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Fantasy The Reliquary [ASC List]

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Categories

Anomalies are categorized by the danger they may inflict on the population.

The first level of danger posed by anomalous objects is termed 'Leliurium.’ These objects present no discernible threat to the world and can be safely ignored. They may be strange or peculiar, but they do not represent any sort of danger to the general population or any form of destruction to the environment. Its effects may be as simple as changing the color of a person's clothing.

The second level of danger is known as 'Spectra.’ These objects are potentially hazardous in some capacity, but their effects are limited in scope. If a Spectra anomalous object were to come into contact with the world, it would be unlikely to cause major destruction or inflict any lasting damage.

The third level is titled 'Lucifugous’. These objects are more dangerous than Minor objects, and their effects can be more widespread. They are capable of damaging property or even causing injury or death to people unlucky enough to be nearby.

The fourth level is known as 'Ternary.’ These objects are extremely hazardous, and their effects can blanket entire regions. They possess the potential to completely devastate an area, irrevocably changing the landscape, and potentially wiping out entire species.

The fifth and final level is labeled ‘Principalities.’ These objects are the most dangerous of all, and their effects can be global. They can cause catastrophic destruction, wreak havoc across the globe, and endanger all life on earth. Their effects can affect not only the surface of the planet but also the very fabric of space and time.

 
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Creation

If you would like to contribute an ASC design for use by your character, an appearance in the story or just for fun, you may do so here. It is mandatory for you to fill out this form in addition to a character form if your character is an ASC.

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// If you want to put an image replace the link between to url() above.[/comment]
[/column][column=span5][border=0px; padding: 15px; font-family: Roboto Slab; color: #96805d; font-size: 25px; font-weight: bold; line-height: 90px; margin-bottom: 8px; width: 100%; height: 10%;] ASC — # Here [/border][border=0px; margin: auto; margin-top: 10px; height: 2px; width: 90%; padding: 0px; background: #96805d; display: flex;][/border]

ASC Code Number: ( Pick a number 200-1000. Number indicates order discovered and documented by the reliquary, not age.)

ASC Code Name: ( Self explanatory )

Physical Description: ( Self explanatory )

Category: ( Leliurium, Spectra, Lucifugous, Ternary, Principalities )

Sentience: ( True , False or Unknown )

Owned By: ( Reliquary, Unknown, Character Name, N/A )

Anomalous Traits ( What makes it weird or dangerous )[/column][/row]

 
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ASC — 1


ASC Code Number: 1

Code Name: The Reliquary

Physical Description: The Reliquary is an infinite series of vaults and rooms, a magical labyrinth of golden chambers and passages that stretch endlessly into the depths of eternity. It is a place of shifting shapes and ever-changing dimensions as if it were a realm of its own, existing outside of the bounds of time and space.

The walls of the Reliquary are adorned with intricate golden filigree, creating a dazzling display of glittering light. The air is heavy with the sweet smell of incense and spice, and the ground is covered in a beautiful crimson carpet. Everywhere you turn, your eyes are met with the sight of gleaming gold as if the place was crafted from the purest of metal.

Every chamber is filled with mysterious artifacts, each one possessing its own powerful aura. Every corner of the Reliquary contains something of immense value, from priceless scrolls to rare gems and precious jewelry.

Category: Principalities

Sentience: Unknown

Owned By: ASC—2

Anomalous Traits: The Reliquary is a seemingly infinite series of vaults and chambers, a labyrinthine palace of secrets that stretches on into the depths of eternity. It is a place of ancient and powerful artifacts, hidden away in the depths of time, never to be seen by the eyes of man.

To enter the Reliquary, one must possess permission and a passcode. It is written, "The secret lies in the depths of the Reliquary, guarded by its contract-sworn guardians." Those who possess the correct passcode will be granted access to the Reliquary.
 
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ASC — 2


ASC Code Number: 2

ASC Code Name: Loremaster

Physical Description: The Loremaster is a regal being, its majestic presence a vision of unparalleled beauty and wonder. Its feathers are of brilliant rose gold, shimmering and shining as though encrusted with some precious ore, and its wings are always outstretched in a mighty display of power and strength. Its gaze is piercing, with eyes a sparkling beady black that seem to look through the soul of anyone who gazed into them. Its plumage is lush and thick, with the occasional hint of purple that add to its already majestic presence. The Loremaster is a sight to behold, and a being of grace and power that can inspire awe and admiration in all who gaze upon it.

Category: Unknown

Sentience: True

Owned By: N / A

Anomalous Traits: The wise and ancient Loremaster is a creature of deep, enigmatic wisdom. Its eyes, the color of a starless night, have the power to pierce the veil of time, allowing the Loremaster to see the past, present, and future of whatever it looks upon. It finds great interest in the intricate, binding nature of contracts, for it can see how the strings of fate are woven together through the agreements of men. It can sense the consequences of these contracts, both near and far, and can use its knowledge to advise those who seek its counsel. Its power is a great and mysterious thing, allowing it to bring clarity to a chaotic and uncertain world.
 
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ASC — 76


ASC Code Number: 76

ASC Code Name: Record Keeper

Physical Description: It is a mysterious being, tall and pale, it silently looms in shadows, and its face is obscured by a red horned mask. Its golden robes, shimmering in the light, cascade in waves of regal fabric, a stark contrast to its otherwise somber presence. Its eyes, hidden beneath the mask, peer out into the night, its gaze heavy with secrets untold. It stands still and silent, yet it casts an air of power and authority that none dare to challenge.

Category: Lucifugous

Sentience: Hivemind

Owned By: Reliquary

Anomalous Traits: The recordkeeper is an enigmatic hivemind of tall, faceless men who seem to always know the location of anything within the world. They appear as a collective of ghostly figures, standing at least seven feet tall, and are shrouded in a mysterious black cloak. They are silent, never speaking a word, but are always present and watching.

The Recordkeepers communicate with each other through silent language. They appear to float instead of walk and can travel at extraordinary speeds as if they have no need for gravity. They possess superhuman strength, and can easily overpower any foe they come across.
 

ASC — 50


ASC Code Number: 50

ASC Code Name: Heartsmoke

Physical Description: A deep, ruby-red powder lay nestled in a small glass vial, like a ruby nestled in a bed of velvet. The powder was so finely ground that it moved like a cloud, forming billowing shapes when disturbed. When inhaled, it imparted a deep, earthy smell, like the loam of a freshly tilled field.

Category: Spectra

Sentience: False

Owned By: Reliquary

Anomalous Traits: The mysterious red powder known as ASC-50 is said to possess remarkable powers, allowing its users to tap into seemingly supernatural abilities. Its potential is said to be limitless; many who have used it have experienced an enhancement to their strength, reaction time, and even a significant slowing of the aging process.
 

ASC — 125


ASC Code Number: 125

ASC Code Name: Halo

Physical Description: This magnificent stone ring is a thing of beauty, shimmering with a magical life of its own. Its body is crafted from the finest silver, delicately molded into an intricate pattern of swirls and curves. Adorning its center is a mesmerizing opal, its inner depths alive with vibrant flashes of lavender, electric blue, and deep sapphire. Its frame is studded with a dozen small ruby gems, each one radiating its own unique hue of magenta, as though illuminated by an inner fire. Its beauty is breathtaking, captivating those who behold it in its glorious, mysterious splendor.

Category: Spectra

Sentience: False

Owned By: Reliquary

Anomalous Traits: It is a powerful artifact, one that can erase the short-term memories of non-wearers as well as link the wearer to the minds of others who bore the same ring. It may erase up to 8 hours of memories and its communicative abilities extend up to 1500 meters.
 

ASC — 127


ASC Code Number: 127

ASC Code Name: The Ruby Chip

Physical Description: The small ruby chip sparkled and glinted in its crystal-like clarity. Its surface shone with a ruby-red brilliance, gleaming with a mysterious and captivating light. Its size was diminutive, no more than a centimeter, but it managed to capture the eye with its vibrant and intense hue. Its edges were delicately carved, a perfect and precise shape that glimmered with deep and mysterious energy. It seemed to contain an ancient and powerful energy, a spark of life that had been waiting for the right moment to be released.

Category: Lucifugous

Sentience: False

Owned By: Reliquary

Anomalous Traits: The small ruby chips glinted in the light, almost glowing with an internal fire. They seemed alive as if they were just waiting for the command to unleash the power within. When the command was given, the chips seemed to vibrate with a low hum, and then a spark of energy was unleashed that was like a mini explosion. The chips erupted in a brilliant display of light and color, sending sparks and heat in every direction. It was a mesmerizing sight that could leave anyone in awe of its incredible destructive force.

Furthermore, it is capable of creating an illusion once a day, for up to three hours. It is intended to create a human disguise for inhuman users. Its powers are remarkable, for just a brief moment in time, those who held it could look like anybody they wanted. Transforming into an entirely different being, the chip wove a shroud of mystery around its bearer, allowing them to slip in and out of places with ease of disguise. The disguise that was created was nothing short of astonishing. A perfect replica of a person, down to the finest detail. Hair, skin, clothes, and even mannerisms were all crafted with clarity and accuracy that could fool even the most discerning of eyes.
 
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ASC — 8


ASC Code Number: 8

ASC Code Name: Excalibur

Physical Description: ASC—888 is a simple yet elegant blue and silver longsword that is 4 feet long from the end of the pommel to the tip of the blade.

Category: Lucifugous

Sentience: Unknown

Owned By: Arthus Pendragon

Anomalous Traits: Excalibur bestows upon the wielder similar traits to that of ASC—50, though instead of slowing the aging process it stops aging altogether. In addition to a sword, Excalibur can transform into a foot long dagger (Carnwennan) or a six foot long spear (Rhongomiant). Once per day it can be summoned to its owner's hand. The caveat, however, is that it can only be wielded to its full potential by an individual of pure character; the sword would not bestow any benefit to the one who is not chosen.
 
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ASC — 242


ASC Code Number: 242

ASC Code Name: Living Pumpkin Patch Pumpkinfolk Village

Physical Description: More commonly known as Gourdians, their kind were originally naught but a large pumpkin patch that could speak and interact with visitors. During this stage, ASC-243 was around often, guarding the hidden location of the Folk. After discovery, a strange evolution occurred where the pumpkins grew bodies, further sentience and memory, as well as houses and a sense of society. Their appearance are noticeably made of a pumpkin in place of a head, usually with carved eyes and mouth (as a nose is optional). A face, however, is not necessary. When there is a face, a light is visible from deeper into their hollow bodies, resembling that of a candle. They don't seem to need to eat like normal organisms, but can choose to do so without harming themselves. Due to the large number of hollow parts of their bodies, Gourdians are also surprisingly light, making them agile and able to jump /swim easily no matter their body shape. Thankfully, Gourdians don't rot when left without proper nutrients. Rotting seems to be akin to aging, with a Gourdian losing sentience upon turning mushy and completely incapable of movement. Their life spans seem to be a few years longer than the average human.

Category: Leliurium

Sentience: True

Owned By: Reliquary

Anomalous Traits: The village and people that make up the Gourdians seem to have inexplicably come from a normal pumpkin patch. Their anomalous behavior is difficult to pin due the strangeness of their entire society and the fact that they even exist as a species. They have full sentience, and their strange traits extend to their hollow bodies, the strange light within them, their eating and drinking habits, and even their curiosity about life.

The Gourdian Village could not be removed from its location due to the nature of its existence, so it is instead heavily guarded.
A strong contender for danger within the Gourdian community is the disappearance of their former guardian, ASC-243.




ASC — 242 — A


ASC Code Number: 242-A

ASC Code Name: "Krow"

Physical Description: The Gourdian known as "Krow" is one of two Gourdians in the employment of the Reliquary. He has star-shaped eyes and a wide carved grin with spikes near the top-lip area. His clothing closely resembles that of old-century fashion, adorned with a pattern of stars and moons. Krow wears a large-brimmed hat that seems to be too large for the pumpkin his head consists of, yet stays on no matter what. A variety of colored charms and wind chimes hang from the brim of said hat, which sometimes ring even when Krow is not moving as a sign of realization or extreme emotion. Like all other Gourdians, the tips of his limbs are made up of a hardy root that moves like hands and curled shoes.

Category: Leliurium

Sentience: True

Owned By: Reliquary

Anomalous Traits: Due to being a sub-ASC of 242, it retains many of the Gourdian's anomalous traits and characteristics. Krow is a separate entity due to being one of two Gourdians who have joined the staff of the Reliquary, though not as a Tracer. It is unclear what exactly Krow's goal was, tagging along with the Gourdian whom he calls his 'elder brother' and making a contract with the Loremaster. Krow's interests seem to be in the previously captured and retained knowledge of the Reliquary, including its past, the things it has seen and held, and what it currently holds. This may be a cause for alarm for some, but it's clear that Krow would prefer the company of flora and fresh books than that of powerful artifacts.





ASC — 242 — B


ASC Code Number: 242-B

ASC Code Name: "Howden"

Physical Description: Howden retains all of the known traits observed in the Gourdian species. His head is the average size for a Gourdian his age, that being equivalent to a human in their mid-twenties. A notable feature, besides his eyes and mouth, is the thing, longer vine that roams from his stem onto his back. Most Gourdians do not possess the abiltiy to have hair, but it is clear by many examples, Howden included, that vines and leaves exist to fill such a role. In his current state, two autumnal leaves hang from the small vine on Howden's head. Whilst 242-A sports a much calmer garb akin to that of a farmer, Howden's garb is neutral and appears to match more social settings. On top of this, Howden has the odd habit of actually changing his clothing from time to time, though it is unknown how this process occurs. His preferred fashion sense includes a longer waistcoat with tipped tails and a wildly flaired collar, with puffy sleeves that match Krow's in term of star and moon patterns.

Category: Leliurium

Sentience: True

Owned By: Reliquary

Anomalous Traits: Due to being a sub-ASC of 242, it retains many of the Gourdian's anomalous traits and characteristics. The major trait that separates Howden from the rest of his village is the fact he is employed by the Reliquary as a Tracer, as well as (as Howden puts it, his 'little brother') Krow.

 

ASC — 243


ASC Code Number: 243

ASC Code Name: Straw Guardian / "Irving"

Physical Description: 243 resembles a common scarecrow, if a bit unkempt. From the last observation made of the subject, 243 is made entirely out of straw; 243 wears garish green clothing, old leather gloves and boots, and a large wide-brimmed woven hat that blocks the sun. It's head consists of an old bag stuffed with straw with two red buttons as eyes, one of which slightly hangs. A cut is apparent on the bottom half of the bag, resembling a mouth.

Category: Lucifugous

Sentience: True

Owned By: Unknown

Anomalous Traits: 243, commonly referred to as 'Irving' by those that knew him, is an animated scarecrow that was first discovered alongside 242 when it was merely a sentient patch of pumpkins. 243 was hostile to the Tracers, but a brief peace was created when the Tracers calmed him down and documented the first instance of 242. After the strange evolution of said subject, 243 became more and more paranoid over time as the Folk created a society. When Tracers became more prevalent and a permanent guard was worked out, one Tracer informed 243 that it would no longer need to be on guard and that it's duty was done (note: this was not fully put into action, and the Tracer who said so has been reprimanded). This set 243 off, believing that it would be taken and held in the Reliquary. It broke it's way out of the containment area, and has not since been seen, believed to be constantly traveling across the planet. If any Tracers come into contact, 243 should be considered an active hostile threat.

 

ASC — 250


ASC Code Number: 250

ASC Code Name: Toy Chest

Physical Description: ASC-250 is a wooden chest made from the wood of an unexplained tree. The chest is close to the floor and wider than it is tall, and can be compared to a sleeping child in it's size.

Category: Leliurium

Sentience: False

Owned By: Reliquary

Anomalous Traits: When opened, 250 contains a number of items, some of which appear to be for crafts and play. Several of the items within are anomalous in their own right, but 250's traits lie in that anything anomalous reverts to the state of a normal item that it resembles. If the item is paired with another item within the chest, both lose their anomalous abilities.



ASC — 250 — A


ASC Code Number: 250-A

ASC Code Name: Wood Crawler

Physical Description: A small wooden toy-creature that walks on four legs. Both of it's back legs are bent in a manner resembling animals, while the front two have joints akin to elbows and are attached to hands with four-digits. The head of the creature has a fixed expression, though it can express emotion by a subtle glare that turns on and off through the white stars thought to be it's eyes.

Category: Leliurium

Sentience: True

Owned By: Reliquary

Anomalous Traits: 250-A acts like a predator creature without any prey and is animate. Despite these tendencies and the creatures lack of food, it does not deteriorate or seem to starve. It moves in a manner similar to any variety of tiger when stalking something (despite not realizing how small it is compared to everything else), but also is able to stick to surfaces perpendicular to the ground. This is thought to be caused by it's insectoid longer half, which resembles both a pointed tail and a colored caterpillar.



ASC — 250 — B


ASC Code Number: 250-B

ASC Code Name: "Sunny"

Physical Description: A small figurine made up of various crafts materials. It's head is plumed up in a circle, resembling a depiction of the sun. It's body is painted to resemble an orange shirt and a pair of long overalls. It has two hands with four digits each, but has pointed feet without any toes.

Category: Leliurium

Sentience: True

Owned By: Reliquary

Anomalous Traits: 250-B is a cheerful and somewhat quiet toy that likes to explore its surroundings, believing itself to be a child. Sunny can speak, but it's very difficult to hear it. Thus, Sunny prefers to simply gesture or use various provided materials to write/draw out what it means. It is crafty in it's own right, and enjoys puzzles and adventure.



ASC — 250 — C


ASC Code Number: 250-C

ASC Code Name: Selfless Spout

Physical Description: This number refers to two items: a tall, rusted spout dish, and a petite white teapot. The taller dish is a peachy brown, with the symbol of a sunflower faded on it's sides. Tiny cracks are visible across the surface of it. The smaller white teapot is unblemished, if a bit dusty. Three sunflowers facing inwards are painted on both sides.

Category: Leliurium

Sentience: False

Owned By: Reliquary

Anomalous Traits: At any time, if the small white teapot is about to become injured or damaged, the damage is immediately reflected onto the taller brown spout. Extensive testing cannot be done due to the likelihood that the reflected item may break and will lose it's ability. This reflection also goes with liquids; any of them that are poured into the teapot fill up the opposite item, even overflower if necessary.



ASC — 250 — D


ASC Code Number: 250-D

ASC Code Name: "Dot"

Physical Description: A small wooden mechanical toy and contraption that is commonly referred to as a 'dipping bird', which traditional bends down (or 'dips' it's head) before the opposing weight balances the object, bringing it back up. 250-D is outfitted with added details, including a top hat, three wooden tail feathers, and instead of a rectangular wooden frame, two teal beams shaped like legs.

Category: Leliurium

Sentience: True

Owned By: Reliquary

Anomalous Traits: 250-D, or 'Dot', is animate and can peck messages in surfaces much like real birds. While it cannot fly (though it truly wishes to), it is more similar to flightless birds in speed, able to run using its wooden legs at speeds matching those of the birds it's modeled after. Despite it's ability to flee and hard exterior for any combat it may face, Dot seems to be satisfied with making a nest or exploring what it is allowed to of the Reliquary. If 250-B is active and nearby, the two seem to share a relationship, and 250-B is even able to ride Dot for extended periods of time.



ASC — 250 — E


ASC Code Number: 250-E

ASC Code Name: Infinishroom

Physical Description: A small, surprisingly uniform mushroom head and steam. Red. It is not known what kind of mushroom this subject resembles.

Category: Leliurium

Sentience: False

Owned By: Reliquary

Anomalous Traits: 250-E is edible, and when a bite is taken out of it, it grows back within the minute. If the entire thing is eaten at once, a new one grows inside of 250. A common theory states that 250-E was originally a normal mushroom that happened to grow inside of 250, giving it it's unique effects.



ASC — 250 — F


ASC Code Number: 250-F

ASC Code Name: A Layered Nest

Physical Description: A strange doll painted to resemble a blonde woman in a decorated red cloak with her eyes closed. There are five layers within this item, each a depiction of the same woman slowly opening her eyes.

Category: Leliurium

Sentience: False

Owned By: Reliquary

Anomalous Traits: 250-F is able to store small to medium-sized items inside of it. The only rule is that when an item is contained in a layer, it cannot be contained within the main Nest anymore, making more clutter. This can be done five times due to there being five layers in the item. The capturing process consists of placing the head of a layer on top of the wanted object, and the bottom below. Snapping snaps the layer together, and seals it until the one that captured it snaps twice.



ASC — 250 — G


ASC Code Number: 250-G

ASC Code Name: Spiral of Desire

Physical Description: A well-made top with a purple varnish and a red line painted on the bottom, which slowly spirals towards the top.

Category: Leliurium

Sentience: False

Owned By: Reliquary

Anomalous Traits: When the holder of 250-G places it on the ground and spins it, and thinks of something they desire at that moment, the top will slowly move towards the desired object. The top will not spin indefinitely, either stopping when its momentum runs down, or the item is discovered. The 'item of desire' can be a concept, creature, item, or location, though some are harder for the item to identify then others. If the desired object is far, 250-G moves incredibly slow and usually shows very little information. If the item is very close, the top will hop once or twice, speeding up before stopping.



ASC — 250 — H


ASC Code Number: 250-H

ASC Code Name: Buddy Buttons

Physical Description: A pair of mismatched sewing buttons. One is a bluish-violet, and the other is black with a crack through part of it.

Category: Leliurium

Sentience: False

Owned By: Reliquary

Anomalous Traits: When not in 250, looking through one button shows the user whatever the opposite button sees. This works in reverse as well, and the ability is always active unless deactivated by the conditions of 250.
 

ASC — 251


ASC Code Number: 251

ASC Code Name: Jack-in-the-Box

Physical Description: 251 has two states. In State Hidden, 251 is a standard wooden box with a thick lining, painted with a bright green and purple pallet. Stars and moons decorate all sides. When the entity inside comes out, 251 one is in State Active. The entity, whom many refer to as 'Jack' or 'Boxie', is a humanoid entity with no legs, and instead has a cylindrical lower body that extends into the box. It is not known if this bottom body is infinite due to the entity not preferring to move very far from it's home/prison. The top half of 251 in State Active is similar to a jester; it wears a red vest with white puffy sleeves and velvet gloves. It has no hair, but a white face, black scalp, and pink rosy cheeks. It's 'eyes' resemble a stylized star icon, and lack pupils. It has no nose, but can emote fine without one.

Category: Leliurium

Sentience: True

Owned By: Reliquary

Anomalous Traits: The box portion of 251 was discovered by Tracers in an abandoned antiques store, alongside 250 and it's contents. The 'jack' inside of the box comes out with it's own volition, having apparently ripped the musical lever off previously. The entity within does not seem hostile, if a bit meek. It can support itself when straight up despite the position of the box, similar to a snake, as well as speak and emote with its hands perfectly fine. It tends to enjoy various types of music and speaking to those it knows or is close to.
 

ASC — 555


ASC Code Number: 555

ASC Code Name: Baker's gloves

Physical Description: A pair of thick pink mittens. The right one has an embroidery of a black cat while the left one has a white rabbit.

Category: Leliurium

Sentience: False

Owned By: Reliquary, borrowed by Ricotta

Anomalous Traits: Any items held with ASC-555 on will be seen as if it is a bread with roughly the same shape as the original item. This is simply visual illusion and will not affect the items in any way.
 
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ASC — 302


ASC Code Number: 302

ASC Code Name: Seven Steps Shoes

Physical Description: A pair of worn out brown boots that can change its size to fits the wearer's feet

Category: Spectra

Sentience: False

Owned By: Reliquary, borrowed by Ricotta

Anomalous Traits: ASC-302 can change its size to fits whoever intend to use it. Its main ability however, is enabling its wearer to take seven steps at once, making them seemingly blinked a few distance away. This ability can only be used seven times per seven hours.
 
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ASC 857


ASC Code Number: 857

ASC Code Name: Chatterblade

Physical Description: An elegant 35 inches long scimitar with golden patterns adorning both its handle and blade. The most striking feature of this ASC is the demonic-looking eye on one side of the handle, this eye can move around and is the source where the voice coming from.

Category: Lucifugous

Sentience: True

Owned By: Reliquary, borrowed by Ricotta

Anomalous Traits: First, ASC-857 poses the capability to talk and loves to do some chats. This trait is where the ASC got its code name. Second, when the sword is used it can perform a delayed strike composed of sharp wind wave at the same exact spot it had been swung, up to 3 seconds after the attack.
 
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ASC 968


ASC Code Number: 968

ASC Code Name: Monster House

Physical Description: A wooden two stories house with secret underground compartement. Said compartement housed a large entity made of flesh and fangs.

Category: Lucifugous

Sentience: True

Owned By: Reliquary

Anomalous Traits: ASC-968 is a sentient house that likes to devour flesh. It has the ability to control everything within it and grinds its victim with the spiral jaws located in its hidden compartement. When it doesn't devour enough preys it will cycle between dormant and active state. Unfortunately it seemed to have devoured several humans before the tracers managed to contain it.
 

ASC — 564

ASC Code Number: 564

-Image tba later
ASC Code Name: Lamprey
-Called "Jet" by its current host.​

Physical Description: 564's original form is an amorphous blob made primarily of translucent blues. It surrounds a spiderwebbed net of deep black, though it is unclear what purpose it serves. When active in a host, 564 turns the host's blood a deep indigo and their eyes an electric blue. Any other physical changes are dependent on situation.

Category: Spectra

Sentience: True

Owned By: Ariiasqthylinh Auth Raa

Anomalous Traits: 564 is a parasite anomaly that lies dormant in a host for as long as it is able, feeding off the host's energy and growing larger and larger until it is too heavy to be properly supported, whereupon it moves to a new host. The only way to stop its growth is to put the host in an amount of danger that draws out 564, as it will go to great lengths to protect its temporary home.

564 does not appear to greatly harm its host for any of the time it uses them, even possibly extending the lifespan of its chosen. Left alone, 564 is benign, though it has caused a fair amount of destruction in the past if suitably threatened.

When goaded into combat, 564 temporarily reconstructs the host body into something it deems more suited for battle, sometimes even going so far as to use the flesh and bone of recently-felled humans to reinforce the current host, though such has only been witnessed once with disastrous consequences for both entities.

History: 564 first came to the Reliquary's attention 30 years ago due to a fairly small-scale revolt in the far north, icy nation of K'Resh. Tales traveled of a solder who seemed to have been blessed by a god, his speed and cunning unmatched at the only caveat that he would never bleed (which was of great importance in the mythos popular at the time). Upon arrival, the tracers were met with one "Atharian Kadoshi", who, for all intents and purposes, seemed quite a normal—if prickly and chronically uncomfortable—young man.

It wasn't long before a raid on the defending soldiers' camp came in the night. Atharian, while not the first on the battle field, fought valiantly against the enemy, even chasing some far from the camp in his efforts to ensure information did not reach back to more soldiers. It was on one of these chases that a cliffside gave way, the crude explosives and fierce battle having weakened them. Atharian's battalion was buried in the mountain, leaving him to face a thick force of enemy soldiers alone.

Atharian's transformation—gruesomely described in the notes encoded below—was the first sighting of ASC 564. With the recently dead, it grew to titanic proportions, killing those who stood in its path and causing another landslide in its wake. Days later, Atharian's body was found frozen atop a nearby mountain, though what killed him was not obvious, as his body was unmarred.

564 stayed in containment for several years following, slowly shrinking until it had reached the size of a softball and the weight of a songbird. Quickly after reaching the seemingly arbitrary size, it connected to another host—a previous Reliquary staff member by the name of Rian Vetts—who was not following the proper protocol for study. It took several months for 564 to be detected outside of specialized equipment, and then it was only to Rian, who described their interactions as "vague." According to him, there were no words exchanged, only the understanding of what it wanted or what it was thinking, though he did note it had an odd insistence for him to remain courtly and polite.

Rian shared that 564 did not remember how it came to be, but that it had two hosts before Atharian; a scholar by the name of Wynnson and a noble known as Corynth (both notably long lived individuals).

After Rian's passing at the age of 84, the Reliquary lost track of 564, as it had slipped away in the night after Rian had died in his sleep. It was not found until the appearance of Ariiasqthylinh Auth Raa.
 
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ASC — 267


ASC Code Number: ASC—267

ASC Code Name: Ofoley’s Emporium

Physical Description: Rustic yet colorful and festive, this analogy is fashioned as a general store, a forge, and a workshop all in one. Every known string in every known color hangs from the hooks and wall adornments carrying toolsets of every kind, yet they never touch the tables displaying the Emporium’s newest handiwork. At the back is where the room to the workbench and a small forge is kept.

Category: Spectra

Sentience: Unknown

Owned By: Reliquary

Anomalous Traits: The workshop circulates throughout the backstreets of Atacama, appearing in a vacant building for 24 hours before disappearing to another location. Every known instance has been removed from circulation and placed in the emporium, available for tracers to borrow from. Guards are posted within the anomaly, instructed to report any deviations from its usual route and erase any unfortunate window shoppers’ memories should they set foot inside.


ASC—267—A


ASC Code Number: ASC—267—A

ASC Code Name: Ofoley

Physical Description: Seemingly an elder in his 50s, the only definite anomalous trait being the silk strings embedded in his shoulder blades confining him to the emporium, each a color in the rainbow. The grainy texture of his hands is noted; however, it is unclear whether it should also be considered anomalous.

Category: Leliurium

Sentience: True

Owned By: N/A

Anomalous Traits: The apparent creator of an assortment of items ranging from steel swords to wooden puppets, one unifying distinction being the elaborate carvings that faintly glow at times of dusk. He’s known to imbue enchantments through these carvings, usually in pairs of benefits and drawbacks. However, he himself has never shown any signs of hostility.


ASC—267—B


ASC Code Number: ASC—267-B

ASC Code Name: Arduous Alloy

Physical Description: A full set of armor imprinted with eloquent embellishments. The texture of its primary material matches that of onyx.

Category: Spectra

Sentience: False

Owned By: Reliquary, Borrowed by Alcanos

Anomalous Traits: Arduous Alloy was meant for guardsman seeking to protect, possessing a supernatural durability that can last through extreme conditions. If the user wills it, particles of metal within their surroundings will draw towards the guantlets, forming a shield that matches half the durability of the armor. Sizes can range from a buckler to twice the size of a tower shield, however the more metal is accumulated, the more weight is added to the armor; going past the size of a tower shield will render the average user immobile. It can hold up as long as the user stands, otherwise the metal will travel back to its original location, possibly taking minutes to fully dissolve.
 
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ASC —768


ASC Code Number: 768
ASC Code Name: Engrcaol's Creation

Physical Description: An amalgamated construct of string instruments found around the world. Barely visible on the base is the worn signature 'Engrcaol'.

Category: Spectra

Sentience: Unknown

Owned By: Reliquary

Anomalous Traits: It is able to recognize and play popular rhythms, hymns, shanties, and famous classical pieces requested with staggering precision, nearly akin to a band of veteran musicians. Its sentience was thought to be false until a guard walking by its containment unit near midnight realized it played completely original melodies unprompted, starting with near-silent, dissonant chords before slowly transitioning into a full coherent symphony that would last until sunrise. These songs are typically described as 'lulling', 'relaxing', and 'mesmerizing' by listeners, however, there has been no evidence of anomalous effects.
 
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ASC — 300


ASC Code Number: 300

ASC Code Name: Diadem of Stars

Physical Description: A pristine crown headpiece that resembles the royal headpieces of several countries. There are five jewels circling the item, each that shine amazingly in any direct light. These jewels never seem to be dirty, even when thrown in mud or other dirty substances.

Category: Leliurium

Sentience: False

Owned By: Reliquary

Anomalous Traits: The diadem is a crystal crownpiece that automatically re-sizes itself to fit the head (or body part equivalent to a head) of whatever holds it, including animals and objects without basic sentience. When 300 is placed on this designated area, the subject appears to go catatonic. If the wearer has pupils, they turn brilliantly white until the effects are over. The wearer, when in this state, visits one of five planes ruled by once-powerful figures that call themselves 'Stars'. The plane and Star that a wearer visit may be up to chance, based on which is open to having visitors and which is not at that time. The Stars have revealed after many meetings that they were once powerful deities across small cults within the world, before an unknown individual used five Crystal Comet Jewels to bind the beings into the diadem. A wearer of the diadem can converse with the Stars if they wish, but the main power of the Stars is the ability to make a contract, similar to the Loremaster. If there is something that the wearer desires, speaks about, or if the Star simply wants it themselves, they will offer the wearer a contract. These vary wildly, but Reliquary employees have been told to never take a contract unless directly ordered to and having cleared it with any higher powers.


ASC — 300 — A


ASC Code Number: 300-A

ASC Code Name: Sea Star

Physical Description: A Star with primarily blue coloring, with some gold on their continuously moving head and dress. It's expression never changes and is one of the few Stars to speak without moving it's lips.

Category: Lucifugous

Sentience: True

Owned By: Reliquary

Anomalous Traits: All wearers of 300 that connect with 300-A will find themselves in the Ocean Plane, an eternal ocean that they somehow stand on. Sea Star floats high above them in the midst of still storm clouds, looking down at them. They speak with a calm voice that can be disconcerting when making threats, which they have done in the past in an attempt to scare wearers of 300 into taking their jewel out of the Diadem. This, however, provided an idea of how the Stars may be freed from their prisons.

300-A has a link to the ocean and most kinds of water and sealife. Most contracts it offers involve protecting the ocean, having abilities regarding the water, becoming/owning sea animals, or another task that involves the ocean as a part of the regarded task. It's main goal seems to be to rule over the sea forever and always, having a more primordial personality. It was the Sea Star that gave Reliquary the impression that each star may have been powers near Principalities before becoming detained within the Five Planes.


ASC — 300 — B


ASC Code Number: 300-B

ASC Code Name: Polar Star

Physical Description:

Category: Lucifugous

Sentience: True

Owned By: Reliquary

Anomalous Traits: 300-B seems to have been one of the newer Stars before The Binding, and is the most humanoid of the five known ones. Its appearance has the star-shaped head in a parka and snow-suited outfit akin to items worn by mountain climbers. Wearers of 300 will find themselves in the Frozen Plane when talking with the Polar Star, who enjoys activities while discussing things with the wearer, like making a snowman, ice fishing, and having a playful snowball fight. The Polar Star tends to not ask for as many contracts, but when it does, it's idea of contracts is less natural and more in the sense of powers are abilities, all of which are related to ice and snow. Reliquary seems to allow, if any, contracts with this Star since it allows for easy escapes and small-scale ice structures.


ASC — 300 — C


ASC Code Number: 300-C

ASC Code Name: Dark Star

Physical Description: A sitting black and white figure with a vantablack head, with two vaguely white eyes, nose and mouth. Its cloak is opened but bears resemblance to the Lunar Star. It tends to appear distant to anyone that appears before it.

Category: Lucifugous

Sentience: True

Owned By: Reliquary

Anomalous Traits: It is very rare to ever reach an audience with the Dark Star, who resides in a plane without any detail, purely being a blank slate. The white color seems to bend around this Star whenever he moves. Dark Star makes very few contracts, if any, due to talking about death, fate, and the end of all things. It seems to be one of the wisest, but one of the most pessimistic. It is believed that the Dark Star is actually in one of the final stages of a Star life, which explains it's attitude. It has reported to have made one contract in the state it's in, which apparently was with a little girl, whom he has never seen again.


ASC — 300 — D


ASC Code Number: 300-D

ASC Code Name: Lunar Star

Physical Description: A hunched figure with a long, detailed cloak that he holds around his body. Unlike the other stars, the points on his head are more similar to a collar than rays of light. This is believed to be because the Lunar Star is more a representation of the Moon than anything regarding light. He wears a mask that resembles the half-moon.

Category: Lucifugous

Sentience: True

Owned By: Reliquary

Anomalous Traits: Unlike the other planes, the Lunar Plane (the area a wearer arrives in when reaching an audience with 300-D) closely resembles a rocky landscape and an abstract balcony, attached to a manor. The sky is dark and full of distant stars. The Lunar Star is usually doing an activity like drinking tea or reading scroll of parchment, and unlike other stars, is incredibly bitter about being confined. 300-D offers the most contracts out of every Star and tries to read the wearer of 300 to nail what they would want for the contract. The contracts usually include tasks completed at night, rituals performed under moonlight, activities regarding an unnamed cult, and even one that would fuse the Lunar Star with a wearer to escape the diadem. His giving abilities from contracts also vary the most, ranging from Spectra and up.


ASC — 300 — E


ASC Code Number: 300-E

ASC Code Name: Wise Star

Physical Description: A sillier-looking star with longer and bendy limbs, with a face resembling a toy or doll, wearing the sun headpiece (which resembles a hat more than on other Stars).

Category: Lucifugous

Sentience: True

Owned By: Reliquary

Anomalous Traits: There is very little known about the 'Wise' Star. It's name comes from the other Stars refer to it as, and it's appearance seems incredibly goofy. No one in the Reliquary has ever gotten an audience with this Star, but it is said to live on the 'Living Plane', and be an outcast from the rest of the Stars.

 

ASC — 9


ASC Code Number: 9

ASC Code Name: Titania's Club

Physical Description: A large stone club.

Category: Lucifugous

Sentience: False

Owned By: Unknown

Anomalous Traits: ASC 9 has the ability to increase a female's size to titanic proportions. ASC 9 increases in size with her. ASC 9 is nothing more than a generic large stone club in the hands of a male. It is bound to the female who picks it up until she dies of a natural death or is slain which can be quite difficult considering that it grants a healing factor and increased longevity. After ASC 9 is bound to a particular female, the color of her irises will change to a shade of red, horns will sprout from her head and her teeth will become predatory in shape.
 
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Code:

ASC — # Here

ASC Code Number: 465
ASC Code Name: The Master Gear
Physical Description: The Master Gear appears to be a bronze gear able to fit within a normal humanoid palm
Category: Lucidfous

Sentience: Unknown

Owned By: Edward Gears
Anomalous Traits: The Master gear summons objects made by the current owner. Additionally it gives the user limited abilities such as: manipulation of metal and mechanics, enhanced stewing, speed, and health.
 

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