• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy the ravencrushers ★ characters

Main
Here

mother of sorrows

𝑟𝑒𝑝𝑢𝑙𝑠𝑖𝑣𝑒 𝑝𝑜𝑤𝑒𝑟 𝑜𝑓 𝑡ℎ𝑒 𝑤𝑜𝑟𝑚.

this is the place for the character sheets ! of course, keep rpn rules in mind and if you have any questions about making your chara don't hesitate to ask !! feel free to format your cs however you want, but the info down below is necessary ! :^)

if i heart your form, it means it's accepted !!


name;; (last names aren't necessary)
age;;
gender;;
role;;
(are they an assassin, second in command, etc.)
appearance;; (description or photo)
personality;;
magic;;
(what school of magic do they know, if any?)
background;;
strengths;;
weaknesses;;
(at least 2, please!)
other;; (anything else you want to add!)
name;; alfred 'alfy' greywater
age;; 25
gender;; male
role;; doctor and unofficial mom friend
appearance;; tall, thin and pale, alfred manages to look almost sickly to somebody unfamiliar with him. his hair is short and curly, with a light blonde color. much to alfred's frustration, his hair is untameable and points in every direction, no matter how much he tries to fix it. he has pale blue eyes, with almost constant dark circles beneath them. his features are somewhat soft, altrough plain. when working, he wears the standard plague doctor costume because hell yes, altrough he prefers simpler clothing in everyday life.
personality;; a person would think an underground doctor would be malicious and completely without morals; however, alfred is a susprisingly honest and friendly man. he is a bit serious and is often exasperated by the shenanigans of his assassin colleagues, sometimes having to stop them from making stupid decisions. while he often complains about their antics, he acts like a mother hen to his friends; altrough, he would hate to admit it. alfred likes to think himself as a gentleman and is embarrassed by crude and blunt behaviour, which sends him into a fluster.
magic;; none
background;; while alfred doesn't disclose much about his past, he claims he grew up in a city south of the empire. he grew up in a middle class family, with his mother being a seamstress and father a general store owner; alfred moved to chassros in his teenage years to study. altrough he did gain a few years of formal education in medicine in various schools, he never finished university, as he was kicked out one year before greaduation due to undisclosed reasons. mention of that tends to make alfred annoyed and no amount of poking will make him speak up about what happened. still, he was rather good at what he did and after working underground for some time, it didn't take long for him to join up with the ravencrushers.
strengths;; intelligence alfred is a quick learner, easily picking up new skills and knowledge. he is rather educated, especially about biology and medicine.
healing despite not finishing his formal education, alfred is a proficient doctor and can deal with both serious and light ills, from injuries to diseases
weaknesses;; lying to call alfred a terrible liar would be an understatement. a blind person could tell when the man is lying; he is too honest for it. he tends to blush and stutter, before eventually giving out at the slightest push.
fighting altrough he might throw a weak punch or two, alfred is unused to physical combat and will get his ass handed to him everytime; he would stand no chance against a well trained fighter.
other;;
- he is bisexual
- adores coffee
- tired 24/7, help this man
- whenever somebody does anything stupid he looks on with this exact expression
 
Last edited:
WIP
Name: Juno
Age: 15
Gender: Female
Role: Trainee
Appearance: (description or photo)
Personality:
Dislikes authority figures -
Tsundere -
Magic: (Transmutation?)
Background: Like every other Golaser child born with the aptitude for magic, Juno was taken from her parents before she could even talk and striped of her past. No family name. No hometown. Just Juno. A name that she isn't even sure is her real name. For the next 13 years Juno drilled the arts of magic and warfare alongside her brother and sister mages. The military beat the bodies and spirits of those kids into weapons of destruction, but kept their minds dull. Mages were not to think, just follow the orders of their handlers and commanding officers. They were not to contemplate new spells--just practice the ones they were taught to deadly perfection. For a while, Juno was obedient. Where she had come from wasn't even a thought in her mind.

That changed when Juno participated in her first live fire exercise. They called it an exercise but it felt more like an excuse to use the now teen aged mages as target practice. Less about how the mages should defend themselves and more about how the soldiers take down a company of mages. Several of the mages died. Two of which Juno was close to. Comrades in their shared burdens and meek lives tossed away as acceptable casualties. Juno feared she wouldn't survive the next exercise. Though she spared not thought for where she had come from, she now thought only about where she would be a couple years from now.

At first she tried voicing her concerns, so she was flogged. Then she began to refuse orders, so she was flogged. It shut her up, but did nothing to change her disposition. Though she followed orders and raised no objections her attitude was unsatisfactory, so she was flogged. Determined to not die in what could only be considered a prison, Juno began experimenting in secret to try and discover new ways to use her magic. A few mages, people she had thought were her comrades, reported to command her for fear of being considered accomplices to her misdeeds, so she was flogged. Pushed past her breaking point, she escaped her cell that night with after a flash of arcane ingenuity. The guards watched Juno step slowly out of her cell after the steel door fell to the ground as if the hinges had completely rusted off. Before they could order her to return, bullets of crystallized air shot through the 2 guards killing them silently. Juno proceeded to her commander's bedchamber, magically restrained him while he still slept, and then began to flog him. His cries woke the entire camp. Controlled by her rage, she continued flogging him unaware of how much noise he was making, until several soldiers rushed in with pistols in hand. Breaking out of her fury, she created a wall of crystal air between them and leapt out the window.

Juno fled thanks to the confusion still ensuing under the darkness of night. Now a fugitive of Golaser, most likely wanted dead, Juno dived into the underbelly of society. At first she tried selling her services as a thug, but no one would take the 4'11", 15 year old girl serious nor did she have any sort of reputation or track record. Desperate, Juno decided to join a guild. First she tried the Dogheads, top assassin guild in all of Golaser, but similarly they looked down at her and laughed. She expected the Ravencrushers to react the same but was surprised when they accepted her as a new trainee. The idea of being a trainee again angered her, but beggars can't be choosers.
Strengths:
Versatile -
Clever -
Weaknesses:
Inexperienced -
Overconfident -
Stubborn -
Impatient -
Small -
Other: (anything else you want to add!)
 
Last edited:
wip trainee

[class=trivia] border:1px solid #E0BDA3; background-color:#FFF; height:15px; width:85px; font-size:10px; color:#E0BDA3; font-family:Arial; text-align:center; position:relative; left:105px; padding:0px; [/class] [class name=pic]color:transparent; height:80px; transition-duration:0.8s; z-index:-1; color:transparent; font-size:11px; line-height:10px; text-align:center; font-family:Arial; padding:0px; [/class] [class name=pic state=hover] background-color:rgba(224, 189, 163, 0.4); text-align:center; padding:0px; font-size:11px; color:#FFF; font-family:Arial; line-height:10px; [/class] [class=tabs] background-color: transparent; border-radius: 0px; box-sizing: border-box; font-size: 10px; font-weight: normal; line-height: 10px; width: 70px; text-align: center; height:15px; margin:auto; [/class] [class=tab] background-color:transparent; box-sizing: border-box; cursor: pointer; display: inline-block; padding: 3px; width: 65px; line-height:10px; [/class] [script class=tab on=click] hide tabsContent set currentTab (getText) if (eq ${currentTab} BIO) (show tabsContentBIO) if (eq ${currentTab} OTHER) (show tabsContentOTHER) [/script]
jane bardot
[div class="trivia" style="position:relative; top:5px;"]TRAINEE
[div class="trivia" style="width:75px; position:relative; bottom:12px; left:195px;"]NINETEEN
[div class="trivia" style="width:50px; position:relative; bottom:29px; left:275px;"]FEMALE
[div class="trivia" style="width:55px; position:relative; bottom:25px; left:105px;"]SCORPIO[/div] [div class="trivia" style="width:130px; position:relative; bottom:42px; left:165px;"]NOVEMBER THIRD[/div] [div class="trivia" style="width:85px; position:relative; bottom:37px; left:105px;"]PANSEXUAL[/div] [div class="trivia" style="width:100px; position:relative; bottom:54px; left:195px;"]NECROMANCY[/div] [/div][/div]
©southside
[/div]

[div class=pic]

[div class=tabs] [div class=tab]BIO
[div class=tab]OTHER
[/div]
appearance
[div class="trivia" style="width:110px; position:relative; top:40px; left:40px;"]SANDY BLONDE HAIR
[div class="trivia" style="width:75px; position:relative; top:23px; left:155px;"]BLUE EYES[/div] [div class="trivia" style="width:100px; position:relative; top:27px; left:40px;"]5'4''[/div] [div class="trivia" style="width:80px; position:relative; top:10px; left:145px;"]110 LBS[/div] [/div] [/div] [div class="tabsContent tabsContentBIO"]
working on



likes.
heavy blankets, plants, scratching of a pen on paper, candles, dust covered books, train stations, campfires, crisp air, late night movies, discovering new places


dislikes.
feeling overwhelmed, procrastinating, touching without consent, animal cruelty, breaking rules, greasy hair, improvising, painting nails, caffeine, confronting others


+traits.
patient, truthful, intellectual, accepting


-traits.
compliant, anxious, timid, insecure


mbti.
infj-t


moral alignment.
neutral good


temperament.
melancholic


strengths.
specializes in voodoo (building small figurines/dolls of metal before inserting animal hearts/brains/parts to the figure to animate them).


weaknesses.
though figurines can fight, she lacks in physical strength and technique to. figurines must be built/rebuilt/reanimated before ready to fight.
[div class="tabsContent tabsContentOTHER" style="display:none;"]
Jung-hee lived with her father, aunt, and several of her close cousins in what was basically a mansion. Her family owned a large farm that had been passed down for generations. Somewhere down the line, this helped kick-start their family business.

When she was a child, she would play in the fields with her older cousins and pet the farm animals. She was always the quiet and nonathletic one among them. She followed them around everywhere they went and always did what they asked. They were her brothers and sisters to her and sometimes they would push her around. But she later realized that that's what siblings do.

On the off chance that they weren't running around playing, Jung-hee and them would watch anime. They would often switch on several anime channels to watch their favorite series. It soon became a hobby for her and she would pick her own series to watch on her own time. As she got older, she became more engrossed in anime. She started drawing her favorite characters and tried her hand at animating.

Like most, teenage girls, she took interest in shoujo anime and the romance genre as a whole. While girls her age saw romance scenes and wanted to be the enchanted girl, Jung-hee wanted to be the enchanting prince. She wanted to be the one to steal people's hearts and sweep them off of their feet. She started imitating certain scenes she saw in the shows and tried it on her friends and family. It wasn't hard for this act to become her personality as she got older. She wasn't as much of a pushover as she used to be and she found it easier to talk to people.

When Jung-hee really got into art, she began posting her art online and she gained quite a bit of popularity from it. She started taking art classes in school and began striving to improve her work. She opened up commissions on her social media and received a handful of patrons. When she started making money from doing what she loved, she decided that it would be her future career.

Jung-hee's aunt took notice of her love for art and she tried to steer her away from it several times. She worried that she wouldn't be able to make a living off of it and suggested that she try something more practical. The two had a falling out because of this conflict and they often didn't get along. Despite her aunt's lack of support, she continued drawing, animating, and painting.

She later gained the support of her father after he noticed how much she wanted to become an artist. He stood by her and supported her dream while giving her advice on how to improve. She submitted several of her works to different art galleries and competitions. This later gave her more recognition as an artist and she received several art scholarships.
[/div][/div][/div][/div]
 
Last edited:
Name: Cieka
Age: 22
Gender: Female
Role: Assassin
Appearance: Long black hair and emerald green eyes, short and chubby, lightly tanned skin
Personality: she is rude and cold hearted towards people she doesn’t know well and likes, but to those that she does she’s caring and warm hearted and would even risk her life for them
Magic: Blood Magic
Background: she lives in two foiregn countries before moving to Chassros as a young child. Whilst in Chassros she learned how to use Blood Magic from a fellow apocathary so she could get revenge. She accidentally stumbled across the Ravencrushers by walking into an alley where someone screamed for help and she went to see if they were okay after taking down the two people that were beating them first.
Strengths: she’s a logical thinker and can get anybody out of tricky situations. She can also blend into crowds easily and snake her way through them due to her tiny stature and gather information. She can put up a fight against anyone from her brute strength too, accompanied by her high pain tolerance.
Weaknesses: puppies, she can get easily distracted by dogs and go completely out of her way to stroke them. She’s bipolar so intel missions don’t normally go the way that they’re planned. Heights, ages majorly scared of heights and gets anxiety attacks from them. Arachnophobia, if there are spiders she refuses to go anywhere near the place, even if they’re tiny.
Other: Bisexual and her parents were beaten and taken by the number one gang so she wants to avenge them
 

Fionn|Assassin;
35b424b1641fc17b479773d256a428e0.jpg

[class=tabs] color: #ffdb58; line-height: 1; margin-top: -5px; margin-left: auto; margin-right: auto; margin-bottom: auto; text-align: center; min-width: 350px; width: 20%; [/class] [class=tab] box-sizing: border-box; cursor: pointer; display: inline-block; padding: 10px 0; width: 15%; [/class] [script class=tab on=click] hide tabsContent set currentTab (getText) if (eq ${currentTab} ⚘) (show tabsContentVee) if (eq ${currentTab} ❀) (show tabsContentFinally) if (eq ${currentTab} ❁) (show tabsContentDoes) if (eq ${currentTab} ❋) (show tabsContentTabs) [/script] [div class=tabs][div class=tab style=" margin: auto"]
[div class=tab style="margin: auto"]
[div class=tab style="margin: auto;"][/div][div class=tab style="margin: auto;"][/div][/div] [div class="tabsContent tabsContentVee"]
about him:
[div class=p]name. Fionn [redacted]
[div class=p]age. 24
[div class=p]gender. Male[/div] [div class=p]sexuality. bisexual[/div] [div class=p]magic. illusion[/div][/div][/div]
appearance:
[div class=p]hair color. black
[div class=p]eye color. brown
[div class=p]height. 5'9[/div] [div class=p]weight. 70 kg[/div] [div class=p]faceclaim. emile woon[/div][/div][/div]
[/div] [div class="tabsContent tabsContentFinally" style="display: none;"]
personality
14376e938c357f497046a92dbe21be23.jpg
[div class=p] Fionn pulls off the mysterious-brooding-assassin look quite well, when he isn’t speaking, but as soon as he opens his mouth, it all kind of falls apart. He likes to laugh and crack jokes, sometimes gallows humour and sometimes not, just for the fun of it. His attempts at wheezing through his jokes tend to be funnier than the contents of the jokes themselves, and he can’t standing missing an opportunity for making fun of someone, even himself. When in work mode, he can keep a lid on it, the kind of focus you can only hope to build up with years of practise, which he has under his belt. He can seem like two different people on mission and off, and he’s suprisingly less aware of it than people may think. It’s like a switch just turns in his brain, and nothing can get him to crack until it’s mission accomplished, no survivors. He enjoys working with the trainees, and isn’t the type to only go on solo missions, but he does do better on his own no matter how much he denies it.

Fionn is also utter shit at dealing with any kind of injury at all, from a papercut to several broken bones. He has the handy adrenaline pain numbing agent, sure, but once he’s in the doctor’s quarters he’s whining and whinging like nobody’s business. It’s a very severe juxtaposition, to have a man that can grit his teeth and power through life threatening injuries to get to job done, only to have him come back and throw a fit over a few stitches, but that’s just how he is. He hates being treated, and if it weren’t for the inconvenience of a bone healing wrong, he’d probably attempt to just live with the pain of multiple injuries, rather than get treated and heal faster. Fionn’s even gone so far as to try and avoid going for check ups post assignment, but to no avail. His assassins tricks tend. Not to work so well on colleagues who’ve analysed you just as much as you have them.

Fionn thinks that with his brand of magic, there wasn’t really any point in trying to go into anything else either. Illusions and misdirection were the trademarks of an assassin after all, and his magic did lend itself so easily. Of course this means that he still has to be good at carrying out the physical act, as no matter how much he can make someone believe they’re in a forest on the other side of the world, that doesn’t often lead to them offing themselves spontaneously. He bottles up about a lot of things, and doesn’t like taking out his anger right away on everything around him, usually hanging onto it until a training session and letting it all out on some unfortunate dummy. This doesn’t always work however, and he sometimes explodes over even the smallest pettiest annoyance, from just having pent up so much. He always feels bad for whoever it happen to, often storming off, realising what he’s done, and coming straight back to apologise for being such an arsehole. He never really stresses about the whole murdering people thing, as most of the people that they’ve gotten hits out on, are bad people. Maybe not bad enough to be killed, sure but that’s not the sort of thing Fionn thinks he needs to worry about. If he did, he’d be a helluva lot more stressed.

[div class=p]likes. Not getting up early ;; watching the sky fade from twilight to night ;; sitting on rooftops ‘like a fucking gargoyle’
[div class=p]dislikes. Excessive blood everywhere ;; putting children in harms way ;; dark bitter chocolate
[div class=p][/div][/div]
[/div]
[/div][/div] [div class="tabsContent tabsContentDoes" style="display: none;"]
Backstory:
[div class=p]brief bio. Fionn can say that much like the other members of the guild, he never really knew his parents for very long. The only kindness they really ever did him was not reporting him when he first showed signs of magic, instead dumping him on a distant relative, a first-cousin-once-removed, who seemed more equipped than they were to deal with a magical child. This living situation wasn’t much better, what with [redacted] always forgetting that children ate somewhat more than just one or two meals a day. Regardless, Fionn did learn how to be a moderately successful illusionist, the house of magic he fell under, and grew up in a better situation than he would’ve on the streets.

Fionn joined the guild through a series of seeming coincidences. Of course when he was old enough, [redacted] decided it was high time he get a job and leave. The first step being optional. So Fionn bounced around from being a shopkeep, to an errand boy, before somehow landing himself on the doorstep of the Ravencrushers, directions gathered from whisperings in pubs and people who decided to not only keep his secret of magic, but to give him a place where his skills could be useful.

Fionn trained, got injured, and trained some more, in a cycle of combat, magic, and sleeping that dictated his life for the first 4 years of being at the guild. Until one fateful day where it was decided that he could be an assassin and full member of the guild. His promotion of sorts wasn’t particularly eventful, as they were often done in groups, but he’d never forget the moment when he became an official member of the guild, when all of his hard work and slaving over the tiniest details finally came into fruition.

[div class=p]



[div class=p][/div]
[/div][/div][/div] [div class="tabsContent tabsContentTabs" style="display: none;"]
Other information:
[div class=p] strengths: making quick decisions ;; staying focussed ;; picking things up quickly ;; adaptable

[div class=p]weaknesses: not following orders if he feels there is a better solution ;; really dislikes bugs and rats ;; forgets to eat

[div class=p]other: theme song - wtf by boy pablo[/div]
[/div][/div][/div][/div][div class="tabsContent tabsContentFinally" style="display: none;"][/div]
codedbycrucialstar || click the flowers and hidden scrolls
[/div]
 
Last edited:
name;; greyson
age;; 19
gender;; male
role;; trainee
appearance;; an average height male standing at around 5’9” with fair skin and a lean body structure. he carries himself with poise and confidence, a certain irritating swagger to his steps. a conventionally handsome, borderline aristocratic face is topped with light, chocolate brown hair - boyishly and purposefully tousled. his eyes are a gray-blue color like that of a cloudy day and often glimmering with amusement or cheer, coupled by one of his favorite smiles. prefers a bit fancier style of dress, although he isn’t against more plain attire when the situation calls for it. you could easily equate him to a puppy-dog in both appearance and mannerisms. a boy slowly becoming a man, or at least trying to.
personality;; bright, friendly, and eager to please, greyson is certainly not the poster-child for your typical assassin (in training). he’s quick to talk and quicker to try and make friends with others, which usually comes across one of two ways: charming or incredibly annoying, depending on the person. he has a natural and practiced way with speech, bordering on formal at times. flirtatious and a lover of all things women - though he’s polite enough with his intentions and not entirely serious about his pursuits. one could say he’s a wearer of rose-colored glasses, holding an optimistic outlook on life, always hoping and dreaming for a happier future - a true romanticist as well as an idealist. despite this, greyson doesn’t lack maturity or a serious side when the situation calls for it. he simply prefers to live without focusing too much on the negatives. still, his lack of life experience is readily apparent.
magic;; n/a
background;; it may or may not come as a surprise that greyson originates from a fairly wealthy family. there was no lack of love in his household and he was provided several opportunities to explore different academic pursuits as a child. unfortunately, one doesn’t become an assassin with such fortunate circumstances. no, to keep a story short, in turns out much of their fortune had been gambled upon and his family ended up falling into massive debt. their opulent house and possessions were lost and what was once a life of wealth became a life of struggling. but that was several years ago - desperate, greyson eventually found his way to the ravencrushers. naturally, he doesn’t want to talk about his family circumstances, or even think about it for long for that matter. he’s determined to focus on the making the best present rather than on the unchanging past.
strengths;; a quick learner, book-smart, hard-working
weaknesses;; bull-headed, argumentative, horrible judge of character, overall naivety
other;; n/a
 
Last edited:
name;; reina
age;; 7-8 [It's unsure of her exact age, though at the very least leaning towards the beginning of eight minimum.]
gender;; female
role;; // 'child'
appearance;; Extra: eye colour- light blue, hair colour- evident below, skin complexion- soft, lightly tanned and pale, scarring/markings- a long scar running up the middle for a good 3/4ths of her backs left side, clothing style- cutesy, innocent, dresses, skirts, jumpers, cardigans, frills, pastels, blues, whites, pinks, yellows, etcc….
ff2a0d292b14819fc4741846ac90e007.jpg
personality;; A seemingly impossibly bright beam of light in the weirdly fitting world of assassins she's always a cheerful force to be around, wether trying to bribe you into letting her join mission on falling asleep halfway through shopping in the streets she's pure joy to be around most of the time, with the rare stubborn streak or childish fit as to be expected. She seems wise- or at the very least mature beyond her age and very understanding of things despite her oblivious nature to what it is exactly her friends do for a living, simly gathering the phrasing of, putting people to sleep quite literally, however odd of a profession that seems to he young girl she shrugs it off. Suffering from horrendous nightmares and terrors the girls anxious behaviour with hiding behind those she knows and growing sleepy early is well explained, it's rumoured she was once found fast asleep on top of the cookie cupboard.
magic;; //
background;;
- Tbr, To be revealed in rp mostly - The unexpected 'capture' after an extremely dangerous and high paying mission the girls parents and all their workers were brutally taken out by the assassins on a hit request for their underground illegal businesses, known for ruthless torture and relentless violence in their dealings they were a prime takeout, however the contract had never mentioned they had a kid, in fact…. No one even knew of her existence outside of those walls, at least not until the sobbing for mummy and daddy to come back from a small toddler came from within a locked off bedroom. Meant to erase all connections she was the only thing stopping the bounty being complete, yet the weakness of one assassins actions saved the life of the small girl, and she was quickly taken in and for a short time hidden from the knowledge of the group, well as much as you can hide a cookie hungry toddler crying about where they're mummy and daddy went. Needless to say it wasn't long till she was discovered and since then, the rest is history in her odd large adoptive 'family'. (This is open to change depending on who the assassin who found her was at such time once discussed in ooc!)
She is not aware of what happened nor where her parents are at current times.

strengths;; Confident, Determined, Kind, Caring, Loving, Compassionate, Friendly, Innocent, Ambitious, Seemingly Care-free, Easily Happy, Easily satisfied, Well behaved (mostly), Quick learner, Adaptive, Observant, Strong Willed, Hard working.
weaknesses;; Clumsy, Oblivious, Easily misunderstands, Sugar addicted, Overly trusting, Absent minded, Easily distracted, Overly confident, Timid and reclusive around new people, falls asleep practically anywhere and is practically impossible to wake once out. (mainly causing trouble for those around her that have to carry her around until she wakes)
other;; has a stuffed bunny toy named Uw-pan, she carries him most places and refuses to go places without him at least near her person. He's rather beaten and aged, stitched together messily though his white fabric stays surprisingly clean despite the conditions of his usage in tea parties and being dragged around to wherever Reina decides to sleep that night.

28d7742b7d791a7132bbf0bdd2d21685.jpg
 
name;; veronica [This CS is still patrially under development and will probably still be added to here and there in minor features during the rp]
age;; 26
gender;; female
role;; assassin
appearance;; extra things: eye colour- multicoloured blue & golden yellow, hair colour- dirty blonde, skin complexion- pale, delicate, scarring/markings- bruising and scarring covering most of her covered up body, clothing- shown below and mentioned briefly in <other> section.
8c3f591612051e7a82341586f2afbb52.jpg
personality;; Quiet, Seemingly uninterested, Studious, Intolerant to stupid behaviour, rarely amused though loves to laugh despite her outward appearance, caring to those within her mismatched family, no tolerance to misbehaviour on missions, self sacrificing, unaware of her own needs and wants, pushes emotions to the side for her own reasoning despite knowing one day or another, she'll need to let them through. Distant, Brave, tough and some would even go so far as to say scary, a certain expression in her dull eyes rarely shown. Strong opinions, loud and blunt when speaking, physical, easily bashful and/or embarrassed, tries to act more mature than she really feels she is, bad at letting down her guard however startled easily when she does. Surprisingly loves cooking and has a certain skill for. Needs to work on her cooperation and expression that she's well aware of, rarely gets overly involved in things but when she does gets very invested and even panicked by such, going so much as to work herself up to tears. It's not unknown for her to go three days or more at a time without sleep lost in her work, and despite what she may appear as heavily relies on her friends and allies to keep her on a normal human schedule, and will subtly reward them as such, wether a batch of cookies outside their room or a teasing flirt.
magic;; none.
background;; Veronica has a history not unlike any other sob story to an extent, though is rather secretive and hates for anyone to so much as mention it, generally 'tching' and leaving the room with crossed arms. Going from a rich yet sad girl in a never truely lost oblivious and dream filled world to the cold harsh reality of the streets and the grime of being homeless and scared in a few years, a porcelain and beautiful face albeit her heterochromic eyes, often accused of magic due to the unusual genetic aspect. Targeted by men and woman alike she quickly learnt how to fight, and hard. Quickly rising to be one of the most ruthless and feared on the streets, especially after- well lets just say she has a soft spot for cats. Taken in to a mercenary guild she soon proved too much to handle for any of the officials- her means being too brutal, although efficient she was kicked out to roam until joining the assassins. Trained fully in sword and dagger weaponry from both past tough experiences and her prior line of work she's someone who's often feared, a beautiful porcelain doll, armed with the strength of a raging thunder.
strengths;; relentless, strong believer, physically strong, amazing reflexes and dodging abilities, determined, confident, hopeful, dreamer, understanding, a good listener, patient, strong willed, dagger and sword combat, stealth, tactical planning, getting to the point of a situation or conversation, direct, optimistic, helpful, hard working.
weaknesses;; Her past, Loving someone (please keep in mind this is her opinion) speed, hand-to-hand combat, overworking, distances herself too much, overly independant, stubborn, unable to express how much she cares as much as she'd like to, rash.
other;; Is sometimes known to wear an eyepatch over one of her eyes, frequently changing which exactly, when out in public. Very touchy about the subject of love for many reasons. Will obsess and even describe cats and other fluffy animals as 'cute'. Loves vegetables and will literally force them onto your plate and even into your mouth if you refuse to eat them. Very nervous about her body, normally wearing well covering and black clothing to cover her scars.
2010-12-22-355342.jpg
 
woop.jpg

name: Daelacroix "Evangeline" Larsielle (dah • luh • cwah | lar • see • elle)
age: 27
gender:
Female
role: Assassin
appearance: See picture
personality: ISTJ-A. She approaches situations with confident individualism, preferring to observe and form her own plans, executing them by herself. She's stubborn, judgmental, and she rarely takes emotions into consideration - when she does, it's to determine how to say something. She is also strong-willed, dutiful, responsible and practical. Honesty is her policy with fellow Ravencrushers, but she's good at deceiving those on the outside.
magic: None.
background: Daelacroix grew up a noble child in House Larsielle, raised with money and great possessions. She was content with having mostly anything she wanted, endless riches to throw out of the window, a high socialite reputation, an involvement in politics... until suddenly, she discovered she was being married off to a man she'd never met merely in order for her family to form an alliance with another noble house. She was outraged that she couldn't settle with a person she loved. One night, she swiped a loaf of bread and a steak knife from the manor's kitchens, hiding them in a servant's cloak - which she also stole - and fled as far as she could in a nightgown and flat shoes. The search for her lasted weeks, but she hid in the outskirts of Chassros until it was over. She eventually stumbled upon the Ravencrushers. After a while of suspicion, they finally accepted her in to train as an assassin. She took the name Evangeline as she is now presumed dead by her family.
strengths: Confidence, forming plans, executing plans, being stealthy
weaknesses: Stubbornness, working with others, slight attachment to her past
other: Speaks French and English. Carries smoke bombs, a few small mechanisms and basic mechanical tools in addition to her trusty daggers. Hides her identity often while in public.
 
Last edited:

TRUTH REXWORD
KEwRL8A.png
artworks-000115623901-8jt31v-t500x500.jpg

name: Truth Rexword
age: 31
gender: Male
role: Boss
appearance: Rexword is a large man, standing at 6' 5", 215 lbs. His most notable feature is the visor that allows him to see. He is usually wearing a suit, following the phrase that the clothes make the man and has two earrings on his left ear.

personality: ESTP-Truth is an imposing figure and his position in the ravencrushers only helps augment this. Truth can be different people at different times, depending on whatever the need.

Natural/Hidden Persona-Truth is a man of many faces, and many wonder what kind of person he is. It is very possible that if people who have met him gathered together to speak on the man known as Truth, they would describe very different people. In reality he is calloused, and a bit lonely. He doesn't dislike too many things, and doesn't care for too many things either. He is cold, calculating, and ruthless. He has performed gruesome torture, and has killed many people without batting an eye...he is the perfect product of his lifestyle, unable to separate the job from himself. He hides this with wit and sarcasm, possessing a silver tongue and he finds it difficult to deal with emotions whether it is his own, or another person's. It is difficult, but possible, that someone could reach the more sensitive, and warm side of him that exists, but he would fight you every step of the way before that happened.

Ravencrushers-Within the ravencrushers he is usually more laidback (if you can call it that), cracking jokes, antagonizing/scaring his members (especially the younger ones), and even acting a bit childish at times. He is a bit more stern with younger members regardless of performance, and more relaxed with veteran members/right hand man. He views his members as a strange family, and will protect them the best he can; however, he would never admit this to anyone.

During missions-He is an assassin. He brings out his cold, calculating nature only if he is in true danger, but is usually quite relaxed, often making small talk, or cracking jokes during the mission. He would rather take the most dangerous missions himself, but is aware that he can't always do this.

magic: None.

background: Known as the man who has killed over 100 people and not much else. Although he is aware of the rumors, some placing his kill count at around 40, and others going as high as 350, Truth never confirms, or denies these claims. His past is guarded, as well as his deeper ambitions for he does not feel the need to share these with anyone. One known fact is that he did not inherit the Ravencrushers, but instead earned his position through results and dedication. He is the head of one of the most dangerous organizations in the world and that is all you need to know. It is said that if you see a flash of red, then you are already dead. He lost most of his eyesight a long time ago during a mission. As a result his other senses became heightened until he was able to use his connections to regain that which was lost.

strengths:
Physical-High Pain Tolerance, Great Physical Strength, great reflexes, heightened senses due to being blind for a great portion of his life, great marksman, brave, good instincts, adaptive.

Emotional/Mental-Fearless, Confident, Dependable, Loyal, Straightforward

weaknesses:
Physical-Illness(SEE other), Red objects, blindness, Seafood,
Mental/Emotional-Can be callous/insensitive, Can be reckless, takes too many risks, Overconfident, his subordinates, trust issues, love life, trust issues.

Other:
Illness-On an extremely dangerous mission, right around the time he became boss, Truth suffered a grave injury to his internal composition against an enemy using lethal poisonous/corrosive toxins. Having inhaled some of the fumes during the confrontation caused several internal and external injuries. His life span was cut short; however, he has medication that deals with the pain, and effects of the toxin. However, he will be on medication for the rest of his life. This comes in to play during strenuous missions. Should he exert himself too hard for too long Truth will begin to succumb to the effects of the toxin. It is said he will most likely die in his mid 50s to early 60s. It is not contagious as most complications are from the damage the toxin did at the time rather than the toxin itself. Without the medication he would be dead by 38. NOTE: He has severe burn marks on his back, and on the left side of his torso from the corrosive gas.

Visor Ability-It is strange that going blind would wind up increasing his ocular ablites; however, that is just the case. With the visor Truth has a few perks that he did not have with his natural vision.

Night Vision: Can operate and see in the dark, extremely useful in his line of work
Heat vision: Can see heat signatures, useful if trailing a vehicle, or trying to find concealed enemies
Telescopic Vision: Particularly useful in long range, can target an enemy up to a mile away with the perfect conditions without a scope. However this leaves him vulnerable at close/mid range.

As stated above he has trouble distinguishing red objects from the red background cast by his visor. Moreover, he can only use each ability one at time by switching his visor into different modes. Lastly, he obviously cannot use any of these with a damaged visor, or if he is not wearing it.

Loves to write poetry and would kill anyone who finds out about his habit.

Knows a lot of useless facts about health/hygiene and is a germaphobe, usually wearing white gloves.
 
Last edited:
[class=picture] position: relative; display: inline-block; [/class] [class=text] position: absolute; width: 100%; height: 100%; top: 0; left: 0; opacity: 0; background-color: rgba(0,0,0,0.2); color: white; z-index: 2; [/class] [class name=text state=hover] opacity: 1; [/class] [div class=picture] [div class=text]
"hello there! quote here"
[/div]​
» BASIC INFORMATION

name;; Mordecai Cosiere
age;; 32
gender;; male
role;;
assassin
appearance;; (see the sidebar - it's a commissioned piece! Just ignore the dragon horns and pretend his eyes look normal and are't completely blue.)
magic;; This boy's magic is shooting people with a shotgun. Just kidding, it's not magic. He doesn't know any.
background;; (see biography!)
strengths;;
Sarcasm, shooting his shotgun with good accuracy, resilient to torture and does not leak information.
weaknesses;;
Sarcasm, chronic smoking, compulsive liar, sometimes ignorant of ranks and blunt to everyone, which will definitely get him into trouble.
other;; (anything else you want to add!)


» PERSONALITY;
Mordecai is a typical 1920s mafia man. Dressed to impress and to kill, Mordecai is rarely seen out of a suit or vest, though it is not uncommon to see him discard his suit jacket if things are about to get bloody. He values efficiency over all else, and if that means brutal violence, then so be it. However, he prefers to look good while committing crimes of varying degree, and will certainly not go into a fight without looking sharp. He does get very annoyed if people deliberately try to mess up his outfits, especially his hat.

He's not the best at dealing with authoritative figures and prefers being blunt over respecting ranks if it means he gets his job done efficiently. His duty always comes first, but being the foolish chronic smoker he is, will always find time for a cigarette. While he smokes, he might make idle chat, but generally always prefers brevity and clarity. If one wants to chat with him about something other than work, the best time to do it would be to catch him taking a smoke.

Mordecai does prefer his guise of mystery and is terrible at opening up to people or receiving help. It may seem to some like he purposefully tries to be aloof and emotionally distant, but he's really just like that. He doesn't purposely try to distant himself, he's just wired to not really like people that much and be perfectly okay with murder.


» BIOGRAPHY;
Mordecai originates from a sea town, from a family of ship hands and is not local to Chassros or Golaser. He grew up in his remote town and spent a lot of time on the docks, where crime was quite rampant. People always found a dock for trade to be an ideal place to rob and steal. In his childhood, Mordecai was never involved. However, given that his parents were always busy, they paid him little mind as long as he wasn't getting into trouble, and so Mordecai watched the fighting and the robberies that took place with a mild, apathetic interest.

Out of his own curiousity, Mordecai did try robbing someone. It was just petty theft at first, just for the experience, he told himself, but his first little getaway had been unintentionally more successful. Instead of just nabbing a coin or two out of someone's pouch, he had taken the entire pouch and made off without being noticed at all. What a thrill that was.

It turned from a single curious experience into a habit, and as he continued to steal and rob, he became more daring, more bold, and more willing to risk it all. As he went on to higher targets, from coin pouches to whole crates of shipments, he picked up a weapon and took his father's shotgun. At age twenty, he killed his first victim.

It was a fascinating experience, and he got away with it, and just like he had done with robbery, it turned into a habit, and how curious that later when he moved to Chassros, it would become a career. He had heard of the Ravencrushers, just by word of mouth, and thought it would be the perfect place for a person with a drive to kill and a lack of any morals, and sought them out on purpose.


[/div]
codedbycrucialstar | hidden scrolls, hover over photo
 
eRjCq6W.jpg

Malachi 'Mal' O'Broithe



name;; Malachi 'Mal' O'Broithe
age;; 22
gender;; male
sexuality;; homosexual
role;; medical assistant
magic;; blood magic

appearance;;

Malachi stands at 5'9" when he isn't slouching, though he normally is. He sports a mess of dark, curly brown hair and deep brown eyes. A few faint freckles trail across his nose, cheekbones, and forehead. His skin is generally pale as he is losing a tan he once had. There are numerous tiny scars on his hands and finally, a large, ugly scar starting at the base of his right ear and curling around his neck. Malachi normally wears a scarf or high-collared shirts and coats to keep it covered. Otherwise, he dresses simply with plain black slacks and a white button-up usually rolled to the sleeves.

personality;;

Malachi can accurately be described as determined to a fault. He is always willing to give another go at something he has failed, but this has the consequence of giving him a rather obsessive personality. He often gets hyper-focused on something to the detriment of all other things. When he is not in a state of hyper fixation, Malachi is usually good-natured, cheerful, enjoys being around other people, but detests being alone. He is often fidgeting in someway, as if he always needs to have something to do.

background;;

There are few places that would accept a child born with magic with open arms; though, a gang of secretive assassins is certainly one. However, Malachi's story begins not with the Ravencrushers, but with the Dogheads. Malachi was born the son of a sex worker who left him after childbirth and one of the doctors employed by the Dogheads. His father, Eamon O'Broithe, was a gifted doctor that weaved his medical knowledge with his slight ability with blood magic to heal. Despite being employed by assassins, Eamon was hesitant in letting his son interact with them. Often Malachi was sent off to explore the city on his own. While he didn't take up the habit of assassination his father was so worried about, he did pick up a rather nasty habit of finding unattended coins, jewelry, and miscellaneous other items of value that belonged to other people. Occasionally he would sneak back to spy on his father in surgery where Eamon would let tiny amounts of blood help his patients along in their healing. A talent Malachi soon found he could employ himself.

Their lives were not perfect, but they were still good. But with all things, good things must also come to an end.

He was 14, returning home after a day spent pick-pocketing, when he went into the surgery connected to their home to check on his father. There he found a horrible sight. His father lay dead on the floor, a look of abject horror in his blank eyes and the remains of some poisonous froth still spilling from his open mouth. And there was someone else still in the room. Before Malachi could fully comprehend what happened, a figure appeared from the shadows and attacked him. Thinking Malachi was dead, his attacker set the home on fire and left. Barely conscious, Malachi managed to pull himself to safety before the fire consumed both himself and the house. He spent some time in hospital, was repeatedly questioned by the police despite having little information to give, and then escaped as soon as he was physically able to.

He always wondered if it was chance or pity that led the Ravencrushers to eventually find him and take him under their wing. Either way, he accepted it. There weren't many other places for a rouge blood mage, thief, and orphan to go. They seemed happy enough to take him. And Malachi has been happy enough to stay there, lending his talents while always on the lookout for clues that may lead to his father's killer.

strengths;;

Proficient medical skill. Rather than learning from a school, Malachi learnt all his medical knowledge from his father's teachings and assisting the Ravencrushers' doctor. Though skilled, he still has much to learn.

Advanced blood magic skill. Unlike his father, Malachi took to blood magic a little easier. By using his own blood, he is able to heal both minor and serious wounds; however, the greater the wound, the more blood he must use in his magic.

General thievery and other immoral deeds. Once a pickpocket, always a pickpocket. Malachi has a knack for lifting things from peoples' pockets, misdirecting his marks, lock picking, and remaining unseen.

weaknesses;;

Pyrophobia. Malachi has an awful fear of fire and is deeply unsettled by being near open flame.

Obsessive. Once Malachi is fixed on something, it's almost impossible to get him to stop pursuing it, no matter the consequence.

Combat. Malachi stands a better chance running and hiding than putting up any sort of fight.

 
Last edited:
tumblr_ot5z0iBrbx1szrhlao2_540.gif


name;;
Princess Charlotte, but goes by the alias “Lottie”.

age;; 18

gender;; Female

role;; Assassin

appearance;;
As assassin with a literal regal beauty to her, she stands at 5’5 and 150 lbs, she has long, dark brown hair with honey brown eyes, and an olive complexion. Her face claim is Adelaide Kane.

personality;;
Lottie has a lot of demons she tries to hide behind her pride and stubbornness. Despite being slightly sarcastic at times, she has a golden heart and is surprisingly a good listener who’s fairly wise. She has a love of poetry and reading and while she tries to hide it, she’s rather educated for someone who claims to be an orphan. While she isn’t anti-social, she has a fear of accidentally revealing the real her. She’s considered mysterious since she leaves so much of herself a secret. However, Lottie knows if she isn’t careful and her past is revealed, she’s as good as dead.

A bit childish and dramatic at times, Lottie has a habit of inhaling her breath and holding it, causing her cheeks to become puffy. There’s also the habit of rolling her eyes, too.

When she isn’t hiding her feelings behind cynicism, though, she has a nervous twitch of playing with her hair, or tucking it behind her ear. It’s a habit she developed to prevent herself from crying and controlling her intense emotions.

That’s not to say she can’t be happy or smile, either. While it’s rare to outsiders, if you become close enough to Lottie, it’ll be something noticeable to only you.

magic;; She’s an elemental user who specializes in wind.

background;;
Born as Princess Charlotte to Queen Anna, Lottie was considered lucky by other royal’s since Queen Anna was a fierce, warrior Queen and a tyrant to her enemies. Unfortunately, Queen Anna considered all those with magic as her enemy, as they could be a threat to her mortal reign. When Princess Charlotte began exhibiting symptoms as an elemental mage while a toddler, Queen Anna forbade her daughter to explore the powers.

Wanting to please her mother Lottie did her best to hide all the magical aspects of herself. It was hard, though, as her magic was often triggered by intense emotional responses. Whenever she was immensely sad it’d suddenly begin to rain. Or, whenever she fell ill with a fever, fires around her burned hotter. She had no control over these happenings. But, wind? She could control that almost as easily as she breathed. Such power frightened Queen Anna. It resulted in Lottie being locked away at the age of 5.

Sent to a nunnery in the countryside and locked away in the small dwelling, Queen Anna made an announcement that Princess Charlotte had died because of the Plague and the Kingdom was left without an heir. Except that wasn’t true…

Being raised by the priest and nuns, who weren’t kind, Lottie was often subjected to cruel punishments such as a beating or starvation, if she showed any magical abilities. She was neglected and abandoned and knew Queen Anna had forsaken her. Instead of growing up as princess, she was now a commoner. Despite being an unruly, wild child, Lottie knew she needed to play the part everyone wanted if she were to survive. So, she started to listen.

Participating in chores and weekly mass, while managing to keep her abilities hidden, she was allowed to leave her room and the church, and visit the courtyard. From there, the priest allowed her access to the library. Already having a basic education and knowing how to read, Lottie taught herself a lot. Subjects which varied from poetry, arithmetic, and surprisingly Latin. As she grew into a teenager, the priest deemed her to have developed into a goodly, Christian woman. It was because of this that Lottie was finally allowed to leave the grounds after 12 years.

While running errands with the nun’s in the nearby town Lottie knew it was now or never. Formulating powerful wind vortexes to create chaos, she escaped into the woods!!

It wasn’t until a year later when she discovered The Ravencrushers… and her new journey would begin.

strengths;; Empathy, adaptability, and detail-oriented.

weaknesses;; Prideful, cryptic, and skeptical.

other;; Theme song can be found here.​
 
"You want to challenge me? *giggles* Sure but don't underestimate me you could end up dead and I hate to kill without good reason."
name;;
Mika
age;;
21
gender;;

Female
role;;

second in command
Rikku 1.png
personality;;
She is adventurous, curious and a bit of a trouble maker. She loves to have a good time and she can out drink almost anyone. She can also be hyperactive which can be tiring for some. She's also not a push over, people tend to think she's easy to take advantage of but she usually proves them wrong. Also she can be quite smart but tends to also have her dumb moments.
magic;;

None
background;;
Mika use to live in the orphanage. She had know idea who her parents were but it was something that never really bothered her. She was left with a letter from her parents and it seemed they cared for her a lot which was good enough for her. Unfortunately the orphanage she was at wasn't the greatest and a lot of kids would try to escape. She happen to be one of the few that got out.

To make money Mika would steal things. People would come and ask her to get something for them and pay her for the job. And some of this clients of her’s were quite powerful. Though as time went on Mika realized she couldn't keep this up forever especially since she was doing this alone that's when she decided to join the Ravencrushers. Mika wasn't one for killing but she figured it would probably pay well plus at least she wouldn't be alone anymore. But it turned this might been a bit harder then she realized. It wasn't the fact she wasn't good at it was the fact she didn't have the heart to do it. Her first job ended in failure because she couldn't bring herself to do it. She didn't think the person really deserve such a fate. She did get in trouble but she didn't regret her decision. That's when she decided she would only take on missions that didn't bother her conscious. Mika proved to have great skills and despite her sweet and innocent smile she could be one deadly assassin and fighter when on a job. Plus she was really good at tracking and getting information. As she continued to prove herself and show her loyalty she soon earned second in command. She may not look it but she's quite skilled and one you should never underestimate.
strengths;;

Hand to hand combat
Athletic
Acrobatic
Flexible
Stealth
weaknesses;;

She has to much of a conscious for assassin
Can be a bit of a air head
Is afraid of thunder and lighting (though she doesn't like to admit it)​
 

Users who are viewing this thread

Back
Top