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The Strange

Deviltigerr

Elder Member
What is the Strange?

Beneath the orbits and atoms of our natural universe lies a network of dark energy. Those who have learned to access and navigate this chaotic sea have discovered an almost endless set of “recursions” in the shoals of our Earth: Worlds with their own laws of reality, reflected from human experience or imagination, given form in the swirling Chaosphere of the Strange. Worlds teeming with life, with discovery, with incredible treasures, and with sudden death.

Worlds sometimes jealous of our own.

The secret plunder of these worlds draws the brave, the daring, and the unscrupulous—and it draws dangerous enemies from these recursions back to our Earth.

And slowly but inexorably, it draws the attention of beings from beyond Earth’s shoals—beings of unfathomable power and evil from the unknown reaches of. . .

The Strange

You are quickened—you are one of the few on Earth aware of the Strange and even able to access the alternate realities that lie in Earth’s shoals. You know these worlds are often governed by rules of physics, science, or even magic that are different that our own. You know they often hold riches—not just gold or jewels, but powerful artifacts that can bend reality back on Earth. And that they contain dangers unlike anything back home. Each recursion is a place of wonder, but each risks drawing the attention of vast entities that scuttle through the primordial reaches of the Strange like bloated spiders on a web: voracious planetovores that eat worlds—recursions and primes alike.

You will eventually be able to create your own recursions with other players to combine your resources.

You are a fresh recruit of an organization called the Estate, an organization which focuses on exploring recursions, defending Earth against planetovores and hostile recursions or even any other threats.


How to get started:

The Strange is a cypher system game, usually when you make a character in this system, you are focused on writing down and expressing who your character is:
"I'm blank blank who blank etc..."
This involve your descriptor, your type and your focus.

The Strange has three basic character types:

Vectors are the muscle of setting. Vectors use persistent force to accomplish their goals and overcome whatever problem faces them. Vectors can wear armor and wield massive weapons, or they can fight with light weapons—including the fists, elbows, and knees—without armor so they can move quickly. But vectors aren’t about combat, strictly. They’re about action. They are the kind of people who get things done.

Paradoxes are the mad scientists, the sorcerers, and those who break the rules of reality. Whether using science, the power of the mind, spells, or something else entirely, a paradox is not bound by what others believe to be true. These characters tap into the Strange itself in ways that other characters do not.

Spinners are striking individuals, and possess a personality that allows them to spin tales, spin lies, or spin a version of the truth that makes others see things in a whole new way. If anyone is going to make a friend of an enemy, bluff their way into a high security compound, or mislead a world-devouring planetovore, it’s a spinner.

Descriptor
After selecting your type, you choose a descriptor, such as Appealing, Fast, Sharp-Eyed, Brash, Skeptical, or Strange. A descriptor flavors everything your character does.

Focus
Finally, you choose a focus. However, your focus changes based on the nature of the recursion you translate yourself to. On Earth, you might have a focus like Works the System, or Is Licensed to Carry, but on Ardeyn your character adapts to that world’s reality and its rules. So now your focus is Slays Dragons or Abides in Stone. On Ruk, you might take on Metamorphosizes or Regenerates Tissue or even something subtler, like Infiltrates.

Type and descriptor, then, become your character’s core. Even while equipment, abilities, and appearance change from recursion to recursion, that core identity remains the same. This means that focus is less your identity and more how you interact with the world—whichever world it is—around you.

Type, descriptor, and focus together shape your character, providing not only abilities and skills but also possibilities for interesting backgrounds and unique bonds with the other player characters. In other words, at every step of the way, the story is as important as the mechanics.

I'll help with the mechanics of the game but this introduction above, should give you a good idea of what to expects and the system is very easy.

Requested players min: 3 (the game can work with more, but having at least one character of each type does make it easier to travel between recursions.)
 

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