Azurian Dream
Hello To Nowhere
Reminder Notes:
- Plot Concept
- Plot Synopsis
- Concepts/Rules/Digimon Parameters Currently Set
- Digi Evolution Rules/Mechanics
- Rules
- Closing Interest Statement
- Bio Digimon Partner Special Attack Stats
Well, today has turned its head over for you. For whatever bad luck you have built, your entire luck has come to cash in. During the Digimon Card tournament launch that you have either taken place in, are watching online, are watching in person, or are just listening in on your phone, it has caused you to black out after what can only be described as a wave of static overtaking you. When your senses attempt to return to you, you can see an open sky, and you feel the air rush around you.
From high in the sky, you are crash-coursing down right, plummeting to your death. Below you stands a vast land mass filled with unnatural habitat biomes mixed against one another. Your panic starts to careen your projection as your phone starts going haywire, breaking down and morphing into a new device:
(Design by Basesbytally from Deviant Art)
On the screen, your personal information starts to flood the phone's screen before accumulating into an egg-shaped image on the screen. Though your eyes likely return quickly to the more prominently concerning ground only seconds away from... You halt mid-air right above a strange shrine on the oceanfront. You levitate momentarily as your phone rings promptly confirming: "Digital Data scan complete Bio-Data collecting now." Without warning, your phone jabs you with a needle, taking a sample of your blood as the once detail-less egg starts taking on a prominent design that somehow you feel matches your personality. Notably, around the egg are two empty slots, but before you can gauge that, gravity returns as you land flat on the shrine grounds.
A voice chuckles out in the distance as you see a woman fishing casually, her clothes made up of materials you have never seen before as she simply greets you with a twisted smile: "Well, look at that right on annual time this year's victims.... oh don't worry I'll give you the tour of hell once you are all done falling in." Her words are at first confusing, yet as you look up, many others are falling from the sky right behind your landing. As the woman laughs again, something powerful stirs the ocean waves before eclipsing a silhouette bashing out from the depths. A powerful creature made of metal looks at you with menacing eyes, something you recognize all too well. It is a Digimon, a real-life Digimon.
"Welcome to your best and worst nightmare," the woman laughs, echoing into the brand-new world you officially find yourself trapped in.
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The general idea is to usher your character, who is from a world similar to ours and very aware of the Digimon concept, straight into it with a scale of very knowledgeable down to minor knowledge. Survivability is a battlefield, your Digimon partner is your lifeline, and your allies are your tethers to strength. How you act is how they and the world transform.
The world you find yourself in is a continent mixed with other humans who, like you, were dragged right out of your world and thrown into the wilds of the digital island known only as Kako No Hanketsu E. Once every year on the dote more humans are snatched to its ocean shrine added to the victims or survivors of its land. Human settlements exist just as much as Digimon settlements. The nature of the beast keeps the two both in peaceful and weary times, depending on the groups present.
Your options for goals are simple: find a way to escape or adjust to your new life. Both have clear and present dangers to them as humans and Digimon are just as likely to be your friend or foe.
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Character Application and Digimon Tooling
Sky Fallers(10/10 slots)
In the beginning, everyone who plays as a Sky Faller(a term for newly arriving humans or humans with less than a year of living here) will have one Digimon out the door. Each starting partner, Digimon, will be allowed access to three different tree lines of evolution. This also accounts for crest evolution lines or Digi-Egg lines. You won't have access to digivolving to an ultimate or mega, but access to a champion will be earned quickly storyline-wise, and for those wanting Eggs or Crest lines, I'll make sure the opportunity to gain the items to do such pop-up.
As you notice, I said starting partner during the path of the story if there is an NPC digimon or story villain/Ally not bonded that you feel your character or show your character bonding to, you can download them to your two storage spaces as permanent party members these Digimon, however, can not revert in evolution and can go only forward in one evolution tree. If you gain them as a champion you do not have access to their rookie data but any evolution forward you will have access to swap between where you got them to where they can go forward.
Destined(I will primarily run these, and co gms however if you can make a strong case, I'll allow you one)
The term destined is given to humans who have survived the island for over a year. Most either belong to human settlements, a faction of sorts or are potent drifters that are mostly done messing with. These folks most likely have access to ultimate evolutions(and, in the case of key NPCs/villains) Megas. The longer they have survived, the more sway and effect their presence holds in the biodome continent.
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Factions
As the story goes along, these groups of humans, Digimon or both, will make their presence known to the cast. They will range from various methods of survival and degrees of morality to being cautious about whom to trust.
(Especially not; this part got abandoned cause I realized that it didn't make sense, so now there is a more healthy population of humans here.)
At best, your characters included the human population of around 121. Future information will make this number horrifying. Human "settlements" (and I do air quotes that Doctor Evil style) only have, at best, around 10-15 humans and are filled with helpful Digimon. There are technically five settlements at this time, and they are spread pretty far from each other, and only two get along. The most significant settlement has 21 people.
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Evolution:
Natural Evolution
So after we get past the initial landing and first quest, which is meant to give you a scale of what your characters have entered evolution into champions, it will be immediately opened to Sky Fallers in a range of emotional cases, scenario fight or flight cases, or however you want to go about triggering it even if on accident. Ultimate and Mega evolutions will be handed out on story sequence and how your character handles the challenge at hand if I see someone pushing their character well into the scenario, I will message you, "It's time to take it up a notch. access to Ultimate/Mega gained" for you to put into your post from your phone Digivice XD. Also, you can ask to use the GMing/COgming party for specific scenarios to get you there, and we will work with you on that.
Minor Amendum: I will allow one unnatural occurrence of evolution/non-cannon per evolution line. That is it, though.
Digi Eggs/Armor Evolution
Are there one digi-evolution/ evolution line? They only have one entry in an evolution tree. However, these champion-level Digimon can give the hell up to Ultimate level Digimon. After everyone has gained at least one natural champion evolution, these eggs will be obtainable once Ultimates-level enemies start entering the fray. All you gotta do to put down for one is have it mentioned in your character sheet form. There, I will create scenarios for you to gain one. To the one person I know who will bring it up, yes, the Golden Egg of Miracles is up for grabs, unlike the rest, though it will not be available until the first mega evolution in the main cast. Multiple people can have the same egg, and that is all.
Crest Evolution
So, these I am going to treat in a certain way. Basically, if a player chooses a crest line like Aguemon-Wargreymon or Palamon-Rosemon, the evolution will be treated as normal. Yet upon gaining a Crest matching the line, you will have access to warp evolution, sending your mon straight to their mega like a cheat code for a fight(I'll explain this further down).
Bio Merge Evolution
So, I will consider a specialty upgrade scenario. basically, what it means is if you merge with a rookie to kick-start them to their mega, they will gain access to their variant forms like Gallantmon Crimson or Wargreymon Antibody mode. Burst modes, Variants, Shining, Antibody, and Mega Mode change all fall under this recruitment category. These won't be available till Mega's are unlocked and we are nearing endgame villains, but I thought it was fair to let people know that Variants are accessible via the Bio Merge mentality.
MInor Amendum: ONE BIOMERGE PER HUMAN. You can only Bio-Merge with one of your potentially three Digimon.
DNA Evolution
Someone somewhere is reading this and going, "Oh, Snap." I will allow DNA evolution as long as it doesn't bypass the cast's current evolution ceiling and that two full-body Digimon are being used to create it. DNA will not be a permanent body, though, as after the fight is over, the DNA will revert to the two original Digimon. Players can fuse their Digimon or fuse with another player's Digimon.
Appmon
I will allow, but only as your first Partner, these are not out in the wild to gain.
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Expectations of Combat Flow
The only special rule to point out here is that you can only Digivolve/Degenerate once per post. Technically, my rule on combat flow is four actions. I think we can all pretty well trust this to normal combat rules, so unless it's clear I need to hammer a sequence of rules, I will trust the cast for now to behave, lol.
Though remember the four Attributes of Digimon that give advantages and disadvantages
Data, Vaccine, Virus, Free
Data Beats Vaccine
Vaccine Beats Virus
Virus Beats Data
And Free doesn't have time for anyone's business XD
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After Effects of Digivolving: So, obviously, I think you all understand your Bio-Partner is like a battery-operated toy, and your Human is the battery. Basically, your human energy/essence is the Bio-Partners' MP bar. In the stage rookie, you don't exactly feel anything from this because, at that stage, they are not tugging much energy from you.
Upon Digivolving, though, you are now constantly feeding energy to your partner in chunks. How you the player may choose to use this to drive your styles, posts: After/during a battle if you feel you have pushed the limit of what your human can handle you can choose to have your human faint. However, one post after the human fainting follows with your Bio-Partner, regardless of stage, to faint as well, so they get one more attack phase and BAM KO. You can also have them feel very fatigued, sleepy, or grumpy, whatever you like. All that's required is after using Digi Evolution, aka returning to a rookie, your human character feels the loss of adrenaline that they had while holding on to evolution at the time. How much or how little is entirely up to you. Minus Mega, you go mega, you gonna feel that like a kick to the soul after words XD. The more experience/data your character gains, the less this hits. Basically, per arc, this after-effect lessens. Let it be noted you are again in control of how much this affects your character. All I ask is for signs of it.
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Digivolving In General:
First Time Evolution:
Please Use the Following Format for first-time use Evolution:
Parameters of (Emotion/Stance) met and exceeded...
.
.
.
Digi Evolution...
.
.
.
Authorized...
(Gold Orb wraps around Digimon however you like lol)
(DIGIMON) DIGIVOLVE TO...
(Rando transformation sequence)
(NEW DIGIMON)
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All other times Digi Evolutions after the first time:
Digi Evolution...
.
.
.
Authorized...
(Gold Orb wraps around Digimon however you like lol)
(DIGIMON) DIGIVOLVE TO...
(Rando transformation sequence)
(NEW DIGIMON)
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Personality Change: It's totally up to you if you do this. Per evolution, you can completely change your partner's personality and temperament. You can have it based on a memory of the character's past, the emotion/ stance that triggered the evolution, or DO WHAT YOU WANT. LOL, I CAN'T STRESS THIS ENOUGH.
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Direct Effect on Bio Digimon from Human Emotions:
A great example of this is just read the Roisin digivolving Lopmon to Wendigomon, lol. If you're at an extreme moment of emotion, that will cloud your Digimon's mind with said emotion, which will be your choice. Extreme panic, fear, rage, and all the fun, explosive emotions at the max of your human character reactions send your Digimon into an intense state. It's entirely up to you what effect it has and how or if it happens AGAIN. Don't stress THIS ENOUGH: YOU CHOOSE THIS STUFF IF YOU WANT. XD.
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Rules:
For now, I think we can use standard rules unless future events prove differently
No Godmodding/Power playing
Be respectful to fellow rpers
At least two paragraphs per post, At least once a week if you're waiting on someone or giving advance notice of absence being the exception.
Try to include everyone in scenarios made
Anime/Manga face claims only. All characters must be 17 and up in age.
If you have a side arc or plot idea for your character or in general, please PM me
If you do abandon the RP, your character will be handled by the GM as needed for plot consistency or plot usage, including removal.
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Closing Interest Statement:
If I see enough interested bodies, I will put up a Character Sheet in about a week, with an official start to follow once we get enough characters up and running. Please ask any questions that come to mind.
I do have a main plot already formulated and some lead villains. However, it is always up to players who want to play additional bad guys or goodie-good NPCs.
P.S.: As an added comment, there is no fake Digimon.
P.S.S: wikimon.net (If you need a refresher on evolutions or all existing Digimon)[/spoiler]
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Raven Attacks Wormmon(Virus)(attack Describtion) Damage to Free Damage to Vaccine Damage to Data Damage to Virus Sticky Net Spits out silk webbing Restricts Movement Restricts Movement Restricts Movement Restricts Movement Silk Thread Spits out piercing thread Crit Armor piercer 7 Crit Armor piercer 5 Crit Armor piercer 10 Crit Armor piercer 7 Random Roll Flips into a ball midair hitting with antennas Normal 3, Crit 5 Normal 1, Crit 3 Normal 5, Crit 7 Normal 3, Crit 5 Silk Thread Attack Slaps enemies with strands of silk(Surprise attack) Normal 4, Crit 6 Normal 2, Crit 4 Normal 6, Crit 8 Normal 4, Crit 6 Silk Thread Gather Uses thead like a hand(Grapple/Snatch) Grapple effective Grapple minimal Grapple High Grapple effective Thread Punch Spits a glob of silk at a enemy like a punch Normal 4, Crit 6 Normal 2, Crit 4 Normal 6, Crit 8 Normal 4, Crit 6 Spiked Smash Sprays webs on ground creating upward silk spikes Normal 5, Crit 7 Normal 3, Crit 5 Normal 7, Crit 9 Normal 5, Crit 7 Worm Drill Crash Dives down using a silk spike drill from mouth Crit Piercer 6 Crit Piercer 4 Crit Piercer 9 Crit Piercer 6 Attacks Witchmon(Data)(attack Describtion) Damage to Free Damage to Vaccine Damage to Data Damage to Free Aquary Pressure Attacks with a powerful stream blast of water Crit Piercer 15 Crit Piercer 17 Crit Piercer 13 Crit Piercer 15 Baluluna Gale Attacks with a sharp wind fueled with magic Normal 10 Crit 12 Normal 12 Crit 14 Normal 8 Crit 10 Normal 10 Crit 12 Poison Storm Poisons enemies with a wave of mist like a cloud 3 turns of Normal 4 4 turns of Normal 5 2 turns of Normal 4 3 turns of Normal 4
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Ruth Attacks Impmon(Virus)(attack Describtion) Damage to Free Damage to Vaccine Damage to Data Damage to Virus Bada Boom Shoots out a flame ball of darkness Normal 5 Crit 7 Normal 4 crit 6 Normal 7 Crit 9 Normal 5 Crit 7 Infernal Funnel Fuses fire and ice into a status causing ball Burn 2 per turn Burn 1 per turn Burn 3 per turn Burn 2 per turn (Last for three rounds both effects) Lowers dodge by 1/4 Lowers dodge by 1/6 Lowers dodge by 1/2 Lowers dodge by 1/4 Dash Night of Fire Flame balls of darkness while moving Normal 3 Crit 5 Normal 2 Crit 4 Normal 5 Crit 7 Normal 3 Crit 5 Dadadada Kick Stricks with continous midair kicks Normal 3 x4 Normal 2 x4 Normal 5 x4 Normal 3 x4 Dark Song Song that can cause instant ko(Rookies only) 1/8 chance 1/10 chance 1/4 chance success 1/8 chance Pillar of Fire Summons wall flame to degrade incoming attack Cuts damage by 1/4 Cuts damage by 1/6 Cuts damage by 1/2 Cuts damage by 1/4 Bada Chill Shoots out blizzard strike Normal 5 x3 Normal 4 x3 Normal 7 x3 Normal 5 x3 Ice Punch Punches enemies with a fist fused with frost Normal 3 Crit 5 Normal 2 Crit 4 Normal 5 Crit 7 Normal 3 Crit 5 (Last two turns) Lowers dodge by 1/8 Lowers dodge by 1/12 Lowers dodge by 1/4 Lowers dodge by 1/8 Magical Circle Teleports Enemies to Impmon(Rookies only) 1/4 Chance 1/8 Chance 1/2 Chance 1/4 Chance Reverse Round Kick An upside down midair roundhouse kick Normal 4 Crit 6 Normal 3 Crit 5 Normal 6 Crit 8 Normal 4 Crit 6
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Ace Attacks Cutemon(Vaccine)(attack Describtion) Damage to Free Damage to Vaccine Damage to Data Damage to Virus Healing Glow Heals Digimon, and Humans with light from its hands Heals 1/3 of health Heals 1/3 of health Heals 1/4 of health Heals 1/5 of health Super Charged Healing Glow Launches a light orb of healing. Heals 1/2 of health Heals 1/2 of health Heals 1/3 of health Heals 1/4 of health Ultrasonic Song Sings a song that can generate great heat Normal 4 Crit 8 Normal 4 Crit 8 Normal 3 Crit 6 Normal 6 Crit 12 (Only good for one enemy attack per use) 1/2 chance to halt 1/2 chance to halt 1/4 chance to halt Halts Enemy Attack Attacks Unimon(Vaccine)(attack Describtion) Damage to Free Damage to Vaccine Damage to Data Damage to Virus Aerial Attack Spits a qigong(Sphere) from its mouth Normal 12 Crit 16 Normal 12 Crit 16 Normal 9 Crit 13 Normal 16 Crit 20 Javelin Thrust Gathers Energy in its horn and rams into the enemy Crit Piercer 14 Crit Piercer 14 Crit Piercer 11 Crit Piercer 18 Super Sonic Wave Shoots blades of wind from horn, or soundwaves from mouth Normal 10 Normal 10 Normal 7 Normal 14 (Hits Multiple Enemies) Uni Gallop Kicks with hind legs, and than stabs with horn(Combo) Normal 10 + 12 Normal 10 + 12 Normal 7 + 9 Normal 14 + 16
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Kimi Attacks Tentomon(Vaccine)(attack Describtion) Damage to Free Damage to Vaccine Damage to Data Damage to Virus Super Shocker Fire static electricity amplified from its wings Normal 6 Crit 9 Normal 6 Crit 9 Normal 3 Crit 6 Normal 8 Crit 11 Heave Ho! Slices enemy with both claws followed up by a uppercut(Combo) Normal 6+4 Normal 6+4 Normal 4+2 Normal 8+6 Rolling Guard Spins on the ground and rams into the enemy and boosts defense Normal 8 Crit 11 Normal 8 Crit 11 Normal 5 Crit 8 Normal 10 Crit 13 (Defense boost only during round used) Cuts damage by 1/3 Cuts damage by 1/3 Cuts damage by 1/4 Cuts damage by 1/2 Rhino Spin Attack multiplier for all electrical based attacks Upgrades by 1/3 Upgrades by 1/3 Upgrades by 1/6 Upgrades by 1/2 Dynamo Spin While flying spins forward and electrocutes foes Normal 5 Normal 5 Normal 2 Normal 7 (Hits multiple enemies) Electrical Discharge Discharges all stored electricity in its whole body shocking all near Normal 10 Normal 10 Normal 7 Normal 13 (Hits Multiple anyone near Enemy or ally)(Stuns user one round) Claw Rush A flurry of claw swipes, and kick strikes(Multi Strike) Normal 2 x6 Normal 2 x6 Normal 1 x6 Normal 3 x6 Attacks Tortomon(Vaccine)(attack Describtion) Damage to Free Damage to Vaccine Damage to Data Damage to Virus Grand Dash Hits the enemy head on with a tail powered propulsion Normal 14 Crit 18 Normal 14 Crit 18 Normal 10 Crit 14 Normal 18 Crit 22 Spinning Attack Pulls its head/limbs into its body and shoot off like spin top bash Normal 18 Crit 22 Normal 18 Crit 22 Normal 14 Crit 18 Normal 22 Crit 26 (Disoriented for one round after used round) Shell Phalanx Fires the blades on its shell like tactical warheads(Multi Shot) Normal 6 x7 Normal 6 x7 Normal 4 x7 Normal 7 x7(DAMN) (Can hit multiple enemies or be concentrated on one) Normal 6 x3 per unit Normal 6 x3 per unit Normal 4 x3 per unit Normal 7 x3 per unit (Can't be used in the round after use will recharge on the round after)
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Mei Attacks Black Gabumon(Virus)(Attack Description) Damage to Free Damage to Vaccine Damage to Data Damage to Virus Blue Fire Spits a stream of blue flames Normal 5 Crit 7 Normal 3 Crit 5 Normal 7 Crit 9 Normal 5 Crit 7 (Cause burn damage last 3 rounds Normal 3 Per Turn Normal 1 Per Turn Normal 4 Per Turn Normal 3 Per Turn Black Ice Leaves a trail of icicles that will freeze any who touch it 1/2 chance to freeze 1/4 chance to Freeze Freeze Enemy For Attack 1/2 chance to freeze (If enemies ram into icicles it will cause environmental damage) Skull Driller Drops straight down horn first on enemy stunning them Normal 5 Normal 3 Normal 7 Normal 5 (100% percent stun good for one round unless hit than out of stun) Stuns Enemy Stuns Enemy Stuns Enemy Stuns Enemy (Any attack done to a enemy in stun stat will be insta-successful crit Confirm follow up Crit Confirm follow up Crit Confirm follow up Crit Confirm follow up Crit Gabumon Shot Spits out a nuetral blast sphere Normal 5 Crit 7 Normal 5 Crit 7 Normal 5 Crit 7 Normal 5 Crit 7 Smash Claw Slashes with both its claws(Combo) Normal 6 + 6 Normal 3 + 3 Normal 7 + 7 Normal 6 + 6 Attacks Hudiemon(Free)(Attack Description) Damage to Free Damage to Vaccine Damage to Data Damage to Virus Infinity Dream Flaps its wings creating a gust spreading its scales(Enemy Verison) 1/2 Stun + 1/2 Poison 1/2 Stun + 1/2 Poison 1/2 Stun + 1/2 Poison 1/2 Stun + 1/2 Poison (If successful Poison last for three rounds Normal 7 Per Round Normal 7 Per Round Normal 7 Per Round Normal 7 Per Round (If Successful Stun leaves enemy open for confirm crit/combo/multi) Confirm follow up Crit Confirm follow up Crit Confirm follow up Crit Confirm follow up Crit Flaps its wings creating a gust spreading its scales(Ally Verison) Remove Debuff Remove Debuff Remove Debuff Remove Debuff Heals 1/3 Heals 1/3 Heals 1/3 Heals 1/3 Flying Kick Soars into the air dishing out a kick from above Normal 10 Crit 15 Normal 10 Crit 15 Normal 10 Crit 15 Normal 10 Crit 15
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Róisín Attacks Lopmon(Data)(Attack Description) Damage to Free Damage to Vaccine Damage to Data Damage to Virus Tiny Twister Uses its ears to generate Tiny tornado Normal 7 Crit 10 Normal 4 Crit 6 Normal 7 Crit 10 Normal 9 Crit 11 Blazing Ice Spits out Shots of super cool air (Multi-shot) Normal 3 x3 Normal 2 x3 Normal 3 x3 Normal 4 x3 Lop Rush Hits the enemy in a flurry with its ears(Multi-hit) Normal 4 x3 Normal 3 x3 Normal 4 x3 Normal 5 x3 Dark Twister Uses its ears to generate Tiny tornado imbued with dark energy Normal 9 Crit 12 Normal 6 Crit 8 Normal 9 Crit 12 Normal 11 Crit 13 Attacks Wendigomon(Virus)(Attack Description) Damage to Free Damage to Vaccine Damage to Data Damage to Virus Howling Destroyer Howls out a destructive soundwave(Multi Target) Normal 16 Normal 14 Normal 18 Normal 16 Cable Crusher Attacks the enemy with extending arms Normal 20 Crit 25 Normal 15 Crit 20 Normal 25 Crit 30 Normal 20 Crit 25 (Is not dodgeable however leaves Wendigmon open to counter attack Howling Volley Unleashes a dozen cannon fire from its stomach area cannons Normal 14 Crit 16 Normal 12 Crit 14 Normal 16 Crit 18 Normal 14 Crit 16 Area of Effect explosion strike + environmental destruction lol
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Ji-Su Attacks Commandramon(Virus)(Attack Description) Damage to Free Damage to Vaccine Damage to Data Damage to Virus M16 Assassin Fires from its handheld assualt rifle Crit Piercer 9 Crit Piercer 6 Crit Piercer 11 Crit Piercer 9 DCD Bomb Throws a small bomb(AOE) Normal 6 Crit 9 Normal 3 Crit 6 Normale 8 Crit 11 Normal 6 Crit 9 Per Enemy In AOE Per Enemy In AOE Per Enemy In AOE Per Enemy In AOE Attacks Sealsdramon(Virus)(Attack Description) Damage to Free Damage to Vaccine Damage to Data Damage to Virus Death From Behind Ambushes the enemy and stabs them in the back with knife Crit Piercer 15 Crit Piercer 12 Crit Piercer 18 Crit Piercer 15 Scouter Moneye Uses Cyborg eye to scan for vital areas. x1.5 Next attack 1.1x Next attack x2 Next Attack x1.5 Next attack
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Eliam Attacks Salamon(Vaccine)(Attack Description) Damage to Free Damage to Vaccine Damage to Data Damage to Virus Puppy Howling High Pitched bark that paralyzes enemies 1/4 Chance to Stun 1/4 Chance to Stun 1/6 Chance to Stun 1/2 Chance to Stun (Opens enemys to Crit Success) Confirm follow up Crit Confirm follow up Crit Confirm follow up Crit Confirm follow up Crit Happy Paw Launches a beam of Holy Energy Normal 6 Crit 8 Normal 6 Crit 8 Normal 4 Crit 6 Normal 8 Crit 10 Sledge Crash Undodgeable speedy headbutt ram(Leaves open for counter attack) Normal 5 Crit 6 Normal 5 Crit 6 Normal 3 Crit 4 Normal 7 Crit 8
Your Cast:
GM
Azurian Dream
Players:
ScatheAriiasqDrayceon
Pumpkid
Scatterbrain
Twist
galvanismgal
Anorgos
RedArmyShogun
Matreania
YOU MAY COMMENCE CHATTING
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GM

Players:








YOU MAY COMMENCE CHATTING
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