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Fandom The Rebirth of Hyrule: A Battle Against Darkness[CS]

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Acethekidd

Ready to set the world on fire?
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Forest Spirit
Maple
★★★★★★
Male / 312 / Korok
Good Alignment / Asexual / Single
Powers / Weapons
As a Korok, Maple usually isn't able to be seen by most because he is too shy to reveal himself to most people, but is willing to if he feels it will help his goal. He doesn't have many powers so to say but he is able to hidden himself in the forest rather easily and allow himself to blend into his surroundings. This is what allows him to stay hidden from others so well. Maple is also able to fly if he is holding a suitable leaf that he can use as a propeller. Otherwise he has to travel much like other beings do. The one ability he does have that is only able to be performed by Koroks is the ability to make Korok seeds. They don't do much of anything other than grow plants as to be expected.

Like many Koroks, Maple does not possess any real weapons nor does he find himself in combat all too often. He can however use his branch to protect himself if need be and it will not break when it hits anything or anyone. However, it is not an overly strong weapon at all. Besides this stick he is not great with weapons given that most of them are far too large for him to even carry let along handle. He mostly relies on hiding if a fight does break out or he makes use of whatever he can find laying around. It wouldn't be unusual for him to try throwing stones and the like in a fight if needed.
Personality
Maple is a energetic Korok that despite his cowardly side, he loves to explore. He is shy towards others species at first and often will hide when he first encounters others. He will do this until he knows they are safe and feels comfortable around them. Once he is used to being around someone it is like he is an entirely different person. He is playful and full of energy. It makes him difficult to keep up with, but lovable all the same. Unlike some of the other Koroks, Maple enjoys spending time around others outside his kind and is very curious about them which makes him a bit more trusting of them. He does like to poke fun at those he had come close to and often can be a bit of a troublemaker. He is very likely to hide others belongings and scare them for his own amusement. While Maple does wish to be a hero of sorts, he flees from battle almost immediately and usually avoids conflict all together. He does not do well with people who are angry and finds them quite intimidating and scary. Maple is easily the submissive type and the moment he is scared, he will give in to what others want whether he wants to or not. Rarely does he stand up for himself or others. There are times in which he will attempt to put on a brave act, but it doesn't last very long. Maple also lacks a sense of direction and is easily lost. This applies both mentally and physically. He is prone to becoming lost in his own thoughts and often drifts off into them without noticing making him a bit absentminded.
History
Born in Lost Woods from the Deku Tree, Maple was one of the forest's many children. Much like his siblings, he was to be a protector of Lost Woods, but after nearly two centuries of doing such a thing, he was swept out of the forest around the time of the Calamity and forced to find his way back. He spent many years lost and eventually found reason in not returning home. He became intrigued by the outside world, despite the chaos that ensued during the 100 years in which Link slept. Maple would shortly return to the forest, but was known to go off on trips of his own, often hiding himself from monsters to keep himself safe. This would continue until the fall of Calamity Ganon. During this time, he became more friendly towards other species, especially after having a Hylian notice him and show him kindness. This caused him to start showing himself to others much more frequently in recent years and has made him far more comfortable with helping others, even if he isn't the most capable around.
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Water-riding Warrior
Reten
Female / 134 / Zora Amphiprioninae
Chaotic Good / Bisexual / Single
Personality
Happy-go-lucky, irritatingly energetic and a persistent flirt, Reten brings her playful streak wherever she goes, and is characterised by her boundless energy and enthusiasm. From an early age she has always been highly active, tending to struggle when forced to remain in one place and often acts without giving too much thought to anything she comes up with. Coupled with her "go where the currents take me" attitude, her personality is often a whirlwind of emotions, saying and doing whatever she comes up with in the moment. She possesses a danger streak as well, always seeking the most involved or dangerous tasks, volunteering for anything that might result in thrills for her. Her flirty attitude extends to all races, not limited to Zora, and usually starts and stops at compliments or minor flirty jokes. Her ability to get under people's skin and help them shake a little loose makes her a decent empath, and she is more insightful than she would appear, capable of seriousness and compassion where required. And while she retains her joyful personality in combat, she is seemingly more focused and in control of herself during an encounter. The flickers of this underlying sterner attitude are almost always masked by her persona, a crutch to cope with her memories from living through the calamity.
History
With her age aproaching 150, Reten was originally from a large family, one of eight siblings, and the second oldest. For a short time in her childhood she lived in relative peace, shielded from the growing chaos of the calamity by her elders, and living and playing among her siblings in the relative safety of Zora's Domain. At the time of the calamity she could do nothing but watch as their princess fell, their divine beast turned on them and her home was plunged into chaos. For the next 100 years until the return of the swordsman, Reten was drafted into a war she had no business being in at such a young age. This forced constant training made her an excellent swimmer among her people, and she often volunteered for tasks outside of the domain and along the coast. However, 100 years of downpour and a susceptablity to lightning made life difficult in the domain. Over time, she lost more of her family to lizalfos and lynel attacks until, to the best of her memory, she was the last of her line.

Refusing to allow herself to crumble, Reten maintained her outgoing and bubbly attitude, if only to try and keep the morale of her kin as best she could. She was absent from the domain when Link returned to purge Vah Ruta of the malice within, and returned to a revitalised home more joyful than she had ever seen. Though she struggled to ajust to the peace, having known the calamity as the way of life for so long, and elected to remain a member of the Zora's Guard, beleiving herself unable to return to her life before the calamity. After the fall of Calamity Ganon, she has been undertaking more trips to other regions now, with the unspoken belief that her duty is unfinished.
Powers/ Weapons
As a Zora, Reten is a very capable swimmer first and foremost. Able to breathe underwater and scale waterfalls, one would struggle to find a river in Hyrule that she hadn't swam at some point. She is capable of leaping out of the water onto land as well, propelling herself quickly with currents faster than any Hylian. Even among the Zora her straight line speed is notable, which many attribute to her hyperactive attitude. When it comes to open combat, Reten uses the Zora standard-issue spear, one that she has coated with luminous stone to glow under the water to make the depths easy to see. The spear itself isn't very fancy, but Reten finds her movements and strikes quicker and more verocious in the rain, attributing it to some innate magic within the weapon. At range, she struggles, though as long as she is near water or in the rain, she is confident that she can close the gap before an opponent gets too many shots off.
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  • Juniper Berry
    Friend of the Animals
    Alias
    Juniper
    Age
    17 years old
    Gender
    Female
    Race
    Hylian
    Sexuality
    Pansexual
    Height
    155cm
    Alliance
    Lawful good
    Homeland
    Skyloft
Background Artist: Tyler Edlin
 
Darunilk
3c72ec01-c84e-468a-a88e-a4304bed05f1.png
Age: Unknown. Is a Young Adult in mannerisms though.
Gender: All Gorons are Male.
Race: Goron
Sexuality: Asexual
Alignment: Chaotic Good

Personality:
Darunilk is very reckless and a jokester, unlike a majority of his fellow Gorons. Darunilk also acts like nothing really bothers him, and may not even care about a dangerous situation, but this is just a way to keep himself from showing anyone how much he's really affected by it. He also likes to wear green and boots, unlike his fellow
Gorons who would dress in Lioncloths and wander around barefoot. Whenever he finds himself in a fight, he likes to use his fists, but he also has a Stone Smasher that he uses against some really harder than diamonds bodies of certain enemies.

History:
Darunilk was born in Goron City, under the name of Briks, before the Calamity happened. Growing up, he heard legends about the legendary Goron Chiefs and the Hero of Hyrule, Link. As the legends inspired him, he changed his name to Darunilk, to pay homage to the legends and to make a name for himself that could potentially write him into legend. However, when he first tried to start in the Hero Business, all the issues the Gorons had were already fixed by Link, Hyrule's Champion. Feeling like he couldn't find a purpose in his home City, he went on an adventure to perhaps find people in need of help, that he could provide.
In his early childhood days, when Vah Rudania had gone berserk from the Malice infecting it, Darunilk (Briks at this time) had been unlucky and had been shot and injured by one of its magma bombs. Briks wanted to cry, but a certain Chieftain told him to keep it together and to never shed a tear. Pain can be a strength. This was when Briks took on the mindset of never showing his true emotions when a situation is bad.

Powers/Abilities:
Darunilk, like other Gorons, is immune to many weather conditions and can comfortably traverse hot environments without any issues. In addition, Darunilk can curl into a ball to roll about if the need arises. He also possesses Super Strength (A requirement to use a Goron weapon), and his body can shrug off many kinds of attacks.

Weapons:
His Fists
Occasionally uses his Stone Smasher

Other:
Darunilk's nipples are sharp and pointy enough to actually cause someone harm if he hugs them.
 
Venti

Gender:
Male

Age:
25

Alignment:
Lawful Good

Race:
Rita

Sexuality:
Straight

Appearance:
A humanoid Avian with black feathers and gold talons. His eyes glow with an unnatural blue light. He is also slightly bigger than his fellow Rito in size and weight.

Personality:
Venti is a courageous Rito who will do anything to protect his friends from danger, but he also has a strict code of honor to respect other people's cultures and laws. He prefers to avoid conflict, but when no other option is available, he fights with the ferociousness of a bird of prey. Venti is also the type to be the second in command in a group of adventurers, when the first leader is ill or something bad happens to them. He also is really sympathetic to others, as he'll try to cheer someone up when they're sad.


History:
Venti is a Rito who possesses a rare genetic ability that enables him to take on a more beastial form of himself. This ability occurs once in every thousand years, and its what made him feel a little like an outcast amongst the other Rito. Even though he does his best to help the tribe, he still feels like he didn't belong. Even when the newly appointed chief, Teba, offered him a job as a gatherer/Hunter, he still felt like a monster amongst his people.
In order to make peace with himself, he decided to leave the village to explore Hyrule, not as a quest to find people who would accept him, but to find acceptance for what he was by himself.

Abilities/powers:
Being a Rito, he has the ability to fly in the air with good maneuverability and his feathers provide protection against the cold, and the heat of a desert. He however cannot handle being at a volcano, because of how fatal the heat there is to birds. He also has excellent vision, which many Rito possess in order to spot targets from far away.

Venti also possesses the ability to transform into a full bird of the Raptor type, which not only increases his speed and unarmed melee, but the wings in this form can generate strong gusts of wind, powerful enough to blast large Moblins and smaller monsters away from him.
Venti also possesses 2 more abilities due to his rare genetics, the ability to speak telepathically with anyone and any creature (No need to learn a new language), and the ability to empower his weapons with strange energy. Whenever he uses either of these abilities, blueish flames appear above his eyes, which makes him a bit more intimidating.


Weapon:
Eagle Bow
Quiver of 99 arrows.

Other:
Both his base form and his beast form, as well as his psychic abilities, are based off of a Shiney Hisuian Braviary.

shiny-hisuian-braviary.png

 
Hero of Hyrule
Link
  • attack
    defense
    speed
    utility
    .........
    Name
    Link
    Epithet
    Hero of Hyrule
    Gender
    Male
    Age
    118[ 18]
    Race
    Hylian
    Sexuality
    Demi/Hetero
    Alliance
    Good
    Appearance
    just look at his Totk art with that one outfit lol
    Personality
    L
    Link is a courageous and adventurous soul, known for his unwavering determination and selflessness. He possesses a strong sense of justice and an indomitable spirit, making him the embodiment of a true hero. Despite his silent nature, his actions speak louder than words, and he consistently demonstrates incredible bravery and resourcefulness in the face of danger.

    Link is driven by a deep desire to protect the innocent and restore balance to the world. He possesses a pure heart and an unyielding loyalty to his friends and allies. His commitment to his quest is unwavering, and he will stop at nothing to fulfill his duty, even in the most perilous situations.

    While Link may appear stoic and reserved on the surface, he possesses a keen sense of observation and a sharp intellect. He is a quick thinker and is adept at solving puzzles and overcoming obstacles that stand in his way. His resourcefulness allows him to think outside the box and find creative solutions to complex problems.

    Despite the weight of his responsibilities, Link retains a sense of humility and modesty. He rarely seeks recognition or fame, instead focusing on the greater good and the preservation of peace. Link is respectful towards others and treats everyone he encounters with kindness and compassion, regardless of their status or background.
code by Nano
 
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Desert Warrior
Abilessa
★★★★★★
Female / 21 / Gerudo
Good Alignment / Bisexual / Single
Powers / Weapons
Abilessa much like other Gerudo has a high resistance to heat, and to some extent cold as well due to chilly nights of the desert. She does not get bothered by extreme changes and knows how to keep herself going for extended periods of time in the deserts varying temperatures. However, she does have powers that, while not common among her kind, she has managed to hone. While thunder is often the magic of the Gerudos, Abilessa actually was gifted an affinity to wind, and did much of her training under the guidance of Rito warriors. She controls these winds via dancing, or dance-like movements, since it works best with the Gerudo way of fighting. Her movements allow her to create razor winds of air to throw at enemies. She is also capable of creating small whirlwinds around herself to blow others back and create space. In the desert, her abilities often are frowned upon because of how easily she can cause mini sandstorms.

Weapon wise, Abilessa is well trained in all sorts of weaponry- swords, spears, bows- you name it, she can probably wield much like her fellow tribe members. While she does carry a Moonlight Scimitar and a Golden Bow, she hardly uses them, unless she is in Gerudo Desert and must watch how often she uses her winds. Her way of fighting is a bit unorthodox even for the Gerudo. She opts to rely heavily on her hand-to-hand combat since it works better with her own magic and allows her to focus more on her movements than wielding a weapon would. This style of fighting was something she learned from a Sheikah before she had gone to train with the Ritos. Abilessa is very willing to learn various things from other races rather than stick to the traditions that her own kind has.
Personality
Abilessa is a bit of a rebellious spirit, often finding herself at odds with her own tribe. She hates following tradition and does not show much respect for it. Her own stubbornness often causes her to butt heads with those above her, and forces her to act out, leading her to more trouble than good. There are many things Lessa does not believe in that were forced upon her simply due to her race. These include becoming a warrior, never speaking to voes until of age, living in Gerudo Town until she was ready to find a husband, and of course, finding a husband. All these things shaped her into who she has become- someone who rejects authority and prefers to act on her own accord. Abilessa believes in living her life the way she desires, and doing so in a manner that befits that. This has caused her to have bad relations among other Gerudo, and even put dishonor upon her own family, yet she cares little for such things. She is a bit of a disconnected individual who because of this upbringing has a hard time forging meaningful relationships. In a sense, she is a lonely woman, despite the cold facade she puts forth. While she may act tough, she isn't always like that. Admittedly, she is afraid of others rejecting her much like her tribe had. This fear causes her to keep people at a distance. The only thing that closes that distance is her desire to learn from others. While she may seem closed off, Lessa is actually very open-minded and curious of other cultures. In a way, she is a mesh of all sorts of things found across Hyrule. Learning is something that heavily drives her. Her thirst for knowledge of ways to better herself and her make her life interesting will always drive her forward.
History
Born in Gerudo Town to a single mother, Abilessa never knew her father given he lost his life during the Calamity before she was born. Being born within the town did her little good though. From a young age, Lessa desired more than what was offered to her and often questioned many things around her. While she was praised for her fearlessness, she was scolded for her willingness to stand against rules set in place. Growing up she continually struggled with these issues, but she never let them hold her back. Being a rebellious soul put her into much trouble, yet she endured it and stayed true to who she believed she was, even deciding to leave Gerudo Town in search of training of her magic, which she could never obtain while living only among her kind. In her youth, she was told never to use her magic, which made her bitter, and ultimately led to such a decision. This would be what broke her tribe's trust in her and in some manner deemed her an outcast among them. Knowing it was unlikely that she could return to her home, a 14 year old Abilessa set out on her own to forge her own path forward in the word. She had no fears of what was going on in the world. The monsters hardly fazed her, and talks of the Calamity struck no fear into her either. She simply continued down her path. That eventually led her to finding a wandering Sheikah, who took her in for a few years and taught her martial arts. As she learned this, another Sheikah drew her interest into dance, thus she combined the two to make her own unique fighting style. Once she felt comfortable, she decided to travel once again, briefly finding herself in Hateno, where she would be inspired by dye, and have it applied to her hair, making her stand out among her kind. She would also have a chance encounter with a Rito there who, after hearing she had wind magic, would convince her that she should come train under one of their warriors. Abilessa would take up this offer and travel across the land to reach Rito Village, where she would learn to control her wind better, but also lose her right eye in a training accident. Living there until she was around 20- even staying in the village as Link was dealing with the Calamity- she learned a great deal of things. Deciding to part ways with the Ritos who graciously took her in, Lessa has spent the last year traveling around Hyrule- whether it be helping others or learning for herself.
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Name: Raya
Gender: Female
Age: Adult
Alliance: Neutral Good
Race: Rito
Sexuality: Demi/Ace

Personality: Raya can only be defined as eccentric. She has an unbridled curiosity and a penchant for learning anything and everything she can. Books are her best friend, and Raya's social skills suffer as a result - she can come off as rather abrasive, insensitive, inappropriate, or otherwise unconventional in her manner and moment of speech. Raya can be rather antsy at times, preferring to tap her talons or hum a tune rather than sit still, unless she's heavily absorbed in her reading, in which case there's no way you're getting her beak out of the book until it's finished. She will do anything in the pursuit of knowledge, including but not limited to endangering her own life in the process.

History: Raya grew up in Rito Village, in the Hebra region. As a kid, she'd rarely want to play, instead preferring to spend time reading anything she could get her talons on. For fun, she'd fly around and make custom maps of the land around the village. As she grew, she became more and more distant from her peers, to the point where she was more or less self-isolated within the community. It was around this time that Raya discovered something in a cave that would change her life forever. No one knows what it is she found, nor will Raya speak on it to anyone. From that moment on, she began keeping a journal, and would write in it every night. She never lets anyone read the journal, and its contents are a mystery to everyone except Raya. When she came of age, Raya made it clear that she intended on setting out as soon as possible for what she called a "massive journey", and didn't intend on coming back anytime soon.

Abilities/powers: Being a Rito, Raya has impressive control over the air, as well as resistance to cold and heat, but a weakness to fire. She's capable of flight, and competent enough with a bow. Her real strength lies in her tracking capabilities, and her booksmarts. She has information on almost any topic, as she's done a lot of reading over the years, and can spout off facts at the drop of a hat. She's also capable of following a trail almost indefinitely, as long as the trail isn't too old.
Weapon: Raya's preferred weapon is a bow, but she's also quite capable with smaller blades and battle talons - sharp metal caps attached to the talons like a glove, typically used while flying at high speeds.
Other: Raya will become immediately hostile to anyone who manages to read her journal, going so far as to openly begin to attack them until they convince her they didn't see anything. She takes it with her everywhere, even in the water or rain, keeping it in a waterproof satchel.
 
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(W.I.P, History still needs to be completed)

IMG_4219.jpeg

"If you feel that you’re in peril, retreat... I'll try and fend them off."

Name:
Lee Min-Kyu

Gender:
Male

Age:
24

Alignment:
Neutral Good

Race:
Sheikah (Yiga, to be more specific)

Sexuality:
Demisexual

Personality:
Compared to the eccentric and sometimes insane Yiga Footsoldiers or the seemingly cold-hearted and ruthless Yiga Blademasters, Lee seems to be more calm and collected compared to them. Often speaking in a polite tone to many others, he attempts to avoid offending the person he is speaking with, even letting going so far as to not stop them from shouting at him or throwing a punch his way. The reasoning for such is the shame he has regarding his past life as an Yiga Footsoldier, knowing the pain and suffering that he and his clan had inflicted upon others, and as such, would be more than fine with someone relieving their frustrations on him. As such, he is often the one bearing the burderns of others if they allow him to, even going so far as doing their tasks for them even if it were to exhaust him. Lee also values the lives of others above his own, even risking his own life on the line just to take the blow for someone else. After all, if he isn't putting any effort to redeeming his name, then he isn't doing any significant progress to solving the problems that his previous clan had done. And despite such, Lee will keep his calm look no matter what, not wanting others to worry about him mostly in fear of finding himself in new friendships only to lose such when those that he befriended know of his past or die due to a battle, nor does he want anyone to suffer from the thought of befriending a former Yiga Clan member or seeing him die. In his spare time, he is often found practicing his skill regarding his naginata or even attempting to 'complete' the Flamewake Technique that his own mother had been attempting to complete and perfect, feeling it necessary to pick up where she had left off at. It was only through the loss of his own mother that made him truly realize the errors of his way after all, so the least he could do from his point of view is to try and change things for the better as well as attempt to take down the Yiga Clan even if it were to mean his death.

History:


Abilities/powers:
-Sheikah Teleportation Technique:
Like various other Sheikah and Yiga, Lee is also capable of performing the same teleporting technique just like them, disappearing into a cloud of smoke and leaving red Omamori like papers when teleporting around. A orange glow usually signifies where he would pop up next, although with a specific downwards strike tecnhique, Lee is capable of striking from above without a sound, although this is signified by a red glowing circle with symbols forming behind him. It takes some focus to try and mentally map out where he would be teleporting to next and a few seconds of standing entirely still (which requires some breathing room in a battle to perform such) in order to activate the Technique.

-Disguising:
Another thing taught to him through his training as an Yiga Footsoldier was the art of disguising himself. An mysterious technique that even Lee himself cannot fully understand, such allows him to disguise himself as other people (with the limit being that of Hylians, being incapable of replicating the 'disguise' of some of the other races of Hyrule). Although he is capable of disguising himself as others, his voice remains the same, being a good indicator of revealing who he is. This technique also allows him to hide his weapons or items from plain view as well. Similar to the Teleportation Technique, the process occurs through a cloud of smoke as well, the 'Disguise' forming almost instantaneously, with Lee needing to imagine what his 'disguise' would look like before initiating it.

-Incomplete Flamewake Technique:
A experimental technique that his mother has been attempting to perfect, it was left incomplete she had met her demise, leaving only him with a incomplete canvas to work with. Similar to the Earthwake Technique typically used by Yiga Blademasters, the flamewake technique attempts to replicate such by granting the user control over fire itself. As of note, it only has two segments that make it up, with Awakening Blaze setting the user's weapon in flames, allowing for more deadly strikes and a chance to even burn their enemy. As well as Heatwave, with the user sending forth a wave of flames by swinging their weapon in a specific direction, burning those that it comes in contact with before the flames die out after reaching a certain distance. While it is by no means complete, with practice and time alongside trial and error, the technique will become more complete.

Weapons:
-Ashen Naginata:
A Eastern spear with a curved ash gray blade, having a long red wood shaft alongside a decorated handguard in between the shaft and blade. The Naginata is rather durable alongside having some weight to it, being great at either stabbing foes from afar or wide deadly swings that a cleave apart flesh. While it doesn't seem particularly unique to some other weapons other than it's somewhat decorated form, Lee takes especially great care of the weapon, often sharpening its blade and cleaning it. It also seems to be his go-to weapon when using any of the Flamewake Techniques, being the most comfortable and familiar with the weapon.

-Vicious Sickle:
A weapon that acts as one of the main weapons used by the Yiga clan, it's design allows the user to rapidly strike foes with lethal wounds often being the result of such an assault. This weapon acts as an last resort if Lee were to lose his Naginata, with Lee often being ashamed whenever he has to rely upon a weapon that reminds him so much of the past he is trying to leave behind.

Other:
-As typical with all members of the Yiga Clan, Lee has distinct black colored hair compared to the usual white of the Sheikah.

-Lee also seems to have an obsession over Mighty Bananas just like any other Yiga, although he has more restraint, with him either buying Mighty Bananas (instead of stealing them) or calmly asking for them.

-Lee stands at the height of 5'5" ft, weighing at 126 pounds.
 
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Hylian Builder / Former Soldier
Silvas Elias
★★★★★
Male / Hylian / 25
Quiet, soft-spoken, kind
Alliance: Neutral good / Bisexual / 175 cm / 70 kg
Abilities: None
Weapon(s): Halberd / Sword
Neutral good / Bisexual / 175 cm / 70 kg
Overview
A simple man who retired from life as a soldier, Silvas Elias has become a traveling carpenter. He builds homes for the needy, gets payment in supplies, and is excellent in hand-to-hand combat. He exercises often, and prefers to lift a hammer than to lift a sword.
Background
Born to an older couple in the deep mountains, Silvas Elias was raised to be good to the land and to people everywhere. He loves learning new things, meeting new people, and the lull of nature around him. As a child, he spent his days fishing and befriending the forest faeries, but once he was a man, he set off for his own place in the world. Ultimately, he is looking for somewhere to settle down permanently, and likely marry. However, he's young, so he practices selflessness, patience, and charity as he travels, and is determined to build a home for every person in need that he comes across.

He's earned the nickname 'Unbias Elias' for his ability to avoid conflict and dispel aggression between two groups. He's skilled in mediation and rarely loses his temper for any reason. As long as he can eat, sleep, and walk, he continues to travel the world, fending off enemies and defending the innocent. Although skilled, he's a man of deep humility. He needs little and asks for less.

Silvas Elias joined a battalion in a small town that he found at age 18 and they trained him how to fight. After a few years in their service, he got restless, and left to continue his travels. Now, he is 25 years old.
Combat Arsenal
Halberd: Silvas never goes anywhere without his halberd, which he lovingly sharpens and polishes. He uses it as a walking stick, a weapon, and a pole to hang his tent from.

Sword: Silvas Elias carries a small short sword as well as a metal shield. When prompted, he will xlaim they're for weight training and not fighting. He is quite proficient.


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The young explorer
Tate
  • attack
    defense
    speed
    utility
    .I will go anywhere, as long as it is forward.
    Name
    Tate
    Epithet
    N/A
    Gender
    Female
    Age
    young
    Race
    Rito
    Sexuality
    Asex
    Alliance
    Good
    Appearance
    A blue jay rito that stands at 5'4 in height and weighs 94 pounds. She wears a dark grey body suit with a vest and wears a pair of glasses. She's normally wears a backpack full of items and has sleep gear strapped to it. Tate is also seen with her purple scarf and a purple hair bow
    Personality

    possesses a unique blend of traits that shape her personality. While she is undoubtedly intelligent and curious, her timidity adds a layer of complexity to her character. Despite her shyness, once she feels comfortable, she becomes easily excited and animated about the things that capture her interest.

    Tate's intelligence shines through in her ability to quickly grasp complex concepts and solve intricate puzzles. She possesses a sharp mind and an insatiable thirst for knowledge, constantly seeking new information and experiences. Her inquisitive nature drives her to question everything and explore the world around her, always eager to uncover hidden truths and unravel mysteries.

    However, Tate's timid nature often makes her hesitant to step out of her comfort zone. She tends to be reserved in unfamiliar situations and may take some time to warm up to new people or environments. Yet, once she feels at ease, her true enthusiasm and excitement come to the forefront.

    When Tate stumbles upon something that ignites her curiosity, her reserved demeanor transforms into an energetic and lively spirit. Her eyes light up, and she can't help but express her excitement through animated gestures and passionate discussions. Her enthusiasm is infectious, and those around her can't help but be swept up in her fervor.

    Despite her occasional shyness, Tate's eagerness to learn and explore fuels her determination. She is unafraid to ask questions, even if they may seem naive, and she eagerly seeks out opportunities to expand her knowledge. Tate's inquisitive nature leads her to view every experience as a chance to grow, and she approaches challenges with an open mind and a desire to learn.

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Name: Luca
Gender: Male
Age: Young Adult
Alliance: True Neutral
Race: Zora
Sexuality: Pansexual

Personality: Luca can be described as a bit of a wild card. It's hard to predict his course of action because his interests and desires are so closely guarded. That's not to say that he's chaotic- many of his actions are thoroughly thought through and deliberate. He often is amicable and approachable, but one must be careful that they do not get on his bad side, for it's difficult to tell if he is friend or foe. At his core, Luca is selfish and self-reliant, slow to truly warm up to people. He's not opposed to burning bridges if it means self preservation, figuratively or literally.

History: Luca didn't grow up in Zora's Domain. In fact, he didn't grow up in Hyrule at all. Luca was hatched out at sea, in a larger colony of Zora off the southwestern shores of Hyrule. He was still young when pirates descended on the colony, abducting him in the process. He was only on the pirate ship for about a month before another stowaway helped break him out, but by then he was too far from his home to find his way back at his young age. So he swam until he found land. He quickly found himself swept up into a traveling circus upon arrival, the ringleader finding his unique appearance to be a potential selling point for the performances. With no where else to go and no one else offering him any assistance, Luca joined the circus. He tried all sorts of performances, but the one he stuck with the most was any involving whips. He found he enjoyed the way they cracked when they moved, the rapid strikes. And, one night while practicing in a storm, he discovered he could channel lightning through the whips as well. So his show became a visual spectacle of sparkling whips and electrical acrobatics. Eventually, though, he found himself growing tired of circus performances. He enjoyed the spectacle, enjoyed performing, but felt that there was a much bigger stage awaiting him somewhere. Then the Calamity happened, and Luca knew exactly what he wanted to do next. After the crisis ended, he left the circus and made his way to Zora's Domain to gauge where to go next.

Abilities/powers: As a Zora, Luca is a proficient swimmer and can breath underwater. He's capable of swimming up waterfalls and leaping out of the water. What sets him apart from the other Zora, however, is his ability to channel lightning. Much of what he knows about the ability is self-taught, and requires him to use a weapon of some sort, but given enough practice he's capable of calling lightning strikes and imbuing his metal-threaded whips with electricity.
Weapon: Unlike other Zora, Luca is most capable with a whip rather than a spear. Otherwise, he's not been trained much in combat.
 
Princess of Hyrule
Zelda
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    This is a huge discovery!
    Name
    Zelda
    Epithet
    Princess of Hyrule
    Gender
    Female
    Age
    124
    Race
    Hylian
    Sexuality
    Hetero
    Alliance
    Good
    Appearance
    Garbed in a Hylian Hood and a redesigned tunic reminisent of her royal dress, Zelda's outfit is one of pure utility and comfortable travel, while retaining the royal blues of her house and her team of Champions long passed.
    Personality
    As an aspiring scholar and a deeply curious woman, Zelda is a kind and benevolent ruler, with a wisdom past her age and a love for her country. Caring, gracious and self-sacrificing, she recognises her duty as the Princess of her kingdom and all of the prohepcy that comes with it, though she refuses to be defined by her pre-assigned destiny. Outside of her sacred duty, Zelda is a keen scholar and inquistive, with interests in Biology, Alchemy, Engineering and History, to name but a few. Her eagerness in learning often extends to those around her, and she often shares facts and information about her studies with those around her in an excited tone, even if they haven't really asked or understood the topic to begin with.

    Despite an intital disdain for her sacred powers and duties, Zelda has a new found respect and appreciation for her position, and is driven by a desire to ultimatley undo the damage the calmaity had left behind, restoring Hyrule to it's former glory. She harbors some level of guilt after her failure to initially seal away the calamity that resulted in 100 years of pain for her home and it's inhabitants, but her desire to right these wrongs is stronger than her desire to beg forgiveness from them. Without a royal family for 100 years (and due to so much travel with some less...refined influences) the current Zelda is more relaxed than the Princess of old, preferring to live among her people and having a more friendly persona than one would expect from a royal noble.
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    Name: Ura

    Gender: Male

    Age: Adult

    Alliance: Chaotic Good

    Race: Subrosian

    Sexuality: Gay

    Personality
    A gruff and tough fella Ura doesn’t like to sugar coat his words or listen to the vapid pleasantries of others. Like most subrosians he has an innate reclusiveness. One would think that this secretive nature means it's hard to read Ura but even when covered in his robe he wears his heart is on his sleeve. He puts on a brave face to interact with others no matter how awkward it ends up being because underneath the front he puts up lies a sensitive little man who doesn’t want people to feel too bad. Unfortunately, that kindness extends to people it probably shouldn’t leaving him easy to fool.

    Due to his culture others may find him quirky and while he has many, many opinions of how things should be done he keeps an open mind to the world and cultures around him. Constantly being faced with annoying things has made him easy going with his mind as resilient as his body. That doesn’t stop him from constantly grumbling or complaining though which he will do almost constantly. You will not escape his griping.
 
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    "Well, aren't you a curious one?"


    • Name: Shelley
    • Age: 146
    • Gender: F
    • Race: Zora

    Personality

    Shelley has always been a down to earth, no nonsense sort of Zora. Due to growing up training as a Zora Knight, she is quick to throw the book onto people who may think they can get away with breaking the rules - that said, she also isn't a full on nag, she will only enforce rules she beleoves are important. Being fairly young, she often gets annoyed by some od thebold school traditions as she simply doesn't see where some are nessacary. She is extremely protective over what friends she knows that did survive the Calamity and tends to take on a motherly presence around children.

    While it is hard for her to come out of her shell and let loose, on the rare times she does she can be a huge party animal which often shocks those who only have seen her tough outer shell. However, oftentimes she will feel akward and often remain silent when she feels too far out of her comfort zone or feels that a situation is inappropriate.

    • Sexuality: Single/Bisexual
    • Allignment: Lawful Good

    History

    Shelley was born to a Zora Knight couple that served close to the royal family. As such, she was alerted from a young age that her expectation was to carry on the family name and become a knight herself. It terrified her as a young girl, as she didn't feel like she would be able to handle the task. She couldn't stand the idea of going into combat daily and her greivences often caused the relationship with her parents to be strained as her parenrs felt it would be dishonorable if their family legacy was to stop at her.

    The Calamity was what changed her views. Unfourtunately, bith of her parents lost their lives due to being assigned as direct escorts during the Zora Champion's march to Va Ruta and ultimately fell to its attacks. At the time, Shelley was still young but she was in shock at the news, alongside the death of a Zora Princess, which sent the Domain into a state of mourning. Shelley felt that as a child, she was useless to her parents and caused their deaths by not being there to intervene and pledged that she would start training to stop more Zoras from suffering the same fate as she. As she grew up and rose through the ranks of the Knights, she did indeed start to make her own footprint, making a difference to many Zoras duting the dark times.

    She currently still serves as a knight and assists with rebuilding efforts.

    Combat

    As a Zora, Shelley is at home in the water, with extreme swim speeds and a natural ability to scale waterfalls. She is also able to use her high speed to her advantage, creating sharp waves that can land with enough impact to cause damage.
    • Weapon: Shelley's Spear - A spear passed down fron her late mother, it is Shelley's main weapon of choice. She is very skilled with the teident, easily able to slash, throw and even use it as a sheild. When near water she can also add water to her attacks but she needs to be close enough to a body of water (within a few yards) or this will not work. The weapon is still quite deadly on its own. however.
 
Kija Watermark.jpg

Name: Kija Om
Gender: She/Her
Age: 13
Alliance: Chaotic Good
Race: Sheikah
Sexuality: N/A

Appearance:
Kija is a short, petite girl with neat white hair tied into a pair of buns. She wears a pair of brown goggles with thick green lenses at all times, the traditional Kakariko clothing, with the top buttoned up and a red skirt, and a large backpack containing various journals, tools, a few of her gadgets, and anything else she may be using for her research.
(I’ll be getting art up soon!)
Personality:
An optimistic and energetic youth, Kija is always eager to learn more about the world around her, whether that be through experimentation, study, or exploration. She’s remarkably intelligent for her age, often spending her free time tinkering with machines or trying to crack some new mystery on her plate. Kija is very proud of the inventions she can put together, even if they don’t always work, and is always running new ideas and enhancements through her head. She’s been known to have a proclivity for weaponry and other explosive gizmos, but she knows well enough not to endanger her allies with her devices.

She’s earned a reputation for having a bit of a one-track mind when it comes to working on a new study or invention; it can be difficult to drag her away from her work without getting her absorbed in something else.

Her age has also caused her some issues, especially when augmented by her self-imposed sheltered upbringing of study and research. Kija does not have a lot of experience with the rest of the world outside of what she has read in books, leaving her very naive and socially inept as a result; while not necessarily a gullible person, Kija has difficulty reading people, tending to lean towards them being good intentioned.

Kija’s strongest quality, however, is her resolve. Once committed to a project or a problem, she won’t quit until the task is completed, no matter what obstacle lies in her way and without letting any setbacks get her down. This extends to her relationships as well; those that can count Kija as a friend have someone they can truly depend on for anything.

History:
Kija has always had a fascination for technology. From a young age, she became invested in her studies, eagerly soaking up information on machines and science and putting it to work however she could. She had a knack for machinery--for understanding how things worked, how to take them apart, and put them back together--and like the great Sheikah scientists that came before her in ancient times, she found herself drawn to the pastime of tinkering.

While her initial inventions, made when she was no more than 4, were little more than jumbles of scrap one might expect from a child playing with whatever was around them, Kija’s gadgets continued to advance as she did--as did the girl’s interest in the explosive and destructive. Though certainly no pyromaniac, Kija had a love for things that went boom, and that passion was greatly reflected in her tinkering; the scorch marks in her room, even to this day, are proof of that.

As she continued to develop her machines, Kija was faced with the inevitable malfunction, failed trial, and unwarranted explosion typical of any experiment, but the aspiring scholar pushed ahead undeterred; learning from your mistakes was a crucial step of the scientific process, after all! No matter what hurdle she faced, she took it in stride, her machines growing in complexity and ability as she studied and learned more about her kingdom’s technology, new and old.

The advancements of her forebears were particularly among Kija’s greatest interests. The Sheikah of ancient times could conjure objects from nothing, transport people hundreds of miles in an instant, even command mechanical titans with awesome, destructive power--technology the likes of which the people of today would only dream of, if there wasn’t evidence of their presence in the world to this day.

Though the Guardians and Divine Beasts, machines unearthed 100 years ago to defend Hyrule from the Calamity, had been turned against the kingdom, they remained prime examples of the technology of her ancestry, and the young Kija couldn’t distract herself from wondering just what made them tick, seeing that power for herself. The gadgets she could come up with seemed like schoolyard arts and crafts in comparison to those technical marvels, and the information Kakariko Village had on them didn’t feel like nearly enough. She almost scared her parents out of their skin when, at only the age of 7, she tried to set out from Kakariko towards Zora Domain to get a closer look at Divine Beast Vah Ruta.

When it became clear she couldn’t examine these relics firsthand, she sought to sate her curiosity through replicating them herself. Kakariko Village possessed extensive records of ancient Sheikah technology unearthed a century ago, and using the schematics and data compiled on one such machine, the Sheikah Slate, Kija strove to recreate the ancient device. She worked tirelessly over the course of the next year or so, but reverse engineering technology accomplished scientists had struggled to unravel proved to be too difficult for the aspiring scholar. Even after getting a firsthand inspection of the device itself, when its owner, the hero Link, came to Kakariko, she had only managed to reproduce the Camera system.

However, her resolve remained unwavering; she was determined to crack the secrets of this ancient machine. Link’s visit to the village had also unearthed the shrines resting nearby, and through them, Kija became aware of the teleportation ability the Sheikah Slate possessed: the ability to travel instantly around Hyrule through the use of Travel Gates. It would likely be harder to replicate something that advanced compared to the runes the Slate had become more associated with, but she at least had the benefit of direct reference through the newly revealed shrines.

Indeed, analyzing the ancient technology, even with the shrines and cross-referencing Kakariko’s records, proved to be grueling work; months of failed experiments, malfunctions, dead ends, and even an explosion or two passed, but the young scholar refused to quit.

Eventually, she would reach a breakthrough, though not in the way she expected. While Kija had managed to install the ability to access Travel Gates in her prototype device, she accidentally activated the system during her last minute tweaking, inadvertently warping herself across Hyrule with little idea on where she was being sent. Her unintended expedition landed her at the doorstep of the Hateno Research Lab, much to the surprise of its resident director, Purah.

Impressed by the girl’s drive, intellect, and skill once Kija had explained herself, Purah helped her modify the device to control her transmission through the Travel Gates, sending her back through to Kakariko once they had made the proper adjustments. Kija returned to the village to find her parents, panicked over her disappearance, though as she began to excitedly recount her time at the lab, the Gate at the nearby shrine activated, Purah stepping out to greet the three.

The scholar explained that she and Kija had discussed her work on the replica Sheikah Slate while adjusting its teleportation functions, and that she had been thoroughly impressed with the girl’s efforts. Rudimentary as the machine was compared to the original Sheikah Slate, Kija had managed to put the device together, and even use it to teleport, practically on her own. There was certainly room to improve, both for the device and its creator, and Purah was more than interested in helping that improvement along, offering to take Kija under her wing as an apprentice.

Kija accepted on the spot--after getting permission from her parents, of course. Not only would she finally get a chance to study the Sheikah’s ancient technology, she’d be doing it under one of the top scientists in the field? It was like a dream come true!

The two returned to Hateno, where Kija worked harder than she ever had to learn all she could under Purah’s tutelage. Over the next few years, Kija would learn more and more about her ancestors’ technology, both from her teacher’s own existing records and the breakthroughs in research the pair would make together. And from that information, Kija would work to continue developing her own Sheikah Slate replica. With Purah’s guidance, the young scholar was able to implement many of the ancient device’s runes into her own invention, even making modifications to them, until the girl’s invention could stand on its own rather than simply being a derivation. To that end, Kija christened the machine the Kija Card, in line with Purah’s own creation, the Purah Pad.

When Purah left for Hyrule Castle to study the Upheaval phenomenon, Kija followed, offering her abilities to the newly created research teams and Lookout Landing in tackling the threat to the kingdom.

Kija got to work as best she could, putting her head towards fixing the kingdom’s weapon shortage; many of the weapons around Hyrule had rotted away from the gloom, and they were scrambling to find alternatives. She’d admittedly always had a bit of a vice for weaponry, particularly the explosive kind--part of the reason the Divine Beasts and Guardians had fascinated her so much--so she would likely be able to put that to use in finding just such an alternative for the kingdom to work with.

Survey teams had reported that caverns had opened up all over Hyrule, some too deep to navigate, but others easily accessible, and sporting all kinds of never-before-seen plants and animals exhibiting some truly strange effects--not to mention the strange technology from the Zonai that’s popped up as well. Plenty of new things to research…

Abilities, Powers, and Weapon:
Kija is a veritable child genius, her intelligence rivaling that of many accomplished scholars, especially in regard to technology; she is a skilled inventor and mechanic with a mind for mashing things together, though her gadgets tend to stray towards the destruction-causing kind. As a Sheikah, she can be very stealthy when she wants to be--and when she doesn't intend to be, as well--though her backpack does make her a little louder with all of the odds and ends it's stuffed with.

Kija’s offshoot of the Sheikah Slate, the Kija Card, is a compact version of the original, making for easier transportation, storage, and concealment. While she’s struggled to replicate the Sheikah Slate’s higher functionalities, she’s managed to slowly upgrade her invention’s range of features through repeated experimentation. The Kija Card maintains access to its Travel Gate network and the Sheikah Sensor, but has access to only three of the Sheikah Slate’s runes. However, Kija has managed to modify some of these runes and expand their range of uses:
  • Rather than merely controlling metal like the Slate’s Magnesis, Kija has made modifications to the rune to create Kinesis. This rune is able to lift and manipulate objects of any substance, though she hasn’t been able to work past a 25 pound weight limit
  • Her Camera rune was updated to Oculus, giving her access to its normal functionality as well as increased zoom, a high speed shutter for catching fast-moving objects, a flash feature with varying levels of brightness (just in case!) and night vision
  • The Bomb runes were also added to the device at her insistence, though Kija has not made any adjustments to them; why fix what isn’t broken?
  • Kija has also installed a voice recorder, a rudimentary drawing tool for marking on photos, and some navigation tools as she’s continued to make adjustments to the device
As a result of the Upheaval however, the Kija Card seems to be on the fritz, and many of its functionalities are offline; right now, Kija can only utilize the Kinesis and Oculus runes, as well as the other applications on her Kija Card like the compass, voice recorder, and Sheikah Sensor, with everything else, including teleportation through the Travel Gates, being knocked offline.

Kija also carries a set of tools with her--normally reserved for tinkering, but they can certainly be a weapon if need be--and some of her gadgets, including a line launcher that can create an instant zipline and transportation to a lower altitude area (provided there are anchors to hook the zipline to) and a new invention she’s running through field testing: a small firecracker-like bomb made from dazzlefruits, fleet-lotus seeds, and a dash of bomb flower extract that she’s dubbed a “crackler.”

And if she’s in a pinch, Kija can always use her head to scrap a weapon or machine together on the fly--though it may not always do exactly what she wants it to.

Other:
  • One of the first machines Kija made that she would actually call an invention was designed to help pluck carrots from her parents’ garden more easily. Though the initial model had a tendency to squeeze the carrots into juice, her revised model is still being used by them to this day
  • When Kija hit a roadblock in her early development of the Kija Card, she would often climb to the top of the hill overlooking Kakariko and the surrounding countryside; on clearer days, you could see the lights of Vah Ruta all the way from Zora Domain, and she would clear her head by sketching it based on that array and her memory
    • Despite this and the Kija Card having a drawing app, Kija is not a terrific artist, and the few of her sketches of the Divine Beast that have been saved look more akin to some misshapen bear
    • At Lookout Landing or when out traveling, Kija continues this hobby through using the Twin Peaks as her reference, as it is a landmark close to home that can be seen practically all over Hyrule
      • Her mountain sketches are notably better than her Divine Beast sketches, but most likely because it's a less detailed reference
  • When not tinkering or researching, Kija often helped her parents tend to their garden; as a result, she’s actually picked up quite a bit of gardening and cooking knowledge, at least in relation to what ingredients go best together
  • Kija’s secret dream is to see an active Guardian, as all of the Guardians she’s seen have been offline for centuries. She’s aware that they’re all incredibly dangerous, but they’re such a marvel of technology and destructive power that she just has to see them in action!
  • Kija’s favorite food is creamy heart soup
 

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Name: Moko
Gender: She/Her
Age: 399
Alliance: Chaotic Good
Race: Zora
Sexuality: Bisexual

Appearance: Moko is a roughly ten foot tall muscular Zora with dark purple scales and yellow eyes, though one of her eyes is covered by a black eyepatch. The fins on her head bear resemblance to the body of a bullhead shark, giving the front of her head a crested sort of look. She has on a black sleeveless top, armored pauldrons, vambraces over wraps on her arms, and metal greaves. The fins on her waist are ragged and uneven, likely damaged from a fight, and she has numerous scars along her body from previous battles, including one visible from underneath her eyepatch.

Personality:
Many people would label Moko as someone to avoid just based on her appearance, and while she can certainly be threatening when she wants to be, those that have taken the time to get to know her attest to her kindness and reliability. Moko is, if nothing else, dependable, giving everything she has to help those she cares about or who are in need, as evidenced by her long career of risking life and limb for Zora Domain.

Many residents of the domain can also speak to her warmth and compassion; while certainly a jovial person--sometimes to an impish degree--and the life of any party, Moko also possesses a capacity for patience and gentleness some wouldn’t expect of her, whether it be through a guiding hand, a reassuring voice, or a supportive figure. It may not necessarily be said in the kindest or gentlest way, as Moko also has a reputation for being blunt and coarse, but her intentions are always well-meaning regardless.

Children are a particular soft spot for the Zora warrior. Moko prefers to avoid speaking of her past battles and accomplishments, often embarrassed by the attention and reputation she has accrued, but finds it near impossible to refuse the questions and pleadings of starry-eyed youths wishing to hear her stories one more time--of any youths, really; if it means letting a child down, Moko often struggles to find the strength to say no.

History:
Across her nearly 400 years, Moko has soldiered through calamities of all kinds. From wars, to monster attacks, to natural disasters, it’s been the same job every time: fight like hell to keep her people safe and sound.

Even the Calamity of 100 years ago was no different; she gladly faced down hordes of monsters staged to assault Zora Domain, fighting tooth, nail, and fin to drive them back, even after losing her eye in the struggle.

The stories exchanged today speak of her single-handedly holding down the northern bridge into Zora Domain, defending her kingdom from the invading fiends like a vicious beast, and though she insists the supposed army she fought wasn’t any larger than a baker’s dozen, she’s more than willing to humor the younglings about her exploits. Nevertheless, the sentiment remains; Moko is a Zora warrior, determined to protect her home no matter the cost.

While her battle prowess seemed to be unneeded amid the peaceful days following that great disaster, Moko continued to support Zora Domain by lending her experience to a new generation, training new Zora soldiers to defend the kingdom against future threats as fiercely as she had.

The onset of the Upheaval, however, has prompted her to ready for battle once again. The forces of darkness may be rising to attack the people of Hyrule, but if they intend to reach the gates of Zora Domain, they’ll find Moko on the front lines.

Abilities/Powers: In addition to the exceptional swimming abilities natural to Zora, Moko is remarkably strong; rumor has it that she was able to rip a Guardian’s head clean off, but she’s proven time and again she’s more than capable of turning stone to dust with her bare hands. Her centuries of experience defending Zora Domain has also made her a skilled fighter--very few can say they’ve bested Moko in combat.

Weapon: Why use a weapon when fisticuffs get the job done so much better?
Other:
  • Though she’s known as a protector of the domain and serves as a teacher to up and coming Zora knights, Moko is not actually a knight of Zora Domain herself. She’s always felt the stately position is too good for a brute like her, and has turned the offer down whenever it’s been presented to her
  • Moko’s been known to use her frightening appearance to yank people’s chains from time to time. If she gets aggressive with you, there’s usually a greater than zero percent chance she’s just messing with you--as long as you haven’t actually done something to deserve it
  • If the kids of Zora Domain didn’t keep asking her to retell the stories of her battles, there’s a good chance Moko would forget where most of her scars came from; she’s never really subscribed to the whole “scars are a badge of honor” thing, so to her the injuries are really just that
  • Moko is an avid meat lover; the more meat in a dish, the better it is, in her opinion
  • The injuries Moko has sustained to her fins have made it a bit harder for her to swim as well as she did when she was younger. While she’s still certainly a capable swimmer, she’ll attest she used to be a lot faster
  • Moko has always been on the larger and taller side; even when she was only 100 she was a good head taller than her peers
  • Despite her preferred fighting style being fisticuffs, Moko is rather knowledgeable on various weapon fighting styles, which she surmises is as a result of being on the receiving end of them so much
    • Moko’s training of the Zora knights mostly consists of strength training and close quarters combat, leaving the weapon fighting to someone more experienced, but she has been able to pass her own knowledge of these styles onto her trainees through a sort of remedial beginner’s course
  • Moko has secretly always wanted a child of her own, but has never really given much thought to romance or a partner; she was too focused on training and fighting in her youth, and once Hyrule became peaceful, she felt people would be too put off by her scars to give her a chance
 
Dark Sage
Yakumo
★★★★★★
Female / Unknown / Zonai
Bad Alignment / Demisexual / Single
Powers / Weapons
Being a Zonai, Yakumo is blessed with great magical prowess- focusing heavily in the dark arts. Her affinity to dark magic was always a red flag to the others of her kind, but she was still allowed to expand upon her gift so long as she never turned against her people. As such, she dedicated much of her time to perfecting her art- often dipping into forbidden spells in secret that the Zonai who visited the surface spoke about. These spells allowed Yakumo to craft her signature ability- creating shadowy clones of herself. While they are weak, they serve as a means of distraction and can fight on their own- though they often even weaker in daylight. Generally they can buy her enough time to conjure other forms of her magic, including shadowy projectiles which can vary in size- though the larger she makes them, the great toll they have on her body- or even pillars of darkness that can trap others. The effects of her magic are quite similar to the effects of Gloom- weakening those who are touched by it. However, unlike Gloom, Yakumo's magic is more controlled and if she desired she could negate its effects from even existing- allowing it to have an opportunity to be used for less evil matters if she so desired. Also, much like other dark arts, her magic is naturally amplified during the night and weakened during the day- with the exception of dark places, including the Depths, never having a change in her magic's strength.

Weapon wise, Yakumo does not carry any weapons on her being, though she has been known to toy with Zonai devices and bring them alive with her own magic rather than using charges and the like. When she does this, it often changes the device to give up a strong, purple aura instead of the usual green. Weaponry often changes as well. Beams or even flames change to match her magic's output, making it very obvious that she has toyed with the device. As such, she isn't afraid to use the technology of her people when necessary and finds it far more useful than any weapon.
Personality
Yakumo was always an odd individual. Having been born with darker powers, she had always been seen as an outcast and as such, treated as one. Most did not pay her much attention, causing her to become reclusive and quiet as she aged. Despite being a loner of sorts, some did respect her purely for the intelligence she possessed. Her mind was a gifted one, often crafting new ideas and finding creative solutions to her problems. Her mind made her a curious individual, always hungering for more knowledge and new information- even daring to dive into the unknown or forbidden in search for it. These things did twist her, causing her to become obsessed in her pursuit, which concerned others. In some ways, she was merely a "crazy" researcher, but her ways did cause hostility to rise in her. Being told no was something she always struggled with and it put her at odds with her people more times than not. It cast her even further away from their ideals and beliefs, though Yakumo was fine with that. She has little regard for the view others have on her, and always will pursue her own path even if it goes against what others perceive is good. Some might claim she seeks power, but she has no interest in such things. She simple desires to push limits and is willing to help those who can see or agree with her visions. While not a bad person at heart, her tendencies have always led her down darker paths and drawn her to others who always dip into the dark arts. This has made her susceptible to being manipulated by those of similar powers, but often she does not care. Her lack of regard for others or even herself makes her dangerous. However, if one was able to actually break past all of this, they might find the lonesome Zonai that Yakumo truly is. They would see a brilliant tactician with a strong thirst for new knowledge, all hidden away behind the veil she was forced to put up in her youth.
History
Hailing from a time before the Kingdom of Hyrule even existed, Yakumo was born in a time when many Zonai still existed. A young, brilliant Zonai, born with dark magic- never allowed to have a secret stone that would amplify her powers. She was a loner among her people and often stayed hidden away, even being told she wasn't allowed to descend upon the surface and interact with the people of the world below. Despite this, a young Yakumo dedicated herself to her studies and proved to be a genius even in her early years. Some respected her for this, but even with the ideas she brought forward to her people, many of them were still wary of her magical abilities. Those that did respect her though often brought her information from the surface, allowing her to learn and research many things regarding the ancient races of the world. The more information they brought her though, the hungrier she became for more. It caused her to develop an uncontrollable need to learn- a drive that never seemed to be quenched no matter how much she studied.

After nearly a decade of research and piecing together the findings of others, Yakumo decided to go against her people and descend to the surface to explore it herself. This was only the beginning of her going down the wrong path. When she arrived on the surface, there was much for her to explore and discover. It would take her far too many years to go through it all, but she dedicated herself to it nonetheless- often ignoring the pleas of her brethren to return home. She had no desire to return. This caused other Zonai to try dragging her back, which set her further apart from her people and put a rift between them- one that would likely forever cause her to stray down a dark path. The more others tried to interfere with her, the more hostile and bitter she would become. Over time she became overly aggressive towards anyone who tried to slow her, even if it was for logical reasons- like danger. Her mind had become warped by her pursuit of knowledge, opening the doors for others to take advantage of her. That was exactly what was to come.

During an excursion to the Temple of Time, Yakumo would encounter a Hylian mage who spoke of traveling time. To any ordinary individual it would have sounded like nonsense, but to her, it was a new topic to research. Manipulation of time was no new topic to the Zonai. Individuals had shown the capability to control time, though not to the extent this individual spoke of. As such, Yakumo would dedicate the next few years delving into the topic and searching out others who might be able to pull off such a thing. However, her research would lead her down a path she would have never expected- one that would bring her to modern times.

This would only occur due to a rift in time being created when Zelda went back in it. This rift was something Yakumo miraculously was able to pick up on in her own time- despite the princess' destination being nowhere near her own time. Even so, she didn't let the opportunity slip her by. Putting no thoughts into the consequences it might have, the Zonai jumped straight in. During her travels she blacked out, but soon enough, she found herself in the present day Kingdom of Hyrule.
CODE /
SEROBLISS


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Shoutout to Ace for being a real homie and drawing this ♥️
 
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    Name: Bril
    Gender: Female
    Age: Appears in her mid twenties
    Alliance: chaotic evil
    Race: Great? Fairy
    Sexuality: asexual

    Personality: Lets just say she thinks the tri force should be called the quad force when she is on the scene. Ask for forgiveness not permission is the moto of this high confidence gal. For as great as Bril is she is more than willing to take a step back and let others shine.

    No one is without troubles though so while her self confidence is high so are Bril’s doubts about how she fits in to everything. Never finding a sense of belonging no matter where she looked, Bril is careful to only show the carefully crafted image of herself to others. Playful but never pushy she makes sure those around her never learn of her true feelings lest they decide she doesn’t belong with them.

    Mostly this causes her to come off as meddlesome due to wanting to help but being unable to sense a social atmosphere. Paired with the fact she doesn't know when she should hang back or give less than one hundred percent leads to some awkward situations. The fact she might make a situation awkward by talking about a secret outloud or continuing to draw attention to something someone doesn’t want to talk about does not help her case either. The part of Bril that tells her to always be true to herself is always in conflict with the part that wants to belong as a part of something bigger. No matter how bad of an action someone takes against others she is willing to look the other way since while she says it's because she has hope they can change its really because at the end of the day she doesn’t care if it doesn't affect her.
 
elf.jpg
Name: hayashi
Gender: male
Age: 24
Alliance: lawful good
Race: hylian
Sexuality: asexual

Personality: hayashi, like his name, meaning wood, is sturdy and strong-willed, he's a nature lover and a hardworking soldier looking to uphold the law and keep peace. Being a hunter since his young age, he's clever and skilled at using the bow and arrow not only to take down opponents but to move around using arrows with lines attached to them. Unfortunately, his cleverness is only in tactics as he's incredible anti-social and mostly bad at talking with people, maybe except for his soldier friends.

History:

hayashi was born in the woods, which effected his personality marginally, causing him to develop great survival skills and hunting abilities. His father was a well known hunter who taught him all he knows. And from a very young age, he idolized the soldiers who fought evil forces. So as soon as he became old enough, he joined the army.

hayashi was 19 at the time of the battle against Ganon, when link defeated ganondorf hayashi thought he could finally take a break from killing beasts and taking down strange creatures. But now, he realizes how wrong he actually was.

Abilities/powers:
-near perfect aim.
-arrow charge: due to his deep connection with nature, hayashi is able to charge his arrows and bows with natural powers. He can charge his arrows with fire to cause them to burn things. He can charge them with electricity to shock people and power technology if needed, he can charge his bows with wind to allow them to change route midair... (will get rid of this one if people think it's overpowered)

Weapon:
- a soldier's bow modified to make it lighter, it also has a sharp two sharp edges and is able to pulled apart to be turned into two long daggers.
-explosive arrows
-rope arrows
 
name:gabriel
age:5
siblings:zelda.
desc:without knowing he is the legendary 5 year old champion
who battled hell itself and the demonic queen monika(from ddlc)
appearance: brown hair, green eyes, has slayers mark 4 cm above left eyebrow, size is 4,5
personality:positive(mostly),reckless, brave
Frustrated Legend Of Zelda GIF
when he gets annoyed from zelda
Doki Doki Dance GIF
archenemies/nightmare

Doom Eternal GIF
his way of fighting

Doom Eternal GIF
archvile=monika,doom guy=Gabriel
Im Out GIF by Halo
when he escapes a high place
Angry Come On GIF by Mashed
...zelda when hes late for zelda's math class
Youtube Animation GIF by Channel Frederator
#1when he wins
The Legend Of Zelda Link GIF by GIPHY Gaming
#2 when he wins
zelda hatred GIF
when zelda is talking A LOT
art fan GIF
every day outside be like
 

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