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Dice The Project: Champions 6e - OOC thread

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And yes, whipping up a char will be mighty helpful. What I picture is someone with a focus on SMGs and bullpups, pistols and knives if it needs to come to it. Mobility and dodge focused, where he pops in, makes a mess, then gets out, both as a main tactic and to help soften the target for his tiger friend.

As I mentioned, I liked to picture the idea of him using gun fu to tigresses' kung-fu. So ducking, diving, and rolling, and making the most of cover while still maintaining a good accuracy. Maybe multiple ports per turn if possible.

Close range fire fighting being his specialty, yet if ammo runs dry is capable of using small arms and combat knife.

Other tools he might like are smoke grenades and flash bangs to leave behind when porting out. While no sniper, could Probably also handle DMR's at a midrange.

How does that sound? Sherwood Sherwood
 
I can work with that. Once I'm done, I'll transfer the character to my Private Workshop and type it up to be PM'd to you.
 
Characters are all done. Now I just need to type them up nice and neat and zip them over to you guys in a PM.
 
I have added a Lore tab with a write up of some modern weapons. This list is by no means comprehensive, because I don't feel like typing up fifty different sub-machine guns when we only need a couple of options. Grenades and other heavy weapons are forthcoming.

I'm about to send out your characters in a PM.
 
Yes. The one I tagged on your sheet was just a guess as to what you may want. As I said, I have other stuff coming up (grenades and grenade launchers, rockets, heavy machine guns, etc) but since I'm having to enter each one in by hand, it is a tedious process with the coding for the table.
 
If it is available tech today, you can request it and for the most part, you'll get it. Special comic book weapons like blasters are harder to get ahold of.
 
So, stuff like NVGs and encrypted personal communicators are not a problem to be able to get? Cool.
 
Would you like any help(not coding related)? And if we have a suggested weapon, would it help you if we linked some reference so you dknt have to find it yourself or suggest how it might be different from one on file?


And yeah! Lol I saw that. It made me think that the military might frown on me carrying in an antique.

I was gonna ask if dual wielding was viable means to use, or if you would like to keep it on a more grounded realistic tone in that regard.
 
As long as you are strong enough, sure, you can dual wield. Packing two AK-47's is impossible without a high Strength. A pair of MP-5's or Uzi's would work.
 
If you have a special request for a weapon, I may have a write-up for it in my books that I can go to.
 
As long as you are strong enough, sure, you can dual wield. Packing two AK-47's is impossible without a high Strength. A pair of MP-5's or Uzi's would work.
Would I need any skill for it? Or switch one out for it?

If you have a special request for a weapon, I may have a write-up for it in my books that I can go to.
How about a request for the H&K MP7? It's used by modern military and has some good recoil compensation and penetration.
 
You'd need to get 3 points from either xp or replace a skill with the Talent of Ambidexterity. That will eliminate your Off Hand Penalties completely.

I have a H&K MP7 in the book. It has:
+1 Ocv, +1 Range Mod, 2d6 RKA, 40 shots, and AF5

I'll add it to the official list shortly.
 
Awesome. I put a shotgun on my sheet as my usual go to weapon, with a .44 automag for a pistol, and the staff weapon that I want to be able to use for my kung fu.
 
Sweet!

I'll keep the browning as a sidearm. Thay sounds good for Hyena.

I'll also replace Cryptography with Ambidextrous.
 
It will also depend on the mission what you will be able to get. Sometimes you'll need silenced weapons, other times you might get a LAW Rocket in addition to your regular gear.
 
I also see that Hyena is our resident language specialist. I would guess that it is in case we are deployed overseas?
 

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