solyrflair
Have Towel - Will travel
- Character Summary
- Personal Information
- Advantages and Disadvantages
- Rings and Skills
- Techniques and Spells
- Combat
- Micellaneous
Personal Name
Shiba Kimita
Insight - 149
School - Isawa Shugenja School
Honor - 4.5
Status - 0
Glory - 1.5
Shadowland Taint - 0
Experience Points - Total: 00 / Spent: 00 / Unspent: 00
Clan - Pheonix
Family - Shiba
School - Isawa Shugenja School
Element Affinity - Water
Element Deficiency - n/a
Game of Twenty Questions:
01. What Clan does your Character belong to?
Pheonix
02. What family does your Character belong to?
Shiba
03. Is your Character a Bushi, Shugenja, or Courtier?
Shugenja
04. How would others describe your Character's appearance?
Fair, but not beautiful. In her youth, she was strong and muscular, but in her teens, she developed a leaner form. Others point to the roundness of her chest and suggest that she will regain her girth someday.
05. What is your Character's primary motivation?
To expand her knowledge and prove herself to have been a worthy student in the Isawa Shugenja School
06. Who is the person your Character trusts most in the World?
Her father. Her mother was always the greater Bushi and her father the more sensible. He often ran the household while her mother travelled in service.
07. What is your Character's Greatest...
07a. Strength?
Her ability to draw directly from the Void itself
07b. Weakness?
She lacks the detailed understanding of the universe as she might like
08. What does your Character think of Bushido?
It is the foundation upon which honor and glory may be built. To fail in following the path of bushido is to fail to understand the importance of life in the universe.
09. What is your Character's opinion of their Clan?
The founded Rokugan and they should be responsible for running it, as part of a council of the clans in service to the Emperor.
10. Is your Character married?
Not yet, though marriage propositions have been suggested. She had a boy she loved in her youth, and they had promised to wait for her to complete her schooling before marrying. But two years ago, his family announced his betrothal to another girl, two years younger than they. This devastated her, and she has been slow to accept any announced intentions to meet with her.
11. Does your Character have any prejudices?
Not many. She doesn't like the warlike nature of the Lion Clan, but is willing to accept it from the Crab Clan
12. To whom does your Character owe the most loyalty?
The memory of her grandmother, Kasai
13. What are your Character's...
13a. Favorite thing?
A series of scrolls documenting many forms of omen reading, as well as information on divination using sticks with marks on them.
13b. Least favorite thing?
A letter from the Miromoto family hoping that she would meet Takezo as a possible marriage prospect.
14. Does your Character have any recurring mannerisms?
She does like to count things in her head, as if to keep herself steady. Sometimes she will seem more distant as she counts her heartbeats when she tries to quiet her emotions.
15. What about your Character's emotions?
Kimita bottles her emotions, but doesn't hold them in well. Her happiness, anger, frustration and sadness are visible just below the surface.
16. How would your Character handle a subordinate's improper behavior?
She would appear very frustrated but remain silent hoping at they will understand their misstep and never repeat it. Then make a sincere apology to the offended individual
17. How would your Character's parents describe her?
Her mother would say she is out of her element as a Shugenja, but her father would disagree. Her talents would have been wasted as a Bushi, and she has a chance to excel beyond her boundaries this way. Both would comment that she is a bit too studious, but would admit that she seems to handle herself well.
18. What is your Character's highest ambition?
To teach in the Isawa Shugeja Scool
19. How religious is your Character?
Fairly religious. She has very strong piety to her ancestors, especially her grandmother
20. How will your Character die?
Poisoned by a rival Shugenja for her knowledge and scrolls
Sex - Female
Age - 15
Height - 5' 2"
Hair - Black
Eyes - Gold
Father – Yasuhiro
Mother – Setsuki, daughter of Kasai
Grandmother - Kasai (a paragon of the family) - deceased, see Heritage
Sister - Funaki, older and engaged to be married
Advantages
Ishiken-do (spiritual 6)
You have that rarest of gifts, the ability to commune with the Void itself. This gift is similar in many respects to the ability to speak to the kami, save that there are no naturally occurring kami of the Void; the Void itself is a living thing, both everything and nothing all at once. You may cast Void spells as described later in this chapter. Only shugenja may take this Advantage, and without this Advantage a character cannot cast Void spells. Phoenix characters may purchase this Advantage for 6 points.
Quick Healer (physical 3)
Your body mends incredibly quickly, allowing you to recover from even devastating wounds with amazing speed. For the purposes of recovering Wounds, your Stamina is considered to be two ranks higher.
Sage (mental 3)
You have a love of learning, and have accumulated a staggering amount of information during the course of your lifetime. Whenever you would be forced to make an Unskilled Roll when using a Lore Skill, you instead are considered to have 1 rank in that Skill. Phoenix and shugenja characters may purchase this Advantage for 3 points.
Disadvantages
Lost Love (mental 3)
You shared a bond of true love with someone once, and have since lost it. This need not be romantic love, as familial or brotherly love lost is equally tragic. You tend to suffer bouts of melancholy when reminded of your lost love. When you are reminded of your loss, all your TNs are increased by 5 until you spend a Void Point to regain your focus. This disruption of your concentration cannot happen more than twice per day, and at least one hour must pass between instances.
Obligation (social 3)
There is someone to whom you are indebted or for whom you must fulfill some significant duty. The nature of this debt can vary considerably, but when it comes due, nothing else matters. You must honor it, even if it leads to your ruination. The first level of this Disadvantage is a relatively minor matter that nevertheless demands your full attention. The second level represents a major, significant obligation that could potentially damage your family’s standing if you do not devote considerable time and resources to fulfilling it.
Social Disadvantage (social)
You have slipped from your position within the Celestial Order, and your place in society reflects that. You begin with Status Rank 0.
kimita had accepted a position after completing her schooling. She was proving to be quite good at it and her father boasted that she was destined for greater things. She agree publicly to support her father, but her employer took some offense to the comments. She was fired from her position and now needs to find a new position in her clan.
Heritage
Illustrious Past
5,9 - Your ancestor was a yojimbo who fought and won a glorious duel in defense of her charge. Her fame endures and you look to her example for guidance. Gain 1 free Rank in the Iaijutsu Skill and 0.5 Glory.
Shiba Kasai was a Bushi well-known for her skill in a variety of weapons. She was chosen to be yojimbo for Maya Hiruko, a young Imperial Shugenja. When a dispute arose between clans, she was sent as an imperial representative. When her authority was questioned, Kasai fought a duel for her honor and won. Though her injuries were severe, she served as yojimbo for three more years before she was forced to retire. She was formally recognized for her service to the Imperial Family. She bore several children after retiring and died early in their lives from the wounds imparted by the duel.
Air Ring (2)
Awareness - 2
Reflexes - 2
Earth Ring (2)
Stamina - 2
Willpower - 2
Fire Ring (3)
Agility - 3
Intelligence - 3
Water Ring (3)
Perception - 3
Strength - 3
Void Ring (2)
Skills:
School
2 Calligraphy (Cypher) 5k3 Intellect
2 Divination 6k3 Intellect
3 Lore: Omens 6k3 Intellect
2 Lore: Theology 5k3 Intellect
2 Medicine 5k3 Intellect
1 Meditation 3k2 Void
3 Spellcraft 6k3 Intellect
Non-school
3 Staves 6k3 Agility
Armor no longer provides double effect
2 Defense 4k2 Reflexes
2 Ettiquette 4k2 Awareness
2 Investigation 4k2 Perception
1 Athletics 4k3 Strength
1 Games: Shogi 4k3 Intellect
1 Perform: Dance 4k3 Agility
1 Commerce 4k3 Intellect
1 Iaijutsu 3k2 Reflexes
Techniques:
Isawa's Gift - you gain a Free Raise on all Spell Casting rolls for the element chosen as your affinity
Spells:
Universal
Commune
Sense
Summon
Air
Blessed Wind
BLESSED WIND
c Ring/Mastery: Air 1 (Defense)
c Range: Personal
c Area of Effect: 10’ radius around the caster
c Duration: Concentration
c Raises: Special (you may target another with this spell with 3 Raises)
You summon a swirling aura of winds to protect you from ranged attacks. The buffeting winds deflect arrows and other projectiles. While you maintain your concentration, this spell adds +15 to your Armor TN versus all non-magical ranged attacks.
Earth
Jade Strike
JUROJIN’S BALM
JADE STRIKE
c Ring/Mastery: Earth 1 (Jade, Thunder)
c Range: 100’
c Area of Effect: One target
c Duration: Instantaneous
c Raises: Damage (+1k0), Range (+10’), Targets (+1 target, maximum of 5 total targets)
This spell summons forth the purest of Earth kami, those of jade, in the form of a blast of iridescent green energy. The jade power flies out and unerringly strikes the chosen target – it cannot be intercepted or deflected, although Magic Resistance or other forms of magical defense can thwart it. If the target has at least one Rank of Taint, the Jade Strike will inflict damage with a DR of 3k3, burning and blackening the Tainted flesh. However, a target who does not have at least a full Rank of Taint will not suffer any damage from the spell. Casting Jade Strike on a non-Tainted target is generally regarded as a grave insult – except perhaps among the more paranoid ranks of the Kuni family, where it is seen as merely a sensible precaution.
Jurojin's Balm
JUROJIN’S BALM
c Ring/Mastery: Earth 1
c Range: Touch
c Area of Effect: One target
c Duration: 1 hour
c Raises: Duration (+1/2 hour), Targets (+1 per 2 Raises, maximum of 5 total targets)
This spell fills the target’s body with the purity and vigor of Earth, driving out poisons and impurities. If the target suffers the effects of any poison or toxin within the duration of the spell, or is already under the effects of a poison when the spell targets him, he may re-roll any failed Stamina roll to resist the poison, with a bonus of +2k0 to the second roll. (However, if the second roll is also failed, the poison has full effect.) An interesting side-effect of this spell is that it also cures drunkenness and other such effects, and it is impossible for the target to become intoxicated during the spell’s duration.
Fire
Fires of Purity
FIRES OF PURITY
c Ring/Mastery: Fire 1 (Defense)
c Range: 25’
c Area of Effect: One target
c Duration: 1 minute
c Raises: Damage (+1k0 per two Raises)
This spell, one of the few directly protective prayers involving the Fire kami, asks the kami to protect one person, enveloping the target in a shroud of bright flames. Neither the target nor anything he carries takes damage from the spell, but anyone who comes into contact with him or strikes him with a melee attack takes 2k2 Wounds. Anyone the target strikes in melee with an unarmed attack or a weapon he carried when the spell was cast also takes an extra 2k2 Wounds. Anything the target puts down, however, cannot be picked back up without subjecting it to the damage from the spell. Ranged weapons such as arrows bypass this barrier of fire, dealing Wounds as normal.
The Raging Forge
THE RAGING FORGE
c Ring/Mastery: Fire 1 (Craft)
c Range: Touch
c Area of Effect: One weapon or armor
c Duration: Instantaneous
c Raises: None
Fire is the element of creation as well as destruction, and a skilled shugenja can use this to great effect. This spell invokes the powers of the forge, mighty and merciless, to remake a material item, such as a weapon or suit of armor, into its perfect form. The target item loses all blemishes, including cracks or nicks. This spell cannot repair an item which has actually been broken or destroyed, however, and it can only affect items that are of ordinary quality.
Water
Bo of Water
BO OF WATER
c Ring/Mastery: Water 1 (Craft)
c Range: Personal or 20’ (see below)
c Area of Effect: One created weapon
c Duration: 5 minutes
c Raises: Damage (+1k0), Duration (+5 minutes), Range (+5 feet)
You summon a staff of pure water, as rigid as the real thing despite its fi uid nature. The weapon’s default form is a bo, but one Raise can change its form to any other staff of your
choosing. The weapon has DR 1k2. If you do not possess the Staves Skill, you may instead use your School Rank in its place. If you do possess the Staves Skill, using this weapon grants you one Free Raise that can only be used on the Knockdown Maneuver. This weapon disappears if it is lost from your hand. Instead of summoning the bo for yourself,
you may cause it to appear in the hands of an ally within 20 feet. He is treated as the caster for all purposes of the spell, but he does not gain the Free Raise bonus.
Path to Inner Peace
PATH TO INNER PEACE
c Ring/Mastery: Water 1
c Range: Touch
c Area of Effect: One target individual
c Duration: Instantaneous
c Raises: None
The water kami can influence the flow of water through the body, dramatically hastening the natural healing process. You can use this spell to heal Wounds that another individual has suffered. This spell restores a number of Wounds to the target equal to the amount by which the Spell Casting Roll exceeded the spell’s TN to cast.
Reflections of Pan Ku
REFLECTIONS OF PAN KU
c Ring/Mastery: Water 1 (Divination)
c Range: Touch
c Area of Effect: One object
c Duration: Instantaneous
c Raises: None
Divining the abilities of an object is among the simplest lessons a student of water learns in the temple. If this spell is successfully cast on an object, you automatically learn all powers and abilities that object possesses. This is most frequently used to identify any supernatural qualities an item possesses, such as a nemuranai or a cursed weapon, but it can also identify the spell contained within a shugenja’s prayer scroll. This spell will not allow a shugenja to read a scroll if it is written in a cipher he does not understand, but he can at least identify the spell in
question. This spell will also grant the caster knowledge of the item’s origin in very broad strokes, such as where it was forged, the Clan of the individual who has carried it the longest, or something similar at the GM’s discretion.
Cloak of the Miya
CLOAK OF THE MIYA
c Ring/Mastery: Water 2 (Defense)
c Range: Personal
c Area of Effect: Self
c Duration: 5 rounds
c Raises: Duration (+1 round)
You wrap yourself in the protective embrace of the wave. Your Armor TN is increased by an amount equal to your Water Ring plus your School Rank for the duration of this spell.
Void
Drawing the Void
DRAWING THE VOID
c Ring/Mastery: Void 1
c Range: Personal
c Area of Effect: Self
c Duration: Instantaneous
c Raises: Special (+1 Void Point gained per three Raises)
The ability to reach into the Void itself and gain strength from it is a vital lesson in the training of all ishiken. Upon completion of this spell, you gain a number of additional Void Points equal to your School Rank plus one. If these Void Points take you above the number you may normally possess, then you lose one of the extra Void Points every Round that you do not spend one.
Initiative 4k2 (Reflexes + Insight keeping Reflexes)
Armor TN 15 (Reflexes x 5 + 5 + Armor Bonuses + Stances)
Damage
Bo Staff
Bo of Water
Wakizashi
10 Healthy (+0)
14 Nicked (+3)
18 Grazed (+5)
22 Hurt (+10)
26 Injured (+15)
30 Crippled (+20, increase complexity of move actions)
34 Down (+40, can only perform free actions, must spend Void)
38 Out (--, unconscious and dying, cannot take actions)
Robes
Scroll Satchel
Bo Staff
Wakizashi
Travelling Pack -
Personal Chop
Travelling Shogi Set
Small Statue of her Grandmother
Coin purse
Divination Set (Yarrow Sticks)
Spare Kimono & Sandals
Fan
Wicker Umbrella
Chopsticks
Hand mirror
Money - 5 koku (1 koku / 5 bu / 50 zeni)
(if applicable)
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