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Fandom The War of the Ring (Character Sheets)

The Boneless

~ Razor Tail ~
Roleplay Type(s)
This is the character sheet you'll apply with, feel free to use fancy codes although it's not a requirement.

Name: (Try to stay true to Tolkien's naming style — no dwarves named Kevin)

Race: (Man, Elf, Half-Elf, Hobbit or Dwarf)
Age: (Be mindful of the natural lifespan of your chosen race)
Gender: (Any)
Place of Birth: (Where in Middle-Earth were you born?)
Language(s): (Common Speech is assumed — list any others such as Sindarin, Quenya, Khuzdul, etc.)
Allegiance: (Who or what does your character serve or stand for — if anyone?)

Personality: (
At least one paragraph. What defines your character’s inner world? Their virtues? Their vices? Are they guided by honor, vengeance, compassion, or something more personal?)

History: (At least three paragraphs. Where have they come from? What shaped them into who they are now? This is your space to paint their journey before the events of the roleplay.)

Other: (Anything else you’d like to add — skills, weapons, special knowledge, notable quirks, or even how other people in the world might know of your character.)
 
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Name: Leofe
Race: Man
Age: 27
Gender: Female
Place of Birth: Small village by the River Adorn, Near the white mountains, Rohan
Language(s): Common, Rohanese
Allegiance: Rohan and its king, Free people of Middle Earth

Personality: A simple country girl at heart. A peasant circumstances forced her to take a blade and fight and suddenly gaining a little fame brought her to something larger. Therefore, she might seem a little out of her depth and wide-eyed, not knowing much about the world outside of Rohan. Despite being a fish out of water, she is brave and dedicated, keen to put herself between the enemy and the things that threatens whats she cares of her. Also despite her lack of knowledge, she is however intuitive and observant able to pick things up quickly and keen to learn what she is missing. A woman who follows her gut and usually works out for her though it might lead her into more trouble than she can handle on her own.

History: Loefe was born a simple daughter of a wood cutter and in a small village in the west of Rohan. There was seemingly nothing special about her life or expected to do great things, as for the lot of many peasants. All was expected was that she would marry and have a family, hopefully living a quiet life in darkening times. She was a happy and curious child, more keen to learn about anything and everything about her rather than doing chores, questioning everything and picking the brains of the village elders. This continued as she grew, making her gain a reputation of a nuisance and a bit of a snoop.

Her curiosity had allowed her to find a secret stash of weapon and armor in her father workstation. She pressed her father for the story and reluctantly he got it. Her father was not a mere peasant but a former Rohirrim a former captain, injured in battle with the Wildmen and allowed to retire with king's blessing. This seemed to excite the young girl, wanting to know more and for him to tell her more stories about her further hero father. She idealized him and even pressed him to teach a few things which through sheer stubborn insistence she had convinced him to do so. That training came in handy a few years latter when the Wildmen of Dunland raids began on the villages and it was not long before Loefe's village was the target.

As the only experienced soldier in the village and help from the capital unlikely, Loefe father was put into organizing the village's defense, putting together a group of militia to hold off the forces. Her father attempted to get Loefe to hide away with the other villages in some caves by the village but she insisted on staying and help however she could. She was kept back to help the injured as they came in with the other healers. The villagers seemed to hold off the wildman the first day but the Wildmen kept on the attack the next day and on the end of the second attack Loefe's father was killed during the fighting. When Loefe saw his body come in fell into despair as everything seemed lost for the village. However hearing another attack coming, something switched in Loefe sword, she picked up her father's ax and pushed herself another to return to its defence. She fought hard like a woman possessed, getting multiple injuries in the process but she did not seem to care.

However, it was not seem it was enough, she was soon brought down as a Wildman moved to do more than just finish her off. Then a spear struck the Wildman's chest as a detachment of Rohan Riders came to the fray saving the village. She passed out of her injuries, only waking up days later in the makeshift healers' hut. She found herself being praised as a hero by the villagers along with her father and the captain of the detachment, an old friend of her father's took notice. He seemed intrigued by her and requested her to join him back to Edoras once she has healed. She did so and soon found herself in front of the king being honored for her defense. The king granted her the title of Shieldmaiden and gave her a place among his guard, which she gladly agreed.

She received some military training in fight with her fathers axe and horse riding, however her role was largely ceremonial. She had plenty of time to learn whatever was valuable in the halls of Edoras also to become close friends with the Kings niece and fell Shieldmaiden. This was her life for the next few years, until the arrival of Grima and Sarumans betrayal, bringing a new darkness to Eohan. She stood guards as she watched the king weaken and age quicker than years should have sown. She worried along with the king's niece and nephew about the kings health and together it was decided to seek help from the elves and to her surprise she was instructed to take her. She had been anywhere beyond her village and edoras let alone leave Rohan and to see elves. She had barely believed elves were real until recently. However she couldnt refuse and with the blessing of her people rode hard towards the legendary Rivendell.


Other:
 
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boneless



artist












warden of the wilds















I

dentity.










name


Varyar, son of Amrothar







race


Sindarin Elf







age


764







gender


Male







place of birth


Rivendell (Imladris)







languages


Sindarin and Quenya







allegiance


The Free Peoples













p

syche.





Varyar is a driven and passionate soul, shaped by centuries of quiet contemplation and hard-earned scars. With a ranger’s discipline and an elf’s wisdom, he walks the line between honor and obsession. He is fiercely loyal to those he trusts and harbors a deep-rooted sense of justice, born from personal loss and a desire to shield others from similar fates. His virtues lie in his unwavering courage, keen perception, and calm under pressure — yet these same traits can become vices when paired with his stubborn nature and difficulty letting go of the past. Haunted by the death of his father and hardened by his years alone in the wilds, Varyar struggles with emotional distance, often burying grief beneath a stoic mask. Though he respects the wisdom of others, he is not above questioning authority when he believes his path is right. Beneath it all, a flicker of hope endures — the quiet belief that he can still do some good in a world shadowed by darkness.









B

ackstory.





Varyar, son of Amrothar and Lúthien, was born in the tranquil and ancient halls of Rivendell. Raised amidst the wisdom of the Elves, he was taught the ways of the world by both his parents. His father, Amrothar, a skilled ranger with an unyielding love for the wilds, passed on to him the art of survival in Middle-earth’s untamed lands. His mother, Lúthien, a graceful and wise elf of high renown, imparted to him the elegance and poise of their kind, teaching him the ancient songs and lore of their people. Together, they gave him a well-rounded education, blending the refinement of Elvenkind with the ruggedness of the wild, ensuring he could navigate both the noble courts of Rivendell and the wilds beyond.

However, despite the love of his parents and the beauty of Rivendell, Varyar always felt a pull to the wild places of Middle-Earth. While his peers reveled in the safety and peace of their home, Varyar’s heart longed for the freedom and unpredictability of the open roads. This desire only grew when, at the age of 500, his father was slain in an ambush by orcs. The grief of losing the man who had been both his mentor and his closest friend drove him to leave Rivendell and take up the life of a ranger. With vengeance burning in his heart, Varyar wandered the wilderness, tracking down those responsible for his father’s death and learning the harsh lessons of a world where even the Elves cannot escape the cruelty of darkness.

His mother, Lúthien, though devastated by her husband’s death, remained a figure of quiet strength for Varyar. She understood his need for vengeance, though she feared what it might do to him. The distance that grew between them as he became more entrenched in his solitary life was a painful wedge, but Lúthien never stopped loving her son. Over the centuries, their relationship shifted, with Varyar often returning to Rivendell for solace, yet never fully able to return to the life he had once known. His sense of justice, fueled by his father’s untimely death, kept him from peace, and it was only when Elrond, a trusted friend of his father, invited him to join the Fellowship that Varyar found a purpose beyond revenge. Despite his emotional scars, Elrond’s faith in him gave him the strength to take up a role of leadership, hoping that, through this mission, he might find a way to reconcile the fractured pieces of his past.









M

iscellaneous.










skills


Archery — Varyar is a master archer, having spent years honing his skill as a ranger. He’s quick, accurate, and calm under pressure, able to hit moving targets from great distances. However, he is not infallible, and his arrows are not always perfect.

Tracking — Growing up in the wilderness and learning from his ranger father, Varyar is highly skilled in tracking creatures and people through forests, mountains, and other wild terrains. He can follow trails, determine the type of creature that passed, and even deduce how long ago they were there. However, tracking becomes more difficult in harsher environments or when the trail is well-hidden.

Survival — Varyar is adept at surviving in the wild. He can build shelter, forage for food, and navigate through challenging terrain. He knows how to adapt to different climates and seasons. However, this is limited by his surroundings and the difficulty of the environment.

Stealth — Varyar has learned to move unseen and unheard through the wilderness, whether it’s for hunting, tracking, or avoiding enemies. He is quiet, patient, and skilled in the art of stealth, though he is not immune to detection.







equipment


Bow and Arrows — A high-quality longbow, crafted for both accuracy and durability, with a quiver of finely made arrows suited for a variety of situations.

Short Sword — A finely crafted short sword passed down from his father, an heirloom of elven make, light yet strong, engraved with runes of his lineage.

Dagger — A practical, versatile weapon small enough to be easily concealed and used for various tasks during his travels.

Cloak — An elven cloak that allows him to blend into the wilderness, aiding in his stealth and providing warmth when needed. It’s a gift from Rivendell, designed to keep him hidden from prying eyes.

Leather Armor — Light but protective armor made from the hide of beasts he’s hunted. Durable and flexible enough for both combat and long journeys through the wilderness.

Map of Middle-Earth — A worn map, marked with key locations, hidden trails, and areas of interest. It helps guide him on his solitary journeys through the wilderness and the lands beyond.

Travel Kit — A basic travel kit containing dried food, flint and tinder, a small waterskin, and other essential supplies for long periods in the wild.

Hunting Trophies — A few small mementos of past hunts: a tusk, a claw and other tokens that serve as a reminder of his triumphs in the wild and the creatures he’s defeated.







quote


"I do not fear the dark, I hunt in it."













♡coded by uxie♡
 
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《 work in progress 》





code by opaline
𝓔𝓵𝓵𝓲𝓷𝓷𝓪
✧.* 𝕎𝕒𝕣𝕕 𝕠𝕗 𝕀𝕞𝕝𝕒𝕕𝕣𝕚𝕤 *.✧
"𝘏𝘰𝘮𝘦 𝘪𝘴 𝘯𝘰𝘵 𝘸𝘩𝘦𝘳𝘦 𝘺𝘰𝘶 𝘢𝘳𝘦 𝘧𝘳𝘰𝘮, 𝘪𝘵 𝘪𝘴 𝘸𝘩𝘦𝘳𝘦 𝘺𝘰𝘶 𝘧𝘪𝘯𝘥 𝘭𝘪𝘨𝘩𝘵 𝘸𝘩𝘦𝘯 𝘢𝘭𝘭 𝘨𝘳𝘰𝘸𝘴 𝘥𝘢𝘳𝘬"​

.·͙̩̩͙˚̩̥̩̩̩̥ ˚̩̥̩̩̩͙‧͙ .​


.·:·. 𝓑𝓐𝓢𝓘𝓒𝓢 .·:·
. ℕ𝕒𝕞𝕖 Ellinna
. ℝ𝕒𝕔𝕖 Sindarin Elf
. 𝔸𝕘𝕖 523
. 𝔾𝕖𝕟𝕕𝕖𝕣 Female
. ℙ𝕝𝕒𝕔𝕖 𝕠𝕗 𝔹𝕚𝕣𝕥𝕙 Unknown, currently resides in Rivendell as Elrond's ward.
. 𝕃𝕒𝕟𝕘𝕦𝕒𝕘𝕖𝕤 Sindarin and Quenya
. 𝔸𝕝𝕝𝕖𝕘𝕚𝕒𝕟𝕔𝕖 The Free People of Middle-Earth

.·:·. 𝓟𝓢𝓨𝓒𝓗𝓔 .·:·
(1 paragraph)

.·:·. 𝓗𝓘𝓢𝓣𝓞𝓡𝓨 .·:·
(3 paragraphs)

.·:·. 𝓜𝓘𝓢𝓒 .·:·
. 𝕊𝕜𝕚𝕝𝕝𝕤
. 𝔼𝕢𝕦𝕚𝕡𝕞𝕖𝕟𝕥
. ℚ𝕦𝕚𝕣𝕜𝕤
 
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Name~ Mithon, Son of Feiron
Race~ Silvan/Nandorin Elf
Age~ 427
Gender~ Male

Place of Birth~ Mirkwood
Languages~ Silvan, Sindarin & Quenya
Allegiance~ Free Peoples of Middle Earth

Personality~ Mithon in a thimble of description; He's a woodland elf of honor and strong sense of duty, of ethics. A kind and fairly knowledgeable elven male of over 400 years old now, seeks peace, understanding and to learn all he can.

Where others see doom and lost cause, he sees potential to reclaim and prosper. While others may seek drink and rousing about he seeks song, poetry and wine. A mix of faithful elven warrior of pride and strength with a creative and gentle soul who appreciates the finer things just as well as the simpler.

There is no simple way to describe Mithon. But none shall there be for any living being in this world. He's proud to be amongst the few Silvan/Nandorin elves remaining in middle Earth and amongst the few knowledgeable of their lost language. Fueling his drive to reclaim much lore, language and song, tales of old if not more so should be find himself capable.

A tall task but forever one he's proud to try for its a shame to have lost any at all. Tales and song even poetry to him are pieces to their soul that could tell so much and reach even more if just perhaps they could be reclaimed once more.

History~ Mithon Son of Feiron and Aeweth, born within the woodland realm of Mirkwood otherwise and once known as Greenwood the Great. Some hundreds of years ago was he born to Feiron a Silvan elf of whom served the kings of his people as a faithful warrior and claimed scout, as well as husband to Aeweth, a Nandorin Elf of beauty and grace together they gave birth to Mithon. Learning under their guidance, wisdom and faithful service to the elves of Mirkwood and it's king, Thranduil.

Despite some reluctance and distaste for certain actions and behaviors of the Sindarin namely the king. Mithon has served dutifully for many years, while often venturing out into the great woods to both serve and explore. Having encountered and fought many a Orc and spider alike while risking life and limb to see what else lays beyond the realms walls. Venturing towards long abandoned places, roaming as far as he could dare to learn of the great wood and all it inhabits. His father taught well the skills to survive and serve in such a scouting role, live off the land and track as well as any, be aware as one could ever and be steps ahead of any trailing behind. Meanwhile his mother, Aeweth, taught him long old songs, poetry and languages that have mostly long since been lost. A Silvan and Nandorin form of elvish, well, Silvan really as the elves were of one and the same where concerned the pair of Silvan and Nandorin.

A knowledge of history and lost lore to their people, languages too. Mithon was well versed and elegant enough of skillful too. He bore no ego nor any grudge even if at times he feels a distaste for things and actions long since done or could again. A deep love for his family, his people and a ever growing hunger for learning and evolving as a woodland elf. A passion to see his people prosperous, strong and remain free from harm from the dark reaches of this world and it's many servants.

For this .... He's always been one to carefully risk it all to track, scout and uncover as much as he could and learn. Feeling whatever he could carry back to his people would only benefit them in the long run. One life for many his true motto, if it should come to such grave endeavors. Not that he'd be such a easy prey or be caught so easily unawares and unprepared.

Other~
 
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