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Fantasy The Ravinian Hall of Fame (CS)

Main
Here
OOC
Here
Characters
Here
Lore
Here

Kylesar1

This is my loudest bork
Here's the CS

Rules:

  • If you are big on magic and its nuances, head over to the LORE page. It has all the magic to choose from. If you have a question about where your magic falls, tag me in the OOC or PM me and I will answer, since ALL MAGIC FALLS INTO A CATEGORY on that chart
  • Stay in Genre- No Sci fi time travelers or Harvester from Mass Effect. I say this because it actually happened
  • Tag me when you make your character. Otherwise, I might not get it because of this notification system
  • No, your character does not have access to some special powerful magic that no one else does
  • No Teenage Grand Mages. This will be considered OP. Check the LORE page.
  • Death is permanent after 5 minutes and requires the soul to be captured and put back in the body.
  • Limbs can only be restored if there is a limb to restore, unless your character is half starfish or something
  • Necromancy and breathing life into an object requires a soul, which can't be seen without special magic.
  • No Divinity- Pretty much anything ranked a Lesser Angel/Demon and above is banned as per the Elder God
  • Nothing OP
  • Unless your weaknesses can actually be exploited, it's not a weakness. This means sticking to personality weaknesses to a tee
  • No Garys or Marys




Appearance: Pic only (anime, real, drawn, whatever); Otherwise, delete and see below

BASIC INFORMATION
Name
: (Their true name)
Aliases: (Other names, titles, nicknames, and aliases.)
Age: (Biological age. How long have you been there?)
Gender: (Male, Female, Genderless, or Hermaphrodite depending on Race)
Race: (You may create your own race, provided that you will write down a fairly detailed description of its physiology, specialization etc.)
Class: (Feel free to make your own, however, the basic, recommended list can be found here: Fantasy Character Classes - TV Tropes)

PERSONAL
Sexuality
: (Ships gotta sail, then sink each other.)
High Concept: (Sum up your character in a sentence.)
Character Alignment: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaos Good, Chaos Neutral, or Chaos Evil)
Bio: (At least a solid paragraph, no more than 4 paragraphs. Keep it relevant.)

PHYSICAL
Appearance
: (Written only; Otherwise delete and see above)
Weapons & Armor: (Anything that the character uses for protection, or attack during combat)
Items & Personal Belongings: (Any other items that the character has, or belong to them)
Skills & Abilities: (Not magical. Include things like bartering, or the ability to pickpocket)
Spells & Magic: (Magical. Spells and magical abilities that the character has)
Weaknesses: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character)

FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
Other:
 
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BASIC INFORMATION
Name: Aeryn O'Connor
Aliases: Astrid Melusine, Little Bird, Blue Jay,
Age: 19
Gender: Female
Race: Mostly Elf; Very little human blood left
Class: Sentinel; A hybrid class developed by the elves which combines the formal trainings of both warrior and rouge classes. In certain cases, a Sentinel will be trained in diplomatic practices or any other third class like ranger or mage.


PERSONAL
Sexuality: Demi-Romatic; Demi-Sexual
High Concept: A woman with a lot to live up to.
Character Alignment: Chaotic Good
Bio: Born in Ellasin Sal, aka Faylen, the nation of the elves in the capitol no less, Aeryn was raised among the nobility, began training as soon as she could hold a sword, and grew up in the shadow multiple family legacies. Her parents were famous spies for the Elven nation, her grandparents were heros for not only their people bit thousands of others. And eberyone knows how her grandparents saved the world multiple times. She grew up with the pressure to become someone notiable. Her great grandmother, Bailey O'Connor, who, thanks to being half elf still looks like a middle aged woman, helped Aeryn with a majority of her training. Two years ago, Aeryn set off on her own to make a name for herself in Rivanna, under the alias of Astrid Melusine. Cause hey, her family has a lot of enemies.


PHYSICAL
Appearance: Five feet, six inches in height, 147 pounds, hourglass figure. Toned, yet not to muscular. Her hair is past her shoulders, just by a little bit, and it's dark brown in color. Her eyes are a deep Amber color, taken from her father, with a gently upturned almond shape.
Weapons & Armor:

  • Silver Cutlass
  • Normal Steel Dagger
  • Chained Steel Dagger
  • Crossbow; Normal Arrow Heads for now
Items & Personal Belongings:
  • Money
  • Small Map
  • Family Necklace
  • Journal
  • Chalk
Skills & Abilities:
  • Warrior Training
  • Multilingual (English And Elvish; Along with the differnt dialects)
  • Rouge Training
  • Acrobatic
  • Basic Hand to Hand Combat
Spells & Magic:
  • Elemental Magic bases in Fire and Earth (10 years)
Weaknesses:
  • Naive Optimism: Aeryn is still rather young compared to many in the same line of work as her, and while she can be mature, she would love to beleive that everything can come up with the best outcome and that everyone has a chance to be good. Obviously, it doesn't.
  • No Sheild: She just doesn't use a sheild, and relies on her teammates or her own reflexes to save her from injuries.
  • Her Family; She'll become putty in your hands if your threaten any of her family. Just, anyone in her family.
FLUFF
Hobbies: Singing, Playing the Lute, Drawing
Quote\s: "I'm not sure that's the best idea....so yeah, let's do it."
Theme:
Other: Kylesar1 Kylesar1
 
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Appearance:
4730c53e2ec5ddafca70c5b92c83a221--druid-elf-half-elf-druid.jpg

BASIC INFORMATION
Name
: Saia Honraven
Aliases: None she'd rather everyone call her Saia.
Age: 28
Gender: Female
Race: Draconian
Class: Monk

PERSONAL
Sexuality
: Bisexual
High Concept: A woman who wants to find her place in the world
Character Alignment: Neutral Good
Bio: Born only 28 years ago Saia is considered a baby to her kind. At the age of 13 she always found it hard to speak her kind when they kept telling her to leave stuff to the adults, She was hardly allowed to prove herself even when she had become 18. She had matured thanks to the wise nature of her parents but she still felt tied down. She wanted to go and become part of something grand but deep down she knew that she could never reach that living with her isolationist kind. So she wrote a farewell to her parents for the time being promising them that when she came back she would be someone for them to be proud of. And she had managed to buy passage to Riviana to find herself. (Still have to work on this.) So for now it'll be a WIP)

PHYSICAL
Weapons & Armor
: No armor, A quarterstaff, her fists.
Items & Personal Belongings: A beautiful stone made of Bronze
Skills & Abilities: Rather then Block attacks Saia relies on predicting an opponent and dodging said attack, Saia is an acrobat due to her monk training, relying on movement to confuse her opponent and ultimately throwing them off guard with her martial arts.
Spells & Magic: Saia while able to use magic does not have much in big spells Her only spells known are
Fists of the Fire snake- A basic extension to her fists that can be used to hit her targets from up to ten feet.
Water whip- A basic water manipulation spell that turns nearby water into a whip for Saia to use. Dissipates after one use.
Shatter: While one of her more powerful spells it's typically used for enviromental damage.
Weaknesses: Saia always had a soft spot for helping children and this can easily be used to make her back down. While she is serene push her hard enough and all of the control that lets her fight so well goes away turning her into a berserker. Turning her primal

FLUFF (Optional)
Hobbies: She loves reading about all that has happened before so she will always visit a library when she has the chance
Quote\s: "I'm no Vigilante if I were I would have ended you. But I'm leaving you to more capable hands."
"I'm nothing special. No fancy nicknames or anything of the sort. just Saia."
Theme: (Musical theme)
Other:
 
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Appearance:
4617a6d742466b2ba3e74290531ff22c.jpg


BASIC INFORMATION

Name: Tobias Cabral
Aliases: Toby
Age: 25
Gender: Male
Race: Human
Class: Knight

PERSONAL
Sexuality
: Straight
High Concept: A hardened knight who doesn't back down from a fight
Character Alignment: Chaotic Good
Bio: Tobias grew up with a sword and a crossbow in hand, training from age 5. Through a lot of blood, sweat and tears, he got knighted at age 18 after saving the life of a renowned knight from an assassin almost at the cost of his own since that assassin used poison. Since then, he's been fighting with the best of them. Tobias is now out looking for good companions and maybe a life partner

PHYSICAL
Weapons & Armor
:
  • Sword with a Topaz Gem
  • Shield with a Diamond
  • Short Sword
  • Crossbow with Quartz and Quiver with multiple types of arrows
  • Fire Bombs

Items & Personal Belongings:
  • Money
  • Survival Gear
  • Potions

Skills & Abilities
  • Charisma
  • 2 languages (English and Elvish)
  • Advanced Close Combat Skill
  • Sharpshooter

Weaknesses:
Human- He has all the normal human weaknesses. I don't have to explain it


FLUFF (Optional)
Hobbies: Plays various instruments.
Quote\s: "For the King."
Theme:
 
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Appearance:

BASIC INFORMATION
Name
: Saia Honraven
Aliases: None she'd rather everyone call her Saia.
Age: 28
Gender: Female
Race: Draconian
Class: Monk

PERSONAL
Sexuality
: Bisexual
High Concept: A woman who wants to find her place in the world
Character Alignment: Neutral Good
Bio: Born only 28 years ago Saia is considered a baby to her kind. At the age of 13 she always found it hard to speak her kind when they kept telling her to leave stuff to the adults, She was hardly allowed to prove herself even when she had become 18. She had matured thanks to the wise nature of her parents but she still felt tied down. She wanted to go and become part of something grand but deep down she knew that she could never reach that living with her isolationist kind. So she wrote a farewell to her parents for the time being promising them that when she came back she would be someone for them to be proud of. And she had managed to buy passage to Riviana to find herself. (Still have to work on this.) So for now it'll be a WIP)

PHYSICAL
Weapons & Armor
: No armor, A quarterstaff, her fists.
Items & Personal Belongings: A beautiful stone made of Bronze
Skills & Abilities: Rather then Block attacks Saia relies on predicting an opponent and dodging said attack, Saia is an acrobat due to her monk training, relying on movement to confuse her opponent and ultimately throwing them off guard with her martial arts.
Spells & Magic: Saia while able to use magic does not have much in big spells Her only spells known are
Fists of the Fire snake- A basic extension to her fists that can be used to hit her targets from up to ten feet.
Water whip- A basic water manipulation spell that turns nearby water into a whip for Saia to use. Dissipates after one use.
Shatter: While one of her more powerful spells it's typically used for enviromental damage.
Weaknesses: Saia always had a soft spot for helping children and this can easily be used to make her back down. While she is serene push her hard enough and all of the control that lets her fight so well goes away turning her into a berserker. Turning her primal

FLUFF (Optional)
Hobbies: She loves reading about all that has happened before so she will always visit a library when she has the chance
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
Other:

Always delivering good characters
Accepted
 
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BASIC INFORMATION
Name
: El Aguar Riviera.
Aliases: None, really. He isn't a vigilante or anything that requires an alias, or anything like that.
Age: 23 of your human years.
Gender: Male.
Race: Human, although he does show some traits that elven folk usually have.
Class: Elemental Mage - yes, he has a sword but he doesn't use it enough to consider him a spellsword. Specifically, the elements he uses are Water and Air.

PERSONAL
Sexuality
: He is heterosexual.
High Concept: For this mage, water in his blood.
Character Alignment: He is Chaotic Good.
Bio: Aguar is the son of a well known and respected Adventurer, El Zafiro Riviera, and his wife Deja. Zafiro was born rich with an estate, since his father was a great theorist and researcher, and he was skilled in the art of water magic and charisma; traits valued to the Adventurers. Roughly ten years after the defeat of the tyrant king (the events of Calm after War) Zafiro decided to retire early and become a family man. He married Deja, a fellow water mage (probably the greatest water mage who ever existed - not to mention the most beautiful), and eventually the pair had a son who they named Aguar. Since it was apparent that Deja would live longer than Zafiro, since she seemed to be an elf of some description, Zafiro found a bracer that granted him immortality (in the traditional sense - as in, remains forever young but not unkillable).

Aguar was special from the start. Most likely due to the magical prowess of his parents, Aguar found himself able to manipulate water before he could even speak - he was considered a master before he even started school. He began learning air magic on the side, and has incredible magical potential for other magic such as Mystic (not that he knows of it, yet). He had a great life - not just because of his family's money, but because of his friends. He was a shy boy, yet was still able to make great friends during his youth - friends he still sometimes visits to this day. While Aguar was at school, his parents were known to occasionally help out the Adventurers, despite still being retired, if the problem was in the area.

About a week after he turned 18, however, his father announced to the world (figuratively - although, he did tell people of relevance and the Adventurers) that he and his wife were leaving to a distant land, to live the rest of their lives in peace. He officially left the estate and his wealth entirely to his son, and uttered a wish that he did not want people to know where he went. His son knows where he and Deja are, but he is the only one.

A couple of years later, he began to get urges to adventure, and here we are.

PHYSICAL
Appearance
: Aguar is about 175cm in height and weighs in at a respectable 74kg. Under his armour, he has absolutely no blemishes and is fairly lean and well built - he isn't buff, but he isn't flabby or skinny. He appears human in every way except for two things - his odd, red eyes that glow in the dark slightly, and his slightly pointed ears.
Weapons & Armour: He doesn't have anything that special in the way of armour - just a standard set of good ol' fashioned medium Ravinian steel. Of course, it has silks and leathers, and the metal itself looks incredibly forged, but a fancy set of armour is still a set of armour. His sword, however, is truly a work of art. Made from the bone of a purple dragon, the strongest and rarest of all the dragons, the sword has innate abilities that ravage those of draconic nature. The blade is supernaturally able to tear through dragonhide and dragonscale like it can tear through flesh, and does increased damage to dragons, Draconians, kobolds and any other creature with draconic heritage. It also intimidates and invokes fear into them, through magical means, when it is unsheathed and they are able to see the blade in its entirety. He rarely uses it, though, so it usually just stays in its scabbard. He has dubbed the blade 'Scale's Bane'.
Items & Personal Belongings: Money, mainly. Lots of it. He also has a few other things, such as a passport (since he is a traveller and doesn't want to be stopped at borders or castle gates) and the usual traveller's gear and backpack.
Skills & Abilities: In terms of any non magical abilities he may have, there isn't that many - especially skills that would be relevant to adventuring. Due to his background, he does know how to speak to royalty and mingle with them - even if he doesn't want to - and can treat people with great respect. He also has virtually complete knowledge about water and water magic, his knowledge and wisdom on the matter far surpassing most living researchers and philosophers. He is also surprisingly good at sailing - both with regular ships and airships.
Spells & Magic: He is a Master of Water magic, and has intermediate knowledge of Air. His Water magic goes beyond what most people can achieve, and can create water from nothing/dispel water away to nothing, create water prisons around an enemy (effectively, a ball of swirling current around them that trap them) and even crush them with the water if need be. He can also strike with high pressure, high velocity gushes of water, and if he really needs something dead he can create a tidal wave - using all of his energy to do so. Of course, he can also perform smaller abilities such as water whip and so on. His air magic is no where near as strong, but he can use it to create strong winds around him that knock foes off balance and disrupt the flight of projectiles. He can also hit someone with a concussive blast of air, that may send them flying if they aren't strong/heavy enough to resist it. He can combine his knowledge of Water and Air in a variety of ways, from being able to create blizzards, shoot icicles and freeze water, to being able to call rain and storms, to even covering the battlefield in a thick fog that hinders vision. He can also become water seemingly at will - a water elemental form, of sorts.
Weaknesses: First and foremost, while he is a powerful spell-caster he has virtually no training in physical combat. Aguar could outmatch a simple bandit or a farmhand, but he appears to be on par with a normal guard - he'd be able to hold his own in a fight using his sword, but that is about it. He is very unlike his father, and takes after his mother, and is quite shy and antisocial. Of course, he can still make friends in time but it does make first interactions a bit...harder (for example, if he has to talk to a guard or something for whatever reason). He is also known to hold back, since he is aware of how powerful of a mage he is. In a sense, he is scared of losing control and doing some real harm to people.

FLUFF
Hobbies
: Reading, and fishing. He likes to fish in local rivers, when he has the chance to.
Quote\s:
"You know what they say...fight fire with water."
"Oh, hello. How do you do? My name is El Aguar Riviera, at your service."



Kylesar1 Kylesar1
 
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BASIC INFORMATION
Name
: El Aguar Riviera.
Aliases: None, really. He isn't a vigilante or anything that requires an alias, or anything like that.
Age: 23 of your human years.
Gender: Male.
Race: Human, although he does show some traits that elven folk usually have.
Class: Elemental Mage - yes, he has a sword but he doesn't use it enough to consider him a spell-caster. Specifically, the elements he uses are Water and Air.

PERSONAL
Sexuality
: He is heterosexual.
High Concept: For this mage, water in his blood.
Character Alignment: He is Chaotic Good.
Bio: Aguar is the son of a well known and respected Adventurer, El Zafiro Riviera, and his wife Deja. Zafiro was born rich with an estate, since his father was a great theorist and researcher, and he was skilled in the art of water magic and charisma, traits valued to the Adventurers. Roughly ten years after the defeat of the tyrant king (the events of Calm after War) Zafiro decided to retire early and become a family man. He married Deja, a fellow water mage (probably the greatest water mage who ever existed - not to mention the most beautiful), and eventually the pair had a son who they named Aguar.

Aguar was special from the start. Most likely due to the magical prowess of his parents, Aguar found himself able to manipulate water before he could even speak - he was considered a master before he even started school. He began learning air magic on the side, and has incredible magical potential for other magic such as Mystic (not that he knows of it, yet). He had a great life - not just because of his family's money, but because of his friends. He was a shy boy, yet was still able to make great friends during his youth - friends he still sometimes visits to this day. While Aguar was at school, his parents were known to occasionally help out the Adventurers, despite still being retired, if the problem was in the area.

About a week after he turned 18, however, his father announced to the world (figuratively - although, he did tell people of relevance and the Adventurers) that he and his wife were leaving to a distant land, to live the rest of their lives in peace. He officially left the estate and his wealth entirely to his son, and uttered a wish that he did not want people to know where he went. His son knows where he and Deja are, but he is the only one.

A couple of years later, he began to get urges to adventure, and here we are.

PHYSICAL
Appearance
: Aguar is about 175cm in height and weighs in at a respectable 74kg. Under his armour, he has absolutely no blemishes and is fairly lean and well built - he isn't buff, but he isn't flabby or skinny. He appears human in every way except for two things - his odd, red eyes that glow in the dark slightly, and his slightly pointed ears.
Weapons & Armour: He doesn't have anything that special in the way of armour - just a standard set of good ol' fashioned medium Ravinian steel. Of course, it has silks and leathers, and the metal itself looks incredibly forged, but a fancy set of armour is still a set of armour. His sword, however, is truly a work of art. Made from the bone of a purple dragon, the strongest and rarest of all the dragons, the sword has innate abilities that ravage those of draconic nature. The blade is supernaturally able to tear through dragonhide and dragonscale like it can tear through flesh, and does increased damage to dragons, Draconians, kobolds and any other creature with draconic heritage. It also intimidates and invokes fear into them, through magical means, when it is unsheathed and they are able to see the blade in its entirety. He rarely uses it, though, so it usually just stays in its scabbard. He has dubbed the blade 'Scale's Bane'.
Items & Personal Belongings: Money, mainly. Lots of it. He also has a few other things, such as a passport (since he is a traveller and doesn't want to be stopped at borders or castle gates) and the usual traveller's gear and backpack.
Skills & Abilities: In terms of any non magical abilities he may have, there isn't that many - especially skills that would be relevant to adventuring. Due to his background, he does know how to speak to royalty and mingle with them - even if he doesn't want to - and can treat people with great respect. He also has virtually complete knowledge about water and water magic, his knowledge and wisdom on the matter far surpassing most living researchers and philosophers. He is also surprisingly good at sailing - both with regular ships and airships.
Spells & Magic: He is a Master of Water magic, and has intermediate knowledge of Air. His Water magic goes beyond what most people can achieve, and can create water from nothing/dispel water away to nothing, create water prisons around an enemy (effectively, a ball of swirling current around them that trap them) and even crush them with the water if need be. He can also strike with high pressure, high velocity gushes of water, and if he really needs something dead he can create a tidal wave - using all of his energy to do so. Of course, he can also perform smaller abilities such as water whip and so on. His air magic is no where near as strong, but he can use it to create strong winds around him that knock foes off balance and disrupt the flight of projectiles. He can also hit someone with a concussive blast of air, that may send them flying if they aren't strong/heavy enough to resist it. He can combine his knowledge of Water and Air in a variety of ways, from being able to create blizzards, shoot icicles and freeze water, to being able to call rain and storms, to even covering the battlefield in a thick fog that hinders vision.
Weaknesses: First and foremost, while he is a powerful spell-caster he has virtually no training in physical combat. Aguar could outmatch a simple bandit or a farmhand, but he appears to be on par with a normal guard - he'd be able to hold his own in a fight using his sword, but that is about it. He is very unlike his father, and takes after his mother, and is quite shy and antisocial. Of course, he can still make friends in time but it does make first interactions a bit...harder (for example, if he has to talk to a guard or something for whatever reason).

FLUFF
Hobbies
: Reading, and fishing. He likes to fish in local rivers, when he has the chance to.
Quote\s:
"You know what they say...fight fire with water."
"Oh, hello. How do you do? My name is Aguar El Riviera, at your service."



Kylesar1 Kylesar1

Accepted
 
4f40ac851e0d9549465a264a29a05afa.jpg

BASIC INFORMATION
Name
: Foster Windam
Aliases: N/A
Age: 27
Gender: Male
Race: Human
Class: Sniper

PERSONAL
Sexuality
: Heterosexual
High Concept: A disgraced former soldier, Foster has a purpose that he just can't seem to discover.
Character Alignment: Neutral Good
Bio: The only time Foster felt truly alive was when he served in the army of his local lord. A talented markman with a desire to defend his homeland, he made himself readily available to serve in any capacity that he could. However, his willful personality soon came into conflict with those of his superiors. When faced with a difficult choice, Foster chose what he believed was right over the good and well-being of his fellow soldiers, a decision that still haunts him to this day. Despite being spared a summary execution, he was disgraced and thrown from the army. Unable to hold down a specific job ever since, and unable to return to a family that shuns him, he resorted to drifting, doing odd jobs for his night's supper and sleeping in stables and under hedges. He craves a goal to head towards, a target to shoot, someone to help.

PHYSICAL
Appearance
: Foster is slightly short at 5'7" (1.7m). In contrast, he has a stocky, powerful build and typically adopts a wide stance to take up more space. His face is craggy and hard, with a strong jaw, though the bruised-blue cast to the skin under his eyes and the faint lines on his forehead make him appear perpetually tired and spent. Foster keeps his hair short, often with the edge of his own knife. The sides of his head are trimmed nearly down to the scalp, while the hair on the top of his head is choppy and sticks up at odd angles. His hair is a dark red-brown, his eyes gray-blue. He is lightly bearded and has faint laugh lines beginning to show around his mouth. There is a deep scar at the nape of his neck, as if from a noose or a whip, that generally remains out of sight under a shirt collar.
Weapons & Armor:
-Wheel-lock musket
-Long dagger
Items & Personal Belongings: Besides a leather satchel carrying ammunition for his rifle, Foster has little besides the clothes on his back. He typically wears a thick, three-buttoned duster coat which looks like it might have been blue at some point, but is heavily stained by constant use and travel.
Skills & Abilities: An expert shot with most firearms. Fair skill at stealth, tracking and hunting. Near encyclopedic knowledge of most weaponry and its components, as well as siege engines and their functions. Can ride, but prefers his own feet or something placid such as a mule to a warhorse.
Spells & Magic: None... yet.
Weaknesses: Foster, being an idealist, often subconsciously thinks of himself as a tall, strong hero when in reality he's more of a small, back-of-the-fight kind of guy. In dire circumstances he's prone to forgetting himself and charging straight into the center of things. He is not persuasive, not charismatic... more of a blunt instrument that you point towards a problem. Without a career and a direction in life, he's resorted to drifting. He also has a sizable amount of pride to go along with his occasional hero complex, leading to him often refusing help from others - he's willing to be the savior, but not the saved.

FLUFF (Optional)
Hobbies: A decent climber. He also enjoys tinkering with any mechanical odds and ends he can get his hands on.
Quote\s: "Trust me... whatever's wrong, it's probably my fault."
Theme: N/A for now.
Other: Has a bitingly sarcastic and sometimes self-deprecating sense of humor. Afflicted with Seasonal Affective Disorder, vulnerable to bouts of depression when it snows heavily.
 
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Don't really have a good picture at the moment.

BASIC INFORMATION
Name
: Foster Windam
Aliases: N/A
Age: 24
Gender: Male
Race: Human
Class: Sniper

PERSONAL
Sexuality
: Heterosexual
High Concept: A disgraced former soldier, Foster has a purpose that he just can't seem to discover.
Character Alignment: Neutral Good
Bio: The only time Foster felt truly alive was when he served in the army of his local lord. A talented markman with a desire to defend his homeland, he made himself readily available to serve in any capacity that he could. However, his willful personality soon came into conflict with those of his superiors. When faced with a difficult choice, Foster chose what he believed was right over the good and well-being of his fellow soldiers, a decision that still haunts him to this day. Despite being spared a summary execution, he was disgraced and thrown from the army. Unable to hold down a specific job ever since, and unable to return to a family that shuns him, he resorted to drifting, doing odd jobs for his night's supper and sleeping in stables and under hedges. He craves a goal to head towards, a target to shoot, someone to help.

PHYSICAL
Appearance
: Foster is slightly short at 5'7" (1.7m). In contrast, he has a stocky, powerful build and typically adopts a wide stance to take up more space. His face is craggy and hard, with a strong jaw, though the bruised-blue cast to the skin under his eyes and the faint lines on his forehead make him appear perpetually tired and spent. Foster keeps his hair short, often with the edge of his own knife. The sides of his head are trimmed nearly down to the scalp, while the hair on the top of his head is choppy and sticks up at odd angles. His hair is a dark red-brown, his eyes hazel. He is lightly bearded and has faint laugh lines beginning to show around his mouth. There is a deep scar at the nape of his neck, as if from a noose or a whip, that generally remains out of sight under a shirt collar.
Weapons & Armor:
-Wheel-lock musket
-Long dagger
Items & Personal Belongings: Besides a leather satchel carrying ammunition for his rifle, Foster has little besides the clothes on his back. He typically wears a thick, three-buttoned duster coat which looks like it might have been blue at some point, but is heavily stained by constant use and travel.
Skills & Abilities: An expert shot with most firearms. Fair skill at stealth, tracking and hunting. Near encyclopedic knowledge of most weaponry and its components, as well as siege engines and their functions. Can ride, but prefers his own feet or something placid such as a mule to a warhorse.
Spells & Magic: None... yet.
Weaknesses: Foster, being an idealist, often subconsciously thinks of himself as a tall, strong hero when in reality he's more of a small, back-of-the-fight kind of guy. In dire circumstances he's prone to forgetting himself and charging straight into the center of things. He is not persuasive, not charismatic... more of a blunt instrument that you point towards a problem. Without a career and a direction in life, he's resorted to drifting. He also has a sizable amount of pride to go along with his occasional hero complex, leading to him often refusing help from others - he's willing to be the savior, but not the saved.

FLUFF (Optional)
Hobbies: A decent climber. He also enjoys tinkering with any mechanical odds and ends he can get his hands on.
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: N/A for now.
Other: Has a bitingly sarcastic and sometimes self-deprecating sense of humor. Afflicted with Seasonal Affective Disorder, vulnerable to bouts of depression when it snows heavily.
Accepted
 
Appearance: 2E24F46C-F687-44AC-8F4B-E2A44D77AB2C.jpeg

BASIC INFORMATION

Name: Malus Ravent
Aliases: The Frozen Death
Age: 30
Gender: Male
Race: Human
Class: Rogue

PERSONAL

Sexuality: Bisexual
High Concept: Built to survive.
Character Alignment: Neutral Evil

Bio:
Malus was born into poverty. His mother and father could barely afford the dirt on the floor much less afford to raise a child. So as they were in town one day a sketchy man came up to them and offered a large sum of money for their child but didn’t say why. Malus’ parents hesitated for about 15 seconds before they quickly handed their 5 year old son to the mysterious man.

Turns out that man was someone who loved watching people get tortured and writhe in pain. So to indulge in this hobby he either bought or kidnapped children to practice new methods of torture on them. Malus was forced to experience pain of all types for an entire 10 years. Most children die after 2 years. He was burnt, stabbed, poisoned, frozen, drowned, and many many more disturbing things. However through it all he survived determined he would live.

One of these torture methods was a new type of poison gas which Malus was forced to inhale small doses once a week and whenever the man was satisfied with the results he gave Malus a cure. Rinse and Repeat. This gas was made to kill a victim at a incredibly slow rate. The repeated exposure to this gas damaged his lungs causing him to have breathing problems.

One day the local authorities finally found out about this sick man torturing children and hunted him down freeing all his captives. Most of them returned to their families but Malus......didn’t want that. If anything his years of pain taught him that people are all scum and need to be given a taste of their own medicine. So he picked up a blade, learned some stealth skills, and became a killer for hire.

PHYSICAL

Weapons & Armor:
Small daggers
Skull mask which he always wears in public except when he wants to disappear in a crowd

Items & Personal Belongings:
Vials of poison
Medicine made specially for him when he struggles to breathe

Skills & Abilities:
Skilled in hand to hand combat
Pro at breaking and entering
Master level stealth

Spells & Magic:
He is an advances user of water magic mixed with air magic which creates ice and a cold mist. The mist is used to make the area he’s in hard to see which help for escapes or quick assassinations. The ice meanwhile is used to help escapes as well but mostly as another method of killing his targets. After all you can’t find a murder weapon if it’s melted. He can create small ice daggers or spikes which he throws/fires at foes.

Weaknesses:
People hater, if that wasn’t already obvious. He sees everyone as either a tool or a potential target.
Old injuries. His scarred lungs can sometimes give him breathing problems.
PTSD. Memories of his past can cause him to have small mental breakdowns.


FLUFF

Quotes: “You can’t be a killer or a survivor like I am and have shit like feelings and emotion. You must focus on the target and the objective. Everything else is pointless.”

Theme:
 
Appearance: View attachment 402644

BASIC INFORMATION

Name: Malus Ravent
Aliases: The Frozen Death
Age: 30
Gender: Male
Race: Human
Class: Rogue

PERSONAL

Sexuality: Bisexual
High Concept: Built to survive.
Character Alignment: Neutral Evil

Bio:
Malus was born into poverty. His mother and father could barely afford the dirt on the floor much less afford to raise a child. So as they were in town one day a sketchy man came up to them and offered a large sum of money for their child but didn’t say why. Malus’ parents hesitated for about 15 seconds before they quickly handed their 5 year old son to the mysterious man.

Turns out that man was someone who loved watching people get tortured and writhe in pain. So to indulge in this hobby he either bought or kidnapped children to practice new methods of torture on them. Malus was forced to experience pain of all types for an entire 10 years. Most children die after 2 years. He was burnt, stabbed, poisoned, frozen, drowned, and many many more disturbing things. However through it all he survived determined he would live.

One of these torture methods was a new type of poison gas which Malus was forced to inhale small doses once a week and whenever the man was satisfied with the results he gave Malus a cure. Rinse and Repeat. This gas was made to kill a victim at a incredibly slow rate. The repeated exposure to this gas damaged his lungs causing him to have breathing problems.

One day the local authorities finally found out about this sick man torturing children and hunted him down freeing all his captives. Most of them returned to their families but Malus......didn’t want that. If anything his years of pain taught him that people are all scum and need to be given a taste of their own medicine. So he picked up a blade, learned some stealth skills, and became a killer for hire.

PHYSICAL

Weapons & Armor:
Small daggers
Skull mask which he always wears in public except when he wants to disappear in a crowd

Items & Personal Belongings:
Vials of poison
Medicine made specially for him when he struggles to breathe

Skills & Abilities:
Skilled in hand to hand combat
Pro at breaking and entering
Master level stealth

Spells & Magic:
He is an advances user of water magic mixed with air magic which creates ice and a cold mist. The mist is used to make the area he’s in hard to see which help for escapes or quick assassinations. The ice meanwhile is used to help escapes as well but mostly as another method of killing his targets. After all you can’t find a murder weapon if it’s melted. He can create small ice daggers or spikes which he throws/fires at foes.

Weaknesses:
People hater, if that wasn’t already obvious. He sees everyone as either a tool or a potential target.
Old injuries. His scarred lungs can sometimes give him breathing problems.
PTSD. Memories of his past can cause him to have small mental breakdowns.


FLUFF

Quotes: “You can’t be a killer or a survivor like I am and have shit like feelings and emotion. You must focus on the target and the objective. Everything else is pointless.”

Theme:

Accepted
 
the-swordsman-illustration-copy-hong-ki-woo.jpg


BASIC INFORMATION
Name
: Caius Grants
Aliases: Sword Saint
Age: 25
Gender: Male
Race: Human
Class: Swordsman

PERSONAL
Sexuality
: Heterosexual
High Concept: The man seeks the ultimate strength.
Character Alignment: Lawful Good

Bio: He was a lone son of a well off lesser nobleman that ruled over a small piece of farmland in the countryside. With a proper upbringing and education he was a child with fine manners and welled learned in regards to the world around him. However, there came a fateful day when his world would come crumbling down.

From out of nowhere, bandits raided the peaceful country side, taking what they can and burning down what they cannot, kidnapping those they can and killing those they cannot, the entire countryside was ravaged and only a lucky few managed to escape. Among the few, was Caius, who was told to run into the forest and never look back. Caius ran and ran without stopping till he could ran no more and collapsed. Most likely, his live would have ended there, either from his own exhaustion or as a meal for the beasts. However, just as fate was cruel, it was also capable of mercy, and the exhausted Caius was found by a family of secluded Elves who resides within the forest, and taking pitty on the boy, they adopted him into their family.

In his new family, Caius had a mother and a father, and two siblings, a brother and a sister, all of them Elves, all of them much much older than he is, all of them different from him, but they were warm and tender, and Caius never felt as if he was never at home living in that forest. Yet, just as fate was cruel, very cruel to the boy. As if by a curse of misfortune, the home of the secluded Elves were discovered by bandits, and in the middle of the night, they broke in and took everything and everyone, only Caius escaped. He ran till he no longer could, feeling as if he had been trapped in a nightmare in which he could run forever and never outrun, and when he finally collapsed, the boy was already in despair and was all too ready for the sweet embrace of death. Yet this time as well, another had found the boy, and the man took the boy under his wings.

The man who took the Caius in was a swordsman, one who claims to be the strongest, and he taught the boy not just the way of the sword, but all that he needed to survive in the world. Caius was taught to fight, to hunt a, to smith, to concoct, everything the swordsman knew, he taught to Caius. By the time he was a man, Caius had already learned all that he could and was given the permission to call himself a Sword Saint. Having graduated from the one claimed to be the strongest swordsman, Caius left the shadows of the swordsman's wing and began a journey on his own to gain strength even beyond what he already has, strength beyond his imagination, so that he would never have to suffer another loss ever again.

PHYSICAL
Weapons & Armor
:
  • Glaive
  • Long Sword
  • Flame Saber (Saber with Ruby Gem)
  • Bow and Arrows
  • Throwing Knives and Darts
  • Stun Rod (Rod with Citrine Gem)
Items & Personal Belongings:
  • Bag of Herbs
  • Wooden Mortar and Pestle
  • Bandages
  • Whetstone
  • Rope and Claw
Skills & Abilities:
  • Expert Sword Combat: He's trained half his life with a sword and for half his life a sword barely ever left his hand and all there is to know has been hammered into his head and every single motion and swings capable of being performed by a mortal has been practiced and burned into his muscle memories, now all that he lacks are the experiences of facing a variety of opponents before he could call himself a master.
  • Advanced Pole Arm Combat: Despite being a swordsman Caius actually favors his glaive over his swords for the greater reach, and though he started training with a pole arm later than a sword, his favor for the weapon and the advantages it provided made the glaive his most commonly used tool in his arsenal.
  • Intermediate Archery: Swords and pole arms are fine weapons indeed, but at the end of the day, they're still melee weapons. When the enemy is beyond the reach of those two weapons, the bow comes into action, though the arrow doesn't always lands on its mark. Can also make his own arrows.
  • Intermediate Projectile: When the enemy is too far for a pole arm yet too close for a bow, knives and darts come into play, though with his current accuracy with them, it'll be mostly a distraction to buy time rather than for dealing fatal blows.
  • Weapons Maintenance: The gear ain't gonna take care of themselves.
  • First Aid: Can treat minor wounds.
Spells & Magic:
  • Flame Saber: The only thing magic on him initially was his saber with a ruby gem attached, a gift from his master, it is a sword that is capable to generating flames hot enough to cut through most steel like butter. Caius prefers not to use it at full power as it will always cause the gem to shatter after one use.
  • Stun Rod: A rod with a citrine gem attached to it. Emits electricity around the tip strong enough to paralyze opponents. A non-lethal weapon Caius had obtained during a jailbreak.
Weaknesses:
  • Human: Is there more to be said? Even with all his training he is but a mortal man and could die all to easily.
  • Magic: Or rather, the lack of thereof. Being unable to wield magic on his own makes life rather difficult for him in a world of fire breathing dragons and fire ball tossing wizards.

FLUFF
Hobbies
: Fishing, reading, combat.
Quote\s: "I've known from the beginning what I strive for is beyond my reach, yet, it was the only thing I desire. Therefore, I shall strive evermore, till this body gives way."
Theme:

Other:

Kylesar1 Kylesar1
 
Last edited:
BASIC INFORMATION
Name: Oahu Krae (pronounced Ō-â-hoo Krā)
Aliases: Beast Master Krae
Age: 39
Gender: Male
Race: Human
Class: Beast Master

PERSONAL
Sexuality: Heterosexual (not that it'll ever come up given that he has no interest in dating as of the current time)
High Concept: Master animal tamer with fluffy velociraptor companions.
Character Alignment: Lawful Neutral
Bio: Oahu Krae, aka Beast Master Krae, started off his life in the small village of Karu. Karu was largely like other small villages with one distinction: it was home to a line of master beast tamers. Each tamer would pass down their secrets to a descendant or apprentice. And Oahu was lucky enough to be chosen as the apprentice of the latest Beast Master.

The day had started out normal enough. Oahu, then 13, had just gone to fetch some water for his family when out of nowhere he was run over by a wild creature. It was a velociraptor that had found its way into the town and was wreaking havoc. It wasn't a big creature, it was no bigger than a dog, but it could still put a dent in you.

Nevertheless, Oahu didn't really show any signs of fear. He sat there and put his hand out towards the creature bearing down on him. Next thing Oahu knew he was sitting in the middle of town petting a cooing velociraptor that was sitting in his lap. That's where the latest beast master found him and the rest is history. 9 years later Oahu graduated from his apprenticeship and was an official Beast Master. 16 years later and Oahu has been traveling the world and having adventures.

PHYSICAL
Appearance: Oahu has dark skin and even darker hair. He is a rather large man with lots of muscle. His hair is kept in a braided ponytail so as to avoid it getting in his face. He has a beard that's about half a thumbs length long and half that thick. His eyes are Amber colored.

For a shirt Oahu wears a sort of white sash crossed with a holder for his spear which is slung across his back. For pants he has, well, brown pants. He wears a velociraptor feather in his hair and a ring from his mother on his right index finger. His boots are brown and sturdy.
Weapons & Armor:

Spear: Oahu carries around a 2 foot spear that he wears slung across his back.

Knives: Oahu carries two six inch long daggers.

Items & Personal Belongings:

Raptor Chow: Homemade raptor chow that Oahu feeds his raptors.

Mothers ring: a ring Oahu’s mother gave him as a congratulations present for graduating from his apprenticeship.

Raptor Whistle: When the raptors have gone too far out of the range of Oahu’s voice he blows this whistle.

Skills & Abilities:

Beast Taming: The ability to tame animals with enough time and effort. Oahu has always naturally been liked by animals which is what led to his apprenticeship under the Beast Master.

Spear fighting: Oahu is good with the spear strapped across his back, although he is a big softie.

Cooking: Oahu is a skilled cook when it comes to both people food and animal food.

Spells & Magic: None
Weaknesses:

Nice: Oahu is way to nice and kindhearted for his own good. This can often lead to trying to negotiate with unnegotatable foes (but it has also helped occasionally).

Not very subtle: Oahu is bad at subtlety and keeping secrets. He's a horrible liar and having a pack of raptors following you isn't very stealthy.

FLUFF (Optional)
Hobbies: Cooking, playing with, petting, and training his velociraptors.
Quote\s: “Calm. Calm. Calm down.” “I think we can reach a reasonable solution here. One that doesn't involve killing each other.” “Hahahaha! This is fun!”
Theme: none
Other: Right. I should probably use this to explain the raptors.

Here's how it works: basically, raptors didn't go completely extinct. Why? I don't know. They hid in a cave or something. Anyway, when the dust settled after The mass extinction event or whatever, raptors had to evolve to survive. And it turns out evolving into adorable floofs who help humans hunt and are friendly pets was how to survive. Thus: fancy floofy velociraptors.

Raptor abilities:

Claws and teeth: Because they're carnivorous animals they have claws and teeth. And damn are those claws and teeth sharp.

Smell: Raptors have excellent smell.

Hunting abilities: They're good on their own but when trained they're even better.

Here's a picture:
1469320090060.png
 
Last edited:
the-swordsman-illustration-copy-hong-ki-woo.jpg


BASIC INFORMATION
Name
: Caius Grants
Aliases: Sword Saint
Age: 25
Gender: Male
Race: Human
Class: Swordsman

PERSONAL
Sexuality
: Heterosexual
High Concept: The man seeks the ultimate strength.
Character Alignment: Lawful Good

Bio: He was a lone son of a well off lesser nobleman that ruled over a small piece of farmland in the countryside. With a proper upbringing and education he was a child with fine manners and welled learned in regards to the world around him. However, there came a fateful day when his world would come crumbling down.

From out of nowhere, bandits raided the peaceful country side, taking what they can and burning down what they cannot, kidnapping those they can and killing those they cannot, the entire countryside was ravaged and only a lucky few managed to escape. Among the few, was Caius, who was told to run into the forest and never look back. Caius ran and ran without stopping till he could ran no more and collapsed. Most likely, his live would have ended there, either from his own exhaustion or as a meal for the beasts. However, just as fate was cruel, it was also capable of mercy, and the exhausted Caius was found by a family of secluded Elves who resides within the forest, and taking pitty on the boy, they adopted him into their family.

In his new family, Caius had a mother and a father, and two siblings, a brother and a sister, all of them Elves, all of them much much older than he is, all of them different from him, but they were warm and tender, and Caius never felt as if he was never at home living in that forest. Yet, just as fate was cruel, very cruel to the boy. As if by a curse of misfortune, the home of the secluded Elves were discovered by bandits, and in the middle of the night, they broke in and took everything and everyone, only Caius escaped. He ran till he no longer could, feeling as if he had been trapped in a nightmare in which he could run forever and never outrun, and when he finally collapsed, the boy was already in despair and was all too ready for the sweet embrace of death. Yet this time as well, another had found the boy, and the man took the boy under his wings.

The man who took the Caius in was a swordsman, one who claims to be the strongest, and he taught the boy not just the way of the sword, but all that he needed to survive in the world. Caius was taught to fight, to hunt a, to smith, to concoct, everything the swordsman knew, he taught to Caius. By the time he was a man, Caius had already learned all that he could and was given the permission to call himself a Sword Saint. Having graduated from the one claimed to be the strongest swordsman, Caius left the shadows of the swordsman's wing and began a journey on his own to gain strength even beyond what he already has, strength beyond his imagination, so that he would never have to suffer another loss ever again.

PHYSICAL
Weapons & Armor
:
  • Glaive
  • Long Sword
  • Saber with a Ruby Gem
  • Bow and Arrows
  • Throwing Knives and Darts
Items & Personal Belongings:
  • Bag of Herbs
  • Wooden Mortar and Pestle
  • Bandages
  • Sharpening Stone
  • Rope and Claw
Skills & Abilities:
  • Expert Sword Combat: He's trained half his life with a sword and for half his life a sword barely ever left his hand and all there is to know has been hammered into his head and every single motion and swings capable of being performed by a mortal has been practiced and burned into his muscle memories, now all that he lacks are the experiences of facing a variety of opponents before he could call himself a master.
  • Advanced Pole Arm Combat: Despite being a swordsman Caius actually favors his glaive over his swords for the grater reach, and though he started training with a pole arm later than a sword, his favor for the weapon and the advantages it provided made the glaive his most commonly used tool in his arsenal.
  • Intermediate Archery: Swords and pole arms are fine weapons indeed, but at the end of the day, they're still melee weapons. When the enemy is beyond the reach of those two weapons, the bow comes into action, though the arrow doesn't always lands on its mark. Can also make his own arrows.
  • Intermediate Projectile: When the enemy is too far for a pole arm yet too close for a bow, knives and darts come into play, though with his current accuracy with them, it'll be mostly a distraction to buy time rather than for dealing fatal blows.
  • Weapons Maintenance: The gear ain't gonna take care of themselves.
  • First Aid: Can treat minor wounds.
Spells & Magic:
  • Flame Saber: The only thing magic on him is his saber with a ruby gem, a gift from his master, it is a sword that is capable to generating flames hot enough to cut through most steel like butter. Caius prefers not to use it at full power as it will always cause the gem to shatter after one use.
Weaknesses:
  • Human: Is there more to be said? Even with all his training he is but a mortal man and could die all to easily.
  • Magic: Or rather, the lack of thereof. Being unable to wield magic on his own makes life rather difficult for him in a world of fire breathing dragons and fire ball tossing wizards.

FLUFF
Hobbies
: Fishing, reading, combat.
Quote\s: "I've known from the beginning what I strive for is beyond my reach, yet, it was the only thing I desire. Therefore, I shall strive evermore, till this body gives way."
Theme:

Other:

Kylesar1 Kylesar1

BASIC INFORMATION
Name: Oahu Krae (pronounced Ō-â-hoo Krā)
Aliases: Beast Master Krae
Age: 39
Gender: Male
Race: Human
Class: Beast Master

PERSONAL
Sexuality: Heterosexual (not that it'll ever come up given that he has no interest in dating as of the current time)
High Concept: Master animal tamer with fluffy velociraptor companions.
Character Alignment: Lawful Neutral
Bio: Oahu Krae, aka Beast Master Krae, started off his life in the small village of Karu. Karu was largely like other small villages with one distinction: it was home to a line of master beast tamers. Each tamer would pass down their secrets to a descendant or apprentice. And Oahu was lucky enough to be chosen as the apprentice of the latest Beast Master.

The day had started out normal enough. Oahu, then 13, had just gone to fetch some water for his family when out of nowhere he was run over by a wild creature. It was a velociraptor that had found its way into the town and was wreaking havoc. It wasn't a big creature, it was no bigger than a dog, but it could still put a dent in you.

Nevertheless, Oahu didn't really show any signs of fear. He sat there and put his hand out towards the creature bearing down on him. Next thing Oahu knew he was sitting in the middle of town petting a cooing velociraptor that was sitting in his lap. That's where the latest beast master found him and the rest is history. 9 years later Oahu graduated from his apprenticeship and was an official Beast Master. 16 years later and Oahu has been traveling the world and having adventures.

PHYSICAL
Appearance: Oahu has dark skin and even darker hair. He is a rather large man with lots of muscle. His hair is kept in a braided ponytail so as to avoid it getting in his face. He has a beard that's about half a thumbs length long and half that thick. His eyes are Amber colored.

For a shirt Oahu wears a sort of white sash crossed with a holder for his spear which is slung across his back. For pants he has, well, brown pants. He wears a velociraptor feather in his hair and a ring from his mother on his right index finger. His boots are brown and sturdy.
Weapons & Armor:

Spear: Oahu carries around a 2 foot spear that he wears slung across his back.

Knives: Oahu carries two six inch long daggers.

Items & Personal Belongings:

Raptor Chow: Homemade raptor chow that Oahu feeds his raptors.

Mothers ring: a ring Oahu’s mother gave him as a congratulations present for graduating from his apprenticeship.

Raptor Whistle: When the raptors have gone too far out of the range of Oahu’s voice he blows this whistle.

Skills & Abilities:

Beast Taming: The ability to tame animals with enough time and effort. Oahu has always naturally been liked by animals which is what led to his apprenticeship under the Beast Master.

Spear fighting: Oahu is good with the spear strapped across his back, although he is a big softie.

Cooking: Oahu is a skilled cook when it comes to both people food and animal food.

Spells & Magic: None
Weaknesses:

Nice: Oahu is way to nice and kindhearted for his own good. This can often lead to trying to negotiate with unnegotatable foes (but it has also helped occasionally).

Not very subtle: Oahu is bad at subtlety and keeping secrets. He's a horrible liar and having a pack of raptors following you isn't very stealthy.

FLUFF (Optional)
Hobbies: Cooking, playing with, petting, and training his velociraptors.
Quote\s: “Calm. Calm. Calm down.” “I think we can reach a reasonable solution here. One that doesn't involve killing each other.” “Hahahaha! This is fun!”
Theme: none
Other: Right. I should probably use this to explain the raptors.

Here's how it works: basically, raptors didn't go completely extinct. Why? I don't know. They hid in a cave or something. Anyway, when the dust settled after The mass extinction event or whatever, raptors had to evolve to survive. And it turns out evolving into adorable floofs who help humans hunt and are friendly pets was how to survive. Thus: fancy floofy velociraptors.

Raptor abilities:

Claws and teeth: Because they're carnivorous animals they have claws and teeth. And damn are those claws and teeth sharp.

Smell: Raptors have excellent smell.

Hunting abilities: They're good on their own but when trained they're even better.

Here's a picture:
Accepted. Both of yous
 
dGG2VyC.png
BASIC INFORMATION
Name
: Lair Aelnoir
Aliases: N/A
Age: 28
Gender: Male
Race: Avian (Ravenfolk type)
Class: Ranger

PERSONAL
Sexuality
: Heterosexual
High Concept: A doubtful deserter searching for distractions from his past.
Character Alignment: Neutral Good
Bio: Within the deep forests of the Far West, there were a number of villages that attempted to live in peace. But there were also those who would use this to their advantage, striking at these pacifist locales and claiming their bounty as their own. As a child, Lair was one of many spoils of war when a neighboring Avian colony attacked his village. The raid from the larger war driven colony kidnapped young hatchlings in order to serve under the lower castes through hard labor, though were raised believing that they were salvaged from a wasted village. Without memories to incite doubt, the hatchlings grew up thankful for their new home, and worked the variety of harsh roles that they were set upon. Lair was one of the few who was trained as a hunter, and therefore learned to fight both the flying and grounded monsters of the unforgiving hunting grounds.

Several years passed, and the cycle of war prisoners repeated itself. Lair was the only one from his village who realized that once more, the supposed "salvaged" were strictly newly hatched; it didn't make sense that there wouldn't be any guardians or adults. He refused to bring up the odd coincidence to anyone in the hunting group, as the captain was a higher ranking member from the village.

Convinced that he was stolen to be used for another tribe, Lair separated himself from the hunters during a tracking mission and made as much distance as he could from them. He managed to escape, but he was overridden with guilt and self-loathing that he was powerless to take on a whole colony by himself. He knew if he'd do anything risky, it would do nothing to fix the wrongs of the colony's immoral methods. If anything, it would only be a dent in the war machine, and likely at the cost of his life.

Time once again passed, and Lair eventually escaped from the sparse forests of the Far West to the more populated towns in the east. Fearful that he would be followed, he started using his knowledge of hunting monsters to make a living as a wanderer, jumping from one town to the next when in need. He's lead a peaceful life so far, but troubling thoughts have emerged like a brooding cloud drifting over a sunny day. There will be countless others who will be forced into the colony's slavery system. He was robbed of his family and his childhood, and at this rate, dozens more will be brainwashed into being thankful for a manipulative village. He knows he should do something... but a constant stream of distractions has kept him at bay for now, even if he's slowly making his way back to the reaches of the Far West.

PHYSICAL
Appearance: Lair is 5'5" and weighs 86 lbs. He wears a sleeveless leather hood (with a pointed end over the forehead) without an undershirt, revealing a tuft of black feathers from his chest, and long leather braces covering his forearms. He wears regular cloth pants, which reveal his dark tail feathers, and is mostly barefoot, aside from a few wrappings over his midfoot.
These three weapons are his primary mode of combat, and always travels with all three by his side.


  • xgVw64n.jpg
    His primary weapon, he tends to combine his agility with its reach in order to strike at openings from a safe distance. He's able to use it in very creative ways, though can branch out even further by combining it with Quillshot, thanks to the currents produced by swings of the weapon. Currently he needs distance in order to perform such a technique, that way he can cast it without distraction.
Items & Personal Belongings: Aside from the clothes on his back, a small sling-over bag that contains his money, and supplies (small amount of dried up food, canteen).
Thanks to his physical traits, Lair has a number of innate abilities that he has under his disposal.

  • Avians seem similar in weight and strength to humans, though are much lighter in comparison due to hollowed bones, and as such are capable of quick reactions.
Lair specializes in Advanced Air magic, with a sub-specialty in Intermediate Physical magic. Not all abilities will be posted, but only the more important and likely to be used. (When it comes to combative casting, Lair mainly relies on his physical capabilities, and only uses magic when he needs to gain the upper hand.)


  • Lair is capable of producing a current of wind in a given direction. The range of the current can span anywhere between a few feet, or that of a few dozen, while the strength can be a gentle breeze, or that of a sudden gale. Ventus can be initiated by a handheld item, such as a staff or fan, so as to make guiding the current more energy complacent. He is able to produce a gust strong enough to lift his body in conjunction with Skycrux, though tires quickly if used in succession.
Weaknesses: As an Avian, he has a poor sense of taste and smell; this can be a minor inconvenience, or a weakness to certain situations. Due to the lighter weight from his Agile Frame, Lair is easy to push around, and doesn't do well when standing his ground while blocking heavy attacks. He relies too much on his speed to dodge these attacks, and even on the offensive with his consecutive strikes, he can often times be too linear. Although he is proficient in Air and Physical magic, he does not practice it often in combat, and has a difficult time channeling abilities in the middle of a fight, unless he has distance or cover. He's also a bit gullible at times, falling for taunts when he's aggravated.

FLUFF
Hobbies
: Likes to read, spar, and practice archery.
Quotes: "Waiting for the storm to pass only means that you’re willing to submit to it."
Theme:
Other: He's a horrible cook, though is great at picking quality ingredients.

Kylesar1 Kylesar1
 
Last edited:
Kylesar1 Kylesar1
First of all, I take great pleasure in submitting to your institution; my efforts would go to waste if there weren't centers of information to catalog it all. I understand that this may be a bit of a fringe case when it comes to the importance of the information I'm sending you, but I believe he will go on to do important things. I am sending this first report to you now in case of a situation that would make me unable to send further updates. If my updates disappear, search for my body and retrieve my book, it will hold all the relevant information.

BASIC INFORMATION
Name
: I cannot say for sure and will therefore put the name he most often gives out in the alias section as opposed to claiming it as his true name.
Aliases: Warren Lovely is the name he often gives out. He only gives out Lovely when pressed which leads me to believe it is a false name, and that causes further suspicion about the first name he gives as well. If the person he is meeting is likely to not be seen again or seen only for a short time he will say "Wanderer" or "Trick" or something else as frustratingly cryptic.
Age: He doesn't sound elderly, that's for sure. The problem is I can only reasonably place him into a wide age range. 20-40 let's say.
Gender: As can be discerned by my previous writing he is a man.
Race: His mannerisms make me think he is human, though that has not been confirmed.

PERSONAL
Sexuality
: His mannerisms indicate he is heterosexual. I have not seen him do any innately sexual things yet, although he does occasionally flirt with women. This may be an act.
High Concept: I'd call him the meddling wanderer. Strays around wherever he pleases and pokes his nose in other people's business. The nosy loon may be appropriate as well.
Character Alignment: Good.
Bio: In the 4 years that I have now followed this "Warren Lovely" he has shared stories of his past with others before. They are often anecdotal so I won't muddle up this report by recounting any of them. The most important thing I would say is that he seems to be constantly looking for a purpose, and the purpose he fines is usually good, though he has done a few things that may not line up with what most people may consider good.

PHYSICAL
Appearance
: Unfortunately I am a chronicler, not an artist, so I can only describe the man. He stands somewhere around 6' tall, I would describe him as fit, but only to the degree that I've seen him perform athletic feats. He typically keeps his dark skin covered by a cloak and full body outfit paired with gloves, boots, and a deep purple mask. The outfit is often darker greens. browns, blues, and purples. I would describe them as fine traveling clothes. What you might see being worn by a wealthy traveling merchant. He carries a wooden walking staff that looks sturdy enough for a full on fight, though I am yet to witness him fight anyone. He also has a traveler's pack that he lugs around or straps to whatever animal he happens to be riding. Although this may not belong here, the man also has a fairly deep and soothing voice, a vocal appearance let's say. His vocal appearance is even masked somewhat by the mask, for it does not have any holes where the man's mouth should be. The yellow accents of the mask run along the oval edge in a simple geometric pattern. I will update my future reports with any major changes.
Weapons & Armor: The outfit he wears is often darker greens, browns, blues, and purples. I would describe them as fine traveling clothes. What you might see being worn by a wealthy traveling merchant. He carries a wooden walking staff that looks sturdy enough for a full on fight, though I am yet to witness him brawl with anyone. He also has a traveler's pack that he lugs around or straps to whatever animal he happens to be riding.
Skills & Abilities: He is a skilled climber be it a mountain or a building. This makes him often tedious to follow, but I have stayed fit over the years because of this. He is a good navigator, tracker, and survivalist in general. He is great at small talk, easing in and out of simple and small conversations. He has a good deal of endurance, walking for very long periods of time. He also has a good singing voice, though he does most of his singing outside of the public eye.
Spells & Magic: He is an impressive illusionist. He utilizes illusions of himself that can produce sound and look real to create decoys allowing him to escape or sneak an attack in. This often allows him to end confrontations with a swift crack to the head with his staff. He most often uses illusions to escape confrontations though, he does not fight if he doesn't have to. illusions
Weaknesses: I suppose you could call his tendency to avoid confrontations a weakness, but that depends on your worldview. A more clear weakness he displays is how quick he trusts people. He has been exploited in the past due to this trust, but it hasn't seemed to damper his tendency to trust.

I expect you would like a submission on myself as well so you know the chronicler who is following "Warren Lovely" or whatever his true name may be.

16e0bff84009e9b1f7b0167d18b7e317.jpg
I've sent you a beautiful full body painting I had done by a rather unknown artist Jori Calvire from a major city deep in the northern frostlands.​

BASIC INFORMATION
Name
: Ogg Cobbler
Aliases: The name I have given myself after becoming a college professor is Vizerot al-Grimm
Age: A very healthy 67
Gender: Male
Race: Human

PERSONAL
Sexuality
: Homosexual
High Concept: Field Chronicler with a Brilliant Mind
Character Alignment: True Neutral
Bio: I was born in a simple place to a simple couple. They were lovely yes, but my mind thirsted for knowledge even at a young age. This quickly led to my leaving of the village to Gronwick's School for Gifted Children. This was run my the historian Winiff Gronwick, a gnome with a steeltrap of a mind. He never had to write anything down, anything he heard was snatched up and neatly put onto a shelf for him to recall whenever he wished. I was an outstanding student which caused ser Gronwick to take a special interest in me. He personally tutored me, which eventually lead to my learning of his method to trap information in your mind. I was a pinch better at it than even Winiff, for I could remember old memories like they had just happened. I could replay any moment in my head or bring up specific images I saw and analyze them. Needless to say really I graduated early with flying colors.

I studied within the largest library in Toron until I was knowledgeable enough to be hired on by a college as a professor. Still in my youth, I did my duties in college passing through lovers on the occasion as I began studying magic. I of course didn't jump in head first, I analyzed what I believed would be the best magic to assist in my skills as a chronicler and studied hard to get the skills I needed. After 25 years at the college studying magic, history, philosophy, science, and the arts, I left to join The Outreach.

In case you are uninformed, The Outreach was a guild of chroniclers with the goal of going out and witnessing the great event of the world first hand. It is also where I met my husband, Gillian Taramus. Unfortunately he passed away in the field 15 years ago. I suppose that isn't important now. Anyway, The Outreach was a brilliant group who gathered knowledge and made records that no other educational institution could. They were information brokers and made plenty off of their bank of knowledge. Holding such secrets proved to be rather dangerous. An organization I shall not name in fear of putting your institution in danger swept into The Outreach headquarters, killing all the chroniclers within. They took our records and burnt the rest to the ground, hunting down members of The Outreach and killing them. I hid away deep in the frostlands for many years.

After some time I decided it was safe to come out. I do regret hiding like I did. Though I do not have a great deal of combative power, perhaps I could have took some form of revenge against the organization that destroyed my guild. As I reflect, I think of my friends, my old teachers, and my husband. They would want me to continue on. I still bear the symbol of The Outreach. If I am slain, it will be proudly representing my old guild, destroyed as it may be.

PHYSICAL
Weapons & Armor
: I carry a simple staff, I have rarely had to use it, and hope to keep it that way.
Items & Personal Belongings: I carry an everflowing inkwell, two magical quills that never lose their point. My book of endless pages is also a treat, the book has it's own pocket dimension allowing it to store and retrieve pages at my command. Upon my back I carry a traveler's pack with all the basic things needed to survive in the wild. I also wear my old wedding ring.
Skills & Abilities: I am a experienced teacher and have a vast wealth of knowledge. I am incredibly quick at writing with crisp and clear lettering. I am a good survivalist, navigator, and tracker. I am a clear speaker and enjoy engaging in friendly debate. I am a decent climber, having climbed my fair share of cliffs and mountains over the years. I have a wickedly sharp eye, perceiving things others may have missed. Of course as mentioned before I have a unbeatable memory. Everything is locked down, categorized, and available for review.
Spells & Magic: Of the natural magics I have become very closely acquainted with air, water, and earth. In fear of water and fire overtaking me I studied them alongside earth to ground me in my scholarly ways. Through these I have branched out to Fig magic. I can weave the world to project my mind elsewhere and experience all the senses in two places simultaneously. It is challenging to focus on both at once, I typically put one side to the front of my attention while keeping the other in the back. So far my range with this is 5 kilometers. The other power I have trained is allows me to reach into the heart of someone I am talking to, discerning if their words are lies or the truth. This only works with a single person at once, and only at a range of 4 meters. I have the concept and theory behind physical teleportation locked in, but I fear trying it. It is a technique I will only test as a last resort.
Weaknesses: As I am not an outside observer it is challenging to self analyze my own flaws. Perhaps I overanalyze. Perhaps I am too proud. One thing I count as a definite flaw is my lack of combat ability. Although I am well versed in the ways of three natural magics, I have never practiced them to be tools of war. I myself would never take part in a physical conflict unless it was absolutely necessary for my own survival. I know that is a flaw, but it is one I must live with.

Other: After reading my entry you may have questions as to why I do not know "Warren Lovely"s true name, or why I do not know his face or past. As a chronicler I must not interfere with what I am observing. I am an observer, not a participant. As for his face, I believe I will have a more genuine understanding of a public reveal of his face if I have not previously seen it. So, to keep my recordings true and honest I do not go beyond my boundaries until he has finished his deeds.

I thank you for reading my reports, I hope you will agree to keep records from an old member of The Outreach.
 
dGG2VyC.png
BASIC INFORMATION
Name
: Lair Aelnoir
Aliases: N/A
Age: 28
Gender: Male
Race: Avian (Ravenfolk type)
Class: Ranger

PERSONAL
Sexuality
: Heterosexual
High Concept: A doubtful deserter searching for distractions from his past.
Character Alignment: Neutral Good
Bio: Within the deep forests of the Far West, there were a number of villages that attempted to live in peace. But there were also those who would use this to their advantage, striking at these pacifist locales and claiming their bounty as their own. As a child, Lair was one of many spoils of war when a neighboring Avian colony attacked his village. The raid from the larger war driven colony kidnapped young hatchlings in order to serve under the lower castes through hard labor, though were raised believing that they were salvaged from a wasted village. Without memories to incite doubt, the hatchlings grew up thankful for their new home, and worked the variety of harsh roles that they were set upon. Lair was one of the few who was trained as a hunter, and therefore learned to fight both the flying and grounded monsters of the unforgiving hunting grounds.

Several years passed, and the cycle of war prisoners repeated itself. Lair was the only one from his village who realized that once more, the supposed "salvaged" were strictly newly hatched; it didn't make sense that there wouldn't be any guardians or adults. He refused to bring up the odd coincidence to anyone in the hunting group, as the captain was a higher ranking member from the village.

Convinced that he was stolen to be used for another tribe, Lair separated himself from the hunters during a tracking mission and made as much distance as he could from them. He managed to escape, but he was overridden with guilt and self-loathing that he was powerless to take on a whole colony by himself. He knew if he'd do anything risky, it would do nothing to fix the wrongs of the colony's immoral methods. If anything, it would only be a dent in the war machine, and likely at the cost of his life.

Time once again passed, and Lair eventually escaped from the sparse forests of the Far West to the more populated towns in the east. Fearful that he would be followed, he started using his knowledge of hunting monsters to make a living as a wanderer, jumping from one town to the next when in need. He's lead a peaceful life so far, but troubling thoughts have emerged like a brooding cloud drifting over a sunny day. There will be countless others who will be forced into the colony's slavery system. He was robbed of his family and his childhood, and at this rate, dozens more will be brainwashed into being thankful for a manipulative village. He knows he should do something... but a constant stream of distractions has kept him at bay for now, even if he's slowly making his way back to the reaches of the Far West.

PHYSICAL
Appearance: Lair is 5'5" and weighs 86 lbs. He wears a sleeveless leather hood (with a pointed end over the forehead) without an undershirt, revealing a tuft of black feathers from his chest, and long leather braces covering his forearms. He wears regular cloth pants, which reveal his dark tail feathers, and is mostly barefoot, aside from a few wrappings over his midfoot.
These three weapons are his primary mode of combat, and always travels with all three by his side.


  • xgVw64n.jpg
    His primary weapon, he tends to combine his agility with its reach in order to strike at openings from a safe distance. He's able to use it in very creative ways, though can branch out even further by combining it with Quillshot, thanks to the currents produced by swings of the weapon. Currently he needs distance in order to perform such a technique, that way he can cast it without distraction.
Items & Personal Belongings: Aside from the clothes on his back, a small sling-over bag that contains his money, and supplies (small amount of dried up food, canteen).
Thanks to his physical traits, Lair has a number of innate abilities that he has under his disposal.

  • Avians seem similar in weight and strength to humans, though are much lighter in comparison due to hollowed bones, and as such are capable of quick reactions.
Lair specializes in Advanced Air magic, with a sub-specialty in Intermediate Physical magic. Not all abilities will be posted, but only the more important and likely to be used. (When it comes to combative casting, Lair mainly relies on his physical capabilities, and only uses magic when he needs to gain the upper hand.)


  • Lair is capable of producing a current of wind in a given direction. The range of the current can span anywhere between a few feet, or that of a few dozen, while the strength can be a gentle breeze, or that of a sudden gale. Ventus can be initiated by a handheld item, such as a staff or fan, so as to make guiding the current more energy complacent. He is able to produce a gust strong enough to lift his body in conjunction with Skycrux, though tires quickly if used in succession.
Weaknesses: As an Avian, he has a poor sense of taste and smell; this can be a minor inconvenience, or a weakness to certain situations. Due to the lighter weight from his Agile Frame, Lair is easy to push around, and doesn't do well when standing his ground while blocking heavy attacks. He relies too much on his speed to dodge these attacks, and even on the offensive with his consecutive strikes, he can often times be too linear. Although he is proficient in Air and Physical magic, he does not practice it often in combat, and has a difficult time channeling abilities in the middle of a fight, unless he has distance or cover. He's also a bit gullible at times, falling for taunts when he's aggravated.

FLUFF
Hobbies
: Likes to read, spar, and practice archery.
Quotes: "Waiting for the storm to pass only means that you’re willing to submit to it."
Theme:
Other: He's a horrible cook, though is great at picking quality ingredients.

Kylesar1 Kylesar1

Kylesar1 Kylesar1
First of all, I take great pleasure in submitting to your institution; my efforts would go to waste if there weren't centers of information to catalog it all. I understand that this may be a bit of a fringe case when it comes to the importance of the information I'm sending you, but I believe he will go on to do important things. I am sending this first report to you now in case of a situation that would make me unable to send further updates. If my updates disappear, search for my body and retrieve my book, it will hold all the relevant information.

BASIC INFORMATION
Name
: I cannot say for sure and will therefore put the name he most often gives out in the alias section as opposed to claiming it as his true name.
Aliases: Warren Lovely is the name he often gives out. He only gives out Lovely when pressed which leads me to believe it is a false name, and that causes further suspicion about the first name he gives as well. If the person he is meeting is likely to not be seen again or seen only for a short time he will say "Wanderer" or "Trick" or something else as frustratingly cryptic.
Age: He doesn't sound elderly, that's for sure. The problem is I can only reasonably place him into a wide age range. 20-40 let's say.
Gender: As can be discerned by my previous writing he is a man.
Race: His mannerisms make me think he is human, though that has not been confirmed.

PERSONAL
Sexuality
: His mannerisms indicate he is heterosexual. I have not seen him do any innately sexual things yet, although he does occasionally flirt with women. This may be an act.
High Concept: I'd call him the meddling wanderer. Strays around wherever he pleases and pokes his nose in other people's business. The nosy loon may be appropriate as well.
Character Alignment: Good.
Bio: In the 4 years that I have now followed this "Warren Lovely" he has shared stories of his past with others before. They are often anecdotal so I won't muddle up this report by recounting any of them. The most important thing I would say is that he seems to be constantly looking for a purpose, and the purpose he fines is usually good, though he has done a few things that may not line up with what most people may consider good.

PHYSICAL
Appearance
: Unfortunately I am a chronicler, not an artist, so I can only describe the man. He stands somewhere around 6' tall, I would describe him as fit, but only to the degree that I've seen him perform athletic feats. He typically keeps his dark skin covered by a cloak and full body outfit paired with gloves, boots, and a deep purple mask. The outfit is often darker greens. browns, blues, and purples. I would describe them as fine traveling clothes. What you might see being worn by a wealthy traveling merchant. He carries a wooden walking staff that looks sturdy enough for a full on fight, though I am yet to witness him fight anyone. He also has a traveler's pack that he lugs around or straps to whatever animal he happens to be riding. Although this may not belong here, the man also has a fairly deep and soothing voice, a vocal appearance let's say. His vocal appearance is even masked somewhat by the mask, for it does not have any holes where the man's mouth should be. The yellow accents of the mask run along the oval edge in a simple geometric pattern. I will update my future reports with any major changes.
Weapons & Armor: The outfit he wears is often darker greens, browns, blues, and purples. I would describe them as fine traveling clothes. What you might see being worn by a wealthy traveling merchant. He carries a wooden walking staff that looks sturdy enough for a full on fight, though I am yet to witness him brawl with anyone. He also has a traveler's pack that he lugs around or straps to whatever animal he happens to be riding.
Skills & Abilities: He is a skilled climber be it a mountain or a building. This makes him often tedious to follow, but I have stayed fit over the years because of this. He is a good navigator, tracker, and survivalist in general. He is great at small talk, easing in and out of simple and small conversations. He has a good deal of endurance, walking for very long periods of time. He also has a good singing voice, though he does most of his singing outside of the public eye.
Spells & Magic: He is an impressive illusionist. He utilizes illusions of himself that can produce sound and look real to create decoys allowing him to escape or sneak an attack in. This often allows him to end confrontations with a swift crack to the head with his staff. He most often uses illusions to escape confrontations though, he does not fight if he doesn't have to. illusions
Weaknesses: I suppose you could call his tendency to avoid confrontations a weakness, but that depends on your worldview. A more clear weakness he displays is how quick he trusts people. He has been exploited in the past due to this trust, but it hasn't seemed to damper his tendency to trust.

I expect you would like a submission on myself as well so you know the chronicler who is following "Warren Lovely" or whatever his true name may be.

View attachment 402763
I've sent you a beautiful full body painting I had done by a rather unknown artist Jori Calvire from a major city deep in the northern frostlands.​

BASIC INFORMATION
Name
: Ogg Cobbler
Aliases: The name I have given myself after becoming a college professor is Vizerot al-Grimm
Age: A very healthy 67
Gender: Male
Race: Human

PERSONAL
Sexuality
: Homosexual
High Concept: Field Chronicler with a Brilliant Mind
Character Alignment: True Neutral
Bio: I was born in a simple place to a simple couple. They were lovely yes, but my mind thirsted for knowledge even at a young age. This quickly led to my leaving of the village to Gronwick's School for Gifted Children. This was run my the historian Winiff Gronwick, a gnome with a steeltrap of a mind. He never had to write anything down, anything he heard was snatched up and neatly put onto a shelf for him to recall whenever he wished. I was an outstanding student which caused ser Gronwick to take a special interest in me. He personally tutored me, which eventually lead to my learning of his method to trap information in your mind. I was a pinch better at it than even Winiff, for I could remember old memories like they had just happened. I could replay any moment in my head or bring up specific images I saw and analyze them. Needless to say really I graduated early with flying colors.

I studied within the largest library in Toron until I was knowledgeable enough to be hired on by a college as a professor. Still in my youth, I did my duties in college passing through lovers on the occasion as I began studying magic. I of course didn't jump in head first, I analyzed what I believed would be the best magic to assist in my skills as a chronicler and studied hard to get the skills I needed. After 25 years at the college studying magic, history, philosophy, science, and the arts, I left to join The Outreach.

In case you are uninformed, The Outreach was a guild of chroniclers with the goal of going out and witnessing the great event of the world first hand. It is also where I met my husband, Gillian Taramus. Unfortunately he passed away in the field 15 years ago. I suppose that isn't important now. Anyway, The Outreach was a brilliant group who gathered knowledge and made records that no other educational institution could. They were information brokers and made plenty off of their bank of knowledge. Holding such secrets proved to be rather dangerous. An organization I shall not name in fear of putting your institution in danger swept into The Outreach headquarters, killing all the chroniclers within. They took our records and burnt the rest to the ground, hunting down members of The Outreach and killing them. I hid away deep in the frostlands for many years.

After some time I decided it was safe to come out. I do regret hiding like I did. Though I do not have a great deal of combative power, perhaps I could have took some form of revenge against the organization that destroyed my guild. As I reflect, I think of my friends, my old teachers, and my husband. They would want me to continue on. I still bear the symbol of The Outreach. If I am slain, it will be proudly representing my old guild, destroyed as it may be.

PHYSICAL
Weapons & Armor
: I carry a simple staff, I have rarely had to use it, and hope to keep it that way.
Items & Personal Belongings: I carry an everflowing inkwell, two magical quills that never lose their point. My book of endless pages is also a treat, the book has it's own pocket dimension allowing it to store and retrieve pages at my command. Upon my back I carry a traveler's pack with all the basic things needed to survive in the wild. I also wear my old wedding ring.
Skills & Abilities: I am a experienced teacher and have a vast wealth of knowledge. I am incredibly quick at writing with crisp and clear lettering. I am a good survivalist, navigator, and tracker. I am a clear speaker and enjoy engaging in friendly debate. I am a decent climber, having climbed my fair share of cliffs and mountains over the years. I have a wickedly sharp eye, perceiving things others may have missed. Of course as mentioned before I have a unbeatable memory. Everything is locked down, categorized, and available for review.
Spells & Magic: Of the natural magics I have become very closely acquainted with air, water, and earth. In fear of water and fire overtaking me I studied them alongside earth to ground me in my scholarly ways. Through these I have branched out to Fig magic. I can weave the world to project my mind elsewhere and experience all the senses in two places simultaneously. It is challenging to focus on both at once, I typically put one side to the front of my attention while keeping the other in the back. So far my range with this is 5 kilometers. The other power I have trained is allows me to reach into the heart of someone I am talking to, discerning if their words are lies or the truth. This only works with a single person at once, and only at a range of 4 meters. I have the concept and theory behind physical teleportation locked in, but I fear trying it. It is a technique I will only test as a last resort.
Weaknesses: As I am not an outside observer it is challenging to self analyze my own flaws. Perhaps I overanalyze. Perhaps I am too proud. One thing I count as a definite flaw is my lack of combat ability. Although I am well versed in the ways of three natural magics, I have never practiced them to be tools of war. I myself would never take part in a physical conflict unless it was absolutely necessary for my own survival. I know that is a flaw, but it is one I must live with.

Other: After reading my entry you may have questions as to why I do not know "Warren Lovely"s true name, or why I do not know his face or past. As a chronicler I must not interfere with what I am observing. I am an observer, not a participant. As for his face, I believe I will have a more genuine understanding of a public reveal of his face if I have not previously seen it. So, to keep my recordings true and honest I do not go beyond my boundaries until he has finished his deeds.

I thank you for reading my reports, I hope you will agree to keep records from an old member of The Outreach.
Accepted
Both of yous
 
Important Links
IC
OOC
CS
LORE

BASIC INFORMATION
Name
: Luna Crost
Aliases: None
Age: 327
Gender: Female
Race: Demon/vampire
Class: caster

PERSONAL
Sexuality
: open
High Concept: Luna is loyal to a fault, like her father she well mannered and like her mother she can be kind hearted
Character Alignment: (Lawful Good
Relatives: Raven crost, Ari (just someone she has met before)
Organizations\Affiliations: (Organizations, or people the character is affiliated with)
Personality: Luna is a kindhearted and playful soul and doesn’t really like to harm others unless it is truly necessary. Aside from her kind heart she has a gentle way about her that almost soothe the soul. Unfortunately her kindness could also be seen as a weakness which can cause her to be a bit naive to most things, including being hit on or courted.
Bio: Luna was still young when the attack on the castle happened all those years ago, after her mother and her were separated from Raven during the siege on the fortress she was placed in a barrier by her mother in order to keep her safe. After years of practice she had finally managed to remove what was keeping her safe and kill the guards set to keep her there. After traveling the land and spending many years killing assorted creatures plaguing small villages and healing the weak she had gained a reputation as somewhat of a priest. Not knowing the fate of her father she had kept hope in her heart that he still lived. She had however in her travels met many people and even once traveled with Ari after being stranded at sea when the ship she was on had gotten snagged on some rocks. Although at the time she had never given her last name out.

PHYSICAL
Appearance
: View attachment 387731
Weapons & Armor: An elaborate black staff with a crimson red jewel at the top.
Items & Personal Belongings: A pendant with the Crost family crest on it.
Skills & Abilities: none
Spells & Magic: All of her magic is based around barriers or wards to protect herself or others, due to this in close combat she relies on brute strength.

Now unlike her father she can wield the violin, one of the thirteen weapons of hell, exceptionally. Like her mother she can not only raise the dead and damned but can summon the demon that is bound to the violin, Wrath. A large and powerful, it’s skin like steel and strength nearly unmatched among demons. Wrath being what he is could be classified as a borderlines juggernaut.
Weaknesses: her kindness, and holy spells or magic.

FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
Other
 
Important Links
IC
OOC
CS
LORE

BASIC INFORMATION
Name
: Raven Crost
Aliases: The Black Rook
Age: 2389
Gender: male
Race: Vampire
Class: Fallen King

PERSONAL
Sexuality
: Straight
High Concept: A man of noble decent wandering the earth in search of what has left him feeling empty.
Character Alignment: Good Neutral
No living relatives.
Organizations\Affiliations: Hidden Petals
Personality: Raven is calm and cool headed in battle and when it come to politics. While being calm and cool headed his true strength lies in the heart of battle, showing no mercy for his opponents with the pure cruelty that is shown in how he kills. Yet when he isn’t fighting or in the throne room with his usual cold and heartless demeanor he spends his time reading or caring for those too weak or poor to help themselves.
Bio: Ravens former kingdom lies to the far north, torn and battered by the elements and years of war. Having fallen into such disrepair the once flourishing jewel in the mountains is nothing more than rubble and bare bones of the once mighty fortress. During the fall of his kingdom Raven’s closest friend and body guard cast him into the same realm as the scythe Baumet. Only to be released once the scythe has consumed enough blood and Raven freed from his hellish prison. During his younger days as the King though he was beloved by his people and cherished, despite ruling with an iron fist he showed true love for their hard work by having a festival thrown in their honor and not his, only those who committed true crimes were punished. If someone was caught stealing food for their family he would use his own funds to assist them. When it came to battle and war though he was ruthless, impaling entire enemy armies on spikes off blood forged from their fallen comrades. Among those he shared alliances with he was respected, his battle plans almost always leading to victory. In this day and age if he were at full strength his power would easily rival that of a hero’s, yet he would never again consume so many just for the gain of his former power, he would only take blood given to him freely or the blood of criminals and the damned. But alas everything that was known of the kingdom and him was lost in one night, the night the kingdom fell and he was banished to baomets realm.

PHYSICAL
Appearance
: View attachment 382726
Weapons & Armor: His weapon is Alexandra’s Scythe, Baomet, and his hands
Black plated boots, dragon scale vambrances and a leather body.
Items & Personal Belongings: 10 rings, each belonging to a long since fallen kingdoms king. And the rosary that adorned his neck, forged by the elven folk for the protection of a trade route.
Skills & Abilities: A silver tongue.
Spells & Magic: Crimson Dervish: the release stored up magical energy.

Undead Army: raising the dead to form a weak but large army of the dead.

He also has the ability to harden his skin as if it were steel. And is resistant to to magic based attacks.

Bloods fall: using the scythe he can either use the blood he’s spilled during a fight to heal himself or as a weapon projecting spikes.
Weaknesses
: Long exposure to the sun, holy magic, holy ground. Blood of the dead.

FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
Other:​
 
Important Links

IC
OOC
CS
LORE

BASIC INFORMATION
Name
: Luna Crost
Aliases: None
Age: 327
Gender: Female
Race: Demon/vampire
Class: caster

PERSONAL
Sexuality
: open
High Concept: Luna is loyal to a fault, like her father she well mannered and like her mother she can be kind hearted
Character Alignment: (Lawful Good
Relatives: Raven crost, Ari (just someone she has met before)
Organizations\Affiliations: (Organizations, or people the character is affiliated with)
Personality: Luna is a kindhearted and playful soul and doesn’t really like to harm others unless it is truly necessary. Aside from her kind heart she has a gentle way about her that almost soothe the soul. Unfortunately her kindness could also be seen as a weakness which can cause her to be a bit naive to most things, including being hit on or courted.
Bio: Luna was still young when the attack on the castle happened all those years ago, after her mother and her were separated from Raven during the siege on the fortress she was placed in a barrier by her mother in order to keep her safe. After years of practice she had finally managed to remove what was keeping her safe and kill the guards set to keep her there. After traveling the land and spending many years killing assorted creatures plaguing small villages and healing the weak she had gained a reputation as somewhat of a priest. Not knowing the fate of her father she had kept hope in her heart that he still lived. She had however in her travels met many people and even once traveled with Ari after being stranded at sea when the ship she was on had gotten snagged on some rocks. Although at the time she had never given her last name out.

PHYSICAL
Appearance
: View attachment 387731
Weapons & Armor: An elaborate black staff with a crimson red jewel at the top.
Items & Personal Belongings: A pendant with the Crost family crest on it.
Skills & Abilities: none
Spells & Magic: All of her magic is based around barriers or wards to protect herself or others, due to this in close combat she relies on brute strength.

Now unlike her father she can wield the violin, one of the thirteen weapons of hell, exceptionally. Like her mother she can not only raise the dead and damned but can summon the demon that is bound to the violin, Wrath. A large and powerful, it’s skin like steel and strength nearly unmatched among demons. Wrath being what he is could be classified as a borderlines juggernaut.
Weaknesses: her kindness, and holy spells or magic.

FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
Other
Important Links

IC
OOC
CS
LORE

BASIC INFORMATION
Name
: Raven Crost
Aliases: The Black Rook
Age: 2389
Gender: male
Race: Vampire
Class: Fallen King

PERSONAL
Sexuality
: Straight
High Concept: A man of noble decent wandering the earth in search of what has left him feeling empty.
Character Alignment: Good Neutral
No living relatives.
Organizations\Affiliations: Hidden Petals
Personality: Raven is calm and cool headed in battle and when it come to politics. While being calm and cool headed his true strength lies in the heart of battle, showing no mercy for his opponents with the pure cruelty that is shown in how he kills. Yet when he isn’t fighting or in the throne room with his usual cold and heartless demeanor he spends his time reading or caring for those too weak or poor to help themselves.
Bio: Ravens former kingdom lies to the far north, torn and battered by the elements and years of war. Having fallen into such disrepair the once flourishing jewel in the mountains is nothing more than rubble and bare bones of the once mighty fortress. During the fall of his kingdom Raven’s closest friend and body guard cast him into the same realm as the scythe Baumet. Only to be released once the scythe has consumed enough blood and Raven freed from his hellish prison. During his younger days as the King though he was beloved by his people and cherished, despite ruling with an iron fist he showed true love for their hard work by having a festival thrown in their honor and not his, only those who committed true crimes were punished. If someone was caught stealing food for their family he would use his own funds to assist them. When it came to battle and war though he was ruthless, impaling entire enemy armies on spikes off blood forged from their fallen comrades. Among those he shared alliances with he was respected, his battle plans almost always leading to victory. In this day and age if he were at full strength his power would easily rival that of a hero’s, yet he would never again consume so many just for the gain of his former power, he would only take blood given to him freely or the blood of criminals and the damned. But alas everything that was known of the kingdom and him was lost in one night, the night the kingdom fell and he was banished to baomets realm.

PHYSICAL
Appearance
: View attachment 382726
Weapons & Armor: His weapon is Alexandra’s Scythe, Baomet, and his hands
Black plated boots, dragon scale vambrances and a leather body.
Items & Personal Belongings: 10 rings, each belonging to a long since fallen kingdoms king. And the rosary that adorned his neck, forged by the elven folk for the protection of a trade route.
Skills & Abilities: A silver tongue.
Spells & Magic: Crimson Dervish: the release stored up magical energy.

Undead Army: raising the dead to form a weak but large army of the dead.

He also has the ability to harden his skin as if it were steel. And is resistant to to magic based attacks.

Bloods fall: using the scythe he can either use the blood he’s spilled during a fight to heal himself or as a weapon projecting spikes.
Weaknesses
: Long exposure to the sun, holy magic, holy ground. Blood of the dead.

FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
Other:​
Accepted
 
03EDD9D8-0F3E-4E7C-86E6-A49FF86D14E3.jpeg
BASIC INFORMATION
Name: Odette
Aliases: None
Age: 21
Gender: Female
Race: Humanoid Plant
Class: Bard

PERSONAL
Sexuality: Straight
High Concept: She is very energetic with a passionate nature.
Character Alignment: Neutral Good
Bio: Odette comes from a race of people that are human and plant mixed. They were a secret race of people that kept to themselves. They had to live in really nice places that good weather where it never go to hot or to cold. Basically they were living in a paradise. Unfortunately though it came a day when someone found out about them. At first it wasn’t so bad the human seem to mean well. But soon enough it became very clear his attentions were anything but good. Her race had a special connection when it came to nature and magic they used. That and they thier limbs could grow instantly after being cut off. The only real way they could die was old age, sickness or extreme climate. Also they didn’t have beating hearts like humans instead the flowers that would grow on thier heads were their life source. Of course the flowers that grew on thier heads were tougher then normal. If these flowers were pulled from the root out if thier heads they would intstantly die.

The human wanted to study them and pick them apart. He’s actual goal was unknown. Some of her people started disappearing where to no one new but word went around saying the human had been taking them one by one and doing experiments on them. It soon was revealed it was true when a bunch of men attacked started taking people. After that the entire village picked up and moved. Odette unfortunately got left behind. During the raid she had gotten lost from her parents and hid. And when she came back to find them everyone had already left.

After that Odette had no other choice but to leave and travel alone. She wasn’t sure how long she traveled but the flowers on her head were starting to die and she had seem to have gotten sick. One morning when she had woken up she found herself in a warm bed. That was when she meant Mable. Mable took care of her gave her the cottage she use to stay in. She told her she be safe there and lived there. She’s been living there for 8 years now and has been pretty content. She goes to town every day to help Mable with her bakery. Mostly she just stays in the kitchen so no one will see her.

PHYSICAL
Appearance: The two flowers she has on her hair are actually attached to her head and her hair Is actually very soft grass.
Weapons & Armor: Flute
Items & Personal Belongings: None
Skills & Abilities: Flute, Singing, Dancing, Cooking, Athletic
Spells & Magic: Her limbs can instantly regrow but that’s something her entire race can do. She can also use her flute to control the plants trees leafs and ect.
Weaknesses: Winter, Going long periods without the sun and water, Fire, Can’t eat meat makes her sick.
 
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