The UnEarthing - Settings/Locations

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Abanor

The dark city called Abanor is the only city that lies in northern Treqe. Once the most heavily populated region of Eastern Treqe it is now but a shadow of what it used to be. Once the city of Abanor bragged to have nearly 150, 000 citizens, now has been reduce to approximately 40% of its former self. The lord of the city and Meridian Knight of the region is called the Black Knight. He is now the last surviving male in his family as well as dynast.


Two towns remain of the six that once dotted the land. Both located south of Abanor. Each town has been affected with major losses in their populations as nobles have migrated south for fear of the diseases and walking dead that has decimated the other towns and most of the villages north. The remaining towns of Naalehu and Northlake Port has a combined total of around 5,000 people. Half of their buildings are unoccupied. Most of the noble lands that remain still have serfs working the land with highly paid collectors visiting to collect their taxes.


The populated areas are defended and watched by the Black Guard troops who work as police, soldiers, and over all security. They don’t have enough manpower to send bodies to protect the very north which only has a few villages standing. This area has hired mercenary forces mainly from Nexus to protect the lands and fight back any undead incursions. The coffers of the Black Knight is not limitless nor the funds received from the nobles owners of the region. Half the nobles lead small forces against the walking dead, but these small forces now supplement the mercenaries instead of the other way around.


The Realm has steadily increased the tribute amount of troops and has taken most of the best abled bodies of the land. The situation is bleak. The Black Knight has spent most of his time defending from the front lines. He knows that he cannot afford to keep his lands protected and the king must send additional troops from the kingdom to the north to help end the battle.


Names of Known Populated Areas (approximate populations):


Abanor (60k)


Naalehu (3k) and Northlake Port (2k), which port is no longer active


Villages north of Abanor: Half-Moon (100), Westgate (100) and Yetter(100)


Villages south of Abanor: Abbottsville (200, has an Immaculate Temple), Babb (300), Clay (300), Eads (200), Fishing Creak (100), Iago (200), Jayuya (300), Meadow Grove (300) and Rehoboth (200)


Estimated native terrestrial Exalts: 4 including the Black Knight himself.





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South Landing






Treqe’s gateway to the East is the beautiful port city of South Landing. It is the one of two places of the kingdom with a functioning port, the other being a small port in the northern village of Fishing Creek which cannot accommodate large vessels. The southern region of Treqe considers South Landing to be their crown jewel. The city’s owner and ruler of the region is the popular Green Knight. The region was once the least populated area of Eastern Treqe the south has enjoyed growth when nobles who could not afford to move to the Omitted Isle relocated to this safe area.


Southern Treqe is protected by the inhabitants of central Treqe that sits between them and Northern Treqe. Its lone city boast 130,000 citizens alone. It is the land least hospitable to Dynast and the Realm. It actually has approximately 50 or so terrestrial exalts most of them nobles throughout the region, with nearly half calling South Landing their home. The Green Knight used to supply the north with extra troops for years to help combat its undead problem, but the last few years the land has been taxed heavily with troop tribute requirements of the Realm. The Green Knight proposes that they hold off from paying any more tribute to the realm, due to the need for troops to be sent north. Rumors speak of several units of troops from the south assisting in the north under a false mercenary flag..


Like Northern Treqe the Southern Treqe has two towns, Harve (21,000) and Ramer (28,000). Each town is ran by noble families of the same name. The villages of the south are the largest of the kingdom, and supposedly they are some of the happiest.


Villages:


Haxtun (700), Artas (400), Bells (400), Ducor (300), Eitzen (300), Ferron (200), Gorst (300), Keys (500), Maceo (400), Quail (300) and Seven (400).


Note


Laws of Treqe prohibits ownership of slaves, except in Central Treqe. While they permit the outsiders to have slaves, they are forbidden in almost every city, town, and village. Only one Guild Factor named Mia Yanxing is allowed to transport slaves to Treqe City from South Landing but they are not permitted to purchase any citizen of the kingdom. Laws are different in Central Treqe and The Omitted Isles which were enacted into law less than 5 years ago.





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Cathlamet






Cathlamet is the heart of central Treqe. It is the heaviest populated area of the eastern side. The second most populated region of all of Treqe and considered the most loyal to the Realm. The city owner and region high lord is Sachi Hakushaku. Where the northern region has lost many of its people, the central region open their doors. Rumors abound of the great treatment of the peasants and the protection it’s forces provide for both nobles and merchants. This is only rumors whose sources can never be discovered. The sad truth is many who come to Cathlamet without family roots are prime suspects for the slave market. Where the purchase of slaves is prohibited in every other region, the central region legalized the sale and purchase of slaves. A common penalty for crimes of the middle and lower classes is slavery. The laws of the kingdom protects all from slavery, except for non-natives. Hakushaku uses this law against the poor that move into the land from other regions. Hoping for a better life is usually an unattainable prospect for serfs. Yet the rumors persist.


In the central region coin and title speak volumes, the lack of either is a dangerous prospect for most. The native only receive protection from slavery if their family has lived on the soil of the central region for three or more generations. The wise from the other regions stay far away from Cathlamet. If a person has coin and can afford to maintain an adequate lifestyle has nothing to worry about, but those who fall into debt and borrowing from the banks are easy but the usury is steep. Those unable to pay back their loans in a timely manner are striped of everything and sold into slavery, including their children. The nobles and merchant class all own slaves and having large amounts of slaves is a status symbol.


Ironically Hakushaku supposedly has no slaves, and pays every servant, and serf under her. Her family has never owned a slave and she refuses to become the first one. Most of the wealthier individuals own slaves and they are seen almost everywhere you go. The slaves are protected by central laws and they have certain rights including families not being separated or deliberately injured or killed.


Outside of slavery most of the known gold and silver mines can be found throughout the land. While the Omitted Isle has plenty of jade, and other rare materials the central region is known for the metals. The wealth of the land has translated to the best up kept roads. The law is meted out by the Mirror. An intimidating force supplied by Sachi herself. They not only cause fear to the lower classes, nobles and merchants alike fear them as well. The function as spies and the law. Their numbers are unknown, but supposedly they go no further than the central region. They have been outlawed in all other regions.


There are but two towns in the region the rest of the land has villages dotting through out. Road use comes with a fee so the poor walk beside it or on the trails. Entering and departing any populated area is taxed as well making this area of Treqe the most costly to travel though. IF you have coin though you are well pampered. One of the most frequented areas for Dynast to take a vacation.


City: Cathlamet (168,000)


Towns: Trilby (18,000) and Peak (14,000)


Villages: Adok (400), Allegan (600), Bridger (500), Delan (300), Norwich (200), Four Lakes (100), Haw (300), Jarrell (600), Loda (400), Rote (200), Sabana (300) and Ward (100)


The region has approximately 120 terrestrial exalt natives and from 10-30 Dynast can be expected in the area throughout the year.


 
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(The Omitten Island)






Two landmasses comprises the largest city-state satrap in the East. Treqe and Southern Treqe are considered the gateway of the east for the Realm. The capital city of Treqe is located on the Omitted Island. It is approximately 800 miles west of Thorns across the Gulf of Tears.


The Omitted Island’s tropical climate and lush vegetation fills the uninhabited portions of the island. The most famous wilderness area is called Hag’s Jungle, a thickly overgrown area that the local inhabitants feel is cursed and filled with savages from a time long forgotten. No one who has ventured more than a mile within the jungle at night has ever returned. No known paved roads or fresh trails exist within the jungle. Any trails from the past has been covered with the growth of the wild flora. The most famous object within this this dark area is Caliginous Tower. This tower age has never been confirmed. and whether or not it has any occupants remains unknown, many doubt the savages would have access to such a mighty looking building that may be of first age construction. Magic can’t penetrate it and it is said using magic near the building has resulted in chaotic results that have sometime proven fatal. Troubling to many is the fact that this tower cannot be seen from the sky, appears to move within the jungle, and no one has ever found anything to give a clue as to it’s purpose.


The savages known as the Calisons seem to have a high reverence for the object and prevent outsiders from getting close. Only the most powerful of beings have ever seemed to get close to this object, but none have ever been able to get inside this building. The next day the tower always disappears only to reappear tens of miles away. No one has ever seemed to come from within this large building, no lights emits from it at night. It just sits dark and ominous.


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(Treqe City)






The capital city is a famous vacation area for House Ragara as they have held the position of Satrap for more years than any other House. The other houses have vied for this region since it became a satrapy, and some have held on to the coveted position for some time. The many mines of the island have an abundance of materials. This is one of the only Satrapies that all the advisors are rumored to be Dragon-Blooded and not from the same house. While Ragara’s house may run the Satrapy they are not the only ones with interests in the area. Before Treqe had become a Satrap it was a member of the River Provinces Confederation. In Real Year 708 the then young king Jasant Aroun withdrew membership from the confederation and quickly allied itself with the realm. They say the entire ordeal was very questionable. Many point to the kings adviser Wut. The city-state was key in helping Thorns when it went to war with the rest of the Scavenger Lands. When the Deathlord appeared it was key strategies of the Meridian Knights that allowed for key Dynast to escape the worst of the onslaught delivered by The Masks of Winter's forces. Currently Thorns and the Deathloard has not officially made a move towards Treqe but it is believed that could change at any moment. The Shadowland of Thorn seems to be effecting the northern areas of Eastern Treqe which lies on the coast of the East, separated by the dark channel between them and the Omitted Island.


Eastern Treqe is about 700 miles away from Thorns just on the southern most portion of the Gulf of Tears. It is divided into three small regions Northern, Central and Southrn Treqe. Northern Treqe's northeastern portion of land has been slowly transforming into a blighted area. It has been plagued with walking dead infestations, disease, and famine. The land is filled with many old noble lands and a couple of 1st age buildings that were used as the foundations for several of the towns and villages of the area. Current conditions have drained many resources and the population has suffered greatly. Those that have not died have either migrated or disappeared. Brave Mercenaries from Nexus has been hired out since last winter, due to the fact that there's not enough people to protect the lands any longer. The high amount of tribute has not helped matters one bit. Many nobles in the area has moved south or headed to the island hiring others to oversee their lands in their absence.


The other areas of Eastern Treqe each try and eke out an existence. Rumors spread that many of the Knights of Eastern Treqe are tired of their arrangements with the Realm and speak of dissolving the alliance. Rather or not this is true is unknown to the general populace. The serfs till the land, the nobles take their taxes and paying tribute to the king who then pays tribute to the realm.


The Desolate Channel that lies between Treqe and Eastern Treqe is dark waters that have no known marine life to inhabit it. Hulls of dead ships half-sunk litter this area of deep waters. Only small ships can make it through this dangerous region and many ships avoid it altogether. In the past ships have been known to disappear traveling this area during especially during the days of calibration.


notes


The total population of the city-state of Treqe is under 500,000 strong a less than half of which live on the Omitted Island. There is an estimated thirty to forty total Terrestrial Exalts not including Dynast leaving or visiting the area. (The amount of Calisons is unknown but estimates say they may be as many as 30,000 of these savages.


Jasant Aroun, the King is a depressed man that who has ruled since he was a young adult. The kingdoms greater noble lords known as the Meridian Knights (each lord knight is in charge of a City they form a Democratic element to the Feudal System each being members of a Royal Court who votes on all matters of government. The lessor nobles who either run a town and or lands outside of major populated areas make up the bulk of the royal court. They have no ability to introduce laws or subjects of interest (instead they comprise the popular vote). This process has worked for many years to the apparent dismay of Wut. Now with the Dynast trying to prepare for what may be a civil war, the nobles of Treqe feel that all their resources are in jeopardy of being removed. Once all of the resources of Treqe is gone, many feel the Dynast will leave the city-state to the whims of the Masks of Winters. The Meridian Knights position is hereditary the kingdoms laws dictate that a noble lord must be a terrestrial exalt. They only have a few exalts, as the Realms Houses really do not see a need to marry into a family that will keep all of the terrestrial exalts. These are all "outcaste" and none are ever trained by the Realm, due to laws that require "lost eggs" to be adopted into a noble family, with family of the Meridian Knights having first choice. Laws protect the kingdom from losing Dragon-Blooded to the Realm since it's inception. Many fear that this law will fall during the winter court if not opposed by the nobles in court.


The individual noble families tend to give their hereditary title to an exalt boosting their families political and defense influence. Besides the Knights the King has always had an adviser whom he often holds council with the Savant man named Wut. This savant has not been seen in the last three years after being the main wisdom behind the throne.


The game begins with an important winter court time will tell what choices made in the royal court will have on the rest of the kingdom.



 

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