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The Safe-Zone [Military-based] [Post-Zombie Outbreak]

Lorsh

Varlot
Roleplay Availability
Roleplay Type(s)
[Play as a military officer and take control of a dysfunctional refugee camp, and try to keep your people safe from the ravenous infected freaks outside.]


[This is a solo roleplay, although I suppose that it's always possible that you could enlist another player to serve as your second-in-command, if you wanted. Most interaction will be between me and "The Major", as I provide detail on current situations, and inform him of the results of the orders they issue.]


Plot












It's been over a year since the
Jasper River Contagion broke out. People just started going apeshit crazy. Most of the population is simply dead at this point, maniacs included. The situation hasn't necessarily improved, regardless.


You are a Major in the Civil Guard, and you assumed charge of the
Buttermilk Refugee Camp when Lieutenant Colonel Nigel Irwin passed away earlier this morning. Now all this bullshit has become your responsibility.


"Free-roaming" survivors are considered "Unlisted Casualties" now. They're always trying to get inside. The men just call them "ferals."



Supplies are going to run out sooner or later.



Whatever remains of the government isn't going to help you.



The infection can always leak in- all it takes is a single drop of fluid.



Your job was to keep the refugees safe- but it's up to you whether you prioritize them or not. Maybe you only care about "your boys" in the Guard.






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This RP takes place in a fictional country called the Central Republic. This is the setting province.


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INFECTED




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Type A Infected ["Turners"]


Type A infected are those who have only recently contracted the infection, and thus still retain their human characteristics. When nearing their transformation into Type B infected, they tend to become dangerously contagious due to the onset of symptoms like vomiting and coughing, which can spread the infection. Generally after about about a day, they will undergo a transformation into Type B infected. Sometimes, it can be hard to distinguish Type A from B, as Type A have the possibility of behaving exactly like B, even before reaching the same stage of infection.



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UNKNOWN AUTHOR'S FIELD NOTES


I've observed several captured examples of "Turners". They are basically just people, so it doesn't feel right categorizing them with the others. They're still human, and nothing we did to them made me feel very good about myself. One kept begging us to let her go, while another just sat there, seeming more accepting of his fate. Usually, a subject will contract the infection when they contaminate themselves with infected fluids without knowing it. Each subject reacts differently when they realize that they are infected. Outside of lab conditions, they usually remain in denial until it's too late for them to stop themselves from transforming into Type B. Again, it doesn't feel right grouping them in with the other infected, as they will also be attacked by late-stagers.



Type B Infected ["Sufferers"]


Type A infected transform into Type B infected after they partially lose their minds and experience the onset of very painful symptoms. Damage will be caused to their vocal cords, and will typically render them incapable of speech. Often, Sufferers desperately try to seek out help, but they are extremely contagious to others. Eventually, Type B infected will transform into Type C infected, although the exact amount of time can vary widely.



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UNKNOWN AUTHOR'S FIELD NOTES


This is when they stop behaving like themselves in most senses. I'm not quite sure if it would be accurate to stop calling Sufferers human beings, though. Still, they are messed up. I'm not quite sure why, but they can no longer reason at all. They stumble around and tend to try and grab others, while spreading the infection around wherever they go. They're probably fucked in the head, which is why they don't take into account that they are contagious and incurable. Still, they seem to be human beings, albeit brain-damaged ones. They're incredibly dangerous by way of spreading the infection, but are generally not violent; they're harmless as long as you're in a fully protective suit.



Type C Infected ["Lunatics"]


Type B infected become Type C infected when their painful symptoms decline slightly, although they will be rendered completely insane. The cause of this is speculated to be brain damage. Type C infected individuals will always be extremely violent. Their level of intelligence can vary, but it tends to be very low. Some have been noted for lacking decent motor skills.



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UNKNOWN AUTHOR'S FIELD NOTES


The transformation from a moaning, confused, sickly person into a deranged, bloodthirsty psychopath seems bewildering to me. Some part of the brain controls your aggression levels and stuff, I've heard, so the infection probably screws with that. Lunatics have enough intelligence to sort-of stay alive. If they find any sort of food lying around, they'll eat it. If there is a water source, they'll drink from it (and infect it in the process.) Some Lunatics behave differently than others, but by default, they are all simply crazy assholes. Some will run straight towards you like idiots and just try to beat you to death, but I've seen others that are smart enough to handle guns and traps (usually poorly), and some that are sadistic enough to play their victims. A squad and I once found an old cabin with a few Type Cs in it. It seems they had been torturing some Turners for several days, but most victims had already turned into later-stagers at that point. It gives me chills when I think about how similar Lunatics are to just normal serial killers and the like... I understand why they're called what they are. I feel hatred towards them, even though they can't control what they do. Still, I see them seemingly derive pleasure from the pain of others. Maybe the infection brings out the more violent side of people?


Type D Infected ["Stenches"]


If a Type C infected individual is left alive long enough, they will eventually develop more severe brain damage and physical deformities, transforming them into Type D infected. The infection will render them unnaturally resistant to pain, and nearly completely depersonalize them. Their speed is reduced, and they become more clumsy. Eventually, Type D infected will finally die from the infection, die from other diseases, or starve to death- although it sometimes takes an unusual amount of time for one of these to happen.



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UNKNOWN AUTHOR'S FIELD NOTES


Stenches are totally dead inside. It's like they have no souls; not even evil souls, which I'd say Lunatics would have. Stenches are only vaguely reminiscent of human beings- they've devolved into vicious, decaying sacks of pus and filth. Stenches stop taking care of themselves in some aspects- I've seen plenty of examples with shit and piss in their pants, all while slowly dying from food-borne illnesses and other shit. They smell awful, far more than Lunatics. They're also harder to take down, it's like they feel no pain at all. Though, they tend to be slower-moving, since they're typically half-starved at this point. I'm glad that they usually die from diseases and stuff before they can turn into anything worse.


FIREARMS











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A powerful handgun with six chambers. Uses .357 magnum ammo.




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Various common semi-automatic handguns. Uses 9mm ammo.


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A more heavy-duty pistol with a magazine capacity of 8 rounds. It is the standard sidearm of the Central Republican military. Uses .45 ammo.


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A fully-automatic handgun with a magazine capacity of 15 rounds. Uses 9mm ammo.





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A shotgun with twin barrels. Uses shotgun shells.


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A ubiquitous pump-action shotgun with a capacity of 5 shells. Uses shotgun shells.


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A standard submachine gun with a magazine capacity of 30 rounds. Police tac-squads used to mainly carry these, and sometimes army soldiers. Uses 9mm ammo.


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A heavy submachine gun with a magazine capacity of 20 rounds. Uses .45 ammo.







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A low-powered semi-automatic rifle with a magazine capacity of 7 rounds. Uses .22 ammo.





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A bolt-action rifle that holds 5 shots. Uses .308 ammo.


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A militarized version of the hunting rifle that has been fitted with an enhanced scope, shorter barrel and a tactical stock.


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A lever-action rifle with a capacity of 7 rounds. Uses .357 magnum ammo.





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A semi-automatic rifle with a magazine capacity of 10 rounds. Uses 5.56mm ammo.





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A fully-automatic "sporter" rifle that has been fitted with an extended magazine of 20 rounds and a collapsible stock. It is the most basic of assault rifles.


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An assault rifle with a magazine capacity of 30 rounds. Usually illegally imported, and of low quality. However, it is quite powerful. Uses .308 ammo.


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A Central Republican military-issue assault rifle with a magazine capacity of 30 rounds. Accurate and durable. Uses 5.56mm ammo.

 
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That sounds sexy as fuck, but I think it'd be better for the Game Master to be second in command. Perhaps we can find a different role for you, bby.
 
Hmmm, I just found out that MaximumPowah didn't really quit this thread. Would you guys be alright with being officers under his command?


I think I would have a separate thread/tab where you would participate in your own missions, and such. Like scouting, setting up outposts, etc.
 
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