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Dice The Shattered Soul - Characters

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Silanon

Four Thousand Club
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The main characters of our story - feel free to get your character sheets in here once you're done. I'll add the information for character creation here later on, just in case it's needed in the future.

Point-buy with 20 pts - 16/16/10x4 is a possible statline, but officially discouraged.
There's a great calculator linked by Kaerri Kaerri :


Start at level 1, level-up via milestones, not exp.

Classes: from the core rulebook or alchemist - if you want something else, ask. Stay close to the core rulebook.

Deities: All of the standard Pathfinder deities are fair game, in principle.Anything else? Just ask, and maybe we can make it happen. Thexy will have limited support, though.

Alignment: Good, lawful-neutral, or neutral with an agenda that I can get behind - i.e. one that keeps you involved in the story. At least a limited amount of moral flexibility is recommended - as a guideline: If you can stand in the same room with a cleric of Asmodeus without trying to kill him immediately, you're likely good to go. Bonus points if you can begrudgingly work with them for a time if the situation requires it. Crusader-like characters are fun, but might take away options from the group in certain scenarios.

Average starting money for everyone.

No traits.



And - information for starting characters, copied from several posts in the conversation (for more information on Lord Jordenin, see the Lore tab):

You will start in the service of a minor lord, and have been there for at least half a year. That time has been rather uneventful, at least until the story starts - it's been a pretty easy job, and whether you're there for first experiences, for easy cash or to get away from elsewhere, you've probably not been too disappointed. Well, unless you where there for action, because they say that "nothing ever happens in the Barony of Roots" for a reason, apparently.

You all have - for some time - been guests of Lord Jordenin. He invited you to live in his guest house - a small room for each of you, plus access to basic necessities. Naturally, you will have run into each other at least a few times, and every character will be familiar with the very basics of each other. Any more than that is up to you. As an example, everyone will know that Amber has a pretty close connection with Lord Jordenin - unless she's happy to share the story, they won't know that it all started with burglary. But they'll have figured out that she's agile, good with weapons, and not a priestess of Abadar. As another example, everyone will know that Dreamy serves Desna, and that Thomas devoted his live to serving Pharasma; but they probably won't know about Dreamy's exact origin, or any details about the Silver Shields. Does that help?

This means that in some instances, your characters will know more than you do. I'll try to put those things into my post, but don't hesitate to ask if you feel like they should know something that's not included. They'll probably know it.

You are all expected to be familiar enough with lord Jordenin that he'd ask a favor of you when he needs it. You are not expected to do so for free.
 
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  • 1659107067452.png Name: Aysik Vaysel
    Race: Human
    Age: 22
    Gender: Male
    Deity: Iomedae
    Alignment: Lawful Good

    Attributes
    Str: 18 / +4
    Dex: 10
    Con: 16 / +3
    Int: 12 / +1
    Wis: 8 / -1
    Cha: 10

    Level: 1
    Class: Fighter
    Hit Points: 14

    Fort Save: +5
    Reflex Save: +0
    Will Save: -1

    Armor Class: 15 - 19 with Shield of Swings
    Touch AC: 10
    Flat-Footed AC: 15
    CM Bonus: +4
    CM Defense: +15

    Base Attack: +1
    Initiative: +0

    Weapons
    Greatsword - +5 to hit, 2d6+6 Damage (+4/2d6+9 w Power Attack), Crit 19-20/x2
    Dagger - +5 to hit, 1d4+4 Damage (+4/1d4+6 w Power Attack), Crit 19-20/x2
    Old Raulyn's throwing axe - (1d6 dmg; Critical x2; Range 10 ft.; Type S)

    Shortbow - +1 to hit, 1d6 Damage, Crit x3, Range 60ft
    --20 Arrows

    Armor
    Scale Mail +5 AC, Armor Check -4

    Feats
    Cleave - Strike at Multiple Opponents, -2 to AC
    Power Attack -1 to Hit/+2 Damage (+3 with Two-Handed Weapons)
    Shield of Swings - +4 to AC when Active, reduce melee damage done by half

    Feat Wish List
    *Great Cleave - BAB of +4
    Toughness - +3 hit points, +1 hit point per level after that
    *Vital Strike - BAB of +6, deal twice the damage on one attack
    *Improved Vital Strike - BAB of +11
    *Weapon Focus - BAB of +1, +1 to hit with one weapon
    *Greater Weapon Focus - 8th level Fighter
    *Weapon Specialization - 4th level Fighter, +2 damage rolls to one weapon
    *Greater Weapon Specialization - 12th level Fighter
    *Penetrating Strike - 12th level Fighter, ignore 5pts of damage reduction
    *Quick Draw - BAB +1, ready a weapon as a free action
    *Improved Critical - BAB +8, double threat range of one weapon

    * can be selected as a Fighter Bonus Feat

 
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  • b6c9c163544e77ba2968a7cbf47a3a6d.jpg Name: Amber Kotu
    Race: Human
    Gender: Female
    Age: 18
    Alignment: Chaotic Good

    Attributes
    Str: 10
    Dex: 20 / +5
    Con: 12 / +1
    Int: 10
    Wis: 9 / -1
    Cha: 12 / +1

    Level: 1
    Class: Rogue
    Hit Points: 10

    Fort Save: +1
    Reflex Save: +7
    Will Save: -1

    Armor Class: 18
    Touch AC: 15
    Flat Footed AC: 13
    CM Bonus: 0
    CM Defense: 15

    Base Attack: 0
    Initiative: +5

    Weapons
    Dagger x4 +5 to hit, 1d4 damage, Crit 19-20/x2 - (+3 to hit with TWF), range 10
    Rapier +5 to hit, 1d6 damage, Crit 18-20/x2 - (+3 to hit with TWF)
    Shortbow +5 to hit, 1d6 damage, Crit x3, range 60
    --20 Arrows

    Sneak Attack Damage: +1d6

    Armor
    Studded Leather +3 AC, Max Dex +5, Armor Check -1

    Feats
    Two-Weapon Fighting - Reduces penalties for using two weapons at once
    Weapon Finesse - Use Dex to determine to-hit instead of Strength

    Feat Wish List
    Improved Two-Weapon Fighting - BAB of +6
    Two-Weapon Defense - +1 AC when fighting with two weapons
    Combat Reflexes* - Make additional attacks of opportunity - lvl 5
    Dodge* - +1 AC (taken as a Rogue Talent lvl 2)
    -Mobility* - +4 AC vs attacks of opportunity - lvl 3
    --Wind Stance - BAB of +6, gain 20% concealment when moving
    Stealthy - +2 on Escape Artist and Stealth
    Deft Hands - +2 on Disable Device and Sleight of Hand
    Weapon Focus - +1 to hit with selected weapon
    Vital Strike - BAB +6, doubles the damage of one weapon not including Sneak Attack/bonus damage

    *prereq for Shadowdancer class

 
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  • Name and why she goes by Dreamy: Lady Aerdreamifafalierie ("aer-DREAMI-fa-fal-ee-er-ee") Alystraea (Ah-LISS-tree-ah") Asiyanithe ("ahs-ee-YAWN-ith-ay") the First. Also known as Acolyte Dreamy of Desna. =) "Really. Feel free to just call me Dreamy!"
    Alignment: Chaotic Good
    Class: Paladin (will also become a Cleric at 2nd level)
    Greeting: "Hi, I'm Dreamy of Desna! I'll be nice if you will!"
    Title: Champion of Desna
    Favored Classes: Cleric and Paladin (Desna calls her Paladins Champions)
    Favored Class Bonuses: Skill Points for both Classes (needed for Spherewalker Prestige Class)!
    Race: Half-Elven (Aquatic elf and human - a "shore-born" as the Aquatic Elves would say).
    Deity: Desna, Goddess of stars, dreams, liberation, and travel. More here.
    Level: 1st
    Size: Medium
    Age: 69 (only two and a half weeks from her 70th birthday!)
    Gender: Female
    Height: 5 feet, 10 inches.
    Build: Very healthy, strong-limbed, and athletic.
    Eyes: Starry blue.
    Hair: Often kept braided or in a pony-tail while adventuring. Sunny blonde, long, free, and unruly when Dreamy during her days off.
    Physical disposition: She is clearly a Sea Half-elf for those who know what they are. A blood-stirringly attractive young woman without any ugly vanity, Dreamy moves with sureness and great energy. She often possesses a youthful dreamer's air of curiosity and wonder.
    Emotional disposition: Curious, silly, and sassy. Affectionate, honest, loyal, and free-spirited. Dreamy is also dedicated, faithful, and sometimes stubborn. Sometimes she finds it hard to let bad things go. She has a serious sense of justice mixed with open-mindedness.
    Place of Birth: The Undersea city called Twilight Reaches (doesn't that sound like a cool place to come from?)
    Hobbies: Singing (trained in Elfish opera; likes a variety of music), swimming, reading (especially fairy tales), exploring, meditating, sunbathing.
    Character Concept: One of many kids born of a pair of highly successful Bards who retired in the Undersea. Now she wants her shot at living the kind of life her parents lived. Desna, the dreaming goddess of stars and travel, seems to provide the best path for her personal liberation and desire to help the needy. So Dreamy walks under the stars living her life her own way.
    Likes: Water, hugs and cuddling, just about anything involving quality music, learning, discovery, love in general, puppies, sea cats.
    Dislikes: Bigots, narcissists, hypocrites, bullies, slavers, really stinky things.

    Dreamy, Champion of Desna!

    No fins, but I like the hand and foot-webbing. This shade of skin and physique (along with the really cool orange "tattoos" if Sil will allow?). (Thank you for finding this, Kaerri!)
    httpstwitter.com_fishipstatus1071501428932390912.jpg
    (Image credit: The talented Matilda Fiship!)

    Dreamy has an animated and expressive face like this person's (thank you for finding this one too, Kaerri!).
    Sea Elf by Joennizart.jpg
    (Image credit: The wonderful Joennizgo Source: reddit)

    With blonde hair like this (thank you for the idea, Psychie!).
    Tsvetka at DeviantArt.jpg
    (Image credit: The terrific Tsvetka at DeviantArt!

    (Bonus! The original Dreamy the Kairissian from Sherwood's Champion's game.)
    Gold LAS-T.Deviantart.com.jpg
    (Image credit: LAS-T.Deviantart.com - colored by D.Rex!)
 
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  • Name: Fijit Onzizli
    Alignment: Neutral Good (tending toward Chaotic Good).
    Class: Alchemist
    Favored Class: Alchemist
    Race: Gnome
    Deity: Shelyn
    Level: 1st
    Size: Small
    Age: 42
    Gender: Female
    Height: 3 feet exactly
    Build: Slim and angular, almost gawky, like a wading bird
    Eyes: Green onion (hex code #6AA121)
    Hair: Very dark iris purple-blue (hex code #110038)
    Skin: Rather pinkish peach (hex code #ffcfbe)
    Place of Birth: One of the free cities on the coast
    Hobbies: Crafting potions, tatting lace, embroidery, cooking (she favors hearty stews and fluffy crusty breads)
    Character Concept: Ever inquisitive, generally cheerful and having a positive outlook on life (despite the occasional alchemical mishap -- the next one is sure to work!), Fijit doesn't like to be still or sedentary except when pursuing her passions calls for it. Then, she's capable of an intense focus surprising to those who see only the "fijity" side of her nature.


    Character Background: Fijit's parents, successful merchants in their homeland, came to this continent with the intent of making new contacts for trade, but found the varied cultures intriguing enough to stick around once these were acquired, and now live in one of the coastal free cities as a sort of broker between their homeland, the merchant vessels on the sea, and assorted trader caravans on land. Fijit herself fell in love with the possibilities of alchemy from an early age and pestered her parents into finding her a teacher. As she supplemented her pesterings with half-successful experiments borne from books found randomly in the marketplace, her parents soon saw the advantages of proper instruction and complied with due haste. However, her dislike of keeping still soon led to a desire to explore outside the city, and she decided that the life of an adventurer would hone her skills in a manner more to her liking than "studying stuffy tomes all day." Her wandering feet (and Lord Jordenin's reputation as a scholar) led her to Roots, where she remains at present. Of course, it's probably only a matter of time until she decides to go wandering again, but until then she's happy to be here.

    1. How does your character handle themselves in public?
    2. How are they dressed?
    3. What can one tell about the gear they carry?
    4. How do they talk?
    5. Did they mention any goals?
    1. Fijit is frequently moving, to a greater or lesser degree. If she's sitting at a table reading, she's likely to be humming (not necessarily on key) and swinging her feet under the chair. If you let her loose in a marketplace, she'll be darting from this stall to that, as her eye is caught by things that interest her, but only remaining longer than a minute or two when it's something she's really in. She's not very formal, and doesn't care much for rank, wealth, or power in and of themselves, but respects those who have worked their way up, or who have "proven" themselves worthy of their rank via hard work, be it physical, moral, or intellectual (but especially the last). A successful merchant who doesn't put on airs is more likely to get a "sir" from her than a nobleman who does put them on. Unless she wants something from said nobleman - but there's usually an edge of irony to her voice then, and the perceptive would be able to detect the not-quite-sincerity.

    2. Indoors and weather permitting, Fijit is usually in stout cloth trousers, sturdy boots, and a sleeveless linen shirt covered in close-knitted lace (that's how I'm interpreting the pic I've chosen, since she can't afford chainmail). Weather not permitting, she adds a long-sleeved woolen tunic, and a cloak at need. If she expects to be outside for a while, or if it's raining, she also adds a floppy-brimmed canvas hat. For adventuring, she dons her studded leather armor over whatever she's wearing that day, and carries a shortspear. When doing alchemical work, she swaps to protective eyeglasses, leather trousers, high-collared linen shirt, and a long-sleeved leather coat that wraps around and ties in back, with slits up the sides of her legs to allow her to move freely (kind of like a cross between a duster and an apron, something like this but brown leather, down to her knees, and it wraps under her arm rather than over to tie in the back). If working on something particularly pungent, she also wears a scarf over her lower face.

    3. All of the items mentioned in #2 have seen frequent use, but are kept in good repair. Her alchemical apron/coat is marked with splashes, stains, and a few burns, but nothing that harms its structural integrity. (Logic might suggest that these are the result of infrequent accidents rather than habitual carelessness.) Her adventuring gear has rather less wear and tear than her clothing, but is equally well tended.

    4. Generally without reserve, though she does know the value of tact and sometimes makes use of it. She doesn't speak without thinking, but her thinking tends to be quick and to the point, and her speech likewise, unless she sees a good reason to hold back.

    5. If asked, or if it comes up, Fijit has the modest long-term goal of being a very famous alchemist (not necessarily known to the average person on the street, but among the learned and her alchemical peers especially). Short-term, she wants to see the world and make stuff from it. Most immediately, a new variety of poison, one to stop an attacker with the same effectiveness as the weapons carried by larger folk, but without the long-term side effects (e.g. attribute damage) caused by the varieties she's already familiar with. Not that she objects to such effects in principle, she just finds them indirect, and she's a direct sort of person. She's not shy about talking about any of the above, but she also knows very well that there's a good deal of work to put in to achieve her goals, and isn't at all daunted by the prospect.

 
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  • Name: Thomas Malyns
    Alignment: Neutral Good.
    Class: Cleric
    Favored Class: Cleric
    Race: Human.
    Deity: Pharasma, Goddess of birth, death, fate and prophecy.
    Level: 1st
    Size: Medium
    Age: 24.
    Gender: Male
    Height: 5 feet, 9 inches.
    Build: Burly, athletic.
    Eyes: Steel grey.
    Hair: Strawberry blond.
    Ethnic appearance: Caucasian, well-tanned.
    Physical appearance: Solid, stoic, but with an approachable air. He has a noticeably amiable smile.
    Place of Birth: Somewhere on the road between battlefields.
    Hobbies: Reading, worshipping Pharasma, sniffing out mysteries.
    Character Concept: A man born to a soldier, who gave his life to his Goddess. He goes and he abides as his Goddess wills, seeking out those who would commit the most heinous of crimes and unearthing those crimes for proper punishment.

    6D0CBD26-D666-4BB4-A8E2-0F7852908507.jpeg
    Found on DeviantArt, user jw8401, title 140203 S

    Character Background: Thomas was the son of a common soldier serving in the Silver Shields mercenary company. His mother was one of the assorted camp followers who trailed after the company offering services for coin. He grew up amonst the many warriors that signed onto the Shield's charter, learning Elven and Dwarven to a good level of understanding and getting stronger through hard toil and childish swordplay.

    His life might have lead him to join the mercenaries, had his father not fallen in a particularly sudden ambush that took the company unawares. His final memory of his father was the brave man standing over Thomas' cowering form, cutting down the cloaked and masked skirmishers who had rushed the camp in the dead of night, intent on gutting the cream of their warriors. Despite his valiant effort to put down the three men attacking him, Thomas' father's wounds proved fatal and he died a few hours later. Thomas' heart was broken by the loss and he would have stayed at the simple grave marker until his own life left him had not a kindly Cleric of Pharasma, who had been travelling with the company, stayed and brought him to his temple. There Thomas learned of the works of Pharasma and was taken by the life of the Clerics, finally offering himself to the Lady of Graves to do with as she pleased.
 

  • Name: Rodrik
    Alignment: Neutral Good ("When laws make sense, I'll obey them. When they don't...I can't really promise anything.")
    Race: Dwarf
    Class: Level 1 Rogue (Favored Class)

    Character Image:​

    Rodrik.png

    Stats​

    STR: 10 (+0)
    DEX: 15 (+2)
    CON: 12 (+1)
    INT: 13 (+1)
    WIS: 15 (+2)
    CHA: 13 (+1) ("Yeah, I try to be a bit more charming than the average dwarf. I blame it on living among them for most of my life.")

    Saving Throws​

    Reflex: +4
    Fortitude: +1
    Will: +2

    Skills​

    (9 Skill Ranks)
    Appraise (Int) 1
    Bluff (Cha) 1
    Diplomacy (Cha) 1
    Disable Device (Dex) 1
    Intimidate (Cha) 1
    Linguistics (Int) 1
    Perception (Wis) 1
    Sense Motive (Wis) 1
    Stealth (Dex) 1

    Languages​

    Common
    Dwarven
    Gnome
    Goblin
    Thieves Cant'
 
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