing, helping out orphans, the color white & blue, books, and animals.

Dislikes: Loud people, corruption, injustice, overly violent people, people who disrespect her, snobs, and war.

Special Ability/Power (if any):

Shapeshifitng: Alicia can shape shift into a dove or into her male form. She is only able to hold on two these two forms for a short period of time due to her inhibitor.

Eyes of Death: She can see various ways a person can die. Her eyes glow brightly when she uses this ability. Alicia rarely uses this ability since it rarely has any use to her.

Ice and water manipulation: She can manipulate water and ice. Alicia is able to freeze a whole country if she has enough of horsepower to cast it. These powers are extremly weakened by the inhibitor

Wings: She had lost her ability to fly when she murdered the innocent man she was manipulated into killing. She had three sets of wings due to her being a archangel.

Telokenises: She can move small and large objects with her mind. It takes more power lifting up larger objects. Using telokenises sometimes gives the user a headache if the object is larger than a average human.

Weakness/Inhibitor:
images-15.jpg
It seems to act like a seal. The inhibitor is also durable and can't be broken off by any normal person.

Alicia wears a black choker around her neck with a obsidian cross. The choker is her inhibitor which she unable to remove.
It inhibits her shapeshifting, telokenises, and ice/water magic abilities. The inhibitor makes everyone think she is a human due to it canceling out her angelic aura. Her light magic is weakened as well but she can still use. However, she doesn't bother seeing how much of her abilities she can still use. Alicia is weak against fire magic, dark magic, and long range attacks.

Crime They've Committed : Murder, attempted murder, trespassing, and theft.

Backstory:
Alicia was said to be a white haired angel who strikes down those who prolong injustice within a small city. She was like Robin Hood. She stole from the rich and gave to the power. Alicia even killed those who deliberately hurt the poor and the innocents of the city. Soon, she was caught for her crimes after being manipulated into killing a innocent man. It was a set up to get rid of angelic savior for good. Alicia did not put up much of a fight when police came to get her. She had just lost her wings and had the blood of someone innocent on her hands so she was willing to turn herself in.
Other:
She has the ability speak all langauges, including langauges that have been long forgotten.
Ocassionly sings to herself. She is rather shy showing her singing abilities to other people.
She does not remeber much of her earlier childhood years.
Main one

Two
 
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Name: Jack Sloan
Age: 19
Gender: Male
Physical Appearance:
acad66077de4de36e3c7e919be0d4ddfb9a2dec3_hq.jpg

Place of Birth: Denver, Colorado
Sexuality: Bi
Personality: Manipulative, clever, devious, ambitious, smart, resourceful, self-preservation
Likes: Books, knives, heavy metal bands, smart people, seclusion
Dislikes: Idiots, most people, people who bother him, annoying people.
Special Ability/Power :
Ferrokinesis: Metal Manipulation
Kinetic Energy Manipulation:
User can create, shape and manipulate kinetic energy, the energy possessed by any moving object, ie. the necessary work in order for an object with a given mass to move from its resting position. The kinetic energy gained during the acceleration process changes once the speed also changes, and when the object no longer contains the kinetic energy it has possessed as it accelerates it stops from moving. The work needed to make an object to stop accelerating is equivalent to the kinetic energy that it possesses during the initial stage.User can transfer kinetic energy from one object to another, thus strengthening their attacks, or tearing holes in walls with a simple touch, turn an object's potential energy into kinetic energy, making it explosive, or cause target to be unable to move or unable to stop if in motion.
Fragokinesis (Explosion Manipulation)
Weakness/Inhibitor: A wrist strap that stops him from using Ferrokinesis and Fragokinesis completely, and pills that dampens his Kinetic Energy Manipulation
Crime They've Committed: Thievery, Murder, Human Endangerment, Attempted Murder.
Backstory: Jack was born into a good family. He lived a normal life, and was pretty normal. But then came the incident. When he was about 7 years old, he was paying outside when he heard a scream coming from within his house. He immediately stopped what he was doing and ran into his house. What he saw was a bloody pool with both of his parents in it. He then saw a shadowy figure come towards him. Luckily, he was able to fend him off, just barely, using his powers. Ever since then, he has had PTSD from this experience. His brain got all muddled and he blamed society. He mistrusted basically everyone and showed immense hatred toward them.
 
Name: Zen Lillian ( Patrol Officer Zen)​
Age:
19
Gender:
Male
Physical Appearance:fcb483819c9537f1ba1078f3886c4ef3.jpg
5'12 ft
A mixture between hazel and milk chocolate eyes.
On his chest, back, and arms he has tribal tattoes. For this reason he wears sweaters or long sleeved shirts. His clothes also cover up his toned muscles, making him seem slim or petite
He always carries his cat, which he calls Mr. Whiskers, around the facility. The cat wears a bell around the its neck.
7e61a8a292d5a820d684618da8d50c4c--robin-dc-batman-robin.jpg This is what he appears when he isn't wearing a sweater over his uniform.
Chest75b8f136d20d827360085c1eac945d61.jpg
Back
3d-full-back-tribal-tattoo-meanings-for-men.jpg
Right arm941874f08078942b586a9d42542d9c34--sexy-anime-guys-hot-anime-male.jpg



1488902_cat_by_princesschris89-d901t7h.jpg His eyes are gold in this form.
Place of Birth: Tennessee, Nashville

Sexuality: Unsure (For now)

Personality: He is quiet at first glance , but when he gets excited and comfortable around someome he'll become quite the talker. He refers to everyone by the nicknames he gives them at first glance. Most of them are made by appearance so he might give someone a nickname that can be slightly offensive. Zen also seems carefree and lacks the stern, cold attituted of an officer. He is friendly to mostly everyone, including the inmates. Every prisoner thought he was a childish officer who could be easily manipulated. However, they soon found it he cold be cold and extremely violent when angered. Zen won't hesitate to strangle someone if they really angered him. When angry, his eyes will brighten and will be seen with a malice smile on his face. Depending on the situation, he will use that person's real name instead of the nickname he gave them. He sometimes comes off as flirtatious no matter the gender the person is. In reality, he is just playing around.

Likes: Cats, fish, napping, gardening, candy, watching TV, occasionally staring at inmates, recieving pats on the head, hugs, and snow

Dislikes: Being yelled at, not being able to sleep, liers, being manipulated, people who don't listen to him, misbehaving inmates, and anyone who hurts or mistreats his cat.

Special Ability/Power (if any):

(Skills)
Climbing: He has the ability to climb to high places with his claws at high speeds.

Close Combat: He's excellent at self defense. He is also talented with his staff.

(Powers)

I See What You See: Zen can see through someone else eyes using this ability. He occupy minds of animals and weak minded creatures without them noticing. Zen has to touch this targert to use this ability. He will be pushed out of his host mind if his host blackouts, dies, if his powers starts to strain, or if the host nptices his presence.

Telekinesis: This is one of Zen's strongest abilities. He can pick up various objects, from small to big. He can use this power to his total capacity when extremly angered.

Shapeshifting: He can only transform into a cat. He uses this to get out of slippery situations or to get out of work. Most guards thought that Zen's cat form was a stray cat that somehow broke into prison.


Weakness

Zen can be distracted easily if you get close to him. He usually let's his guards down when he is around people he trust.
Zen has demonic human form. The only difference between the human and half demon form is that he has cat ears and a tail. Pulling his tail will weaken him for a short period of time.

Zen is sensitive to loud sounds. It gives him migraines.
Zen will occassionly sleeps on the job.

Backstory:
Zen was adopted by a farmer family in Tenessee. He adjusted well to his new family and helped around the farm. When he was 8, he found a orphan kitten roaming around fields where the cows graze. He took the kitten in and raised it as his own pet. His family allowed to keep the cat, seeing that it helped him express himself more. After graduating highschool Zen applied to be a police officer. He scored a 100 on the test become a police officer but then he heard about Thesta. He thought it would be intresting to work there so he quickly applied for the job. His application was quickly accepted. Now, he has been working in the prison for over a year.

Other: Zen always has candy. He sometimes offers it to inmates or officers that he likes.
Zen's voice seems to turn deeper and more mature when he is serious or angered.
Zen carries a electric staff around him. He can extend it or make the staff smaller so he can attach it his belt. The electric staff is non lethal, but it can deliver quite a shock.
Zen patrols the hallways for every floor. At night, he organizes papers and talks to other officers.
Main them

Second
 
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Since we have a lot of characters right now, and the RP is on its feet, I'd like to say that character submission is officially closed. I will be getting the warden CS up today. No more procrastinating here. Character submission may reopen in the near future but we'll see.
 

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